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Aug 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     local rp = RealPlayer
  6.     script.Parent = rp.Character
  7.    
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     local function fakeEvent()
  12.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  13.         t.connect = t.Connect
  14.         return t
  15.     end
  16.  
  17.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  18.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  20.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  21.     end}
  22.     CAS.UnbindAction = CAS.BindAction
  23.     local function te(self,ev,...)
  24.         local t = m[ev]
  25.         if t and t._fakeEvent then
  26.             for _,f in pairs(t.Functions) do
  27.                 f(...)
  28.             end
  29.         end
  30.     end
  31.     m.TrigEvent = te
  32.     UIS.TrigEvent = te
  33.  
  34.     Event.OnServerEvent:Connect(function(plr,io)
  35.         if plr~=rp then return end
  36.         m.Target = io.Target
  37.         m.Hit = io.Hit
  38.         if not io.isMouse then
  39.             local b = io.UserInputState == Enum.UserInputState.Begin
  40.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  41.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  42.             end
  43.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  44.                 return m:TrigEvent(b and "Button2Down" or "Button2Up")
  45.             end
  46.             for _,t in pairs(CAS.Actions) do
  47.                 for _,k in pairs(t.Keys) do
  48.                     if k==io.KeyCode then
  49.                         t.Function(t.Name,io.UserInputState,io)
  50.                     end
  51.                 end
  52.             end
  53.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55.         end
  56.     end)
  57.     Event.Parent = NLS([==[
  58.     local Player = game:GetService("Players").LocalPlayer
  59.     local Event = script:WaitForChild("UserInput_Event")
  60.     local Mouse = Player:GetMouse()
  61.     local UIS = game:GetService("UserInputService")
  62.     local input = function(io,a)
  63.         if a then return end
  64.         --Since InputObject is a client-side instance, we create and pass table instead
  65.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  66.     end
  67.     UIS.InputBegan:Connect(input)
  68.     UIS.InputEnded:Connect(input)
  69.     local h,t
  70.     while wait(1/30) do
  71.         if h~=Mouse.Hit or t~=Mouse.Target then
  72.             h,t=Mouse.Hit,Mouse.Target
  73.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  74.         end
  75.     end]==],Player.Character)
  76.  
  77.     local _rg = game
  78.  
  79.     local fsmt = {
  80.         __index = function(self,k)
  81.             local s = rawget(self,"_RealService")
  82.             if s then
  83.                 return typeof(s[k])=="function"
  84.                 and function(_,...)return s[k](s,...)end or s[k]
  85.             end
  86.         end,
  87.         __newindex = function(self,k,v)
  88.             local s = rawget(self,"_RealService")
  89.             if s then s[k]=v end
  90.         end
  91.     }
  92.     local function FakeService(t,RealService)
  93.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  94.         return setmetatable(t,fsmt)
  95.     end
  96.     local g = {
  97.         GetService = function(self,s)
  98.             return rawget(self,s) or _rg:GetService(s)
  99.         end,
  100.         Players = FakeService({
  101.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  102.         },"Players"),
  103.         UserInputService = FakeService(UIS,"UserInputService"),
  104.         ContextActionService = FakeService(CAS,"ContextActionService"),
  105.         RunService = FakeService({
  106.             _btrs = {},
  107.             RenderStepped = _rg:GetService("RunService").Heartbeat,
  108.             BindToRenderStep = function(self,name,_,fun)
  109.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  110.             end,
  111.             UnbindFromRenderStep = function(self,name)
  112.                 self._btrs[name]:Disconnect()
  113.             end,
  114.         },"RunService")
  115.     }
  116.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  117.     g.service = g.GetService
  118.     FakeService(g,game)
  119.     game,owner = g,g.Players.LocalPlayer
  120. end
  121.  
  122.  
  123. --//====================================================\\--
  124. --||               CREATED BY SHACKLUSTER
  125. --\\====================================================//--
  126.  
  127.  
  128.  
  129. wait(0.2)
  130.  
  131.  
  132.  
  133. Player = owner
  134. PlayerGui = Player.PlayerGui
  135. Cam = workspace.CurrentCamera
  136. Backpack = Player.Backpack
  137. Character = Player.Character
  138. Humanoid = Character.Humanoid
  139. Mouse = Player:GetMouse()
  140. RootPart = Character["HumanoidRootPart"]
  141. Torso = Character["Torso"]
  142. Head = Character["Head"]
  143. RightArm = Character["Right Arm"]
  144. LeftArm = Character["Left Arm"]
  145. RightLeg = Character["Right Leg"]
  146. LeftLeg = Character["Left Leg"]
  147. RootJoint = RootPart["RootJoint"]
  148. Neck = Torso["Neck"]
  149. RightShoulder = Torso["Right Shoulder"]
  150. LeftShoulder = Torso["Left Shoulder"]
  151. RightHip = Torso["Right Hip"]
  152. LeftHip = Torso["Left Hip"]
  153. local sick = Instance.new("Sound",Character)
  154. sick.SoundId = "rbxassetid://723652641"
  155. sick.Looped = true
  156. sick.Pitch = 1
  157. sick.Volume = 2
  158. Player:ClearCharacterAppearance()
  159. local HANDS = {}
  160. Character.Archivable = true
  161. Humanoid.DisplayDistanceType = "None"
  162.  
  163. local naeeym2 = Instance.new("BillboardGui",Character)
  164. naeeym2.AlwaysOnTop = true
  165. naeeym2.Size = UDim2.new(5,35,2,35)
  166. naeeym2.StudsOffset = Vector3.new(0,3,0)
  167. naeeym2.Adornee = Character.Head
  168. naeeym2.Name = "Name"
  169. naeeym2.PlayerToHideFrom = Player
  170. local tecks2 = Instance.new("TextLabel",naeeym2)
  171. tecks2.BackgroundTransparency = 1
  172. tecks2.TextScaled = true
  173. tecks2.BorderSizePixel = 0
  174. tecks2.Text = "Grim Of Death"
  175. tecks2.Font = "Antique"
  176. tecks2.TextSize = 30
  177. tecks2.TextTransparency = 1
  178. tecks2.TextStrokeTransparency = 1
  179. tecks2.TextColor3 = Color3.new(1,0,0)
  180. tecks2.Size = UDim2.new(1,0,0.5,0)
  181. tecks2.Parent = naeeym2
  182.  
