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  1.  
  2. # ########################################################################
  3. # Rewards for killing mobs.
  4. # ########################################################################
  5. # Here is where you set the base prize in $ for killing a mob of each type
  6. # You can either set a decimal number ex 1.23 or a range 1.23:2.23
  7. # For each kill you can run a console command to give the player a reward.
  8. # You can use the following variables:
  9. # {killer},{killed},{player},{killed_player},{prize},{world},
  10. # {killerpos},{killedpos}. Killerpos and Killedpos will have the
  11. # format <x> <y> <z>. Which could be used to /summon items.
  12. # An example could be /summon apple {killedpos} 2. to summon two apples where
  13. # where the mob was killed or /summon apple {killerpos} 1. to summon an
  14. # an apple where the player is.
  15. # Another example could be to give the player permission to fly
  16. # for 1 hour or use give command to the player items.
  17. # You can also specify the message send to the player.
  18. # You can run many console commands on each line, each command
  19. # must be separated by |
  20. # The player will have the cmd run in {mob-cmd-run-frequency} out of
  21. # {mob-cmd-run-frequency-base} times in average. If mob-cmd-run-frequency=0 it
  22. # will never run. If f.ex. mob-cmd-run-frequency=50 and
  23. # mob-cmd-run-frequency-base=100 it will run run every second time.
  24. mobs:
  25.   blaze: '10.0'
  26.   blaze-cmd: mobhunt head give {player} Blaze|give {player} iron_ingot 1
  27.   blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
  28.   blaze-cmd-run-frequency: 10
  29.   blaze-cmd-run-frequency-base: 100
  30.   cave-spider: '10:20'
  31.   cave-spider-cmd: mobhunt head give {player} Cave_Spider|give {player} iron_ingot 1
  32.   cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
  33.   cave-spider-cmd-run-frequency: 10
  34.   cave-spider-cmd-run-frequency-base: 100
  35.   creeper: '10.0'
  36.   creeper-cmd: mobhunt head give {player} Creeper|give {player} iron_ingot 1
  37.   creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
  38.   creeper-cmd-run-frequency: 5
  39.   creeper-cmd-run-frequency-base: 100
  40.   elder-guardian: 40:80
  41.   elder-guardian-cmd: mobhunt head give {player} ElderGuardian|give {player} iron_ingot 1
  42.   elder-guardian-cmd-desc: You got a Elder Guardian skull and an Iron ingot.
  43.   elder-guardian-cmd-run-frequency: 33
  44.   elder-guardian-cmd-run-frequency-base: 100
  45.   enderman: '20:40'
  46.   enderman-cmd: mobhunt head give {player} Enderman|give {player} gold_ingot 1
  47.   enderman-cmd-desc: You got a Enderman skull and an Gold ingot.
  48.   enderman-cmd-run-frequency: 20
  49.   enderman-cmd-run-frequency-base: 100
  50.   endermite: '10'
  51.   endermite-cmd: mobhunt head give {player} Endermite|give {player} iron_ingot 1
  52.   endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
  53.   endermite-cmd-run-frequency: 10
  54.   endermite-cmd-run-frequency-base: 100
  55.   evoker: '10'
  56.   evoker-cmd: mobhunt head give {player} evoker|give {player} iron_ingot 1
  57.   evoker-cmd-desc: You got a Evoker skull and an Iron ingot.
  58.   evoker-cmd-run-chance: 0.5
  59.   ghast: 40:80
  60.   ghast-cmd: mobhunt head give {player} Ghast|give {player} 406 4
  61.   ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz.
  62.   ghast-cmd-run-frequency: 10
  63.   ghast-cmd-run-frequency-base: 100
  64.   giant: '5.0'
  65.   giant-cmd: mobhunt head give {player} Giant|give {player} iron_ingot 1
  66.   giant-cmd-desc: You got a Giant head and an iron ingot.
  67.   giant-cmd-run-frequency: 5
  68.   giant-cmd-run-frequency-base: 100
  69.   iron-golem: '20:40'
  70.   iron-golem-cmd: mobhunt head give {player} Iron_Golem|give {player} iron_ingot 4
  71.   iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingot.
  72.   iron-golem-cmd-run-frequency: 10
  73.   iron-golem-cmd-run-frequency-base: 100
  74.   guardian: '20:40'
  75.   guardian-cmd: mobhunt head give {player} Guardian|give {player} iron_ingot 1
  76.   guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
  77.   guardian-cmd-run-frequency: 10
  78.   guardian-cmd-run-frequency-base: 100
  79.   husk: '9:13'
  80.   husk-cmd: mobhunt head give {player} Husk|give {player} iron_ingot 1
  81.   husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot.
  82.   husk-cmd-run-frequency: 50
  83.   husk-cmd-run-frequency-base: 100
  84.   killerrabbit: '200'
  85.   killerrabbit-cmd: mobhunt head give {player} KillerRabbit|give {player} iron_ingot 1
  86.   killerrabbit-cmd-desc: You got Killer Rabbit Skull and an iron ingot.
