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- #♠ Sovereign Filter by StupidFatHobbit updated 12/7/17 ♠ Abyss League ♠ 3.1.0 - STRICT VERSION
- #Update Notes: Abyss League Launch Release
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32? (17-60?)
- #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
- #Borders - Levelling/Racing
- #Red: Life Flask
- #Maroon: Melee Weapons
- #Orange: Phys Jewellery
- #Yellow: Rare 2x2's
- #Lime: Ranger Weapons
- #Green: 3CL
- #Teal: Links
- #Skyblue: Caster Weapons
- #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
- #Violet: Resist flasks
- #Lavender: Resist rings
- #Purple: Stat jewellery
- #Tan: All class, Magic/Rare boots (for movespeed)
- #Brown: Best armour basetypes
- #Borders - General/Endgame
- #Red: Priority Highlight
- #Maroon: Best Rare Melee Weapons
- #Orange: Chance Bases
- #Yellow: all other 2x2 rares
- #Lime: Best Rare Ranged Weapons
- #Green: 3CL
- #Teal: Links, misc. highlights
- #Skyblue: Best Rare Caster Weapons
- #Blue: 2nd tier rares
- #Violet: Top tier rares
- #Lavender: 75+ jewellery bases
- #Purple: Atlas Basetypes
- #Tan: Quality gems, misc. highlights
- #Brown: Top armour basetypes
- #Double Colors (Border & Background Nested)
- #Teal: Best levelling links, 5L
- #Skyblue: Top caster levelling weapons
- #Blue: Rare 60+ jewellery
- #Violet: Rare 75+ jewellery
- #Purple: Rare Atlas jewellery bases
- #Double Colors (Bright Text on Darker Background)
- #Green - Reliquary Key
- #Orange - Piece
- #Skyblue - Pantheon
- #Backgrounds (solid background, black/white text) - "Must Pick Ups"
- #red: top currency, 6L
- #orange: uniques
- #yellow: rare jewels
- #lime: leaguestones
- #green: low currency
- #teal: mid currency
- #blue: magic jewels
- #skyblue: div cards
- #lavender: top div cards
- #violet: sextants
- #magenta: 3.0/harbinger orbs
- #tan: maps (tiers filtered by text/border color)
- #brown: best 84+ basetypes
- #COMPLETE LIST OF STRICT FILTER DIFFERENCES FROM MAIN VERSION:
- #Nearly all junk currency is hidden besides baubles and chance orbs
- #Chrome items hidden
- #Nonquality gems hidden (Empower, etc still show)
- #Removed sounds from all maps below t10 except unique and shaped maps
- #Chisel recipe disabled
- #Hid nearly all non-bordered rares
- #Adjusted pre-map armor basetypes so they don't show up in low level breach domains
- #Hid all white jewelery in maps and low level breach domains
- #Hid quality flasks (q20 still shows) and all utility flasks
- #Extended strict filter restrictions to levelling ranges (severe, use only w/levelling gear)
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
- #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
- #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
- #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
- #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
- #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
- #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
- #Note: An alternate method for creating a class preset is simply to delete the blocks (out of sections 17-19) that you do not want to see, and save as a separate filter.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #oriath: lake 34, harvest 40, church 45, bridge 60
- #Soundlist:
- #1 - clashgong (levelling 4L's, 5L)
- #2 - stone hallway drop - (divine and higher currency, 6L)
- #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
- #4 - rising wind (possibly good unique, okay uniques)
- #5 - rising metal (good unique)
- #6 - sharper rising metal? (non-shit div cards, atlas bases)
- #7 - ALIENS (unique map, unique jewel)
- #8 - dadadadada (red tier map)
- #9 - quieter #8 (high tier map)
- #NEWSOUNDS
- #10 - hard metal drop (3.0/harbinger orbs)
- #11 - soft metal drop (3.0/harbinger shards)
- #12 - crystal drop (quality gems) - REVERTED 3 UNTIL GGG FIXES SOUNDS
- #13 - synth metal reverb? (levelling flasks)
- #14 - metal echo (piece) - REVERTED 4 UNTIL GGG FIXES SOUNDS
- #15 - rapid metal echo (pantheon) - REVERTED 4 UNTIL GGG FIXES SOUNDS
- #16 - muffled echo (6S) - REVERTED 3 UNTIL GGG FIXES SOUNDS
- #############################################################################################
- ############################## --- Table of Contents --- ####################################
- #############################################################################################
- #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
- #High Priority Blocks:
- #Section 0 - Race Overrides
- #Section 1 - Priority Highlight
- #Section 2 - League & Zone Specific
- #Section 3 - Maps
- #Section 4 - Sockets
- #Section 5 - Currency
- #Section 6 - Divination Cards
- #Section 7 - Jewels
- #Section 8 - Uniques
- #Basetype Highlighting Blocks:
- #Section 9 - Chance Items
- #Section 10 - Top Tier Craft
- #Section 11 - Rare Highlighting
- #Section 12 - Second Tier Craft (Defunct)
- #Section 13 - Alch Bases
- #Section 14 - Misc Part I - Priority & Oddballs
- #Levelling Blocks:
