michaelrw

CS:GO autoexec

Mar 10th, 2017
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  1. //------------------------------------------
  2. // ========== LAUNCH OPTIONS START ========== //
  3. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  4.  
  5. //CURENT//
  6. // -novid -high -threads 4 -tickrate 128 +exec autoexec.cfg -maxplayers_override 30
  7.  
  8. // -freq / -refresh = force refresh rate if using a low global rate on your PC (i.e. 60, but want 144 in csgo) -nod3d9ex1 only useful for windowed mode (some say it's been removed from game altogether)
  9. // OLD: -novid -high -threads 4 -refresh 120 -tickrate 128 +exec autoexec.cfg -condebug
  10. // OLD: -novid -high -threads 4 -freq 144 -refresh 144 -tickrate 128 -maxplayers_override 50 -nojoy -nod3d9ex1 +exec autoexec.cfg -condebug
  11. //------------------------------------------
  12. // ========== LAUNCH OPTIONS END ========== //
  13. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  14.  
  15. // Change for BOT name removal //
  16.  
  17. // "SFUI_bot_controlled_by" "BOT (%s1)"
  18. // "SFUI_bot_controlled_by" "(%s1)"
  19.  
  20. // "SFUI_bot_decorated_name" "BOT %s1"
  21. // "SFUI_bot_decorated_name" "%s1"
  22.  
  23.  
  24. //_____________________________________________________________
  25. //========== RESET ANY CARRYOVER PRACTICE SETTINGS ==========//
  26. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  27.  
  28. sv_cheats "0"
  29. sv_grenade_trajectory "0"
  30. sv_showimpacts "0"
  31. mp_limitteams "1"
  32. mp_autoteambalance "1"
  33. ammo_grenade_limit_total "4"
  34. ammo_grenade_limit_flashbang "2"
  35. mp_buytime "90"
  36. mp_startmoney "800"
  37. mp_maxmoney "16000"
  38. mp_buy_anywhere "0"
  39. sv_infinite_ammo "0"
  40. cl_weapon_debug_show_accuracy 0
  41. sv_showimpacts_penetration 0
  42.  
  43.  
  44.  
  45. //_______________________________
  46. //========== GAME ==========//
  47. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  48. con_enable "1"
  49. mm_dedicated_search_maxping "100"
  50. gameinstructor_enable "0"
  51. cl_showhelp "0"
  52. cl_autohelp "0"
  53. closeonbuy "0"
  54. cl_use_opens_buy_menu "0" // disable E opening the buy menu
  55. player_nevershow_communityservermessage "1"
  56. cl_disablehtmlmotd "1"
  57.  
  58.  
  59. //______________________________________
  60. //========== RATES & INTERP ==========//
  61. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  62. cl_interp "0"
  63. cl_interp_ratio "1"
  64. cl_cmdrate "128"
  65. cl_updaterate "128"
  66. rate "128000
  67.  
  68.  
  69. //____________________________________
  70. //========== FPS COMMANDS ==========//
  71. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  72. fps_max "0"
  73. fps_max_menu "144"
  74. cl_forcepreload "1"
  75. cl_lagcompensation "1"
  76. cl_predictweapons "1"
  77. cl_resend "6"
  78. cl_timeout "9999999"
  79. cl_disablefreezecam "1"
  80. cl_freezecampanel_position_dynamic "0"
  81. r_dynamic "0"
  82. r_eyegloss "0"
  83. r_eyemove "0"
  84. r_eyeshift_x "0"
  85. r_eyeshift_y "0"
  86. r_eyeshift_z "0"
  87. r_eyesize "0"
  88. //r_drawtracers_firstperson "0"
  89. muzzleflash_light "0"
  90. sys_antialiasing "0"
  91. sys_aspectratio "-1"
  92. sys_refldetail "0"
  93. mat_queue_mode "2"
  94.  
  95.  
  96. //_______________________________
  97. //========== AUDIO ==========//
  98. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  99. snd_musicvolume 1.0 // master music volume
  100. snd_deathcamera_volume 0
  101. snd_mapobjective_volume 0 // bomb music played prior to the ten-second warning
  102. snd_menumusic_volume 0
  103. snd_roundend_volume 0
  104. snd_roundstart_volume 0
  105. snd_tensecondwarning_volume 0.25 // ten-second warning
  106. snd_mute_losefocus 0 // allows game noise to play even when alt-tab'd
  107.  
