Sjorec

(Outdated) (BBCode) TTYD Eng/PAL no TRE/PS

Dec 19th, 2017
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  1. This route was originally made by Almolicious, with Zephiles and Sjorec updating it to accommodate for more recent glitches/strategies.
  2.  
  3. Unlike the intermediate route, this route does not include Ultra Boots Text Storage, which eliminates Teleporter Room Early and Palace Skip. It also picks up Power Rushes from the Pianta Parlor to make the last few battles easier.
  4.  
  5. Almo's 5:10:11 is a good video to reference if you're learning this route: http://www.speedrun.com/run/wzpkvvry
  6.  
  7. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  8. [section=Prologue]
  9. Move around the railing into the Lord Crump cutscene
  10.  
  11. **Lord Crump - 5 HP**
  12. ● Mario: Jump x2
  13. ● Superguard Crump's Jump
  14. ● Mario: Jump x2
  15.  
  16. Exit the harbor, Goombella joins your party
  17. Break Zess T.'s Contact Lens
  18.  
  19. **Enter the Toad Bros. Bazaar**
  20. ● Order the Contact Lens
  21. ● Buy 5 Fright Masks
  22. ● Buy 4 Fire Flowers
  23.  
  24. If you plan on saving during the run, hit the save block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
  25.  
  26. Enter Frankly's house
  27. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  28. Go down the pipe to Rogueport Sewers
  29. Start the Goomba Trio battle
  30.  
  31. **Goomba Trio - 2 HP each**
  32. ● Mario: Fright Mask
  33.  
  34. Go down the pipe after the battle
  35. Break one of the yellow blocks in front of the pipe in the next room and go down
  36. Get Pretty Lucky from the invisible block
  37. Get the Black Key
  38. Use the Black Key to unlock the Plane Curse chest
  39.  
  40. Backtrack to the first room of the sewers
  41. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  42.  
  43.  
  44. [section=Petal Meadows]
  45. Jump into the Hooktail cutscene
  46. Get Close Call
  47. Go right to the bridge screen
  48. Check the bushes from behind and hit the switch in the background to create the bridge
  49. Enter Petalburg
  50. Talk to Mayor Kroop in the first house on the second screen
  51. E-mail on the way to the gate
  52. Talk to the Koopa next to the gate to exit Petalburg
  53.  
  54. Get the POW Block by hammering the block
  55. Check the pedestal in the first fortress area
  56.  
  57. **Bald Clefts - 2 HP each**
  58. ● Mario: POW Block
  59.  
  60. Get the POW Block by checking the bush near the Paragoomba
  61. Check the pedestal in the second fortress area
  62.  
  63. **Bristles - 2 HP each**
  64. ● Mario: POW Block
  65.  
  66. Get the Fire Flower from the block
  67. Enter and talk to the Thwomp to start the quiz
  68.  
  69. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  70. Go down the pipe
  71. Head left to get the Moon Stone
  72.  
  73. **Fuzzies - 3 HP each**
  74. ● Mario: Fire Flower
  75.  
  76. Return to the right to get the Sun Stone
  77.  
  78. **Fuzzies - 3 HP each**
  79. ● Mario: Fire Flower
  80.  
  81. Backtrack to the center area
  82.  
  83. **Gold Fuzzy - 10 HP; Horde - 20 HP**
  84. ● Mario: Jump x2
  85. ● Goombella: Headbonk x2
  86. ● Guard Fuzzy Horde
  87. ● Superguard Gold Fuzzy
  88. ● Mario: Jump x2 on Gold Fuzzy
  89. ● Goombella: Fire Flower
  90.  
  91. Get Multibounce from the block
  92. Go back to Petal Meadows
  93.  
  94. Koops joins your party
  95. Get the Fire Flower from the block
  96. Place the Sun and Moon Stones
  97. Use Koops to hit the left switch, and Mario to hammer the right switch
  98. Enter Hooktail Castle
  99.  
  100.  
  101. [section=Hooktail Castle]
  102. Use the spring to reach the upper level of the first room
  103. Use the Plane Panel to fly across the broken bridge
  104. Get Power Bounce from the block
  105. Say "No" when asked to read the letter
  106. Check the Red Bones
  107.  
  108. **Red Bones - 5 HP; Dull Bones - 1 HP each**
  109. ● Mario: Fire Flower
  110. ● Koops: Fire Flower
  111. ● Level Up! (FP > 10)
  112.  
  113. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the yellow block
  114. Ride the yellow block up and jump over the Star Piece
  115. Drop down to the lower platform and get the Castle Key
  116. Go all the way right and get the Black Key
  117. Escape the spike maze and get the Paper Curse
  118. Get Attack FX R
  119.  
  120. **Open the badge menu as you unspin from the bars**
  121. ● Equip Attack FX R
  122. ● Equip Power Bounce
  123. ● Check the e-mail
  124.  
  125. Backtrack to Red Bones room and get the Castle Key
  126. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  127. In the upper hallway, jump on the first switch
  128. Either use Koops to hit the second switch, or jump to the open window
  129. On the way up in the next room, use Koops to get the Life Shroom
  130. Go left to start the cutscene with Ms. Mowz
  131. Get the Castle Key from the chest
  132.  
