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Aug 25th, 2019
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  1. float4x4 GetRotationDir(float3 direction, float3 up = float3(0, 1, 0))
  2. {
  3. float4x4 result;
  4. float3 xaxis = normalize(cross(up, direction));
  5. float3 yaxis = normalize(cross(direction, xaxis));
  6.  
  7. result._11 = xaxis.x;
  8. result._12 = yaxis.x;
  9. result._13 = direction.x;
  10. result._14 = 0;
  11.  
  12. result._21 = xaxis.y;
  13. result._22 = yaxis.y;
  14. result._23 = direction.y;
  15. result._24 = 0;
  16.  
  17. result._31 = xaxis.z;
  18. result._32 = yaxis.z;
  19. result._33 = direction.z;
  20. result._34 = 0;
  21.  
  22. result._41 = 0;
  23. result._42 = 0;
  24. result._43 = 0;
  25. result._44 = 1;
  26. return result;
  27. }
  28.  
  29. float4x4 GetRotationDir(float3 direction, float3 xaxis, float3 yaxis)
  30. {
  31. float4x4 result;
  32.  
  33. result._11 = xaxis.x;
  34. result._12 = yaxis.x;
  35. result._13 = direction.x;
  36. result._14 = 0;
  37.  
  38. result._21 = xaxis.y;
  39. result._22 = yaxis.y;
  40. result._23 = direction.y;
  41. result._24 = 0;
  42.  
  43. result._31 = xaxis.z;
  44. result._32 = yaxis.z;
  45. result._33 = direction.z;
  46. result._34 = 0;
  47.  
  48. result._41 = 0;
  49. result._42 = 0;
  50. result._43 = 0;
  51. result._44 = 1;
  52. return result;
  53. }
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