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tzAria

3.11.0b Locale Updates

Sep 16th, 2020 (edited)
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  1. PrisonKeypadPass_Keypad=Keypad
  2. PrisonKeypadPass_PasswordGenerator=Maintenance Access
  3. PrisonKeypadPass_Reminder=Reminder: For security reasons, passcodes are reset upon each use.
  4. WIP_PrisonKeypadPass_Keypad=[PH] Keypad
  5. WIP_PrisonKeypadPass_PasswordGenerator=[PH] Password Generator
  6. WIP_PrisonKeypadPass_Reminder=[PH] Reminder: For security reasons, passcodes are reset upon use.
  7.  
  8. Stanton4_L1_NavyStation_DESC=Completed in 2871, INS-Jericho is the main port of call for the UEE Navy in the Stanton system. Named after famed squadron leader Amare Jericho, this station is outfitted to provide logistical support, refueling and resupply options for a variety of capital ships, as well as smaller support and combat vessels.
  9. Stanton4_L1_NavyStation_NAME=INS-Jericho
  10. -----------------------------------------------------------------
  11. item_Desc_ccc_bear_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nCelebrate Day of the Vara in sinister style with this officially licensed Fieldsbury Dark Bear helmet. This twisted version of the Fieldsbury Bear mascot launched a seasonal soda flavor before being co-opted into a series of high-profile pranks. Ever since, the bear's big, toothy grin and off-set flickering eyes have become a standard sight at Day of the Vara celebrations. Now CC's Conversions has designed and delivered an official, high quality reproduction of this iconic mascot, available in six striking colors.
  12. item_Desc_ccc_scarecrow_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nHaunt your friends with a helmet inspired by the terrifying appearance adopted by famed serial killer Neville Lott. The classic slasher vid 'The Hill Horror' helped make this look a staple at Day of the Vara festivals, and this high-quality reproduction replicates the iconic movie look down to every last devious stitch. The Hill Horror helmet is made with an actual gunny sack sealed with a special finish that can withstand a wide variety of environmental conditions, and covering a comfortable space-rate helmet. Become a walking nightmare and celebrate Day of the Vara in sinister style with this helmet.
  13. item_Desc_ccc_vanduul_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nWith the Snarling Vanduul helmet, CC's Conversions developed a special space-age vulcanized silicone rubber to replicate everything from the Vanduul's menacing smile to the ridges on the back of its head. Molded over a lightweight flight helmet, this Vanduul visage is wearable both in and out of atmosphere, allowing you to be the ultimate space invader wherever you celebrate Day of the Vara.
  14. -----------------------------------------------------------------
  15. item_Desc_hdtc_undersuit_01_01_01=Item Type: Flight Suit\nDamage Reduction: 10%\n\nThe Lamont looks so good you won't want to wear armor over it. Seamlessly blending lightweight plating with durable synthetic weaves, the Lamont will be as comfortable in the cockpit as it is stylish in the streets. Embrace personal protection gear suitable for both work and play, and gain the Hardin Tactical advantage.
  16.  
  17. item_Descbathfloat_crusader_01=Space isn't the only place for Finly the Stormwal anymore. Crusader's cute mascot can now also surf the suds in your bathtub with this fun bath float.
  18.  
  19. item_Descmug_crusader_01="With a grin as big as a Crusader rig, Finley the Storwal"\n\nSing along to the space shanty popularized by Crusader tourist ads in between sips from your Finley the Stormwal mug. Made from durable stoneware, the mug features the mascot's iconic grin and inquisitive eyes. This fun mug will keep beverages warm and bring a smile to your face.
  20.  
  21. item_Descplushy_crusader_01=Finly the Stormwal loves sailing through the clouds in Crusader's atmosphere. Much like Crusader's ships, the company's official mascot is big, graceful, and quite the sight to behold. Now this majestic creature can accompany you on a journey through the stars with this soft and squeezable plushy.
  22.  
  23. item_Descsasu_pistol_toy_01_mag=Item Type: Magazine \nCapacity: 10\n\nThis magazine for the WomBlast Desperado holds ten darts.
