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- on join:
- set {notjoin::*} to player
- if {lobby} is true:
- set slot 0 of player to bedrock named "&c現在コスチューム作成中..." with lore "&1" and "&c&lCOMING SOON..." and "&2"
- set slot 4 of player to nether star named "&aGame Join &7(Right Click)"
- set player's gamemode to adventure
- set {lobbysidebar.%player%} to true
- if {default.%player%} is set:
- set join message to "&7%player% &ejoined."
- set player's display name to "&7%player%"
- set tablist name of player to "&7%player%"
- teleport player to {defaultspawn}
- if {vip.%player%} is set:
- set join message to "&a[VIP] %player% &6joined the lobby!"
- set player's display name to "&a[VIP] %player%"
- set tablist name of player to "&a[VIP] %player%"
- set player's flight mode to true
- set {fly.%player%} to player
- teleport player to {vipspawn}
- if {vip+.%player%} is set:
- set join message to "&a[VIP&6+&a] %player% &6joined the lobby!"
- set player's display name to "&a[VIP&6+&a] %player%"
- set tablist name of player to "&a[VIP&6+&a] %player%"
- set player's flight mode to true
- teleport player to {vip+spawn}
- set {fly.%player%} to player
- if {mvp.%player%} is set:
- set join message to "&b>&c>&a> &b[MVP] %player% &6joined the lobby! &a<&c<&b<"
- set player's display name to "&b[MVP] %player%"
- set tablist name of player to "&b[MVP] %player%"
- set player's flight mode to true
- teleport player to {mvpspawn}
- set {fly.%player%} to player
- if {mvp+.%player%} is set:
- set join message to "&b>&c>&a> &b[MVP&c+&b] %player% &6joined the lobby! &a<&c<&b<"
- set player's display name to "&b[MVP&c+&b] %player%"
- set tablist name of player to "&b[MVP&c+&b] %player%"
- set player's flight mode to true
- teleport player to {mvp+spawn}
- set {fly.%player%} to player
- if {special.%player%} is set:
- set join message to "&b>&c>&a> &d[SPECIAL] %player% &6joined the lobby! &a<&c<&b<"
- set player's display name to "&d[SPECIAL] %player%"
- set tablist name of player to "&d[SPECIAL] %player%"
- set player's flight mode to true
- set {fly.%player%} to player
- teleport player to {specialspawn}
- if {admin.%player%} is set:
- set join message to "&b>&c>&a> &c[ADMIN] %player% &6joined the lobby! &a<&c<&b<"
- set player's display name to "&c[ADMIN] %player%"
- set tablist name of player to "&c[ADMIN] %player%"
- set player's flight mode to true
- set {fly.%player%} to player
- teleport player to {adminspawn}
- on break of prismarine:
- player do not have permission "skript.admin"
- cancel event
- on break of dark prismarine:
- player do not have permission "skript.admin"
- cancel event
- on break of prismarine bricks:
- player do not have permission "skript.admin"
- cancel event
- command /fly:
- trigger:
- if {lobby} is true:
- if {default.%player%} is set:
- send "&cフライトモードは &aVIP &c以上のランクを購入すれば使用できます。"
- stop
- else:
- if {fly.%player%} is not set:
- set player's flight mode to true
- set {fly.%player%} to player
- send "&aフライトモードをオンにしました。"
- stop
- if {fly.%player%} is set:
- set player's flight mode to false
- delete {fly.%player%}
- send "&aフライトモードをオフにしました。"
- stop
- on first join:
- set {notjoin::*} to player
- if {lobby} is true:
- set slot 0 of player to bedrock named "&c現在コスチューム作成中..." with lore "&1" and "&c&lCOMING SOON..." and "&2"
- set slot 4 of player to nether star named "&aGame Join &7(Right Click)"
- set join message to "&7%player% &efirst joined."
