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  1. #♠ Sovereign Filter by StupidFatHobbit updated 12/7/17 ♠ Abyss League ♠ 3.1.0 - STRICT VERSION
  2. #Update Notes: Abyss League Launch Release
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 32? (17-60?)
  12.  
  13. #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
  14. #Borders - Levelling/Racing
  15. #Red: Life Flask
  16. #Maroon: Melee Weapons
  17. #Orange: Phys Jewellery
  18. #Yellow: Rare 2x2's
  19. #Lime: Ranger Weapons
  20. #Green: 3CL
  21. #Teal: Links
  22. #Skyblue: Caster Weapons
  23. #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
  24. #Violet: Resist flasks
  25. #Lavender: Resist rings
  26. #Purple: Stat jewellery
  27. #Tan: All class, Magic/Rare boots (for movespeed)
  28. #Brown: Best armour basetypes
  29.  
  30. #Borders - General/Endgame
  31. #Red: Priority Highlight
  32. #Maroon: Best Rare Melee Weapons
  33. #Orange: Chance Bases
  34. #Yellow: all other 2x2 rares
  35. #Lime: Best Rare Ranged Weapons
  36. #Green: 3CL
  37. #Teal: Links, misc. highlights
  38. #Skyblue: Best Rare Caster Weapons
  39. #Blue: 2nd tier rares
  40. #Violet: Top tier rares
  41. #Lavender: 75+ jewellery bases
  42. #Purple: Atlas Basetypes
  43. #Tan: Quality gems, misc. highlights
  44. #Brown: Top armour basetypes
  45.  
  46. #Double Colors (Border & Background Nested)
  47. #Teal: Best levelling links, 5L
  48. #Skyblue: Top caster levelling weapons
  49. #Blue: Rare 60+ jewellery
  50. #Violet: Rare 75+ jewellery
  51. #Purple: Rare Atlas jewellery bases
  52.  
  53. #Double Colors (Bright Text on Darker Background)
  54. #Green - Reliquary Key
  55. #Orange - Piece
  56. #Skyblue - Pantheon
  57.  
  58. #Backgrounds (solid background, black/white text) - "Must Pick Ups"
  59. #red: top currency, 6L
  60. #orange: uniques
  61. #yellow: rare jewels
  62. #lime: leaguestones
  63. #green: low currency
  64. #teal: mid currency
  65. #blue: magic jewels
  66. #skyblue: div cards
  67. #lavender: top div cards
  68. #violet: sextants
  69. #magenta: 3.0/harbinger orbs
  70. #tan: maps (tiers filtered by text/border color)
  71. #brown: best 84+ basetypes
  72.  
  73. #COMPLETE LIST OF STRICT FILTER DIFFERENCES FROM MAIN VERSION:
  74. #Nearly all junk currency is hidden besides baubles and chance orbs
  75. #Chrome items hidden
  76. #Nonquality gems hidden (Empower, etc still show)
  77. #Removed sounds from all maps below t10 except unique and shaped maps
  78. #Chisel recipe disabled
  79. #Hid nearly all non-bordered rares
  80. #Adjusted pre-map armor basetypes so they don't show up in low level breach domains
  81. #Hid all white jewelery in maps and low level breach domains
  82. #Hid quality flasks (q20 still shows) and all utility flasks
  83. #Extended strict filter restrictions to levelling ranges (severe, use only w/levelling gear)
  84.  
  85. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  86. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  87. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  88. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  89. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  90. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  91.  
  92. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  93. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  94. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  95. #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
  96. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  97. #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
  98. #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
  99. #Note: An alternate method for creating a class preset is simply to delete the blocks (out of sections 17-19) that you do not want to see, and save as a separate filter.
  100.  
  101. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  102. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  103. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  104.  
  105. #######################################################################################################
  106. #notes for me / random info / stuff you probably shouldn't be reading
  107. #docks/lake levels: 29/34, 51/55, 64/67
  108. #oriath: lake 34, harvest 40, church 45, bridge 60
  109. #Soundlist:
  110. #1 - clashgong (levelling 4L's, 5L)
  111. #2 - stone hallway drop - (divine and higher currency, 6L)
  112. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  113. #4 - rising wind (possibly good unique, okay uniques)
  114. #5 - rising metal (good unique)
  115. #6 - sharper rising metal? (non-shit div cards, atlas bases)
  116. #7 - ALIENS (unique map, unique jewel)
  117. #8 - dadadadada (red tier map)
  118. #9 - quieter #8 (high tier map)
  119. #NEWSOUNDS
  120. #10 - hard metal drop (3.0/harbinger orbs)
  121. #11 - soft metal drop (3.0/harbinger shards)
  122. #12 - crystal drop (quality gems) - REVERTED 3 UNTIL GGG FIXES SOUNDS
  123. #13 - synth metal reverb? (levelling flasks)
  124. #14 - metal echo (piece) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  125. #15 - rapid metal echo (pantheon) - REVERTED 4 UNTIL GGG FIXES SOUNDS
  126. #16 - muffled echo (6S) - REVERTED 3 UNTIL GGG FIXES SOUNDS
  127.  
  128. #############################################################################################
  129. ############################## --- Table of Contents --- ####################################
  130. #############################################################################################
  131. #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
  132. #High Priority Blocks:
  133. #Section 0 - Race Overrides
  134. #Section 1 - Priority Highlight
  135. #Section 2 - League & Zone Specific
  136. #Section 3 - Maps
  137. #Section 4 - Sockets
  138. #Section 5 - Currency
  139. #Section 6 - Divination Cards
  140. #Section 7 - Jewels
  141. #Section 8 - Uniques
  142. #Basetype Highlighting Blocks:
  143. #Section 9 - Chance Items
  144. #Section 10 - Top Tier Craft
  145. #Section 11 - Rare Highlighting
  146. #Section 12 - Second Tier Craft (Defunct)
  147. #Section 13 - Alch Bases
  148. #Section 14 - Misc Part I - Priority & Oddballs
  149. #Levelling Blocks:
  150. #Section 15 - Racing Options & Class Configuration
  151. #Section 16 - Global Levelling I - Jewellery & Basics
  152. #Section 17 - Caster Weapons
  153. #Section 18 - Melee Weapons
  154. #Section 19 - Ranged Weapons
  155. #Section 20 - Armour
  156. #Section 21 - Flasks
  157. #Section 22 - Global Levelling II - Worst Case Scenario Insurance
  158. #Other Blocks:
  159. #Section 23 - Gems
  160. #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
  161. #Section 25 - Warbands
  162. #Section 26 - Animate Weapon
  163. #Section 27 - Global Hide
  164.  
  165. ##################################################
  166. ########### Section 0 - Race Overrides ###########
  167. ##################################################
  168. #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
  169. #Show
  170. # BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
  171. # SetTextColor 0 0 0
  172. # SetBackgroundColor 0 200 0
  173. # SetBorderColor 0 0 0
  174. # SetFontSize 45
  175. # PlayAlertSound 3 50
  176. #Show
  177. # BaseType "Orb of Alchemy" "Chaos Orb"
  178. # SetTextColor 0 0 0
  179. # SetBackgroundColor 0 225 225
  180. # SetBorderColor 0 0 0
  181. # PlayAlertSound 2 100
  182. # SetFontSize 45
  183. #Hide
  184. # BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard" "Glassblower's Bauble"
  185.  
  186. ##################################################
  187. ######### Section 1 - Priority Highlight #########
  188. ##################################################
  189. #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  190. #Show
  191. # BaseType "Rubber Ducky"
  192. # SetTextColor 0 0 0
  193. # SetBorderColor 255 0 0
  194. # SetBackgroundColor 255 255 255
  195. # PlayAlertSound 1 150
  196. # ItemLevel >= 1
  197. #Show
  198. # BaseType "Lithe Blade"
  199. # Sockets = 6
  200. # SetTextColor 0 0 0
  201. # SetBorderColor 255 0 0
  202. # SetBackgroundColor 255 255 255
  203. # PlayAlertSound 1 150
  204. # SetFontSize 40
  205. #Show
  206. # BaseType "Crude Bow"
  207. # SetTextColor 0 0 0
  208. # SetBorderColor 255 0 0
  209. # SetBackgroundColor 255 255 255
  210. # Rarity Normal Magic Rare
  211. # ItemLevel >= 50
  212. # PlayAlertSound 1 150
  213.  