  133. **Dull Bones**
  134. ● Mario: Run Away
  135.  
  136. Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
  137. Go right through the locked door
  138. Ride the yellow block up to the Plane Panel and use it to reach the door on the platform
  139. Lower the yellow block in the next room and use Koops to get the Castle Key
  140. Climb the stairs and unlock the door
  141. Maneuver around the outside room and enter Hooktail's tower
  142.  
  143. **Hooktail - 20 HP; 10 HP**
  144. ● Mario: Power Bounce x9
  145. ● Koops: Shell Toss
  146. ● Guard Hooktail's fire
  147. ● Mario: Power Bounce x8
  148. ● Koops: Shell Toss
  149. ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  150. ● Mario: Power Bounce x8
  151. ● Koops: Shell Toss
  152.  
  153.  
  154. [section=Pre-Chapter 2]
  155. **Peach Segment**
  156. ● Enter the left door and leave immediately
  157. ● Walk down the hallway and talk to TEC
  158.  
  159. **Bowser Segment**
  160. ● Walk to the end of the room
  161.  
  162. Exit Petalburg to the left
  163. Peach e-mail before the bridge
  164. Return to Rogueport Sewers
  165.  
  166. Speedswap across the last platform
  167. Go down the left pipe in the next room
  168. Use Paper Mode to drop down and go down the pipe
  169. Step on the center of the pedestal in front of the Thousand-Year Door
  170.  
  171. Head back to Rogueport Sewers
  172. Go down both pipes, take the north loading zone through the bars
  173. Talk to Punio, choose the top dialogue option
  174. Talk to Punio again to the right
  175. Go to Boggly Woods
  176.  
  177.  
  178. [section=Boggly Woods]
  179. Go right and enter the Shadow Sirens cutscene
  180. Go to the Great Tree
  181. Talk to Punio by the door
  182. Talk to Punio again by the secret entrance
  183.  
  184. Leave Great Tree for Flurrie cutscene
  185. You can jump right on the first frame after exiting the pipe to move closer to the loading zone during Punio's dialogue
  186. Maneuver around to the stumps at the back of the next room
  187. Get P-Down, D-Up P from the hidden block on the stumps
  188. Use Koops to hit the switch that raises the Plane Panel
  189. Use the Plane Panel to fly across to the next room
  190.  
  191. Head down the pipe to Flurrie's house
  192. Check the door to talk to Flurrie
  193. Choose the bottom dialogue option
  194. Leave the house to trigger the Shadow Sirens cutscene
  195. Get Quake Hammer on your way back
  196. Return to the Shadow Sirens
  197.  
  198. **Shadow Sirens - 10 HP; 12 HP; 9 HP**
  199. ● Koops: Power Shell
  200. ● Mario: Jump x2 on Marilyn
  201. ● Superguard Vivian's attack
  202. ● Superguard Marilyn's attack
  203. ● Guard Beldam's attack
  204. ● Koops: Power Shell
  205. ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the superguards)
  206.  
  207. Get the Necklace
  208. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  209. Return to Flurrie's house
  210. Flurrie joins your party
  211. Go back to Great Tree (e-mail on the screen with the Great Tree)
  212. Blow away the secret entrance and enter the Great Tree
  213.  
  214.  
  215. [section=The Great Tree]
  216. Walk forward to trigger the X-Naut fight
  217.  
  218. **X-Nauts - 4 HP each**
  219. ● Mario: Fright Mask
  220.  
  221. Take the pipe in the first room
  222. Walk right and take the pipe in the second room
  223. Climb up to where the Puni cells are
  224. Go right to start the Ms. Mowz cutscene, followed by an X-Naut fight
  225.  
  226. **X-Naut - 4 HP**
  227. ● Mario: Power Bounce x4
  228.  
  229. Get the Ultra Shroom and the Red Key
  230. Take the Red Key back and unlock the Puni Elder
  231. Drop down on the way back to the front of the tree and get the Power Punch from the bush
  232. Get the Puni Orb from the Puni Elder
  233. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  234. Encounter the X-Naut
  235.  
  236. **X-Nauts - 4 HP each**
  237. ● Mario: Fright Mask
  238.  
  239. Place the Puni Orb and blow the Punies off the ledge
  240. Unlock the left door and blow the Punies across the gap
  241. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  242. Go right and fight the 10 Jabbi squad using Flurrie
  243. Jump down and get the Blue Key
  244.  
  245. Backtrack to the bubble room
  246. Jump down and get the Thunder Rage from the bush to the right
  247. Leave the 11 Punies here and return to the cells
  248. Unlock the blue cell to free the 90 trapped Punies
  249.  
  250. Backtrack to the bubble room again
  251. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  252. Blow the 91 Punies across the gap
  253.  
  254. Jump down to the pipe again to keep all 101 Punies through the room transition
  255. Head left using Flurrie to stun the Pider
  256. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
  257. Pick up Damage Dodge P if it goes left
  258. Use the block to jump across to the left, skipping the second Pider
  259. Switch back to Flurrie and use her in the 100 Jabbi squad fight
  260.  
  261. Either Goombella buffer into the right loading zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the loading zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
  262.  
