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- PrisonKeypadPass_Keypad=Keypad
- PrisonKeypadPass_PasswordGenerator=Maintenance Access
- PrisonKeypadPass_Reminder=Reminder: For security reasons, passcodes are reset upon each use.
- WIP_PrisonKeypadPass_Keypad=[PH] Keypad
- WIP_PrisonKeypadPass_PasswordGenerator=[PH] Password Generator
- WIP_PrisonKeypadPass_Reminder=[PH] Reminder: For security reasons, passcodes are reset upon use.
- Stanton4_L1_NavyStation_DESC=Completed in 2871, INS-Jericho is the main port of call for the UEE Navy in the Stanton system. Named after famed squadron leader Amare Jericho, this station is outfitted to provide logistical support, refueling and resupply options for a variety of capital ships, as well as smaller support and combat vessels.
- Stanton4_L1_NavyStation_NAME=INS-Jericho
- -----------------------------------------------------------------
- item_Desc_ccc_bear_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nCelebrate Day of the Vara in sinister style with this officially licensed Fieldsbury Dark Bear helmet. This twisted version of the Fieldsbury Bear mascot launched a seasonal soda flavor before being co-opted into a series of high-profile pranks. Ever since, the bear's big, toothy grin and off-set flickering eyes have become a standard sight at Day of the Vara celebrations. Now CC's Conversions has designed and delivered an official, high quality reproduction of this iconic mascot, available in six striking colors.
- item_Desc_ccc_scarecrow_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nHaunt your friends with a helmet inspired by the terrifying appearance adopted by famed serial killer Neville Lott. The classic slasher vid 'The Hill Horror' helped make this look a staple at Day of the Vara festivals, and this high-quality reproduction replicates the iconic movie look down to every last devious stitch. The Hill Horror helmet is made with an actual gunny sack sealed with a special finish that can withstand a wide variety of environmental conditions, and covering a comfortable space-rate helmet. Become a walking nightmare and celebrate Day of the Vara in sinister style with this helmet.
- item_Desc_ccc_vanduul_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nWith the Snarling Vanduul helmet, CC's Conversions developed a special space-age vulcanized silicone rubber to replicate everything from the Vanduul's menacing smile to the ridges on the back of its head. Molded over a lightweight flight helmet, this Vanduul visage is wearable both in and out of atmosphere, allowing you to be the ultimate space invader wherever you celebrate Day of the Vara.
- -----------------------------------------------------------------
- item_Desc_hdtc_undersuit_01_01_01=Item Type: Flight Suit\nDamage Reduction: 10%\n\nThe Lamont looks so good you won't want to wear armor over it. Seamlessly blending lightweight plating with durable synthetic weaves, the Lamont will be as comfortable in the cockpit as it is stylish in the streets. Embrace personal protection gear suitable for both work and play, and gain the Hardin Tactical advantage.
- item_Descbathfloat_crusader_01=Space isn't the only place for Finly the Stormwal anymore. Crusader's cute mascot can now also surf the suds in your bathtub with this fun bath float.
- item_Descmug_crusader_01="With a grin as big as a Crusader rig, Finley the Storwal"\n\nSing along to the space shanty popularized by Crusader tourist ads in between sips from your Finley the Stormwal mug. Made from durable stoneware, the mug features the mascot's iconic grin and inquisitive eyes. This fun mug will keep beverages warm and bring a smile to your face.
- item_Descplushy_crusader_01=Finly the Stormwal loves sailing through the clouds in Crusader's atmosphere. Much like Crusader's ships, the company's official mascot is big, graceful, and quite the sight to behold. Now this majestic creature can accompany you on a journey through the stars with this soft and squeezable plushy.
- item_Descsasu_pistol_toy_01_mag=Item Type: Magazine \nCapacity: 10\n\nThis magazine for the WomBlast Desperado holds ten darts.
