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Nov 17th, 2018
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  1.  
  2. Object obj;
  3. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12999.700195 -7.890600 3284.985596");
  4. obj.SetOrientation("55.999985 0.000000 0.000000");
  5. obj.SetPosition("12999.700195 -7.890600 3284.985596");
  6. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12988.517578 -7.890600 3301.570557");
  7. obj.SetOrientation("55.999985 0.000000 0.000000");
  8. obj.SetPosition("12988.517578 -7.890600 3301.570557");
  9. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12977.330078 -7.890600 3318.156250");
  10. obj.SetOrientation("56.000000 0.000000 0.000000");
  11. obj.SetPosition("12977.330078 -7.890600 3318.156250");
  12. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12966.149414 -7.890600 3334.729980");
  13. obj.SetOrientation("56.000000 0.000000 0.000000");
  14. obj.SetPosition("12966.149414 -7.890600 3334.729980");
  15. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12954.969727 -7.890600 3351.300049");
  16. obj.SetOrientation("56.000000 0.000000 0.000000");
  17. obj.SetPosition("12954.969727 -7.890600 3351.300049");
  18. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12943.798828 -7.890600 3367.870117");
  19. obj.SetOrientation("56.000000 0.000000 0.000000");
  20. obj.SetPosition("12943.798828 -7.890600 3367.870117");
  21. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12932.620117 -7.890600 3384.443604");
  22. obj.SetOrientation("56.000000 0.000000 0.000000");
  23. obj.SetPosition("12932.620117 -7.890600 3384.443604");
  24. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12921.450195 -7.890600 3401.000000");
  25. obj.SetOrientation("56.000000 0.000000 0.000000");
  26. obj.SetPosition("12921.450195 -7.890600 3401.000000");
  27. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12910.259766 -7.890600 3417.581055");
  28. obj.SetOrientation("56.000000 0.000000 0.000000");
  29. obj.SetPosition("12910.259766 -7.890600 3417.581055");
  30. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12899.080078 -7.890600 3434.149902");
  31. obj.SetOrientation("56.000000 0.000000 0.000000");
  32. obj.SetPosition("12899.080078 -7.890600 3434.149902");
  33. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12887.900391 -7.890600 3450.728027");
  34. obj.SetOrientation("56.000000 0.000000 0.000000");
  35. obj.SetPosition("12887.900391 -7.890600 3450.728027");
  36. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12876.709961 -7.890600 3467.312256");
  37. obj.SetOrientation("56.000000 0.000000 0.000000");
  38. obj.SetPosition("12876.709961 -7.890600 3467.312256");
  39. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12865.540039 -7.890600 3483.872803");
  40. obj.SetOrientation("56.000000 0.000000 0.000000");
  41. obj.SetPosition("12865.540039 -7.890600 3483.872803");
  42. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12854.360352 -7.890600 3500.449463");
  43. obj.SetOrientation("56.000000 0.000000 0.000000");
  44. obj.SetPosition("12854.360352 -7.890600 3500.449463");
  45. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12843.179688 -7.890600 3517.039795");
  46. obj.SetOrientation("56.000000 0.000000 0.000000");
  47. obj.SetPosition("12843.179688 -7.890600 3517.039795");
  48. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12831.998047 -7.890600 3533.620117");
  49. obj.SetOrientation("56.000000 0.000000 0.000000");
  50. obj.SetPosition("12831.998047 -7.890600 3533.620117");
  51. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12820.809570 -7.890600 3550.198975");
  52. obj.SetOrientation("56.000000 0.000000 0.000000");
  53. obj.SetPosition("12820.809570 -7.890600 3550.198975");
  54. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12809.627930 -7.890600 3566.780029");
  55. obj.SetOrientation("56.000000 0.000000 0.000000");
  56. obj.SetPosition("12809.627930 -7.890600 3566.780029");
  57. obj = GetGame().CreateObject("Dam_Concrete_20_floodgate", "12798.440430 -7.890600 3583.360107");
  58. obj.SetOrientation("56.000000 0.000000 0.000000");
  59. obj.SetPosition("12798.440430 -7.890600 3583.360107");
  60. obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
  61. obj.SetOrientation("0.000000 0.000000 0.000000");
  62. obj.SetPosition("12833.511719 2.117162 3619.730957");
  63. obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
  64. obj.SetOrientation("0.000000 0.000000 0.000000");
  65. obj.SetPosition("12813.396484 2.016087 3605.192139");
  66. obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
  67. obj.SetOrientation("0.000000 0.000000 0.000000");
  68. obj.SetPosition("12768.120117 2.487283 3579.249756");
  69. obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
  70. obj.SetOrientation("0.000000 0.000000 0.000000");
  71. obj.SetPosition("12735.276367 2.460250 3556.484863");
  72. obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
  73. obj.SetOrientation("0.000000 0.000000 0.000000");
  74. obj.SetPosition("12776.724609 4.262555 3591.847168");
  75. obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
  76. obj.SetOrientation("0.000000 0.000000 0.000000");
  77. obj.SetPosition("12829.964844 1.846758 3614.488770");
  78. obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
  79. obj.SetOrientation("0.000000 0.000000 0.000000");
  80. obj.SetPosition("12832.424805 1.935676 3544.248535");
  81. obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
  82. obj.SetOrientation("-70.000000 0.000000 0.000000");
  83. obj.SetPosition("12889.860352 1.985680 3460.103760");
  84. obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
  85. obj.SetOrientation("0.000000 0.000000 0.000000");
  86. obj.SetPosition("12937.300781 1.935676 3383.198975");
  87. obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
  88. obj.SetOrientation("-25.000008 0.000000 0.000000");
  89. obj.SetPosition("12931.631836 2.091624 3390.962158");
  90. obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
  91. obj.SetOrientation("0.000000 0.000000 0.000000");
  92. obj.SetPosition("12986.588867 1.829433 3314.493896");
  93. obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
  94. obj.SetOrientation("-17.000004 0.000000 0.000000");
  95. obj.SetPosition("13003.046875 1.829433 3284.915771");
  96. obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
  97. obj.SetOrientation("-24.000000 -4.000000 -0.000000");
  98. obj.SetPosition("12903.459961 2.536791 3436.341797");
  99. obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
  100. obj.SetOrientation("0.000000 0.000000 0.000000");
  101. obj.SetPosition("12871.142578 1.753987 3480.337891");
  102. obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
  103. obj.SetOrientation("-65.999985 0.000000 0.000000");
  104. obj.SetPosition("12849.930664 1.753987 3521.847412");
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