complys

cod options

Nov 8th, 2022
848
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.00 KB | None | 0 0
  1. 0
  2.  
  3. // system settings version.
  4. Version:0.0 = "1"
  5.  
  6. //
  7. // Audio
  8. //
  9.  
  10. // Audio mix
  11. AudioMix:0.0 = "1" // 0 to 9
  12.  
  13. // Adjusts the volume of the sound effects
  14. EffectsVolume:0.0 = "1.000000" // 0.000000 to 1.000000
  15.  
  16. // Adjusts the volume of hit markers
  17. HitMarkersVolume:0.0 = "0.300000" // 0.000000 to 1.000000
  18.  
  19. // Licensed Music Volume
  20. LicensedMusicVolume:0.0 = "1.000000" // 0.000000 to 1.000000
  21.  
  22. // Adjusts the volume of the music
  23. MusicVolume:0.0 = "0.000000" // 0.000000 to 1.000000
  24.  
  25. // Sets whether audio should be muted when the game window is out of focus
  26. MuteAudioWhileOutOfFocus:0.0 = "false"
  27.  
  28. // Adjusts the volume of audio in Telescope (MOTD)
  29. TelescopeVolume:0.0 = "1.000000" // 0.000000 to 1.000000
  30.  
  31. // Using push to talk to activate microphone.
  32. VoicePushToTalk:0.0 = "true"
  33.  
  34. // Adjusts the volume for character dialogues and announcer voices
  35. VoiceVolume:0.0 = "0.400000" // 0.000000 to 1.000000
  36.  
  37. // Adjusts overall volume of the game
  38. Volume:0.0 = "0.100000" // 0.000000 to 1.000000
  39.  
  40. // War Tracks Volume
  41. WarTracksVolume:0.0 = "1.000000" // 0.000000 to 1.000000
  42.  
  43. //
  44. // Display
  45. //
  46.  
  47. // Force specific aspect ratio independent of window aspect ratio
  48. AspectRatio:0.0 = "wide 16:9" // one of [auto, standard, 5:4, wide 16:10, wide 16:9, wide 18:9, wide 19.5:9, wide 21:9, wide 32:9]
  49.  
  50. // Enables the async compute for specific cases
  51. AsyncCompute:0.0 = "false"
  52.  
  53. // Constrain mouse to game window
  54. ConstrainMouse:0.0 = "false"
  55.  
  56. // Color spaces for monitor output
  57. DisplayGamma:0.0 = "BT709_sRGB" // one of [BT709_sRGB, BT709_BT1886]
  58.  
  59. // Fullscreen mode
  60. DisplayMode:0.0 = "Fullscreen" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]
  61.  
  62. // Enable focused mode
  63. FocusedMode:0.0 = "false"
  64.  
  65. // Set overlay opacity for the focused mode
  66. FocusedModeOpacity:0.0 = "0.000000" // 0.000000 to 1.000000
  67.  
  68. // Monitor name of the monitor used to display the game
  69. Monitor:0.0 = "25XV2Q F"
  70.  
  71. // Enable Nvidia low latency mode. Boost mode request maximum GPU clock frequency regardless of workload
  72. NvidiaReflex:0.0 = "Enabled + boost" // one of [Disabled, Enabled, Enabled + boost]
  73.  
  74. // Fullscreen mode preference
  75. PreferredDisplayMode:0.0 = "Fullscreen" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]
  76.  
  77. // Refresh rate of used monitor
  78. RefreshRate:0.0 = "359.748"
  79.  
  80. // Fullscreen Resolution
  81. Resolution:0.0 = "1920x1080"
  82.  
  83. // Percentage of window resolution that the 3D scene renders at. value set by the user. can be smaller than the actual.
  84. ResolutionMultiplier:0.0 = "37" // 0 to 200
  85.  
  86. // Synchronizes framerate with refresh rate to prevent screen tearing issues
  87. VSync:0.0 = "0" // 0 to 4
  88.  
  89. // Vsync while in menus only
  90. VSyncInMenu:0.0 = "false"
  91.  
  92. // Window height
  93. WindowHeight:0.0 = "400" // 0 to 32767
  94.  
  95. // Window is maximized on boot
  96. WindowMaximized:0.0 = "true"
  97.  
  98. // Window width
  99. WindowWidth:0.0 = "640" // 0 to 32767
  100.  
