BlahzeeBlah

Wild Talents powers

Jun 3rd, 2017
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  1. Memory theft
  2. Useful: duration +2
  3. Just use a modified mind control here
  4. Skill theft:
  5. U: duration +2
  6. All this one does is inflict width in penalty dice to the targets rolls
  7. Variable skill
  8. A:duration +2, variable effect +4, If/then (can only mimic skills stolen) -1, attached (skill theft) -2
  9. D:duration +2, variable effect +4, If/then (can only mimic skills stolen) -1,attached (skill theft) -2
  10. U::duration +2, variable effect +4, If/then (can only mimic skills stolen) -1, attached (skill theft) -2
  11.  
  12.  
  13. "No you can't!" "Yes I can!" 3HD (DU; 12pts per die; 72pts)
  14. Defends Extras & Flaws: Duration +2, Interference +3, If/Then (only against declared action) -1, If/Then (only when the actor declares that they can perform the action) -1, Power Capacity (Range) +2. Capacity: Range.
  15. Useful Extras & Flaws: Duration +2, Interference +3, If/Then (only against declared action) -1, If/Then (only when the actor declares that they can perform the action) -1. Capacity: Range.
  16. Effect: To activate - announce that someone cannot do something, if they declare that you are wrong and then attempt the action the power prevents them from doing so by gobbling 3 width from any attempt for the duration.
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