  87.   killerrabbit-cmd-run-frequency: 25
  88.   killerrabbit-cmd-run-frequency-base: 100
  89.   magma-cube: 40:80
  90.   magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE|give {player} iron_ingot 1
  91.   magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
  92.   magma-cube-cmd-run-frequency: 10
  93.   magma-cube-cmd-run-frequency-base: 100
  94.   polar-bear: '25'
  95.   polar-bear-cmd: mobhunt head give {player} Polar_Bear|give {player} iron_ingot 1
  96.   polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot.
  97.   polar-bear-cmd-run-frequency: 50
  98.   polar-bear-cmd-run-frequency-base: 100
  99.  
  100.   # This is multiplied by the size of the slime. So a big natural slime is 4x this value
  101.   slime-base: '25'
  102.   slime-cmd: mobhunt head give {player} Slime|give {player} iron_ingot 1
  103.   slime-cmd-desc: You got a Slime skull and an Iron ingot.
  104.   slime-cmd-run-frequency: 5
  105.   slime-cmd-run-frequency-base: 100
  106.   shulker: '25'
  107.   shulker-cmd: mobhunt head give {player} Shulker|give {player} iron_ingot 1
  108.   shulker-cmd-desc: You got a Shulker skull and an Iron ingot.
  109.   shulker-cmd-run-frequency: 50
  110.   shulker-cmd-run-frequency-base: 100
  111.   stray: '15:35'
  112.   stray-cmd: '[]'
  113.   stray-cmd-desc: '[]'
  114.   stray-cmd-run-frequency: 0
  115.   stray-cmd-run-frequency-base: 0
  116.   silverfish: '10'
  117.   silverfish-cmd: mobhunt head give {player} SilverFish|give {player} iron_ingot 1
  118.   silver-cmd-desc: You got a SilverFish head and an iron ingot.
  119.   silverfish-cmd-run-frequency: 0
  120.   silverfish-cmd-run-frequency-base: 0
  121.   skeleton: '10:30'
  122.   skeleton-cmd: ''
  123.   skeleton-cmd-desc: ''
  124.   skeleton-cmd-run-frequency: 0
  125.   skeleton-cmd-run-frequency-base: 0
  126.   spider: 5.5:10.5
  127.   spider-cmd: mobhunt head give {player} Spider|give {player} iron_ingot 1
  128.   spider-cmd-desc: You got a Spider skull and an Iron ingot.
  129.   spider-cmd-run-frequency: 5
  130.   spider-cmd-run-frequency-base: 100
  131.   zombie: '7:11'
  132.   zombie-cmd: mobhunt head give {player} Zombie|give {player} iron_ingot 1
  133.   zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
  134.   zombie-cmd-run-frequency: 50
  135.   zombie-cmd-run-frequency-base: 1000
  136.   zombie-pigman: '4:8'
  137.   zombie-pigman-cmd: mobhunt head give {player} Pig_Zombie|give {player} iron_ingot 1
  138.   zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
  139.   zombie-pigman-cmd-run-frequency: 10
  140.   zombie-pigman-cmd-run-frequency-base: 100
  141.   vex: '10:15'
  142.   vex-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  143.   vex-cmd-desc: You got a Vex skull and an Gold ingot.
  144.   vex-cmd-run-chance: 0.5
  145.   vindicator: '10:15'
  146.   vindicator-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  147.   vindicator-cmd-desc: You got a Vindicator skull and an Gold ingot.
  148.   vindicator-cmd-run-chance: 0.05
  149.   witch: '10:15'
  150.   witch-cmd: mobhunt head give {player} Witch|give {player} gold_ingot 1
  151.   witch-cmd-desc: You got a Witch skull and an Gold ingot.
  152.   witch-cmd-run-frequency: 5
  153.   witch-cmd-run-frequency-base: 100
  154.   wither-skeleton: '30:50'
  155.   wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton|give {player} gold_ingot 1
  156.   wither-skeleton-cmd-desc: You got 1 Wither Skeleton skull and 1 Gold ingot.
  157.   wither-skeleton-cmd-run-frequency: 0
  158.   wither-skeleton-cmd-run-frequency-base: 0
  159.  
  160. # ########################################################################
  161. # Rewards for killing bosses
  162. # ########################################################################
  163. # Here is where you set the base prize in $ for killing the bosses
  164. boss:
  165.   wither: 1000.0:2000.0
  166.   wither-cmd: mobhunt head give {player} Wither|give {player} diamond 10
  167.   wither-cmd-desc: You got a Wither skull and 10 Diamonds.
  168.   wither-cmd-run-frequency: 100
  169.   wither-cmd-run-frequency-base: 100
  170.   enderdragon: 2000.0:5000.0
  171.   enderdragon-cmd: mobhunt head give {player} Enderdragon|give {player} diamond 10
  172.   enderdragon-cmd-desc: You got a Enderdragon skull and 10 Diamonds.
  173.   enderdragon-cmd-run-frequency: 100
  174.   enderdragon-cmd-run-frequency-base: 100
  175.  
