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Oct 20th, 2019
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  1. erik: Fighter (+10%), Neutral, 190lb [14 stone]
  2.  
  3. Raised as a the third son of a trader, Terik spent most of his
  4. youth sailing the seas, crewing the galley his father owned.
  5. Since the threat of piracy was everpresent, Terik's Father also
  6. employed mercenaries to protect his investments. After one of
  7. the mercenary captains took a liking to Terik, he offered
  8. him a place in his band. With few opportunities beyond sailing
  9. for his eldest brother, Terik accepted the offer gladly. After
  10. surviving a year of mercenary life, and with the death of his
  11. old captain, Terik decided to strike out on his own.
  12.  
  13. LVL: 2 [2257EXP]
  14.  
  15. 11HP
  16. ATK. THR. 9+
  17. WEAPONS
  18. Great Axe [1d10+5]
  19. Hand Axe [1d6+5 (2)]
  20. Dagger [1d4+5]
  21.  
  22. AC 6 [Platemail]
  23.  
  24. DAM: +2 [Melee and Missile]
  25.  
  26. Medium Riding Horse [23/30 Stone]
  27. [Riding saddle/tack, Saddlebags]
  28.  
  29. STATS
  30. STR: 18 [+3]
  31. INT: 09 [+0]
  32. WIS: 09 [+0]
  33. DEX: 10 [+0]
  34. CON: 14 [+1]
  35. CHA: 09 [+0]
  36.  
  37. LANGUAGES: Common [literate]
  38.  
  39. PROFICIENCIES
  40. Combat Trickery [Knockdown]:
  41. When the character attempts this special maneuver
  42. in combat, the normal penalty for attempting the maneuver
  43. is reduced by 2 (e.g. from -4 to -2), and his opponent suffers
  44. a -2 penalty to his saving throw to resist the special maneuver.
  45.  
  46. Seafaring:
  47. The character can crew large sailing ships or
  48. galleys.
  49.  
  50. Saving Throws:
  51. Petrif. & Paralysis: 14+
  52. Poison & Death: 13+
  53. Blast & Breath: 15+
  54. Staffs & Wands: 15+
  55. Spells: 16+
  56. Atk. Thr.: 9+
  57.  
  58. 100GP 1SP 0CP [2676 GP Stored at Inn]
  59. Equipment Stored:
  60. Spear [1d6,1d8]
  61. Shield [+1 AC]
  62.  
  63. Encumbrance: [6+1+1+1(2/6)=9 Stone]
  64. Backpack [Carries 4 stone]
  65. Platemail [AC 6]
  66. Great Axe [1d10]
  67. Handaxe [1d6 (2)]
  68. Dagger: 1d4
  69. Belt [leather]
  70. Cloak [long, hooded]
  71. Gloves
  72. Boots [leather, low]
  73. Pouch [Carries 1/2 stone]
  74. Waterskin
  75. Blanket
  76. Lantern
  77. Flask of Common Oil [2]
  78. Tinder Box [flint & steel]
  79. Rations, Iron [2]
  80. Iron Spikes [12]
  81. Small Hammer
  82. Rope [50']
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