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- erik: Fighter (+10%), Neutral, 190lb [14 stone]
- Raised as a the third son of a trader, Terik spent most of his
- youth sailing the seas, crewing the galley his father owned.
- Since the threat of piracy was everpresent, Terik's Father also
- employed mercenaries to protect his investments. After one of
- the mercenary captains took a liking to Terik, he offered
- him a place in his band. With few opportunities beyond sailing
- for his eldest brother, Terik accepted the offer gladly. After
- surviving a year of mercenary life, and with the death of his
- old captain, Terik decided to strike out on his own.
- LVL: 2 [2257EXP]
- 11HP
- ATK. THR. 9+
- WEAPONS
- Great Axe [1d10+5]
- Hand Axe [1d6+5 (2)]
- Dagger [1d4+5]
- AC 6 [Platemail]
- DAM: +2 [Melee and Missile]
- Medium Riding Horse [23/30 Stone]
- [Riding saddle/tack, Saddlebags]
- STATS
- STR: 18 [+3]
- INT: 09 [+0]
- WIS: 09 [+0]
- DEX: 10 [+0]
- CON: 14 [+1]
- CHA: 09 [+0]
- LANGUAGES: Common [literate]
- PROFICIENCIES
- Combat Trickery [Knockdown]:
- When the character attempts this special maneuver
- in combat, the normal penalty for attempting the maneuver
- is reduced by 2 (e.g. from -4 to -2), and his opponent suffers
- a -2 penalty to his saving throw to resist the special maneuver.
- Seafaring:
- The character can crew large sailing ships or
- galleys.
- Saving Throws:
- Petrif. & Paralysis: 14+
- Poison & Death: 13+
- Blast & Breath: 15+
- Staffs & Wands: 15+
- Spells: 16+
- Atk. Thr.: 9+
- 100GP 1SP 0CP [2676 GP Stored at Inn]
- Equipment Stored:
- Spear [1d6,1d8]
- Shield [+1 AC]
- Encumbrance: [6+1+1+1(2/6)=9 Stone]
- Backpack [Carries 4 stone]
- Platemail [AC 6]
- Great Axe [1d10]
- Handaxe [1d6 (2)]
- Dagger: 1d4
- Belt [leather]
- Cloak [long, hooded]
- Gloves
- Boots [leather, low]
- Pouch [Carries 1/2 stone]
- Waterskin
- Blanket
- Lantern
- Flask of Common Oil [2]
- Tinder Box [flint & steel]
- Rations, Iron [2]
- Iron Spikes [12]
- Small Hammer
- Rope [50']
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