  263. Jump to the pipe in the next room with all 101 Punies
  264.  
  265. Either use Koops to hit Blue switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  266.  
  267. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  268. If you're low on health, there is a Mushroom in a bush here
  269. Place the Puni Orb in the center pedestal to trigger the first escape
  270. Head up the right pipe (leave the Punies here)
  271.  
  272. **X-Nauts - 4 HP each**
  273. ● Mario: Fright Mask
  274.  
  275. During the first escape, go right at the narrow path room and get the Super Boots
  276. Get Charge if you're going to trigger Chapter 6 before starting Chapter 3 later
  277. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  278. Head up the right pipe (leave the Punies here)
  279.  
  280. **X-Nauts - 4 HP each**
  281. ● Mario: Jump x2 on the first X-Naut
  282. ● Koops: Fright Mask
  283. ● Level Up! (FP > 15)
  284.  
  285. Return to the entrance of the Great Tree
  286.  
  287. **Magnus von Grapple - 30 HP; X-Fists - 2 HP each**
  288. ● Koops: Power Punch on Mario
  289. ● Mario: Power Bounce x7
  290. ● Superguard Magnus's Attack
  291. ● Koops: Shell Toss
  292. ● Mario: Power Bounce x6
  293. ● Magnus creates X-Fists
  294. ● Mario: Power Bounce x6
  295. ● Koops: Shell Toss if you missed the superguard
  296.  
  297.  
  298. [section=Pre-Chapter 3]
  299. **Peach Segment**
  300. ● Wait for the right door to open
  301. ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  302.  
  303. **Bowser Segment**
  304. ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
  305.  
  306. Leave the screen with the Great Tree
  307. E-mail as you move left on the screen after the Great Tree
  308. Grab the Honey Syrup as you are leaving Boggly Woods
  309. Leave Boggly Woods and grab Damage Dodge
  310. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  311. Go to The Thousand-Year Door
  312.  
  313. **Howz of Badges**
  314. ● Sell Damage Dodge P/Happy Heart P
  315. ● Sell Damage Dodge
  316. ● Sell Charge if you got it
  317. ● Sell P-Down, D-Up P
  318. ● Sell Attack FX-R
  319. ● Sell Close Call
  320. ● Sell Pretty Lucky
  321. ● Buy Power Rush
  322.  
  323. **Toad Bros. Bazaar**
  324. ● Buy Contact Lens (receive Mushroom)
  325.  
  326. **Charlieton**
  327. ● Buy Mega Rush
  328.  
  329. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  330.  
  331. **West Side Goods**
  332. ● Sell Ultra Shroom
  333. ● Buy Dried Shroom
  334. ● Buy Dizzy Dial
  335. ● Answer anything for first question, “Yellow” for second
  336. ● Buy 2 Thunder Bolts
  337.  
  338. Talk to Don Pianta
  339.  
  340. **West Side Goods**
  341. ● Store 2 Thunder Bolts, 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  342.  
  343. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  344. Go to Rougeport Harbor and talk to Francesca
  345. Give Lumpy 200 coins
  346.  
  347. **Toad Bros Bazaar**
  348. ● Buy 6 Fright Masks
  349. ● Receive text about 20 shop points, but you won't receive the Ice Storm yet
  350.  
  351. Go Back to Don Pianta and get Blimp Ticket
  352. (Email on way to blimp)
  353. Go to Glitzville
  354.  
  355. If you want to save around 4.5 minutes, you can use HRG to get to Poshley Heights via the sewers, trigger Chapter 6 via reading the note on the Sanctum door, and then going back to Rogueport and to Glitzville. This will make it so that all of the conditions in the Minor League will be Major League conditions, however.
  356.  
  357. **Inventory should currently be**
  358. ● 6 Fright Masks
  359. ● 1 Honey Syrup
  360. ● 1 Thunder Rage
  361. ● 1 Life Shroom
  362. ● 1 Fire Flower
  363.  
  364.  
  365. [section=Glitzville pt. 1]
  366. [big]**Do the following 2 lines if you triggered Chapter 6**[/big]
  367. ● Take the Blimp back to Rogueport, and then take it back to Glitzville
  368. ● Walk backwards against the Minor League door to be able to open it
  369.  
  370. [big]**Do the following 2 lines if you didn't trigger Chapter 6**[/big]
  371. ● Go inside the lower lobby doors
  372. ● Sign up to be a fighter
  373.  
  374. **Notes**
  375. ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  376. ● The fastest way to end a non-attack turn is to swap partners.
  377. ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
  378. ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
  379. ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
  380. ● If you're overlevelled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
  381. ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
  382. ● It's not too common, but the fight order can vary.
  383.  
  384. For the 5 fights you use fright masks on, you only have 1 extra. Do not waste your extra unless it is absolutely necessary. You need 1 star point from these battles to not be over-leveled, but it is OK to normally kill some enemies. You have a buffer of 10 star points.
  385.  
  386. **#19 Goomba Bros (5 Goombas - (2 HP))**
  387. ● Standard: Koops: Power Shell
  388. ● Don't Attack With Partners: Multibounce
  389. ● Don't Use FP: Earth Tremor
  390.  