  176. # ########################################################################
  177. # Rewards for killing villagers
  178. # ########################################################################
  179. # Here is where you set the base prize in $ for killing the villagers
  180. villager:
  181.   cartographer: '1:2'
  182.   cartographer-cmd: ''
  183.   cartographer-cmd-desc: ''
  184.   cartographer-cmd-run-chance: 1.0
  185.   nitwit: '1:2'
  186.   nitwit-cmd: ''
  187.   nitwit-cmd-desc: ''
  188.   nitwit-cmd-run-chance: 1.0
  189.   farmer: '1:2'
  190.   farmer-cmd: ''
  191.   farmer-cmd-desc: ''
  192.   farmer-cmd-run-chance: 1.0
  193.   priest: '1:2'
  194.   priest-cmd: ''
  195.   priest-cmd-desc: ''
  196.   priest-cmd-run-chance: 1.0
  197.   blacksmith: '1:2'
  198.   blacksmith-cmd: ''
  199.   blacksmith-cmd-desc: ''
  200.   blacksmith-cmd-run-chance: 1.0
  201.   butcher: '1:2'
  202.   butcher-cmd: ''
  203.   butcher-cmd-desc: ''
  204.   butcher-cmd-run-chance: 1.0
  205.   librarian: '1:2'
  206.   librarian-cmd: ''
  207.   librarian-cmd-desc: ''
  208.   librarian-cmd-run-chance: 1.0
  209.   villager: '1'
  210.   villager-cmd: mobhunt head give {player} Villager
  211.   villager-cmd-desc: You got a Villager Skull
  212.   villager-cmd-run-frequency: 0
  213.   villager-cmd-run-frequency-base: 100
  214.   zombie-villager: '1:2'
  215.   zombie-villager-cmd: ''
  216.   zombie-villager-cmd-desc: ''
  217.   zombie-villager-cmd-run-chance: 1.0
  218.  
  219. # ########################################################################
  220. # Rewards for killing passive mobs
  221. # ########################################################################
  222. # Here is where you set the base prize in $ for killing passive/friendly mobs.
  223. # By default the player does not get a reward for killing friendly mobs.
  224. # If you make the number negative, the reward will be a fine for killing a passive animal.
  225. passive:
  226.   bat: '0'
  227.   bat-cmd: mobhunt head give {player} Bat
  228.   bat-cmd-desc: You got a Bat Skull
  229.   bat-cmd-run-frequency: 0
  230.   bat-cmd-run-frequency-base: 100
  231.   chicken: '0'
  232.   chicken-cmd: mobhunt head give {player} Chicken
  233.   chicken-cmd-desc: You got a Chicken Skull
  234.   chicken-cmd-run-frequency: 0
  235.   chicken-cmd-run-frequency-base: 100
  236.   cow: '5'
  237.   cow-cmd: mobhunt head give {player} Cow
  238.   cow-cmd-desc: You got a Cow Skull
  239.   cow-cmd-run-frequency: 0
  240.   cow-cmd-run-frequency-base: 100
  241.   donkey: '5'
  242.   donkey-cmd: mobhunt head give {player} donkey
  243.   donkey-cmd-desc: You got a Donkey Skull
  244.   donkey-cmd-run-chance: 0.0
  245.   horse: '0'
  246.   horse-cmd: mobhunt head give {player} Horse
  247.   horse-cmd-desc: You got a Horse Skull
  248.   horse-cmd-run-frequency: 0
  249.   horse-cmd-run-frequency-base: 100
  250.   llama: '0'
  251.   llama-cmd: mobhunt head give {player} llama
  252.   llama-cmd-desc: You got a Llama Skull
  253.   llama-cmd-run-chance: 0.0
  254.   mule: '0'
  255.   mule-cmd: mobhunt head give {player} mule
  256.   mule-cmd-desc: You got a Mule Skull
  257.   mule-cmd-run-chance: 0.0
  258.   mushroom-cow: '0'
  259.   mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow
  260.   mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
  261.   mushroom-cow-cmd-run-frequency: 0
  262.   mushroom-cow-cmd-run-frequency-base: 100
  263.   ocelot: '0'
  264.   ocelot-cmd: mobhunt head give {player} Ocelot
  265.   ocelot-cmd-desc: ''
  266.   ocelot-cmd-run-frequency: 0
  267.   ocelot-cmd-run-frequency-base: 100
  268.   pig: '0'
  269.   pig-cmd: mobhunt head give {player} Pig
  270.   pig-cmd-desc: You got a Pig Skull
  271.   pig-cmd-run-frequency: 0
  272.   pig-cmd-run-frequency-base: 100
  273.   rabbit: '0'
  274.   rabbit-cmd: mobhunt head give {player} Rabbit
  275.   rabbit-cmd-desc: You got a Rabbit Skull
  276.   rabbit-cmd-run-frequency: 0
  277.   rabbit-cmd-run-frequency-base: 100
  278.   sheep: '0'
  279.   sheep-cmd: mobhunt head give {player} Sheep
  280.   sheep-cmd-desc: You got a Sheep Skull
  281.   sheep-cmd-run-frequency: 0
  282.   sheep-cmd-run-frequency-base: 100
  283.   skeletonhorse: '-10'
  284.   skeletonhorse-cmd: mobhunt head give {player} skeletonhorse
  285.   skeletonhorse-cmd-desc: You got a SkeletonHorse Skull
  286.   skeletonhorse-cmd-run-chance: 0.0
  287.   snowman: '0'
  288.   snowman-cmd: mobhunt head give {player} SnowMan
  289.   snowman-cmd-desc: You got a Snowman Skull
  290.   snowman-cmd-run-frequency: 0
  291.   snowman-cmd-run-frequency-base: 100
  292.   squid: '0'
  293.   squid-cmd: mobhunt head give {player} Squid
  294.   squid-cmd-desc: You got a Squid Skull
  295.   squid-cmd-run-frequency: 0
  296.   wolf: '10'
  297.   wolf-cmd: mobhunt head give {player} Wolf
  298.   wolf-cmd-desc: You got a Wolf Skull
  299.   wolf-cmd-run-frequency: 0
  300.   wolf-cmd-run-frequency-base: 0
  301.   zombiehorse: '-10'
  302.   zombiehorse-cmd: mobhunt head give {player} zombiehorse
  303.   zombiehorse-cmd-desc: You got a ZombieHorse Skull
  304.   zombiehorse-cmd-run-chance: 0.25
  305.  