  183. IT = Instance.new
  184. CF = CFrame.new
  185. VT = Vector3.new
  186. RAD = math.rad
  187. C3 = Color3.new
  188. UD2 = UDim2.new
  189. BRICKC = BrickColor.new
  190. ANGLES = CFrame.Angles
  191. EULER = CFrame.fromEulerAnglesXYZ
  192. COS = math.cos
  193. ACOS = math.acos
  194. SIN = math.sin
  195. ASIN = math.asin
  196. ABS = math.abs
  197. MRANDOM = math.random
  198. FLOOR = math.floor
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201.     local NEWMESH = IT(MESH)
  202.     if MESH == "SpecialMesh" then
  203.         NEWMESH.MeshType = MESHTYPE
  204.         if MESHID ~= "nil" and MESHID ~= "" then
  205.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206.         end
  207.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209.         end
  210.     end
  211.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212.     NEWMESH.Scale = SCALE
  213.     NEWMESH.Parent = PARENT
  214.     return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218.     local NEWPART = IT("Part")
  219.     NEWPART.formFactor = FORMFACTOR
  220.     NEWPART.Reflectance = REFLECTANCE
  221.     NEWPART.Transparency = TRANSPARENCY
  222.     NEWPART.CanCollide = false
  223.     NEWPART.Locked = true
  224.     NEWPART.Anchored = true
  225.     if ANCHOR == false then
  226.         NEWPART.Anchored = false
  227.     end
  228.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229.     NEWPART.Name = NAME
  230.     NEWPART.Size = SIZE
  231.     NEWPART.Position = Torso.Position
  232.     NEWPART.Material = MATERIAL
  233.     NEWPART:BreakJoints()
  234.     NEWPART.Parent = PARENT
  235.     return NEWPART
  236. end
  237.  
  238. --//=================================\\
  239. --||          CUSTOMIZATION
  240. --\\=================================//
  241.  
  242. Player_Size = 1 --Size of the player.
  243. Animation_Speed = 3
  244. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  245.  
  246. local Speed = 16
  247. local Effects2 = {}
  248.  
  249. --//=================================\\
  250. --||      END OF CUSTOMIZATION
  251. --\\=================================//
  252.  
  253.     local function weldBetween(a, b)
  254.         local weldd = Instance.new("ManualWeld")
  255.         weldd.Part0 = a
  256.         weldd.Part1 = b
  257.         weldd.C0 = CFrame.new()
  258.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  259.         weldd.Parent = a
  260.         return weldd
  261.     end
  262.  
  263. --//=================================\\
  264. --||          USEFUL VALUES
  265. --\\=================================//
  266.  
  267. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  269. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  270. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  271. local CHANGEDEFENSE = 0
  272. local CHANGEDAMAGE = 0
  273. local CHANGEMOVEMENT = 0
  274. local ANIM = "Idle"
  275. local ATTACK = false
  276. local EQUIPPED = false
  277. local HOLD = false
  278. local COMBO = 1
  279. local Rooted = false
  280. local SINE = 0
  281. local KEYHOLD = false
  282. local CHANGE = 2 / Animation_Speed
  283. local WALKINGANIM = false
  284. local WALK = 0
  285. local VALUE1 = false
  286. local VALUE2 = false
  287. local ROBLOXIDLEANIMATION = IT("Animation")
  288. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  289. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  290. --ROBLOXIDLEANIMATION.Parent = Humanoid
  291. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  292. WEAPONGUI.Name = "Weapon GUI"
  293. local Weapon = IT("Model")
  294. Weapon.Name = "Weapon"
  295. local Effects = IT("Folder", Weapon)
  296. Effects.Name = "Effects"
  297. local ANIMATOR = Humanoid.Animator
  298. local ANIMATE = Character.Animate
  299. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  300. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  301. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  302. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  303. local UNANCHOR = true
  304. local INTRO = false
  305. local TRANSFORMED = false
  306. local INSTANT = false
  307.  
  308. local SKILLTEXTCOLOR = BRICKC("Black").Color
  309.  
  310. --//=================================\\
  311. --\\=================================//
  312.  
  313.  
  314. --//=================================\\
  315. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  316. --\\=================================//
  317.  
  318. ArtificialHB = Instance.new("BindableEvent", script)
  319. ArtificialHB.Name = "ArtificialHB"
  320.  
  321. script:WaitForChild("ArtificialHB")
  322.  
  323. frame = Frame_Speed
  324. tf = 0
  325. allowframeloss = false
  326. tossremainder = false
  327. lastframe = tick()
  328. script.ArtificialHB:Fire()
  329.  
  330. game:GetService("RunService").Heartbeat:connect(function(s, p)
  331.     tf = tf + s
  332.     if tf >= frame then
  333.         if allowframeloss then
  334.             script.ArtificialHB:Fire()
  335.             lastframe = tick()
  336.         else
  337.             for i = 1, math.floor(tf / frame) do
  338.                 script.ArtificialHB:Fire()
  339.             end
  340.         lastframe = tick()
  341.         end
  342.         if tossremainder then
  343.             tf = 0
  344.         else
  345.             tf = tf - frame * math.floor(tf / frame)
  346.         end
  347.     end
  348. end)
  349.  
  350. --//=================================\\
  351. --\\=================================//
  352.  
  353.  
  354.  
  355.  
  356.  
  357. --//=================================\\
  358. --||          SOME FUNCTIONS
  359. --\\=================================//
  360.  
  361. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  362.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  363. end
  364.  
  365. function PositiveAngle(NUMBER)
  366.     if NUMBER >= 0 then
  367.         NUMBER = 0
  368.     end
  369.     return NUMBER
  370. end
  371.  
  372. function NegativeAngle(NUMBER)
  373.     if NUMBER <= 0 then
  374.         NUMBER = 0
  375.     end
  376.     return NUMBER
  377. end
  378.  
  379. function Swait(NUMBER)
  380.     if NUMBER == 0 or NUMBER == nil then
  381.         ArtificialHB.Event:wait()
  382.     else
  383.         for i = 1, NUMBER do
  384.             ArtificialHB.Event:wait()
  385.         end
  386.     end
  387. end
  388.  
  389. function QuaternionFromCFrame(cf)
  390.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391.     local trace = m00 + m11 + m22
  392.     if trace > 0 then
  393.         local s = math.sqrt(1 + trace)
  394.         local recip = 0.5 / s
  395.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396.     else
  397.         local i = 0
  398.         if m11 > m00 then
  399.             i = 1
  400.         end
  401.         if m22 > (i == 0 and m00 or m11) then
  402.             i = 2
  403.         end
  404.         if i == 0 then
  405.             local s = math.sqrt(m00 - m11 - m22 + 1)
  406.             local recip = 0.5 / s
  407.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408.         elseif i == 1 then
  409.             local s = math.sqrt(m11 - m22 - m00 + 1)
  410.             local recip = 0.5 / s
  411.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412.         elseif i == 2 then
  413.             local s = math.sqrt(m22 - m00 - m11 + 1)
  414.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  415.         end
  416.     end
  417. end
  418.  
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420.     local xs, ys, zs = x + x, y + y, z + z
  421.     local wx, wy, wz = w * xs, w * ys, w * zs
  422.     local xx = x * xs
  423.     local xy = x * ys
  424.     local xz = x * zs
  425.     local yy = y * ys
  426.     local yz = y * zs
  427.     local zz = z * zs
  428.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430.  
