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Pokemon Sword Wheellocke Rules

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Feb 22nd, 2020
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  1. 1. Instant Death* - The Pokémon is considered dead immediately.
  2. 2. Can Only Be Used Through the Next Gym* - This Pokémon is considered dead after the following Gym Badge is collected.
  3. 3. +2 Revives* - This Pokémon may be revived twice at a Pokémon Center.
  4. 4. Takes Another Pokémon With It When It Faints - When this Pokémon faints, the player must choose one other Pokémon FROM THEIR PARTY to die with it.
  5. 5. May Re-Encounter After Death - When this Pokémon faints, the player may catch another first encounter in the area this Pokémon was originally encountered. If this is given to a static Pokémon, consider that Pokémon to not have a condition.
  6. 6. Cannot Evolve - This Pokémon may not evolve, if applicable. If this is given to a Pokémon that has no evolution or is fully evolved, consider that Pokémon to not have a condition.
  7. 7. Requires “X” Number of Badges* - If this condition is given, the number “X” is decided by the role of an 8-Sided Die. This Pokémon may only be used if the player has equal to, or more than, the number of badges decided by this Die Roll.
  8. 8. Must Be the Only Pokémon of Its Type(s) - The player may not use this Pokémon in his/her party unless there are no other Pokémon that share this Pokémon’s type. This goes for secondary types as well.
  9. 9. Cannot Learn New Moves - This Pokémon may not learn any new moves, whether by TM or Level Up. The moves found at capture is its final move set.
  10. 10. + 1 Revive - This Pokémon may be revived once at a Pokémon Center.
  11. 11. May Not Be Boxed - This Pokémon may not be taken out of the player’s party until it dies. If this Pokémon is sent directly to the PC, it must be taken out at the earliest opportunity.
  12. 12. Can Only Train on Wild Pokémon* - This Pokémon may only train in the wild and may not be used in regular trainer battles. They CAN, however, be used in battle against Gym Leaders and Trainers, Rivals, Evil Team Leaders and Admins (Not Grunts), and any other significant trainers to the story.
  13. 13. Level Cap - This Pokémon may not exceed a level cap set by criteria determined by the player prior to the Let’s Play. This level cap can either be constant or dynamic based on Gym Badges/Story events.
  14. 14. Cannot Remove Status Ailments - This Pokémon may not remove any status ailments by way of items. Pokémon Centers and Moves are the only way of removing these statuses.
  15. 15. Cannot Learn TM Moves - This Pokémon may only learn new moves by way of Level Up. HM moves may only be taught if there are no other options within the party.
  16. 16. Cannot Use Items During Battle - This Pokémon may not use any Healing/PP/Battle items during battle. Pokéballs may still be used.
  17. 17. May Only Heal Using Berries - This Pokémon may not use any potion or similar status healing items to heal, whether inside or outside of battle. This Pokémon may still heal at Pokémon Centers.
  18. 18. Cannot Use Held Items - This Pokémon may not hold any items, disposable or otherwise.
  19. 19. Cannot Use Healing Items Outside of Battle - This Pokémon may only be healed inside of battle or in a Pokémon Center.
  20. 20. Must Be Surprise Traded - This Pokemon must be Surprise Traded as soon as it's caught, keep going until you get first non-dupe, then spin wheel again to decide the fate of that said Pokemon.
  21. 21. Cannot Dynamax or Gigantamax - This Pokemon does not have the ability to Dynamax/Gigantamax in battles.
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