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- 0
- // system settings version.
- Version:0.0 = "1"
- //
- // Audio
- //
- // Audio mix
- AudioMix:0.0 = "1" // 0 to 9
- // Adjusts the volume of the sound effects
- EffectsVolume:0.0 = "1.000000" // 0.000000 to 1.000000
- // Adjusts the volume of hit markers
- HitMarkersVolume:0.0 = "0.300000" // 0.000000 to 1.000000
- // Licensed Music Volume
- LicensedMusicVolume:0.0 = "1.000000" // 0.000000 to 1.000000
- // Adjusts the volume of the music
- MusicVolume:0.0 = "0.000000" // 0.000000 to 1.000000
- // Sets whether audio should be muted when the game window is out of focus
- MuteAudioWhileOutOfFocus:0.0 = "false"
- // Adjusts the volume of audio in Telescope (MOTD)
- TelescopeVolume:0.0 = "1.000000" // 0.000000 to 1.000000
- // Using push to talk to activate microphone.
- VoicePushToTalk:0.0 = "true"
- // Adjusts the volume for character dialogues and announcer voices
- VoiceVolume:0.0 = "0.400000" // 0.000000 to 1.000000
- // Adjusts overall volume of the game
- Volume:0.0 = "0.100000" // 0.000000 to 1.000000
- // War Tracks Volume
- WarTracksVolume:0.0 = "1.000000" // 0.000000 to 1.000000
- //
- // Display
- //
- // Force specific aspect ratio independent of window aspect ratio
- AspectRatio:0.0 = "wide 16:9" // one of [auto, standard, 5:4, wide 16:10, wide 16:9, wide 18:9, wide 19.5:9, wide 21:9, wide 32:9]
- // Enables the async compute for specific cases
- AsyncCompute:0.0 = "false"
- // Constrain mouse to game window
- ConstrainMouse:0.0 = "false"
- // Color spaces for monitor output
- DisplayGamma:0.0 = "BT709_sRGB" // one of [BT709_sRGB, BT709_BT1886]
- // Fullscreen mode
- DisplayMode:0.0 = "Fullscreen" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]
- // Enable focused mode
- FocusedMode:0.0 = "false"
- // Set overlay opacity for the focused mode
- FocusedModeOpacity:0.0 = "0.000000" // 0.000000 to 1.000000
- // Monitor name of the monitor used to display the game
- Monitor:0.0 = "25XV2Q F"
- // Enable Nvidia low latency mode. Boost mode request maximum GPU clock frequency regardless of workload
- NvidiaReflex:0.0 = "Enabled + boost" // one of [Disabled, Enabled, Enabled + boost]
- // Fullscreen mode preference
- PreferredDisplayMode:0.0 = "Fullscreen" // one of [Windowed, Fullscreen, Fullscreen borderless window, Fullscreen borderless extended window]
- // Refresh rate of used monitor
- RefreshRate:0.0 = "359.748"
- // Fullscreen Resolution
- Resolution:0.0 = "1920x1080"
- // Percentage of window resolution that the 3D scene renders at. value set by the user. can be smaller than the actual.