  431. function QuaternionSlerp(a, b, t)
  432.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  433.     local startInterp, finishInterp;
  434.     if cosTheta >= 0.0001 then
  435.         if (1 - cosTheta) > 0.0001 then
  436.             local theta = ACOS(cosTheta)
  437.             local invSinTheta = 1 / SIN(theta)
  438.             startInterp = SIN((1 - t) * theta) * invSinTheta
  439.             finishInterp = SIN(t * theta) * invSinTheta
  440.         else
  441.             startInterp = 1 - t
  442.             finishInterp = t
  443.         end
  444.     else
  445.         if (1 + cosTheta) > 0.0001 then
  446.             local theta = ACOS(-cosTheta)
  447.             local invSinTheta = 1 / SIN(theta)
  448.             startInterp = SIN((t - 1) * theta) * invSinTheta
  449.             finishInterp = SIN(t * theta) * invSinTheta
  450.         else
  451.             startInterp = t - 1
  452.             finishInterp = t
  453.         end
  454.     end
  455.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457.  
  458. function Clerp(a, b, t)
  459.     local qa = {QuaternionFromCFrame(a)}
  460.     local qb = {QuaternionFromCFrame(b)}
  461.     local ax, ay, az = a.x, a.y, a.z
  462.     local bx, by, bz = b.x, b.y, b.z
  463.     local _t = 1 - t
  464.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  465. end
  466.  
  467. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  468.     local frame = IT("Frame")
  469.     frame.BackgroundTransparency = TRANSPARENCY
  470.     frame.BorderSizePixel = BORDERSIZEPIXEL
  471.     frame.Position = POSITION
  472.     frame.Size = SIZE
  473.     frame.BackgroundColor3 = COLOR
  474.     frame.BorderColor3 = BORDERCOLOR
  475.     frame.Name = NAME
  476.     frame.Parent = PARENT
  477.     return frame
  478. end
  479.  
  480. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  481.     local label = IT("TextLabel")
  482.     label.BackgroundTransparency = 1
  483.     label.Size = UD2(1, 0, 1, 0)
  484.     label.Position = UD2(0, 0, 0, 0)
  485.     label.TextColor3 = TEXTCOLOR
  486.     label.TextStrokeTransparency = STROKETRANSPARENCY
  487.     label.TextTransparency = TRANSPARENCY
  488.     label.FontSize = TEXTFONTSIZE
  489.     label.Font = TEXTFONT
  490.     label.BorderSizePixel = BORDERSIZEPIXEL
  491.     label.TextScaled = false
  492.     label.Text = TEXT
  493.     label.Name = NAME
  494.     label.Parent = PARENT
  495.     return label
  496. end
  497.  
  498. function NoOutlines(PART)
  499.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  500. end
  501.  
  502.  
  503. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  504.     local NEWWELD = IT(TYPE)
  505.     NEWWELD.Part0 = PART0
  506.     NEWWELD.Part1 = PART1
  507.     NEWWELD.C0 = C0
  508.     NEWWELD.C1 = C1
  509.     NEWWELD.Parent = PARENT
  510.     return NEWWELD
  511. end
  512.  
  513. function CreateSound(ID, PARENT, VOLUME, PITCH)
  514.     local NEWSOUND = nil
  515.     coroutine.resume(coroutine.create(function()
  516.         NEWSOUND = IT("Sound", PARENT)
  517.         NEWSOUND.Volume = VOLUME
  518.         NEWSOUND.Pitch = PITCH
  519.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  520.         Swait()
  521.         NEWSOUND:play()
  522.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  523.     end))
  524.     return NEWSOUND
  525. end
  526.  
  527. function CFrameFromTopBack(at, top, back)
  528.     local right = top:Cross(back)
  529.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  530. end
  531.  
  532. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  533.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  534.     local mesh = IT("SpecialMesh",wave)
  535.     mesh.MeshType = "FileMesh"
  536.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  537.     mesh.Scale = SIZE
  538.     mesh.Offset = VT(0,0,0)
  539.     wave.CFrame = CFRAME
  540.     coroutine.resume(coroutine.create(function(PART)
  541.         for i = 1, WAIT do
  542.             Swait()
  543.             mesh.Scale = mesh.Scale + GROW
  544.             if DOESROT == true then
  545.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  546.             end
  547.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  548.             if wave.Transparency > 0.99 then
  549.                 wave:remove()
  550.             end
  551.         end
  552.     end))
  553. end
  554.  
  555. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  556.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  557.     local mesh = IT("SpecialMesh",wave)
  558.     mesh.MeshType = "Sphere"
  559.     mesh.Scale = SIZE
  560.     mesh.Offset = VT(0,0,0)
  561.     wave.CFrame = CFRAME
  562.     coroutine.resume(coroutine.create(function(PART)
  563.         for i = 1, WAIT do
  564.             Swait()
  565.             mesh.Scale = mesh.Scale + GROW
  566.             wave.Transparency = wave.Transparency + (1/WAIT)
  567.             if wave.Transparency > 0.99 then
  568.                 wave:remove()
  569.             end
  570.         end
  571.     end))
  572. end
  573.  
  574. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  575.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  577.     wave.CFrame = CFRAME
  578.     coroutine.resume(coroutine.create(function(PART)
  579.         for i = 1, WAIT do
  580.             Swait()
  581.             mesh.Scale = mesh.Scale * GROW
  582.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  583.             if wave.Transparency > 0.99 then
  584.                 wave:remove()
  585.             end
  586.         end
  587.     end))
  588. end
  589.  
  590. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  591.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  592.     local mesh = IT("BlockMesh",wave)
  593.     wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  594.     coroutine.resume(coroutine.create(function(PART)
  595.         for i = 1, WAIT do
  596.             Swait()
  597.             mesh.Scale = mesh.Scale + GROW
  598.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  599.             wave.Transparency = wave.Transparency + (1/WAIT)
  600.             if wave.Transparency > 0.99 then
  601.                 wave:remove()
  602.             end
  603.         end
  604.     end))
  605. end
  606.  
  607. function MakeForm(PART,TYPE)
  608.     if TYPE == "Cyl" then
  609.         local MSH = IT("CylinderMesh",PART)
  610.     elseif TYPE == "Ball" then
  611.         local MSH = IT("SpecialMesh",PART)
  612.         MSH.MeshType = "Sphere"
  613.     elseif TYPE == "Wedge" then
  614.         local MSH = IT("SpecialMesh",PART)
  615.         MSH.MeshType = "Wedge"
  616.     end
  617. end
  618.  
  619. function CheckTableForString(Table, String)
  620.     for i, v in pairs(Table) do
  621.         if string.find(string.lower(String), string.lower(v)) then
  622.             return true
  623.         end
  624.     end
  625.     return false
  626. end
  627.  
  628. function CheckIntangible(Hit)
  629.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  630.     if Hit and Hit.Parent then
  631.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  632.             return true
  633.         end
  634.     end
  635.     return false
  636. end
  637.  
  638. Debris = game:GetService("Debris")
  639.  
  640. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  641.     local Direction = CFrame.new(StartPos, Vec).lookVector
  642.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  643.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  644.     if RayHit and CheckIntangible(RayHit) then
  645.         if DelayIfHit then
  646.             wait()
  647.         end
  648.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  649.     end
  650.     return RayHit, RayPos, RayNormal
  651. end
  652.  