- #Section 15 - Racing Options & Class Configuration
- #Section 16 - Global Levelling I - Jewellery & Basics
- #Section 17 - Caster Weapons
- #Section 18 - Melee Weapons
- #Section 19 - Ranged Weapons
- #Section 20 - Armour
- #Section 21 - Flasks
- #Section 22 - Global Levelling II - Worst Case Scenario Insurance
- #Other Blocks:
- #Section 23 - Gems
- #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
- #Section 25 - Warbands
- #Section 26 - Animate Weapon
- #Section 27 - Global Hide
- ##################################################
- ########### Section 0 - Race Overrides ###########
- ##################################################
- #RACE OVERRIDES - Enable all these blocks for racing. WARNING: Has lots of sounds on low tier currency, and hides some otherwise valuable currency that is useless in racing
- #Show
- # BaseType "Orb of Transmutation" "Orb of Alteration" "Blacksmith's Whetstone"
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 200 0
- # SetBorderColor 0 0 0
- # SetFontSize 45
- # PlayAlertSound 3 50
- #Show
- # BaseType "Orb of Alchemy" "Chaos Orb"
- # SetTextColor 0 0 0
- # SetBackgroundColor 0 225 225
- # SetBorderColor 0 0 0
- # PlayAlertSound 2 100
- # SetFontSize 45
- #Hide
- # BaseType "Silver Coin" "Engineer's Shard" "Ancient Shard" "Harbinger's Shard" "Horizon Shard" "Annulment Shard" "Binding Shard" "Chaos Shard" "Regal Shard" "Exalted Shard" "Glassblower's Bauble"
- ##################################################
- ######### Section 1 - Priority Highlight #########
- ##################################################
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 1 150
- # ItemLevel >= 1
- #Show
- # BaseType "Lithe Blade"
- # Sockets = 6
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 1 150
- # SetFontSize 40
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ItemLevel >= 50
- # PlayAlertSound 1 150
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 150 50 0
- SetFontSize 40
- #Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- #Essence - Teal
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Shrieking Essence" "Deafening Essence"
- Class Currency
- SetBackgroundColor 0 75 100
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 45
- Show
- BaseType "Screaming Essence" "Wailing Essence" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- Show
- BaseType "Essence"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 35
- #Breach - Blue
- Show
- BaseType "Breach Ring"
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 35
- Show
- BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone" "Splinter of Chayula"
- SetBackgroundColor 0 75 150
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 45
- Show
- BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- #Legacy - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 100
- SetFontSize 40
- Show
- BaseType "Ancient Reliquary Key"
- SetBackgroundColor 0 75 0
- SetBorderColor 250 250 250
- SetTextColor 0 250 0
- SetFontSize 45
- PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 0 100 0
- SetFontSize 45
- #Pantheon - Recessed Light Blue
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- # PlayAlertSound 15 200
- PlayAlertSound 4 100
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- # PlayAlertSound 15 200
- PlayAlertSound 4 100
- #Harbinger - Orange Pieces, Skyblue Divine Vessels, Magenta Orbs
- Show
- Class "Piece"
- SetBackgroundColor 100 50 0
- SetBorderColor 250 250 250
- SetTextColor 250 150 0
- SetFontSize 45
- # PlayAlertSound 14 200
- PlayAlertSound 4 100
- Show
- BaseType "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb" "Annulment Shard" "Ancient Shard" "Harbinger's Shard"
- SetBackgroundColor 200 0 100
- SetBorderColor 0 0 0
- PlayAlertSound 3 100
- Hide #STRICT FILTER ONLY
- BaseType "Horizon Shard" "Binding Shard" "Engineer's Shard"
- SetBorderColor 200 0 100
- SetFontSize 40
- #Abyss - Magenta
- Show
- ShaperItem True
- Rarity Rare
- SetTextColor 255 255 119
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 38
- PlayAlertSound 5 200
- Show
- ElderItem True
- Rarity Rare
- SetTextColor 255 255 119
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 38
- PlayAlertSound 5 200
- Show
- ShaperItem True
- Rarity Magic
- SetTextColor 136 136 255
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 38
- PlayAlertSound 5 200
- Show
- ElderItem True
- Rarity Magic
- SetTextColor 136 136 255
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 38
- PlayAlertSound 5 200
- Show
- ShaperItem True
- Rarity Normal
- SetTextColor 200 200 200
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 38
- PlayAlertSound 5 200
- Show
- ElderItem True
- Rarity Normal
- SetTextColor 200 200 200
- SetBackgroundColor 50 0 25
- SetBorderColor 200 0 100
- SetFontSize 38
- PlayAlertSound 5 200
- ##################################################
- ############### Section 3 - Maps ################
- ##################################################
- #Other Endgame
- Show