- ResolutionMultiplier:0.0 = "37" // 0 to 200
- // Synchronizes framerate with refresh rate to prevent screen tearing issues
- VSync:0.0 = "0" // 0 to 4
- // Vsync while in menus only
- VSyncInMenu:0.0 = "false"
- // Window height
- WindowHeight:0.0 = "400" // 0 to 32767
- // Window is maximized on boot
- WindowMaximized:0.0 = "true"
- // Window width
- WindowWidth:0.0 = "640" // 0 to 32767
- // Window X position
- WindowX:0.0 = "-32768" // -32768 to 32767
- // Window Y position
- WindowY:0.0 = "-32768" // -32768 to 32767
- //
- // Gameplay
- //
- // Apply custom framerate limit
- CapFps:0.0 = "true"
- // Adds blur on out of focus areas when aiming down sights
- DepthOfField:0.0 = "false"
- // Adjusts the strength of the visual noise applied in-game
- FilmGrain:0.0 = "0.000000" // 0.000000 to 1.000000
- // Custom maximum frames per second when in a match
- MaxFpsInGame:0.0 = "300" // 30 to 300
- // Custom maximum frames per second when in menus
- MaxFpsInMenu:1.0 = "120" // 30 to 300
- // Custom maximum frames per second when game is out of focus
- MaxFpsOutOfFocus:0.0 = "30" // 5 to 300
- //
- // Graphics
- //
- // User preferred anti-aliasing technique
- AATechniquePreferred:0.0 = "Filmic SMAA T2x" // one of [SMAA T2x, Filmic SMAA T2x, DLSS, DLAA, XeSS]
- // Strength for Contrast Adaptive Sharpening (CAS)
- AMDContrastAdaptiveSharpeningStrength:0.0 = "0.000000" // 0.000000 to 1.000000
- // Enable AMD FidelityFX Super Resolution
- AMDSuperResolution:0.0 = "Off" // one of [Off, CAS - Sharpening only, AMD FSR 1.0]
- // AMD FidelityFX Super Resolution quality
- AMDSuperResolutionQuality:0.0 = "Maximum Performance" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality]
- // Absolute target resolution
- AbsoluteTargetResolution:0.0 = "none" // one of [540P, 640P, 720P, 900P, 1080P, 1440P, native, none]
- // Show bullet impacts
- BulletImpacts:0.0 = "false"
- // The maximum distance at which clutter models are rendered.
- ClutterMaxDist:0.0 = "100.000000" // 100.000000 to 10000.000000
- // Corpses culling threshold
- CorpsesCullingThreshold:0.0 = "0.500000" // 0.500000 to 1.000000
- // DLSS performance mode
- DLSSPerfMode:0.0 = "Ultra Performance" // one of [Ultra Performance, Maximum Performance, Balanced, Maximum Quality]
- // DLSS Sharpness.
- DLSSSharpness:0.0 = "-1.000000" // -1.000000 to 1.000000
- // Enable deferred physics
- DeferredPhysics:0.0 = "Low Quality" // one of [Low Quality, Medium Quality, High Quality, Developer]
- // Activate dynamic scene resolution
- DynamicSceneResolution:0.0 = "false"
- // Target frame time in ms for dynamic scene resolution.
- DynamicSceneResolutionTarget:0.0 = "0.000000" // 0.000000 to 100.000000
- // Strength of the filmic visual noise filter
- FilmicStrength:0.0 = "1.000000" // 0.000000 to 1.000000
- // Preferred GPU if multiple GPU system
- GPUName:0.0 = "NVIDIA GeForce RTX 3080 Ti"
- // GTAO Quality level
- GTAOQuality:0.0 = "R_GTAO_QUALITY_LOW" // one of [R_GTAO_QUALITY_LOW, R_GTAO_QUALITY_MEDIUM, R_GTAO_QUALITY_HIGH, R_GTAO_QUALITY_ULTRA]
- // Set HDR activation mode. Option only takes effect on HDR Display.
- HDR:0.0 = "Off" // one of [Off, On, Automatic]
- // LODs distance quality
- ModelLodDistanceQuality:0.0 = "Base Quality" // one of [High Quality, Base Quality]
- // Models quality
- ModelLodQuality:0.0 = "Base quality" // one of [High quality, Base quality]
- // Enable NVIDIA Image Scaling
- NVIDIAImageScaling:0.0 = "true"
- // NVIDIA Image Scaling quality
- NVIDIAImageScalingQuality:0.0 = "Native Quality" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom, Native Quality]
- // NVIDIA Image Scaling sharpness
- NVIDIAImageScalingSharpness:0.0 = "1.000000" // 0.000000 to 1.000000
- // Particle Lighting Quality
- ParticleLighting:0.0 = "0" // 0 to 5
- // Particle Quality quality level
