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- // Created by Crowbar 0.34.0.0
- $ModelName "Humans\Group02\Player\THCTale_01.mdl"
- $Model "male_01" "thctale_01_reference.smd" {
- eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.359800 -4.103904 67.487090 "dark_eyeball_r" 1 4 "iris_unused" 0.68
- eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.353600 -4.103902 67.479094 "dark_eyeball_l" 1 -4 "iris_unused" 0.68
- eyelid upper_right "thctale_01.vta" lowerer 21 -0.17 neutral 0 0.14 raiser 22 0.21 split 1 eyeball "eye_right"
- eyelid lower_right "thctale_01.vta" lowerer 23 -0.34 neutral 0 -0.26 raiser 24 -0.1 split 1 eyeball "eye_right"
- eyelid upper_left "thctale_01.vta" lowerer 25 -0.17 neutral 0 0.14 raiser 26 0.21 split -1 eyeball "eye_left"
- eyelid lower_left "thctale_01.vta" lowerer 27 -0.34 neutral 0 -0.26 raiser 28 -0.1 split -1 eyeball "eye_left"
- mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
- flexfile "thctale_01.vta"
- {
- defaultflex frame 0
- flexpair "AU12" 1 frame 1
- flexpair "AU12" 1 frame 2
- flex "AU12AU25" frame 3
- flexpair "AU15" 1 frame 4
- flexpair "AU17" 1 frame 5
- flexpair "AU10" 1 frame 6
- flex "AU16" frame 7
- flexpair "AU9" 1 frame 8
- flexpair "AU25" 1 frame 9
- flexpair "AU18" 1 frame 10
- flexpair "AU18" 1 frame 11
- flexpair "AU22" 1 frame 12
- flexpair "AU20" 1 frame 13
- flex "AU32" frame 14
- flex "AU24" frame 15
- flex "AU31" frame 16
- flexpair "AU26" 1 frame 17
- flexpair "AU27" 1 frame 18
- flexpair "AU26Z" 1 frame 19
- flexpair "AU27Z" 1 frame 20
- // Already in eyelid lines: flex "upper_right" frame 21
- // Already in eyelid lines: flex "upper_right" frame 22
- // Already in eyelid lines: flex "lower_right" frame 23
- // Already in eyelid lines: flex "lower_right" frame 24
- // Already in eyelid lines: flex "upper_left" frame 25
- // Already in eyelid lines: flex "upper_left" frame 26
- // Already in eyelid lines: flex "lower_left" frame 27
- // Already in eyelid lines: flex "lower_left" frame 28
- flex "AU42" frame 29
- flexpair "AU1" 1 frame 30
- flexpair "AU4" 1 frame 31
- flexpair "AU1AU2" 1 frame 32
- flexpair "AU6" 1 frame 33
- flexpair "AU2" 1 frame 34
- flex "AU38" frame 35
- }
- flexcontroller eyelid range 0 1 right_lid_raiser
- flexcontroller eyelid range 0 1 left_lid_raiser
- flexcontroller eyelid range 0 1 right_lid_tightener
- flexcontroller eyelid range 0 1 left_lid_tightener
- flexcontroller eyelid range 0 1 right_lid_droop
- flexcontroller eyelid range 0 1 left_lid_droop
- flexcontroller eyelid range 0 1 right_lid_closer
- flexcontroller eyelid range 0 1 left_lid_closer
- flexcontroller eyelid range 0 1 half_closed
- flexcontroller eyelid range 0 1 blink
- flexcontroller brow range 0 1 right_inner_raiser
- flexcontroller brow range 0 1 left_inner_raiser
- flexcontroller brow range 0 1 right_outer_raiser
- flexcontroller brow range 0 1 left_outer_raiser
- flexcontroller brow range 0 1 right_lowerer
- flexcontroller brow range 0 1 left_lowerer
- flexcontroller nose range 0 1 right_cheek_raiser
- flexcontroller nose range 0 1 left_cheek_raiser
- flexcontroller nose range 0 1 wrinkler
- flexcontroller nose range 0 1 dilator
- flexcontroller mouth range 0 1 right_upper_raiser
- flexcontroller mouth range 0 1 left_upper_raiser
- flexcontroller mouth range 0 1 right_corner_puller
- flexcontroller mouth range 0 1 left_corner_puller
- flexcontroller mouth range 0 1 right_corner_depressor
- flexcontroller mouth range 0 1 left_corner_depressor
- flexcontroller mouth range 0 1 chin_raiser
- flexcontroller phoneme range 0 1 right_part
- flexcontroller phoneme range 0 1 left_part
- flexcontroller phoneme range 0 1 right_puckerer
- flexcontroller phoneme range 0 1 left_puckerer
- flexcontroller phoneme range 0 1 right_funneler
- flexcontroller phoneme range 0 1 left_funneler
- flexcontroller phoneme range 0 1 right_stretcher
- flexcontroller phoneme range 0 1 left_stretcher
- flexcontroller phoneme range 0 1 bite
- flexcontroller phoneme range 0 1 presser
- flexcontroller phoneme range 0 1 tightener
- flexcontroller phoneme range 0 1 jaw_clencher
- flexcontroller phoneme range 0 1 jaw_drop
- flexcontroller phoneme range 0 1 right_mouth_drop
- flexcontroller phoneme range 0 1 left_mouth_drop
- flexcontroller mouth range 0 1 smile
- flexcontroller mouth range 0 1 lower_lip
- flexcontroller head range -30 30 head_rightleft
- flexcontroller head range -15 15 head_updown
- flexcontroller head range -15 15 head_tilt
- flexcontroller eyes range -30 30 eyes_updown
- flexcontroller eyes range -30 30 eyes_rightleft
- flexcontroller body range -30 30 body_rightleft
- flexcontroller chest range -30 30 chest_rightleft
- flexcontroller head range -0.2 0.2 head_forwardback
- flexcontroller gesture range -1 1 gesture_updown
- flexcontroller gesture range -1 1 gesture_rightleft
- localvar right_open
- localvar left_open
- localvar right_lip_suppressor
- localvar left_lip_suppressor
- localvar right_depressor_suppressor
- localvar left_depressor_suppressor
- localvar right_corner_suppressor
- localvar left_corner_suppressor
- localvar right_drop_suppressor
- localvar left_drop_suppressor
- localvar right_drop
- localvar left_drop
- %upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
- %upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
- %upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
- %upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
- %upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
- %upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
- %lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
- %lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
- %lower_right_lowerer = 0
- %lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
