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Thrice

Iornian Coordinator

Jun 22nd, 2017
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  1. Grace
  2. Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
  3. Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained
  4. from Poffins You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.
  5. Bonus: Once per Scene, when you or your Pokémon would lose a Combat Stage from any source, they may instead not lose that Combat Stage.
  6.  
  7. Coordinator
  8. [Class] [+Any]
  9. Prerequisites: Grace, Novice Charm, Command, Guile, Intimidate, or Intuition
  10. X AP – Free Action
  11. Effect: Your Pokémon may re-roll a single Appeal Roll or Damage Roll, and must use the re-rolled result. The first time per day you use this Feature, it costs 0 AP. Each time thereafter, the cost increases by 1 AP. The cost of this Feature resets when you take an Extended Rest.
  12.  
  13. Decisive Director
  14. [Orders] [+Any]
  15. Prerequisites: Coordinator
  16. At-Will – Standard Action
  17. Target: A Pokémon
  18. Effect: Add or subtract X from the target's Initiative until the end of your next turn. X is equal to your highest Coordinator Skill's Rank doubled.
  19.  
  20. Innovation
  21. [+Any]
  22. Prerequisites: Adaptable Performance
  23. Daily – Extended Action
  24. Target: A Pokémon with at least 1 Tutor Point.
  25. Effect: The target loses 1 Tutor Point, and then learns a Move created with Innovation. See the next section for details on creating Moves for this Feature. A Pokémon may only have one Move created by Innovation at a time. If you target your own Pokémon, the Move does not take up a Move Slot.
  26.  
  27. Flexible Preparations
  28. [+Any]
  29. Prerequisites: Coordinator, Adept Charm, Command, Guile, Intimidate, or Intuition
  30. Daily – Extended Action
  31. Target: A Pokémon
  32. Effect: The target may reallocate up to 2d6 of Poffin Derived Contest Stats from one Contest Stat to another. The target may also reallocate up to 10 Stat Points between their Stats; they must still adhere to Base Stat Relation. These effects last until the end of the day.
  33.  
  34. Adaptable Performance
  35. [+Any]
  36. Prerequisites: Flexible Preparations
  37. Scene – Free Action
  38. Trigger: Your Pokémon's Turn to use a Move in a Contest, or your Pokémon gains Initiative
  39. Contest Effect: Choose two of your Pokémon's Moves. Your Pokémon may perform their Contest Move as if had the Contest Typing of one of the chosen Moves, and had the effects of the other. The Pokémon may not use either Move on the next round of the contest. This effect may be used once per Contest.
  40. Battle Effect: Choose two of your Pokémon's Moves. Your Pokémon may perform their attack as if it had the Damage Base and Range of one of the chosen Moves, and had the Accuracy and Effects of the other; treat Self Moves as AC2. If the chosen Moves are of different Types, the resulting attack may be either Type. Your Pokémon may not use either Move on the next round of combat.
  41.  
  42. Nuanced Performance
  43. [+Any]
  44. Prerequisites: Coordinator, Expert Charm, Command, Guile, Intimidate, or Intuition
  45. 1 AP – Free Action
  46. Trigger: Your Pokémon misses all targets with a Move
  47. Effect: That Move's Frequency is not expended. This does not work with Moves that may fail to activate, such as moves with the Execute keyword.
  48.  
  49. Reliable Performance
  50. [+Any]
  51. Prerequisites: Nuanced Performance, Master Charm, Command, Guile, Intimidate, or Intuition
  52. 2 AP – Free Action
  53. Trigger: You make an Appeal Roll, Accuracy Check, or Skill Check
  54. Effect: For appeal rolls, instead of making the Appeal Roll, you gain 1 Appeal Point for each Die you would have rolled. For Accuracy Checks, act as if you had rolled a 10. For Skill Checks, multiply 3.5 by your Skill Rank, and use the resulting number as the result of your roll, rounded down. For all rolls, add or subtract any modifiers as normal.
  55.  
  56.  
  57. INNOVATION MOVE TEMPLATES
  58.  
  59. Template #1
  60. Type: Normal
  61. Frequency: Scene
  62. AC: None
  63. Class: Status
  64. Range: Self
  65. Effect: The user generates 3 Contest Boons. These may be used as a Swift Action on their turn to gain one of the effects below, based on this Move’s Contest Type.
  66. » Beauty: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Effect Range for that attack.
  67. » Cool: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Critical Hit Range for that attack.
  68. » Cute: Use during your turn to gain +3 Evasion for one full round.
  69. » Smart: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Accuracy for that attack.
  70. » Tough: Use at the start of a turn to avoid all loss of Hit Points from Status Afflictions, Weather, and Recoil for that turn.
  71.  
  72. Template #2
  73. Type: Normal
  74. Frequency: Scene x2
  75. AC: None
  76. Class: Status
  77. Range: 6, 1 Target
  78. Effect: The target has the Stat associated with this Move's Contest Type lowered by -2 Combat Stages. This Move cannot miss.
  79.  
  80. Template #3
  81. Type: Varies
  82. Frequency: EOT
  83. AC: Varies
  84. Class: Varies
  85. Range: Varies, Spirit Surge
  86. Effect: Make a Struggle Attack, increasing the damage roll by +5. Follow all other normal rules for making Struggle attacks, including any modifications from capabilities, weapons, features, or special effects. On 18+, the user's Stat associated with the Contest Type of this Move is raised by +1 Combat Stage. This Move's Effect Range is extended by +1 for every two Contest Dice the user has that matches this Move's Contest Type.
  87.  
  88. Template #4
  89. Type: Normal
  90. Frequency: Scene
  91. AC: None
  92. Class: Status
  93. Range: Burst 2
  94. Effect: The user and all allies in the Burst gain +1 Combat Stage in the Stat associated with the Contest Type of this Move.
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