- set player's display name to "&7%player%"
- set tablist name of player to "&7%player%"
- set {lobbysidebar.%player%} to true
- set {default.%player%} to player
- set {ranks.%player%} to "&7Default"
- set {coins.%player%} to 0
- set {kills.%player%} to 0
- set {wins.%player%} to 0
- set {cash.%player%} to 0
- set {levels.%player%} to 0
- set {level.%player%} to "&7■■■■■■■■■■"
- set {exp.%player%} to 0
- teleport player to {defaultspawn}
- set player's gamemode to adventure
- on quit:
- if {lobby} is set:
- set quit message to "&7%player% &eleft."
- every 3 seconds:
- loop all players:
- if {lobby} is true:
- {lobbysidebar.%loop-player%} is true
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lTHE WALLS"
- set score "&1" in sidebar of loop-player to 14
- set score "&fLevels: &b%{exp.%loop-player%}%&7/5000" in sidebar of loop-player to 13
- set score "%{level.%loop-player%}% &6✪%{levels.%loop-player%}%" in sidebar of loop-player to 12
- set score "&4" in sidebar of loop-player to 11
- set score "&fRanks: %{ranks.%loop-player%}%" in sidebar of loop-player to 10
- set score "&5" in sidebar of loop-player to 9
- set score "&fTotal Kills: &a%{kills.%loop-player%}%" in sidebar of loop-player to 8
- set score "&fTotal Wins: &a%{wins.%loop-player%}%" in sidebar of loop-player to 7
- set score "&6" in sidebar of loop-player to 6
- set score "&fPlayers: &a%number of all players%" in sidebar of loop-player to 5
- set score "&7" in sidebar of loop-player to 4
- set score "&fCoins: &6%{coins.%loop-player%}%" in sidebar of loop-player to 3
- set score "&fCash: &e%{cash.%loop-player%}%" in sidebar of loop-player to 2
- set score "&8" in sidebar of loop-player to 1
- set score "&eplay.rezxis.net" in sidebar of loop-player to 0
- on any movement:
- if {exp.%player%} >= 500:
- set {level.%player%} to "&b■&7■■■■■■■■■"
- if {exp.%player%} >= 1000:
- set {level.%player%} to "&b■■&7■■■■■■■■"
- if {exp.%player%} >= 1500:
- set {level.%player%} to "&b■■■&7■■■■■■■"
- if {exp.%player%} >= 2000:
- set {level.%player%} to "&b■■■■&7■■■■■■"
- if {exp.%player%} >= 2500:
- set {level.%player%} to "&b■■■■■&7■■■■■"
- if {exp.%player%} >= 3000:
- set {level.%player%} to "&b■■■■■■&7■■■■"
- if {exp.%player%} >= 3500:
- set {level.%player%} to "&b■■■■■■■&7■■■"
- if {exp.%player%} >= 4000:
- set {level.%player%} to "&b■■■■■■■■&7■■"
- if {exp.%player%} >= 4500:
- set {level.%player%} to "&b■■■■■■■■■&7■"
- if {exp.%player%} >= 5000:
- add 1 to {levels.%player%}
- send "&e--------------------------------------------------"
- send "&1"
- send "&b &f&lLEVEL UP!"
- send "&7 %player% &bは &e%{levels.%player%}% &bにレベルアップしました!"
- send "&b XP 5000&7/5000 &7(&b■■■■■■■■■■&7)"
- send "&2"
- send "&e--------------------------------------------------"
- command "/playsound entity.player.levelup master %player% ~ ~ ~ 2 1 1"
- set {level.%player%} to "&7■■■■■■■■■■"
- set {exp.%player%} to 0
- stop
- command /lobbymode <text>:
- permission: skript.admin
- trigger:
- if arg-1 is "true":
- set {lobby} to true
- send "&aLobby Mode: &eTrue"
- if arg-1 is "false":
- set {lobby} to false
- send "&alobby Mode: &cFalse"
- command /setspawn <text>:
- permission: skript.admin
- trigger:
- if arg-1 is "default":
- set {defaultspawn} to location of player
- send "&adefault ランクのスポーン地点を設定しました。"
- if arg-1 is "vip":
- set {vipspawn} to location of player
- send "&avip ランクのスポーン地点を設定しました。"
- if arg-1 is "vip+":
- set {vip+spawn} to location of player
- send "&avip+ ランクのスポーン地点を設定しました。"
- if arg-1 is "mvp":
- set {mvpspawn} to location of player
- send "&amvp ランクのスポーン地点を設定しました。"
- if arg-1 is "mvp+":
- set {mvp+spawn} to location of player
- send "&amvp+ ランクのスポーン地点を設定しました。"
- if arg-1 is "special":
- set {specialspawn} to location of player
- send "&aspecial ランクのスポーン地点を設定しました。"
- if arg-1 is "admin":
- set {adminspawn} to location of player
- send "&aadmin ランクのスポーン地点を設定しました。"
- if arg-1 is "spectate":
- set {spectate} to location of player
- send "&aSpectate のスポーン地点をしました!"
