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- Grace
- Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition
- Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained
- from Poffins You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind.
- Bonus: Once per Scene, when you or your Pokémon would lose a Combat Stage from any source, they may instead not lose that Combat Stage.
- Coordinator
- [Class] [+Any]
- Prerequisites: Grace, Novice Charm, Command, Guile, Intimidate, or Intuition
- X AP – Free Action
- Effect: Your Pokémon may re-roll a single Appeal Roll or Damage Roll, and must use the re-rolled result. The first time per day you use this Feature, it costs 0 AP. Each time thereafter, the cost increases by 1 AP. The cost of this Feature resets when you take an Extended Rest.
- Decisive Director
- [Orders] [+Any]
- Prerequisites: Coordinator
- At-Will – Standard Action
- Target: A Pokémon
- Effect: Add or subtract X from the target's Initiative until the end of your next turn. X is equal to your highest Coordinator Skill's Rank doubled.
- Innovation
- [+Any]
- Prerequisites: Adaptable Performance
- Daily – Extended Action
- Target: A Pokémon with at least 1 Tutor Point.
- Effect: The target loses 1 Tutor Point, and then learns a Move created with Innovation. See the next section for details on creating Moves for this Feature. A Pokémon may only have one Move created by Innovation at a time. If you target your own Pokémon, the Move does not take up a Move Slot.
- Flexible Preparations
- [+Any]
- Prerequisites: Coordinator, Adept Charm, Command, Guile, Intimidate, or Intuition
- Daily – Extended Action
- Target: A Pokémon
- Effect: The target may reallocate up to 2d6 of Poffin Derived Contest Stats from one Contest Stat to another. The target may also reallocate up to 10 Stat Points between their Stats; they must still adhere to Base Stat Relation. These effects last until the end of the day.
- Adaptable Performance
- [+Any]
- Prerequisites: Flexible Preparations
- Scene – Free Action
- Trigger: Your Pokémon's Turn to use a Move in a Contest, or your Pokémon gains Initiative
- Contest Effect: Choose two of your Pokémon's Moves. Your Pokémon may perform their Contest Move as if had the Contest Typing of one of the chosen Moves, and had the effects of the other. The Pokémon may not use either Move on the next round of the contest. This effect may be used once per Contest.
- Battle Effect: Choose two of your Pokémon's Moves. Your Pokémon may perform their attack as if it had the Damage Base and Range of one of the chosen Moves, and had the Accuracy and Effects of the other; treat Self Moves as AC2. If the chosen Moves are of different Types, the resulting attack may be either Type. Your Pokémon may not use either Move on the next round of combat.
- Nuanced Performance
- [+Any]
- Prerequisites: Coordinator, Expert Charm, Command, Guile, Intimidate, or Intuition
- 1 AP – Free Action
- Trigger: Your Pokémon misses all targets with a Move
- Effect: That Move's Frequency is not expended. This does not work with Moves that may fail to activate, such as moves with the Execute keyword.
- Reliable Performance
- [+Any]
- Prerequisites: Nuanced Performance, Master Charm, Command, Guile, Intimidate, or Intuition
- 2 AP – Free Action
- Trigger: You make an Appeal Roll, Accuracy Check, or Skill Check
- Effect: For appeal rolls, instead of making the Appeal Roll, you gain 1 Appeal Point for each Die you would have rolled. For Accuracy Checks, act as if you had rolled a 10. For Skill Checks, multiply 3.5 by your Skill Rank, and use the resulting number as the result of your roll, rounded down. For all rolls, add or subtract any modifiers as normal.
- INNOVATION MOVE TEMPLATES
- Template #1
- Type: Normal
- Frequency: Scene
- AC: None
- Class: Status
- Range: Self
- Effect: The user generates 3 Contest Boons. These may be used as a Swift Action on their turn to gain one of the effects below, based on this Move’s Contest Type.
- » Beauty: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Effect Range for that attack.
- » Cool: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Critical Hit Range for that attack.
- » Cute: Use during your turn to gain +3 Evasion for one full round.
- » Smart: Use when declaring an attack (before Accuracy Roll) to gain a +3 bonus to Accuracy for that attack.
- » Tough: Use at the start of a turn to avoid all loss of Hit Points from Status Afflictions, Weather, and Recoil for that turn.
- Template #2
- Type: Normal
- Frequency: Scene x2
- AC: None
- Class: Status
- Range: 6, 1 Target
- Effect: The target has the Stat associated with this Move's Contest Type lowered by -2 Combat Stages. This Move cannot miss.
- Template #3
- Type: Varies
- Frequency: EOT
- AC: Varies
- Class: Varies
- Range: Varies, Spirit Surge
- Effect: Make a Struggle Attack, increasing the damage roll by +5. Follow all other normal rules for making Struggle attacks, including any modifications from capabilities, weapons, features, or special effects. On 18+, the user's Stat associated with the Contest Type of this Move is raised by +1 Combat Stage. This Move's Effect Range is extended by +1 for every two Contest Dice the user has that matches this Move's Contest Type.
- Template #4
- Type: Normal
- Frequency: Scene
- AC: None
- Class: Status
- Range: Burst 2
- Effect: The user and all allies in the Burst gain +1 Combat Stage in the Stat associated with the Contest Type of this Move.
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