  214. ##################################################
  215. ####### Section 2 - League & Zone Specific #######
  216. ##################################################
  217. #Note:(White Text/Border, Solid Color Backgrounds)
  218. #Talisman - Maroon
  219. Show
  220. BaseType "Talisman"
  221. Class Amulet
  222. Rarity Unique
  223. SetBackgroundColor 100 0 0
  224. SetBorderColor 225 100 0
  225. SetTextColor 225 100 0
  226. SetFontSize 38
  227. PlayAlertSound 4 100
  228. Show
  229. BaseType "Talisman"
  230. Class Amulet
  231. SetBackgroundColor 100 0 0
  232. SetBorderColor 200 200 200
  233. #Perandus - Orange
  234. Show
  235. BaseType "Perandus Coin"
  236. Class Currency
  237. SetTextColor 200 200 200
  238. SetBorderColor 200 200 200
  239. SetBackgroundColor 150 50 0
  240. SetFontSize 40
  241. #Prophecy - Purple
  242. Show
  243. BaseType "Silver Coin" "Prophecy"
  244. Class Currency
  245. SetTextColor 200 200 200
  246. SetBorderColor 200 200 200
  247. SetBackgroundColor 75 0 125
  248. SetFontSize 40
  249. Show
  250. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  251. SetTextColor 200 200 200
  252. SetBorderColor 200 200 200
  253. SetBackgroundColor 75 0 125
  254. SetFontSize 40
  255. #Essence - Teal
  256. Show
  257. BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Shrieking Essence" "Deafening Essence"
  258. Class Currency
  259. SetBackgroundColor 0 75 100
  260. SetBorderColor 200 200 200
  261. SetTextColor 255 204 102
  262. SetFontSize 45
  263. Show
  264. BaseType "Screaming Essence" "Wailing Essence" "Remnant of Corruption"
  265. Class Currency
  266. SetBackgroundColor 0 100 125
  267. SetBorderColor 200 200 200
  268. SetTextColor 200 200 200
  269. SetFontSize 40
  270. Show
  271. BaseType "Essence"
  272. Class Currency
  273. SetBackgroundColor 0 100 125
  274. SetBorderColor 200 200 200
  275. SetTextColor 200 200 200
  276. SetFontSize 35
  277. #Breach - Blue
  278. Show
  279. BaseType "Breach Ring"
  280. SetBorderColor 75 150 255
  281. SetBackgroundColor 0 50 100
  282. SetFontSize 35
  283. Show
  284. BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone" "Splinter of Chayula"
  285. SetBackgroundColor 0 75 150
  286. SetBorderColor 200 200 200
  287. SetTextColor 255 204 102
  288. SetFontSize 45
  289. Show
  290. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
  291. SetBackgroundColor 0 100 175
  292. SetBorderColor 200 200 200
  293. SetTextColor 200 200 200
  294. SetFontSize 40
  295. #Legacy - Lime
  296. Show
  297. Class Leaguestone
  298. SetBackgroundColor 150 250 50
  299. SetBorderColor 0 0 0
  300. SetTextColor 0 0 0
  301. PlayAlertSound 3 100
  302. SetFontSize 40
  303. Show
  304. BaseType "Ancient Reliquary Key"
  305. SetBackgroundColor 0 75 0
  306. SetBorderColor 250 250 250
  307. SetTextColor 0 250 0
  308. SetFontSize 45
  309. PlayAlertSound 2 200
  310. #Labyrinth - Green
  311. Show
  312. Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  313. SetTextColor 200 200 200
  314. SetBorderColor 200 200 200
  315. SetBackgroundColor 0 100 0
  316. SetFontSize 45
  317. #Pantheon - Recessed Light Blue
  318. Show
  319. BaseType "Divine Vessel"
  320. SetBackgroundColor 50 75 100
  321. SetBorderColor 250 250 250
  322. SetTextColor 150 200 250
  323. SetFontSize 45
  324. # PlayAlertSound 15 200
  325. PlayAlertSound 4 100
  326. Show
  327. Class "Pantheon Soul"
  328. SetBackgroundColor 50 75 100
  329. SetBorderColor 250 250 250
  330. SetTextColor 150 200 250
  331. SetFontSize 45
  332. # PlayAlertSound 15 200
  333. PlayAlertSound 4 100
  334. #Harbinger - Orange Pieces, Skyblue Divine Vessels, Magenta Orbs
  335. Show
  336. Class "Piece"
  337. SetBackgroundColor 100 50 0
  338. SetBorderColor 250 250 250
  339. SetTextColor 250 150 0
  340. SetFontSize 45
  341. # PlayAlertSound 14 200
  342. PlayAlertSound 4 100
  343. Show
  344. BaseType "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb" "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
  345. SetBackgroundColor 200 0 100
  346. SetBorderColor 0 0 0
  347. PlayAlertSound 3 100
  348. Hide #STRICT FILTER ONLY
  349. BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
  350. SetBorderColor 200 0 100
  351. SetFontSize 40
  352. #Abyss - Magenta
  353. Show
  354. ShaperItem True
  355. Rarity Rare
  356. SetTextColor 255 255 119
  357. SetBackgroundColor 50 0 25
  358. SetBorderColor 200 0 100
  359. SetFontSize 38
  360. PlayAlertSound 5 200
  361. Show
  362. ElderItem True
  363. Rarity Rare
  364. SetTextColor 255 255 119
  365. SetBackgroundColor 50 0 25
  366. SetBorderColor 200 0 100
  367. SetFontSize 38
  368. PlayAlertSound 5 200
  369. Show
  370. ShaperItem True
  371. Rarity Magic
  372. SetTextColor 136 136 255
  373. SetBackgroundColor 50 0 25
  374. SetBorderColor 200 0 100
  375. SetFontSize 38
  376. PlayAlertSound 5 200
  377. Show
  378. ElderItem True
  379. Rarity Magic
  380. SetTextColor 136 136 255
  381. SetBackgroundColor 50 0 25
  382. SetBorderColor 200 0 100
  383. SetFontSize 38
  384. PlayAlertSound 5 200
  385. Show
  386. ShaperItem True
  387. Rarity Normal
  388. SetTextColor 200 200 200
  389. SetBackgroundColor 50 0 25
  390. SetBorderColor 200 0 100
  391. SetFontSize 38
  392. PlayAlertSound 5 200
  393. Show
  394. ElderItem True
  395. Rarity Normal
  396. SetTextColor 200 200 200
  397. SetBackgroundColor 50 0 25
  398. SetBorderColor 200 0 100
  399. SetFontSize 38
  400. PlayAlertSound 5 200
  401.  
  402. ##################################################
  403. ############### Section 3 - Maps ################
  404. ##################################################
  405. #Other Endgame
  406. Show
  407. Class "Map Fragments"
  408. SetBorderColor 255 221 153
  409. SetTextColor 255 221 153
  410. SetFontSize 40
  411. Show
  412. Class Map
  413. Rarity Unique
  414. SetBackgroundColor 225 100 0
  415. SetBorderColor 255 221 153
  416. SetTextColor 0 0 0
  417. PlayAlertSound 7 200
  418. SetFontSize 38
  419. #top tier (all red)
  420. Show
  421. Class Map
  422. DropLevel >= 78
  423. SetTextColor 255 0 0
  424. SetBackgroundColor 255 221 153
  425. SetBorderColor 255 0 0
  426. SetFontSize 40
  427. PlayAlertSound 8 150
  428. #shaped map exceptions (teal)
  429. #Show
  430. # BaseType "Shaped Primordial Pool"
  431. # Class Map
  432. # SetTextColor 0 200 200
  433. # SetBackgroundColor 255 221 153
  434. # SetBorderColor 0 200 200
  435. # SetFontSize 40
  436. # PlayAlertSound 8 200
  437. Show
  438. Class Map
  439. ShapedMap True
  440. SetTextColor 0 200 200
  441. SetBackgroundColor 255 221 153
  442. SetBorderColor 0 200 200
  443. SetFontSize 38
  444. PlayAlertSound 9 150
  445. #mid tier (3 blue and 2 purple)
  446. Show
  447. Class Map
  448. DropLevel >= 76
  449. SetTextColor 150 0 255
  450. SetBackgroundColor 255 221 153
  451. SetBorderColor 150 0 255
  452. SetFontSize 38
  453. PlayAlertSound 9 150
  454. Show
  455. Class Map
  456. DropLevel >= 73
  457. ItemLevel <= 79
  458. SetTextColor 0 150 250
  459. SetBackgroundColor 255 221 153
  460. SetBorderColor 0 150 250
  461. # PlayAlertSound 9 125 #Sound Off in Strict Filter Only
  462. Show
  463. Class Map
  464. DropLevel >= 73
  465. SetTextColor 0 150 250
  466. SetBackgroundColor 255 221 153
  467. SetBorderColor 0 150 250
  468. # PlayAlertSound 9 125 #Sound Off in Strict Filter Only
  469. #bottom tier (3 black and 2 green)
  470. Show
  471. Class Map
  472. DropLevel >= 71
  473. ItemLevel <= 79
  474. SetTextColor 0 175 0
  475. SetBackgroundColor 255 221 153
  476. SetBorderColor 0 175 0
  477. # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
  478. Show
  479. Class Map
  480. DropLevel >= 71
  481. SetTextColor 0 175 0
  482. SetBackgroundColor 255 221 153
  483. SetBorderColor 0 175 0
  484. Show
  485. Class Map
  486. ItemLevel <= 74
  487. SetTextColor 0 0 0
  488. SetBackgroundColor 255 221 153
  489. SetBorderColor 0 0 0
  490. # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
  491. Show
  492. Class Map
  493. SetTextColor 0 0 0
  494. SetBackgroundColor 255 221 153
  495. SetBorderColor 0 0 0
  496.  
  497. ##################################################
  498. ############# Section 4 - Sockets ################
  499. ##################################################
  500. Show
  501. LinkedSockets = 6
  502. SetTextColor 255 255 255
  503. SetBackgroundColor 255 0 0
  504. SetBorderColor 255 255 255
  505. SetFontSize 45
  506. PlayAlertSound 2 150
  507. Show
  508. LinkedSockets >= 5
  509. Rarity Unique
  510. SetBackgroundColor 0 255 255
  511. SetBorderColor 255 255 255
  512. SetTextColor 225 100 0
  513. PlayAlertSound 4 150
  514. SetFontSize 45
  515. Show
  516. LinkedSockets >= 5
  517. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  518. ItemLevel >= 84
  519. SetBorderColor 255 255 255
  520. SetBackgroundColor 0 255 255
  521. SetTextColor 150 100 0
  522. PlayAlertSound 1 200
  523. SetFontSize 45
  524. #Redundant lines are for strict/uber+ exceptions
  525. Show
  526. Class "Body Armour"
  527. DropLevel >= 60
  528. LinkedSockets >= 5
  529. SetBorderColor 0 250 250
  530. SetBackgroundColor 0 150 150
  531. PlayAlertSound 1 100
  532. SetFontSize 45
  533. Show
  534. Class "Staves"
  535. ItemLevel >= 55
  536. LinkedSockets >= 5
  537. SetBorderColor 0 250 250
  538. SetBackgroundColor 0 150 150
  539. PlayAlertSound 1 100
  540. SetFontSize 45
  541. Show
  542. LinkedSockets >= 5
  543. SetBorderColor 0 250 250
  544. SetBackgroundColor 0 150 150
  545. PlayAlertSound 1 100
  546. SetFontSize 45
  547. Show
  548. Sockets = 6
  549. Rarity Unique
  550. SetBackgroundColor 0 150 150
  551. SetTextColor 225 100 0
  552. SetBorderColor 225 100 0
  553. PlayAlertSound 4 100
  554. SetFontSize 45
  555. Show
  556. Sockets = 6
  557. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
  558. ItemLevel >= 84
  559. SetBorderColor 255 255 255
  560. SetBackgroundColor 0 255 255
  561. SetTextColor 150 100 0
  562. PlayAlertSound 1 200
  563. SetFontSize 45
  564. Show
  565. Sockets = 6
  566. SetTextColor 0 0 0
  567. SetBackgroundColor 0 200 200
  568. SetBorderColor 0 0 0
  569. SetFontSize 38
  570. # PlayAlertSound 16 200
  571. PlayAlertSound 3 65
  572. SetFontSize 45
  573.  
