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  1. General Rules
  2.  
  3. ALL DDoS THREATS AGAINST ANY PERSON WILL BE MET WITH A PERMANENT BAN
  4.  
  5. 1. No voice on Global Chat.
  6. 2. No Random Death Matching.
  7. 3. No vehicle death matching.
  8. 4. Role play properly at all times.
  9. 5. No bickering on game chat. Come on teamspeak to resolve problems while remaining calm and mature.
  10. 6. All players must be respectful and polite to fellow players!
  11. 7. All players must be respectful and polite to staff. Our staff are volunteers and don't get paid to deal with attitudes.(Unless the staff is directly insulting you with vulgar, inappropriate language).
  12. 8. BLUFOR, OPFOR, TNP, and Civilian Terrorists are required to be on Teamspeak.
  13. 9. No duping money.
  14. 10. No glitching/exploiting/cheating.
  15. 11. If you find over $1,000,000, before you pick it up report it to admins. If you're caught later, you'll be considered a duper and banned.
  16. 12. Tell the truth to admins - anyone caught lying will be permanently banned.
  17. 13. No combat logging to escape punishment, capture, or kidnapping - this is considered cheating and you can be banned.
  18. 14. No meta-gaming (spying on teamspeak) - this means you cannot enter the team speak of your opponents to gain information or acquiring outside information from unrealistic sources.
  19. 15. All instructions to players, such as 'hands up' must be typed - not everyone can hear voice communications. (unless the subject of the commands confirms he/she can hear VON).
  20. 16. Going AFK for an extended period of time is Farming for Paychecks. You can be banned for this.
  21. 17. You must report any script kiddies or hacking.(Unless they have already been reported). Anyone caught cooperating with a hacker can be permanently banned. This includes accepting spawned in weapons or vehicles from a hacker.
  22. 18. Deliberately blocking vehicle spawns will result in punishment from staff.
  23. 19. You are not allowed to transfer money from your account on one faction to another.
  24. 20. If you do not have the keys to a vehicle, you may not ever take anything from the gear or the trunk.
  25. 21. As Opfor, Blufor; You may not use other factions service points, especially if you are staying right beside it, or are continually using it.
  26. 22. The max ticket amount is $100,000.
  27. 23. You may NOT use the invisible player skin (The one that shows just your head and hands) or the invisible car skin.
  28. 25. No type of kamikaze is allowed
  29. 24. "Scouting" in a safe zone is not allowed. You can be killed (if able to) and administrative action can be taken.
  30. Safezone Rules
  31.  
  32. 1. No one is permitted to kill, rob, or steal from others in designated Safe Zones. These zones are clearly marked on the map.
  33. 2. If you are being engaged and you enter a safezone, you are still a kill-able/arrest-able/punishable target(as if there is no safezone at all).
  34. 3. If an aircraft is above 20 meters from the ground in a safezone, they are considered out of the safezone.
  35. 4. You are not allowed to engage someone in a safezone nor are you allowed to engage someone from a safezone.
  36. 5. "Do not kill" zones function the same as safezones.
  37. 6. Disabling vehicles is not allowed in safezones.
  38. 7. Camping of any safezone is not allowed.
  39. 7.1 Camping of SafeZones is define as; When one (or a group) camps (or remains in one position (Near or around) with the intent to obtain multiple kills) the SafeZone (or location where players re-enter the game (or the non-safe world))
  40. Disengagement Clarification
  41.  
  42. An engagement is considered to be over, if both parties disengage. If one party disengages/retreats, while the other party continues to attack them and chase them, it is not considered a disengagement but a retreat. If at any point, the attacking/chasing party retreats themselves, whether to resupply or for any other reason, it is a mutual disengagement of both parties. It is also considered a disengagement if the attacking/chasing party, loses direct line-of-sight of the people they're attacking for 30 seconds or more. If you disengaged and the defending party is at a safezone, they are not fair game.
  43.  
  44. To give an example:
  45.  
  46. You are an Opfor in a Su-34 jet in wartime. You spot a Blufor tank near Blufor capzone and attack it. This is considered a engagement. If the tank tries returning to base, while you are actively engaging it, and it tries to go to blufor spawn, and you kill it there, the tank is not eligible for getting comp, as it was fair game, since you engaged it whole way through.
  47.  
  48. Example 2:
  49.  
