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- VERSION 1.0
- Gameplay changes:
- • 12 new full idea groups added.
- • 21 new advisor types added for both western and asian cultures.
- • Additional generic triggered modifiers.
- Government changes:
- • Maximum monarch points per monarch increased from 6/6/6 to 8/8/8.
- • Minimum age to abdicate reduced from 60 to 40.
- • Minimum length of rule to enable abdication reduced from 20 to 10.
- • Legitimacy hit for abdication increased from -20 to -50.
- • Prestige hit for abdication decreased from -50 to -20.
- • Parliament debate duration decreased from 5 to 3.
- • Prestige loss if parliament debate fails decreased from -20 to -10.
- Diplomatic changes:
- • Improve Relation speed decreased from 1 to 0.7.
- • Abandon Union prestige hit increased from -25 to -40.
- • Number of great powers decreased from 8 to 5.
- • Development contribution from subjects to great power rank increased from 0.5 to 0.8.
- • Maximum gold able to be taken in peace deal increased from 5 loans to 8.
- • Share Map Prestige Cost reduced from -15 to -10.
- • Number of possible rivals reduced from 3 to 2.
- • Foreign province control penalty for IA reduced from -0.005 to -0.0025.
- • Months before you can be challenged for Defender of the Faith set increased to 120 from 24.
- • Monthly IA per month per free city increased to 0.008 from 0.005.
- • Lack of electors IA penalty reduced from -0.1 to -0.05.
- • HRE Heretics Penalty reduced from -0.01 to -0.008.
- AI changes:
- • AI development cap base increased from 10 to 20.
- • AI development cap multiplier increased from to 3.
- • AI scoring to give subsidies to nations opposing their rivals increased from 40 to 80.
- • AI scoring for calling crusade on opposing nations increased from 40 to 80.
- • AI scoring for excommunicating opposing nations increased from 40 to 50.
- • AI scoring for taking on foreign debt increased from 0 to 20.
- • Additonal AI scoring for taking on foreign debt for allies increased from 30 to 40.
- • AI base aggressiveness increased from 200 to 300.
- • AI aggressiveness when their enemy is perceived to be weak increased from 300 to 500.
- • AI will want to send 60% of their military into enemy territory when in wars. Increased from 45%.
- • AI army composition improved.
- • Artillery fraction in AI armies increased from 0.35 to 0.50.
- • AI will more aggressively avoid going over their force limit.
- • Pursue distance for AI armies chasing defeated enemies increased from 100 to 150.
- • The AI will want to buy 1 general per 30 regiments. Increased from 15.
- • The AI will want to buy 1 admiral per 25 ships. Increased from 10.
- • AI desire for releasing a nation in a peace deal if they are the same culture group multiplied by 0.85. Increased from 0.65.
- • AI desire for releasing a nation in a peace deal if they are the same culture group (not same culture) multiplied by 0.85. Increased from 0.65.
- • AI desire for releasing a nation if they are both HRE members increased from 2.0 to 4.0.
- • AI desire for demanding war reparations in a peace deal increased from 0.1 to 0.2.
- • AI desire to declare a crusade against a rival increased from 10 to 20.
- • AI desire to declare a crusade against a rival neighbour increased from 25 to 30.
- • AI reluctance to fire advisors decreased from advisors level 3 to level 2.
- • AI cap on saving ducats increased from 60 months of income to 100.
- • Monthly chance of AI picking a new mission increased from 33 to 66.
- Combat changes:
- • Maximum war exhaustion increased from 20 to 30.
- • Conquistador cost decreased from 50 to 30.
- • Explorer cost decreased from 50 to 30.
- • Artillery barrage cost decreased from 50 to 30.
- • Naval barrage cost decreased from 50 to 25.
- • Replace rival cost decreased from 100 to 50.
- • Loot devastation impact increased from 10 to 15.
- • Scorched earth devastation impact increased from 5 to 15.
- • Rebel leader base power increased from 20 to 25.
- • Sea landing penalty increased from -2 to -3.
- • Base siege attrition reduced from 1.00 to 0.95.
- Graphical changes:
- • Minor replacements to key flags.
- • Border width reduced.
- • Maximum flags displayed beneath a trade node increased from 5 to 10.
- • Trade routes on political map displayed more clearly.
- • Maximum zoom out display for trade routes increased from 400 to 800.
- Development Changes:
- • Upon reaching certain levels of development provinces will gain certain bonuses displated as a province modifier.
- National Mechanics changes:
- • Move capital cost recreased from 200 to 150.
- • Duration of unrest after removing an accepted culture increased from 5 years to 20.
- • Overextension potency reduced from 1.0 to 0.8.
- • Overseas overextension potency decreased from 0.5 to 0.4.
- Unrest changes:
- • Revolt base size increased from 4 to 5.
- Estate changes:
- • Minimum base decay of estate loyalty decreased from 1.0 to 0.5 per year.
- • Maximum base decay of estate loyalty decreased from 2.0 to 1.0 per year.
- Espionage Changes:
- • Infiltrate Administration cost reduced from 40 Spy Network size to 25.
- • Sabotage Reputation cost reduced from 60 Spy Network size to 50.
- • Steal Maps cost reduced from 50 to 35.
- • Support Rebels cost reduced from 60 to 45.
- • Sow Discontent cost reduced from 80 to 70.
- • Agitate For Liberty cost reduced from 90 to 70.
- • Sabotage Recruitment cost increased from 80 to 90.