  653. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  654.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  655. end
  656.  
  657. function turnto(position)
  658.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  659. end
  660.  
  661. --//=================================\\
  662. --||            SPEECH
  663. --\\=================================//
  664.  
  665. function chatfunc(text,waitt)
  666. local chat = coroutine.wrap(function()
  667. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  668. Character:FindFirstChild("TalkingBillBoard"):destroy()
  669. end
  670. local naeeym2 = Instance.new("BillboardGui",Character)
  671. naeeym2.Size = UDim2.new(0,100,0,40)
  672. naeeym2.StudsOffset = Vector3.new(0,5,0)
  673. naeeym2.Adornee = Character.Head
  674. naeeym2.Name = "TalkingBillBoard"
  675. naeeym2.AlwaysOnTop = true
  676. local tecks2 = Instance.new("TextLabel",naeeym2)
  677. tecks2.BackgroundTransparency = 1
  678. tecks2.BorderSizePixel = 0
  679. tecks2.Text = ""
  680. tecks2.Font = "SciFi"
  681. tecks2.TextSize = 30
  682. tecks2.TextStrokeTransparency = 1
  683. tecks2.TextColor3 = SKILLTEXTCOLOR
  684. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  685. tecks2.Size = UDim2.new(1,0,0.5,0)
  686. for i = 1,string.len(text),1 do
  687. tecks2.Text = string.sub(text,1,i)
  688. Swait()
  689. end
  690. wait(waitt)
  691. coroutine.resume(coroutine.create(function()
  692.     for i = 1, 10 do
  693.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  694.         Swait()
  695.     end
  696.     naeeym2:Destroy()
  697. end))
  698. end)
  699. chat()
  700. end
  701.  
  702. --//=================================\\
  703. --||         WEAPON CREATION
  704. --\\=================================//
  705.  
  706. local EyeSizes={
  707.     NumberSequenceKeypoint.new(0,1,0),
  708.     NumberSequenceKeypoint.new(1,0,0)
  709. }
  710. local EyeTrans={
  711.     NumberSequenceKeypoint.new(0,0.8,0),
  712.     NumberSequenceKeypoint.new(1,1,0)
  713. }
  714. local PE=Instance.new("ParticleEmitter",art)
  715. PE.LightEmission=.8
  716. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  717. PE.Size=NumberSequence.new(EyeSizes)
  718. PE.Transparency=NumberSequence.new(EyeTrans)
  719. PE.Lifetime=NumberRange.new(0.35,1.5)
  720. PE.Rotation=NumberRange.new(0,360)
  721. PE.Rate=999
  722. PE.VelocitySpread = 10000
  723. PE.Acceleration = Vector3.new(0,0,0)
  724. PE.Drag = 5
  725. PE.Speed = NumberRange.new(0,0,0)
  726. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  727. PE.ZOffset = -1.5
  728. PE.Name = "PE"
  729. PE.Enabled = false
  730.  
  731. function particles(art)
  732.     local PARTICLES = PE:Clone()
  733.     PARTICLES.Parent = art
  734. end
  735.  
  736. local HANDFOLDER = IT("Folder",Weapon)
  737. HANDFOLDER.Name = "Hands"
  738.  
  739. for i = 1, 3 do
  740.     local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  741.     local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  742.     CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  743.     local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  744.     local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745.     MakeForm(Palm2,"Ball")
  746.     particles(Palm2)
  747.  
  748.     local EN = IT("BoolValue",Palm)
  749.     EN.Name = "IsEnabled"
  750.     EN.Value = true
  751.     table.insert(HANDS,{Palm,HandleWeld})
  752. end
  753.  
  754. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  755. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  756. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  757.  
  758. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  759. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  761.  
  762. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  763. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  765.  
  766. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  767. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  769.  
  770. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  771. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  772. MakeForm(HandlePart,"Ball")
  773. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  774. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  775. MakeForm(HandlePart,"Ball")
  776.  
  777. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  778. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. MakeForm(HandlePart,"Ball")
  780.  
  781. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  782. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. MakeForm(HandlePart,"Ball")
  784. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  785. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  786. MakeForm(HandlePart,"Ball")
  787. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  788. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. MakeForm(HandlePart,"Ball")
  790. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  791. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  792. MakeForm(HandlePart,"Ball")
  793. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  794. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  795. MakeForm(HandlePart,"Ball")
  796. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  797. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. MakeForm(HandlePart,"Ball")
  799. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  800. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  801. MakeForm(HandlePart,"Ball")
  802. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  803. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  804. MakeForm(HandlePart,"Ball")
  805. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  806. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  807. MakeForm(HandlePart,"Ball")
  808. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  809. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  810. MakeForm(HandlePart,"Ball")
  811.  
  812. local SCYTHE = IT("Model",Character)
  813. SCYTHE.Name = "SCYTHE"
  814.  
  815. local B = SCYTHE
  816. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  817. particles(HandlePart)
  818. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  820. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  821. MakeForm(part,"Ball")
  822. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  823. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  824. MakeForm(part,"Ball")
  825. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  826. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  827. MakeForm(part,"Ball")
  828. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  829. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  830. MakeForm(part,"Ball")
  831. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  832. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  833. MakeForm(part,"Ball")
  834. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  835. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  836. MakeForm(part,"Ball")
  837. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  838. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  839. MakeForm(part,"Ball")
  840. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  841. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  842. MakeForm(part,"Ball")
  843. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  844. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  845. MakeForm(part,"Ball")
  846. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  847. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  848. MakeForm(part,"Ball")
  849. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  850. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  851. MakeForm(part,"Ball")
  852. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  853. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  854. MakeForm(part,"Ball")
  855. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  856. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  857. MakeForm(part,"Ball")
  858. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  859. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. MakeForm(part,"Ball")
  861. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  862. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. MakeForm(part,"Ball")
  864. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  865. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  866. MakeForm(part,"Ball")
  867. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  868. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  869. MakeForm(part,"Ball")
  870. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  871. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  872. MakeForm(part,"Ball")
  873. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  874. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  875. MakeForm(part,"Ball")
  876. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  877. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  878. MakeForm(part,"Ball")
  879. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  880. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  881. MakeForm(part,"Ball")
  882. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  883. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  884.  
  885. for _, c in pairs(SCYTHE:GetChildren()) do
  886.     if c.ClassName == "Part" then
  887.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  888.     end
  889. end
  890.  
  891. Weapon.Parent = Character
  892.  
  893. Humanoid.Died:connect(function()
  894.     KillChildren(Character)
  895.     HANDS = {}
  896.     HANDFOLDER:ClearAllChildren()
  897.     SCYTHE:ClearAllChildren()
  898.     for i = 1, 100 do
  899.         Swait()
  900.         sick.Volume = sick.Volume - 0.02
  901.     end
  902. end)
  903.  
  904. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  905. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  906. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  907. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  908. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  909.  
