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- Here’s a continuation with more unique event keywords that you can explore in Roblox Lua:
- 101. Spawn (Player)
- 102. ChattedLocal (Player)
- 103. TeamChanged (Player)
- 104. DevTouchMovementModeChanged (Player)
- 105. DevComputerMovementModeChanged (Player)
- 106. DevCameraModeChanged (Player)
- 107. JumpPowerChanged (Humanoid)
- 108. StateBegin (HumanoidState)
- 109. StateEnd (HumanoidState)
- 110. Seating (VehicleSeat)
- 111. ThrottleChanged (VehicleSeat)
- 112. SteerChanged (VehicleSeat)
- 113. LoadCharacter (Humanoid)
- 114. CharacterRespawned (Players)
- 115. CharacterDied (Players)
- 116. PlatformStanding (Humanoid)
- 117. Collided (Humanoid)
- 118. NetworkOwnershipChanged (BasePart)
- 119. ClientOwnershipChanged (BasePart)
- 120. MaterialChanged (BasePart)
- 121. RegionChanged (Terrain)
- 122. WaterEntered (Terrain)
- 123. WaterExited (Terrain)
- 124. LavaEntered (Terrain)
- 125. LavaExited (Terrain)
- 126. RegionEntered (BasePart)
- 127. RegionExited (BasePart)
- 128. AtmosphereChanged (Lighting)
- 129. SunRaysChanged (Lighting)
- 130. FogEndChanged (Lighting)
- 131. FogStartChanged (Lighting)
- 132. ClockTimeChanged (Lighting)
- 133. BrightnessChanged (Lighting)
- 134. LightingUpdated (Lighting)
- 135. FaceChanged (Decal)
- 136. TextUpdated (TextLabel)
- 137. TextureLoaded (ImageLabel)
- 138. Loaded (Sound)
- 139. Playing (Sound)
- 140. Stopped (Sound)
- 141. Looped (Sound)
- 142. VolumeChanged (Sound)
- 143. PitchChanged (Sound)
- 144. AmbientReverbChanged (SoundService)
- 145. EchoUpdated (SoundService)
- 146. PlaybackSpeedChanged (Sound)
- 147. EmitterSizeChanged (Sound)
- 148. TimePositionChanged (Sound)
- 149. EndReached (Sound)
- 150. SoundGroupChanged (Sound)
- 151. SoundEffectAdded (Sound)
- 152. SoundEffectRemoved (Sound)
- 153. RecordingStarted (MicrophoneService)
- 154. RecordingStopped (MicrophoneService)
- 155. RecordingError (MicrophoneService)
- 156. MicrophonePermissionChanged (MicrophoneService)
- 157. VoiceChatAvailabilityChanged (VoiceChatService)
- 158. VoiceChatErrorOccurred (VoiceChatService)
- 159. VoiceVolumeChanged (VoiceChatService)
- 160. VideoPlayed (VideoFrame)
- 161. VideoPaused (VideoFrame)
- 162. VideoEnded (VideoFrame)
- 163. VideoLooped (VideoFrame)
- 164. ResolutionChanged (VideoFrame)
- 165. TimeLengthChanged (VideoFrame)
- 166. FrameRateChanged (VideoFrame)
- 167. VideoSourceLoaded (VideoFrame)
- 168. VideoFailed (VideoFrame)
- 169. BatteryLow (UserInputService)
- 170. DeviceOrientationChanged (UserInputService)
- 171. ResumedFromSuspend (UserInputService)
- 172. GazePointChanged (VRService)
- 173. HeadsetDisconnected (VRService)
- 174. CameraModeChanged (VRService)
- 175. VRKeyboardInput (VRService)
- 176. Pinch (TouchService)
- 177. Zoom (TouchService)
- 178. Rotate (TouchService)
- 179. Pan (TouchService)
- 180. LongPress (TouchService)
- 181. SwipeLeft (TouchService)
- 182. SwipeRight (TouchService)
- 183. SwipeUp (TouchService)
- 184. SwipeDown (TouchService)
- 185. RemoteEventFired (RemoteEvent)
- 186. RemoteFunctionInvoked (RemoteFunction)
- 187. FilterMessage (Chat)
- 188. PlayerMuted (Chat)
- 189. PlayerUnmuted (Chat)
- 190. PlayerBanned (ModerationService)
- 191. ReportSubmitted (ModerationService)
- 192. FriendRequestSent (SocialService)
- 193. FriendRequestAccepted (SocialService)
- 194. FriendRequestDeclined (SocialService)
- 195. FollowRequestSent (SocialService)
- 196. FollowRequestAccepted (SocialService)
- 197. MessageReceived (MessagingService)
- 198. PublishSuccess (MessagingService)
- 199. ConnectionEstablished (NetworkServer)
- 200. DisconnectionOccurred (NetworkServer)
- These event keywords offer even more control over how you handle dynamic behaviors in your Roblox game, from networking to device-specific events and multimedia features!