  24. item_Descsasu_pistol_toy_01_shared=Manufacturer: Sakura Sun\nItem Type: Toy Pistol\nClass: Foam Dart\n\nMagazine Size: 10\nRate Of Fire: 450 rpm\nEffective Range: 35m\n\nMake friendly fire fun with the Sakura Sun WomBlast Desperado. Playfully fire foam darts at friends or fictitious foes with these ultra-colorful plastic toy pistols. Whether killing time at a landing zone or during a long-haul through the stars, the WomBlast toy line provides lighthearted excitement and entertainment for the entire family. The Desperado toy pistol is available in several vibrant colors, each featuring a unique sound effect!
  25.  
  26. item_Name_987_shoes_01_01_01=[PH] UrbEx
  27. item_Name_987_shoes_01_01_02=[PH] UrbEx Scarlet
  28. item_Name_987_shoes_01_01_03=[PH] UrbEx Dawn
  29. item_Name_987_shoes_01_01_05=[PH] UrbEx Wild
  30. item_Name_987_shoes_01_01_18=[PH] UrbEx Midnight
  31.  
  32. item_Name_ccc_bear_helmet_01_01_01=Fieldsbury Dark Bear Helmet
  33. item_Name_ccc_bear_helmet_01_01_03=Fieldsbury Dark Bear Helmet Orange
  34. item_Name_ccc_bear_helmet_01_01_05=Fieldsbury Dark Bear Helmet Lime
  35. item_Name_ccc_bear_helmet_01_01_06=Fieldsbury Dark Bear Helmet Blueberry
  36. item_Name_ccc_bear_helmet_01_01_08=Fieldsbury Dark Bear Helmet Grape
  37. item_Name_ccc_bear_helmet_01_01_09=Fieldsbury Dark Bear Helmet Guava
  38. item_Name_ccc_scarecrow_helmet_01_01_01=The Hill Horror Helmet
  39. item_Name_ccc_vanduul_helmet_01_01_01=Snarling Vanduul Helmet
  40.  
  41. item_Name_fio_bar_pants_01_01_01=Lux
  42. item_Name_fio_bar_shirt_01_01_01=Bibiana
  43.  
  44. item_Name_hdtc_undersuit_01_01_01=Lamont Undersuit
  45.  
  46. item_Name_rsi_deckcrew_cargo_armor_light_backpack_01_01_01=[PH] MacFlex "Rucksack" Carryall
  47.  
  48. item_Namebathfloat_crusader_01=Finly the Stormwal Bath Float
  49. item_Namemug_crusader_01=Finley the Stormwal Mug
  50. item_Nameplushy_crusader_01=Finly the Stormwal Plushy
  51. item_Namesasu_pistol_toy_01_blue=WomBlast Desperado Toy Pistol Blue
  52. item_Namesasu_pistol_toy_01_mag=WomBlast Desperado Toy Pistol Magazine (10 cap)
  53. item_Namesasu_pistol_toy_01_orange=WomBlast Desperado Toy Pistol Orange
  54. item_Namesasu_pistol_toy_01_red=WomBlast Desperado Toy Pistol Red
  55. item_Namesasu_pistol_toy_01_teal=WomBlast Desperado Toy Pistol Teal
  56. item_displayType_ArmorBackpack=Armor: Carryall
  57. item_name_987_shoes_01_01_19=[PH] UrbEx Twilight
  58. ----------------------------------------------------------------------------
  59. mobiGlas_MissingBennys_Artist_mobi_Text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nThe project is nearly finished. It's been a hard installation but the wonderful fatigue of my body is the most alive I have felt in months. It took me all day, but I think I figured out how to fix the machine I've been having trouble balancing. Once I get that done, only two more to go. Nothing like overcoming challenges to reinvigorate the soul.\n\nI can feel in every essence of my being just how important this work will be.\n\nThe questions remains though, what is the best way to reveal this unprecedented work to humanity? Do I stay silent to allow the naturally curious be the chosen few, spreading the gospel of Benny until the masses descend upon the site eager to know real truth? Or do I anonymously message an art critic or two to help them along the way? \n\nIt is almost tempting to stay here and await their arrival just to see what their reaction will be.\n
  60. mobiGlas_MissingBennys_Artist_mobi_Title=THE GRAND UNVEILING
  61. mobiGlas_MissingBennys_Artist_mobi_subitle=Musings on My Discovery
  62. ----------------------------------------------------------------------