  101. // Window X position
  102. WindowX:0.0 = "-32768" // -32768 to 32767
  103.  
  104. // Window Y position
  105. WindowY:0.0 = "-32768" // -32768 to 32767
  106.  
  107. //
  108. // Gameplay
  109. //
  110.  
  111. // Apply custom framerate limit
  112. CapFps:0.0 = "true"
  113.  
  114. // Adds blur on out of focus areas when aiming down sights
  115. DepthOfField:0.0 = "false"
  116.  
  117. // Adjusts the strength of the visual noise applied in-game
  118. FilmGrain:0.0 = "0.000000" // 0.000000 to 1.000000
  119.  
  120. // Custom maximum frames per second when in a match
  121. MaxFpsInGame:0.0 = "300" // 30 to 300
  122.  
  123. // Custom maximum frames per second when in menus
  124. MaxFpsInMenu:1.0 = "120" // 30 to 300
  125.  
  126. // Custom maximum frames per second when game is out of focus
  127. MaxFpsOutOfFocus:0.0 = "30" // 5 to 300
  128.  
  129. //
  130. // Graphics
  131. //
  132.  
  133. // User preferred anti-aliasing technique
  134. AATechniquePreferred:0.0 = "Filmic SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, DLSS, DLAA, XeSS]
  135.  
  136. // Strength for Contrast Adaptive Sharpening (CAS)
  137. AMDContrastAdaptiveSharpeningStrength:0.0 = "0.000000" // 0.000000 to 1.000000
  138.  
  139. // Enable AMD FidelityFX Super Resolution
  140. AMDSuperResolution:0.0 = "Off" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]
  141.  
  142. // AMD FidelityFX Super Resolution quality
  143. AMDSuperResolutionQuality:0.0 = "Maximum Performance" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]
  144.  
  145. // Absolute target resolution
  146. AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]
  147.  
  148. // Show bullet impacts
  149. BulletImpacts:0.0 = "false"
  150.  
  151. // The maximum distance at which clutter models are rendered.
  152. ClutterMaxDist:0.0 = "100.000000" // 100.000000 to 10000.000000
  153.  
  154. // Corpses culling threshold
  155. CorpsesCullingThreshold:0.0 = "0.500000" // 0.500000 to 1.000000
  156.  
  157. // DLSS performance mode
  158. DLSSPerfMode:0.0 = "Ultra Performance" // one of [Ultra Performance, Maximum Performance, Balanced, Maximum Quality]
  159.  
  160. // DLSS Sharpness.
  161. DLSSSharpness:0.0 = "-1.000000" // -1.000000 to 1.000000
  162.  
  163. // Enable deferred physics
  164. DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]
  165.  
  166. // Activate dynamic scene resolution
  167. DynamicSceneResolution:0.0 = "false"
  168.  
  169. // Target frame time in ms for dynamic scene resolution.
  170. DynamicSceneResolutionTarget:0.0 = "0.000000" // 0.000000 to 100.000000
  171.  
  172. // Strength of the filmic visual noise filter
  173. FilmicStrength:0.0 = "1.000000" // 0.000000 to 1.000000
  174.  
  175. // Preferred GPU if multiple GPU system
  176. GPUName:0.0 = "NVIDIA GeForce RTX 3080 Ti"
  177.  
  178. // GTAO Quality level
  179. GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]
  180.  
  181. // Set HDR activation mode. Option only takes effect on HDR Display.
  182. HDR:0.0 = "Off" // one of [Off, On, Automatic]
  183.  
  184. // LODs distance quality
  185. ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]
  186.  
  187. // Models quality
  188. ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]
  189.  
  190. // Enable NVIDIA Image Scaling
  191. NVIDIAImageScaling:0.0 = "true"
  192.  
  193. // NVIDIA Image Scaling quality
  194. NVIDIAImageScalingQuality:0.0 = "Native Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]
  195.  
  196. // NVIDIA Image Scaling sharpness
  197. NVIDIAImageScalingSharpness:0.0 = "1.000000" // 0.000000 to 1.000000
  198.  
  199. // Particle Lighting Quality
  200. ParticleLighting:0.0 = "0" // 0 to 5
  201.  
  202. // Particle Quality quality level
  203. ParticleQualityLevel:0.0 = "very low" // one of [very low, low, medium, high]
  204.  