  574. ##################################################
  575. ############# Section 5 - Currency ###############
  576. ##################################################
  577. Show
  578. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Stacked Deck" "Exalted Shard" "Orb of Annulment"
  579. SetTextColor 0 0 0
  580. SetBackgroundColor 255 180 0
  581. SetBorderColor 0 0 0
  582. PlayAlertSound 3 125
  583. SetFontSize 45
  584. Show
  585. BaseType "Chaos Shard" "Regal Shard"
  586. SetBorderColor 0 225 225
  587. SetFontSize 40
  588. Show
  589. BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  590. SetTextColor 0 0 0
  591. SetBackgroundColor 150 0 250
  592. SetBorderColor 0 0 0
  593. PlayAlertSound 3 125
  594. SetFontSize 45
  595. Show
  596. BaseType "Vaal Orb" "Orb of Scouring"
  597. SetTextColor 0 0 0
  598. SetBackgroundColor 0 200 0
  599. SetBorderColor 0 0 0
  600. SetFontSize 45
  601. PlayAlertSound 2 100 #Sound Off in Strict Filter Only
  602. Show
  603. BaseType "Orb of Fusing" "Orb of Alchemy" "Blessed Orb" "Cartographer's Chisel"
  604. SetTextColor 0 0 0
  605. SetBackgroundColor 0 200 0
  606. SetBorderColor 0 0 0
  607. SetFontSize 45
  608. PlayAlertSound 1 100 #Sound Off in Strict Filter Only
  609. Show
  610. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
  611. SetTextColor 255 0 0
  612. SetBackgroundColor 255 255 255
  613. SetBorderColor 255 0 0
  614. SetFontSize 100
  615. PlayAlertSound 6 200
  616. Show
  617. BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
  618. SetBackgroundColor 170 158 130
  619. SetTextColor 0 0 0
  620. SetBorderColor 0 0 0
  621. SetFontSize 40
  622. Show #Strict Filter Only
  623. BaseType "Portal Scroll"
  624. SetFontSize 60
  625. SetTextColor 100 150 200
  626. Show #Strict Filter Only
  627. BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone" "Scroll of Wisdom"
  628. SetFontSize 40
  629.  
  630. ##################################################
  631. ######### Section 6 - Divination Cards ###########
  632. ##################################################
  633. #Note: Now using poe.ninja HC temp league lists to compile these tier lists
  634. #Note: All div cards make sounds by default. There are 3 categories.
  635. #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
  636. Show
  637. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman"
  638. Class "Divination Card"
  639. SetTextColor 0 0 0
  640. SetBorderColor 0 0 0
  641. SetBackgroundColor 150 200 250
  642. SetFontSize 36
  643. #Top tier div cards, lavender color and sound. Value: around 3 chaos or higher per card
  644. Show
  645. BaseType "The Devastator" "The Immortal" "House of Mirrors" "The Doctor" "The Fiend" "The Offering" "The Last One Standing" "The Ethereal" "Mawr Blaidd" "The Celestial Justicar" "The Spark and the Flame" "Hunter's Reward" "Abandoned Wealth" "Wealth and Power" "Pride Before the Fall" "The Dragon's Heart" "The King's Heart" "The Polymath" "The Artist" "The Enlightened" "The Queen" "The Hunger" "The Saint's Treasure" "The Brittle Emperor" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite"
  646. Class "Divination Card"
  647. SetTextColor 255 0 0
  648. SetBackgroundColor 255 255 255
  649. SetBorderColor 255 0 0
  650. SetFontSize 100
  651. PlayAlertSound 6 100
  652. Show
  653. BaseType "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Formless Sea" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Sun"
  654. Class "Divination Card"
  655. SetTextColor 0 0 0
  656. SetBorderColor 0 0 0
  657. SetBackgroundColor 200 150 255
  658. PlayAlertSound 3 100
  659. SetFontSize 45
  660. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used sparingly.
  661. Hide
  662. BaseType "The Carrion Crow" "Turn the Other Cheek" "The Surgeon" "The King's Blade"
  663. Class "Divination Card"
  664. SetTextColor 0 0 0
  665. SetBorderColor 0 0 0
  666. SetBackgroundColor 150 200 250
  667. #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either high tier or low (no sound) tier
  668. Show
  669. Class "Divination Card"
  670. SetTextColor 0 0 0
  671. SetBorderColor 0 0 0
  672. SetBackgroundColor 150 200 250
  673. #PlayAlertSound 2 50
  674. SetFontSize 40
  675.  
  676. ##################################################
  677. ############## Section 7 - Jewels ################
  678. ##################################################
  679. Show #$trinkets, jewels - 84+
  680. Class "Abyss Jewel"
  681. Rarity = Rare
  682. ItemLevel >= 84
  683. SetFontSize 45
  684. SetTextColor 0 0 0
  685. SetBackgroundColor 225 225 110
  686. SetBorderColor 255 0 0
  687. PlayAlertSound 1 100 # DROPSOUND: Value Drop: Currency, fragments
  688.  
  689. Show #$trinkets, jewels - 84+
  690. Class "Abyss Jewel"
  691. Rarity <= Magic
  692. ItemLevel >= 84
  693. SetFontSize 45
  694. SetBackgroundColor 135 135 254
  695. SetTextColor 0 0 0
  696. SetBorderColor 255 0 0
  697. PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
  698.  
  699. Show #$trinkets, jewels
  700. Class "Abyss Jewel"
  701. Rarity = Rare
  702. SetFontSize 45
  703. SetTextColor 0 0 0
  704. SetBackgroundColor 225 225 110
  705. SetBorderColor 125 200 40
  706. PlayAlertSound 1 100 # DROPSOUND: Value Drop: Currency, fragments
  707.  
  708. Show #$trinkets, jewels %H5
  709. Class "Abyss Jewel"
  710. Rarity <= Magic
  711. SetFontSize 42
  712. SetBackgroundColor 135 135 254
  713. SetTextColor 0 0 0
  714. SetBorderColor 150 200 250
  715. Show
  716. Class Jewel
  717. Rarity Unique
  718. SetTextColor 0 0 0
  719. SetBackgroundColor 200 100 0
  720. SetBorderColor 0 0 0
  721. SetFontSize 40
  722. PlayAlertSound 7 150
  723. Show
  724. BaseType "Cobalt Jewel"
  725. Rarity Rare
  726. SetTextColor 0 0 0
  727. SetBackgroundColor 225 225 110
  728. SetBorderColor 150 200 250
  729. SetFontSize 40
  730. Show
  731. BaseType "Viridian Jewel"
  732. Rarity Rare
  733. SetTextColor 0 0 0
  734. SetBackgroundColor 225 225 110
  735. SetBorderColor 125 200 40
  736. SetFontSize 40
  737. Show
  738. BaseType "Crimson Jewel"
  739. Rarity Rare
  740. SetTextColor 0 0 0
  741. SetBackgroundColor 225 225 110
  742. SetBorderColor 128 0 0
  743. SetFontSize 40
  744. Show
  745. Class Jewel
  746. Rarity Rare
  747. SetTextColor 0 0 0
  748. SetBackgroundColor 254 254 118
  749. SetBorderColor 0 0 0
  750. SetFontSize 40
  751. Show
  752. BaseType "Cobalt Jewel"
  753. Rarity Magic
  754. SetBackgroundColor 135 135 254
  755. SetTextColor 0 0 0
  756. SetBorderColor 150 200 250
  757. SetFontSize 38
  758. Show
  759. BaseType "Viridian Jewel"
  760. Rarity Magic
  761. SetBackgroundColor 135 135 254
  762. SetTextColor 0 0 0
  763. SetBorderColor 125 200 40
  764. SetFontSize 38
  765. Show
  766. BaseType "Crimson Jewel"
  767. Rarity Magic
  768. SetBackgroundColor 135 135 254
  769. SetTextColor 0 0 0
  770. SetBorderColor 128 0 0
  771. SetFontSize 38
  772. Show
  773. Class Jewel
  774. Rarity Magic
  775. SetBackgroundColor 135 135 254
  776. SetTextColor 0 0 0
  777. SetBorderColor 0 0 0
  778. SetFontSize 38
  779. Show
  780. Class Jewel
  781.  
  782. ##################################################
  783. ############## Section 8 - Uniques ###############
  784. ##################################################
  785. #Top Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
  786. Show
  787. BaseType "Citrine Amulet" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Sorcerer Boots" "Conjurer Gloves" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Close Helmet" "Varnished Coat" "Exquisite Leather" "Callous Mask" "Rawhide Tower Shield" "Necromancer Silks"
  788. Rarity Unique
  789. SetTextColor 255 0 0
  790. SetBackgroundColor 255 255 255
  791. SetBorderColor 255 0 0
  792. SetFontSize 100
  793. PlayAlertSound 6 100
  794. Show
  795. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Ruby Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt" "Vanguard Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Mosaic Kite Shield"
  796. Rarity Unique
  797. SetTextColor 0 0 0
  798. SetBackgroundColor 225 100 0
  799. SetBorderColor 255 255 255
  800. SetFontSize 42
  801. PlayAlertSound 6 150
  802. #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
  803. Show
  804. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Lacquered Garb" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Marble Amulet" "Tornado Wand" "Imperial Staff"
  805. Rarity Unique
  806. SetTextColor 0 0 0
  807. SetBorderColor 0 0 0
  808. SetBackgroundColor 225 100 0
  809. SetFontSize 38
  810. PlayAlertSound 4 100
  811. Show
  812. BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Crusader Boots" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Pinnacle Tower Shield" "Vaal Gauntlets" "Triumphant Lamellar" "Titan Greaves" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword"
  813. Rarity Unique
  814. SetTextColor 0 0 0
  815. SetBorderColor 0 0 0
  816. SetBackgroundColor 225 100 0
  817. SetFontSize 38
  818. PlayAlertSound 4 100
  819. Show
  820. BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
  821. Rarity Unique
  822. SetTextColor 0 0 0
  823. SetBorderColor 0 0 0
  824. SetBackgroundColor 225 100 0
  825. SetFontSize 38
  826. PlayAlertSound 4 100
  827. #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
  828. Show
  829. BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
  830. Rarity Unique
  831. SetTextColor 0 0 0
  832. SetBorderColor 0 0 0
  833. SetBackgroundColor 225 100 0
  834. SetFontSize 38
  835. PlayAlertSound 4 100
  836. Show
  837. BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
  838. Rarity Unique
  839. SetTextColor 0 0 0
  840. SetBorderColor 0 0 0
  841. SetBackgroundColor 225 100 0
  842. SetFontSize 38
  843. PlayAlertSound 4 100
  844. #Maelstrom staves are fun (Taryn's)
  845. Show
  846. BaseType Staff
  847. Rarity Unique
  848. DropLevel = 64
  849. SetTextColor 0 0 0
  850. SetBorderColor 0 0 0
  851. SetBackgroundColor 225 100 0
  852. SetFontSize 38
  853. PlayAlertSound 4 100
  854. #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that)
  855. Show
  856. Rarity Unique
  857. ItemLevel <= 70
  858. BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
  859. SetTextColor 0 0 0
  860. SetBorderColor 0 0 0
  861. SetBackgroundColor 225 100 0
  862. SetFontSize 38
  863. PlayAlertSound 4 80
  864. #Fated-capable uniques have a purple border (note: only applies if the other filters didn't apply, which means sounds take priority)
  865. Show
  866. Rarity Unique
  867. BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
  868. SetTextColor 0 0 0
  869. SetBorderColor 150 0 250
  870. SetBackgroundColor 225 100 0
  871. SetFontSize 38
  872. #All other low value, mostly shit uniques (no sound)
  873. Show
  874. Rarity Unique
  875. SetTextColor 0 0 0
  876. SetBorderColor 0 0 0
  877. SetBackgroundColor 225 100 0
  878.  
