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- //------------------------------------------
- // ========== LAUNCH OPTIONS START ========== //
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //CURENT//
- // -novid -high -threads 4 -tickrate 128 +exec autoexec.cfg -maxplayers_override 30
- // -freq / -refresh = force refresh rate if using a low global rate on your PC (i.e. 60, but want 144 in csgo) -nod3d9ex1 only useful for windowed mode (some say it's been removed from game altogether)
- // OLD: -novid -high -threads 4 -refresh 120 -tickrate 128 +exec autoexec.cfg -condebug
- // OLD: -novid -high -threads 4 -freq 144 -refresh 144 -tickrate 128 -maxplayers_override 50 -nojoy -nod3d9ex1 +exec autoexec.cfg -condebug
- //------------------------------------------
- // ========== LAUNCH OPTIONS END ========== //
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // Change for BOT name removal //
- // "SFUI_bot_controlled_by" "BOT (%s1)"
- // "SFUI_bot_controlled_by" "(%s1)"
- // "SFUI_bot_decorated_name" "BOT %s1"
- // "SFUI_bot_decorated_name" "%s1"
- //_____________________________________________________________
- //========== RESET ANY CARRYOVER PRACTICE SETTINGS ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- sv_cheats "0"
- sv_grenade_trajectory "0"
- sv_showimpacts "0"
- mp_limitteams "1"
- mp_autoteambalance "1"
- ammo_grenade_limit_total "4"
- ammo_grenade_limit_flashbang "2"
- mp_buytime "90"
- mp_startmoney "800"
- mp_maxmoney "16000"
- mp_buy_anywhere "0"
- sv_infinite_ammo "0"
- cl_weapon_debug_show_accuracy 0
- sv_showimpacts_penetration 0
- //_______________________________
- //========== GAME ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- con_enable "1"
- mm_dedicated_search_maxping "100"
- gameinstructor_enable "0"
- cl_showhelp "0"
- cl_autohelp "0"
- closeonbuy "0"
- cl_use_opens_buy_menu "0" // disable E opening the buy menu
- player_nevershow_communityservermessage "1"
- cl_disablehtmlmotd "1"
- //______________________________________
- //========== RATES & INTERP ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_interp "0"
- cl_interp_ratio "1"
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000
- //____________________________________
- //========== FPS COMMANDS ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- fps_max "0"
- fps_max_menu "144"
- cl_forcepreload "1"
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_resend "6"
- cl_timeout "9999999"
- cl_disablefreezecam "1"
- cl_freezecampanel_position_dynamic "0"
- r_dynamic "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- //r_drawtracers_firstperson "0"
- muzzleflash_light "0"
- sys_antialiasing "0"
- sys_aspectratio "-1"
- sys_refldetail "0"
- mat_queue_mode "2"
- //_______________________________
- //========== AUDIO ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- snd_musicvolume 1.0 // master music volume
- snd_deathcamera_volume 0
- snd_mapobjective_volume 0 // bomb music played prior to the ten-second warning
- snd_menumusic_volume 0
- snd_roundend_volume 0
- snd_roundstart_volume 0
- snd_tensecondwarning_volume 0.25 // ten-second warning
- snd_mute_losefocus 0 // allows game noise to play even when alt-tab'd
- snd_mixahead "0.05"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- //_____________________________
- //========== HUD ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- hud_scaling "0.55" // float var for HUD scale -- 0.80 for CS:S sized HUD
- hud_showtargetid "1" // enable\disable id of player you are aiming at, friendly\enemy indicator
- cl_teamid_overhead_name_alpha "210" // alpha of overhead player names (0-255)
- cl_teamid_overhead_name_fadetime "1.0" // time for overhead name to fade after your crosshair has left the target
- cl_teammate_colors_show "1" // in competitive, 1=show teammates as colors in radar/scorebaord; 2 = show colors and letters