  910. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  911. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  912. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  913. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  914. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  915.  
  916. --//=================================\\
  917. --||            DAMAGING
  918. --\\=================================//
  919.  
  920. function KillChildren(v)
  921.     v:BreakJoints()
  922.     for _, c in pairs(v:GetChildren()) do
  923.         if c.ClassName == "Part" or c.ClassName == "MesPart" then
  924.             if c.Transparency < 1 then
  925.                 if c:FindFirstChildOfClass("Decal") then
  926.                     c:FindFirstChildOfClass("Decal"):remove()
  927.                 end
  928.                 particles(c)
  929.                 c.PE.Enabled = true
  930.                 c.Parent = Effects
  931.                 c.CanCollide = false
  932.                 c.Material = "Neon"
  933.                 c.Color = C3(1,0,0)
  934.                 c.Transparency = 0.5
  935.                 local grav = Instance.new("BodyPosition",c)
  936.                 grav.P = 20000
  937.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  938.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  939.                 grav.Name = "GravityForce"
  940.                 coroutine.resume(coroutine.create(function()
  941.                 for i = 1, 50 do
  942.                     Swait()
  943.                     c.Transparency = c.Transparency + 0.01
  944.                 end
  945.                 c.PE.Enabled = false
  946.                 Debris:AddItem(c,2)
  947.                 end))
  948.             end
  949.         end
  950.     end
  951. end
  952.  
  953. function killnearest(position,range)
  954.     for i,v in ipairs(workspace:GetChildren()) do
  955.     local body = v:GetChildren()
  956.         for part = 1, #body do
  957.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  958.                 if(body[part].Position - position).Magnitude < range then
  959.                     if v.ClassName == "Model" then
  960.                         KillChildren(v)
  961.                     end
  962.                 end
  963.             end
  964.         end
  965.     end
  966. end
  967.  
  968. --//=================================\\
  969. --||    ATTACK FUNCTIONS AND STUFF
  970. --\\=================================//
  971.  
  972. function Intro()
  973.     ATTACK = true
  974.     Rooted = true
  975.     local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  976.     RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  977.     local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  978.     MakeForm(ORB,"Ball")
  979.     local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  980.     MakeForm(ORB2,"Ball")
  981.     ORB.CFrame = CF(HITPOS+VT(0,3,0))
  982.     ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  983.     for _, c in pairs(Character:GetChildren()) do
  984.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  985.             c.Transparency = 1
  986.         end
  987.     end
  988.     for i=0, 1, 0.1 / Animation_Speed do
  989.         Swait()
  990.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  991.         ORB2.CFrame = ORB.CFrame
  992.         for _, c in pairs(Character:GetChildren()) do
  993.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  994.                 c.Transparency = 1
  995.             elseif c.ClassName == "Accessory" then
  996.                 c:remove()
  997.             end
  998.         end
  999.         for _, c in pairs(SCYTHE:GetChildren()) do
  1000.             if c.ClassName == "Part" then
  1001.                 c.Transparency = 1
  1002.                 c.Color = C3(0,0,0)
  1003.             end
  1004.         end
  1005.         Player:ClearCharacterAppearance()
  1006.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1009.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1010.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012.     end
  1013.     repeat
  1014.         Swait()
  1015.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1016.         ORB2.CFrame = ORB.CFrame
  1017.     until sick.TimePosition > 12
  1018.     CreateSound("134978657", Effects, 5, 1)
  1019.     repeat
  1020.         Swait()
  1021.         if MRANDOM(1,5) == 1 then
  1022.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1023.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  1024.             MakeForm(SPHERE,"Ball")
  1025.             coroutine.resume(coroutine.create(function()
  1026.                 for i = 1, 100 do
  1027.                     Swait()
  1028.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1029.                     SPHERE.Transparency = (i/100)
  1030.                 end
  1031.                 SPHERE:remove()
  1032.             end))
  1033.         end
  1034.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1035.         ORB2.CFrame = ORB.CFrame
  1036.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1037.     until sick.TimePosition > 24
  1038.     CreateSound("135017578", Effects, 5, 1)
  1039.     repeat
  1040.         Swait()
  1041.         if MRANDOM(1,5) == 1 then
  1042.             local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1043.             SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  1044.             MakeForm(SPHERE,"Ball")
  1045.             coroutine.resume(coroutine.create(function()
  1046.                 for i = 1, 100 do
  1047.                     Swait()
  1048.                     SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1049.                     SPHERE.Transparency = (i/100)
  1050.                 end
  1051.                 SPHERE:remove()
  1052.             end))
  1053.         end
  1054.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1055.         ORB2.CFrame = ORB.CFrame
  1056.         if MRANDOM(1,5) == 1 then
  1057.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1058.         end
  1059.         if MRANDOM(1,5) == 1 then
  1060.             CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  1061.         end
  1062.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1063.     until sick.TimePosition > 34.5
  1064.     repeat
  1065.         Swait()
  1066.         ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1067.         ORB2.CFrame = ORB.CFrame
  1068.         MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  1069.         if MRANDOM(1,5) == 1 then
  1070.             CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1071.         end
  1072.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1073.     until sick.TimePosition > 36
  1074.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  1075.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  1076.     MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  1077.     CreateSound("2691586", Effects, 5, 1)
  1078.     CreateSound("181384451", Effects, 10, 0.6)
  1079.     ORB:remove()
  1080.     ORB2:remove()
  1081.     tecks2.TextTransparency = 0
  1082.     repeat
  1083.         Swait()
  1084.         for _, c in pairs(Character:GetChildren()) do
  1085.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1086.                 c.Transparency = 0
  1087.                 c.Color = C3(0,0,0)
  1088.             elseif c.ClassName == "Accessory" then
  1089.                 c:remove()
  1090.             end
  1091.         end
  1092.         for _, c in pairs(Weapon:GetChildren()) do
  1093.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1094.                 c.Transparency = 0
  1095.             end
  1096.         end
  1097.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1098.             if c.ClassName == "Part" then
  1099.                 c.Transparency = 0
  1100.                 c.Color = C3(0,0,0)
  1101.             end
  1102.         end
  1103.         CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1104.         --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1105.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1106.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1107.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1108.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1109.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111.     until sick.TimePosition > 42
  1112.     HandleWeld.Part0 = RightArm
  1113.     for i=0, 1, 0.1 / Animation_Speed do
  1114.         Swait()
  1115.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1116.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1117.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1119.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1120.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1121.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1122.     end
  1123.     for i = 1, 100 do
  1124.         Swait()
  1125.         CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1126.         for _, c in pairs(SCYTHE:GetChildren()) do
  1127.             if c.ClassName == "Part" then
  1128.                 if c.Material ~= Enum.Material.Neon then
  1129.                     c.Transparency = c.Transparency - 0.01
  1130.                 end
  1131.                 c.Color = C3(0,0,0)
  1132.             end
  1133.         end
  1134.     end
  1135.     HandleWeld.Part0 = Torso
  1136.     TRANSFORMED = true
  1137.     ATTACK = false
  1138.     Rooted = false
  1139. end
  1140.  