- command /setrank <player> <text>:
- permission: skript.admin
- trigger:
- if arg-2 is "default":
- set {default.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {vip+.%arg-1%}
- delete {mvp.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {special.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&7DEFAULT"
- set arg-1's display name to "&7%player%"
- set tablist name of arg-1 to "&7%player%"
- send "&a%arg-1% &aに default ランクを付与しました!"
- send "&aYou are now default Rank!" to arg-1
- if arg-2 is "vip":
- set {vip.%arg-1%} to arg-1
- delete {default.%arg-1%}
- delete {vip+.%arg-1%}
- delete {mvp.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {special.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&aVIP"
- set arg-1's display name to "&a[VIP] %player%"
- set tablist name of arg-1 to "&a[VIP] %player%"
- send "&a%arg-1% &aに VIP ランクを付与しました!"
- send "&aYou are now VIP Rank!" to arg-1
- if arg-2 is "vip+":
- set {vip+.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {default.%arg-1%}
- delete {mvp.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {special.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&aVIP&6+"
- set arg-1's display name to "&a[VIP&6+&a] %player%"
- set tablist name of arg-1 to "&a[VIP&6+&a] %player%"
- send "&a%arg-1% &aに VIP+ ランクを付与しました!"
- send "&aYou are now VIP+ Rank!" to arg-1
- if arg-2 is "mvp":
- set {mvp.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {vip+.%arg-1%}
- delete {default.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {special.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&bMVP"
- set arg-1's display name to "&b[MVP] %player%"
- set tablist name of arg-1 to "&b[MVP] %player%"
- send "&a%arg-1% &aに MVP ランクを付与しました!"
- send "&aYou are now MVP Rank!" to arg-1
- if arg-2 is "mvp+":
- set {mvp+.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {vip+.%arg-1%}
- delete {mvp.%arg-1%}
- delete {default.%arg-1%}
- delete {special.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&bMVP&c+"
- set arg-1's display name to "&b[MVP&c+&b] %player%"
- set tablist name of arg-1 to "&b[MVP&c+&b] %player%"
- send "&a%arg-1% &aに MVP+ ランクを付与しました!"
- send "&aYou are now MVP+ Rank!" to arg-1
- if arg-2 is "special":
- set {special.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {vip+.%arg-1%}
- delete {mvp.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {default.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&dSPECIAL"
- set arg-1's display name to "&d[SPECIAL] %player%"
- set tablist name of arg-1 to "&d[SPECIAL] %player%"
- send "&a%arg-1% &aに Special ランクを付与しました!"
- send "&aYou are now Special Rank!" to arg-1
- if arg-2 is "admin":
- set {admin.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {vip+.%arg-1%}
- delete {mvp.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {special.%arg-1%}
- delete {default.%arg-1%}
- set {ranks.%arg-1%} to "&cADMIN"
- set arg-1's display name to "&c[ADMIN] %player%"
- set tablist name of arg-1 to "&c[ADMIN] %player%"
- send "&a%arg-1% &aに Admin ランクを付与しました!"
- send "&aYou are now Admin Rank!" to arg-1
- if arg-2 is "reset":
- set {default.%arg-1%} to arg-1
- delete {vip.%arg-1%}
- delete {vip+.%arg-1%}
- delete {mvp.%arg-1%}
- delete {mvp+.%arg-1%}
- delete {special.%arg-1%}
- delete {admin.%arg-1%}
- set {ranks.%arg-1%} to "&7Default"
- set arg-1's display name to "&7%player%"
- set tablist name of arg-1 to "&7%player%"
- send "&a%arg-2% のランクをリセットしました!"
