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Aeternum Changelog July 2019 V1.1

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Jul 4th, 2019
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  2. VERSION 1.0
  3.  
  4. Gameplay changes:
  5.  
  6. • 12 new full idea groups added.
  7. • 21 new advisor types added for both western and asian cultures.
  8. • Additional generic triggered modifiers.
  9.  
  10. Government changes:
  11.  
  12. • Maximum monarch points per monarch increased from 6/6/6 to 8/8/8.
  13. • Minimum age to abdicate reduced from 60 to 40.
  14. • Minimum length of rule to enable abdication reduced from 20 to 10.
  15. • Legitimacy hit for abdication increased from -20 to -50.
  16. • Prestige hit for abdication decreased from -50 to -20.
  17. • Parliament debate duration decreased from 5 to 3.
  18. • Prestige loss if parliament debate fails decreased from -20 to -10.
  19.  
  20. Diplomatic changes:
  21.  
  22. • Improve Relation speed decreased from 1 to 0.7.
  23. • Abandon Union prestige hit increased from -25 to -40.
  24. • Number of great powers decreased from 8 to 5.
  25. • Development contribution from subjects to great power rank increased from 0.5 to 0.8.
  26. • Maximum gold able to be taken in peace deal increased from 5 loans to 8.
  27. • Share Map Prestige Cost reduced from -15 to -10.
  28. • Number of possible rivals reduced from 3 to 2.
  29. • Foreign province control penalty for IA reduced from -0.005 to -0.0025.
  30. • Months before you can be challenged for Defender of the Faith set increased to 120 from 24.
  31. • Monthly IA per month per free city increased to 0.008 from 0.005.
  32. • Lack of electors IA penalty reduced from -0.1 to -0.05.
  33. • HRE Heretics Penalty reduced from -0.01 to -0.008.
  34.  
  35. AI changes:
  36.  
  37. • AI development cap base increased from 10 to 20.
  38. • AI development cap multiplier increased from to 3.
  39. • AI scoring to give subsidies to nations opposing their rivals increased from 40 to 80.
  40. • AI scoring for calling crusade on opposing nations increased from 40 to 80.
  41. • AI scoring for excommunicating opposing nations increased from 40 to 50.
  42. • AI scoring for taking on foreign debt increased from 0 to 20.
  43. • Additonal AI scoring for taking on foreign debt for allies increased from 30 to 40.
  44. • AI base aggressiveness increased from 200 to 300.
  45. • AI aggressiveness when their enemy is perceived to be weak increased from 300 to 500.
  46. • AI will want to send 60% of their military into enemy territory when in wars. Increased from 45%.
  47. • AI army composition improved.
  48. • Artillery fraction in AI armies increased from 0.35 to 0.50.
  49. • AI will more aggressively avoid going over their force limit.
  50. • Pursue distance for AI armies chasing defeated enemies increased from 100 to 150.
  51. • The AI will want to buy 1 general per 30 regiments. Increased from 15.
  52. • The AI will want to buy 1 admiral per 25 ships. Increased from 10.
  53. • AI desire for releasing a nation in a peace deal if they are the same culture group multiplied by 0.85. Increased from 0.65.
  54. • AI desire for releasing a nation in a peace deal if they are the same culture group (not same culture) multiplied by 0.85. Increased from 0.65.
  55. • AI desire for releasing a nation if they are both HRE members increased from 2.0 to 4.0.
  56. • AI desire for demanding war reparations in a peace deal increased from 0.1 to 0.2.
  57. • AI desire to declare a crusade against a rival increased from 10 to 20.
  58. • AI desire to declare a crusade against a rival neighbour increased from 25 to 30.
  59. • AI reluctance to fire advisors decreased from advisors level 3 to level 2.
  60. • AI cap on saving ducats increased from 60 months of income to 100.
  61. • Monthly chance of AI picking a new mission increased from 33 to 66.
  62.  
  63. Combat changes:
  64.  
  65. • Maximum war exhaustion increased from 20 to 30.
  66. • Conquistador cost decreased from 50 to 30.
  67. • Explorer cost decreased from 50 to 30.