  50. You are an Opfor in a Su-34 jet in wartime. You spot a Blufor tank near Blufor capzone and attack it. You run out off ammunition, and return to Opfor airstrip to resupply. You have now disengaged the target. You return back, and find the tank in Blufor spawn, and destroy it. This is a break of safezone rules, as you weren't in an active engagement with the tank, and you owe the tank comp, and may possibly get a ban.
  51. Artillery and Bombing rules
  52.  
  53. 1. Bombs and artillery comply to the same rules as regular firearms, and mortars.
  54. 2. Bombs and artillery may be used on all places, except safezones, by all factions. (However only civilians who declare terror can do this on their faction).
  55. Covert Operations
  56.  
  57. Covert Definition: not openly acknowledged or displayed
  58.  
  59. 1. Both Blufor and Opfor are able to partake in covert operations
  60. 2. You are not allowed to directly engage while partaking in covert operations BUT you may defend yourself if you come under contact (See Covert Operations Reasons)(Exceptions: High Value Targets ((See Covert Ops Reasons))
  61. 3. No armored and armed vehicles allowed during covert operations (Non armed Helicopters and Planes and vehicles allowed)
  62. 4. There may only be 4 people per faction doing covert operations in one point of time.
  63. 5. Covert Operations Reasons
  64.  
  65. - Active Threat
  66. - High Value Target Assassination (Blufor Chief, TLA Leader or Evaded Criminal)
  67. - Reconnaissance in preparation for war (Blufor may also do this)
  68. - Kidnapping a High Value Target (Blufor Chief or TLA Leader((War may NOT be declared after kidnapping))
  69. - Sabotage (VEHICLES ONLY)
  70.  
  71. If a specific situation is not covered ask an admin or moderator
  72.  
  73. 6. Rocket Propelled Weapons may only be used towards vehicles
  74.  
  75. We suggest that right before and after you assassinate someone, that you take a screenshot for your protection.
  76. NATO Rules
  77. Policing Rules
  78.  
  79. 1. NATO may only ever kill civilians in self defense, or in defense of another person unless they are near/at a gang area or drug field.
  80. 2. NATO are required to try to arrest civs, unless they are terrorist, or if they are engaging allies beforehand. It is NATO's job to arrest, not kill, criminals.
  81. 3. All instructions to civs must be typed, not everyone can hear voice communications. However, if a civilian confirms that he/she can hear VON, cops may use it instead of typing.
  82. 4. Civs can be stunned if they do not comply with instructions.
  83. 5. Civs can be restrained for their own protection and the protection of officers.
  84. 6. You can not restrain civs then leave them there. You must un-restrain them (within 5 minutes) if you do not arrest them.
  85. 7. Blufor are not eligible for any sort of comp, that is the risk you take as Blufor, except in the case of a breach of server rules.
  86. 8. You are NOT allowed to tase through a vehicle, it is considered Non-RP.
  87. 9. BluFor may not force the TNP to reveal information about the OpFor
  88. 10. If the TNP requests the help of the BluFor inside of Northern Takistan, unless they are occupied they are obligated to assist the TNP.
  89. 11. If a BluFor soldier locates a criminal civilian, they may detain the citizen and hold the citizen until the TNP arrives. If there are no TNP online, the BluFor may arrest the civilian.
  90. 12. BluFor are only allowed to arrest civilians if there are no TNP online.
  91. 13. The role of the BluFor is to patrol North Takistan looking for terrorists, and to protect the border between the North and South.
  92. 14. The BluFor as an occupying force in Takistan, must follow the laws of the land. If a TNP officer finds a BluFor soldier committing a crime, they can contact the NATO Generals and they will be dealt with.
  93. 15. NATO does not control CP Rasman. NATO only has control over Border CPs
  94. Checkpoint and Impounding Rules
  95.  
  96. 1. The purpose of the checkpoint is to protect the people of Takistan and filter out criminals.
  97. 2. If a civilian turns around at a checkpoint you may pursue them and take tires, but if you kill them taking tires you do owe them compensation.
  98. 3. Do not stun civs if they put their hands up.
  99. 4. Any civ who loiters at the checkpoint can be arrested.
  100. 5. Do not disarm civs at the CP without first checking their licenses. They are permitted to carry holstered pistols, or anything else (other than drugs) if they have a license.
  101. 6. All checkpoints made by police must be marked on the map and have the proper equipment to create a checkpoint.