  879. #############################################################################################
  880. ############################## Section 9 - Chance Items #####################################
  881. #############################################################################################
  882. Show
  883. BaseType "Glorious Plate" "Occultist's Vestment"
  884. Rarity Normal
  885. # SetBorderColor 255 100 0
  886. SetBorderColor 200 80 0
  887. ItemLevel >= 48
  888.  
  889. ##################################################
  890. ########## Section 10 - Top Tier Craft ###########
  891. ##################################################
  892. #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
  893. Show
  894. BaseType "Eternal Burgonet" "Royal Burgonet" "Hubris Circlet"
  895. ItemLevel >= 84
  896. SetBackgroundColor 100 66 0
  897. SetBorderColor 255 255 255
  898. #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
  899. Show
  900. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  901. Rarity Rare
  902. ItemLevel >= 84
  903. SetBackgroundColor 100 66 0
  904. SetBorderColor 255 255 255
  905. SetFontSize 38
  906. Show
  907. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  908. Rarity Rare
  909. ItemLevel >= 84
  910. SetBorderColor 150 100 0
  911. Show
  912. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  913. Rarity Rare
  914. ItemLevel >= 83
  915. SetBorderColor 150 100 0
  916. #Brown borders on all other crafting basetypes
  917. Show
  918. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
  919. ItemLevel >= 84
  920. SetBorderColor 150 100 0
  921. Show
  922. BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  923. ItemLevel >= 84
  924. SetBorderColor 150 100 0
  925. Show
  926. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
  927. ItemLevel >= 84
  928. SetBorderColor 150 100 0
  929. Show
  930. BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  931. ItemLevel >= 84
  932. SetBorderColor 150 100 0
  933. Show
  934. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  935. ItemLevel >= 83
  936. SetBorderColor 150 100 0
  937. Show
  938. BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
  939. ItemLevel >= 84
  940. SetBorderColor 150 100 0
  941. #awkward items (maelstrom staff, sai)
  942. Show
  943. BaseType Staff
  944. DropLevel = 64
  945. ItemLevel >= 84
  946. SetBorderColor 150 100 0
  947. Show
  948. BaseType "Sai"
  949. Class Dagger
  950. ItemLevel >= 84
  951. SetBorderColor 150 100 0
  952. #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  953. Show
  954. BaseType "Steel Ring" "Crystal Belt" "Marble Amulet"
  955. SetBorderColor 200 0 200
  956. SetBackgroundColor 75 0 75
  957. SetFontSize 40
  958. SetTextColor 0 255 255
  959. PlayAlertSound 3 100
  960. Show
  961. BaseType "Opal Ring"
  962. SetBorderColor 200 0 200
  963. SetBackgroundColor 75 0 75
  964. SetFontSize 40
  965. SetTextColor 0 255 255
  966. PlayAlertSound 6 100
  967. Show
  968. BaseType "Stygian Vise"
  969. SetBorderColor 200 0 200
  970. SetBackgroundColor 75 0 75
  971. SetFontSize 40
  972. SetTextColor 0 255 255
  973. #PlayAlertSound 6 100
  974. Show
  975. BaseType "Blue Pearl Amulet" "Vanguard Belt"
  976. ItemLevel >= 84
  977. SetBorderColor 200 0 200
  978. SetBackgroundColor 75 0 75
  979. SetFontSize 40
  980. PlayAlertSound 1 100
  981. Show
  982. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  983. ItemLevel >= 84
  984. SetBorderColor 200 0 200
  985. SetBackgroundColor 75 0 75
  986. SetFontSize 40
  987. #PlayAlertSound 6 100
  988. Show
  989. BaseType "Bone Helmet"
  990. ItemLevel >= 79
  991. SetBorderColor 200 0 200
  992. SetBackgroundColor 75 0 75
  993. SetFontSize 40
  994. # PlayAlertSound 6 100
  995.  
  996. ##################################################
  997. ######## Section 11 - Rare Highlighting ##########
  998. ##################################################
  999. #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
  1000. Show
  1001. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  1002. Rarity Rare
  1003. SetBorderColor 150 0 255
  1004. SetFontSize 35
  1005. Show
  1006. BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
  1007. Rarity Rare
  1008. SetBorderColor 150 0 255
  1009. #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, due to low demand. only the best chests retain any border
  1010. Show
  1011. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1012. Rarity Rare
  1013. SetBorderColor 150 0 255
  1014. SetFontSize 35
  1015. Show
  1016. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1017. Rarity Rare
  1018. SetBorderColor 200 0 200
  1019. SetFontSize 35
  1020. #light blue borders on caster weapons
  1021. #note: removed border from eclipse staff due to zero demand
  1022. Show
  1023. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1024. Rarity Rare
  1025. SetBorderColor 150 200 250
  1026. Show
  1027. BaseType "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  1028. Rarity Rare
  1029. SetBorderColor 150 200 250
  1030. #lime green on ranged weapons
  1031. Show
  1032. BaseType "Imbued Wand"
  1033. Rarity Rare
  1034. SetBorderColor 125 200 40
  1035. SetFontSize 35
  1036. Show
  1037. BaseType "Harbinger Bow"
  1038. Rarity Rare
  1039. # SetBorderColor 150 250 50
  1040. SetBorderColor 125 200 40
  1041. #maroon on melee weapons
  1042. #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
  1043. Show
  1044. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul"
  1045. Rarity Rare
  1046. SetBorderColor 128 0 0
  1047. #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
  1048. Show
  1049. BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Spiraled Foil" "Behemoth Mace" "Siege Axe" "Runic Hatchet" "Eternal Sword"
  1050. Rarity Rare
  1051. SetBorderColor 128 0 0
  1052. #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
  1053. Show
  1054. BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
  1055. Rarity Rare
  1056. SetBorderColor 175 75 255
  1057. SetBackgroundColor 50 0 100
  1058. SetFontSize 38
  1059. Show
  1060. # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
  1061. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1062. Height = 1
  1063. Rarity Rare
  1064. SetBorderColor 75 150 255
  1065. SetBackgroundColor 0 50 100
  1066. SetFontSize 35
  1067. #Second-Tier 2x2 highlighting
  1068. #blue border exceptions (only applies in strict version)
  1069. Show
  1070. BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts"
  1071. Rarity Rare
  1072. Height = 2
  1073. Width = 2
  1074. SetBorderColor 75 150 255
  1075. #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
  1076. #new: blue borders on all droplevel 60+ boots
  1077. Show
  1078. Class "Boots"
  1079. Rarity Rare
  1080. DropLevel >= 60
  1081. SetBorderColor 75 150 255
  1082. #Show
  1083. # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
  1084. # Class "Helm"
  1085. # Rarity Rare
  1086. # DropLevel >= 60
  1087. # SetBorderColor 75 150 255
  1088.  
  1089. ##################################################
  1090. ######## Section 12 - Second Tier Craft ##########
  1091. ##################################################
  1092. #ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
  1093. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  1094. #Show
  1095. # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
  1096. # ItemLevel >= 78
  1097. # SetBorderColor 100 50 0
  1098. #Show
  1099. # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1100. # ItemLevel >= 80
  1101. # SetBorderColor 100 50 0
  1102. #Show
  1103. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Saintly Chainmail" "Carnal Armour"
  1104. # ItemLevel >= 80
  1105. # SetBorderColor 100 50 0
  1106. #Show
  1107. # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
  1108. # ItemLevel >= 77
  1109. # SetBorderColor 100 50 0
  1110. #Show
  1111. # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
  1112. # ItemLevel >= 79
  1113. # SetBorderColor 100 50 0
  1114. #Show
  1115. # BaseType Staff
  1116. # DropLevel = 64
  1117. # ItemLevel >= 79
  1118. # SetBorderColor 100 50 0
  1119. #Show
  1120. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  1121. # ItemLevel >= 77
  1122. # SetBorderColor 100 50 0
  1123.  
  1124. ##################################################
  1125. ########### Section 13 - Alch Bases ##############
  1126. ##################################################
  1127. #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  1128. #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
  1129. #Show
  1130. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1131. # Rarity = Normal
  1132. # ItemLevel >= 72
  1133. # LinkedSockets >= 4
  1134. # SetBorderColor 255 255 119
  1135. #Show
  1136. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1137. # Rarity Normal
  1138. # ItemLevel >= 72
  1139. #Show
  1140. # BaseType "Titanium Spirit Shield"
  1141. # Rarity Normal
  1142. # ItemLevel >= 72
  1143. # SetBorderColor 0 255 255
  1144. # SetFontSize 45
  1145. #Lavender border around 75+ jewellery
  1146. Hide #Strict Filter Only
  1147. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1148. ItemLevel >= 75
  1149. Rarity Normal
  1150. SetBorderColor 150 120 255
  1151. Hide #Strict Filter Only
  1152. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  1153. ItemLevel >= 72
  1154. Rarity Normal
  1155. #Common Atlas bases (magic included due to rarity here)
  1156. Show
  1157. BaseType "Blue Pearl Amulet" "Vanguard Belt"
  1158. Rarity Normal Magic
  1159. SetBorderColor 200 0 200
  1160. Show
  1161. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1162. Rarity Normal Magic
  1163. SetBorderColor 200 0 200
  1164.  
