Randy_Sandy

(4/4) Всем приготовиться к холодам и ураганам

Dec 10th, 2019
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  1. CHANGELOG (4 of 4) - OTHER
  2.  
  3. Note: Part 3 was updated a little.
  4.  
  5. ----- MODES -----
  6.  
  7. GREATMIGRATION
  8. A human sacrifice is now required to establish dominance over the North, so hiding from the world is no longer optimal strategy.
  9. - Old Ways: sacrifice a christian captive to a god.
  10. - GPC: burn a heretic alive at a pillar.
  11.  
  12. INVASION
  13. - Countdown to Baron's victory celebration is set to 5 minutes (was 1).
  14.  
  15. PUTSCH
  16. - A chance of having a treasonous Cerberus on the plotters side.
  17. - If Charon explodes (which is no longer guaranteed), the reward is lowered from 11 to 1 CHR.
  18.  
  19. KING'S WILL
  20. - (Map 3 only) Clergymen will have to evacuate using the Inquisition's train if the Fortress is doomed to destruction. Tribunals will still be able to pick them up if they miss the train.
  21. - As Baron's loyalty is in question, a spy is ready to sabotage the possible resistance.
  22.  
  23. DREAMER
  24. - Dreamer now only wants to place his wonders in public places where they might be seen by many, instead of having a safe lair.
  25.  
  26. THEY
  27. - They will have a 50% chance of another objective.
  28. - Increased survivability in some cases.
  29. - Increased unconsciousness duration from lumps.
  30. - Transformation into a chrysalis won't trigger a death notification.
  31. - Transformation will take less time.
  32.  
  33. OBKRISEN
  34. - Heist mode was removed.
  35. - A single Obkrisen may appear in any gamemode, more often during Quiet Days.
  36. - He has no goals, except being a mischevous trickster rat.
  37. - Obkrisi won't have "real" human forms, only masks.
  38. - The Obkrisen will have 5 random stolen faces at start.
  39. - The Angry Big Rat form is still vulnerable and useless.
  40. -"Get Smaller" ability is no longer limited by time.
  41. - Smaller rat form will see in the dark.
  42.  
  43. ADVERSARY
  44. Added a new simplistic mode with simple goals which do not require cooperation, to provide occasional relief from more complicated antagonists.
  45.  
  46. MINIMIGRATION
  47. During low-pop rounds, several failures to begin a story will result in a caves-only mode - MINIMIG.
  48. Minimig does not have a goal or a reward, it'a pure survival sandbox.
  49. - It will be possible to Mark Rooms like in greatmigration to get bonuses from them.
  50. - Waves will spawn as in usual rounds.
  51. - Monsters will be pre-spawned in random locations of the caves.
  52. - Monster organs will not grant supernatural powers.
  53. - Witch will find herself in a hut in caves without her fortune teller disguise, and enjoy the benevolent hermit experience.
  54. - Outlaws will be enabled in 30 minutes to bring danger to settlements.
  55.  
  56.  
  57. ----- OTHER -----
  58.  
  59.  
  60. BIG BUGS
  61. - Corpses were turning into carcasses even if they weren't headless.
  62. - Large doses of DXM were able to eject players into lobby.
  63. - Lower layers of armor did not provide protection in some cases.
  64. - Crafted locks and keys sometimes didn't get along.
  65. - It was possible to get dysentery from a clean toilet.
  66. - Shooting from above was traced poorly, resulting in killing unexpected targets.
  67. - It was impossible to remove items from skinless.
  68. - Mismatch of the real birthdate of a character and the record in his file.
  69. - Syringe gun didn't work in most cases.
  70. - Fixed sound waves visual representation being invisible to blind characters.
  71. - Fixed most bugs with archery.
  72. - Arellits used to avoid hatches.
  73.  
  74.  
  75. NOTABLE ADDITIONS
  76. - Looking around is now quicker, but only spots traps and not humans, unless you are zombie or alien.
  77. - Shooting firearms indoors will be ear-stressful.