  68. • Artillery barrage cost decreased from 50 to 30.
  69. • Naval barrage cost decreased from 50 to 25.
  70. • Replace rival cost decreased from 100 to 50.
  71. • Loot devastation impact increased from 10 to 15.
  72. • Scorched earth devastation impact increased from 5 to 15.
  73. • Rebel leader base power increased from 20 to 25.
  74. • Sea landing penalty increased from -2 to -3.
  75. • Base siege attrition reduced from 1.00 to 0.95.
  76.  
  77. Graphical changes:
  78.  
  79. • Minor replacements to key flags.
  80. • Border width reduced.
  81. • Maximum flags displayed beneath a trade node increased from 5 to 10.
  82. • Trade routes on political map displayed more clearly.
  83. • Maximum zoom out display for trade routes increased from 400 to 800.
  84.  
  85. Development Changes:
  86.  
  87. • Upon reaching certain levels of development provinces will gain certain bonuses displated as a province modifier.
  88.  
  89. National Mechanics changes:
  90.  
  91. • Move capital cost recreased from 200 to 150.
  92. • Duration of unrest after removing an accepted culture increased from 5 years to 20.
  93. • Overextension potency reduced from 1.0 to 0.8.
  94. • Overseas overextension potency decreased from 0.5 to 0.4.
  95.  
  96. Unrest changes:
  97.  
  98. • Revolt base size increased from 4 to 5.
  99.  
  100. Estate changes:
  101.  
  102. • Minimum base decay of estate loyalty decreased from 1.0 to 0.5 per year.
  103. • Maximum base decay of estate loyalty decreased from 2.0 to 1.0 per year.
  104.  
  105. Espionage Changes:
  106.  
  107. • Infiltrate Administration cost reduced from 40 Spy Network size to 25.
  108. • Sabotage Reputation cost reduced from 60 Spy Network size to 50.
  109. • Steal Maps cost reduced from 50 to 35.
  110. • Support Rebels cost reduced from 60 to 45.
  111. • Sow Discontent cost reduced from 80 to 70.
  112. • Agitate For Liberty cost reduced from 90 to 70.
  113. • Sabotage Recruitment cost increased from 80 to 90.
  114. • Slander Merchants cost decreased from 70 to 65.
  115.  
  116. Peace Deal Changes:
  117.  
  118. • Concede Province cost reduced from 1.0 to 0.8
  119. • Cost to demand capital multiplier increased from 1.2 to 1.5.
  120. • Cost to take land from non co-belligerants increased from 2 to 3.
  121.  
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  128.  
  129. VERSION 1.1 "Arumba" Patch
  130.  
  131. Thank you to Arumba for pointing out several flaws in our initial release build.
  132.  
  133. General changes:
  134. • Improved code efficiency & initialisation systems.
  135. • Added 180 new policies.
  136.  
  137. Gameplay changes:
  138. • Doubled number of years it takes to lose great power status.
  139. • Added dynamic systems for military events.
  140. • Added a new disaster type.
  141. • Added bonuses for gaining great power status.
  142. • Added debuffs for losing great power status.
  143. • Added dynamic systems for government & internal stability events. E.G Government Resigns #####NOT COMPLETE
  144. • Republican election events changed to avoid abuse of high level rulers.
  145. • Updated the nation designer to allow for Aeternum's 8/8/8 monarch point cap.
  146.  
  147. • Idea group balance changes:
  148. • Imperial ideas: Number of states added increased from 5 to 10.
  149. • Imperial ideas: Colonial range increased from 25% to 33%.
  150. • Imperial ideas: Regiment cost bonus increased from -10% to -15%.
  151. • Imperial ideas: Manpower bonus increased from 10% to 20%.
  152.  
  153. • Professionalism ideas: Free leader pool bonus increased from 2 to 3.
  154. • Professionalism ideas: Morale damage taken by reserves bonus increased from -10% to -25%.
  155. • Professionalism ideas: General cost bonus increased from -20% to -33%.
  156.  
  157. • Bureaucratic ideas: Build time bonus increased from -15% to -25%.
  158. • Bureaucratic ideas: Minimum autonomy in territory bonus increased from -10% to -15%.