- send "&aあなたのランクがデフォルトに剥奪されました。" to arg-1
- on break:
- if {lobby} is true:
- player do not have permission "skript.admin"
- cancel event
- on place:
- if {lobby} is true:
- player do not have permission "skript.admin"
- cancel event
- on damage of player:
- if {lobby} is true:
- cancel event
- command /score <player> <text> <text> <int>:
- permission: skript.admin
- trigger:
- if arg-2 is "add":
- if arg-3 is "kills":
- send "%arg-1% &aに &6%arg-4% &aキル付与しました!"
- add arg-4 to {kills.%arg-1%}
- if arg-3 is "wins":
- send "%arg-1% &aに &6%arg-4% &aウィン付与しました!"
- add arg-4 to {wins.%arg-1%}
- if arg-3 is "coins":
- send "%arg-1% &aに &6%arg-4% &aコイン付与しました!"
- add arg-4 to {coins.%arg-1%}
- if arg-3 is "gold":
- send "%arg-1% &aに &6%arg-4% &aゴールド付与しました!"
- add arg-4 to {gold.%arg-1%}
- if arg-3 is "cash":
- send "%arg-1% &aに &6%arg-4% &aキャッシュ付与しました!"
- add arg-4 to {cash.%arg-1%}
- if arg-3 is "exp":
- send "%arg-1% &aに &6%arg-4% &aexp付与しました!"
- add arg-4 to {exp.%arg-1%}
- if arg-3 is "level":
- send "%arg-1% &aに &6%arg-4% &aレベル付与しました!"
- add arg-4 to {levels.%arg-1%}
- if arg-2 is "remove":
- if arg-3 is "kills":
- send "%arg-1% &aに &6%arg-4% &aキル剥奪しました!"
- remove arg-4 from {kills.%arg-1%}
- if arg-3 is "wins":
- send "%arg-1% &aに &6%arg-4% &aウィン剥奪しました!"
- remove arg-4 from {wins.%arg-1%}
- if arg-3 is "coins":
- send "%arg-1% &aに &6%arg-4% &aコイン剥奪しました!"
- remove arg-4 from {coins.%arg-1%}
- if arg-3 is "gold":
- send "%arg-1% &aの &6%arg-4% &aゴールドを剥奪しました!"
- remove arg-4 from {gold.%arg-1%}
- if arg-3 is "cash":
- send "%arg-1% &aの &6%arg-4% &aキャッシュを剥奪しました!"
- remove arg-4 from {cash.%arg-1%}
- if arg-3 is "exp":
- send "%arg-1% &aの &6%arg-4% &aexpを剥奪しました!"
- remove arg-4 from {exp.%arg-1%}
- if arg-3 is "level":
- send "%arg-1% &aの &6%arg-4% &aレベルを剥奪しました!"
- remove arg-4 from {levels.%arg-1%}
- command /buy <player> <text>:
- permission: skript.admin
- trigger:
- if arg-2 is "1000":
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 0.5 1"
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 1 1"
- execute console command "/playsound entity.enderdragon.death master %arg-1% ~ ~ ~ 2 1 1"
- add 1000 to {cash.%arg-1%}
- close arg-1's inventory
- broadcast "&b------------------------------------------------------------"
- broadcast "&7%arg-1% &aさんが &e1000 &aキャッシュを購入してくれました!"