  78. - Added earmuffs for hearing protection. Cerberus, Tribunal and Intensecure helmets will have a built-in active protection.
  79. - Increased rate of fire for some semi-automatic handguns. Shooting rapidly will negatively affect your chance to hit.
  80. - You can no longer pull your enemy to another tile if he's standing in combat mode.
  81. - Removed the "3/3 prisoners" reward.
  82. - Notes on a notice board can now be read from several tiles away. It, for example, allows the innkeeper to display the menu without anyone being able to tamper with it.
  83. - Soap now has only 25% chance of stepping on it, so it will remain as an occasional misfortune and not as a reliable military tool.
  84. - Changed panic effects.
  85. - Font size preference is saved between rounds (F11-"setfontsize")
  86. - Added zone-specific damage for armor.
  87. - Scissors may now be applied to beards.
  88. - Locals (except Mercenaries, Amusers, Dockers, Ravenhearters and similar fates) won't have any accent even if they are Ginkese, Rahal or Salar.
  89. - As a safety measure, Incarn's magma pit will automatically close in a few seconds.
  90. - Soulbreakers are now picked from wraiths the same way as Late Party. It will ensure having full crews of fresh players at the price of not having sudden slaver attacks at the start of a story.
  91. - When you take over a gone player's dozed character, his vice will be satisfied.
  92. - Added Sleeping pills (Ktulimin) to Sanctuary Vendor for treating Insomnia.
  93. - Sitting down while reading a book will speed up Fatigue healing.
  94. - There will be less skeletons hordes.
  95. - Tables will add minor bonus to Craft rolls.
  96. - Use F11-"optimize" in lobby to optimize your body by removing more limbs or eyes than your Vice allows.
  97.  
  98.  
  99. DEFEND COMBAT STYLE
  100. - Passive bonus is now lower. Penalty for attack rolls remains.
  101. - Removed passive stamina drain and move speed penalty.
  102. - You can use RMB to begin to actively defend for 5 seconds at the cost of Fatigue. Useful in situations when you have to endure the battle until help arrives.
  103. - Successful unarmed parry with GRAB mode will allow you to grab the opponent's hand if he's unarmed or his weapon is short enough.
  104.  
  105. BLIND ORIENTATION
  106. - You may now use your touch to examine the surroundings in front of you. A temporary sketch of your environment will be drawn on the screen.
  107. - The sketch will fade away slowly. The speed is based on your Perception.
  108. - Use BLIND without combat mode to perform this.
  109. Details:
  110. - Works both when blinded and when in the dark.
  111. - Canes allow to check your surrounding faster.
  112. - You'll also need a cane or a staff to spot open spaces.
  113. - Characters who are completely blind by the start of a round will have their sketch stay longer.
  114. - Blindness shouldn't prohibit characters from firing ranged weapons anymore.
  115.  
  116. CAPTURE & THREATEN MANEUVER
  117. - Performed by grabbing someone who's not in combat mode when you have a knife or a small firearm in your other hand. You'd be able to drag your victim around and use them as a human shield while threatening them with your weapon
  118. - Any escape or fight back attempt, successful or not, will trigger an automatic attack. Not advised unless you are sure that the gun is a toy.
  119. - Attempting to escape this capture will require a confirmation from the victim (SHIFT+RESIST instead of RESIST).
  120. - You can remove items from the captured victim with your GRAB hand, so it won't be a wonky process to remove a pistol from their belt and kick it away while keeping your knife at their neck.
  121. This addition will hopefully take away the feeling of security even from mighty characters.
  122. Details:
  123. - Not every body part works for this. Grab torso or mouth.
  124. - Even in combat mode, characters with equipped firearms will be captured when grabbed from behind.
  125. - You have to be in combat mode to perform this maneuver. This will help in avoiding weird situations.
  126. - Adults cannot be captured by kids or midgets.
  127. - You can also grab victims by the throat, putting a knife to their stomach. Useful when flirting with a pregnant lady.
  128.  
  129.  
  130. COMING NEXT: Party
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