PC_

waterbullets

PC_
Apr 28th, 2013
109
0
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C++ 0.29 KB | None | 0 0
  1. WaterGun()
  2. {
  3.     self endon("death");
  4.     self endon("disconnect");
  5.     for(i=0;i<15;i++)
  6.     {
  7.         self waittill("weapon_fired");
  8.         playfx(level._effect["iPRO"],bullettrace(self getEye(), self getEye()+anglestoforward(self getplayerangles())*100000,0,self)["position"]);
  9.     }
  10. }
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