  391. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa - (4 HP))**
  392. ● Standard: Koops: Fright Mask, Mario: Jump (if 1 koopa doesn’t run)
  393. ● No Items: Jumps + Shell Tosses
  394.  
  395. **#17 Pokey Triplets (3 Pokeys - (4 HP))**
  396. ● Standard: Fright Mask
  397. ● No Items: Quake Hammer + Power Shell
  398.  
  399. **#16 Dead Bones (3 Dull Bones - (1 HP))**
  400. ● Standard: Power Shell
  401. ● Don't Attack With Partner: Multibounce
  402. ● Don't Use FP: Hammer + Shell Toss
  403.  
  404. **#15 Spike Storm (2 Spinies (3 HP) and 1 Lakitu (5 HP))**
  405. ● Standard: Koops: Fright Mask, Mario: Spin Jump (if lakitu doesn’t run)
  406. ● No Items: Earth Tremor
  407.  
  408. Note: If you triggered Chapter 6, then the Hand-It-Overs fight will not happen here. The rest of the fights will be the same, however, so you can just skip the Hand-It-Overs for now.
  409.  
  410. **#14 Hand-It-Overs (2 Bandits (5 HP) and 2 Big Bandits (8 HP))**
  411. ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  412. ● No Items: Gale Force
  413.  
  414. **#13 Mind Bogglers (1 Pale Piranha (4 HP,) 1 Dark Puff (3 HP,) 1 Pider (5 HP))**
  415. ● Standard: Fright Mask, Hammer + Shell Toss (If Piranha doesn't run)
  416. ● No Items: Gale Force
  417.  
  418. **#12 Punk Rocks (3 Hyper Bald Clefts (4 HP))**
  419. ● Standard: Thunder Rage
  420. ● No Items: Quake Hammer + Power Shell
  421.  
  422. **#11 Bomb Squad (4 Bob-ombs (4 HP))**
  423. ● Standard: Fire Flower (Fright Mask if overlevelled)
  424. ● No Items: Multibounce + Power Shell
  425.  
  426. [big]**The following fight will only happen here if you triggered Chapter 6:**[/big]
  427. **#11 Hand-It-Overs (2 Bandits (5 HP) and 2 Big Bandits (8 HP))**
  428. ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  429. ● No Items: Gale Force
  430.  
  431. Note: If you got more than 10 extra star points from chapter 3 fights, use your last fright mask here to fix leveling. If you’re overleveled, it’s OK, it just means you will have to take a 30 second loss in Chapter 4.
  432.  
  433. You will typically level up here or on Armored Harriers.
  434. Level Up! (BP > 6)
  435.  
  436. If you didn't trigger Chapter 6, then go outside to get Yoshi egg
  437. (Email before going inside)
  438.  
  439. **#10 Armored Harriers (before the Yoshi egg hatches)**
  440. ● Mario: Run Away
  441.  
  442. Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill battle condition before you run away or else you will fight rank 12 which is randomly generated between minor league fighters.
  443.  
  444. Yoshi hatches and joins your party
  445.  
  446. **#10 Armored Harriers (after Yoshi (6 HP))**
  447. ● Standard: Gulp
  448.  
  449. Enter Major League (If you triggered Chapter 6, then you will have to walk to the Major League room. Jolene will not take you there.)
  450.  
  451. Pick up Ice Storm in locker room
  452.  
  453. **#9 Tiny Spinies (2 Red Spike Tops (5 HP))**
  454. ● Standard: Failed Quake Hammer, Gulp
  455. ● Don't Attack With Mario: Gulp + Superguard
  456. ● Don't Use Hammer: Earth Tremor
  457. ● Don't Attack With Partner: Earth Tremor
  458. ● Don't Use FP: Earth Tremor
  459.  
  460. **#8 Poker Faces (2 Bristles (2 HP))**
  461. ● Standard: Quake Hammer
  462.  
  463. Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then quake hammer. Or if you get “don’t use items” then use your honey syrup. You just have to disobey what he says and figure out the fastest way to beat them.
  464.  
  465. Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead. They do more damage when on their backs!
  466.  
  467. After you get to rank #8, Get Super Hammer
  468. Break Block in Minor League locker room
  469. Get Dubious Paper confiscated
  470.  
  471. **#8 Poker Faces**
  472. ● Fail condition and run away
  473.  
  474. **#9 Tiny Spinies**
  475. ● Fail condition and run away
  476.  
  477. **#10 Armored Harriers**
  478. ● Run Away
  479.  
  480. You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can rest up before Armored Harriers fight and let them damage you a few times to put yourself in a good position.
  481.  
  482.  
  483. [section=The Great Tree pt. 2]
  484. Once you are back in minor league (deranked to #11), leave Glitzville
  485.  
  486. In Rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling it, just head to east Rogueport and go into the sewers.
  487.  
  488. Head down to the room with the big yellow block and 2 blue switches and open Chapter 2 (left pipe).
  489.  
  490. Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville. Open Chapter 1 pipe on your way back.
  491.  
  492. IMPORTANT: If you are not at 1HP, fall in the sewer water to put yourself in peril. If you do not have at least 3 FP, buy a honey syrup from the Rogueport shop and use that.
  493.  