  102. 7. If you mistakenly impound a vehicle you must give the owner transportation to the impound lot.
  103. 8. ANY unclaimed vehicle that is left blocking a vehicle spawn point is subject to being impounded without warning. Even police vehicles.
  104. War and Martial Law Rules
  105.  
  106. 1. Blufor must respect territorial integrity of Opfor, and cooperate on border CPs with them.
  107. 2. Do NOT kill any Opfor, unless they are trespassing into North Takistan for covert operations, or are engaging you first.
  108. 3. You may not use heavy vehicles against civilians, unless they are engaging you, or TNP Officers.
  109. 4. War vehicles may not be used within north takistan, unless war is active.
  110. 5. Martial law may only be declared by the NATO Leader for high amount of terrorism such as a heavy armored vehicle traveling into North Takistan and/or a vehicle with 3+ Terrorists are in North Takistan. If the threats are eliminated, martial law must be lifted.
  111. 7. Blufor has restrictions on which vehicles they may use when it is peace time, and if martial law is not declared. Here is a list of all blufor war vehicles:
  112.  
  113. NOTE: The A-10 Is allowed in peace time, but its usage must be authorized by a Major or above.
  114.  
  115.  
  116. Ground Vehicles
  117. M119HE Towable Artillery
  118. M119WP Towable Artillery
  119. M119SARM Towable Artillery
  120.  
  121. Jets/Planes(ONLY TO BE USED DURING WARTIME):
  122. F-35
  123. F-35 AA
  124. Opfor Rules
  125. Opfor Roleplaying
  126.  
  127. 1. The Opfor is a military force that controls and defends South Takistan and all southern civilians.
  128. 2. The Opfor owns everything in its borders.
  129. 3. The Opfor can use force to make civs in its land pay taxes, submit to searches, and follow orders.
  130. 4. Opfor can take bribes from Southern Citizens.
  131. 5. Opfor outside the checkpoints and TLA property may only search civs if they have probable cause.
  132. 6. Any civ who kills a Opfor officer in Opfor land can be permanently barred from entering, and if found in Opfor land may be subject to a jail sentence or being killed on sight.
  133. 7. Opfor are not eligible for any sort of comp, that is the risk you take as Opfor, except in the case of a breach of server rules.
  134. 8. Opfor should behave professionally. They are professional disciplined soldiers.
  135. 9. You are NOT allowed to tase through a vehicle, it is considered Non-RP.
  136. 10.The OpFor are the local military, and must follow the laws of the land. If a TNP officer finds an OpFor soldier committing a crime, they can be ticketed, NOT ARRESTED.
  137. Policing Rules
  138.  
  139. 1. Opfor may only ever kill civilians in self defense, or in defense of their comrades unless they are at a gang area or drug field, or if they are a civilian terrorist.
  140. 2. If OpFor encounter a criminal civilian, they must detain the civilian and hold them until TNP arrives. If no TNP are online, the OpFor may arrest the civilian.
  141. 3.If OpFor encounters a civilian terrorist, lethal force is authorized, however the civilian may be arrested if possible. The OpFor are not required to attempt to arrest Civilian Terrorists.
  142. 4. All instructions to civilians must be typed, not everyone can hear voice communications. However, if a civilian confirms that he/she can hear VON, cops may use it instead of typing.
  143. 5. Civilians passing through a checkpoint must be searched before being allowed to pass. If a Northern Civilian is passing through a border Checkpoint, and don't have a passport, they aren't allowed to enter. If the OpFor find illegal items in the possession of a civilian passing through the checkpoint, or if the civilian is a criminal, they must be detained and held until TNP can arrive. If no TNP are online, the OpFor may arrest the civilian.
  144. 6. Southern Civilians do not need passports to enter the North. If a Northern Civilian passes through a border checkpoint, from the south and does not have a passport, they may be arrested by the OpFor.
  145. 7. If a civilian turns around at a checkpoint you may pursue them and attempt to destroy their tires, but if you kill the fleeing party, you owe them compensation.
  146. 8. Do not disarm civs at the CP without first checking their licenses. They are permitted to carry holstered pistols, or any other firearm if they have a license for it.
  147. 10. Opfor may not force the TNP to reveal information about the BluFor.
  148. 11. If the TNP requests the help of the Opfor inside of Southern Takistan, unless they are occupied they are obligated to assist the TNP.