  108. snd_mixahead "0.05"
  109. snd_headphone_pan_exponent "2"
  110. snd_headphone_pan_radial_weight "2
  111. snd_legacy_surround "0"
  112. snd_pitchquality "1"
  113. dsp_enhance_stereo "0"
  114.  
  115.  
  116. //_____________________________
  117. //========== HUD ==========//
  118. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  119. hud_scaling "0.55" // float var for HUD scale -- 0.80 for CS:S sized HUD
  120. hud_showtargetid "1" // enable\disable id of player you are aiming at, friendly\enemy indicator
  121. cl_teamid_overhead_name_alpha "210" // alpha of overhead player names (0-255)
  122. cl_teamid_overhead_name_fadetime "1.0" // time for overhead name to fade after your crosshair has left the target
  123. cl_teammate_colors_show "1" // in competitive, 1=show teammates as colors in radar/scorebaord; 2 = show colors and letters
  124. //cl_teamid_overhead 1 // cheat-protected, but can disable overhead names when sv_cheats is enabled
  125. cl_hud_background_alpha "0.400000"
  126. cl_hud_color "10"
  127. cl_hud_healthammo_style "0" // 0 = HP/ammo numbers and bars (default), 1 = numbers only
  128. cl_hud_playercount_pos "0"
  129. cl_hud_playercount_showcount "0"
  130. cl_showloadout "1" // hides/shows the player inventory on bottom right side during gameplay
  131. cl_showpos "0"
  132. cl_showfps "1"
  133. net_graph "0" // set to "1" to get a overview of your server connection and fps infos
  134. net_graphproportionalfont "0" // small netgraph font
  135.  
  136.  
  137. //_______________________________
  138. //========== RADAR ==========//
  139. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  140. cl_hud_bomb_under_radar "1"
  141. cl_hud_radar_scale "1.250000"
  142. cl_radar_always_centered "0"
  143. cl_radar_rotate "1"
  144. cl_radar_scale "0.7" //decreases scale of map portion of the radar, for a fuller picture of the map
  145. cl_radar_icon_scale_min "0.6"
  146. cl_radar_square_with_scoreboard "1"
  147.  
  148. //______________________________________________________________________________
  149. //========== VIEWMODEL SETTINGS TO INCREASE VIEWABLE SCREEN SPACE ==========//
  150. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  151. viewmodel_presetpos "0"
  152. viewmodel_offset_x "-1.200000"
  153. viewmodel_offset_y "0.8"
  154. viewmodel_offset_z "-1.000"
  155. viewmodel_fov "68"
  156. cl_bobamt_lat "0.4" // (0.1-2.0) The amount the viewmodel moves side to side when running (default 0.4)
  157. cl_bobamt_vert "0.25" // (0.1-2.0) The amount the viewmodel moves up and down when running (default 0.25)
  158. cl_bobcycle "0.98" // (0.1-2.0) the frequency at which the viewmodel bobs (default 0.98) (ESEA enforces 0.98)
  159. cl_viewmodel_shift_left_amt "1.0" // (0.5-2.0) The amount the viewmodel shifts to the left when shooting accuracy increases
  160. cl_viewmodel_shift_right_amt "0.50" // (0.25-2.0) The amount the viewmodel shifts to the right when shooting accuracy decreases
  161. cl_bob_lower_amt "10" // (5-30) The amount the viewmodel lowers when running (default 21)
  162.  
  163. //____________________________________________________________________
  164. //========== REPLICATE THE CS 1.6 VIEWMODEL POSITIONING ==========//
  165. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  166. //viewmodel_presetpos "0"
  167. //viewmodel_fov "68"
  168. //viewmodel_offset_x "2.500000"
  169. //viewmodel_offset_y "0"
  170. //viewmodel_offset_z "-1.500000"
  171.  
  172.  
  173.  
  174. //___________________________________
  175. //========== CROSSHAIR ==========//
  176. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  177.  
