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Any% with Kooper Skip

Apr 1st, 2020 (edited)
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  1. Any% with Kooper Skip
  2. Skip Kooper: 2:44.22 164.73 sec
  3. Get Kooper: 5:05.26 = 305.86 sec
  4. Difference 305.86-164.73 = 141.13 sec saved (doesn't count the kooperless duphlighost strat because both routes have that option available)
  5. This is 2 minutes and 21.13 seconds saved over getting kooper. Refight goomba king saves additional time but isn't worth it.
  6.  
  7. The timing above is likely wrong because of the new route. (Spiked Goomba)
  8.  
  9. --Prologue--
  10.  
  11. - Jr. Troopa Skip
  12. - Playground 10 coin Block [10 coins]
  13. - Coin block [11 coins]
  14. - 4 Trampoline coins [15 coins]
  15. - Equip Power Jump
  16. - Goomnut
  17. - 2 Block coins [17 coins]
  18. - Get Close Call
  19.  
  20. Red and Blue Goomba:
  21. T1: Power Jump Red; Headbonk Red [3FP]
  22. T2: Power Jump Blue; Do Nothing [1FP]
  23. T3: Fire Flower [Up 1]
  24.  
  25. - Eat Goomnut [Mash A] [4FP]
  26.  
  27. Goomba King:
  28. T1: Power Jump King; Headbonk Tree
  29. T2: Power Jump King; Headbonk King
  30.  
  31. Magikoopa:
  32. T1: Power Jump; Headbonk x2
  33. T2: Jump x2
  34.  
  35. - The route above this point assumes you didn't go for kooper skip until the run was bad. It is assumed that BTS was really bad and lost a bunch of time, so going for kooper skip is a backup strat at that point.
  36.  
  37. -- Chapter 1 --
  38.  
  39. - 1 Block coin [18 coins]
  40. - POW Block
  41. - 10 coin Block [28 coins]
  42.  
  43. - Kooper Skip
  44. - Hidden Fire Flower
  45.  
  46. First strike the Koopa with Jump
  47. Koopa fight 1: Key
  48. T1: Power Jump Koopa; Headbonk x1
  49.  
  50. - Get Power Bounce
  51. - Staircase Skip
  52. - Get Bombette
  53.  
  54. Jail Fight: 9 Coins
  55. T1: Fire Flower [Mash A]; Body Slam
  56.  
  57. - Collect 9 coins after fight [37 coins]
  58. - 5 coins on the path [42 coins]
  59. - Honey Syrup
  60. - Log Skip
  61. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  62. - Bomb the rock; take train to Chapter 2
  63.  
  64. -- Blue House Skip --
  65.  
  66. - from this point idk if it's faster to kill go to shop and sell a whacka and kill dark koopa, or fight 2 clefts in ch 2
  67.  
  68. - Hit the Heart Block if you did not get double FP drop from Jail fight
  69. - Get 2 Whacka Bumps
  70. - Rock climb
  71. - Left Letter
  72. - Right Letter
  73.  
  74. ~ First Strike with Bomb
  75. Cleft:
  76. T1: Bomb
  77. ~ If you miss the first strike use the Thunder Bolt [Up 1]
  78.  
  79. Level Up: FP
  80. 10, 10, 3
  81.  
  82. - Get 5-7 coins from Cleft [48-50 coins]
  83. - Get 2nd Flower Seed Early
  84. - Switch to Kooper while doing Early Seed remap [Up 1]
  85. - Middle Letter
  86. - Get Parakarry
  87. - Get Speedy Spin
  88. - Take off Power Jump
  89. - Equip Speedy Spin and Power Bounce
  90. - Blue House Skip, Odd Key
  91. - Switch to Parakarry [Down 1]
  92.  
  93. Blooper: 30 HP
  94. T1: Bounce; Shell Shot
  95. T2: Bounce; Sky Dive
  96.  
  97. -- Chapter 5 --
  98.  