- Class "Map Fragments"
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- SetFontSize 40
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- SetFontSize 38
- #top tier (all red)
- Show
- Class Map
- DropLevel >= 78
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- #shaped map exceptions (teal)
- #Show
- # BaseType "Shaped Primordial Pool"
- # Class Map
- # SetTextColor 0 200 200
- # SetBackgroundColor 255 221 153
- # SetBorderColor 0 200 200
- # SetFontSize 40
- # PlayAlertSound 8 200
- Show
- Class Map
- ShapedMap True
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 38
- PlayAlertSound 9 150
- #mid tier (3 blue and 2 purple)
- Show
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 38
- PlayAlertSound 9 150
- Show
- Class Map
- DropLevel >= 73
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- # PlayAlertSound 9 125 #Sound Off in Strict Filter Only
- Show
- Class Map
- DropLevel >= 73
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- # PlayAlertSound 9 125 #Sound Off in Strict Filter Only
- #bottom tier (3 black and 2 green)
- Show
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
- Show
- Class Map
- DropLevel >= 71
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- # PlayAlertSound 9 100 #Sound Off in Strict Filter Only
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- ############# Section 4 - Sockets ################
- ##################################################
- Show
- LinkedSockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- SetFontSize 45
- PlayAlertSound 2 150
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 255 255
- SetBorderColor 255 255 255
- SetTextColor 225 100 0
- PlayAlertSound 4 150
- SetFontSize 45
- Show
- LinkedSockets >= 5
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- #Redundant lines are for strict/uber+ exceptions
- Show
- Class "Body Armour"
- DropLevel >= 60
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Class "Staves"
- ItemLevel >= 55
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- Sockets = 6
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 255 255
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- # PlayAlertSound 16 200
- PlayAlertSound 3 65
- SetFontSize 45
- ##################################################
- ############# Section 5 - Currency ###############
- ##################################################
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Stacked Deck" "Exalted Shard" "Orb of Annulment"
- SetTextColor 0 0 0
- SetBackgroundColor 255 180 0
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 225 225
- SetFontSize 40
- Show
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 125
- SetFontSize 45
- Show
- BaseType "Vaal Orb" "Orb of Scouring"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 2 100 #Sound Off in Strict Filter Only
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy" "Blessed Orb" "Cartographer's Chisel"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 1 100 #Sound Off in Strict Filter Only
- Show
- BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 100
- PlayAlertSound 6 200
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 170 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 40
- Show #Strict Filter Only
- BaseType "Portal Scroll"
- SetFontSize 60
- SetTextColor 100 150 200
- Show #Strict Filter Only
- BaseType "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Blacksmith's Whetstone" "Scroll of Wisdom"
- SetFontSize 40
- ##################################################
- ######### Section 6 - Divination Cards ###########
- ##################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Inoculated" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift" "Lantador's Lost Love" "The Scarred Meadow" "The Visionary" "The Incantation" "Dying Anguish" "Cartographer's Delight" "The Pack Leader" "The Gentleman"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- SetFontSize 36
- #Top tier div cards, lavender color and sound. Value: around 3 chaos or higher per card
- Show
- BaseType "The Devastator" "The Immortal" "House of Mirrors" "The Doctor" "The Fiend" "The Offering" "The Last One Standing" "The Ethereal" "Mawr Blaidd" "The Celestial Justicar" "The Spark and the Flame" "Hunter's Reward" "Abandoned Wealth" "Wealth and Power" "Pride Before the Fall" "The Dragon's Heart" "The King's Heart" "The Polymath" "The Artist" "The Enlightened" "The Queen" "The Hunger" "The Saint's Treasure" "The Brittle Emperor" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast" "The Wolven King's Bite"
- Class "Divination Card"
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 100
- PlayAlertSound 6 100
- Show
- BaseType "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Cursed King" "The Formless Sea" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer" "The Sun"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- PlayAlertSound 3 100
- SetFontSize 45
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used sparingly.