  1165. ##################################################
  1166. ########### Section 14 - Misc Part I #############
  1167. ##################################################
  1168. #Oddball items & items that should never normally drop
  1169. Show
  1170. Class "Quest Items"
  1171. SetBorderColor 74 230 58
  1172. SetFontSize 45
  1173. Show
  1174. Class "Amulet"
  1175. Identified True
  1176. Corrupted True
  1177. SetBorderColor 175 0 0
  1178. Show
  1179. BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
  1180. SetFontSize 42
  1181. SetBackgroundColor 100 66 0
  1182. SetBorderColor 0 255 255
  1183. Show
  1184. BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
  1185. SetFontSize 42
  1186. SetBackgroundColor 100 66 0
  1187. SetBorderColor 0 255 255
  1188.  
  1189. #############################################################################################
  1190. ################## Section 15 - Racing Options / Class Configuration ########################
  1191. #############################################################################################
  1192. #By default, all three archetypes are shown and nothing is hidden.
  1193. ##################################################
  1194. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
  1195. Hide #Strict Filter Only
  1196. Class "Gloves" "Helm"
  1197. ItemLevel <= 47
  1198. LinkedSockets = 4
  1199. # SocketGroup BB
  1200. SetBorderColor 0 255 255
  1201. SetBackgroundColor 0 60 60
  1202. # PlayAlertSound 1 100 #Sound Off in Strict Filter Only
  1203. Hide #Strict Filter Only
  1204. Class "Gloves" "Helm" "Boots" "Body Armour"
  1205. ItemLevel <= 47
  1206. LinkedSockets = 4
  1207. # SocketGroup BB
  1208. SetBorderColor 0 255 255
  1209. SetBackgroundColor 0 60 60
  1210. SetFontSize 35
  1211. # PlayAlertSound 1 100 #Sound Off in Strict Filter Only
  1212. Hide #Strict Filter Only
  1213. Class "Gloves" "Helm"
  1214. ItemLevel <= 69
  1215. LinkedSockets = 4
  1216. # SocketGroup BB
  1217. SetBorderColor 0 255 255
  1218. SetBackgroundColor 0 60 60
  1219. Hide #Strict Filter Only
  1220. Class "Gloves" "Helm"
  1221. ItemLevel <= 14
  1222. LinkedSockets >= 3
  1223. # SocketGroup BB
  1224. SetBorderColor 0 225 225
  1225. SetBackgroundColor 0 60 60
  1226. Hide #Strict Filter Only
  1227. Class "Gloves" "Helm"
  1228. ItemLevel <= 47
  1229. LinkedSockets >= 3
  1230. # SocketGroup BB
  1231. SetBorderColor 0 225 225
  1232. Hide #Strict Filter Only
  1233. Class "Gloves" "Helm"
  1234. ItemLevel <= 14
  1235. LinkedSockets >= 2
  1236. # SocketGroup BB
  1237. SetBorderColor 0 200 200
  1238.  
  1239. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  1240. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  1241. #Show
  1242. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  1243. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  1244. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  1245. # Quality = 0
  1246. # SetTextColor 0 255 255
  1247. # SetFontSize 40
  1248.  
  1249. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
  1250. Hide #Strict Filter Only
  1251. Sockets >= 3
  1252. SocketGroup RGB
  1253. Width = 2
  1254. Height = 2
  1255. SetBorderColor 0 200 0
  1256. SetBackgroundColor 0 35 0
  1257. Hide #Strict Filter Only
  1258. Sockets >= 3
  1259. SocketGroup RGB
  1260. Width = 1
  1261. Height = 3
  1262. SetBorderColor 0 200 0
  1263. SetBackgroundColor 0 35 0
  1264. Hide #Strict Filter Only
  1265. Sockets >= 3
  1266. ItemLevel <= 74
  1267. SocketGroup RGB
  1268. SetBorderColor 0 150 0
  1269. SetBackgroundColor 0 35 0
  1270. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
  1271. Show
  1272. Rarity Normal
  1273. ItemLevel = 1
  1274. Sockets = 3
  1275. Hide #Strict Filter Only
  1276. Class Shield
  1277. ItemLevel <= 11
  1278.  
  1279. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  1280. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  1281. #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
  1282. #Hide
  1283. # Class "Wand" "Sceptre"
  1284. # ItemLevel > 5
  1285. # ItemLevel <= 70
  1286. # Rarity Normal
  1287. #Hide
  1288. # Class "Wand" "Sceptre"
  1289. # ItemLevel > 47
  1290. # ItemLevel <= 70
  1291. # Rarity Magic
  1292. #Hide
  1293. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1294. # ItemLevel > 5
  1295. # ItemLevel <= 70
  1296. # Rarity Normal
  1297. #Hide
  1298. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1299. # ItemLevel > 47
  1300. # ItemLevel <= 70
  1301. # Rarity Magic
  1302. #Hide
  1303. # Class "Bow" "Quiver"
  1304. # ItemLevel > 5
  1305. # ItemLevel <= 70
  1306. # Rarity Normal
  1307. #Hide
  1308. # Class "Bow" "Quiver"
  1309. # ItemLevel > 47
  1310. # ItemLevel <= 70
  1311. # Rarity Magic
  1312. #############################################################################################
  1313. ################################# END OF OPTIONS BLOCK ######################################
  1314. #############################################################################################
  1315.  
  1316. ##################################################
  1317. ######## Section 16 - Global Levelling I #########
  1318. ##################################################
  1319. Hide #Strict Filter Only
  1320. ItemLevel <= 67
  1321. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  1322. Rarity Magic
  1323. SetBorderColor 150 120 255
  1324. SetFontSize 35
  1325. Hide #Strict Filter Only
  1326. ItemLevel <= 47
  1327. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  1328. SetBorderColor 150 120 255
  1329. Hide #Strict Filter Only
  1330. ItemLevel <= 24
  1331. BaseType "Leather Belt" "Coral Ring"
  1332. SetBorderColor 255 204 102
  1333. Hide #Strict Filter Only
  1334. ItemLevel <= 14
  1335. BaseType "Rustic Sash"
  1336. SetBorderColor 200 80 0
  1337. Hide #Strict Filter Only
  1338. ItemLevel <= 24
  1339. BaseType "Iron Ring"
  1340. SetBorderColor 200 80 0
  1341. Hide #Strict Filter Only
  1342. ItemLevel <= 24
  1343. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  1344. SetBorderColor 150 0 150
  1345. Hide #Strict Filter Only
  1346. ItemLevel <= 24
  1347. BaseType "Heavy Belt"
  1348. SetBorderColor 150 0 150
  1349. Hide #Strict Filter Only
  1350. ItemLevel <= 33
  1351. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  1352. SetBorderColor 200 0 200
  1353. Hide #Strict Filter Only
  1354. ItemLevel <= 47
  1355. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  1356. Rarity Normal Magic
  1357. Hide #Strict Filter Only
  1358. ItemLevel <= 69
  1359. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  1360. Rarity Normal Magic
  1361. Hide #Strict Filter Only
  1362. ItemLevel <= 47
  1363. BaseType "Heavy Belt" "Rustic Sash"
  1364. Rarity Normal
  1365. Hide #Strict Filter Only
  1366. ItemLevel <= 69
  1367. BaseType "Rustic Sash"
  1368. Rarity Magic
  1369. Hide #Strict Filter Only
  1370. ItemLevel <= 47
  1371. BaseType "Iron Ring"
  1372. Hide #Strict Filter Only
  1373. ItemLevel <= 14
  1374. BaseType "Ring" "Amulet"
  1375. Hide #Strict Filter Only
  1376. Class "Gloves" "Helm" "Body Armour"
  1377. ItemLevel <= 59
  1378. LinkedSockets = 4
  1379. SetBorderColor 0 200 200
  1380. #tan border on magic and rare levelling boots
  1381. Hide #Strict Filter Only
  1382. Class "Boots"
  1383. ItemLevel < 47
  1384. Rarity Magic
  1385. SetBorderColor 255 204 102
  1386. SetFontSize 38
  1387. Hide #Strict Filter Only
  1388. Class "Boots"
  1389. Rarity Rare
  1390. ItemLevel < 67
  1391. SetBorderColor 255 204 102
  1392. SetFontSize 38
  1393.  
  1394. ##################################################
  1395. ########## Section 17 - Caster Weapons ###########
  1396. ##################################################
  1397. Hide #Strict Filter Only
  1398. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1399. ItemLevel <= 47
  1400. LinkedSockets = 3
  1401. SetBorderColor 150 200 250
  1402. SetBackgroundColor 50 60 70
  1403. Hide #Strict Filter Only
  1404. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1405. ItemLevel <= 61
  1406. LinkedSockets = 3
  1407. SetBorderColor 150 200 250
  1408. SetBackgroundColor 50 60 70
  1409. Hide #Strict Filter Only
  1410. BaseType "Opal Sceptre" "Void Sceptre"
  1411. ItemLevel <= 69
  1412. LinkedSockets = 3
  1413. SetBorderColor 150 200 250
  1414. SetBackgroundColor 50 60 70
  1415. Hide #Strict Filter Only
  1416. Class "Wand" "Sceptre"
  1417. ItemLevel <= 25
  1418. LinkedSockets = 3
  1419. SetBorderColor 150 200 250
  1420. SetBackgroundColor 50 60 70
  1421. Hide #Strict Filter Only
  1422. Class "Wand" "Sceptre"
  1423. ItemLevel <= 47
  1424. LinkedSockets = 3
  1425. SetBorderColor 150 200 250
  1426. Hide #Strict Filter Only
  1427. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1428. ItemLevel <= 47
  1429. SetBorderColor 100 150 200
  1430. Hide #Strict Filter Only
  1431. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1432. ItemLevel <= 59
  1433. SetBorderColor 100 150 200
  1434. Hide #Strict Filter Only
  1435. BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand"
  1436. ItemLevel <= 72
  1437. SetBorderColor 100 150 200
  1438. Hide #Strict Filter Only
  1439. Class "Wand" "Sceptre"
  1440. Rarity Rare
  1441. ItemLevel <= 47
  1442. SetBorderColor 150 200 250
  1443. Hide #Strict Filter Only
  1444. Class "Wand" "Sceptre" "Dagger"
  1445. Rarity Magic
  1446. ItemLevel <= 25
  1447. SetBorderColor 150 200 250
  1448. Hide #Strict Filter Only
  1449. Class "Wand" "Sceptre"
  1450. ItemLevel <= 47
  1451. #Show
  1452. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1453.  
