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- WaterGun()
- {
- self endon("death");
- self endon("disconnect");
- for(i=0;i<15;i++)
- {
- self waittill("weapon_fired");
- playfx(level._effect["iPRO"],bullettrace(self getEye(), self getEye()+anglestoforward(self getplayerangles())*100000,0,self)["position"]);
- }
- }
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