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JuiceboxAbel

Rough SCVI Mitsurugi Notes

Nov 5th, 2018
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  1. Lows
  2.  
  3. - 1A
  4. - 1B
  5. - 1K
  6. - 2K
  7. - 22K
  8. - run K
  9.  
  10. - 236 K
  11. - MST K
  12. -----
  13. NC
  14.  
  15. - AA
  16. - WS AA
  17. - BB
  18. - 6BB
  19. - 1BB
  20. - 1KB
  21. - 4KB
  22. - 66AA
  23. - 66BB
  24. - 44BA
  25. - 236 A:A
  26. - RLC AA
  27.  
  28. (SC)
  29. - 3BB
  30. - 1KBB
  31. - 22BB
  32.  
  33. NCc
  34.  
  35. - WS B,2B - Lethal Hit
  36. - kB
  37. - B+K:B
  38. - MST BBBB
  39. - MST KB
  40. -----
  41. Throws/Command Throws
  42.  
  43. - 6A+G - neutral tech
  44. - MST A+G - neutral tech
  45. -----
  46. Auto-GI moves
  47.  
  48. - RLC 6G - highs/mids/lows
  49. - guaranteed 60 dmg
  50. -----
  51. Break Attacks
  52.  
  53. - 1A{B}
  54. - 1B,{A+B}
  55. - A+B
  56. - 9A+B
  57. - RLC A{A}
  58. - RLC B
  59.  
  60. (SC)
  61. - 3B{B}
  62. - kB
  63. - 66A+B
  64. - 236 A:A{B}
  65. -----
  66. Soul Charge
  67.  
  68. powered up:
  69. - bA
  70. - 236 B - better in combos/KND on normal hit
  71.  
  72. gains Break Attack property:
  73. - kB
  74. - 66A+B
  75.  
  76. new moves:
  77. - 3BB
  78. - 1KBB
  79. - 22BB
  80. - 236 A:AB
  81. -----
  82. Lethal Hits
  83.  
  84. - 3B - hit crouch guard
  85. - WS B,2B - counter hit
  86. - A+B - impact counter (re-GI)
  87. - 1B,A+B - during RE
  88.  
  89. - 22A - whiff punish
  90. - 1A - whiff punish a high
  91. - 1AB - impact counter
  92. - b6 - backwards run counter
  93. - RLC B - after guard crush
  94. - (demo - 1B,A+B)
  95.  
  96. - round 2 RE A
  97. - round 2 RE B
  98. - round 2 RE K
  99. -----
  100. Other - Stances/Special Properties/etc
  101.  
  102. 2B+K - unblockable
  103. 2[B+K] - unblockable
  104. MST A+B - hit during startup -> unblockable
  105.  
  106. SS - 236 Silent Step
  107. MST - 6B+K Mist
  108. RLC - 4B+K Relic
  109.  
  110. Silent Step:
  111. - A:A - doesn't jail/combo tool
  112. - B - -16?
  113. - [B] - -2?
  114. - K - terrible on hit/use [K]
  115. - [K] - RLC
  116.  
  117. Mist:
  118. - A - High/great range
  119. - BBBB - High High High Mid
  120. - [B] - High/RLC
  121. - 6B - Mid/hit-throw/
  122. - KB - Low High/NCc
  123. - A+B - revenge -> unblockable
  124. - A+G - throw option
  125.  
  126. - B+K - switch to RLC
  127.  
  128. - 66/44
  129. - 7/8/9
  130. - 1/2/3 - movement options
  131.  
  132. Relic:
  133. - AA - High High/NC
  134. - Just Frame: input the 2nd A as LATE as possible without starting the string over again.
  135. - normal break attack - too early
  136. - RLC A again - too late
  137. - [A] - High/MST
  138. - B - Mid/Break Attack
  139. - K - Mid/-16/combo tool
  140. - A+B - unblockable
  141.  
  142. - 6G - GI for 60 dmg
  143. - B+K - switch to MST
  144.  
  145. - 66/44
  146. - 7/8/9
  147. - 1/2/3 - movement options
  148. -----
  149. Normal Combos
  150.  