- Hide
- BaseType "The Carrion Crow" "Turn the Other Cheek" "The Surgeon" "The King's Blade"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either high tier or low (no sound) tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- #PlayAlertSound 2 50
- SetFontSize 40
- ##################################################
- ############## Section 7 - Jewels ################
- ##################################################
- Show #$trinkets, jewels - 84+
- Class "Abyss Jewel"
- Rarity = Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 255 0 0
- PlayAlertSound 1 100 # DROPSOUND: Value Drop: Currency, fragments
- Show #$trinkets, jewels - 84+
- Class "Abyss Jewel"
- Rarity <= Magic
- ItemLevel >= 84
- SetFontSize 45
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 255 0 0
- PlayAlertSound 1 300 # DROPSOUND: Value Drop: Currency, fragments
- Show #$trinkets, jewels
- Class "Abyss Jewel"
- Rarity = Rare
- SetFontSize 45
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 125 200 40
- PlayAlertSound 1 100 # DROPSOUND: Value Drop: Currency, fragments
- Show #$trinkets, jewels %H5
- Class "Abyss Jewel"
- Rarity <= Magic
- SetFontSize 42
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 150 200 250
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 200 100 0
- SetBorderColor 0 0 0
- SetFontSize 40
- PlayAlertSound 7 150
- Show
- BaseType "Cobalt Jewel"
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 150 200 250
- SetFontSize 40
- Show
- BaseType "Viridian Jewel"
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 125 200 40
- SetFontSize 40
- Show
- BaseType "Crimson Jewel"
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 225 225 110
- SetBorderColor 128 0 0
- SetFontSize 40
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 0 0 0
- SetFontSize 40
- Show
- BaseType "Cobalt Jewel"
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 150 200 250
- SetFontSize 38
- Show
- BaseType "Viridian Jewel"
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 125 200 40
- SetFontSize 38
- Show
- BaseType "Crimson Jewel"
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 128 0 0
- SetFontSize 38
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- ##################################################
- ############## Section 8 - Uniques ###############
- ##################################################
- #Top Tier - Basetypes with guaranteed valuable uniques. Should be worth ~10c minimum.
- Show
- BaseType "Citrine Amulet" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Sorcerer Boots" "Conjurer Gloves" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul" "Close Helmet" "Varnished Coat" "Exquisite Leather" "Callous Mask" "Rawhide Tower Shield" "Necromancer Silks"
- Rarity Unique
- SetTextColor 255 0 0
- SetBackgroundColor 255 255 255
- SetBorderColor 255 0 0
- SetFontSize 100
- PlayAlertSound 6 100
- Show
- BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Ruby Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Bismuth Flask" "Vaal Sceptre" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt" "Vanguard Belt" "Jewelled Foil" "Highborn Staff" "Arcanist Gloves" "Mosaic Kite Shield"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 6 150
- #Multiple Basetypes / Variable Value Tier - Basetypes with both valuable and worthless uniques. Also includes lower value but still easily sellable uniques.