  306. # ########################################################################
  307. #  Bonus multipliers
  308. # ########################################################################
  309. # These are bonus multipliers that can modify the base prize.
  310. # REMEMBER: These are not in $ but they are a multiplier.
  311. # Setting to 1 will disable them.
  312. bonus:
  313.   sneaky: 2.0
  314.   return-to-sender: 2.0
  315.   push-off-cliff: 2.0
  316.   no-weapon: 2.0
  317.  
  318.   # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
  319.   # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
  320.   far-shot: 2.0
  321.   mounted: 1.5
  322.   friendly-fire: 4.0
  323.   bonus-mob: 10.0
  324.   critical: 2.0
  325.  
  326.   # This is the chance (% chance 0-100) that a bonus mob will spawn.
  327.   bonus-mob-chance: 0.2
  328.  
  329.   # Bonus for killing a Baby mob.
  330.   babyMultiplier: 1.2
  331.  
  332. # ########################################################################
  333. # Special / Achievements rewards
  334. # ########################################################################
  335. # Here is where you set the prize in $ for achieving a special kill.
  336. # For each achievment you can run a console command to give the player a reward.
  337. # You can use the following variables {player},{world}.
  338. # An example could be to give the player permission to fly
  339. # for 1 hour or use give command to the player items.
  340. # You can also specify the message send to the player.
  341. # You can run many console commands on each line, each command
  342. # must be separated by |
  343. # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
  344. achievements:
  345.  
  346.   # Put the names of the worlds here where you want to disable achievements.
  347.   # Players will still get rewards for killings.
  348.   disable-achievements-in-worlds:
  349.   - KitPVP-World
  350.   - Lost_Village
  351.   - dreams
  352.   - crypt_heroic
  353.  
  354.   # Set this to true if you want to see achievements when you use /mobhunt achievements
  355.   # allthough there is no reward for this.
  356.   show-achievements-without-reward: false
  357.  
  358.   # Achievements
  359.   charged-kill: 1000.0
  360.   charged-kill-cmd: give {player} gold_ingot 1
  361.   charged-kill-cmd-desc: ''
  362.   creeper-punch: 1000.0
  363.   creeper-punch-cmd: give {player} gold_ingot 1
  364.   creeper-punch-cmd-desc: ''
  365.   axe-murderer: 1000.0
  366.   axe-murderer-cmd: give {player} gold_ingot 1
  367.   axe-murderer-cmd-desc: ''
  368.   recordhungry: 1000.0
  369.   recordhungry-cmd: give {player} gold_ingot 1
  370.   recordhungry-cmd-desc: ''
  371.   infighting: 2000.0
  372.   infighting-cmd: give {player} gold_ingot 1
  373.   infighting-cmd-desc: ''
  374.   by-the-book: 1000.0
  375.   by-the-book-cmd: give {player} gold_ingot 1
  376.   by-the-book-cmd-desc: ''
  377.   creepercide: 1000.0
  378.   creepercide-cmd: give {player} gold_ingot 1
  379.   creepercide-cmd-desc: ''
  380.   hunt-begins: 500.0
  381.   hunt-begins-cmd: ''
  382.   hunt-begins-cmd-desc: ''
  383.   itsmagic: 2000.0
  384.   itsmagic-cmd: give {player} gold_ingot 1
  385.   itsmagic-cmd-desc: Enjoy you Gold Ingot
  386.   fancypants: 1000.0
  387.   fancypants-cmd: give {player} gold_ingot 1
  388.   fancypants-cmd-desc: Enjoy you Gold Ingots
  389.   master-sniper: 2000.0
  390.   master-sniper-cmd: give {player} gold_ingot 1
  391.   master-sniper-cmd-desc: Enjoy you Gold Ingots
  392.   justintime: 1000.0
  393.   justintime-cmd: give {player} gold_ingot 1
  394.   justintime-cmd-desc: Enjoy you Gold Ingots
  395.   fangmaster: 1000.0
  396.   fangmaster-cmd: give {player} gold_ingot 1
  397.   fangmaster-cmd-desc: Enjoy your Gold Ingot
  398.   hunter1: 1000.0
  399.   hunter1-cmd: give {player} gold_ingot 5
  400.   hunter1-cmd-desc: Enjoy your 5 Gold Ingots
  401.   hunter2: 2500.0
  402.   hunter2-cmd: give {player} gold_ingot 10
  403.   hunter2-cmd-desc: Enjoy your 10 Gold Ingots
  404.   hunter3: 5000.0
  405.   hunter3-cmd: give {player} gold_ingot 20
  406.   hunter3-cmd-desc: Enjoy your 20 Gold Ingots
  407.   hunter4: 10000.0
  408.   hunter4-cmd: give {player} gold_ingot 25
  409.   hunter4-cmd-desc: Enjoy your 25 Gold Ingots
  410.   hunter5: 20000.0
  411.   hunter5-cmd: give {player} gold_ingot 40
  412.   hunter5-cmd-desc: Enjoy your 40 Gold Ingots
  413.   hunter6: 40000.0
  414.   hunter6-cmd: give {player} gold_ingot 50
  415.   hunter6-cmd-desc: Enjoy your 50 Gold Ingots
  416.   hunter7: 80000.0
  417.   hunter7-cmd: give {player} gold_ingot 60
  418.   hunter7-cmd-desc: Enjoy your 60 Gold Ingots
  419.  