  1454. ##################################################
  1455. ######## Section 18.1 - 2H Melee Weapons #########
  1456. ##################################################
  1457. #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  1458. #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
  1459. #favors axes, shows swords, and hides maces by end of levelling phase
  1460. Hide #Strict Filter Only
  1461. BaseType "Corroded Blade" "Driftwood Maul"
  1462. ItemLevel < 8
  1463. Hide #Strict Filter Only
  1464. BaseType "Stone Axe"
  1465. ItemLevel < 9
  1466. SetBorderColor 128 0 0
  1467. Hide #Strict Filter Only
  1468. BaseType "Longsword" "Tribal Maul"
  1469. ItemLevel < 12
  1470. Hide #Strict Filter Only
  1471. BaseType "Jade Chopper"
  1472. ItemLevel < 13
  1473. SetBorderColor 128 0 0
  1474. Hide #Strict Filter Only
  1475. BaseType "Bastard Sword" "Mallet"
  1476. ItemLevel < 17
  1477. Hide #Strict Filter Only
  1478. BaseType "Woodsplitter"
  1479. ItemLevel < 18
  1480. SetBorderColor 128 0 0
  1481. Hide #Strict Filter Only
  1482. BaseType "Two-Handed Sword" "Sledgehammer"
  1483. ItemLevel < 22
  1484. Hide #Strict Filter Only
  1485. BaseType "Poleaxe"
  1486. ItemLevel < 23
  1487. SetBorderColor 128 0 0
  1488. Hide #Strict Filter Only
  1489. BaseType "Etched Greatsword" "Jagged Maul"
  1490. ItemLevel < 27
  1491. Hide #Strict Filter Only
  1492. BaseType "Double Axe"
  1493. ItemLevel < 28
  1494. SetBorderColor 128 0 0
  1495. Hide #Strict Filter Only
  1496. BaseType "Gilded Axe"
  1497. ItemLevel < 33
  1498. SetBorderColor 128 0 0
  1499. Hide #Strict Filter Only
  1500. BaseType "Shadow Axe"
  1501. ItemLevel < 37
  1502. SetBorderColor 128 0 0
  1503. Hide #Strict Filter Only
  1504. BaseType "Jasper Chopper"
  1505. ItemLevel < 41
  1506. SetBorderColor 128 0 0
  1507. Hide #Strict Filter Only
  1508. BaseType "Timber Axe"
  1509. ItemLevel < 45
  1510. SetBorderColor 128 0 0
  1511. Hide #Strict Filter Only
  1512. BaseType "Headsman Axe"
  1513. ItemLevel < 49
  1514. SetBorderColor 128 0 0
  1515. Hide #Strict Filter Only
  1516. BaseType "Labrys"
  1517. ItemLevel < 53
  1518. SetBorderColor 128 0 0
  1519. Hide #Strict Filter Only
  1520. BaseType "Noble Axe"
  1521. ItemLevel < 57
  1522. SetBorderColor 128 0 0
  1523. Hide #Strict Filter Only
  1524. BaseType "Abyssal Axe"
  1525. ItemLevel < 58
  1526. SetBorderColor 128 0 0
  1527. Hide #Strict Filter Only
  1528. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  1529. ItemLevel < 63
  1530. SetBorderColor 128 0 0
  1531. Hide #Strict Filter Only
  1532. BaseType "Vaal Axe" "Coronal Maul"
  1533. ItemLevel <= 72
  1534. SetBorderColor 128 0 0
  1535.  
  1536. ##################################################
  1537. ######## Section 18.2 - 1H Melee Weapons #########
  1538. ##################################################
  1539. #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
  1540. Hide #Strict Filter Only
  1541. BaseType "Copper Sword" "Sabre"
  1542. ItemLevel <= 11
  1543. SetBorderColor 128 0 0
  1544. Hide #Strict Filter Only
  1545. BaseType "Jade Hatchet"
  1546. ItemLevel < 11
  1547. SetBorderColor 128 0 0
  1548. Hide #Strict Filter Only
  1549. BaseType "Boarding Axe"
  1550. ItemLevel < 16
  1551. SetBorderColor 128 0 0
  1552. Hide #Strict Filter Only
  1553. BaseType "Cleaver"
  1554. ItemLevel < 21
  1555. SetBorderColor 128 0 0
  1556. Hide #Strict Filter Only
  1557. BaseType "Broad Axe"
  1558. ItemLevel < 25
  1559. SetBorderColor 128 0 0
  1560. Hide #Strict Filter Only
  1561. BaseType "Arming Axe"
  1562. ItemLevel < 29
  1563. SetBorderColor 128 0 0
  1564. Hide #Strict Filter Only
  1565. BaseType "Decorative Axe"
  1566. ItemLevel < 33
  1567. SetBorderColor 128 0 0
  1568. Hide #Strict Filter Only
  1569. BaseType "Jasper Axe" "Etched Hatchet"
  1570. ItemLevel < 39
  1571. SetBorderColor 128 0 0
  1572. Hide #Strict Filter Only
  1573. BaseType "Tomahawk"
  1574. ItemLevel < 42
  1575. SetBorderColor 128 0 0
  1576. Hide #Strict Filter Only
  1577. BaseType "Wrist Chopper"
  1578. ItemLevel < 45
  1579. SetBorderColor 128 0 0
  1580. Hide #Strict Filter Only
  1581. BaseType "War Axe"
  1582. ItemLevel < 48
  1583. SetBorderColor 128 0 0
  1584. Hide #Strict Filter Only
  1585. BaseType "Chest Splitter"
  1586. ItemLevel < 51
  1587. SetBorderColor 128 0 0
  1588. Hide #Strict Filter Only
  1589. BaseType "Ceremonial Axe"
  1590. ItemLevel < 57
  1591. SetBorderColor 128 0 0
  1592. Hide #Strict Filter Only
  1593. BaseType "Wraith Axe"
  1594. ItemLevel < 58
  1595. SetBorderColor 128 0 0
  1596. Hide #Strict Filter Only
  1597. BaseType "Engraved Hatchet" "Karui Axe"
  1598. ItemLevel < 59
  1599. SetBorderColor 128 0 0
  1600. Hide #Strict Filter Only
  1601. BaseType "Vaal Hatchet"
  1602. ItemLevel < 69
  1603. SetBorderColor 128 0 0
  1604. Hide #Strict Filter Only
  1605. BaseType "Siege Axe" "Runic Hatchet"
  1606. ItemLevel <= 72
  1607. SetBorderColor 128 0 0
  1608.  
  1609. ##################################################
  1610. ########## Section 19 - Ranged Weapons ###########
  1611. ##################################################
  1612. Hide #Strict Filter Only
  1613. BaseType "Serrated Arrow Quiver"
  1614. ItemLevel <= 14
  1615. SetBorderColor 125 200 40
  1616. Hide #Strict Filter Only
  1617. BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
  1618. ItemLevel <= 67
  1619. SetBorderColor 125 200 40
  1620. Hide #Strict Filter Only
  1621. BaseType "Quiver"
  1622. Rarity Magic
  1623. ItemLevel <= 20
  1624. Hide #Strict Filter Only
  1625. BaseType "Short Bow"
  1626. ItemLevel < 9
  1627. # SetBorderColor 150 250 50
  1628. SetBorderColor 125 200 40
  1629. Hide #Strict Filter Only
  1630. BaseType "Long Bow"
  1631. ItemLevel < 14
  1632. SetBorderColor 125 200 40
  1633. Hide #Strict Filter Only
  1634. BaseType "Composite Bow"
  1635. ItemLevel < 18
  1636. SetBorderColor 125 200 40
  1637. Hide #Strict Filter Only
  1638. BaseType "Recurve Bow"
  1639. ItemLevel < 23
  1640. SetBorderColor 125 200 40
  1641. Hide #Strict Filter Only
  1642. BaseType "Bone Bow"
  1643. ItemLevel < 28
  1644. SetBorderColor 125 200 40
  1645. Hide #Strict Filter Only
  1646. BaseType "Royal Bow"
  1647. ItemLevel < 32
  1648. SetBorderColor 125 200 40
  1649. Hide #Strict Filter Only
  1650. BaseType "Death Bow"
  1651. ItemLevel < 38
  1652. SetBorderColor 125 200 40
  1653. Hide #Strict Filter Only
  1654. BaseType "Grove Bow"
  1655. ItemLevel < 38
  1656. SetBorderColor 125 200 40
  1657. Hide #Strict Filter Only
  1658. BaseType "Reflex Bow"
  1659. ItemLevel < 38
  1660. SetBorderColor 125 200 40
  1661. Hide #Strict Filter Only
  1662. BaseType "Decurve Bow"
  1663. ItemLevel < 44
  1664. SetBorderColor 125 200 40
  1665. Hide #Strict Filter Only
  1666. BaseType "Compound Bow"
  1667. ItemLevel < 44
  1668. SetBorderColor 125 200 40
  1669. Hide #Strict Filter Only
  1670. BaseType "Sniper Bow"
  1671. ItemLevel < 47
  1672. SetBorderColor 125 200 40
  1673. Hide #Strict Filter Only
  1674. BaseType "Ivory Bow"
  1675. ItemLevel < 50
  1676. SetBorderColor 125 200 40
  1677. Hide #Strict Filter Only
  1678. BaseType "Highborn Bow"
  1679. ItemLevel < 53
  1680. SetBorderColor 125 200 40
  1681. Hide #Strict Filter Only
  1682. BaseType "Steelwood Bow"
  1683. ItemLevel < 60
  1684. Hide #Strict Filter Only
  1685. BaseType "Citadel Bow"
  1686. ItemLevel < 61
  1687. SetBorderColor 125 200 40
  1688. Hide #Strict Filter Only
  1689. BaseType "Assassin Bow"
  1690. ItemLevel < 67
  1691. SetBorderColor 125 200 40
  1692. Hide #Strict Filter Only
  1693. BaseType "Spine Bow"
  1694. ItemLevel < 67
  1695. SetBorderColor 125 200 40
  1696. Hide #Strict Filter Only
  1697. BaseType "Decimation Bow"
  1698. ItemLevel < 67
  1699. SetBorderColor 125 200 40
  1700. Hide #Strict Filter Only
  1701. BaseType "Thicket Bow"
  1702. ItemLevel <= 72
  1703. SetBorderColor 125 200 40
  1704. Hide #Strict Filter Only
  1705. BaseType "Harbinger Bow"
  1706. ItemLevel <= 72
  1707. SetBorderColor 125 200 40
  1708.  
  1709. ##################################################
  1710. ############## Section 20 - Armour ###############
  1711. ##################################################
  1712. #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  1713. #effectively ends at 68 maps, other sections take over.