- Show
- BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Ezomyte Burgonet" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Spike-Point Arrow Quiver" "Stealth Boots" "Royal Burgonet" "Ancient Greaves" "Lacquered Garb" "Prophet Crown" "Sorcerer Gloves" "Auric Mace" "Heavy Belt" "Ancient Gauntlets" "Serpentscale Gauntlets" "Marble Amulet" "Tornado Wand" "Imperial Staff"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Crusader Boots" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Pinnacle Tower Shield" "Vaal Gauntlets" "Triumphant Lamellar" "Titan Greaves" "Eternal Sword" "War Sword" "Terror Maul" "Vaal Axe" "Fiend Dagger" "Sinner Tricorne" "Vaal Regalia" "Gladius" "Imperial Skean" "Secutor Helm" "War Sword"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Leather Cap" "Iron Gauntlets" "Driftwood Wand" "Wool Shoes" "War Hammer"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Levelling Uniques w/sound at lower ilvls only (only valuable day 1, 1c or less after that)
- Show
- Rarity Unique
- ItemLevel <= 70
- BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #Fated-capable uniques have a purple border (note: only applies if the other filters didn't apply, which means sounds take priority)
- Show
- Rarity Unique
- BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
- SetTextColor 0 0 0
- SetBorderColor 150 0 250
- SetBackgroundColor 225 100 0
- SetFontSize 38
- #All other low value, mostly shit uniques (no sound)
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- #############################################################################################
- ############################## Section 9 - Chance Items #####################################
- #############################################################################################
- Show
- BaseType "Glorious Plate" "Occultist's Vestment"
- Rarity Normal
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 48
- ##################################################
- ########## Section 10 - Top Tier Craft ###########
- ##################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet" "Hubris Circlet"
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- #Rare Exceptions for proper highlighting (redundant, mainly for strict/uber filter conflict avoidance)
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- Rarity Rare
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- SetFontSize 38
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- Rarity Rare
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- Rarity Rare
- ItemLevel >= 83
- SetBorderColor 150 100 0
- #Brown borders on all other crafting basetypes
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 83
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Ezomyte Tower Shield" "Archon Kite Shield"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Crystal Belt" "Marble Amulet"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 3 100
- Show
- BaseType "Opal Ring"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 6 100
- Show
- BaseType "Stygian Vise"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- SetTextColor 0 255 255
- #PlayAlertSound 6 100
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 1 100
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- #PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 79
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 6 100
- ##################################################
- ######## Section 11 - Rare Highlighting ##########
- ##################################################
- #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Show
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, due to low demand. only the best chests retain any border
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 35
- #light blue borders on caster weapons
- #note: removed border from eclipse staff due to zero demand
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- #lime green on ranged weapons
- Show
- BaseType "Imbued Wand"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 35
- Show
- BaseType "Harbinger Bow"
- Rarity Rare
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- #maroon on melee weapons
- #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul"
- Rarity Rare
- SetBorderColor 128 0 0
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
- Show
- BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Spiraled Foil" "Behemoth Mace" "Siege Axe" "Runic Hatchet" "Eternal Sword"
- Rarity Rare
- SetBorderColor 128 0 0
- #Jewellery - Nested purple for best basetypes, nested blue for all other basetypes
- Show
- BaseType "Coral Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Two-Stone Ring" "Prismatic Ring" "Diamond Ring" "Unset Ring" "Leather Belt" "Heavy Belt" "Vanguard Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Citrine Amulet" "Agate Amulet" "Turquoise Amulet" "Blue Pearl Amulet"
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 38
- Show
- # BaseType "Iron Ring" "Paua Ring" "Gold Ring" "Moonstone Ring" "Amethyst Ring" "Rustic Sash" "Chain Belt" "Studded Belt" "Cloth Belt" "Paua Amulet" "Coral Amulet" "Gold Amulet" "Onyx Amulet"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 35
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Show
- BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on all droplevel 60+ boots
- Show
- Class "Boots"
- Rarity Rare
- DropLevel >= 60
- SetBorderColor 75 150 255
- #Show
- # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- # Class "Helm"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- ##################################################
- ######## Section 12 - Second Tier Craft ##########
- ##################################################
- #ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
- #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
- # ItemLevel >= 78
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Saintly Chainmail" "Carnal Armour"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType Staff
- # DropLevel = 64
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- ##################################################
- ########### Section 13 - Alch Bases ##############
- ##################################################
- #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
- #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity = Normal
- # ItemLevel >= 72
- # LinkedSockets >= 4
- # SetBorderColor 255 255 119
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity Normal
- # ItemLevel >= 72
- #Show
- # BaseType "Titanium Spirit Shield"
- # Rarity Normal
- # ItemLevel >= 72
- # SetBorderColor 0 255 255
- # SetFontSize 45
- #Lavender border around 75+ jewellery
- Hide #Strict Filter Only
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Hide #Strict Filter Only
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- #Common Atlas bases (magic included due to rarity here)
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- ##################################################
- ########### Section 14 - Misc Part I #############
- ##################################################
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetBorderColor 74 230 58
- SetFontSize 45
- Show
- Class "Amulet"
- Identified True
- Corrupted True
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Jet Ring" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #############################################################################################
- ################## Section 15 - Racing Options / Class Configuration ########################
- #############################################################################################
- #By default, all three archetypes are shown and nothing is hidden.