  149. 12. If a Opfor soldier locates a criminal civilian, they may detain the citizen and hold the citizen until the TNP arrives. If there are no TNP online, the Opfor may arrest the civilian.
  150. War and Territory Rules
  151.  
  152. 1. At server start, OPFOR and BLUFOR at peace.
  153. 2. War can only be declared by Opfor Leader WITH permission from a Staff Member.
  154. 3. If war is declared, Opfor can enter Blufor land to fight Blufor and vice versa.
  155. 4. OPFOR is in dispute with Independents over land rights and may fight, at any time, in Independent territory.
  156. 5. Opfor is allowed to kick blufor out of independent territory at any point in time.
  157. 6. Joint ops may NEVER be declared with blufor.
  158. 7. War cannot last over 1 hour, after that an admin may force ceasefire.
  159. 8. Opfor has restrictions on which air vehicles they may use when it is peace time:
  160.  
  161. Jets/Planes(ONLY TO BE USED DURING WARTIME):
  162. RU SU-27 FLANKER
  163. RU SU-34 FIGHER BOMBER
  164. Takistan National Police Rules
  165. TNP Policing Rules
  166.  
  167.  
  168. 1. The TNP may only ever kill civilians in self defense, or in defense of another civilian or officer, unless they are at a gang area or drug field.
  169. 2. It is the responsibility of the TNP to attempt to detain criminal civilians. Terrorist civilians, however, may be killed on sight.
  170. 3.TNP Officers are required by law to carry a stun weapon. This may be the M1014 Stun Shotgun, or the M9 Stun weapon.
  171. 4. All instructions to civilians must be typed, not everyone can hear voice communications. However, if a civilian confirms that he/she can hear VON, you may use VON.
  172. 5. Police searching civilians randomly, without probable cause, is prohibited.
  173. 6. While conducting a traffic stop, you may not arrest the civilian unless they: avoid detainment, or are wanted, or are obstructing justice. However, civilians may pay the bounty of their crimes.
  174. 7. Civilians should only be tased to subdue them, or to get them to comply. Civilians may not be tased if they are restrained, or if their hands are up.
  175. 8. Civs can be restrained for their own protection and the protection of officers.
  176. 9. If you restrain civilians, you may not leave the area unless you are chasing another criminal. If you restain a civilian and you leave the area, and the restrained civilian is killed, you owe that civilian compensation.
  177. 10. The TNP is eligible for compensation, only if randomly deathmatch, vehicle deathmatches, or if killed as a result of rule-breaking.
  178. 11. You may not stun civilians inside of vehicles, it is considered Fail-RP.
  179. 12. The TNP are a local force consisting of civilians of Takistan. The TNP may take bribes to look the other way, however corruption is optional. Some TNP Officers can choose to take bribes, whereas others may choose not to.
  180. 13. The TNP are civilians and are not affiliated directly with either the BluFor or OpFor. The TNP may not engage in conflicts between the BluFor or OpFor, as their role is to strictly enforce the law.
  181. 14. The TNP can not be forced by either the OpFor or BluFor to reveal information on the locations of the opposing faction.
  182. 15. In their respective faction areas, the TNP may enlist the help of the BluFor or OpFor to deal with terrorist/criminal threats.
  183. 16. If the BluFor or OpFor are not busy, and they willfully choose not to help the TNP, it will be considered FailRP, as the military factions would help the local law enforcement keep the peace, as they wish peace upon Takistan.
  184. 17. The TNP may not set up police checkpoints.
  185. 18. If a TNP officer locates a terrorist civilian, they must detain them and hand the terrorist over to the BluFor/OpFor in the respective territories. If no BluFor/OpFor are online, the TNP may arrest the terrorist.
  186. 19. To play as TNP, you MUST have [TNP] in your name and must be in the TNP Uniform.
  187. 20. While playing as the Police Dog, you must have a fellow TNP officer as your "handler". Police Dogs may not roam around by themselves and detain civilians without the supervision of their handler.
  188. Civilian Rules
  189. Comp Rules
  190.  
  191. If you are doing any of the following, you may not ask or punish for compensation.
  192. 1. Provoking people to kill you, so that you can steal money from their bank
  193. 2. Punishing people who kill you as a result of your own actions
  194. 3. Standing in the road, lying in the road, running into the road to be hit by a car.