  151. 3B/236 B
  152. /b6 - 3B tip only
  153. /236 A:A - RO/W! to left
  154. /CE
  155. /236 B/1BB - SC
  156.  
  157. 1AB/1BB
  158. /236 B - almost 1BB dmg/better situation
  159. /b6
  160. /236 A:A
  161. /CE
  162.  
  163. 66[B]
  164. or
  165. 1B{A+B}/RLC AA/RLC B
  166.  
  167. 9B/2B
  168.  
  169. 4A/MST BB
  170. 6BB/MST BB
  171. 44BA/MST BB
  172.  
  173. 22B
  174. or
  175. 66A+B
  176. or
  177. MST A+B/1BB
  178. /1B,A+B - only when on-axis from front
  179. /CE - MST A+B only
  180.  
  181. RLC AA/66/RLC K
  182.  
  183. round 1 RE AAA
  184.  
  185. round 1 RE B/CE
  186. /2A
  187.  
  188. round 1 RE KKB
  189.  
  190. (SC only)
  191. 22BB/236 A:AB/BT B+K/1BB
  192. ---
  193. Counter Hit Combos
  194.  
  195. CH 3A/CE
  196. /2A
  197.  
  198. CH B6/1BB
  199. /CE - tip only
  200.  
  201. CH 99K/66A+B
  202.  
  203. CH B+K:B/kB/66A+B
  204.  
  205. CH MST KB/6BB/MST BBBB
  206. /CE
  207. ---
  208. Lethal Hit Combos
  209.  
  210. 3B/B+K:K/kB/66A+B
  211.  
  212. 3BB/236 A:AB/BT B+K/1BB - SC
  213.  
  214. WS B,2B/8A+B
  215.  
  216. A+B/kB/66A+B
  217.  
  218. 1B,A+B/RLC A+B/RLC K
  219.  
  220. 22A/66A+B/1B,A+B
  221.  
  222. 1A/kB/66A+B
  223.  
  224. 1AB/B+K:K/kB/66A+B
  225.  
  226. b6/66A+B/1B,A+B
  227.  
  228. RLC B/??? !
  229.  
  230. round 2 RE A/B+K:K/kB/66A+B
  231. /CE
  232.  
  233. round 2 RE B/same as round 1
  234.  
  235. round 2 RE K/KBB
  236. ---
  237. Wall combos
  238.  
  239. A+G!/1B,A+B
  240.  
  241. 4KB!
  242. or
  243. 3B!/236B!/6BB/MST [B]/RLC B/1BB
  244. /MST BBBB
  245.  
  246. 66K!/236B!/44B[A]/MST [B]/RLC B/1BB
  247.  
  248. RLC A+B!
  249. or
  250. RLC AA!/RLC B!/BB
  251. /CE
  252.  
  253. RLC B!/CE
  254. -----
  255. Oki
  256.  
  257. - ???
  258. --------------------------------------------
  259. PLAYBOOK - Putting it all together!
  260. --------------------------------------------
  261. -Important pokes-
  262. Horizontal:
  263.  
  264. - AA - good ol'/jails
  265.  
  266. - 4[A] - good range/MST [B] combo on hit
  267. - test if they punish MST BBBB (-16)
  268. - MST [B] is GREAT because of side turn
  269. - RLC B beats i10/cant be stepped!
  270. - close block: clash i10 with MST B
  271. - far block: B+K~RLC fairly safe
  272.  
  273. - bA - M/-20/-10
  274. - combine with 4A/4KB for good coverage
  275. - test if opponent punishes
  276. - punish will be meter/char dependent
  277. - (SC) more dmg on hit
  278.  
  279. - 3A - M/-8/+2/range 0 antistep/CH CE option
  280.  
  281. - 66AA - -8/+8/safe, good general poke
  282.  
  283. - 44A - M/Relic option at ranges 1 and 2
  284. - RLC B steppable on 4A hit
  285. - RLC A beats i10
  286.  
  287. - MST A - -4/KND/H/excellent range
  288.  
  289. Vertical:
  290.  
  291. - BB - good ol'
  292. - MST option
  293. - MST [B] can be stepped/ducked
  294.  
  295. - 6BB - forced MST/NC into MST [B]
  296. - test if they step RLC B here
  297.  