  178. cl_crosshairstyle "4"
  179. cl_crosshairusealpha "1"
  180. cl_crosshairalpha "230"
  181. cl_crosshaircolor "5"
  182. cl_crosshaircolor_r "255"
  183. cl_crosshaircolor_g "20"
  184. cl_crosshaircolor_b "235"
  185. cl_crosshairdot "0"
  186. cl_crosshairscale "1550"
  187. cl_crosshairgap_useweaponvalue "0"
  188. cl_crosshairgap "-2.0"
  189. cl_crosshairsize "2.0"
  190. cl_crosshairthickness "0.5"
  191. cl_crosshair_outlinethickness "0.5"
  192. cl_crosshair_drawoutline "1"
  193.  
  194. cl_crosshair_sniper_show_normal_inaccuracy "0"
  195. cl_crosshair_sniper_width "1"
  196.  
  197. //__________________________________________________
  198. //========== CROSSHAIR STYLE 2 SETTINGS ==========//
  199. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  200. cl_crosshair_dynamic_maxdist_splitratio ".1"
  201. cl_crosshair_dynamic_splitalpha_innermod "1"
  202. cl_crosshair_dynamic_splitalpha_outermod ".35"
  203. cl_crosshair_dynamic_splitdist "7"
  204.  
  205. //_________________________________________________
  206. //==================== MOUSE ====================//
  207. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  208. sensitivity "0.59"
  209. m_rawinput "1" //raw input on or off
  210. m_customaccel "0" //mouse acceleration on or off
  211. m_customaccel_exponent "0" //acceleration amount
  212. m_mousespeed "0" //windows mouse acceleration on or off
  213. m_mouseaccel1 "0" //windows mouse acceleration initial threshold (2x movement)
  214. m_mouseaccel2 "0" //windows mouse acceleration secondary threshold (4x movement)
  215.  
  216. // ╔═══════════════════════════════════════════════════════════════╗
  217. //══╣ ═══════════ BEG - BEG -- ALIASES -- BEG - BEG ═══════════ ╠══
  218. // ╚═══════════════════════════════════════════════════════════════╝
  219.  
  220. //___________________________________________
  221. //========== RADAR ZOOM SCRIPT ==========//
  222. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  223. bind "PGUP" "incrementvar cl_radar_scale 0.25 1.0 0.05"
  224. bind "PGDN" "incrementvar cl_radar_scale 0.25 1.0 -0.05"
  225.  
  226. //_______________________________
  227. //======== JUMP-THROW =======//
  228. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  229. alias "+jumpthrow" "+jump; -attack; -attack2"
  230. alias "-jumpthrow" "-jump"
  231.  
  232. //_______________________________
  233. //======== JUMP-CROUCH =======//
  234. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  235. alias +crouchjump "+jump; +duck"
  236. alias -crouchjump "-jump; -duck"
  237.  
  238. //___________________________________
  239. //======== BUY DROP PISTOLS =======//
  240. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  241. alias buydrop "buy p250; slot2; drop"
  242.  
  243. //___________________________________
  244. //======== SMOKE DIFFUSE =======//
  245. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  246. alias +bombfind "+use;gameinstructor_enable 1;cl_clearhinthistory"
  247. alias -bombfind "-use;gameinstructor_enable 0;cl_clearhinthistory"
  248.  
  249. //_________________________________________________
  250. //======== FLIP KNIFE (Cycle Animation) =======//
  251. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  252. alias +spin_knife "-lookatweapon;+reload"
  253. alias -spin_knife "+lookatweapon;-reload"
  254.  
  255. //_____________________________
  256. //======== NETGRAPH =======//
  257. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  258. alias "netgraphon" "net_graph 1; bind KP_MULTIPLY netgraphoff"
  259. alias "netgraphoff" "net_graph 0; bind KP_MULTIPLY netgraphon"
  260.  
  261. //_____________________________
  262. //======== BOTS DEFER =======//
  263. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  264.  
  265. //if true, bot will let player do goals (bomb, hostage) --- if false, bot will complete goals
  266. alias botdefergoalsoff "bot_defer_to_human_goals 0; bind j botdefergoalson"
  267. alias botdefergoalson "bot_defer_to_human_goals 1; bind j botdefergoalsoff"
  268.  
  269. //if true, bot will not start with bomb --- if false, bot can start with bomb
  270. alias botdeferitemsoff "bot_defer_to_human_items 0; bind n botdeferitemson"
  271. alias botdeferitemson "bot_defer_to_human_items 1; bind n botdeferitemsoff"
  272.  
