leafbarrett

fe - rings

May 19th, 2016
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  1. Tiered Rings: Boost stats by a set amount, varying by the ring's tier. HP gives +5/+7/+10, Luck gives +4/+6/+8, and all the others give +2/+3/+4.
  2.  
  3. Fighter's Ring - HP tier 1.
  4. Berserker's Ring - HP tier 2.
  5. Basilio's Ring - HP tier 3.
  6.  
  7. Wyvern Scale - Strength tier 1.
  8. Wyvern Claw - Strength tier 2.
  9. Minerva's Claw - Strength tier 3.
  10.  
  11. Mage's Ring - Magic tier 1.
  12. Sage's Ring - Magic tier 2.
  13. Laurent's Ring - Magic tier 3.
  14.  
  15. Archer's Ring - Skill tier 1.
  16. Sniper's Ring - Skill tier 2.
  17. Virion's Ring - Skill tier 3.
  18.  
  19. Pegasus Ring - Speed tier 1.
  20. Dark Falcon Ring - Speed tier 2.
  21. Sumia's Ring - Speed tier 3.
  22.  
  23. Dancer's Ring - Luck tier 1.
  24. Songstress's Ring - Luck tier 2.
  25. Olivia's Ring - Luck tier 3.
  26.  
  27. Knight's Ring - Defense tier 1.
  28. General's Ring - Defense tier 2.
  29. Cervantes's Ring - Defense tier 3.
  30.  
  31. Troubadour's Ring - Resistance tier 1.
  32. Maiden's Ring - Resistance tier 2.
  33. Maribelle's Ring - Resistance tier 3.
  34.  
  35. ====================
  36.  
  37. Stat Rings: Stat-raising rings outside the tier system.
  38.  
  39. ???? - Raises Evasion by 10.
  40. ???? Lens - Raises Accuracy by 10.
  41. Zealous Ring - Raises Critical by 5.
  42. Royal Ring - Raises Skill activation rate by 5.
  43. Traveler's Ring - Raises Movement by 1.
  44. Donnel's Stone - Raises Luck by 4 and Luck growth by 40%.
  45. Celeste's Necklace - Raises Speed/Luck by 1 and Evasion by 5, but lowers Critical by 20.
  46.  
  47. ====================
  48.  
  49. Strike Rings: Grant stat bonuses based on who initiates the attack.
  50.  
  51. Reflex Ring - Raises Evasion by 15 when enemy initiates attack.
  52. Duelist's Ring - Raises Evasion by 20 when holder initiates attack.
  53. Guiding Ring - Raises Accuracy by 20 when holder initiates attack.
  54. Lethal Ring - Raises Critical by 10 when holder initiates attack.
  55. Armored Buckler - Reduces physical damage taken by 7 when holder initiates attack.
  56. Warding Buckler - Reduces magical damage taken by 7 when holder initiates attack.
  57.  
  58. ====================
  59.  
  60. Breaker Rings: Provide a boost of +20 to Accuracy and Evasion when fighting the listed weapon. Both variants of the listed weapon are affected.
  61.  
  62. Swordbreaker Ring
  63. Lancebreaker Ring
  64. Axebreaker Ring
  65. Bowbreaker Ring
  66. Shurikenbreaker Ring
  67. Tomebreaker Ring
  68.  
  69. ====================
  70.  
  71. Ability Rings: Grant the effects of passive Skills, albeit usually reduced. Some are unique to these rings.
  72.  
  73. Ring of Awakening - Raises Accuracy, Evasion, and Critical by 10 when HP falls below 25%.
  74. Ring of Life - Restores 15% HP at the start of the holder's turn.
  75. Ring of Death - Increases damage dealt and damage taken by 7.
  76. Ring of Peace - Decreases damage dealt and damage taken by 5. Prevents Lethality from triggering.
  77. Ring of Clarity - Doubles the rate of recovery from stat reductions.
  78. Ring of Wrath - Raises Critical by 20 when HP falls below 25%.
  79. Ring of Tenacity - MHP/2% chance to survive a fatal attack with 1 HP. Fails at 1 HP.
  80. Karmic Ring - Holder reciprocates 50% of damage taken from an adjacent attacker.
  81. Acrobat's Ring - Reduces terrain costs by 1 (minimum cost is 1).
  82. Shield Bracer - Skill% chance to reduce melee damage by 25%.
  83. Mirror Bracer - Skill% chance to reduce ranged damage by 25%.
  84. Blessed Bracer - Luck/2% chance to reduce incoming damage by 25%.
  85. Solar Ring - Skill% chance to heal by 25% of the damage dealt by an attack.
  86. Lunar Ring - Skill% chance to ignore 25% of an enemy's defense for one attack.
  87. Astral Ring - Skill% chance to launch three consecutive attacks at half damage.
  88. Gambler's Coin - Raises Critical by 10, but lowers Accuracy by 10.
  89.  
  90. ====================
  91.  
  92. Action Rings: Grant the use of special actions that are otherwise only enabled by Skills.
  93.  
  94. Power Bracelet - Enables Push: the unit can push another unit away by 1 tile.
  95. Guardian Shield - Evasion-15. Enables Shelter: all attacks aimed at a chosen adjacent ally to target the user instead.
  96. Swiftsole - Enables Sprint: increases Movement by 2 for one turn; reduces Movement by 4 on the next turn.
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