- ##################################################
- #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- # PlayAlertSound 1 100 #Sound Off in Strict Filter Only
- Hide #Strict Filter Only
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 47
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 35
- # PlayAlertSound 1 100 #Sound Off in Strict Filter Only
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- SetBackgroundColor 0 60 60
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 2
- # SocketGroup BB
- SetBorderColor 0 200 200
- #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- #Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- # Quality = 0
- # SetTextColor 0 255 255
- # SetFontSize 40
- #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
- Hide #Strict Filter Only
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- Hide #Strict Filter Only
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- SetBackgroundColor 0 35 0
- Hide #Strict Filter Only
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 0 150 0
- SetBackgroundColor 0 35 0
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Hide #Strict Filter Only
- Class Shield
- ItemLevel <= 11
- #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #############################################################################################
- ################################# END OF OPTIONS BLOCK ######################################
- #############################################################################################
- ##################################################
- ######## Section 16 - Global Levelling I #########
- ##################################################
- Hide #Strict Filter Only
- ItemLevel <= 67
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
- Rarity Magic
- SetBorderColor 150 120 255
- SetFontSize 35
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- Hide #Strict Filter Only
- ItemLevel <= 14
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Heavy Belt"
- SetBorderColor 150 0 150
- Hide #Strict Filter Only
- ItemLevel <= 33
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Hide #Strict Filter Only
- ItemLevel <= 69
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Heavy Belt" "Rustic Sash"
- Rarity Normal
- Hide #Strict Filter Only
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Magic
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Iron Ring"
- Hide #Strict Filter Only
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Hide #Strict Filter Only
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 59
- LinkedSockets = 4
- SetBorderColor 0 200 200
- #tan border on magic and rare levelling boots
- Hide #Strict Filter Only
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 38
- Hide #Strict Filter Only
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 38
- ##################################################
- ########## Section 17 - Caster Weapons ###########
- ##################################################
- Hide #Strict Filter Only
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 47
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ##################################################
- ######## Section 18.1 - 2H Melee Weapons #########
- ##################################################
- #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
- #favors axes, shows swords, and hides maces by end of levelling phase
- Hide #Strict Filter Only
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Hide #Strict Filter Only
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Hide #Strict Filter Only
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Hide #Strict Filter Only
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Hide #Strict Filter Only
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Hide #Strict Filter Only
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Noble Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Vaal Axe" "Coronal Maul"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ######## Section 18.2 - 1H Melee Weapons #########
- ##################################################
- #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
- Hide #Strict Filter Only
- BaseType "Copper Sword" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jade Hatchet"
- ItemLevel < 11
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Boarding Axe"
- ItemLevel < 16
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Cleaver"
- ItemLevel < 21
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Broad Axe"
- ItemLevel < 25
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Arming Axe"
- ItemLevel < 29
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Decorative Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel < 39
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Tomahawk"
- ItemLevel < 42
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Wrist Chopper"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "War Axe"
- ItemLevel < 48
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Chest Splitter"
- ItemLevel < 51
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Ceremonial Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Wraith Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel < 59
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Vaal Hatchet"
- ItemLevel < 69
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Siege Axe" "Runic Hatchet"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ########## Section 19 - Ranged Weapons ###########
- ##################################################
- Hide #Strict Filter Only
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Hide #Strict Filter Only
- BaseType "Short Bow"
- ItemLevel < 9
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Grove Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Hide #Strict Filter Only
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Thicket Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Harbinger Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- ##################################################
- ############## Section 20 - Armour ###############
- ##################################################
- #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- #effectively ends at 68 maps, other sections take over.