  273. //_____________________________________________________________________
  274. //========== CHANGING CROSSHAIR PER PRIM AND SEC WEAPONS ==========//
  275. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  276. // (https://steamcommunity.com/sharedfiles/filedetails/?id=315470553)
  277.  
  278. //// =========== M3PRIM - Slot 1 - Primary Weap ============ ////
  279. //alias m3prim "slot1;cl_crosshairstyle "4";cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3sec"
  280.  
  281. //// =========== M3SEC - Slot 2 - Secondary Weap =========== ////
  282. //alias m3sec "slot2;cl_crosshairalpha "100.000000";cl_crosshaircolor "5";cl_crosshaircolor_b "255";cl_crosshaircolor_r "0";cl_crosshaircolor_g "245";cl_crosshairdot "1";cl_crosshairgap "-4.0";cl_crosshairsize "0.5";cl_crosshairstyle "4";cl_crosshairusealpha "1";cl_crosshairthickness "1";cl_fixedcrosshairgap "0";cl_crosshair_outlinethickness "0.5";cl_crosshair_drawoutline "0"; bind mouse3 m3prim"
  283.  
  284. //// ============ CUSTOMKNIFE - Slot 3 - Knife ============= ////
  285. alias customknife "slot3;cl_crosshairalpha "100.000000";cl_crosshaircolor "5";cl_crosshaircolor_b "255";cl_crosshaircolor_r "0";cl_crosshaircolor_g "245";cl_crosshairdot "1";cl_crosshairgap "-4.0";cl_crosshairsize "0.5";cl_crosshairstyle "4";cl_crosshairusealpha "1";cl_crosshairthickness "1";cl_fixedcrosshairgap "0";cl_crosshair_outlinethickness "0.5";cl_crosshair_drawoutline "0"; bind mouse3 m3prim"
  286.  
  287. //// ======== CUSTOMCYCLE - Slot 4 - Cycle Grenades ======== ////
  288. alias customcycle "slot4;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  289.  
  290. //// ============== CUSTOMBOMB - Slot 5 - Bomb ============= ////
  291. alias custombomb "slot5;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  292.  
  293. //// ========== CUSTOMHEGREN - Slot 6 - HE Grenade ========= ////
  294. alias customhegren "slot6;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  295.  
  296. //// ===== CUSTOMFLASHGREN - Slot 7 - Flashbang Grenade ==== ////
  297. alias customflashgren "slot7;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  298.  
  299. //// ======= CUSTOMSMOKEGREN - Slot 8 - Smoke Grenade ====== ////
  300. alias customsmokegren "slot8;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  301.  
  302. //// ===== CUSTOMINCGREN - Slot 10 - Incendiary Grenade ==== ////
  303. alias customincgren "slot10;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  304.  
  305. //// ===== CUSTOMDECOYGREN - Slot 9 - Decoy Grenade ==== ////
  306. alias customdecoygren "slot9;cl_crosshairusealpha "1";cl_crosshairalpha "175";cl_crosshaircolor "5";cl_crosshaircolor_r "0";cl_crosshaircolor_g "240";cl_crosshaircolor_b "255";cl_crosshairdot "0";cl_crosshairscale "1550";cl_crosshairgap_useweaponvalue "0";cl_crosshairgap "-2.5";cl_crosshairsize "1.5";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-2.5";cl_crosshair_outlinethickness "0.5000000";cl_crosshair_drawoutline "1"; bind mouse3 m3prim"
  307.  
  308. //_______________________________________________________________________
  309. //======== STANDARD PRIM/SEC SWITCH WITHOUT UNIQUE CROSSHAIRS =======//
  310. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  311. alias m3prim "slot1; bind mouse3 m3sec; bind mouse3 m3sec"
  312. alias m3sec "slot2; bind mouse3 m3prim; bind mouse3 m3prim"
  313.  
  314. //____________________________________________
  315. //======== HE/Incendiary Cycle =======//
  316. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  317. alias he_gren "use weapon_hegrenade;bind l inc_gren"
  318. alias inc_gren "use weapon_incgrenade;use weapon_molotov;bind l he_gren"
  319.  
