JillPill

zelda 2 randomizer notes

Jun 30th, 2017
293
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.97 KB | None | 0 0
  1. mutual notes:
  2. -the run is assumed to be glitchless
  3. -"disable magic container requirements" is assumed to be on (for now)
  4. -RAFT is always required for anything pertaining to east hyrule or maze island
  5. -BOOTS, HAMMER, or FLUTE may be additional requirements for reaching any given tile
  6. -M-KEY or FAIRY are always a possible requirement for completing palaces
  7.  
  8. ===
  9.  
  10. GENERAL
  11. -"include pbag caves in item shuffle" merely turns three "minor" item locations into "major" ones
  12. -i have not confirmed if the three pbag caves get shuffled anyway if they've been replaced with heart containers (see below)
  13. -the amount of minor items in the major location pool depends on the ROM's starting conditions
  14. -every item you start with gets replaced with a pbag
  15. -7 major locations will have either a heart container or pbag depending on the difference between maximum and starting heart containers
  16. -most presets start you with the candle and 4/8 heart containers, meaning there will be 4 minor items in major locations
  17. -"shuffle small items" has no effect on major item placement, but it means that any minor items in major locations won't always be pbags
  18. -with the above rules in mind, it is possible for a major location to have a minor item but not vice versa. for example, a magic jar may be found in a palace's item room, but you will never find anything significant where a 1up or magic jar normally appears
  19. -as far as i can tell, "palaces contain extra keys" merely forces every minor item location within palaces 1-6 to contain a key (at the expense of a pbag/1up/magic jar normally found there)
  20.  
  21. ===
  22.  
  23. DISTRIBUTION
  24. - north palace and great palace are not counted as palaces here
  25. - the variance in palace count is based on whether "include great palace in shuffle" is enabled, which can swap the great palace across continents with any palace that contains an item
  26. - the variance in item count is based on the above in addition to whether pbag caves are relevant, either due to "include pbag caves in item shuffle" being enabled or there being more than 4 heart containers to find
  27.  
  28. west hyrule:
  29. -BAGU is found in a forest tile
  30. 4 towns
  31. 7-9 items
  32. 2-3 palaces
  33. 4 item caves
  34. 1 secret tile (grass)
  35. (1 pbag cave)
  36.  
  37. death mountain:
  38. 2 items
  39. 1 item cave
  40. 1 secret tile (boulder)
  41.  
  42. east hyrule:
  43. 4 towns
  44. 6-9 items
  45. 2-3 palaces
  46. 2 secret tiles (sand, water)
  47. 2 kasuto items
  48. (2 pbag caves)
  49.  
  50. maze island:
  51. 2-3 items
  52. 0-1 palaces
  53. 2 secret tiles
  54.  
  55. ===
  56.  
  57. TOWNS
  58.  
  59. Rauru:
  60. -warm green ground, gray cloud shadow, bushes visible on entry
  61. magic: free
  62.  
  63. Ruto:
  64. -yellow ground, red cloud shadow
  65. magic: requires TROPHY
  66.  
  67. Saria:
  68. -green ground, green cloud shadow
  69. -has two entrances, one of which requires BAGU or FAIRY
  70. magic: free (mirror)
  71.  
  72. Mido:
  73. -white ground, gray cloud shadow
  74. magic: requires MEDICINE
  75. downthrust: requires JUMP or FAIRY
  76.  
  77. Nabooru:
  78. -visually similar to rauru but only found in east hyrule
  79. magic: free (water)
  80.  
  81. Darunia:
  82. -purple sky, orange ground, blue cloud shadow
  83. magic: requires CHILD
  84. upthrust: requires JUMP or FAIRY (duck while casting fairy)
  85.  
  86. Old Kasuto:
  87. -dark blue sky, burnt red ground, gray cloud shadow
  88. magic: free
  89.  
  90. New Kasuto:
  91. -visually similar to saria, only found in east hyrule, and only entered from the left
  92. magic: free (fireplace)
  93. item: requires 5-7 magic containers
  94. item: requires SPELL
  95.  
  96. ===
  97.  
  98. PALACES
  99. -as far as i know, palaces 3 and 6 cannot be distinguished from the first screen. they can also have the exact same room just beneath the entrance, so it may take a considerable time investment just to tell them apart
  100. -the above only applies if "allow palaces to swap continents" is enabled. otherwise, the two palaces are quickly distinguished by whether they were found in west or east hyrule
  101.  
  102. west hyrule:
  103. Level 1:
  104. -identified by: totem pillars and no response from iron knuckle statue
  105. -has open windows
  106. -free of requirements
  107.  
  108. Level 2:
  109. -identified by: dripper pillars
  110. -has "lattice" pattern windows
  111. -1 possible GLOVE wall
  112. -1 major death risk without FAIRY/JUMP
  113.  
  114. Level 3:
  115. -identified by: blocky pillars
  116. -has "double cross" windows
  117. -2 possible GLOVE walls
  118.  
  119. maze island:
  120. Level 4:
  121. -identified by: totem pillars
  122. -has no windows
  123. -free of requirements
  124.  
  125. east hyrule:
  126. Level 5:
  127. -identified by: dripper pillars and no response from iron knuckle statue
  128. -has stained glass windows
  129. -free of requirements
  130.  
  131. Level 6:
  132. -identified by: blocky pillars
  133. -has no windows
  134. -2 possible GLOVE walls
  135. -1 possible FAIRY wall
  136. -softlock risk without GLOVE
  137.  
  138. Level 7:
  139. -you'll probably never find a seed without a GLOVE wall
  140. -1 possible FAIRY wall
  141.  
  142. ===
  143.  
  144. CAVES/SECRETS
  145.  
  146. west hyrule:
  147. HEART CONTAINER cave:
  148. -enter from left
  149. -2-tile floor
  150. -4x2 protrusion on ceiling followed by 4x1 on floor
  151.  
  152. MAGIC JAR cave:
  153. -enter from left
  154. -1-tile ceiling
  155.  
  156. TROPHY cave:
  157. -enter from right
  158. -1-tile ceiling
  159.  
  160. MEDICINE cave:
  161. -enter from left
  162. -1-tile ceiling
  163. -flat terrain prior to bridge over lava
  164.  
  165. HEART CONTAINER grass:
  166. -sole grass tile with scripted encounter
  167.  
  168. PBAG cave:
  169. -enter from left
  170. -many 2-tile high obstacles
  171.  
  172. death mountain:
  173. -always accessed via "instant" cave travel
  174. HAMMER cave:
  175. -enter from left
  176. -1-tile floor
  177. -totem pillars in backdrop (only visible with CANDLE)
  178. MAGIC JAR boulder:
  179. -sole boulder tile
  180. -requires HAMMER
  181.  
  182. east hyrule:
  183. HEART CONTAINER desert:
  184. -immediately obvious
  185. -one of five scripted desert tiles
  186.  
  187. HEART CONTAINER water:
  188. -sole water tile with scripted encounter
  189. -requires BOOTS to enter
  190.  
  191. PBAG cave 1:
  192. -high floor, no ceiling
  193. -4x2 ditch underneath 8x2 ditch (.::. shape flipped)
  194.  
  195. PBAG cave 2:
  196. -2 tile floor
  197. -staircase composed of 2x2 blocks
  198.  
  199.  
  200. maze island:
  201. -accessed via bridge tile in east hyrule
  202. -all scripted encounters are path tiles
  203. CHILD tile:
  204. -fall-in cave
  205. -item is offscreen to the right
  206. MAGIC JAR tile:
  207. -fall-in cave
  208. -item is immediately visible
Advertisement
Add Comment
Please, Sign In to add comment