  195. 4. Punching armed people
  196. 5. Standing in front of vehicles
  197. 6. Jumping out of moving vehicles
  198. 7. Dropping weapons then claiming to be unarmed
  199. 8. If you have to comp someone, you must comp them within 5 minutes. No exceptions unless the victim specifies otherwise.
  200. Civilian Role Play
  201.  
  202. 1. Follow instructions from anyone who is armed.
  203. 2. Cooperate with people who kidnap you.
  204. 3. Follow police instructions
  205. 4. Civilians must holster their pistol, and keep rifles in car trunks.
  206. 5. New Life Rule - As a civilian, you get a new life everytime you die. This means that you have no knowledge of your past life and cannot use any information that you gained prior to your death. You also cannot return to the location of your death with the intent of gathering your former belongings or seeking revenge.
  207. 6. Civilians are not allowed to work with Independents in anyway.
  208. 7. Civilians may not act in any capacity as a hitman or police officer.
  209. 8. If you are in or near a gang area or drug field and anyone kills you, you may not claim comp, even if you are unarmed.
  210. Gang Rules
  211.  
  212. 1. Gang life is meant to be dangerous. Drug prices are high because it is high risk.
  213. 2. Gangs are always permitted to kill one another to steal drugs or territory.
  214. 3. In order to fight other gangs, gangs must declare a gang war by typing "[insert your gang here] has declared a gang war on [insert enemy gang here]"
  215. 4. It is a crime to be an armed gang member, you can be arrested, and arrested. not killed, by cops on sight. However, if you are shooting at cops, or are percived as a threat, they may kill you.
  216. 5. The President and his/her Posse is not allowed to be in a gang. Neither are PMC.
  217. Terrorist Civilians
  218.  
  219. 1. Terrorists may engage only Opfor, Blufor or TNP. Terrorists may ONLY kill a civilian in self-defense (E.G. a civilian shooting at you), or if the civilian is not following DIRECT orders.
  220. 2. Being a terrorist is KOS (Kill on Sight) to Opfor and Blufor and to the TNP.
  221. 3. You should never attack other Civilians, You are revolting against the government and are fighting for the ideals and beliefs of the civilian population so why would you attack them.
  222. 4. Do not shoot news vehicles or ambulances (Helicopter, News SUV, Ambulance)
  223. 5. Terrorists are required to be on TeamSpeak
  224. Presidential Rules
  225.  
  226. 1. The President is not allowed to commit crime.
  227. 2. The President is not allowed to carry a weapon.
  228. 3. The president is required to be in teamspeak in the president channel.
  229. 4. The president is allowed to have a maximum of 8 body guards. He/she can choose his/her personal friends or contract PMC to fulfill this role.
  230. 5. As the president, you have become a role-play target. If you are murdered you are not allowed to ask for compensation. Upon your death you vacate the office. You will no longer be president, and your body guard will not work for you anymore.
  231. 6. If the President raises taxes to the max, Blufor and Opfor are allowed to arrest and force the president out of office (Public or Private Execution allowed under certain circumstances )
  232. 7. As a President, you Must stay within the boundaries of North/South Takistan (No going outside the map)
  233. News Team/Paramedic Rules
  234.  
  235. 1. The News Team and medics have diplomatic immunity. They are not permitted to commit crime. However, if you in any way break your diplomatic immunity, you may be arrested in killed.
  236. 2. Do not shoot news vehicles (Helicopter, News SUV), if they are not a threat.
  237. 3. As the News Team you are not allowed to give away positions of criminals/opposing factions to the police. You cannot report news that isn't already known to the police. if you do, you break diplomatic immunity, and may be killed by any other faction.
  238. 4. As the News Team you are not allowed to carry weapons. If you do you may be arrested, or killed.
  239. 5. Only civilians are allowed to play as the News Team.
  240. 6. You must have "MEDIC", or "NEWS" in your name to play these parts, you may wear the appropriate skin, a press skin for news team, and a doctor skin for medics.
  241. PMC Rules
  242.  
  243. PMC (Private Military Contractor) - Generally work for the government performing operations that the government does not have the time, want, or need to fulfill. They can be hired out to the highest bidder to perform what are known as contracts. PMCs can choose whether or not they accept a contract.