  420. # ########################################################################
  421. #  Achievement Hunter levels
  422. # ########################################################################
  423. # Here is where you set how many mobs to kill to reach next level per mob.
  424. # You can only set the number of mobs to kill to reach level 1. the next
  425. # levels is automatically calculated this way.
  426. # Level 1: 100   (100 kills)
  427. # Level 2: x 2.5 (250 kills)
  428. # Level 3: x 5   (500 kills)
  429. # Level 4: x 10  (1000 kills)
  430. # Level 5: x 25  (2500 kills)
  431. # Level 6: x 50  (5000 kills)
  432. # Level 7: x 100 (10000 kills)
  433. # Level Achievements can be disabled by setting the number to 0
  434. achievement_levels:
  435.   blaze_level1: 80
  436.   creeper_level1: 100
  437.   silverfish_level1: 100
  438.   zombie-pigman_level1: 100
  439.   enderman_level1: 100
  440.   giant_level1: 100
  441.   skeleton_level1: 100
  442.   wither-skeleton_level1: 80
  443.   spider_level1: 100
  444.   cave-spider_level1: 100
  445.   witch_level1: 80
  446.   zombie_level1: 100
  447.   ghast_level1: 80
  448.   iron-golem_level1: 100
  449.   magma-cube_level1: 100
  450.   endermite_level1: 100
  451.   guardian_level1: 100
  452.   elder_guardian_level1: 50
  453.   killerrabbit_level1: 100
  454.   slime-base_level1: 100
  455.   shulker_level1: 100
  456.   bat_level1: 100
  457.   chicken_level1: 100
  458.   cow_level1: 100
  459.   horse_level1: 100
  460.   mushroom-cow_level1: 100
  461.   ocelot_level1: 100
  462.   pig_level1: 100
  463.   rabbit_level1: 100
  464.   sheep_level1: 100
  465.   snowman_level1: 100
  466.   squid_level1: 100
  467.   villager_level1: 100
  468.   wolf_level1: 100
  469.   pvpplayer_level1: 100
  470.   bonusmob_level1: 20
  471.   polar_bear_level1: 100
  472.   stray_level1: 100
  473.   husk_level1: 100
  474.   wither_level1: 20
  475.   enderdragon_level1: 20
  476.   cartographer_level1: 100
  477.   nitwit_level1: 100
  478.   farmer_level1: 100
  479.   librarian_level1: 100
  480.   priest_level1: 100
  481.   butcher_level1: 100
  482.   blacksmith_level1: 100
  483.   donkey_level1: 100
  484.   evoker_level1: 50
  485.   llama_level1: 100
  486.   mule_level1: 100
  487.   vex_level1: 100
  488.   vindicator_level1: 100
  489.   zombiehorse_level1: 100
  490.   skeletonhorse_level1: 100
  491.   zombie_villager_level1: 100
  492.  
  493. # ########################################################################
  494. # Rewards for assisting killings
  495. # ########################################################################
  496. # They players can get an extra reward if they help each other killing mobs.
  497. assists:
  498.  
  499.   # Enabling assist allows the second last player to attack a mob to get some money from it
  500.   enable: true
  501.  
  502.   # This should be a value that is multiplied against the mobs base kill value.
  503.   # This is used to determine how much money an assister gets.
  504.   multiplier: 0.25
  505.  
  506.   # Should killstreak be applied to assists
  507.   allow-killstreak: false
  508.  
  509.   # Time in seconds after attacking a mob that can be counted as an assist
  510.   timeout: 4
  511.  
  512. # ########################################################################
  513. # Grinding detection settings
  514. # ########################################################################
  515. # Here you can change the behavior of the grinding detection.
  516. grinding:
  517.  
  518.   # Grinding detection.
  519.   # Enabling this prevents a player from earning too much money from using a mob grinder
  520.   # If you enable kill_debug in config.yml you will get debug information when grinding appears.
  521.   enable-grinding-penalty: false
  522.  