  1141. function AttackTemplate()
  1142.     ATTACK = true
  1143.     Rooted = false
  1144.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1145.     HandleWeld.Part0 = RightArm
  1146.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1147.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1148.     for i=0, 1, 0.1 / Animation_Speed do
  1149.         Swait()
  1150.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1152.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1153.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1154.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1155.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1156.     end
  1157.     HandleWeld.Part0 = Torso
  1158.     ATTACK = false
  1159.     Rooted = false
  1160. end
  1161.  
  1162. function Hit()
  1163.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1164.     if HAND[1].IsEnabled.Value == true then
  1165.         HAND[1].IsEnabled.Value = false
  1166.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1167.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1168.         for i = 1, 4 do
  1169.             Swait()
  1170.             killnearest(HAND[1].Position,5)
  1171.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1172.         end
  1173.         HAND[1].IsEnabled.Value = true
  1174.     end
  1175. end
  1176.  
  1177. function Warp()
  1178.     ATTACK = true
  1179.     Rooted = true
  1180.     UNANCHOR = false
  1181.     RootPart.Anchored = true
  1182.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1183.     HandleWeld.Part0 = RightArm
  1184.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1185.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1186.     for i=0, 0.5, 0.1 / Animation_Speed do
  1187.         Swait()
  1188.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1189.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1190.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1191.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1192.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1193.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1194.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1195.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1197.     end
  1198.     for i = 1, 10 do
  1199.         Swait()
  1200.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1201.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1202.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1203.             if c.ClassName == "Part" then
  1204.                 c.Transparency = c.Transparency + 0.1
  1205.             end
  1206.         end
  1207.     end
  1208.     for i=0, 1, 0.1 / Animation_Speed do
  1209.         Swait()
  1210.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1211.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1212.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1213.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1214.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1215.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1216.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1217.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1218.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1219.     end
  1220.     local ORIGIN = RootPart.Position
  1221.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1222.     for i=0, 1, 0.1 / Animation_Speed do
  1223.         Swait()
  1224.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1225.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1226.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1227.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1230.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1231.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233.     end
  1234.     UNANCHOR = true
  1235.     RootPart.Anchored = false
  1236.     for i = 1, 10 do
  1237.         Swait()
  1238.         CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1239.         MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1240.         for _, c in pairs(HANDFOLDER:GetChildren()) do
  1241.             if c.ClassName == "Part" then
  1242.                 c.Transparency = c.Transparency - 0.1
  1243.             end
  1244.         end
  1245.     end
  1246.     HandleWeld.Part0 = Torso
  1247.     ATTACK = false
  1248.     Rooted = false
  1249. end
  1250.  
  1251. function DeathlyDash()
  1252.     ATTACK = true
  1253.     Rooted = false
  1254.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1255.     HandleWeld.Part0 = RightArm
  1256.     HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1257.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1258.     for i=0, 1, 0.1 / Animation_Speed do
  1259.         Swait()
  1260.         turnto(Mouse.Hit.p)
  1261.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1262.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1263.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1264.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1265.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1266.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1267.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1268.     end
  1269.     local TRAILS = {}
  1270.     local FOUND = false
  1271.     for i = 1, 75 do
  1272.         Swait()
  1273.         local TRAIL = Character:Clone()
  1274.         for _, c in pairs(TRAIL:GetChildren()) do
  1275.             if c.ClassName == "Part" then
  1276.                 c.Anchored = true
  1277.                 c.Color = C3(1,0,0)
  1278.                 c.Transparency = 0.5
  1279.                 c.Material = "Neon"
  1280.                 c.CanCollide = false
  1281.             else
  1282.                 c:remove()
  1283.             end
  1284.         end
  1285.         TRAIL.Parent = Effects
  1286.         table.insert(TRAILS,TRAIL)
  1287.         Debris:AddItem(TRAIL,0.08)
  1288.         for _, c in pairs(workspace:GetChildren()) do
  1289.             if c.ClassName == "Model" then
  1290.                 if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1291.                     local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1292.                     local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1293.                     if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1294.                         killnearest(TORSO.Position,25)
  1295.                         FOUND = true
  1296.                     end
  1297.                 end
  1298.             end
  1299.         end
  1300.         if FOUND == true then
  1301.             for i = 1, 65 do
  1302.                 killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1303.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1304.             end
  1305.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1306.             Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1307.             for i=0, 1, 0.1 / Animation_Speed do
  1308.                 Swait()
  1309.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1310.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1311.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1312.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1313.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1314.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1315.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1316.             end
  1317.             break
  1318.         end
  1319.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1320.     end
  1321.     HandleWeld.Part0 = Torso  
  1322.     ATTACK = false
  1323.     Rooted = false
  1324. end
  1325.  
  1326. function FatalGrab()
  1327.     Rooted = true
  1328.     local HAND = HANDS[MRANDOM(1,#HANDS)]
  1329.     if HAND[1].IsEnabled.Value == true then
  1330.         HAND[1].IsEnabled.Value = false
  1331.         HAND[1].CanCollide = true
  1332.         local GRABBED = false
  1333.         local GRABTARGET = nil
  1334.         local HUMAN = nil
  1335.         local HIT = HAND[1].Touched:Connect(function(hit)
  1336.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1337.                 local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1338.                 if TORS ~= nil then
  1339.                     GRABTARGET = TORS
  1340.                     GRABBED = true
  1341.                     HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1342.                 end
  1343.             end
  1344.         end)
  1345.         local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1346.         SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1347.         for i = 1, 4 do
  1348.             Swait()
  1349.             turnto(Mouse.Hit.p)
  1350.             if GRABBED == true then
  1351.                 break
  1352.             end
  1353.             HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1354.         end
  1355.         if GRABBED == true then
  1356.             UNANCHOR = false
  1357.             RootPart.Anchored = true
  1358.             HUMAN.PlatformStand = true
  1359.             GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1360.             local WELD = weldBetween(HAND[1],GRABTARGET)
  1361.             VALUE2 = true
  1362.             for i = 1, 30 do
  1363.                 Swait()
  1364.                 HUMAN.PlatformStand = true
  1365.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1366.             end
  1367.             for i = 1, 50 do
  1368.                 Swait()
  1369.                 HUMAN.PlatformStand = true
  1370.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1371.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1372.             end
  1373.             local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1374.             MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1375.             CreateSound("289315275", GRABTARGET, 10, 2.5)
  1376.             MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1377.             WELD:remove()
  1378.             KillChildren(GRABTARGET.Parent)
  1379.             killnearest(GRABTARGET.Position,10)
  1380.             UNANCHOR = true
  1381.             RootPart.Anchored = false
  1382.             for i = 1, 10 do
  1383.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1384.                 Swait()
  1385.                 HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1386.             end
  1387.             VALUE2 = false
  1388.         end
  1389.         HAND[1].CanCollide = false
  1390.         HAND[1].IsEnabled.Value = true
  1391.     end
  1392.     Rooted = false
  1393. end
  1394.  