  1714. Hide #Strict Filter Only
  1715. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1716. ItemLevel <= 3
  1717. Rarity Rare
  1718. SetFontSize 35
  1719. Hide #Strict Filter Only
  1720. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1721. ItemLevel <= 3
  1722. Hide #Strict Filter Only
  1723. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1724. ItemLevel <= 6
  1725. Rarity Rare
  1726. SetFontSize 35
  1727. Hide #Strict Filter Only
  1728. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1729. ItemLevel <= 6
  1730. Hide #Strict Filter Only
  1731. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1732. ItemLevel <= 8
  1733. SetBorderColor 150 100 0
  1734. Rarity Rare
  1735. SetFontSize 35
  1736. Hide #Strict Filter Only
  1737. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1738. ItemLevel <= 8
  1739. SetBorderColor 150 100 0
  1740. #note: extended to 11 over 9 for brutus worst case scenarios
  1741. Hide #Strict Filter Only
  1742. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1743. ItemLevel <= 11
  1744. Hide #Strict Filter Only
  1745. BaseType "Cone Helmet" "Steel Greaves"
  1746. ItemLevel <= 11
  1747. SetBorderColor 150 100 0
  1748. Rarity Rare
  1749. SetFontSize 35
  1750. Hide #Strict Filter Only
  1751. BaseType "Cone Helmet" "Steel Greaves"
  1752. ItemLevel <= 11
  1753. SetBorderColor 150 100 0
  1754. #note: extended to 13 over 12 to smooth things out after brutus
  1755. Hide #Strict Filter Only
  1756. BaseType "Cone Helmet" "Steel Greaves"
  1757. ItemLevel <= 13
  1758. Hide #Strict Filter Only
  1759. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1760. ItemLevel <= 13
  1761. SetBorderColor 150 100 0
  1762. Rarity Rare
  1763. SetFontSize 35
  1764. Hide #Strict Filter Only
  1765. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1766. ItemLevel <= 13
  1767. SetBorderColor 150 100 0
  1768. Hide #Strict Filter Only
  1769. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1770. ItemLevel <= 15
  1771. Hide #Strict Filter Only
  1772. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1773. ItemLevel <= 15
  1774. SetBorderColor 150 100 0
  1775. Rarity Rare
  1776. SetFontSize 35
  1777. Hide #Strict Filter Only
  1778. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1779. ItemLevel <= 15
  1780. SetBorderColor 150 100 0
  1781. Hide #Strict Filter Only
  1782. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1783. ItemLevel <= 18
  1784. Hide #Strict Filter Only
  1785. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1786. ItemLevel <= 18
  1787. SetBorderColor 150 100 0
  1788. Rarity Rare
  1789. SetFontSize 35
  1790. Hide #Strict Filter Only
  1791. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1792. ItemLevel <= 18
  1793. SetBorderColor 150 100 0
  1794. Hide #Strict Filter Only
  1795. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1796. ItemLevel <= 21
  1797. Hide #Strict Filter Only
  1798. BaseType "Barbute Helmet"
  1799. ItemLevel <= 21
  1800. SetBorderColor 150 100 0
  1801. Rarity Rare
  1802. SetFontSize 35
  1803. Hide #Strict Filter Only
  1804. BaseType "Barbute Helmet"
  1805. ItemLevel <= 21
  1806. SetBorderColor 150 100 0
  1807. Hide #Strict Filter Only
  1808. BaseType "Barbute Helmet"
  1809. ItemLevel <= 24
  1810. Hide #Strict Filter Only
  1811. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1812. ItemLevel <= 24
  1813. SetBorderColor 150 100 0
  1814. Rarity Rare
  1815. SetFontSize 35
  1816. Hide #Strict Filter Only
  1817. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1818. ItemLevel <= 24
  1819. SetBorderColor 150 100 0
  1820. Hide #Strict Filter Only
  1821. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1822. ItemLevel <= 27
  1823. Hide #Strict Filter Only
  1824. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1825. ItemLevel <= 27
  1826. SetBorderColor 150 100 0
  1827. Rarity Rare
  1828. SetFontSize 35
  1829. Hide #Strict Filter Only
  1830. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1831. ItemLevel <= 27
  1832. SetBorderColor 150 100 0
  1833. Hide #Strict Filter Only
  1834. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1835. ItemLevel <= 30
  1836. #note - docks/lunaris normal 29
  1837. Hide #Strict Filter Only
  1838. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1839. ItemLevel <= 30
  1840. SetBorderColor 150 100 0
  1841. Rarity Rare
  1842. SetFontSize 35
  1843. Hide #Strict Filter Only
  1844. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1845. ItemLevel <= 30
  1846. SetBorderColor 150 100 0
  1847. Hide #Strict Filter Only
  1848. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1849. ItemLevel <= 33
  1850. Hide #Strict Filter Only
  1851. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1852. ItemLevel <= 33
  1853. SetBorderColor 150 100 0
  1854. Rarity Rare
  1855. SetFontSize 35
  1856. Hide #Strict Filter Only
  1857. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1858. ItemLevel <= 33
  1859. SetBorderColor 150 100 0
  1860. Hide #Strict Filter Only
  1861. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1862. ItemLevel <= 36
  1863. Hide #Strict Filter Only
  1864. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1865. ItemLevel <= 36
  1866. SetBorderColor 150 100 0
  1867. Rarity Rare
  1868. SetFontSize 35
  1869. Hide #Strict Filter Only
  1870. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1871. ItemLevel <= 36
  1872. SetBorderColor 150 100 0
  1873. Hide #Strict Filter Only
  1874. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1875. ItemLevel <= 39
  1876. Hide #Strict Filter Only
  1877. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1878. ItemLevel <= 39
  1879. SetBorderColor 150 100 0
  1880. Rarity Rare
  1881. SetFontSize 35
  1882. Hide #Strict Filter Only
  1883. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1884. ItemLevel <= 39
  1885. SetBorderColor 150 100 0
  1886. Hide #Strict Filter Only
  1887. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1888. ItemLevel <= 42
  1889. Hide #Strict Filter Only
  1890. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1891. ItemLevel <= 42
  1892. SetBorderColor 150 100 0
  1893. Rarity Rare
  1894. SetFontSize 35
  1895. Hide #Strict Filter Only
  1896. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1897. ItemLevel <= 42
  1898. SetBorderColor 150 100 0
  1899. Hide #Strict Filter Only
  1900. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1901. ItemLevel <= 45
  1902. Hide #Strict Filter Only
  1903. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1904. ItemLevel <= 45
  1905. SetBorderColor 150 100 0
  1906. Rarity Rare
  1907. SetFontSize 35
  1908. Hide #Strict Filter Only
  1909. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1910. ItemLevel <= 45
  1911. SetBorderColor 150 100 0
  1912. Hide #Strict Filter Only
  1913. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1914. ItemLevel <= 48
  1915. Hide #Strict Filter Only
  1916. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1917. ItemLevel <= 48
  1918. SetBorderColor 150 100 0
  1919. Rarity Rare
  1920. SetFontSize 35
  1921. Hide #Strict Filter Only
  1922. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1923. ItemLevel <= 48
  1924. SetBorderColor 150 100 0
  1925. Hide #Strict Filter Only
  1926. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1927. ItemLevel <= 51
  1928. Hide #Strict Filter Only
  1929. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1930. ItemLevel <= 51
  1931. SetBorderColor 150 100 0
  1932. Rarity Rare
  1933. SetFontSize 35
  1934. Hide #Strict Filter Only
  1935. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1936. ItemLevel <= 51
  1937. SetBorderColor 150 100 0
  1938. Hide #Strict Filter Only
  1939. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1940. ItemLevel <= 53
  1941. #note: rare font size increases stop shortly after kitava
  1942. Hide #Strict Filter Only
  1943. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1944. ItemLevel <= 53
  1945. SetBorderColor 150 100 0
  1946. Hide #Strict Filter Only
  1947. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1948. ItemLevel <= 56
  1949. Hide #Strict Filter Only
  1950. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1951. ItemLevel <= 56
  1952. SetBorderColor 150 100 0
  1953. Hide #Strict Filter Only
  1954. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1955. ItemLevel <= 59
  1956. Hide #Strict Filter Only
  1957. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1958. ItemLevel <= 59
  1959. SetBorderColor 150 100 0
  1960. Hide #Strict Filter Only
  1961. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1962. ItemLevel <= 62
  1963. #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1964. Hide #Strict Filter Only
  1965. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1966. ItemLevel <= 62
  1967. SetBorderColor 150 100 0
  1968. Hide #Strict Filter Only
  1969. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1970. ItemLevel <= 66
  1971. Hide #Strict Filter Only
  1972. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1973. ItemLevel <= 70
  1974. SetBorderColor 150 100 0
  1975. Hide #Strict Filter Only
  1976. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
  1977. ItemLevel <= 70
  1978. Hide #Strict Filter Only
  1979. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  1980. ItemLevel <= 72
  1981. SetBorderColor 150 100 0
  1982. Hide #Strict Filter Only
  1983. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  1984. ItemLevel <= 72
  1985. SetBorderColor 150 100 0
  1986. Hide #Strict Filter Only
  1987. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  1988. Rarity Normal
  1989. ItemLevel <= 72
  1990. SetBorderColor 150 100 0
  1991.  