  523.   # For each kill MobHunting check number of kills within this number of blocks.
  524.   # If number of kills exceeds 10, the reward will decrese with 10% until 20 kills with
  525.   # the range, whereafter the reward will be zero.
  526.   grinding-range-detection: 15
  527.  
  528.   # Killing stacked mobs (from the plugin MobStacker)
  529.   # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
  530.   # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
  531.   grinding-stacked-mobs-allowed: true
  532.  
  533. # ########################################################################
  534. # Penalty multipliers
  535. # ########################################################################
  536. # These are penalty multipliers that can modify the base prize.
  537. # REMEMBER: These are not in $ but they are a multiplier.
  538. # Setting to 1 will disable them.
  539. penalty:
  540.  
  541.   # If a player flies at any point in a fight, this penalty will be applied
  542.   flyingPenalty: 0.5
  543.  
  544.   # This is the penalty if the player gets killed by a mob.
  545.   # Set mob-kills-player-penalty=10 to let the mob steal 10 dollars
  546.   #  or 10% to let the mob steal 10% of the players balance.
  547.   # Set mob-kills-player-penalty=0 to disable this
  548.   mob-rob-from-player: 0%
  549.  
  550. # ########################################################################
  551. # Reward for kills in a row
  552. # ########################################################################
  553. # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
  554. # Killstreak will be disabled if you set the multiplier: 1.0
  555. killstreak:
  556.   level1: 5
  557.   level1-multiplier: 1.0
  558.   level2: 10
  559.   level2-multiplier: 1.0
  560.   level3: 20
  561.   level3-multiplier: 1.0
  562.   level4: 40
  563.   level4-multiplier: 1.0
  564.  
  565. # ########################################################################
  566. # Rank multipliers and world difficulty multipliers
  567. # ########################################################################
  568. # You can add multipliers for players with different ranks/groups. To do this
  569. # you must set give the user/group permissions with a format like this:
  570. # mobhunting.multiplier.guest
  571. # mobhunting.multiplier.guardian
  572. # mobhunting.multiplier.staff
  573. # mobhunting.multiplier.hasVoted
  574. # mobhunting.multiplier.donator
  575. # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
  576. # OP'ed players will only get the OP multiplier
  577. # you can make your own permission nodes. You just need to keep the format
  578. # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
  579. multiplier:
  580.  
  581.   # Ranks
  582.   rank-multiplier:
  583.     mobhunting:
  584.       multiplier:
  585.         donator: '3'
  586.         staff: '1.05'
  587.         hasVoted: '2'
  588.         guest: '0.9'
  589.         guardian: '1.02'
  590.  
  591.   # WorldDifficulty
  592.   world-difficulty-multiplier:
  593.     difficulty:
  594.       multiplier:
  595.         peaceful: '0.5'
  596.         hard: '2'
  597.         normal: '1'
  598.         easy: '0.75'
  599.  
  600. # ########################################################################
  601. # Pvp rewards
  602. # ########################################################################
  603. # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
  604. # You can alsp run a console command when this happens to give the player a reward or punish him.
  605. # You can you the following variables {player},{world},{killed_player}.
  606. # An example could be to give the player permission to fly
  607. # for 1 hour or use give command to the player items.
  608. # You can also specify the message send to the player.
  609. # You can run many console commands on each line, each command
  610. # must be separated by |
  611. pvp:
  612.  
  613.   # Set pvpAllowed=false to disable rewards on killing other players.
  614.   pvp-allowed: true
  615.  
  616.   # Set rob-from-victim=true to steal from the victim or
  617.   # rob-from-victim=false to get the reward mpney from the server.
  618.   rob-from-victim: true
  619.  
  620.   # The kill prize kan be a number to stel x dollars from the killed player,
  621.   # or it kan be a cut in percent of his balance.
  622.   pvp-kill-prize: 1.5%
  623.  
  624.   # One or more console commands to be run when a player kills another player.
  625.   pvp-kill-cmd: give {player} 397 1 3 {SkullOwner:"{killed_player}"}|give {player} diamond 1
  626.  
  627.   # Write the message to the killer, describing the reward / console commands
  628.   pvp-kill-cmd-desc: You got {killed_player}'s skull
  629.  
  630.   # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
  631.   pvp-kill-cmd-run-chance: 0.5
  632.  
  633. # ########################################################################
  634. # Disguises rewards
  635. # ########################################################################
  636. # Here is where can define the actions when a player is under disguise (attacker)
  637. #  or when the attacked (victim)
  638. disguises:
  639.  
  640.   # Disable integration with iDisguise
  641.   disable-integration-i-disguise: false
  642.  
  643.   # Disable integration with DisguiseCcraft
  644.   disable-integration-disguisecraft: false
  645.  
  646.   # Disable integration with LibsDisguises
  647.   disable-integration-libsdisguises: false
  648.  
  649.   # Set pvpAllowed=false to disable rewards on killing other players.
  650.   remove-disguise-when-attacking: true
  651.  
  652.   # Set pvpAllowed=false to disable rewards on killing other players.
  653.   remove-disguise-when-attacked: true
  654.  
  655.   # Bonus multiplier for killing while disgused.
