frankthetank26

Full Effect: Moves

Nov 16th, 2018
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  1. Moves that are affected in Full Effect:
  2.  
  3. Acrobatics - Power doubles (110 bp).
  4. Assurance - Power doubles (120 bp).
  5. Attract - A target of any gender gets infatuated (Banned).
  6. Aurora Veil -For 5 turns, damage to allies is halved, regardless of weather.
  7. Avalanche - Power doubles (120 bp)
  8. Baneful Bunker - Protects from moves. On target: poison.
  9. Belch - Always selectable; no berry needed to be consumed
  10. Blizzard - 10% chance to freeze, never misses.
  11. Body Slam - Power doubles (190 bp), never misses (Banned).
  12. Brine - Power doubles (130 bp)
  13. Burn Up - Always selectable; user’s type does not matter
  14. Captivate - Always lowers special attack by 2 stages; opposite gender / genderless does not matter
  15. Counter - If hit by any attack, returns double power.
  16. Crafty Shield - Protects from all moves (Banned).
  17. Dark Void - Does not need be used by Darkrai, puts target to sleep.
  18. Dragon Rush - Power doubles (200 bp), never misses (Banned).
  19. Dream Eater - User gains 1/2 HP inflicted, user doesn't need to be asleep.
  20. Earthquake - Power doubles (200 bp) (Banned).
  21. Electric Terrain - 8 turns. Grounded: +Electric power, can't sleep.
  22. Facade - Power doubles (140 bp).
  23. Fake Out - +3 priority, works every turn, 100% chance to flinch (Banned).
  24. Fell Stinger - Raises user's Attack by 3.
  25. First Impression - +3 priority, works every turn.
  26. Flying Press- Power doubles (200 bp), never misses (Banned).
  27. Fusion Bolt - Power doubles (200 bp) (Banned)
  28. Fusion Flare - Power doubles (200 bp) (Banned)
  29. Gear Up - Raises the Attack and Special Attack of Pokemon on the user's side by 1 stage.
  30. Grassy Terrain - 8 turns. Grounded: +Grass power,+1/16 max HP.
  31. Growth - Raises user's Attack and Sp. Atk by 2.
  32. Gust - Power doubles (80 bp).
  33. Heat Crash - Power doubles, never misses (Banned).
  34. Heavy Slam - Power doubles, never misses (Banned).
  35. Hex - Power doubles (130 bp).
  36. Hurricane - 30% chance to confuse target. Can't miss.
  37. Hyperspace Furry - Lowers user's Def by 1; breaks protect (no longer fails if used by another Pokemon).
  38. Ice Ball - Power doubled for each stage of damage (defense curl buff).
  39. Knock Off - 1.5x damage (97.5 bp), removes item.
  40. Magic Coat - Bounces back all attacks (Banned).
  41. Magnetic Flux - Raises Def, Sp. Def of allies by 1.
  42. Magnitude - Power doubles(20~300 bp) (Banned).
  43. Malicious Moonsault - Power doubles (360 bp).
  44. Mirror Coat - If hit by an attack, returns double damage.
  45. Misty Terrain - 8 turns. Can't status,-Dragon power vs grounded.
  46. Moonlight - Always heals a full 75%, regardless of weather
  47. Morning Sun - Always heals a full 75%, regardless of weather
  48. Nightmare - A target is hurt by 1/4 max HP per turn
  49. Payback - Power doubles (100 bp).
  50. Psychic Terrain - 8 turns. Grounded: +Psychic power, priority-safe.
  51. Purify - Cures target's status; heals user 1/2 max HP.
  52. Pursuit - Power doubles (80 bp), this move hits that Pokemon before it leaves the field.
  53. Rage - Raises the user's Attack by 1.
  54. Retaliate - Power doubles (140 bp).
  55. Revenge - Power doubles (120 bp).
  56. Rollout - Power always doubled (Defense Curl buff).
  57. Round - Power doubles (120 bp).
  58. Shell Trap - Works regardless if physical damage was taken or not.
  59. Shore Up - Heals 2/3 regardless of weather
  60. Sleep Talk - User does not have to be asleep (Banned).
  61. Smelling Salts - Power doubles (140 bp).
  62. Snore - User does not have to be asleep.
  63. Spiky Shield - Protects from moves. On target: loses 1/8 max HP.
  64. Spit Up - Full 300 bp (Banned).
  65. Solar Beam - Always no charge.
  66. Solar Blade - Always no charge.
  67. Steamroller - Power doubles (130 bp), never misses.
  68. Stomp - Power doubles (130 bp), never misses, 30% chance to flinch.
  69. Stomping Tantrum - Power doubles (150 bp).
  70. Sucker Punch - Always hits.
  71. Surf - Power doubles (180 bp) (Banned).
  72. Sychronoise - Always hits target, regardless if type matches.
  73. Thunder - 30% chance to paralyze, never misses.
  74. Venom Drench - Affects all targets, not just poisoned ones.
  75. Venoshock - Power doubles (140 bp).
  76. Wake-Up Slap - Power doubles (140 bp).
  77.  
  78. Light Screen, Reflect, Hail, Sunny Day, Rain Dance, Sandstorm: All 8 turns now.
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