- • Slander Merchants cost decreased from 70 to 65.
- Peace Deal Changes:
- • Concede Province cost reduced from 1.0 to 0.8
- • Cost to demand capital multiplier increased from 1.2 to 1.5.
- • Cost to take land from non co-belligerants increased from 2 to 3.
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- VERSION 1.1 "Arumba" Patch
- Thank you to Arumba for pointing out several flaws in our initial release build.
- General changes:
- • Improved code efficiency & initialisation systems.
- • Added 180 new policies.
- Gameplay changes:
- • Doubled number of years it takes to lose great power status.
- • Added dynamic systems for military events.
- • Added a new disaster type.
- • Added bonuses for gaining great power status.
- • Added debuffs for losing great power status.
- • Added dynamic systems for government & internal stability events. E.G Government Resigns #####NOT COMPLETE
- • Republican election events changed to avoid abuse of high level rulers.
- • Updated the nation designer to allow for Aeternum's 8/8/8 monarch point cap.
- • Idea group balance changes:
- • Imperial ideas: Number of states added increased from 5 to 10.
- • Imperial ideas: Colonial range increased from 25% to 33%.
- • Imperial ideas: Regiment cost bonus increased from -10% to -15%.
- • Imperial ideas: Manpower bonus increased from 10% to 20%.
- • Professionalism ideas: Free leader pool bonus increased from 2 to 3.
- • Professionalism ideas: Morale damage taken by reserves bonus increased from -10% to -25%.
- • Professionalism ideas: General cost bonus increased from -20% to -33%.
- • Bureaucratic ideas: Build time bonus increased from -15% to -25%.
- • Bureaucratic ideas: Minimum autonomy in territory bonus increased from -10% to -15%.
- • Bureaucratic ideas: Admin Advisor cost bonus increased from -10% to -25%.
- • Bureaucratic ideas: Advisor pool bonus increased from 2 to 4.
- • Bureaucratic ideas: Institution embracement cost bonus increased from -20% to -33%.
- • Industrial ideas: Trade good size bonus increased from 10% to 33%
- • Industrial ideas: Production efficiency bonus increased from 10% to 25%.
- • Industrial ideas: Number of merchants added increased from 1 to 2.
- • Unity ideas: Same culture advisor cost reduced from -50% to -15%.
- • Unity ideas: Institution spread bonus increased from 10% to 20%.
- • Unity ideas: Spy defence bonus increased from 10% to 50%.
- • Unity ideas: Trade power bonus increased from 10% to 15%.
- • Unity ideas: Nationalism years reduction increased from -3 to -10.
- • Logistics ideas: Supply limit modifier increased from 20% to 33%.
- • Logistics ideas: Loot amount bonus increased from 33% to 75%.
- • Logistics ideas: Land forcelimit modifier bonus increased from 10% to 20%.
- • Logistics ideas: Garrison size bonus increased from 20% to 75%.
- • Logistics ideas: Military advisor cost bonus increased from -10% to -25%.
- • Logistics ideas: Naval attrition bonus increased from -10% to -20%.
- • Cultural ideas: General cost bonus increased from -10% to -25%.
- • Cultural ideas: Rebel support efficiency bonus increased from 20% to 33%.
- • Cultural ideas: Autonomy change time bonus increased from -25% to -33%.
- • Cultural ideas: Number of accepted cultures bonus increased from 3 to 5.
- • Cultural ideas: Nationalism years reduction increased from -3 to -5.
- • Cultural ideas: Promote culture cost bonus increased from -25% to -33%.
- • Competitive ideas: Trade steering bonus increased from 10% to 33%.
- • Competitive ideas: Centre of trade upgrade cost bonus reduced from -50% to -33%.
- • Competitive ideas: Justify trade conflict cost bonus increased from -50% to -75%.
- • Competitive ideas: Global settler increase bonus increased from 10 to 15.
- • Development ideas: State maintenance modifier bonus increased from -10% to -15%.
- • Development ideas: Trade company investment cost bonus decreased from 33% to 25%.
- • Development ideas: Max absolutism bonus increased from 10 to 15.
- • Development ideas: Institution spread bonus increased from 5% to 10%.
- • Internationalism ideas: Number of diplomats increased from 1 to 2.
- • Internationalism ideas: Claim duration bonus increased from 20% to 33%.
- • Internationalism ideas: Rival change cost bonus increased from -50% to -75%.
- • Internationalism ideas: Diplomatic slot bonus increased from 1 to 4.
- • Strategic ideas: Cavalry flanking bonus increased from 10% to 75%.
- • Strategic ideas: Reinforcement cost bonus increased from -15% to -50%.
- • Strategic ideas: Defensiveness bonus increased from 20% to 33%.
- • Strategic ideas: Global naval engagement bonus increased from 10% to 25%.
- • Strategic ideas: Shock damage received bonus increased from -10% to -20%.
- • Raiding ideas: Capture ship chance increased from 10% to 25%
- • Raiding ideas: Blockade efficiency bonus increased from 15% to 20%.
- • Raiding ideas: Movement speed on and off boats reduced from +75% to +40%.
- AI changes:
- • AI ideal artillery fraction decreased from 0.50 to 0.40 to reduce issues in the early game.
- Graphical changes:
- • Removed all custom flags to allow users to use any flag mod of their choice.
- • Removed province border edit to remove very minor incompatabilities.
- • Removed trade wind arrow resolution increase to ensure stable compatibility.
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