  320. //_______________________________________________________________________
  321. //======== IN-GAME DISPLAY/PRINT DAMAGE GIVEN TO ENEMY =======//
  322. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  323. alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; bind "INS" displaydamage_off; playvol buttons\blip1 0.5"
  324. alias displaydamage_off "con_filter_enable 0; developer 0; clear; bind "INS" displaydamage_on; playvol buttons\blip2 0.5"
  325.  
  326. //________________________________________________________________________________________
  327. //====================== Show Full-Screen Crosshair for Practice =====================//
  328. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  329. alias "-crosshairsmoke" "cl_crosshairsize 2;cl_crosshairdot 0;cl_crosshairgap -2.5"
  330. alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 1;cl_crosshairgap 10"
  331. // Keep the first line settings (crosshairsize/dot/gap) the same as your custom crosshair settings above
  332.  
  333. //________________________________________________________________________
  334. //====================== Pause and Unpause Match =====================//
  335. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  336. alias pausematch "mp_pause_match; bind PAUSE unpausematch"
  337. alias unpausematch "mp_unpause_match; bind PAUSE pausematch"
  338.  
  339.  
  340. //___________________________________________________________
  341. //======================== Demos ========================//
  342. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  343. alias demoshelp "echo demo_timescale (1 = normal) -- demoui/demoui2 (demo control panel) -- r_drawothermodels (0 hides all players, 1 normal, 2 no walls/wireframe players) -- weapon_debug_spread_show (0/1) -- spec_show_xray (0/1) -- demo_togglepause (0/1)"
  344.  
  345. alias "+ffwd" "demo_timescale 3"
  346. alias "-ffwd" "demo_timescale 1"
  347.  
  348. alias "+ffwd2" "demo_timescale 10"
  349. alias "-ffwd2" "demo_timescale 1"
  350.  
  351.  
  352. alias "voiceglobal_off" "voice_system_enable 0; bind k voiceglobal_on"
  353. alias "voiceglobal_on" "voice_system_enable 1; bind k voiceglobal_off"
  354.  
  355.  
  356. alias "matchrestart" "mp_restartgame 1"
  357.  
  358. // ╔═══════════════════════════════════════════════════════════════╗
  359. //══╣ ═══════════ END - END -- ALIASES -- END - END ═══════════ ╠══
  360. // ╚═══════════════════════════════════════════════════════════════╝
  361.  
  362.  
  363.  
  364. // ╔═════════════════════════════════════════════════════════════╗
  365. //══╣ ═══════════ BEG - BEG -- BINDS -- BEG - BEG ═══════════ ╠══
  366. // ╚═════════════════════════════════════════════════════════════╝
  367.  
  368. //________________________________________________________________________________
  369. //========================= UNIQUE CROSSHAIRS PER SLOT =======================//
  370. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  371. //bind "1" "m3prim; bind mouse3 m3sec" // Primary Weapon
  372. //bind "2" "m3sec; bind mouse3 m3prim" // Secondary Weapon
  373. //bind "3" "customknife; +lookatweapon; bind mouse3 m3prim" // Knife
  374. //bind "4" "customcycle; bind mouse3 m3prim" // Cycle Grenades
  375. //bind "5" "custombomb; bind mouse3 m3prim" // Bomb
  376. //bind "6" "customhegren; bind mouse3 m3prim" // HE Grenade
  377. //bind "7" "customflashgren; bind mouse3 m3prim" // Flash
  378. //bind "8" "customsmokegren; bind mouse3 m3prim" // Smoke
  379. //bind "9" "customincgren; bind mouse3 m3prim" // Molly
  380. //bind "0" "customdecoygren; bind mouse3 m3prim" // Decoy
  381. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  382. //________________________________________________________________________________
  383. //====================== STANDARD 'PER SLOT' ASSIGNMENTS =====================//
  384. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  385. bind "1" "slot1; bind mouse3 m3sec" // Primary Weapon
  386. bind "2" "slot2; bind mouse3 m3prim" // Secondary Weapon
  387. bind "3" "use weapon_knife; +lookatweapon; bind mouse3 m3prim" // Knife
  388. bind "4" "slot4; bind mouse3 m3prim" // Cycle Grenades
  389. bind "5" "use weapon_c4; bind mouse3 m3prim" // Bomb
  390. bind "6" "use weapon_hegrenade; bind mouse3 m3prim" // HE Grenade
  391. bind "7" "use weapon_flashbang; bind mouse3 m3prim" // Flash
  392. bind "8" "use weapon_smokegrenade; bind mouse3 m3prim" // Smoke
  393. bind "9" "use weapon_incgrenade;use weapon_molotov; bind mouse3 m3prim" // Molly
  394. bind "0" "use weapon_decoy; bind mouse3 m3prim" // Decoy
  395. //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  396.  