- item_Descsasu_pistol_toy_01_shared=Manufacturer: Sakura Sun\nItem Type: Toy Pistol\nClass: Foam Dart\n\nMagazine Size: 10\nRate Of Fire: 450 rpm\nEffective Range: 35m\n\nMake friendly fire fun with the Sakura Sun WomBlast Desperado. Playfully fire foam darts at friends or fictitious foes with these ultra-colorful plastic toy pistols. Whether killing time at a landing zone or during a long-haul through the stars, the WomBlast toy line provides lighthearted excitement and entertainment for the entire family. The Desperado toy pistol is available in several vibrant colors, each featuring a unique sound effect!
- item_Name_987_shoes_01_01_01=[PH] UrbEx
- item_Name_987_shoes_01_01_02=[PH] UrbEx Scarlet
- item_Name_987_shoes_01_01_03=[PH] UrbEx Dawn
- item_Name_987_shoes_01_01_05=[PH] UrbEx Wild
- item_Name_987_shoes_01_01_18=[PH] UrbEx Midnight
- item_Name_ccc_bear_helmet_01_01_01=Fieldsbury Dark Bear Helmet
- item_Name_ccc_bear_helmet_01_01_03=Fieldsbury Dark Bear Helmet Orange
- item_Name_ccc_bear_helmet_01_01_05=Fieldsbury Dark Bear Helmet Lime
- item_Name_ccc_bear_helmet_01_01_06=Fieldsbury Dark Bear Helmet Blueberry
- item_Name_ccc_bear_helmet_01_01_08=Fieldsbury Dark Bear Helmet Grape
- item_Name_ccc_bear_helmet_01_01_09=Fieldsbury Dark Bear Helmet Guava
- item_Name_ccc_scarecrow_helmet_01_01_01=The Hill Horror Helmet
- item_Name_ccc_vanduul_helmet_01_01_01=Snarling Vanduul Helmet
- item_Name_fio_bar_pants_01_01_01=Lux
- item_Name_fio_bar_shirt_01_01_01=Bibiana
- item_Name_hdtc_undersuit_01_01_01=Lamont Undersuit
- item_Name_rsi_deckcrew_cargo_armor_light_backpack_01_01_01=[PH] MacFlex "Rucksack" Carryall
- item_Namebathfloat_crusader_01=Finly the Stormwal Bath Float
- item_Namemug_crusader_01=Finley the Stormwal Mug
- item_Nameplushy_crusader_01=Finly the Stormwal Plushy
- item_Namesasu_pistol_toy_01_blue=WomBlast Desperado Toy Pistol Blue
- item_Namesasu_pistol_toy_01_mag=WomBlast Desperado Toy Pistol Magazine (10 cap)
- item_Namesasu_pistol_toy_01_orange=WomBlast Desperado Toy Pistol Orange
- item_Namesasu_pistol_toy_01_red=WomBlast Desperado Toy Pistol Red
- item_Namesasu_pistol_toy_01_teal=WomBlast Desperado Toy Pistol Teal
- item_displayType_ArmorBackpack=Armor: Carryall
- item_name_987_shoes_01_01_19=[PH] UrbEx Twilight
- ----------------------------------------------------------------------------
- mobiGlas_MissingBennys_Artist_mobi_Text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nThe project is nearly finished. It's been a hard installation but the wonderful fatigue of my body is the most alive I have felt in months. It took me all day, but I think I figured out how to fix the machine I've been having trouble balancing. Once I get that done, only two more to go. Nothing like overcoming challenges to reinvigorate the soul.\n\nI can feel in every essence of my being just how important this work will be.\n\nThe questions remains though, what is the best way to reveal this unprecedented work to humanity? Do I stay silent to allow the naturally curious be the chosen few, spreading the gospel of Benny until the masses descend upon the site eager to know real truth? Or do I anonymously message an art critic or two to help them along the way? \n\nIt is almost tempting to stay here and await their arrival just to see what their reaction will be.\n
- mobiGlas_MissingBennys_Artist_mobi_Title=THE GRAND UNVEILING
- mobiGlas_MissingBennys_Artist_mobi_subitle=Musings on My Discovery
- ----------------------------------------------------------------------