- ParticleQualityLevel:0.0 = "very low" // one of [very low, low, medium, high]
- // Particle Resolution quality level
- ParticuleResolution:0.0 = "true"
- // Enable persistent damage layer
- PersistentDamageLayer:0.0 = "true"
- // Particle Lighting quality level
- PixelPerLightmapTexel:0.0 = "1.000000" // 1.000000 to 256.000000
- // Enable half resolution reflection probes
- ReflectionProbeHalfResolution:0.0 = "true"
- // Reflection probe relighting update stages
- ReflectionProbeRelighting:0.0 = "1" // 1 to 4
- // SMAA Quality level
- SMAAQuality:0.0 = "SMAA_QUALITY_LOW" // one of [SMAA_QUALITY_LOW, SMAA_QUALITY_MEDIUM, SMAA_QUALITY_HIGH, SMAA_QUALITY_ULTRA]
- // Screen-space ambient occlusion method
- SSAOTechnique:0.0 = "Off" // one of [Off, GTAO, MDAO, GTAO & MDAO]
- // Screen-space reflection mode
- SSRMode:0.0 = "Off" // one of [Off, Deferred LQ, Deferred HQ]
- // Screen Space Shadow quality level
- ScreenSpaceShadowQuality:0.0 = "Off" // one of [Off, Low, High]
- // Select the shader quality setting
- ShaderQuality:0.0 = "Low" // one of [Default, Medium, Low]
- // Shadow resolution quality level
- ShadowMapResolution:1.0 = "Normal" // one of [Very Low, Low, Normal, High, Extra, Ultra]
- // Adjust size of Spot Shadow Cache
- SpotShadowCacheSize:0.0 = "0" // 0 to 3
- // Quality level of spot shadow
- SpotShadowQualityLevel:0.0 = "Low" // one of [Low, Medium, High]
- // Static sunshadow moment clipmap resolution
- StaticSunshadowClipmapResolution:0.0 = "0" // 0 to 2147483647
- // Catmull Clark subdivision level
- SubdivisionLevel:0.0 = "0" // 0 to 8
- // Quality level of shadows from the sun at a distance
- SunShadowCascade:0.0 = "Low (1 cascade)" // one of [Low (1 cascade), Normal (2-3 cascades)]
- // Tessellation quality level
- Tessellation:0.0 = "0_Off" // one of [0_Off, 1_Near, 2_All]
- // Texture filtering quality level
- TextureFilter:0.0 = "TEXTURE_FILTER_LINEAR" // one of [TEXTURE_FILTER_NEAREST, TEXTURE_FILTER_LINEAR, TEXTURE_FILTER_ANISO2X, TEXTURE_FILTER_ANISO4X, TEXTURE_FILTER_ANISO8X, TEXTURE_FILTER_ANISO16X, TEXTURE_FILTER_CMP]
- // Texture quality level, high to low ( higher number means lower resolution )
- TextureQuality:0.0 = "3" // 0 to 3
- // Ui Quality
- UiQuality:0.0 = "1080P" // one of [1080P, 4K, Auto]
- // Use large physical textures
- VirtualTexturingLargeMemory:0.0 = "false"
- // Volumetric quality
- VolumetricQuality:0.0 = "QUALITY_LOW" // one of [QUALITY_LOW, QUALITY_MEDIUM, QUALITY_HIGH]
- // Select water caustics mode
- WaterCausticsMode:0.0 = "Off" // one of [Off, Low Quality, High Quality]
- // Select weather grid volumes quality
- WeatherGridVolumesQuality:0.0 = "Off" // one of [Ultra, High, Medium, Low, Off]
- // World streaming quality option
- WorldStreamingQuality:0.0 = "Low" // one of [Low, High]
- // XeSS quality
- XeSSQuality:0.0 = "Maximum Performance" // one of [Maximum Performance, Balanced, Maximum Quality, Ultra Quality, Custom]
- //
- // Interface
- //
- // Skip introduction movie that plays when game is started
- SkipIntro:0.0 = "true"
- //
- // Mouse and Gamepad
- //
- // Set minimum delay in milliseconds between valid mouse wheel inputs
- WeaponCycleDelay:0.0 = "0" // 0 to 5000
- //
- // System
- //
- // Allow campaign savegame to be synced in with the cloud
- ConfigCloudSavegameEnabled:0.0 = "true"
- // Allows non-hardware settings to be synced in with the cloud
- ConfigCloudStorageEnabled:1.0 = "true"
- // Indicates whether recommended settings have been set, will reset settings to recommended if set to 0
- RecommendedSet:0.0 = "true"
- // Thread count for handling the job queue
- RendererWorkerCount:0.0 = "11" // -1 to 16
- // Set a target fraction of your PC's video memory to be used by the game
- VideoMemoryScale:0.0 = "0.900000" // 0.000000 to 2.000000
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