  397. bind "MOUSE3" "m3prim"
  398. bind "MOUSE4" "+reload"
  399. bind "MOUSE5" "use weapon_flashbang; bind mouse3 m3prim;"
  400.  
  401. //bind "t" "+spin_knife"
  402. bind "t" "+spray_menu"
  403.  
  404. bind "ALT" "+jumpthrow"
  405. unbind q // to always make sure that q isn't bound to anything
  406.  
  407. bind "z" "radio1"
  408. bind "x" "radio2"
  409. bind "c" "radio3"
  410.  
  411.  
  412. bind e "+bombfind"
  413. bind "o" voiceglobal_off
  414. bind "p" matchrestart
  415.  
  416. bind "SPACE" "+crouchjump"
  417. //bind "l" "inc_gren"
  418. bind "ins" "displaydamage_on"
  419. bind "PAUSE" "pausematch"
  420. bind "k" "use weapon_hegrenade"
  421. bind "l" "use weapon_incgrenade; use weapon_molotov"
  422.  
  423. //bind "MWHEELUP" "invprev; bind mouse3 m3prim"
  424. bind "MWHEELUP" "+jump"
  425. bind "f" "use weapon_knife; +lookatweapon; bind mouse3 m3prim"
  426. bind "h" "+lookatweapon"
  427. bind "TAB" "+showscores"
  428. bind "v" "+voicerecord"
  429. bind "r" "+reload"
  430.  
  431. // =========== BOMB DROP ===========
  432. bind "j" "use weapon_c4;drop"
  433.  
  434. // ==================== BUY BUY BUY =======================
  435. bind "KP_END" "buy m4a1; buy ak47;"
  436. bind "KP_DOWNARROW" "buy galilar; buy famas;"
  437. bind "KP_PGDN" "buy ump45;"
  438.  
  439. bind "KP_LEFTARROW" "buy tec9; buy fiveseven;"
  440. bind "KP_5" "buy p250;"
  441. bind "KP_RIGHTARROW" "buy vesthelm; buy vest;"
  442.  
  443. bind "KP_HOME" "buy flashbang;"
  444. bind "KP_UPARROW" "buy smokegrenade;"
  445. bind "KP_PGUP" "buy incgrenade; buy molotov;"
  446.  
  447. bind "KP_ENTER" "buy defuser;"
  448. bind "KP_PLUS" "buy hegrenade;"
  449. // ==================== BUY BUY BUY =======================
  450.  
  451. // bind "KP_DEL" ""
  452. // bind "," ""
  453. // bind "." ""
  454. // bind "RALT" ""
  455. // bind "RCTRL" ""
  456. // bind "F1" ""
  457. // bind "F2" ""
  458. // bind "F3" ""
  459. // bind "F4" ""
  460. //bind "MWHEELDOWN" ""
  461.  
  462. bind "End" "disconnect"
  463.  
  464. bind "KP_MULTIPLY" "netgraphon"
  465. bind "KP_SLASH" "r_cleardecals"
  466.  
  467. // DEMOS Keybinds //
  468. bind "F5" "+ffwd"
  469. bind "F6" "+ffwd2"
  470. bind "F7" "demo_togglepause"
  471. bind "F8" "demoui"
  472.  
  473. // ╔═════════════════════════════════════════════════════════════╗
  474. //══╣ ═══════════ END - END -- BINDS -- END - END ═══════════ ╠══
  475. // ╚═════════════════════════════════════════════════════════════╝
  476.  
  477.  
  478. echo _____________________________________________________________________________________
  479. echo //====================== polymerase config has been executed! =====================//
  480. echo ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  481.  
  482. host_writeconfig // this will write settings to config.cfg
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