- broadcast "&b------------------------------------------------------------"
- wait 1 seconds
- send arg-1 title "&e&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l1&e&l000 キャッシュを購入しました&f&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1&f&l0&e&l00 キャッシュを購入しまし&f&lた&e&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l10&f&l0&e&l0 キャッシュを購入しま&f&lし&e&lた!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l100&f&l0 &e&lキャッシュを購入し&f&lま&e&lした!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 &f&lキ&e&lャッシュを購入&f&lし&e&lました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キ&f&lャ&e&lッシュを購&f&l入&e&lしました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キャ&f&lッ&e&lシュを&f&l購&e&l入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キャッ&f&lシ&e&lュ&f&lを&e&l購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 3.5 seconds
- if arg-2 is "3800":
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 0.5 1"
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 1 1"
- execute console command "/playsound entity.enderdragon.death master %arg-1% ~ ~ ~ 2 1 1"
- add 3800 to {cash.%arg-1%}
- close arg-1's inventory
- broadcast "&m&b------------------------------------------------------------"
- broadcast "&7%arg-1% &aさんが &e3500 &c(+300ボーナス) &aキャッシュを購入してくれました!"
- broadcast "&m&b------------------------------------------------------------"
- wait 1 seconds
- send arg-1 title "&e&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l3&e&l800 キャッシュを購入しました&f&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3&f&l8&e&l00 キャッシュを購入しまし&f&lた&e&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l38&f&l0&e&l0 キャッシュを購入しま&f&lし&e&lた!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l380&f&l0 &e&lキャッシュを購入し&f&lま&e&lした!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 &f&lキ&e&lャッシュを購入&f&lし&e&lました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キ&f&lャ&e&lッシュを購&f&l入&e&lしました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キャ&f&lッ&e&lシュを&f&l購&e&l入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キャッ&f&lシ&e&lュ&f&lを&e&l購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l3800 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 3.5 seconds
- if arg-2 is "5000":
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 0.5 1"
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 1 1"
- execute console command "/playsound entity.enderdragon.death master %arg-1% ~ ~ ~ 2 1 1"
- add 5000 to {cash.%arg-1%}
- close arg-1's inventory
- broadcast "&m&b------------------------------------------------------------"
- broadcast "&7%arg-1% &aさんが &e4000 &c(+1000 ボーナス) &aキャッシュを購入してくれました!"
- broadcast "&m&b------------------------------------------------------------"
- wait 1 seconds
- send arg-1 title "&e&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l5&e&l000 キャッシュを購入しました&f&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5&f&l0&e&l00 キャッシュを購入しまし&f&lた&e&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l50&f&l0&e&l0 キャッシュを購入しま&f&lし&e&lた!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l500&f&l0 &e&lキャッシュを購入し&f&lま&e&lした!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 &f&lキ&e&lャッシュを購入&f&lし&e&lました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キ&f&lャ&e&lッシュを購&f&l入&e&lしました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キャ&f&lッ&e&lシュを&f&l購&e&l入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キャッ&f&lシ&e&lュ&f&lを&e&l購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l5000 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 3.5 seconds
- if arg-2 is "13500":
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 0.5 1"
- execute console command "/playsound ui.toast.challenge_complete master %arg-1% ~ ~ ~ 2 1 1"
- execute console command "/playsound entity.enderdragon.death master %arg-1% ~ ~ ~ 2 1 1"
- add 13500 to {cash.%arg-1%}
- close arg-1's inventory
- broadcast "&m&b------------------------------------------------------------"
- broadcast "&7%arg-1% &aさんが &e10000 &c(+3500 ボーナス) &aキャッシュを購入してくれました!"
- broadcast "&m&b------------------------------------------------------------"
- wait 1 seconds
- send arg-1 title "&e&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l1&e&l3500 キャッシュを購入しました&f&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l1&f&l3&e&l500 キャッシュを購入しまし&f&lた&e&l!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13&f&l5&e&l00 キャッシュを購入しま&f&lし&e&lた!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l135&f&l00 &e&lキャッシュを購入し&f&lま&e&lした!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 &f&lキ&e&lャッシュを購入&f&lし&e&lました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l135000 キ&f&lャ&e&lッシュを購&f&l入&e&lしました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 キャ&f&lッ&e&lシュを&f&l購&e&l入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 キャッ&f&lシ&e&lュ&f&lを&e&l購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&f&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 2 seconds
- wait 0.3 seconds
- send arg-1 title "&e&l13500 キャッシュを購入しました!" with subtitle "&f&lご購入ありがとうございます!" for 3.5 seconds
- on hunger bar change:
- cancel event
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