  494. Check Charlieton again on your way back. If he’s still not selling it (that jerk) then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  495.  
  496.  
  497. [section=Glitzville pt. 2]
  498. When you restart chapter 3, you want to advance one text box as another comes on screen to delay the opening cutscene and let the yoshi egg cutscene finish out first. Here’s a video: https://youtu.be/ZgtPlLYOfk0
  499.  
  500. If you did it right, the Rawk Hawk cutscene in the ring will happen. This means you correctly reverted the game to the beginning of Chapter 3.
  501.  
  502. Go to Grubba’s office just like before. When he’s walking to the Champion room, you’ll run into a guard before the cutscene takes you. This is normal.
  503.  
  504. When he asks you to sign up to be a fighter, make sure you do not sign up.
  505. Now you can walk around his room. Do Bookcase Jump and walk into the vent
  506. Go to Grubba’s office from vent, check the desk (you have to do this or you will softlock) and chase after him
  507.  
  508. **Equip Badges**
  509. ● Equip Mega Rush
  510. ● Equip Power Rush
  511. ● Equip Power Bounce
  512. ● Equip Multibounce
  513.  
  514. **Boss: Macho Grubba - 60 HP**
  515. ● Mario: Power Bounce x6
  516. ● Yoshi: Ice Storm (hopefully freezes him to skip power up)
  517. ● Grubba Powers Up
  518. ● Mario: Jump x2
  519.  
  520. Note: You can do 4 Power Bounces twice if you have 6 FP. Just make sure you do 60 HP of damage before he takes his second turn
  521.  
  522.  
  523. [section=Pre-Chapter 4]
  524. **Peach Segment**
  525. ● Visit TEC
  526. ● Ride Elevator Up
  527. ● Go right and change into X-Naut
  528. ● Talk to Grodus
  529. ● Change back to Peach
  530.  
  531. **Bowser Segment**
  532. ● Talk to Puni Elder
  533.  
  534. Intermission
  535. Leave Glitzville
  536. (Peach Email before grate)
  537. Get rejected by Twilight Pipe
  538. Go to Thousand-Year Door
  539.  
  540. (e-mail leaving Frankly's house)
  541. Talk to Darkly
  542. Go to Twilight Town
  543.  
  544.  
  545. [section=Twilight Town & Creepy Steeple]
  546. Go Talk to Gatekeeper
  547. See Mayor turned into a pig
  548. Talk to shop manager’s Wife
  549. See gatekeeper turned into a pig
  550.  
  551. Get Shop Key with Koops
  552. Get Black Key
  553.  
  554. Pick up Life Shroom
  555. Pick up Boo’s Sheet
  556. Get Tube Curse
  557. (Email leaving shop)
  558.  
  559. Go to Creepy Steeple
  560.  
  561. Drop down into the well
  562. Get into Peril from the Buzzy Beetle and then run away
  563.  
  564. Go inside the Steeple
  565. Release the Boos (Guess 50 for 1 coin)
  566. Talk to the Boo and answer “No”
  567.  
  568. Go through bottom door
  569. Hit red “!” switch once
  570. Go up the stairs and grab Steeple Key
  571. Go through top door in the main hallway
  572. Hit red “!” switch twice
  573. Go to the top of the steeple
  574.  
  575. **Boss: Doopliss 40 HP; 10 HP**
  576. ● Mario: Power Bounce x7
  577. ● Doopliss Copies Mario
  578. ● Partner: Boo's Sheet on Mario
  579. ● Mario: Jump x2
  580.  
  581. End of Chapter?
  582.  
  583. Note: If you overleveled in Chapter 3, you will level up here. This just means you’ll have to get into peril from the buzzy beetle again for Doopliss 2.
  584.  
  585. Make your way back to Twilight Town
  586. Run Away from Doopliss
  587.  
  588. Find Superbomb
  589. Vivian Joins your party
  590. Run away from Doopliss again
  591. Go Back to Creepy Steeple
  592.  
  593. Go into well and make your way to the room with the parrot
  594. Get Power Plus
  595. Get The Letter “P”
  596. Get Steeple Key
  597.  
  598. Go back to Doopliss and spell his name out
  599. Chase him back to Creepy Steeple
  600. Hit top red “!” switch once
  601.  
  602. **Boss: Doopliss - 40 HP**
  603. ● Mario: Power Bounce x7
  604. ● Level Up! (BP > 9)
  605.  
  606. Vivian really joins your party
  607.  
  608.  
  609. [section=Pre-Chapter 5]
  610. **Peach Segment**
  611. ● TEC Quiz (2, 1, 3, 2, 3)
  612.  
  613. **Bowser Segment**
  614. ● Beat 2-1 (154 is best possible I think)
  615.  
  616. Intermission
  617. Leave Twilight Town
  618. (Peach Email exiting Twilight Town door)
  619.  
  620. Head to the gray block room and use HRG to drop down in the center of the room
  621. Hit the switch on the right
  622.  
  623. Note: When you hit this switch, position yourself on the bottom right of the switch and face left. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you Spin Jump, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
  624.  
  625. Go into the blue pipe on the right
  626.  
  627.  