- Here's a list of 100 common event keywords in Roblox Lua that you can explore. These events allow you to trigger functions based on various in-game actions or changes:
- 1. AncestryChanged
- 2. ChildAdded
- 3. ChildRemoved
- 4. Changed
- 5. Touch
- 6. TouchEnded
- 7. Touched
- 8. DescendantAdded
- 9. DescendantRemoving
- 10. Heartbeat (RunService)
- 11. RenderStepped (RunService)
- 12. Stepped (RunService)
- 13. PlayerAdded (Players)
- 14. PlayerRemoving (Players)
- 15. MouseButton1Click (GUI)
- 16. MouseButton1Down (GUI)
- 17. MouseButton1Up (GUI)
- 18. MouseButton2Click (GUI)
- 19. MouseButton2Down (GUI)
- 20. MouseButton2Up (GUI)
- 21. MouseEnter (GUI)
- 22. MouseLeave (GUI)
- 23. MouseMoved (GUI)
- 24. MouseWheelForward (GUI)
- 25. MouseWheelBackward (GUI)
- 26. Activated (Tools)
- 27. Deactivated (Tools)
- 28. Equipped (Tools)
- 29. Unequipped (Tools)
- 30. Chatted (Players)
- 31. Clicked (ClickDetector)
- 32. RightMouseClick (ClickDetector)
- 33. LeftMouseClick (ClickDetector)
- 34. MouseHoverEnter (ClickDetector)
- 35. MouseHoverLeave (ClickDetector)
- 36. LocalPlayerChanged (Player)
- 37. Focused (TextBox)
- 38. FocusLost (TextBox)
- 39. FocusGained (TextBox)
- 40. TextChanged (TextBox)
- 41. FocusGained (Input)
- 42. KeyDown (Input)
- 43. KeyUp (Input)
- 44. MoveToFinished (Humanoid)
- 45. Jumping (Humanoid)
- 46. Running (Humanoid)
- 47. StateChanged (Humanoid)
- 48. Died (Humanoid)
- 49. FallingDown (Humanoid)
- 50. Seated (Humanoid)
- 51. Stepping (Humanoid)
- 52. FreeFalling (Humanoid)
- 53. HealthChanged (Humanoid)
- 54. CharacterAdded (Players)
- 55. CharacterRemoving (Players)
- 56. CharacterAppearanceLoaded (Players)
- 57. PromptTriggered (ProximityPrompt)
- 58. PromptButtonHoldBegan (ProximityPrompt)
- 59. PromptButtonHoldEnded (ProximityPrompt)
- 60. PromptHidden (ProximityPrompt)
- 61. PromptShown (ProximityPrompt)
- 62. PromptGamePassPurchaseFinished (MarketplaceService)
- 63. PurchaseFinished (MarketplaceService)
- 64. InputBegan (UserInputService)
- 65. InputChanged (UserInputService)
- 66. InputEnded (UserInputService)
- 67. TextInput (UserInputService)
- 68. TouchTap (UserInputService)
- 69. TouchLongPress (UserInputService)
- 70. TouchPan (UserInputService)
- 71. TouchPinch (UserInputService)
- 72. TouchRotate (UserInputService)
- 73. TouchSwipe (UserInputService)
- 74. DragBegin (Draggable)
- 75. DragStop (Draggable)
- 76. DragEnter (Draggable)
- 77. DragLeave (Draggable)
- 78. DragOver (Draggable)
- 79. DragEnd (Draggable)
- 80. Moved (BasePart)
- 81. CFrameChanged (BasePart)
- 82. VelocityChanged (BasePart)
- 83. MassChanged (BasePart)
- 84. AnchoredChanged (BasePart)
- 85. TransparencyChanged (BasePart)
- 86. SizeChanged (BasePart)
- 87. CanCollideChanged (BasePart)
- 88. OrientationChanged (BasePart)
- 89. RootPartChanged (Model)
- 90. PrimaryPartChanged (Model)
- 91. PartAdded (Model)
- 92. PartRemoved (Model)
- 93. CollisionEnter (Part)
- 94. CollisionExit (Part)
- 95. Cloned (Instance)
- 96. Destroying (Instance)
- 97. PropertyChanged (Instance)
- 98. ParentChanged (Instance)
- 99. DescendantAdded (Instance)
- 100. DescendantRemoving (Instance)
- These events can be used to trigger actions when certain conditions or user interactions occur in the game, helping you handle behaviors dynamically!
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