  656.   # Can be both positive an negative = reward or penalty
  657.   # and over and under 1 = raise or lower the reward.
  658.   undercover-multiplier: 0.95
  659.  
  660.   # Bonus multiplier for killing a disgused player.
  661.   # Can be both positive an negative = reward or penalty
  662.   # and over and under 1 = raise or lower the reward.
  663.   cover-blown-multiplier: 1.2
  664.  
  665. # ########################################################################
  666. # NPC / Citizens / MasterMobHunter settings.
  667. # ########################################################################
  668. npc:
  669.  
  670.   # Disable integration with Citizens2
  671.   disable-integration-citizens: false
  672.  
  673.   # Set the number of seconds between each check. Recommended setting is
  674.   # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
  675.   masterMobHunter_check_every: 300
  676.  
  677. # ########################################################################
  678. # Bounty settings
  679. # ########################################################################
  680. # Here you can change the behavior of the Bounty Command or you can disable
  681. # the command completely.
  682. bounties:
  683.  
  684.   # Set to true if you want to disable players to be able to put bounties on each other.
  685.   disable-player-bounties: false
  686.  
  687.   # Here you set how much of a bound the bounty owner get back if
  688.   # he drop the bounty on another player
  689.   bounty-return-pct: 50
  690.  
  691.   # Here you set the number of days the Bounty is collectable.
  692.   # After the number of days the Bounty will be removed automatically
  693.   bounty_duration: 30
  694.  
  695.   # Set enable_random_bounty=false to disable random bounties
  696.   enable_random_bounty: true
  697.  
  698.   # Time between Random Bounty is created in minutes
  699.   time_between_random_bounties: 60
  700.  
  701.   # Minimum number of players before the server starts to make random bounties
  702.   minimum_number_of_online_players: 5
  703.  
  704.   # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
  705.   chance_to_create_a_random_bounty: 0.5
  706.  
  707.   # Random Bounty. Can be a number 100 or a range 100:200
  708.   random_bounty_prize: 50:100
  709.  
  710. # ########################################################################
  711. # MobStacker settings
  712. # ########################################################################
  713. # Here you can change the behavior of Mobstacker Integration, or you can disable
  714. # integration completely.
  715. mobstacker:
  716.  
  717.   # Disable integration with MobStacker.
  718.   disable-integration-mobstacker: false
  719.  
  720.   # Set to true if you want StackedMobs to pay a reward.
  721.   get-reward-from-stacked-mobs: false
  722.  
  723. # ########################################################################
  724. # MobStacker settings
  725. # ########################################################################
  726. # Here you can change the behavior of CustomMobs Integration, or you can disable
  727. # integration completely.
  728. custommobs:
  729.  
  730.   # Disable integration with CustomMobs
  731.   # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
  732.   disable-integration-custommobs: false
  733.  
  734. # ########################################################################
  735. # General Setting.
  736. # ########################################################################
  737. general:
  738.  
  739.   # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
  740.   allow_custom_mobspawners_and_eggs: true
  741.  
  742.   # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
  743.   disabled-in-worlds:
  744.   - worldname
  745.  
  746.   # The language (file) to use. You can put the name of the language file as the language code
  747.   # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
  748.   # Please check the lang/ folder for a list of all available translations.
  749.   language: en_US
  750.  
  751.   # Can the players earn money on mobs spawned from mobspawners and eggs?
  752.   allow_mobspawners_and_eggs: true
  753.  
  754.   # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
  755.   use-actionbar-for-broadcasts: false
  756.  
  757.   # Should achievements be broadcasted?
  758.   broadcast-achievement: false
  759.  
  760.   # Should the hunt begins achievement be broadcasted?
  761.   broadcast-first-achievement: false
  762.  
  763.   # Time between saves in ticks (20 ticks ~ 1 sec)
  764.   save-period: 6000
  765.  
  766.   # Time between leaderboard updates in ticks (20 ticks ~ 1 sec)
  767.   leaderboard-update-period: 1200
  768.  
  769.   # Time in seconds after attacking a mob that can be counted as a kill
  770.   kill-timeout: 4
  771.  
  772.   # If kills are not being registered in mob hunting. Enable this to see why they arent
  773.   kill-debug: false
  774.  
  775.   # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
  776.   # All numbers except 0 can be used.
  777.   # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
  778.   # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
  779.   # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
  780.   # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
  781.   reward_rounding: 0.01
  782.  
  783.   # This is the minimum reward which will which will be paid to the player 0.01 will be fine
  784.   # in most installation, but Gringott users who want very low rewards (like 0.001  for killing
  785.   # a mob) will have to lower the minimum reward. Remember that some multipiers are less than 1
  786.   #  and grinding detection and penalties. The minimum_reward should therefor be less than 10%
  787.   #  of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
  788.   minimum_reward: 0.01
  789.  
  790.   # When a new playerjoins the server he will by default start
  791.   # in 'LEARNING MODE' and get extra information about when he get rewards and not,
  792.   # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
  793.   newplayer_learning_mode: false
  794.  
  795.   # When use_gui_for_archivements=true the status of players achievemens will
  796.   # be showed in a Inventory GUI.
  797.   use_gui_for_achievements: true
  798.  