  628. [section=Keelhaul Key]
  629. Hit invisible block by cliff area
  630. Get Thunder rage in Yellow box on the way to Bobbery
  631. Go to the screen with Bobbery
  632. Goombella Buffer onto the seam and fall onto the embers with Yoshi
  633.  
  634. **Embers - 8 HP each**
  635. ● Mario: Art Attack
  636.  
  637. Knock Down Bobbery
  638. Get a Coconut
  639. Go back to Flavio and trade coconut for Chuckola Cola
  640. Go back to Bobbery and give him the Chuckola Cola
  641. Bobbery joins your party
  642. Goombella buffer onto the seam and enter Pirate's Grotto
  643.  
  644.  
  645. [section=Pirate's Grotto]
  646. Use Yoshi to cross the floor spikes
  647. Use Yoshi hover to go past the Bullet Bill Blaster
  648.  
  649. Go up the cliffs and head left
  650. Use Bobbery to hit the blue switch
  651. Use Koops to hit the “!” switch
  652. Get the key and head back down to the locked door in the save block room
  653.  
  654. Use Tube Mode to get by the wall spikes
  655. Use Bobbery to blast away the wooden planks
  656. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  657. You can dodge the second set by doing the same on the south wall
  658. Talk to black chest
  659.  
  660. [big]**If you used the Thunder Rage in Chapter 3**[/big]
  661. **Embers - 8 HP each**
  662. ● First Strike Hammer the Ember (Do a Full Hammer)
  663. ● Mario: Thunder Rage
  664. ● Yoshi: Gulp
  665.  
  666. [big]**If you didn't use the Thunder Rage in Chapter 3**[/big]
  667. **Embers - 8 HP each**
  668. ● Mario: Thunder Rage
  669. ● Yoshi: Thunder Rage
  670.  
  671. Get Boat Curse
  672. Go into the loading zone in Paper Mode
  673. Go into Tube Mode to jump over the cannons
  674. Go through the blue pipe back to the sewers
  675. Take warp pipe to sewers, open chapter 6 pipe and enter Poshley Heights pipe
  676.  
  677. Note: When you hit this switch, position yourself on the bottom left of the switch and face right. (If you see Mario's shadow below the switch, you are too far down, and should move up slightly.) When you ground pound, hold down. Mario will bounce to the right, and holding down will let him fall into the water and put you back up top, preventing you from having to HRG a second time.
  678.  
  679. Note: If you have close to or less than 146 coins at this point, you should get the FP Plus from the chest. You can sell it for coins later if you end up needing more.
  680.  
  681. Enter the train from Poshley Heights
  682.  
  683.  
  684. [section=Excess Express & Riverside Station]
  685. Tell the conductor about the “sticky, yummy threat”
  686. Talk to Pennington in the Kitchen
  687. Examine the floor in front of room 3
  688. Talk to Heff. T
  689. Get the Galley Pot from the drawer
  690. Talk to Pennington in Room 6
  691.  
  692. Talk to Sylvia in Room 8 to find out about Bub’s present
  693. Talk to bub twice
  694. Talk to the conductor
  695. Get the autograph from the engineer
  696. Give Bub the autograph
  697.  
  698. Talk to the conductor to learn about the missing blanket
  699. Use Vivian to talk to the ghost in room 4
  700. Get Diary from the baggage car
  701. Give Diary to the ghost
  702. Give blanket to the conductor (Receive Mushroom)
  703. Go to sleep in room 5
  704.  
  705. (Email in dining car)
  706.  
  707. **Sales Stall (Express Excess Shop)**
  708. ● Talk to the shop keeper to receive the Ice Storm from 20 shop points
  709. ● Store the Ice Storm and any extra items you have from Chapter 3 (Make sure you don't store the Life Shroom)
  710. ● Withdraw 2 Thunder Bolts
  711. ● Buy 3 Boo's Sheets (1 is extra in case you miss Shadow Sirens Skip, or used as a backup)
  712. ● Buy 1 Thunder Rage
  713.  
  714. Talk to Pennington in room 6
  715. Get vital paper in Room 1
  716. Give Pennington the Vital Paper
  717. Use Vivian to catch Zip Toad in Room 5
  718. Return the briefcase
  719.  
  720. Talk to the Riverside worker to get the Key
  721. Unlock the door and head inside
  722.  
  723. Use Tube Mode to hit the blue “!” switch
  724. Go up the stairs and get the Station Key in the next room
  725. Unlock the door and go outside
  726. Blow away the posters with Flurrie
  727.  
  728. **In the next room**
  729. ● Unequip Power Bounce
  730. ● Equip Power Plus
  731.  
  732. Use Tube Mode to get down the maze
  733.  
  734. Multibounce on all Goombas
  735. Hit the “!” switches as instructed
  736.  
  737. Get the Ultra Boots
  738. Spring Jump out of the room and fall down through the vent
  739.  
  740. **When you land on the ground**
  741. ● Switch to Yoshi
  742.  
  743. Get the Elevator Key
  744.  
  745. Get Thunder Rage in the area outside from invisible block
  746. Ride elevator down and hammer Smorgs away
  747. Pull switch and hit blue “!” switch
  748. Get back on the Excess Express
  749. (e-mail in front of train)
  750.  