- //cl_teamid_overhead 1 // cheat-protected, but can disable overhead names when sv_cheats is enabled
- cl_hud_background_alpha "0.400000"
- cl_hud_color "10"
- cl_hud_healthammo_style "0" // 0 = HP/ammo numbers and bars (default), 1 = numbers only
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "0"
- cl_showloadout "1" // hides/shows the player inventory on bottom right side during gameplay
- cl_showpos "0"
- cl_showfps "1"
- net_graph "0" // set to "1" to get a overview of your server connection and fps infos
- net_graphproportionalfont "0" // small netgraph font
- //_______________________________
- //========== RADAR ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_hud_bomb_under_radar "1"
- cl_hud_radar_scale "1.250000"
- cl_radar_always_centered "0"
- cl_radar_rotate "1"
- cl_radar_scale "0.7" //decreases scale of map portion of the radar, for a fuller picture of the map
- cl_radar_icon_scale_min "0.6"
- cl_radar_square_with_scoreboard "1"
- //______________________________________________________________________________
- //========== VIEWMODEL SETTINGS TO INCREASE VIEWABLE SCREEN SPACE ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- viewmodel_presetpos "0"
- viewmodel_offset_x "-1.200000"
- viewmodel_offset_y "0.8"
- viewmodel_offset_z "-1.000"
- viewmodel_fov "68"
- cl_bobamt_lat "0.4" // (0.1-2.0) The amount the viewmodel moves side to side when running (default 0.4)
- cl_bobamt_vert "0.25" // (0.1-2.0) The amount the viewmodel moves up and down when running (default 0.25)
- cl_bobcycle "0.98" // (0.1-2.0) the frequency at which the viewmodel bobs (default 0.98) (ESEA enforces 0.98)
- cl_viewmodel_shift_left_amt "1.0" // (0.5-2.0) The amount the viewmodel shifts to the left when shooting accuracy increases
- cl_viewmodel_shift_right_amt "0.50" // (0.25-2.0) The amount the viewmodel shifts to the right when shooting accuracy decreases
- cl_bob_lower_amt "10" // (5-30) The amount the viewmodel lowers when running (default 21)
- //____________________________________________________________________
- //========== REPLICATE THE CS 1.6 VIEWMODEL POSITIONING ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //viewmodel_presetpos "0"
- //viewmodel_fov "68"
- //viewmodel_offset_x "2.500000"
- //viewmodel_offset_y "0"
- //viewmodel_offset_z "-1.500000"
- //___________________________________
- //========== CROSSHAIR ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_crosshairstyle "4"
- cl_crosshairusealpha "1"
- cl_crosshairalpha "230"
- cl_crosshaircolor "5"
- cl_crosshaircolor_r "255"
- cl_crosshaircolor_g "20"
- cl_crosshaircolor_b "235"
- cl_crosshairdot "0"
- cl_crosshairscale "1550"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairgap "-2.0"
- cl_crosshairsize "2.0"
- cl_crosshairthickness "0.5"
- cl_crosshair_outlinethickness "0.5"
- cl_crosshair_drawoutline "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- //__________________________________________________
- //========== CROSSHAIR STYLE 2 SETTINGS ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- cl_crosshair_dynamic_maxdist_splitratio ".1"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod ".35"
- cl_crosshair_dynamic_splitdist "7"
- //_________________________________________________
- //==================== MOUSE ====================//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- sensitivity "0.59"
- m_rawinput "1" //raw input on or off
- m_customaccel "0" //mouse acceleration on or off
- m_customaccel_exponent "0" //acceleration amount
- m_mousespeed "0" //windows mouse acceleration on or off
- m_mouseaccel1 "0" //windows mouse acceleration initial threshold (2x movement)
- m_mouseaccel2 "0" //windows mouse acceleration secondary threshold (4x movement)
- // ╔═══════════════════════════════════════════════════════════════╗
- //══╣ ═══════════ BEG - BEG -- ALIASES -- BEG - BEG ═══════════ ╠══
- // ╚═══════════════════════════════════════════════════════════════╝