  799.   # When use_gui_for_bounties=true the open bounties and most wanted players will
  800.   # be showed in a Inventory GUI.
  801.   use_gui_for_bounties: true
  802.  
  803. # ########################################################################
  804. # DropMoneyOnGroud Settings
  805. # ########################################################################
  806. dropmoneyonground:
  807.  
  808.   # When a player get a money reward for a kill, the money will go directly
  809.   # into his pocket. If you set dropMoneyOnGroud=true the reward will
  810.   # dropped on ground to be picked up by the player.
  811.   # Negative rewards will always be taken from det player.
  812.   drop-money-on-groud: true
  813.  
  814.   # Dark room mobspawners usually collect items in a HOPPER. This is denied by default.
  815.   # If you want HOPPERS to collect MobHunting Money rewards
  816.   # set "deny-hoppers-to-pickup-money-on-ground"=true
  817.   deny-hoppers-to-pickup-money-on-ground: true
  818.  
  819.   # Here you can set which item should be used.
  820.   # Use Minecraft Item names like:
  821.   # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
  822.   drop-money-on-ground-item: GOLD_NUGGET
  823.  
  824.   # Here you can set of the color of the number above the dropped item.
  825.   # Use color names like WHITE, RED, BLUE
  826.   drop-money-on-ground-text-color: GREEN
  827.  
  828.   # Try to cancel natural drops when a mob is killed while the MobHunting reward is cancelled
  829.   # (because player is in creative mode, grinding or protected by Worldguard)
  830.   # If you want the mobs to drops normal rewards set
  831.   # "try-to-cancel-natural-drops"=false
  832.   try-to-cancel-natural-drops: true
  833.  
  834. # ########################################################################
  835. # Integration to other plugins.
  836. # ########################################################################
  837. plugins:
  838.  
  839.   # Disable integration with MobArena
  840.   disable-integration-mobarena: false
  841.  
  842.   # Set to true if you want the players to get rewards while playing MobArena.
  843.   mobarena-get-rewards: false
  844.  
  845.   # Disable integration with PvpArena
  846.   disable-integration-pvparena: false
  847.  
  848.   # Set to true if you want the players to get rewards while playing pvpArena.
  849.   pvparena-get-rewards: true
  850.  
  851.   # Disable integration with MythicMobs
  852.   disable-integration-mythicmobs: false
  853.  
  854.   # Disable integration with MyPet
  855.   disable-integration-mypet: false
  856.  
  857.   # Disable integration with MiniGames
  858.   disable-integration-minigames: false
  859.  
  860.   # Disable integration with WorldGuard
  861.   disable-integration-worldguard: false
  862.  
  863.   # Disable integration with Essentials
  864.   # http://dev.bukkit.org/bukkit-plugins/essentialsx/
  865.   disable-integration-essentials: false
  866.  
  867.   # Disable integration with BattleArena
  868.   disable-integration-battlearena: false
  869.  
  870.   # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
  871.   disable-integration-bossbarapi: false
  872.  
  873.   # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
  874.   disable-integration-barapi: false
  875.  
  876.   # Disable integration with TitleAPI
  877.   disable-integration-titleapi: false
  878.  
  879.   # Disable integration with VanishNoPacket
  880.   disable-integration-vanishnopacket: false
  881.  
  882.   # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
  883.   # https://www.spigotmc.org/resources/titlemanager.1049/
  884.   disable-integration-titlemanager: false
  885.  
  886.   # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
  887.   disable-integration-actionbar: true
  888.  
  889.   # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
  890.   # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
  891.   disable-integration-actionbarapi: false
  892.  
  893.   # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
  894.   # https://www.spigotmc.org/resources/actionannouncer.1320/
  895.   disable-integration-actionannouncer: false
  896.  
  897.   # Disable integration with Gringotts Economy.
  898.   # http://dev.bukkit.org/bukkit-plugins/gringotts/
  899.   disable-integration-gringotts: false
  900.  
  901.   # Disable integration with TARDIS Weeping Angels.
  902.   # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
  903.   disable-integration-tardis-weeping-angels: false
  904.  
  905.   # Disable integration with ProtocolLib.
  906.   # https://www.spigotmc.org/resources/protocollib.1997/
  907.   disable-integration-protocollib: false
  908.  
  909. # ########################################################################
  910. # Database Settings.
  911. # ########################################################################
  912. database:
  913.  
  914.   # Type of database to use. Valid values are: sqlite, mysql
  915.   type: sqlite
  916.   username: user
  917.   password: password
  918.   host: localhost:3306
  919.   database: mobhunting
  920.  
  921.   # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
  922.   debug_sql: false
  923.  
  924.   # FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
  925.   database_version: 3
  926.  
  927. # ########################################################################
  928. # Update settings
  929. # ########################################################################
  930. updates:
  931.  
  932.   # Check if there is a new version of the plugin available.
  933.   update-check: true
  934.  
  935.   # Set the number of seconds between each check. Recommended setting is
  936.   # check_every: 7200 ~ to check every second hour.
  937.   check_every: 7200
  938.  
  939.   # Set 'autoupdate: true' if you want new updates downloaded and installed.
  940.   # You will still have to reboot the server manually.
  941.   autoupdate: false
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