  99. - Get Life Shroom
  100. - Get Ultra Hammer
  101. - Upgrade Parakarry [Up 1]
  102. - Take off Power Bounce
  103. - Equip Power Jump and Close Call
  104. - Get Maple Syrup from 2nd block
  105.  
  106. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  107.  
  108. -- Enter Flower Fields --
  109.  
  110. - Get Jammin' Jelly
  111. - Get Volcano Vase
  112. - Talk to Kolorado to get 3rd Seed from him
  113. - Go to Forever Forest
  114.  
  115. Forever Forest:
  116. - Right 2x
  117. - Left 1x
  118. - Left 1x
  119. - Go left for Flower Seed 4
  120. From the Seed:
  121. - Right 1x
  122. - Give all seeds to Toad girl
  123.  
  124. -- Flower Fields --
  125.  
  126. - Early Lakilester
  127. - Shooting Star
  128. - Bomb rock
  129. - Talk to the Sun
  130. - Switch to Parakarry [Down 1]
  131.  
  132. Spike Fight: 50 HP - Block (2/4) ~ It's 12 frames faster to block than to not block
  133. T1: Power Jump; Shell Shot [7, 5] [40]
  134. T2: Power Jump; Shell Shot [4, 0] [30]
  135. T3: Whacka [Up 3]; Shell Shot [7, 7] [24]
  136. T4: T. Bolt [Up 1]; Shell Shot [4, 4] [13]
  137. T5: Shell Shot; Star Storm [0]
  138.  
  139. - Go to Volcano and Peach Warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom and Maple Syrup)
  140.  
  141. Peach Scene: Sneaky Parasol
  142.  
  143. -- Chapter 7 --
  144.  
  145. - Get S. Jump Charge
  146. - Get Ultra Boots (or don't if you have them already)
  147. - Get hidden Life Shroom
  148. - Get hidden Maple Syrup
  149. - Go to Volcano and Peach Warp
  150.  
  151. Peach Scene: Hold B
  152.  
  153. -- Chapter 8 --
  154.  
  155. - Upgrade Bombette [Down 2] - [Down + R]
  156. - Get Repel Gel behind tree
  157. - Go to Shooting Star Summit
  158.  
  159. -- Bowser's Castle --
  160.  
  161. Koopatrols:
  162. T1: Shooting Star [Down 3]; Power Bomb
  163.  
  164. - Get Tasty Tonic
  165. - Get Jail Life Shroom
  166. - Quiz answers: 1, 1, 2, 1, 1
  167.  
  168. Item Duplication:
  169. - Hit the Maple Syrup out of the block (Mario will face Left)
  170. - Jump on Lakilester
  171. - Eat Honey Syrup [Up 1]
  172. - Throw Repel Gel
  173. - Pick up Repel Gel
  174.  
  175. - Maze Hallway: Up, Down, Down, Up, Down, Up
  176.  
  177. 4 trans
  178. T1: Do Nothing; Do Nothing / trans x4
  179. T2: Power Bomb
  180.  
  181. 3 trans
  182. T1: Do Nothing; Do Nothing / trans x3
  183. T2: Bounce x6 the ghost; Power Bomb
  184.  
  185. 2 trans
  186. T1: Do Nothing; Do Nothing / trans x2
  187. T2: Bounce x6 a ghost; Power Bomb
  188. T3: Jump x2; Body Slam
  189.  
  190. 1 trans
  191. T1: Do Nothing; Do Nothing / trans x1
  192. T2: Power Bomb; Refresh / need 2 of the 3 to trans
  193. T3: Jump x1 the ghost (skip if x3 trans); Power Bomb
  194.  
  195.  
  196. ~ You need at least one to transform
  197. ~ If all transform into Bombette just Power Bomb them
  198.  
  199. Level Up: BP
  200. 10, 10, 6
  201.  
  202. - Take off Power Jump
  203. - Equip S. Jump Charge and Power Bounce
  204. - Switch to Parakarry [Down 1]
  205.  