- //___________________________________________
- //========== RADAR ZOOM SCRIPT ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- bind "PGUP" "incrementvar cl_radar_scale 0.25 1.0 0.05"
- bind "PGDN" "incrementvar cl_radar_scale 0.25 1.0 -0.05"
- //_______________________________
- //======== JUMP-THROW =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias "+jumpthrow" "+jump; -attack; -attack2"
- alias "-jumpthrow" "-jump"
- //_______________________________
- //======== JUMP-CROUCH =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias +crouchjump "+jump; +duck"
- alias -crouchjump "-jump; -duck"
- //___________________________________
- //======== BUY DROP PISTOLS =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias buydrop "buy p250; slot2; drop"
- //___________________________________
- //======== SMOKE DIFFUSE =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias +bombfind "+use;gameinstructor_enable 1;cl_clearhinthistory"
- alias -bombfind "-use;gameinstructor_enable 0;cl_clearhinthistory"
- //_________________________________________________
- //======== FLIP KNIFE (Cycle Animation) =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias +spin_knife "-lookatweapon;+reload"
- alias -spin_knife "+lookatweapon;-reload"
- //_____________________________
- //======== NETGRAPH =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias "netgraphon" "net_graph 1; bind KP_MULTIPLY netgraphoff"
- alias "netgraphoff" "net_graph 0; bind KP_MULTIPLY netgraphon"
- //_____________________________
- //======== BOTS DEFER =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //if true, bot will let player do goals (bomb, hostage) --- if false, bot will complete goals
- alias botdefergoalsoff "bot_defer_to_human_goals 0; bind j botdefergoalson"
- alias botdefergoalson "bot_defer_to_human_goals 1; bind j botdefergoalsoff"
- //if true, bot will not start with bomb --- if false, bot can start with bomb
- alias botdeferitemsoff "bot_defer_to_human_items 0; bind n botdeferitemson"
- alias botdeferitemson "bot_defer_to_human_items 1; bind n botdeferitemsoff"
- //_____________________________________________________________________
- //========== CHANGING CROSSHAIR PER PRIM AND SEC WEAPONS ==========//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // (https://steamcommunity.com/sharedfiles/filedetails/?id=315470553)
- //// =========== M3PRIM - Slot 1 - Primary Weap ============ ////
- //alias m3prim "slot1;cl_crosshairstyle "4";cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3sec"
- //// =========== M3SEC - Slot 2 - Secondary Weap =========== ////
- //alias m3sec "slot2;cl_crosshairalpha "100.000000";cl_crosshaircolor "5";cl_crosshaircolor_b "255";cl_crosshaircolor_r "0";cl_crosshaircolor_g "245";cl_crosshairdot "1";cl_crosshairgap "-4.0";cl_crosshairsize "0.5";cl_crosshairstyle "4";cl_crosshairusealpha "1";cl_crosshairthickness "1";cl_fixedcrosshairgap "0";cl_crosshair_outlinethickness "0.5";cl_crosshair_drawoutline "0"; bind mouse3 m3prim"
- //// ============ CUSTOMKNIFE - Slot 3 - Knife ============= ////
- alias customknife "slot3;cl_crosshairalpha "100.000000";cl_crosshaircolor "5";cl_crosshaircolor_b "255";cl_crosshaircolor_r "0";cl_crosshaircolor_g "245";cl_crosshairdot "1";cl_crosshairgap "-4.0";cl_crosshairsize "0.5";cl_crosshairstyle "4";cl_crosshairusealpha "1";cl_crosshairthickness "1";cl_fixedcrosshairgap "0";cl_crosshair_outlinethickness "0.5";cl_crosshair_drawoutline "0"; bind mouse3 m3prim"
- //// ======== CUSTOMCYCLE - Slot 4 - Cycle Grenades ======== ////
- alias customcycle "slot4;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //// ============== CUSTOMBOMB - Slot 5 - Bomb ============= ////
- alias custombomb "slot5;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //// ========== CUSTOMHEGREN - Slot 6 - HE Grenade ========= ////