  1992. ##################################################
  1993. ############## Section 21 - Flasks ###############
  1994. ##################################################
  1995. #Levelling flasks w/sounds
  1996. Show
  1997. BaseType "Quicksilver Flask"
  1998. SetTextColor 0 255 255
  1999. ItemLevel <= 66
  2000. PlayAlertSound 13 100
  2001. Show
  2002. BaseType "Basalt Flask" "Granite Flask" "Silver Flask" "Diamond Flask"
  2003. ItemLevel <= 66
  2004. SetTextColor 0 255 255
  2005. PlayAlertSound 13 100
  2006. Show
  2007. BaseType "Bismuth Flask"
  2008. ItemLevel <= 66
  2009. SetTextColor 0 255 255
  2010. PlayAlertSound 13 100
  2011. #Quality Flask Highlighting
  2012. Show
  2013. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2014. Quality = 20
  2015. SetTextColor 0 255 255
  2016. SetBorderColor 255 204 102
  2017. Show
  2018. BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2019. Quality >= 15
  2020. SetBorderColor 255 204 102
  2021. Hide #Strict Version Only
  2022. Class Flask
  2023. ItemLevel >= 75
  2024. Quality >= 10
  2025. SetBorderColor 75 150 255
  2026. Hide #Strict Version Only
  2027. Class Flask
  2028. ItemLevel >= 43
  2029. ItemLevel <= 74
  2030. Quality > 0
  2031. SetBorderColor 75 150 255
  2032. Show #Strict Version Only
  2033. ItemLevel <= 42
  2034. BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2035. SetBorderColor 150 25 250
  2036. Hide #Strict Version Only
  2037. BaseType "Bismuth Flask" "Aquamarine Flask"
  2038. ItemLevel < 72
  2039. Show #Strict Version Only
  2040. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
  2041. ItemLevel < 79
  2042. #Level-Based Flask Highlighting
  2043. Show
  2044. Class "Life Flasks"
  2045. DropLevel >= 0
  2046. ItemLevel <= 5
  2047. SetBorderColor 200 0 0
  2048. Show
  2049. Class "Mana Flasks"
  2050. DropLevel >= 0
  2051. ItemLevel <= 5
  2052. SetBorderColor 75 150 255
  2053. Show
  2054. Class "Life Flasks"
  2055. DropLevel >= 3
  2056. ItemLevel <= 12
  2057. SetBorderColor 200 0 0
  2058. Show
  2059. Class "Mana Flasks"
  2060. DropLevel >= 3
  2061. ItemLevel <= 12
  2062. SetBorderColor 75 150 255
  2063. Show
  2064. Class "Life Flasks"
  2065. DropLevel >= 6
  2066. ItemLevel <= 18
  2067. SetBorderColor 200 0 0
  2068. Show
  2069. Class "Mana Flasks"
  2070. DropLevel >= 6
  2071. ItemLevel <= 18
  2072. SetBorderColor 75 150 255
  2073. Show
  2074. Class "Life Flasks"
  2075. DropLevel >= 12
  2076. ItemLevel <= 24
  2077. SetBorderColor 200 0 0
  2078. Show
  2079. Class "Mana Flasks"
  2080. DropLevel >= 12
  2081. ItemLevel <= 24
  2082. SetBorderColor 75 150 255
  2083. Show
  2084. Class "Life Flasks"
  2085. DropLevel >= 18
  2086. ItemLevel <= 30
  2087. SetBorderColor 200 0 0
  2088. Show
  2089. Class "Mana Flasks"
  2090. DropLevel >= 18
  2091. ItemLevel <= 30
  2092. SetBorderColor 75 150 255
  2093. Show
  2094. Class "Life Flasks"
  2095. DropLevel >= 24
  2096. ItemLevel <= 36
  2097. SetBorderColor 200 0 0
  2098. Show
  2099. Class "Mana Flasks"
  2100. DropLevel >= 24
  2101. ItemLevel <= 36
  2102. SetBorderColor 75 150 255
  2103. Show
  2104. Class "Life Flasks"
  2105. DropLevel >= 30
  2106. ItemLevel <= 42
  2107. SetBorderColor 200 0 0
  2108. Show
  2109. Class "Mana Flasks"
  2110. DropLevel >= 30
  2111. ItemLevel <= 42
  2112. SetBorderColor 75 150 255
  2113. #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
  2114. Show
  2115. BaseType "Hallowed Life Flask"
  2116. DropLevel >= 42
  2117. ItemLevel <= 61
  2118. SetBorderColor 200 0 0
  2119. Show
  2120. Class "Life Flasks"
  2121. DropLevel >= 36
  2122. ItemLevel <= 50
  2123. Show
  2124. Class "Mana Flasks"
  2125. DropLevel >= 36
  2126. ItemLevel <= 50
  2127. Show
  2128. Class "Life Flasks" "Mana Flasks"
  2129. DropLevel >= 42
  2130. ItemLevel <= 66
  2131. Show
  2132. ItemLevel < 72
  2133. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2134. Show
  2135. ItemLevel < 75
  2136. Rarity Magic
  2137. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2138.  
  2139. ##################################################
  2140. ######## Section 22 - Global Levelling II ########
  2141. ##################################################
  2142. #Note: Worst Case Scenario Insurance
  2143. #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
  2144. Hide #Strict Filter Only
  2145. Class "Gloves" "Helm"
  2146. ItemLevel <= 69
  2147. LinkedSockets = 4
  2148. Hide #Strict Filter Only
  2149. Class "Gloves" "Helm"
  2150. ItemLevel <= 59
  2151. LinkedSockets >= 3
  2152. Hide #Strict Filter Only
  2153. Class "Gloves" "Helm"
  2154. ItemLevel <= 33
  2155. LinkedSockets >= 2
  2156. Hide #Strict Filter Only
  2157. Class "Gloves" "Helm"
  2158. ItemLevel <= 59
  2159. Sockets = 4
  2160. #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
  2161. Hide #Strict Filter Only
  2162. Class "Gloves" "Helm"
  2163. ItemLevel <= 36
  2164. Sockets >= 3
  2165. Hide #Strict Filter Only
  2166. Class "Body Armour"
  2167. LinkedSockets >= 3
  2168. ItemLevel <= 36
  2169. Hide #Strict Filter Only
  2170. Class "Body Armour" "Boots"
  2171. LinkedSockets = 4
  2172. ItemLevel <= 62
  2173. #offhand weapon links for sunder racing meta
  2174. Hide #Strict Filter Only
  2175. Class "One Hand" "Claw" "Dagger"
  2176. SocketGroup RGG RRG
  2177. ItemLevel <= 25
  2178. #pre-brutus catchalls
  2179. Hide #Strict Filter Only
  2180. Class "One Hand"
  2181. ItemLevel <= 5
  2182. Hide #Strict Filter Only
  2183. Class "One Hand"
  2184. ItemLevel <= 11
  2185. DropLevel >= 4
  2186. Show
  2187. Class Flask
  2188. ItemLevel <= 11
  2189. Hide #Strict Filter Only
  2190. ItemLevel <= 47
  2191. Rarity Magic
  2192. Hide #Strict Filter Only
  2193. ItemLevel > 47
  2194. ItemLevel <= 66
  2195. Rarity Magic
  2196. Height 1
  2197. Width 1
  2198. #faint yellow borders on low droplevel 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
  2199. Hide #Strict Filter Only
  2200. Class "Gloves" "Helm"
  2201. Rarity Rare
  2202. SetBorderColor 150 150 75
  2203. Hide #Strict Filter Only
  2204. Class "Boots"
  2205. Rarity Rare
  2206. SetBorderColor 150 150 75
  2207.  
  2208. ##################################################
  2209. ############### Section 23 - Gems ################
  2210. ##################################################
  2211. Show
  2212. BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity"
  2213. Class Gem
  2214. SetBackgroundColor 27 162 155
  2215. SetTextColor 255 204 102
  2216. SetBorderColor 255 255 255
  2217. # SetBorderColor 255 255 255
  2218. # SetTextColor 0 200 200
  2219. SetFontSize 40
  2220. # PlayAlertSound 12 250
  2221. PlayAlertSound 3 100
  2222. Show
  2223. Class Gem
  2224. Quality >= 15
  2225. SetBorderColor 255 204 102
  2226. SetFontSize 40
  2227. # PlayAlertSound 12 250
  2228. PlayAlertSound 2 100
  2229. Show
  2230. Class Gem
  2231. Quality >= 10
  2232. SetBorderColor 255 204 102
  2233. SetFontSize 35
  2234. Show
  2235. Class Gem
  2236. Quality > 0
  2237. SetBorderColor 255 204 102
  2238. Show
  2239. BaseType "Enhance" "Added Chaos" "Detonate Mines"
  2240. Class Gem
  2241. Hide #Strict Filter Only
  2242. Class Gem
  2243.  
  2244. ##################################################
  2245. ######### Section 24 - Miscellaneous II ##########
  2246. ##################################################
  2247. #Note: Low priority odd items and catch-alls
  2248. #Race Whetstone Recipe Toggle - On by default.
  2249. Hide #Strict Filter Only
  2250. Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
  2251. ItemLevel <= 46
  2252. Quality >= 10
  2253. SetBorderColor 100 100 100
  2254. Hide #Strict Filter Only
  2255. Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
  2256. ItemLevel <= 46
  2257. Quality > 0
  2258. Hide #Strict Filter Only
  2259. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  2260. Height = 1
  2261. Rarity Magic
  2262. ItemLevel <= 66
  2263. #Chisel recipe
  2264. Hide #Strict Filter Only
  2265. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2266. ItemLevel > 66
  2267. Rarity Normal
  2268. Hide
  2269. BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
  2270. Hide #Strict Filter Only
  2271. ItemLevel <= 5
  2272. Show
  2273. Class Currency
  2274. Hide #Strict Filter Only
  2275. Rarity Rare
  2276. #Show
  2277. # Class "Hideout Doodads" "Microtransactions"
  2278.  
  2279. ##################################################
  2280. ############# Section 25 - Warbands ##############
  2281. ##################################################
  2282. #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
  2283. Hide
  2284. Identified True
  2285. ItemLevel >= 68
  2286. Rarity Magic
  2287. Class "Boots" "Gloves" "Helmets"
  2288. SetBackgroundColor 0 0 50
  2289. Hide
  2290. Identified True
  2291. ItemLevel >= 68
  2292. Rarity Magic
  2293. Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
  2294. SetBackgroundColor 0 0 50
  2295.  
  2296. ##################################################
  2297. ########## Section 26 - Animate Weapon ###########
  2298. ##################################################
  2299. #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
  2300. #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
  2301. #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
  2302. #Hide
  2303. # Class "Wands"
  2304. # Rarity Normal
  2305. # SetFontSize 32
  2306. # SetBorderColor 100 100 100
  2307. # SetBackgroundColor 50 0 0
  2308. #Hide
  2309. # Height >= 3
  2310. # Width = 1
  2311. # Rarity Normal
  2312. # SetFontSize 30
  2313. # SetBorderColor 100 100 100
  2314. # SetBackgroundColor 50 0 0
  2315. #Hide
  2316. # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
  2317. # Rarity Normal
  2318. # SetFontSize 35
  2319. # SetBorderColor 100 100 100
  2320. # SetBackgroundColor 50 0 0
  2321.  
  2322. ##################################################
  2323. ########### Section 27 - Global Hide #############
  2324. ##################################################
  2325. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  2326. Hide
  2327. Rarity Normal Magic
  2328. SetFontSize 25
  2329. SetBackgroundColor 0 0 0 200
  2330. Hide
  2331. ##################################################
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