  205. // Particle Resolution quality level
  206. ParticuleResolution:0.0 = "true"
  207.  
  208. // Enable persistent damage layer
  209. PersistentDamageLayer:0.0 = "true"
  210.  
  211. // Particle Lighting quality level
  212. PixelPerLightmapTexel:0.0 = "1.000000" // 1.000000 to 256.000000
  213.  
  214. // Enable half resolution reflection probes
  215. ReflectionProbeHalfResolution:0.0 = "true"
  216.  
  217. // Reflection probe relighting update stages
  218. ReflectionProbeRelighting:0.0 = "1" // 1 to 4
  219.  
  220. // SMAA Quality level
  221. SMAAQuality:0.0 = "SMAA_QUALITY_LOW" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]
  222.  
  223. // Screen-space ambient occlusion method
  224. SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]
  225.  
  226. // Screen-space reflection mode
  227. SSRMode:0.0 = "Off" // one of [Off, Deferred LQ, Deferred HQ]
  228.  
  229. // Screen Space Shadow quality level
  230. ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]
  231.  
  232. // Select the shader quality setting
  233. ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]
  234.  
  235. // Shadow resolution quality level
  236. ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]
  237.  
  238. // Adjust size of Spot Shadow Cache
  239. SpotShadowCacheSize:0.0 = "0" // 0 to 3
  240.  
  241. // Quality level of spot shadow
  242. SpotShadowQualityLevel:0.0 = "Low" // one of [Low, Medium, High]
  243.  
  244. // Static sunshadow moment clipmap resolution
  245. StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647
  246.  
  247. // Catmull Clark subdivision level
  248. SubdivisionLevel:0.0 = "0" // 0 to 8
  249.  
  250. // Quality level of shadows from the sun at a distance
  251. SunShadowCascade:0.0 = "Low (1 cascade)" // one of [Low (1 cascade), Normal (2-3 cascades)]
  252.  
  253. // Tessellation quality level
  254. Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]
  255.  
  256. // Texture filtering quality level
  257. TextureFilter:0.0 = "TEXTURE_FILTER_LINEAR" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]
  258.  
  259. // Texture quality level, high to low ( higher number means lower resolution )
  260. TextureQuality:0.0 = "3" // 0 to 3
  261.  
  262. // Ui Quality
  263. UiQuality:0.0 = "1080P" // one of [1080P, 4K, Auto]
  264.  
  265. // Use large physical textures
  266. VirtualTexturingLargeMemory:0.0 = "false"
  267.  
  268. // Volumetric quality
  269. VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]
  270.  
  271. // Select water caustics mode
  272. WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]
  273.  
  274. // Select weather grid volumes quality
  275. WeatherGridVolumesQuality:0.0 = "Off" // one of [Ultra, High, Medium, Low, Off]
  276.  
  277. // World streaming quality option
  278. WorldStreamingQuality:0.0 = "Low" // one of [Low, High]
  279.  
  280. // XeSS quality
  281. XeSSQuality:0.0 = "Maximum Performance" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]
  282.  
  283. //
  284. // Interface
  285. //
  286.  
  287. // Skip introduction movie that plays when game is started
  288. SkipIntro:0.0 = "true"
  289.  
  290. //
  291. // Mouse and Gamepad
  292. //
  293.  
  294. // Set minimum delay in milliseconds between valid mouse wheel inputs
  295. WeaponCycleDelay:0.0 = "0" // 0 to 5000
  296.  
  297. //
  298. // System
  299. //
  300.  
  301. // Allow campaign savegame to be synced in with the cloud
  302. ConfigCloudSavegameEnabled:0.0 = "true"
  303.  
  304. // Allows non-hardware settings to be synced in with the cloud
  305. ConfigCloudStorageEnabled:1.0 = "true"
  306.  
  307. // Indicates whether recommended settings have been set, will reset settings to recommended if set to 0
  308. RecommendedSet:0.0 = "true"
  309.  
  310. // Thread count for handling the job queue
  311. RendererWorkerCount:0.0 = "11" // -1 to 16
  312.  
  313. // Set a target fraction of your PC's video memory to be used by the game
  314. VideoMemoryScale:0.0 = "0.900000" // 0.000000 to 2.000000
  315.  
  316.  
Advertisement
Add Comment
Please, Sign In to add comment