- notification_hud_respawn_medbed_clearedbyowner=ICU Settings Cleared By Owner
- notification_hud_respawn_medbed_outofrange=Preferred ICU Out of Range
- notification_hud_respawn_medbed_unavailable=Preferred ICU Unavailable
- ----------------------------------------------------------------
- ui_CIThrowOver=Throw - Overarm & Two-Handed
- ui_CIThrowUnder=Throw - Underarm
- ------------------------------------------------------------------------------
- ui_Inventory_ContainerStatus_NotEnoughSpace=Not Enough Available SCU
- ui_Inventory_ContainerStatus_TooSmall=Too Large For Container
- ui_Inventory_ContainerType_Backpack=Backpack
- ui_Inventory_ContainerType_Chest=Chest Storage
- ui_Inventory_ContainerType_External=External Storage
- ui_Inventory_ContainerType_Legs=Leg Storage
- --------------------------------------------------------------
- ui_label_closing=[PH] Closing
- ui_label_depressurized=[PH] Depressurized
- ui_label_disabled=[PH] Disabled
- ui_label_doorControl=[PH] Door Control:
- ui_label_enabled=[PH] Enabled
- ui_label_lights=[PH] Lights
- ui_label_lock=[PH] Lock
- ui_label_locked=[PH] Locked
- ui_label_off=[PH] Off
- ui_label_on=[PH] On
- ui_label_opening=[PH] Opening
- ui_label_pressureSensor=[PH] Pressure Sensor
- ui_label_pressurized=[PH] Pressurized
- ui_label_proximitySensor=[PH] Proximity Sensor
- ui_label_security=[PH] Security
- ui_label_unlock=[PH] Unlock
- ui_label_unlocked=[PH] Unlocked
- ----------------------------------------------------------------------
- ui_pit_inventory_split=Split
- winwithoutkillingracer_obj_display_01=[PH] Luca Brunt: Win the race without killing any other racer.
- winwithoutkillingracer_obj_long_01=[PH] Luca Brunt: UEC ~mission(WinWithoutKillingRacerReward) - Win the race without killing any other racer.
- winwithoutkillingracer_obj_short_01=[PH] Win the race without killing any other racer.
- xdamagetoracersinorder_obj_display_01=[PH] Luca Brunt: (~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum)) – Damage ~mission(XDamageToRacerTarget) ~mission(XDamageToCurrentTargetProxy)/~mission(XDamageThreshold)
- xdamagetoracersinorder_obj_display_02=[PH] Luca Brunt: Next target in %ls
- xdamagetoracersinorder_obj_display_03=[PH] Luca Brunt: Finish the race
- xdamagetoracersinorder_obj_long_01=[PH] Luca Brunt: UEC ~mission(XDamageToRacersInOrderReward) - Cause ~mission(XDamageThreshold) damage to ~mission(XDamageToRacersCurrentNum)/~mission(XDamageToRacersTotalNum) racers in the order specified and finish the race.
- xdamagetoracersinorder_obj_long_01a=[PH] (1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)
- xdamagetoracersinorder_obj_long_01b=[PH] (2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)
- xdamagetoracersinorder_obj_long_01c=[PH] (3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)
- xdamagetoracersinorder_obj_proxytarget_display_01a=[PH] ~mission(XDamageToCurrentTarget1)
- xdamagetoracersinorder_obj_proxytarget_display_01b=[PH] ~mission(XDamageToCurrentTarget2)
- xdamagetoracersinorder_obj_proxytarget_display_01c=[PH] ~mission(XDamageToCurrentTarget3)
- xdamagetoracersinorder_obj_short_01=[PH] Damage ~mission(XDamageToRacersTotalNum) racers in the order specified
- xdamagetoracersinorder_obj_short_01a=[PH] (1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold)
- xdamagetoracersinorder_obj_short_01b=[PH] (2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold)
- xdamagetoracersinorder_obj_short_01c=[PH] (3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold)
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