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- Object obj;
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12999.700195 -7.890600 3284.985596");
- obj.SetOrientation("55.999985 0.000000 0.000000");
- obj.SetPosition("12999.700195 -7.890600 3284.985596");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12988.517578 -7.890600 3301.570557");
- obj.SetOrientation("55.999985 0.000000 0.000000");
- obj.SetPosition("12988.517578 -7.890600 3301.570557");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12977.330078 -7.890600 3318.156250");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12977.330078 -7.890600 3318.156250");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12966.149414 -7.890600 3334.729980");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12966.149414 -7.890600 3334.729980");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12954.969727 -7.890600 3351.300049");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12954.969727 -7.890600 3351.300049");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12943.798828 -7.890600 3367.870117");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12943.798828 -7.890600 3367.870117");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12932.620117 -7.890600 3384.443604");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12932.620117 -7.890600 3384.443604");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12921.450195 -7.890600 3401.000000");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12921.450195 -7.890600 3401.000000");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12910.259766 -7.890600 3417.581055");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12910.259766 -7.890600 3417.581055");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12899.080078 -7.890600 3434.149902");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12899.080078 -7.890600 3434.149902");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12887.900391 -7.890600 3450.728027");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12887.900391 -7.890600 3450.728027");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12876.709961 -7.890600 3467.312256");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12876.709961 -7.890600 3467.312256");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12865.540039 -7.890600 3483.872803");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12865.540039 -7.890600 3483.872803");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12854.360352 -7.890600 3500.449463");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12854.360352 -7.890600 3500.449463");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12843.179688 -7.890600 3517.039795");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12843.179688 -7.890600 3517.039795");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12831.998047 -7.890600 3533.620117");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12831.998047 -7.890600 3533.620117");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12820.809570 -7.890600 3550.198975");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12820.809570 -7.890600 3550.198975");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12809.627930 -7.890600 3566.780029");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12809.627930 -7.890600 3566.780029");
- obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12798.440430 -7.890600 3583.360107");
- obj.SetOrientation("56.000000 0.000000 0.000000");
- obj.SetPosition("12798.440430 -7.890600 3583.360107");
- obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12833.511719 2.117162 3619.730957");
- obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12813.396484 2.016087 3605.192139");
- obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12768.120117 2.487283 3579.249756");
- obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12735.276367 2.460250 3556.484863");
- obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12776.724609 4.262555 3591.847168");
- obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12829.964844 1.846758 3614.488770");
- obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12832.424805 1.935676 3544.248535");
- obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
- obj.SetOrientation("-70.000000 0.000000 0.000000");
- obj.SetPosition("12889.860352 1.985680 3460.103760");
- obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12937.300781 1.935676 3383.198975");
- obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
- obj.SetOrientation("-25.000008 0.000000 0.000000");
- obj.SetPosition("12931.631836 2.091624 3390.962158");
- obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12986.588867 1.829433 3314.493896");
- obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
- obj.SetOrientation("-17.000004 0.000000 0.000000");
- obj.SetPosition("13003.046875 1.829433 3284.915771");
- obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
- obj.SetOrientation("-24.000000 -4.000000 -0.000000");
- obj.SetPosition("12903.459961 2.536791 3436.341797");
- obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
- obj.SetOrientation("0.000000 0.000000 0.000000");
- obj.SetPosition("12871.142578 1.753987 3480.337891");
- obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
- obj.SetOrientation("-65.999985 0.000000 0.000000");
- obj.SetPosition("12849.930664 1.753987 3521.847412");
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