  244. 1. Implied Contracts - Implied contracts refer to contracts that a PMC does not necessarily have to meet with a client in order to perform. They are usually low key jobs based around bounty hunting and civil protection. PMC are allowed to work as bounty hunters around the clock. They may detain wanted criminals and turn them into the police at any time. They are also allowed to escort government convoys to the respective bases and operate as general protection authorities (Peacekeepers).
  245. 2. Military Contracting - PMC are allowed to work with , for , or against the Opfor or Blufor, but before doing so they must announce the contract over global!
  246. 3. Contracts and Contracting - PMC do not act as hitman, they are not allowed to target one person unless with a really good reason, for instance the Blufor Leader placing a Capture or Kill bounty on the Opfor Commanders head during war time. They may not accept contracts such as 'Kill all X faction' or 'Kill all Y Faction.' They may however take contracts such as clearing a checkpoint in order for an Illegal Weapon / Drug Shipment to get through. A list of acceptable contracts are as follows, use it as a general guideline.However, PMC may be given open contracts such as "For every X you kill, you get Y amount of money".
  247.  
  248. Escort - Protecting Convoys etc.
  249. Capture - Capturing and delivering a target to a client.
  250. Kill - (High Value Targets Only) PMCs may be hired by blufor or opfor to kill the opposing commander or capture an opposing team member.
  251. Sector Control - PMC may occupy areas and prevent one faction or group from entering it. They may setup a checkpoint, or use force.
  252. Checkpoint Assistance - PMCs may help man a checkpoint with blufor.
  253. Intelligence - PMC may be hired to gather intelligence on opposing forces or factions.
  254. Bounty Hunters - They may act as a bounty hunter and may turn in criminals for rewards.
  255.  
  256.  
  257. Police are NOT required to clear a PMCs warrants!. PMCs may not sell gear or vehicles. PMC is not your personal armory, do NOT use it as such.
  258. 1. YOU MUST HAVE [PMC] IN YOUR NAME WHEN PLAYING AS PMC, OR IN A PMC SLOT!
  259. 2. PMC killed on contracts may not ask for comp, unless something outside the contract that is breaking rules results in their death or loss of capital.
  260. 3. If a mod or admin tells you that you may not do something or tells you to switch you must do so otherwise your PMC will be removed! NO QUESTIONS ASKED!
  261. 4. PMCs are not a charity, and do not do anything for free, they must be hired. PMC contracts can't be lower than $50k
  262. 5. PMCs must obey the New Life Rule. Once they die they are return to normal PMC status.
  263. 6. PMC are not required to reveal information regarding their contracts to players. However, if a staff member requests information on the contract, you must reveal the information. If a player is killed by a PMC under contract, the PMC is required to inform them why. Example: "My contract was to protect x, and you were a threat to x's security"
  264. 7. PMCs may not commit petty crimes such as being part of a gang or robbing the bank outside of a contract. PMC may be contracted to assist in robbing a bank or a gas station, or to provide security etc.
  265. 12. You may only use PMC assets while playing as PMC.
  266. 13. PMC (Private Military Contractors) may be shot on sight only by Civilian Terrorists, or if they are in direct opposition to you or are posing an immediate threat to your life. ex: They have a contract to kill you or capture you.
  267. 14. PMC are not allowed to be searched at checkpoint Rasman, but may be searched at any border Checkpoint.
  268. Community Rules
  269.  
  270. Use common sense
  271. Racism and Discriminatory Remarks are not tolerated
  272. Flaming is not tolerated
  273. Any form of spam is not tolerated
  274. No NSFW images/videos without putting a tag saying [NSFW] on the title or on the image/video
  275. Try to use some form of grammar to prevent others claiming you uneducated
  276. English only
  277. No bumping of old threads - Old means atleast 2 weeks or older
  278. Show respect
  279. Post threads in their appropriate locations
  280. No links to screamer's or ear blasts without warning saying they are screamers or "ear blasters"
  281. Read a thread entirely before posting something similar
  282. Advertising communities is not allowed, but talking about a member from another community is fine
  283. Moderators/Administrators are not permitted to trade support for applications
  284. Provoking or Inspiring others to commit illegal activities is not tolerated
  285. Do not post any personal information for your own protection
  286. General Questions & Answers
  287.  
  288. I registered on enjin but I can't post threads!
  289. - Make sure you click join website near the top section to completely join the website.
  290.  
  291. I'm forum/website Banned!
  292. - If you've done nothing wrong then contact upp
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