  298. - close block: beat i12 with MST B options
  299. - can beat 2A/5A with MST KB
  300. - little reward if it doesn't CH
  301. - far block: B+K~RLC fairly safe
  302. - 6B[B] forces far scenario
  303.  
  304. - 3B - go for the lethal!
  305.  
  306. - 2B - Mid/slightly longer than 5B
  307.  
  308. - 1B,A+B - use if you see RE!
  309. - forced RLC
  310. - combo on hit
  311. - on block:
  312. - i12 (2A) can stuff the A+B after 1B
  313. - i10 can stuff RLC A after A+B
  314. - i10 will whiff if you take no action
  315. - slightly delay a 6G to beat buttons
  316. - test them with RLC B (step/button)
  317.  
  318. - 4KB - Mid Mid/safe
  319. - 2nd hit steppable/GI-able
  320. - wallsplat/RO tool
  321.  
  322. - 6A+B - 60 dmg on clean hit, but -16 on block
  323.  
  324. - 66[B] - RLC A easily stuffed here
  325. - 6G mixup
  326.  
  327. - 22B - Mid/-10 force crouch/whiff punish tool
  328. - ghetto mixup with 22K (Low/-18)
  329. - (SC) -> 22BB also -10/MUCH better combos
  330. - 2nd hit GI-able
  331.  
  332. - 44B[A] - NC into MST [B]
  333. - test if they step RLC B here
  334. - doesn't jail! look for the ducks
  335. - close block: beat i10 with MST B
  336. - far block: B+K~RLC fairly safe
  337.  
  338. - also has BAB and BA,bG~RLC options
  339.  
  340. - 66K - Mid/-10/wallsplat!
  341.  
  342. - 236 B - Mid/-16 at range
  343. - [B] to charge: -2 instead!
  344. - Wallsplat/RO
  345. - charged: great mid at ring edge/wall
  346.  
  347. - kB - Mid Mid/-16/combo toll
  348. - (SC) +4 force crouch instead!
  349. - 3A or BB for CH
  350.  
  351. Useful Lows:
  352.  
  353. - 1A - skill check low
  354. - mix with 1AB if they pass
  355.  
  356. - 1BB - NC from a low
  357. - Mitsu is crouched at -10 on hit!
  358. - Geralt can PUNISH ON HIT with 8A+B!
  359. - possible WS options, but risky
  360. - can wallsplat/RO, negating the weakness
  361. - use 1BB at the wall!
  362.  
  363. - 1KB - NC from a low
  364. - -14 on hit without MST cancel
  365. - therefore, ALWAYS MST cancel
  366. - on hit: safe at mid range
  367. - at wall: can't beat i10 or i12
  368. - use 1KB mid stage!
  369.  
  370. - 236[K] - simple mixup with 236 B
  371. - on block: can 6G everything
  372. - on hit: RLC AA beats i10
  373. - RLC B beats i12
  374. - use RLC B or B+K if they block
  375.  
  376. Other:
  377.  
  378. - BT B+K - fastest back-turned move
  379.  
  380. - 1BB as a combo ender
  381. - advantage depends on the wakeup action of the defender. Mitsu is USUALLY at disadvantage. If the opponent ukemis UP or DOWN, Mitsu is in a better position.
  382. -----
  383. Post-GI mixup
  384.  
  385. 1) immediate attack vs level 3 GI
  386. 2) immediate attack vs level 2 GI
  387. 2) predict a re-GI
  388. 3) other useful options?
  389.  
  390. 1) 3B
  391. 2) BB~MST option
  392. 3) A+B for lethal hit
  393. 4) run counter 3A/CE combo
  394. -----
  395. Punishment
  396.  
  397. i12 - AA
  398. i14 - BB
  399. i18 - 3B
  400.  
  401. i12 crouched - WS K
  402. i14 crouched - FC 2B
  403. i18 crouched - WS AA
  404. -----
  405. Ring Outs
  406.  
  407. - ???
  408.  
  409. Mini-Wall ROs
  410.  
  411. - ???
  412. -----
  413. Guard Crushing Attacks and Combos
  414.  
  415. 66B{B} - B+K:B/kB/66A+B
  416. *66B has pretty bad scaling
  417.  
  418. - others???
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