- alias customhegren "slot6;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //// ===== CUSTOMFLASHGREN - Slot 7 - Flashbang Grenade ==== ////
- alias customflashgren "slot7;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //// ======= CUSTOMSMOKEGREN - Slot 8 - Smoke Grenade ====== ////
- alias customsmokegren "slot8;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //// ===== CUSTOMINCGREN - Slot 10 - Incendiary Grenade ==== ////
- alias customincgren "slot10;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //// ===== CUSTOMDECOYGREN - Slot 9 - Decoy Grenade ==== ////
- alias customdecoygren "slot9;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
- //_______________________________________________________________________
- //======== STANDARD PRIM/SEC SWITCH WITHOUT UNIQUE CROSSHAIRS =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias m3prim "slot1; bind mouse3 m3sec; bind mouse3 m3sec"
- alias m3sec "slot2; bind mouse3 m3prim; bind mouse3 m3prim"
- //____________________________________________
- //======== HE/Incendiary Cycle =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias he_gren "use weapon_hegrenade;bind l inc_gren"
- alias inc_gren "use weapon_incgrenade;use weapon_molotov;bind l he_gren"
- //_______________________________________________________________________
- //======== IN-GAME DISPLAY/PRINT DAMAGE GIVEN TO ENEMY =======//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; bind "INS" displaydamage_off; playvol buttons\blip1 0.5"
- alias displaydamage_off "con_filter_enable 0; developer 0; clear; bind "INS" displaydamage_on; playvol buttons\blip2 0.5"
- //________________________________________________________________________________________
- //====================== Show Full-Screen Crosshair for Practice =====================//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias "-crosshairsmoke" "cl_crosshairsize 2;cl_crosshairdot 0;cl_crosshairgap -2.5"
- alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10"
- // Keep the first line settings (crosshairsize/dot/gap) the same as your custom crosshair settings above
- //________________________________________________________________________
- //====================== Pause and Unpause Match =====================//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias pausematch "mp_pause_match; bind PAUSE unpausematch"
- alias unpausematch "mp_unpause_match; bind PAUSE pausematch"
- //___________________________________________________________
- //======================== Demos ========================//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- alias demoshelp "echo demo_timescale (1 = normal) -- demoui/demoui2 (demo control panel) -- r_drawothermodels (0 hides all players, 1 normal, 2 no walls/wireframe players) -- weapon_debug_spread_show (0/1) -- spec_show_xray (0/1) -- demo_togglepause (0/1)"
- alias "+ffwd" "demo_timescale 3"
- alias "-ffwd" "demo_timescale 1"
- alias "+ffwd2" "demo_timescale 10"
- alias "-ffwd2" "demo_timescale 1"
- alias "voiceglobal_off" "voice_system_enable 0; bind k voiceglobal_on"
- alias "voiceglobal_on" "voice_system_enable 1; bind k voiceglobal_off"
- alias "matchrestart" "mp_restartgame 1"
- // ╔═══════════════════════════════════════════════════════════════╗
- //══╣ ═══════════ END - END -- ALIASES -- END - END ═══════════ ╠══
- // ╚═══════════════════════════════════════════════════════════════╝
- // ╔═════════════════════════════════════════════════════════════╗
- //══╣ ═══════════ BEG - BEG -- BINDS -- BEG - BEG ═══════════ ╠══
- // ╚═════════════════════════════════════════════════════════════╝
- //________________________________________________________________________________
- //========================= UNIQUE CROSSHAIRS PER SLOT =======================//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //bind "1" "m3prim; bind mouse3 m3sec" // Primary Weapon
- //bind "2" "m3sec; bind mouse3 m3prim" // Secondary Weapon