- Hide #Strict Filter Only
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Hide #Strict Filter Only
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Rarity Rare
- SetFontSize 35
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- #note: rare font size increases stop shortly after kitava
- Hide #Strict Filter Only
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- Hide #Strict Filter Only
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Hide #Strict Filter Only
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note: oasis is 62 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Hide #Strict Filter Only
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Hide #Strict Filter Only
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- Hide #Strict Filter Only
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 21 - Flasks ###############
- ##################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask"
- SetTextColor 0 255 255
- ItemLevel <= 66
- PlayAlertSound 13 100
- Show
- BaseType "Basalt Flask" "Granite Flask" "Silver Flask" "Diamond Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 13 100
- Show
- BaseType "Bismuth Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 13 100
- #Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetTextColor 0 255 255
- SetBorderColor 255 204 102
- Show
- BaseType "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality >= 15
- SetBorderColor 255 204 102
- Hide #Strict Version Only
- Class Flask
- ItemLevel >= 75
- Quality >= 10
- SetBorderColor 75 150 255
- Hide #Strict Version Only
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 0
- SetBorderColor 75 150 255
- Show #Strict Version Only
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetBorderColor 150 25 250
- Hide #Strict Version Only
- BaseType "Bismuth Flask" "Aquamarine Flask"
- ItemLevel < 72
- Show #Strict Version Only
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask" "Stibnite Flask"
- ItemLevel < 79
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- #note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
- Show
- BaseType "Hallowed Life Flask"
- DropLevel >= 42
- ItemLevel <= 61
- SetBorderColor 200 0 0
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- ######## Section 22 - Global Levelling II ########
- ##################################################
- #Note: Worst Case Scenario Insurance
- #note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 59
- LinkedSockets >= 3
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 33
- LinkedSockets >= 2
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Sockets = 4
- #note: cutoff reverted back to 36 to include dried lake in oriath, may revert later
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 36
- Sockets >= 3
- Hide #Strict Filter Only
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 36
- Hide #Strict Filter Only
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 62
- #offhand weapon links for sunder racing meta
- Hide #Strict Filter Only
- Class "One Hand" "Claw" "Dagger"
- SocketGroup RGG RRG
- ItemLevel <= 25
- #pre-brutus catchalls
- Hide #Strict Filter Only
- Class "One Hand"
- ItemLevel <= 5
- Hide #Strict Filter Only
- Class "One Hand"
- ItemLevel <= 11
- DropLevel >= 4
- Show
- Class Flask
- ItemLevel <= 11
- Hide #Strict Filter Only
- ItemLevel <= 47
- Rarity Magic
- Hide #Strict Filter Only
- ItemLevel > 47
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- #faint yellow borders on low droplevel 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- Rarity Rare
- SetBorderColor 150 150 75
- Hide #Strict Filter Only
- Class "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- ##################################################
- ############### Section 23 - Gems ################
- ##################################################
- Show
- BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Item Quantity"
- Class Gem
- SetBackgroundColor 27 162 155
- SetTextColor 255 204 102
- SetBorderColor 255 255 255
- # SetBorderColor 255 255 255
- # SetTextColor 0 200 200
- SetFontSize 40
- # PlayAlertSound 12 250
- PlayAlertSound 3 100
- Show
- Class Gem
- Quality >= 15
- SetBorderColor 255 204 102
- SetFontSize 40
- # PlayAlertSound 12 250
- PlayAlertSound 2 100
- Show
- Class Gem
- Quality >= 10
- SetBorderColor 255 204 102
- SetFontSize 35
- Show
- Class Gem
- Quality > 0
- SetBorderColor 255 204 102
- Show
- BaseType "Enhance" "Added Chaos" "Detonate Mines"
- Class Gem
- Hide #Strict Filter Only
- Class Gem
- ##################################################
- ######### Section 24 - Miscellaneous II ##########
- ##################################################
- #Note: Low priority odd items and catch-alls
- #Race Whetstone Recipe Toggle - On by default.
- Hide #Strict Filter Only
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality >= 10
- SetBorderColor 100 100 100
- Hide #Strict Filter Only
- Class "One Hand" "Two Hand" "Bow" "Dagger" "Claw" "Wand" "Staves"
- ItemLevel <= 46
- Quality > 0
- Hide #Strict Filter Only
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- #Chisel recipe
- Hide #Strict Filter Only
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 66
- Rarity Normal
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
- Hide #Strict Filter Only
- ItemLevel <= 5
- Show
- Class Currency
- Hide #Strict Filter Only
- Rarity Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ############# Section 25 - Warbands ##############
- ##################################################
- #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
- Hide
- Identified True
- ItemLevel >= 68
- Rarity Magic
- Class "Boots" "Gloves" "Helmets"
- SetBackgroundColor 0 0 50
- Hide
- Identified True
- ItemLevel >= 68
- Rarity Magic
- Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
- SetBackgroundColor 0 0 50
- ##################################################
- ########## Section 26 - Animate Weapon ###########
- ##################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 35
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ##################################################
- ########### Section 27 - Global Hide #############
- ##################################################
- #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
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