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- Tiered Rings: Boost stats by a set amount, varying by the ring's tier. HP gives +5/+7/+10, Luck gives +4/+6/+8, and all the others give +2/+3/+4.
- Fighter's Ring - HP tier 1.
- Berserker's Ring - HP tier 2.
- Basilio's Ring - HP tier 3.
- Wyvern Scale - Strength tier 1.
- Wyvern Claw - Strength tier 2.
- Minerva's Claw - Strength tier 3.
- Mage's Ring - Magic tier 1.
- Sage's Ring - Magic tier 2.
- Laurent's Ring - Magic tier 3.
- Archer's Ring - Skill tier 1.
- Sniper's Ring - Skill tier 2.
- Virion's Ring - Skill tier 3.
- Pegasus Ring - Speed tier 1.
- Dark Falcon Ring - Speed tier 2.
- Sumia's Ring - Speed tier 3.
- Dancer's Ring - Luck tier 1.
- Songstress's Ring - Luck tier 2.
- Olivia's Ring - Luck tier 3.
- Knight's Ring - Defense tier 1.
- General's Ring - Defense tier 2.
- Cervantes's Ring - Defense tier 3.
- Troubadour's Ring - Resistance tier 1.
- Maiden's Ring - Resistance tier 2.
- Maribelle's Ring - Resistance tier 3.
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- Stat Rings: Stat-raising rings outside the tier system.
- ???? - Raises Evasion by 10.
- ???? Lens - Raises Accuracy by 10.
- Zealous Ring - Raises Critical by 5.
- Royal Ring - Raises Skill activation rate by 5.
- Traveler's Ring - Raises Movement by 1.
- Donnel's Stone - Raises Luck by 4 and Luck growth by 40%.
- Celeste's Necklace - Raises Speed/Luck by 1 and Evasion by 5, but lowers Critical by 20.
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- Strike Rings: Grant stat bonuses based on who initiates the attack.
- Reflex Ring - Raises Evasion by 15 when enemy initiates attack.
- Duelist's Ring - Raises Evasion by 20 when holder initiates attack.
- Guiding Ring - Raises Accuracy by 20 when holder initiates attack.
- Lethal Ring - Raises Critical by 10 when holder initiates attack.
- Armored Buckler - Reduces physical damage taken by 7 when holder initiates attack.
- Warding Buckler - Reduces magical damage taken by 7 when holder initiates attack.
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- Breaker Rings: Provide a boost of +20 to Accuracy and Evasion when fighting the listed weapon. Both variants of the listed weapon are affected.
- Swordbreaker Ring
- Lancebreaker Ring
- Axebreaker Ring
- Bowbreaker Ring
- Shurikenbreaker Ring
- Tomebreaker Ring
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- Ability Rings: Grant the effects of passive Skills, albeit usually reduced. Some are unique to these rings.
- Ring of Awakening - Raises Accuracy, Evasion, and Critical by 10 when HP falls below 25%.
- Ring of Life - Restores 15% HP at the start of the holder's turn.
- Ring of Death - Increases damage dealt and damage taken by 7.
- Ring of Peace - Decreases damage dealt and damage taken by 5. Prevents Lethality from triggering.
- Ring of Clarity - Doubles the rate of recovery from stat reductions.
- Ring of Wrath - Raises Critical by 20 when HP falls below 25%.
- Ring of Tenacity - MHP/2% chance to survive a fatal attack with 1 HP. Fails at 1 HP.
- Karmic Ring - Holder reciprocates 50% of damage taken from an adjacent attacker.
- Acrobat's Ring - Reduces terrain costs by 1 (minimum cost is 1).
- Shield Bracer - Skill% chance to reduce melee damage by 25%.
- Mirror Bracer - Skill% chance to reduce ranged damage by 25%.
- Blessed Bracer - Luck/2% chance to reduce incoming damage by 25%.
- Solar Ring - Skill% chance to heal by 25% of the damage dealt by an attack.
- Lunar Ring - Skill% chance to ignore 25% of an enemy's defense for one attack.
- Astral Ring - Skill% chance to launch three consecutive attacks at half damage.
- Gambler's Coin - Raises Critical by 10, but lowers Accuracy by 10.
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- Action Rings: Grant the use of special actions that are otherwise only enabled by Skills.
- Power Bracelet - Enables Push: the unit can push another unit away by 1 tile.
- Guardian Shield - Evasion-15. Enables Shelter: all attacks aimed at a chosen adjacent ally to target the user instead.
- Swiftsole - Enables Sprint: increases Movement by 2 for one turn; reduces Movement by 4 on the next turn.
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