- //bind "3" "customknife; +lookatweapon; bind mouse3 m3prim" // Knife
- //bind "4" "customcycle; bind mouse3 m3prim" // Cycle Grenades
- //bind "5" "custombomb; bind mouse3 m3prim" // Bomb
- //bind "6" "customhegren; bind mouse3 m3prim" // HE Grenade
- //bind "7" "customflashgren; bind mouse3 m3prim" // Flash
- //bind "8" "customsmokegren; bind mouse3 m3prim" // Smoke
- //bind "9" "customincgren; bind mouse3 m3prim" // Molly
- //bind "0" "customdecoygren; bind mouse3 m3prim" // Decoy
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- //________________________________________________________________________________
- //====================== STANDARD 'PER SLOT' ASSIGNMENTS =====================//
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- bind "1" "slot1; bind mouse3 m3sec" // Primary Weapon
- bind "2" "slot2; bind mouse3 m3prim" // Secondary Weapon
- bind "3" "use weapon_knife; +lookatweapon; bind mouse3 m3prim" // Knife
- bind "4" "slot4; bind mouse3 m3prim" // Cycle Grenades
- bind "5" "use weapon_c4; bind mouse3 m3prim" // Bomb
- bind "6" "use weapon_hegrenade; bind mouse3 m3prim" // HE Grenade
- bind "7" "use weapon_flashbang; bind mouse3 m3prim" // Flash
- bind "8" "use weapon_smokegrenade; bind mouse3 m3prim" // Smoke
- bind "9" "use weapon_incgrenade;use weapon_molotov; bind mouse3 m3prim" // Molly
- bind "0" "use weapon_decoy; bind mouse3 m3prim" // Decoy
- //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- bind "MOUSE3" "m3prim"
- bind "MOUSE4" "+reload"
- bind "MOUSE5" "use weapon_flashbang; bind mouse3 m3prim;"
- //bind "t" "+spin_knife"
- bind "t" "+spray_menu"
- bind "ALT" "+jumpthrow"
- unbind q // to always make sure that q isn't bound to anything
- bind "z" "radio1"
- bind "x" "radio2"
- bind "c" "radio3"
- bind e "+bombfind"
- bind "o" voiceglobal_off
- bind "p" matchrestart
- bind "SPACE" "+crouchjump"
- //bind "l" "inc_gren"
- bind "ins" "displaydamage_on"
- bind "PAUSE" "pausematch"
- bind "k" "use weapon_hegrenade"
- bind "l" "use weapon_incgrenade; use weapon_molotov"
- //bind "MWHEELUP" "invprev; bind mouse3 m3prim"
- bind "MWHEELUP" "+jump"
- bind "f" "use weapon_knife; +lookatweapon; bind mouse3 m3prim"
- bind "h" "+lookatweapon"
- bind "TAB" "+showscores"
- bind "v" "+voicerecord"
- bind "r" "+reload"
- // =========== BOMB DROP ===========
- bind "j" "use weapon_c4;drop"
- // ==================== BUY BUY BUY =======================
- bind "KP_END" "buy m4a1; buy ak47;"
- bind "KP_DOWNARROW" "buy galilar; buy famas;"
- bind "KP_PGDN" "buy ump45;"
- bind "KP_LEFTARROW" "buy tec9; buy fiveseven;"
- bind "KP_5" "buy p250;"
- bind "KP_RIGHTARROW" "buy vesthelm; buy vest;"
- bind "KP_HOME" "buy flashbang;"
- bind "KP_UPARROW" "buy smokegrenade;"
- bind "KP_PGUP" "buy incgrenade; buy molotov;"
- bind "KP_ENTER" "buy defuser;"
- bind "KP_PLUS" "buy hegrenade;"
- // ==================== BUY BUY BUY =======================
- // bind "KP_DEL" ""
- // bind "," ""
- // bind "." ""
- // bind "RALT" ""
- // bind "RCTRL" ""
- // bind "F1" ""
- // bind "F2" ""
- // bind "F3" ""
- // bind "F4" ""
- //bind "MWHEELDOWN" ""
- bind "End" "disconnect"
- bind "KP_MULTIPLY" "netgraphon"
- bind "KP_SLASH" "r_cleardecals"
- // DEMOS Keybinds //
- bind "F5" "+ffwd"
- bind "F6" "+ffwd2"
- bind "F7" "demo_togglepause"
- bind "F8" "demoui"
- // ╔═════════════════════════════════════════════════════════════╗
- //══╣ ═══════════ END - END -- BINDS -- END - END ═══════════ ╠══
- // ╚═════════════════════════════════════════════════════════════╝
- echo _____________________________________________________________________________________
- echo //====================== polymerase config has been executed! =====================//
- echo ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- host_writeconfig // this will write settings to config.cfg
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