Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
- LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58341 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" -target=test5_6_1FP -unrealexe="C:\Program
- Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -skipstage" -nocompile -nocompileuat ]
- LogStreaming: Display: FlushAsyncLoading(393): 1 QueuedPackages, 0 AsyncPackages
- UATHelper: Cooking (Windows): Running AutomationTool...
- UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 8.0.300 win-x64
- UATHelper: Cooking (Windows): Starting AutomationTool...
- UATHelper: Cooking (Windows): Parsing command line: -ScriptsForProject="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58341 -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/User/Documents/Unreal Projects/test5_6_1FP/test5_6_1FP.uproject" -target=test5_6_1FP -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64
- -installed -skipstage -nocompile -nocompileuat
- UATHelper: Cooking (Windows): Initializing script modules...
- UATHelper: Cooking (Windows): Total script module initialization time: 0.24 s.
- UATHelper: Cooking (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
- UATHelper: Cooking (Windows): Executing commands...
- UATHelper: Cooking (Windows): Installed Sdk validity:
- UATHelper: Cooking (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- UATHelper: Cooking (Windows): Scanning for envvar changes...
- UATHelper: Cooking (Windows): ... done!
- UATHelper: Cooking (Windows): Cleaning Temp Paths...
- UATHelper: Cooking (Windows): BUILD SUCCESSFUL
- UATHelper: Cooking (Windows): Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- UATHelper: Cooking (Windows): ********** COOK COMMAND STARTED **********
- UATHelper: Cooking (Windows): Running UnrealEditor Cook for project C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject
- UATHelper: Cooking (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-01.35.02.txt
- UATHelper: Cooking (Windows): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\test5_6_1FP\test5_6_1FP.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.6\Engine\Programs\AutomationTool\Saved\Cook-2025.08.16-01.35.02.txt" -stdout -CrashForUAT -unattended -NoLogTimes
- UATHelper: Cooking (Windows): Took 1.00s to run UnrealEditor-Cmd.exe, ExitCode=0
- UATHelper: Cooking (Windows): Cook command time: 1.02 s
- UATHelper: Cooking (Windows): ********** COOK COMMAND COMPLETED **********
- UATHelper: Cooking (Windows): BuildCookRun time: 2.10 s
- UATHelper: Cooking (Windows): BUILD SUCCESSFUL
- UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 2s
- UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=0 (Success)
- LogStreaming: Display: FlushAsyncLoading(394): 1 QueuedPackages, 0 AsyncPackages
- LogDerivedDataCache: C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
Advertisement
Add Comment
Please, Sign In to add comment