  159. • Bureaucratic ideas: Admin Advisor cost bonus increased from -10% to -25%.
  160. • Bureaucratic ideas: Advisor pool bonus increased from 2 to 4.
  161. • Bureaucratic ideas: Institution embracement cost bonus increased from -20% to -33%.
  162.  
  163. • Industrial ideas: Trade good size bonus increased from 10% to 33%
  164. • Industrial ideas: Production efficiency bonus increased from 10% to 25%.
  165. • Industrial ideas: Number of merchants added increased from 1 to 2.
  166.  
  167. • Unity ideas: Same culture advisor cost reduced from -50% to -15%.
  168. • Unity ideas: Institution spread bonus increased from 10% to 20%.
  169. • Unity ideas: Spy defence bonus increased from 10% to 50%.
  170. • Unity ideas: Trade power bonus increased from 10% to 15%.
  171. • Unity ideas: Nationalism years reduction increased from -3 to -10.
  172.  
  173. • Logistics ideas: Supply limit modifier increased from 20% to 33%.
  174. • Logistics ideas: Loot amount bonus increased from 33% to 75%.
  175. • Logistics ideas: Land forcelimit modifier bonus increased from 10% to 20%.
  176. • Logistics ideas: Garrison size bonus increased from 20% to 75%.
  177. • Logistics ideas: Military advisor cost bonus increased from -10% to -25%.
  178. • Logistics ideas: Naval attrition bonus increased from -10% to -20%.
  179.  
  180. • Cultural ideas: General cost bonus increased from -10% to -25%.
  181. • Cultural ideas: Rebel support efficiency bonus increased from 20% to 33%.
  182. • Cultural ideas: Autonomy change time bonus increased from -25% to -33%.
  183. • Cultural ideas: Number of accepted cultures bonus increased from 3 to 5.
  184. • Cultural ideas: Nationalism years reduction increased from -3 to -5.
  185. • Cultural ideas: Promote culture cost bonus increased from -25% to -33%.
  186.  
  187. • Competitive ideas: Trade steering bonus increased from 10% to 33%.
  188. • Competitive ideas: Centre of trade upgrade cost bonus reduced from -50% to -33%.
  189. • Competitive ideas: Justify trade conflict cost bonus increased from -50% to -75%.
  190. • Competitive ideas: Global settler increase bonus increased from 10 to 15.
  191.  
  192. • Development ideas: State maintenance modifier bonus increased from -10% to -15%.
  193. • Development ideas: Trade company investment cost bonus decreased from 33% to 25%.
  194. • Development ideas: Max absolutism bonus increased from 10 to 15.
  195. • Development ideas: Institution spread bonus increased from 5% to 10%.
  196.  
  197. • Internationalism ideas: Number of diplomats increased from 1 to 2.
  198. • Internationalism ideas: Claim duration bonus increased from 20% to 33%.
  199. • Internationalism ideas: Rival change cost bonus increased from -50% to -75%.
  200. • Internationalism ideas: Diplomatic slot bonus increased from 1 to 4.
  201.  
  202. • Strategic ideas: Cavalry flanking bonus increased from 10% to 75%.
  203. • Strategic ideas: Reinforcement cost bonus increased from -15% to -50%.
  204. • Strategic ideas: Defensiveness bonus increased from 20% to 33%.
  205. • Strategic ideas: Global naval engagement bonus increased from 10% to 25%.
  206. • Strategic ideas: Shock damage received bonus increased from -10% to -20%.
  207.  
  208. • Raiding ideas: Capture ship chance increased from 10% to 25%
  209. • Raiding ideas: Blockade efficiency bonus increased from 15% to 20%.
  210. • Raiding ideas: Movement speed on and off boats reduced from +75% to +40%.
  211.  
  212. AI changes:
  213. • AI ideal artillery fraction decreased from 0.50 to 0.40 to reduce issues in the early game.
  214.  
  215. Graphical changes:
  216. • Removed all custom flags to allow users to use any flag mod of their choice.
  217. • Removed province border edit to remove very minor incompatabilities.
  218. • Removed trade wind arrow resolution increase to ensure stable compatibility.
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