  206. Jr Troopa:
  207. T1: Charge; Shell Shot
  208. T2: Shell Shot; Whacka [Up 1]
  209. T3: Charge; Shell Shot
  210. T4: Shell Shot; Maple Syrup [Down 1]
  211. T5: Charge; Do Nothing
  212. T6: Bounce x6; Shell Shot if 5 capped
  213. T7: Star Storm if 4 capped
  214.  
  215. - Eat Maple Syrup [Down 2] [Down 3 if Triple Close Call]
  216. - Eat Ultra Shroom if you're at 3 HP (Skip if at 10HP)
  217. ~ If Triple Close Call you can eat the Life Shroom [Up 1] instead of the Ultra Shroom
  218.  
  219. Library:
  220. - Get Life Shroom [Lost 2 Life Shrooms to Jr. Troopa]
  221. - Skip Life Shroom [Lost 1 or 0 Life Shrooms to Jr. Troopa]
  222. - Get Power Rush
  223. - Take off Close Call
  224. - Equip Power Rush
  225.  
  226. 1st try Time Out
  227. Hallway Bowser:
  228. T1: Time Out [Up 3]; Shell Shot [10, 7] [45] - works
  229. T2: Charge; Shell Shot [10, 0] [40]
  230. T3: Maple [Up 2]; Shell Shot [10, 7] [35]
  231. T4: Charge; Do Nothing [3, 3] [35] - danger
  232. T5: Bounce x5; Sky Dive if 4 capped
  233.  
  234. 2nd try Time Out
  235. Hallway Bowser:
  236. T1: Time Out [Up 3]; Shell Shot [3, 7] [45] - dink
  237. T2: Time Out [Up 3]; Shell Shot [3, 4] [40] - works
  238. T3: Charge; Sky Dive [3, 0] [38]
  239. T4: Maple [Up 2]; Shell Shot [3, 7] [33]
  240. T5: Bounce x7; Shell Shot [3, 1]
  241. T6: Hammer if 5 or 6 cap ~ need higher than a 4 cap
  242.  
  243. ~ 2nd try Time Out with 5 or 6 cap loses 36.54 seconds
  244. ~ 2nd try Time Out with 7 cap loses 23.2 seconds
  245.  
  246. Level Up: FP
  247. 10, 15, 6
  248.  
  249. - Take off Speedy Spin
  250. - Equip Close Call
  251. ~ Jammin' Jelly is always [Up 2] [Up 1 if you ate the Life Shroom after Triple Close Call]
  252.  
  253. Final Bowser: Phase 1
  254. T1: Charge; Shell Shot [95]
  255. T2: Bounce x3; Shell Shot (Purposely fail on 3 bounces) [76]
  256. T3: Star Beam
  257.  
  258. Refer to this sheet for the different variations. Warning: Do not do a run without studying this sheet first, you won't be able to react fast enough if you don't have the sheet on the correct part. In general this is how the fight should go.
  259. FINAL BOWSER:
  260. https://docs.google.com/document/d/1ehgg-aUJyZJHTKnYjoLmThrSYDmlwLFqfCm0OLx3xiY/edit?usp=sharing
  261. For the item list during this fight look here:
  262. https://docs.google.com/document/d/11DRHctthFluIy-WWYVdTAoKX7f6vfvxTnCxGtkHZXeM/edit?usp=sharing
  263.  
  264. Turn 1 Peach Beam:
  265. T1: Peach Beam
  266. T2: Charge
  267. T3: Charge
  268. T4: Charge
  269. T5: Repel Gel [Mash A]
  270. T6: Jammin' Jelly [Down 1]
  271. T7: Charge
  272. T8: Repel Gel [Mash A]
  273. T9: Charge
  274. T10: Peach Beam
  275. T11: Bounce x5; Shell Shot
  276. T12: Jump x2 if danger / Star Storm if not in danger
  277.  
  278. - Luigi Skip :)
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