- %lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
- %lower_left_lowerer = 0
- %AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
- %AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
- %AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
- %AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
- %AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
- %AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
- %AU4R = right_lowerer
- %AU4L = left_lowerer
- %AU6R = right_cheek_raiser
- %AU6L = left_cheek_raiser
- %AU9R = wrinkler
- %AU9L = wrinkler
- %AU38 = dilator
- %right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
- %left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
- %right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
- %left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
- %AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
- %AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
- %AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
- %AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
- %AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
- %AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
- %AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
- %AU22R = right_funneler * right_funneler * %right_lip_suppressor
- %AU22L = left_funneler * left_funneler * %left_lip_suppressor
- %AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
- %AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
- %right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
- %left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
- %AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
- %AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
- %right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
- %left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
- %AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
- %AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
- %AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
- %AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
- %AU32 = bite
- %AU24 = presser + (1 - presser) * tightener
- %AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
- %right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
- %left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
- %right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
- %left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
- %AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
- %AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
- %AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
- %AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
- %AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
- %mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + (%AU27ZR + %AU27ZL) * 0.5 * 0.7 + %AU16 * 0.4
- }
- $SurfaceProp "flesh"
- $Contents "solid"
- $EyePosition 0 0 70
- $MaxEyeDeflection 90
- $MostlyOpaque
- $CDMaterials "models\Humans\Male\Group02\modded\"
- $CDMaterials "models\Human\male\"
- $CDMaterials "models\humans\male\"
- $Attachment "eyes" "ValveBiped.Bip01_Head1" 3.67 -4.32 0 rotate 0 -80.1 -90
- $Attachment "mouth" "ValveBiped.Bip01_Head1" 1 -6.5 0 rotate 0 -80 -90
- $Attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
- $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
- $Attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
- $Attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
- $Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
- $CBox 0 0 0 0 0 0
- $BBox -13 -13 0 13 13 72
- $BoneMerge "ValveBiped.Bip01_Pelvis"
- $BoneMerge "ValveBiped.Bip01_Spine"
- $BoneMerge "ValveBiped.Bip01_Spine1"
- $BoneMerge "ValveBiped.Bip01_Spine2"
- $BoneMerge "ValveBiped.Bip01_Spine4"
- $BoneMerge "ValveBiped.Bip01_R_Clavicle"
- $BoneMerge "ValveBiped.Bip01_R_UpperArm"
- $BoneMerge "ValveBiped.Bip01_R_Forearm"
- $BoneMerge "ValveBiped.Bip01_R_Hand"
- $BoneMerge "ValveBiped.Anim_Attachment_RH"
- $Sequence "ragdoll" {
- "thctale_01_anims\ragdoll.smd"
- activity "ACT_DIERAGDOLL" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $IncludeModel "m_anm.mdl"
- $IncludeModel "m_gst.mdl"
- $IncludeModel "m_pst.mdl"
- $IncludeModel "m_shd.mdl"
- $IncludeModel "m_ss.mdl"
- $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
- $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
- $IKAutoPlayLock "rfoot" 1 0.1
- $IKAutoPlayLock "lfoot" 1 0.1
- $CollisionJoints "thctale_01_physics.smd"
- {
- $mass 0
- $inertia 10
- $damping 0.01
- $rotdamping 1.5
- $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
- $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
- $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
- $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
- $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
- $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
- $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
- $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0
- $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
- $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
- $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
- $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
- }
- $CollisionText
- {
- animatedfriction
- {
- "animfrictionmin" "1.000000"
- "animfrictionmax" "400.000000"
- "animfrictiontimein" "0.500000"
- "animfrictiontimeout" "0.300000"
- "animfrictiontimehold" "0.000000"
- }
- editparams
- {
- "rootname" "valvebiped.bip01_pelvis"
- "totalmass" "90.000000"
- "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
- "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1"
- }
- }
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