  751. Go to sleep
  752. (Email leaving cabin 5)
  753. Go talk to Engineer
  754.  
  755. Get rid of Smorgs in the baggage car
  756.  
  757. **Boss: Smorg - 50 HP**
  758. ● Yoshi: Thunder Rage
  759. ● Mario: Spin Jump (make sure you hit both action commands)
  760. ● Yoshi: Thunder Rage
  761. ● Mario: Spin Jump (both action commands)
  762. ● Guard Smorg Attack to be put in peril
  763. ● Mario: Target Smorg's body and Spin Jump (both action commands)
  764. ● Level Up! (BP > 12)
  765.  
  766.  
  767. [section=Poshley Sanctum & Pre-Chapter 7]
  768. Go to Poshley Sanctum
  769. Spring Jump up on the poles to reveal the pipe
  770. Grab the Garnet Star
  771. Leave Sanctum
  772.  
  773. **Peach Segment**
  774. ● Visit TEC
  775.  
  776. **Bowser Segment**
  777. ● Beat 3-1 (156 is best possible i think depending on fire cycles)
  778.  
  779. Intermission
  780. (peach Email leaving train)
  781. Go to The Thousand-Year Door
  782. Go to the Trouble Center (pay Gus)
  783. Take on Frankie’s trouble
  784. (e-mail in front of Frankly's house)
  785.  
  786. **Go to Chet Rippo in the sewers**
  787. ● Raise BP (15), Lower HP (5)
  788.  
  789. Get the Ultra Hammer
  790. Get 600 coins from Lumpy
  791. Note: If you don’t have at least 622 coins at this point, you can sell the FP Plus if you got it.
  792.  
  793. Talk to Frankie about the trouble
  794. Talk to Professor Frankly to learn about Fahr Outpost
  795. Get the wedding ring (pay Gus again)
  796. Give Frankie the wedding ring to get the gold card
  797. Go to Pianta Parlor and buy exactly 204 piantas
  798. Buy 6 Power Rushes from the Pianta Parlor
  799.  
  800. **Hold R over the vent to the sewers and then open the badge menu**
  801. ● Unequip Power Plus
  802. ● Equip Power Bounce
  803. ● Equip all 6 Power Rushes
  804.  
  805. Go to Fahr Outpost
  806.  
  807.  
  808. [section=Fahr Outpost & General White Hunt]
  809. Go all the way right
  810. Speak to the Mayor with Bobbery out
  811. Go back to Rougeport sewers
  812. Break the large blocks blocking the warp pipes and hit all the switches
  813.  
  814. **The Hunt for General White**
  815. ● Go to Petalburg and talk to Kroop
  816. ● Go to Keelhaul and talk to Pa-Patch
  817. ● Go to Poshley Heights and talk to Goldbob (give him all your coins) (Email few steps away)
  818. ● Go to Glitzville and talk to Podler
  819. ● Go to the Great Tree and talk to first Puni inside
  820. ● Go to Twilight Town and talk to the Twilighter by the Inn
  821. ● Go back to Fahr Outpost
  822.  
  823. (Email in Fahr Outpost on cannon launch screen)
  824. Wake up General White
  825. Go to the Moon
  826. Go 3 screens to the right and blow up the rock to reveal the pipe
  827. Enter the X-Naut Fortress
  828.  
  829.  
  830. [section=X-Naut Fortress]
  831. **Elite X-Nauts - 10 HP each**
  832. ● Mario: Multibounce
  833.  
  834. Go to the first electric tile room and get the elevator key
  835. Go to Sublevel 1
  836.  
  837. Go right and enter access code (014029)
  838. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  839. Get Elevator Key
  840. Go to Sublevel 2
  841.  
  842. Go left to the second electric tile room and get card key
  843. Go all the way right to Grodus’ office and get a card key
  844. Go to Sublevel 3
  845.  
  846. Go left to the third electric tile room and get card key
  847. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  848. Go right and use the 3 card keys
  849.  
  850. Navigate the room and hit the stairs switch
  851. Hover with Yoshi to get the card key
  852. Use Card key to enter the final room
  853.  
  854. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  855.  
  856. **Boss: Magnus Von Grapple 2.0- 70 HP; X-Punches - 5 HP each**
  857. ● Mario: Power Bounce x6
  858.  
  859.  
  860. [section=Pre-Chapter 8]
  861. **Bowser Segment**
  862. ● Go into Poshley Sanctum
  863.  
  864. Intermission
  865. Go to Sublevel 4 and talk to TEC
  866. Head to Sublevel 2 and go 2 rooms to the left
  867. Leave the X-Naut Fortress via teleport
  868. (Email near loading zone)
  869. Open The Thousand-Year Door
  870.  
  871.  
  872. [section=Palace of Shadow]
  873. Run past Swoopulas on first staircase
  874. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  875.  
  876. **Bombshell Bill Blasters**
  877. ● Mario: Run Away
  878.  
  879. Note: You can skip all the gold cannons by going under the platform with the fire on it under the gold cannons and spring jumping onto it. You need to be fully up against the wall for it to work.
  880.  
  881. Go through Spike Room
  882. Go through Fire Bar room (there is a hidden Boo's Sheet on the stand between the 2 fire bars if you need an extra)
  883.  