  1395. function FatalWave()
  1396.     ATTACK = true
  1397.     Rooted = true
  1398.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1399.     HandleWeld.Part0 = RightArm
  1400.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1401.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1402.     for i=0, 1, 0.1 / Animation_Speed do
  1403.         Swait()
  1404.         CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1405.         turnto(Mouse.Hit.p)
  1406.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1407.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1408.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1409.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1410.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1411.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413.     end
  1414.     for i=0,0.1, 0.1 / Animation_Speed do
  1415.         Swait()
  1416.         turnto(Mouse.Hit.p)
  1417.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1418.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1419.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1420.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1421.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1422.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1423.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1424.     end
  1425.     local angle = - 30
  1426.     for i = 1, 5 do
  1427.         coroutine.resume(coroutine.create(function()
  1428.             local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1429.             local SpawnPosition = RayPos
  1430.             local floor = RayHit
  1431.             local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1432.             local LastPosition = RayPos
  1433.             local Delay = 1
  1434.             for i = 1, 15 do
  1435.                 local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1436.                 local End = RayPos
  1437.                 LastPosition = End
  1438.                     if SpawnPosition then
  1439.                         killnearest(End,25)
  1440.                         CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1441.                         Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1442.                     end
  1443.                 Swait()
  1444.             end
  1445.         end))
  1446.         angle = angle + 15
  1447.     end
  1448.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1449.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1450.     CreateSound("62339698", HitBox, 10, 0.4)
  1451.     for i=0, 1, 0.1 / Animation_Speed do
  1452.         Swait()
  1453.         turnto(Mouse.Hit.p)
  1454.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1455.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1456.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1457.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1458.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1459.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1460.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1461.     end
  1462.     HandleWeld.Part0 = Torso
  1463.     ATTACK = false
  1464.     Rooted = false
  1465. end
  1466.  
  1467. function Reap()
  1468.     ATTACK = true
  1469.     Rooted = true
  1470.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1471.     HandleWeld.Part0 = RightArm
  1472.     HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1473.     MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1474.     for i=0, 3, 0.1 / Animation_Speed do
  1475.         Swait()
  1476.         for e=1,#HANDS do
  1477.             if HANDS[e]~=nil then
  1478.                 local Thing=HANDS[e]
  1479.                 if Thing~=nil then
  1480.                     local MainPart=Thing[1]
  1481.                     local F=Thing[2]
  1482.                     MainPart.IsEnabled.Value = false
  1483.                     F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1484.                 end
  1485.             end
  1486.         end
  1487.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1488.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1489.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1491.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1492.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1493.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1494.     end
  1495.     local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1496.     SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1497.     local SOUND = CreateSound("135017578", Effects, 5, 1)
  1498.     Swait()
  1499.     repeat
  1500.         Swait()
  1501.         for e=1,#HANDS do
  1502.             if HANDS[e]~=nil then
  1503.                 local Thing=HANDS[e]
  1504.                 if Thing~=nil then
  1505.                     local MainPart=Thing[1]
  1506.                     local F=Thing[2]
  1507.                     MainPart.IsEnabled.Value = false
  1508.                     F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1509.                 end
  1510.             end
  1511.         end
  1512.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1513.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1514.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1516.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1517.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1518.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1519.     until SOUND.playing == false
  1520.     local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1521.     MakeForm(FLOOR,"Cyl")
  1522.     FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1523.     CreateSound("289315275", Effects, 5, 0.3)
  1524.     for i = 1, 400 do
  1525.         Swait()
  1526.         FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1527.         if i > 100 then
  1528.             if MRANDOM(1,2) == 1 then
  1529.                 local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1530.                 SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1531.                 MakeForm(SPHERE,"Ball")
  1532.                 coroutine.resume(coroutine.create(function()
  1533.                     for i = 1, 100 do
  1534.                         Swait()
  1535.                         SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1536.                         SPHERE.Transparency = (i/100)
  1537.                     end
  1538.                     SPHERE:remove()
  1539.                 end))
  1540.             end
  1541.         end
  1542.     end
  1543.     CreateSound("62339698", Effects, 10, 0.3)
  1544.     killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1545.     FLOOR:ClearAllChildren()
  1546.     MakeForm(FLOOR,"Ball")
  1547.     for i = 1, 50 do
  1548.         Swait()
  1549.         FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1550.         FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1551.     end
  1552.     FLOOR:remove()
  1553.     HandleWeld.Part0 = Torso
  1554.     ATTACK = false
  1555.     Rooted = false
  1556.     for e=1,#HANDS do
  1557.         if HANDS[e]~=nil then
  1558.             local Thing=HANDS[e]
  1559.             if Thing~=nil then
  1560.                 local MainPart=Thing[1]
  1561.                 local F=Thing[2]
  1562.                 MainPart.IsEnabled.Value = true
  1563.             end
  1564.         end
  1565.     end
  1566. end
  1567.  
  1568. function Taunt()
  1569.     ATTACK = true
  1570.     Rooted = true
  1571.     local SOUND = CreateSound("134978657", Head, 10, 1)
  1572.     Swait()
  1573.     repeat
  1574.         Swait()
  1575.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1576.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1577.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1578.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1579.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1580.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1581.     until SOUND.Playing == false
  1582.     ATTACK = false
  1583.     Rooted = false
  1584. end
  1585.  
  1586. --//=================================\\
  1587. --||      ASSIGN THINGS TO KEYS
  1588. --\\=================================//
  1589.  
  1590. function MouseDown(Mouse)
  1591.     if ATTACK == false then
  1592.         Hit()
  1593.     end
  1594. end
  1595.  
  1596. function MouseUp(Mouse)
  1597. HOLD = false
  1598. end
  1599.  
  1600. function KeyDown(Key)
  1601.     KEYHOLD = true
  1602.     if TRANSFORMED == true and Rooted == false then
  1603.         if Key == "t" and ATTACK == false then
  1604.             Taunt()
  1605.         end
  1606.  
  1607.         if Key == "z" and ATTACK == false then
  1608.             Warp()
  1609.         end
  1610.    
  1611.         if Key == "b" and ATTACK == false then
  1612.             DeathlyDash()
  1613.         end
  1614.    
  1615.         if Key == "c" and ATTACK == false then
  1616.             FatalGrab()
  1617.         end
  1618.    
  1619.         if Key == "v" and ATTACK == false then
  1620.             FatalWave()
  1621.         end
  1622.    
  1623.         if Key == "x" and ATTACK == false then
  1624.             Reap()
  1625.         end
  1626.     end
  1627.  
  1628.     if Key == "9" and ATTACK == false then
  1629.         CreateSound("135017578", Effects, 5, 1)
  1630.     end
  1631. end
  1632.  
  1633. function KeyUp(Key)
  1634.     KEYHOLD = false
  1635. end
  1636.  
