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- [/Script/Engine.RendererSettings]
- r.Fog=0 ; Removes Fog Entirely, noticable on Camp [Default: 1]
- p.AnimDynamics=0 ; Enables/Disables anim dynamics node updates. [Default: 1]
- p.AnimDynamicsWind=0 ; Enables/Disables anim dynamics wind forces globally [Default: 1]
- p.ClothPhysics=0 ; If 1, physics cloth will be used for simulation. [Default: 1]
- p.SkipPhysicsReplication=1 ; Skips Physics Replication [Default: 0]
- r.AlsoUseSphereForFrustumCull=1 ; Performance tweak. If > 0, then use a sphere cull before and in addition to a box for frustum culling. [Default: 0]
- r.Atmosphere=0 ; Defines atmosphere will render or not. 0: off (To save GPU memory) 1: on (default) [Default: 1]
- r.DisableDistortion=1 ; Prevents distortion effects from rendering. Saves a full-screen framebuffer's worth of memory. [Default: 0]
- r.DoTiledReflections=0 ; Compute Reflection Environment with Tiled compute shader. [Default: 1]
- r.FrustumCullNumWordsPerTask=64 ; Performance tweak. Controls the granularity for the ParallelFor for frustum culling. [Default: 128]
- r.ReflectionEnvironment=0 ; Whether to render the reflection environment feature, which implements local reflections through Reflection Capture actors. [Default: Scalability]
- r.SimpleForwardShading=1 ; Whether to use the simple forward shading base pass shaders which only support lightmaps + stationary directional light + stationary skylight - All other lighting features are disabled when true. This is useful for supporting very low end hardware, and is only supported on PC platforms. [Default: 0]
- r.Streaming.Boost=0 ; =1.0: normal, <1.0: decrease wanted mip levels, >1.0: increase wanted mip levels [Default: 1]
- r.Streaming.FramesForFullUpdate=164 ; Texture streaming is time sliced per frame. This values gives the number of frames to visit all textures. [Default: 5]
- r.Streaming.MaxTextureUVDensity=1 ; If non-zero, the max UV density a static entry can have. Used to improve level culling from MinLevelTextureScreenSize. Component with bigger entries become handled as dynamic component. [Default: 0]
- r.Streaming.MipBias=20 ; 0..x reduce texture quality for streaming by a floating point number. 0: use full resolution (default), 1: drop one mip, 2: drop two mips [Default: Scalability]
- r.Streaming.PoolSize=700 ; Default texture pool size, otherwise the size in MB [Default: 4096]
- r.Tonemapper.GrainQuantization=0 ; 0: low (minor performance benefit), 1: high (default, with high frequency pixel pattern to fight 8 bit color quantization) [Default: Scalability]
- r.Tonemapper.Quality=0 ; Defines the Tonemapper Quality in the range 0-5 - Depending on the used settings we might pick a faster shader permutation - 0: basic tonemapper only, lowest quality - 1: + FilmContrast - 2: + Vignette - 3: + FilmShadowTintAmount - 4: + Grain - 5: + GrainJitter = full quality [Default: 2]
- r.Tonemapper.Sharpen=0 ; Sharpening in the tonemapper clamped at 10. 0: off, 0.5: half strength, 1: full strength [Default: 1]
- r.TonemapperFilm=0 ; Use film tone mapper [Default: 1]
- r.Upscale.Quality=0 ; Defines the quality in which ScreenPercentage and WindowedFullscreen scales the 3d rendering. 0: Nearest filtering, 1: Simple Bilinear, 2: Directional blur with unsharp mask upsample, 3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2, 4: 13-tap Lanczos 3., 5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling). [Default: Scalability]
- r.Upscale.Softness=0 ; Amount of sharpening for Gaussian Unsharp filter (r.UpscaleQuality=5). Reduce if ringing is visible. 1: Normal sharpening, 0: No sharpening (pure Gaussian). [Default: 1]
- r.DontLimitOnBattery=1 ; Prevents game from limiting performance on Laptops [Default: 0]
- t.MaxFPS=-1 ; Caps FPS to the given value. Set to <= 0 to be uncapped.
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