  884. **Dark Bones - 20 HP; Dry Bones - 8 HP each**
  885. ● Mario: Multibounce
  886. ● Yoshi: Thunder Bolt on Dark Bones
  887. ● Level Up! (BP > 18)
  888.  
  889. **After the fight**
  890. ● Equip Power Plus
  891.  
  892. Get Palace Key
  893.  
  894. Run between Bombshell Bills (or use Vivian)
  895.  
  896. **Bombshell Bill Blasters**
  897. ● Mario: Run Away
  898.  
  899. Run between second Bombshell Bills (or use Vivian)
  900.  
  901. **Bombshell Bill Blasters**
  902. ● Mario: Run Away
  903.  
  904. Endless Room
  905. Down - Down - Up - Up - Down - Up - Down
  906.  
  907. Hit the switch in the background after blowing up the left Chain Chomp statue
  908. Do a Cutscene Walk while blowing up the right Chain Chomp statue (Don't hit the switch yet)
  909. Go right to Gloomtail
  910.  
  911. **Gloomtail - 80 HP**
  912. ● Mario: Power Bounce x6
  913. ● Level Up! (BP > 21)
  914.  
  915. Get the Star Key
  916. Hit the blue switch on the way to the Riddle Tower
  917. Use the Boat panels to reach the Riddle Tower
  918.  
  919. **Riddle Tower**
  920. ● 1F Bottom Left: Hit left switch 3 times, right switch 2 times
  921. ● 1F Top Left: Break Gray block and leave
  922. ● 1F Top Right: Run through the wall and hit the switch
  923. ● 1F Bottom Right: Blow away center with Flurrie
  924. ● 2F Bottom Left:
  925.  ⁃ Dull Bones: First strike Jump x1
  926.  ⁃ Red Bones: First strike Jump x1
  927.  ⁃ Dry Bones: First strike Jump x1
  928.  ⁃ Dark Bones: First strike Jump x2
  929. (You can do a Cutscene Walk after the Dark Bones fight if you hold R and left after the fight)
  930. ● 2F Top Left: Break 2 Gray blocks and leave
  931. ● 2F Top Right: Blow up wall with Bobbery
  932. ● 2F Bottom Right: Hit invisible Block
  933. ● 1F Top Left: Break Last Block and get key
  934. ● 2F Top Left: Get Key
  935. ● 3F: Insert Star Key, Insert all Palace Keys
  936.  
  937. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  938.  
  939. **Shadow Sirens and Doopliss - 40 HP; 40 HP; 30 HP**
  940. ● Mario: Jump on Beldam x2
  941. ● Yoshi: Boo's Sheet on Mario
  942. ● Guard Attacks
  943. ● Mario: Power Bounce Doopliss x3
  944. ● Yoshi: Defend
  945. ● Guard Attack
  946. ● Mario: Power Bounce Marilyn x3
  947.  
  948. Uncover staircase with Flurrie
  949. Use Yoshi to cross the gap
  950. Use Koops on red “!” switch
  951. Use Yoshi to hover past the green block
  952. Use Yoshi to cross the Gap
  953. Hit Purple Switch, Use Yoshi across next gaps to the door
  954.  
  955. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  956. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  957. You can use Paper Mode to cross the stationary wooden wheel
  958. Blow away block with Flurrie
  959. Spin Hammer and Spin Jump through the floor
  960.  
  961. Use the plane panel to reach the area in the middle of the room
  962. Hit red “!” switch and use Yoshi to get to the Palace Key
  963. Fall down and use the spring to get back up to the plane panel
  964. Fly across the room and unlock the door
  965. Enter the throne room
  966.  
  967.  
  968. [section=Grodus, Bowser, & Shadow Queen]
  969. **Boss: Grodus - 50 HP; Grodus X - 3 HP each**
  970. ● Yoshi: Thunder Bolt on Grodus X
  971. ● Mario: Power Bounce Grodus x4
  972.  
  973. **Boss: Bowser / Kammy Koopa - 70 HP; 50 HP**
  974. ● Mario: Power Bounce Bowser x5
  975. ● Yoshi: Defend
  976. ● Guard Kammy’s Attack if she targets Mario
  977. ● Mario: Power Bounce Kammy x3
  978. ● Level Up! (BP > 24)
  979.  
  980. Have Bobbery as your partner before Shadow Queen
  981.  
  982. **Shadow Queen - 61 damage required**
  983. ● Mario: Power Bounce x4
  984. ● Bobbery: Bomb Squad
  985. ● Phase 2 Starts
  986. ● Mario: Failed Jump
  987. ● Bobbery: Boo's Sheet on Mario
  988. ● Bomb Squad goes off
  989.  
  990. Crystal Stars Cutscene
  991.  
  992. **Shadow Queen - 150 HP**
  993. ● Mario: Power Bounce x5
  994. ● Bobbery: Boo's Sheet on Mario
  995. ● Shadow Queen Attacks
  996. ● Mario: Power Bounce x5
  997.  
  998. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  999.  
  1000. Aftermath
  1001. Credits Roll
  1002.  
  1003.  
  1004. Timing Ends as soon as you see “The End” on screen after the credits.
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