  1637.     Mouse.Button1Down:connect(function(NEWKEY)
  1638.         MouseDown(NEWKEY)
  1639.     end)
  1640.     Mouse.Button1Up:connect(function(NEWKEY)
  1641.         MouseUp(NEWKEY)
  1642.     end)
  1643.     Mouse.KeyDown:connect(function(NEWKEY)
  1644.         KeyDown(NEWKEY)
  1645.     end)
  1646.     Mouse.KeyUp:connect(function(NEWKEY)
  1647.         KeyUp(NEWKEY)
  1648.     end)
  1649.  
  1650. --//=================================\\
  1651. --\\=================================//
  1652.  
  1653.  
  1654. function unanchor()
  1655.     if UNANCHOR == true then
  1656.         RootPart.Anchored = false
  1657.     end
  1658.     for _, c in pairs(SCYTHE:GetChildren()) do
  1659.         if c.ClassName == "Part" then
  1660.             c.Anchored = false
  1661.         end
  1662.     end
  1663.     for _, c in pairs(HANDFOLDER:GetChildren()) do
  1664.         if c.ClassName == "Part" then
  1665.             c.Anchored = false
  1666.         end
  1667.     end
  1668.     for _, c in pairs(Weapon:GetChildren()) do
  1669.         if c.ClassName == "Part" then
  1670.             c.Anchored = false
  1671.         end
  1672.     end
  1673. end
  1674.  
  1675.  
  1676. --//=================================\\
  1677. --||    WRAP THE WHOLE SCRIPT UP
  1678. --\\=================================//
  1679.  
  1680. Humanoid.Changed:connect(function(Jump)
  1681.     if Jump == "Jump" and (Disable_Jump == true) then
  1682.         Humanoid.Jump = false
  1683.     end
  1684. end)
  1685.  
  1686. local FF = IT("ForceField",Character)
  1687. FF.Visible = false
  1688.  
  1689. INSTANT = false
  1690. Speed = 20
  1691.  
  1692. while true do
  1693.     Swait()
  1694.     SINE = SINE + CHANGE
  1695.     --if DEAD == false then
  1696.         if VALUE2 == false then
  1697.             for e=1,#HANDS do
  1698.                 if HANDS[e]~=nil then
  1699.                     local Thing=HANDS[e]
  1700.                     if Thing~=nil then
  1701.                         local MainPart=Thing[1]
  1702.                         local F=Thing[2]
  1703.                         if MainPart.IsEnabled.Value == true then
  1704.                             F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1705.                         end
  1706.                     end
  1707.                 end
  1708.             end
  1709.         end
  1710.         ANIMATE.Parent = nil
  1711.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1712.         IDLEANIMATION:Play()
  1713.         if TRANSFORMED == true then
  1714.             tecks2.TextTransparency = 0
  1715.             for _, c in pairs(Character:GetChildren()) do
  1716.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1717.                     c.Anchored = false
  1718.                     c.Transparency = 0
  1719.                     c.Color = C3(0,0,0)
  1720.                 end
  1721.             end
  1722.             for _, c in pairs(Weapon:GetChildren()) do
  1723.                 if c.ClassName == "Part" then
  1724.                     c.Transparency = 0
  1725.                 end
  1726.             end
  1727.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1728.                 if c.ClassName == "Part" then
  1729.                     c.Color = C3(0,0,0)
  1730.                     if c:FindFirstChild("PE") then
  1731.                         c.PE.Enabled = true
  1732.                     end
  1733.                 end
  1734.             end
  1735.             for _, c in pairs(SCYTHE:GetChildren()) do
  1736.                 if c.ClassName == "Part" then
  1737.                     if c.Material ~= Enum.Material.Neon then
  1738.                         c.Transparency = 0
  1739.                     end
  1740.                     c.Color = C3(0,0,0)
  1741.                     if c:FindFirstChild("PE") then
  1742.                         c.PE.Enabled = true
  1743.                     end
  1744.                 end
  1745.             end
  1746.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1747.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1748.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1749.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1750.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1751.             if ATTACK == false and VALUE2 == false then
  1752.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1753.             end
  1754.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1755.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1756.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1757.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1758.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1759.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1760.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1761.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1762.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1763.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1764.             end
  1765.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1766.                 ANIM = "Jump"
  1767.                 if ATTACK == false then
  1768.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1769.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1770.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1771.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1772.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1773.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1774.                    end
  1775.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1776.                 ANIM = "Fall"
  1777.                 if ATTACK == false then
  1778.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1779.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1780.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1781.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1782.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1783.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1784.                 end
  1785.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1786.                 ANIM = "Idle"
  1787.                 if ATTACK == false then
  1788.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1789.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1790.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1791.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1792.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1793.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1794.                 end
  1795.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1796.                 ANIM = "Walk"
  1797.                 WALK = WALK + 1 / Animation_Speed
  1798.                 if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1799.                     WALK = 0
  1800.                     if WALKINGANIM == true then
  1801.                         WALKINGANIM = false
  1802.                     elseif WALKINGANIM == false then
  1803.                         WALKINGANIM = true
  1804.                     end
  1805.                 end
  1806.                 --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1807.                 --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1808.                 if ATTACK == false then
  1809.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1810.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1812.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1813.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1814.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1815.                 end
  1816.             end
  1817.         end
  1818.     --end
  1819.     Humanoid.DisplayDistanceType = "None"
  1820.     unanchor()
  1821.     Humanoid.MaxHealth = "inf"
  1822.     Humanoid.Health = "inf"
  1823.     if Rooted == false then
  1824.         Disable_Jump = false
  1825.         Humanoid.WalkSpeed = Speed
  1826.     elseif Rooted == true then
  1827.         Disable_Jump = true
  1828.         Humanoid.WalkSpeed = 0
  1829.     end
  1830.     if Head:FindFirstChild("face") then
  1831.         Head.face:remove()
  1832.     end
  1833.     local MATHS = {"0","1"}
  1834.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1835.     Humanoid.PlatformStand = false
  1836.     if INTRO == false and INSTANT == false then
  1837.         INTRO = true
  1838.         coroutine.resume(coroutine.create(function()
  1839.             Intro()
  1840.         end))
  1841.     end
  1842.             wait(59)
  1843.             sick:Play()
  1844.  
  1845.     if INSTANT == true then
  1846.         if TRANSFORMED == false then
  1847.             sick.TimePosition = 60
  1848.             Player:ClearCharacterAppearance()
  1849.             sick:Play()
  1850.             for _, c in pairs(HANDFOLDER:GetChildren()) do
  1851.                 if c.ClassName == "Part" then
  1852.                     c.Transparency = 0
  1853.                 end
  1854.             end
  1855.         end
  1856.         TRANSFORMED = true
  1857.     end
  1858.     script.Parent = PlayerGui
  1859.     Character.Parent = workspace
  1860.     Humanoid.Parent = Character
  1861.     Player:ClearCharacterAppearance()
  1862. end
  1863.  
  1864. --//=================================\\
  1865. --\\=================================//
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871. --//====================================================\\--
  1872. --||                     END OF SCRIPT
  1873. --\\====================================================//--
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