  63. notification_hud_respawn_medbed_clearedbyowner=ICU Settings Cleared By Owner
  64. notification_hud_respawn_medbed_outofrange=Preferred ICU Out of Range
  65. notification_hud_respawn_medbed_unavailable=Preferred ICU Unavailable
  66. ----------------------------------------------------------------
  67. ui_CIThrowOver=Throw - Overarm & Two-Handed
  68. ui_CIThrowUnder=Throw - Underarm
  69. ------------------------------------------------------------------------------
  70. ui_Inventory_ContainerStatus_NotEnoughSpace=Not Enough Available SCU
  71. ui_Inventory_ContainerStatus_TooSmall=Too Large For Container
  72. ui_Inventory_ContainerType_Backpack=Backpack
  73. ui_Inventory_ContainerType_Chest=Chest Storage
  74. ui_Inventory_ContainerType_External=External Storage
  75. ui_Inventory_ContainerType_Legs=Leg Storage
  76. --------------------------------------------------------------
  77. ui_label_closing=[PH] Closing
  78. ui_label_depressurized=[PH] Depressurized
  79. ui_label_disabled=[PH] Disabled
  80. ui_label_doorControl=[PH] Door Control:
  81. ui_label_enabled=[PH] Enabled
  82. ui_label_lights=[PH] Lights
  83. ui_label_lock=[PH] Lock
  84. ui_label_locked=[PH] Locked
  85. ui_label_off=[PH] Off
  86. ui_label_on=[PH] On
  87. ui_label_opening=[PH] Opening
  88. ui_label_pressureSensor=[PH] Pressure Sensor
  89. ui_label_pressurized=[PH] Pressurized
  90. ui_label_proximitySensor=[PH] Proximity Sensor
  91. ui_label_security=[PH] Security
  92. ui_label_unlock=[PH] Unlock
  93. ui_label_unlocked=[PH] Unlocked
  94. ----------------------------------------------------------------------
  95. ui_pit_inventory_split=Split
  96. winwithoutkillingracer_obj_display_01=[PH] Luca Brunt: Win the race without killing any other racer.
  97. winwithoutkillingracer_obj_long_01=[PH] Luca Brunt: UEC ~mission(WinWithoutKillingRacerReward) - Win the race without killing any other racer.
  98. winwithoutkillingracer_obj_short_01=[PH] Win the race without killing any other racer.
  99. xdamagetoracersinorder_obj_display_01=[PH] Luca Brunt: (~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum)) – Damage ~mission(XDamageToRacerTarget) ~mission(XDamageToCurrentTargetProxy)/~mission(XDamageThreshold)
  100. xdamagetoracersinorder_obj_display_02=[PH] Luca Brunt: Next target in %ls
  101. xdamagetoracersinorder_obj_display_03=[PH] Luca Brunt: Finish the race
  102. xdamagetoracersinorder_obj_long_01=[PH] Luca Brunt: UEC ~mission(XDamageToRacersInOrderReward) - Cause ~mission(XDamageThreshold) damage to ~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum) racers in the order specified and finish the race.
  103. xdamagetoracersinorder_obj_long_01a=[PH] (1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)
  104. xdamagetoracersinorder_obj_long_01b=[PH] (2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)
  105. xdamagetoracersinorder_obj_long_01c=[PH] (3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)
  106. xdamagetoracersinorder_obj_proxytarget_display_01a=[PH] ~mission(XDamageToCurrentTarget1)
  107. xdamagetoracersinorder_obj_proxytarget_display_01b=[PH] ~mission(XDamageToCurrentTarget2)
  108. xdamagetoracersinorder_obj_proxytarget_display_01c=[PH] ~mission(XDamageToCurrentTarget3)
  109. xdamagetoracersinorder_obj_short_01=[PH] Damage ~mission(XDamageToRacersTotalNum) racers in the order specified
  110. xdamagetoracersinorder_obj_short_01a=[PH] (1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)
  111. xdamagetoracersinorder_obj_short_01b=[PH] (2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)
  112. xdamagetoracersinorder_obj_short_01c=[PH] (3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)
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