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- $ ./Pyre
- Initializing steam
- [S_API FAIL] SteamAPI_Init() failed; no appID found.
- Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
- Steam initialized
- GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_
- transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_clock GL_EXT_shader_samples_identical
- Intel Open Source Technology Center Mesa DRI Intel(R) Haswell Desktop x86/MMX/SSE2 4.5 Mesa 12.0.6 3.30 bptc = True
- Compile VertexShader Default
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Default
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Default
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader Text
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Text
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Text
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader RadialBlur
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader RadialBlur
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader RadialBlur
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform sampleDist of type Float at 3
- Found uniform sampleStrength of type Float at 4
- Compile VertexShader Dof
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Dof
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Dof
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform SampleOffsets[0] of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 17
- Found uniform SampleWeights[0] of type Float at 18
- Found uniform DepthSampler of type Sampler2D at 33
- Found uniform Threshold of type Float at 34
- Compile VertexShader DofFlipped
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader DofFlipped
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader DofFlipped
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform SampleOffsets[0] of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 17
- Found uniform SampleWeights[0] of type Float at 18
- Found uniform DepthSampler of type Sampler2D at 33
- Found uniform Threshold of type Float at 34
- Compile VertexShader DofDebugCoc
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DofDebugCoc
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DofDebugCoc
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform nearBlurryPlane of type Float at 3
- Found uniform nearSharpPlane of type Float at 4
- Found uniform farSharpPlane of type Float at 5
- Found uniform farBlurryPlane of type Float at 6
- Found uniform nearMaxBlur of type Float at 7
- Found uniform farMaxBlur of type Float at 8
- Compile VertexShader DofColorBlur
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DofColorBlur
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DofColorBlur
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform Offsets[0] of type FloatVec2 at 2
- Found uniform MaxCoc of type Float at 17
- Found uniform DepthSampler of type Sampler2D at 18
- Found uniform TextureSampler of type Sampler2D at 19
- Found uniform PassSampler of type Sampler2D at 20
- Found uniform PassNum of type Float at 21
- Found uniform nearBlurryPlane of type Float at 22
- Found uniform nearSharpPlane of type Float at 23
- Found uniform farSharpPlane of type Float at 24
- Found uniform farBlurryPlane of type Float at 25
- Found uniform nearMaxBlur of type Float at 26
- Found uniform farMaxBlur of type Float at 27
- Compile VertexShader DofCocBlur
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DofCocBlur
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DofCocBlur
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform nearBlurryPlane of type Float at 2
- Found uniform nearSharpPlane of type Float at 3
- Found uniform farSharpPlane of type Float at 4
- Found uniform farBlurryPlane of type Float at 5
- Found uniform MaxCoc of type Float at 6
- Found uniform nearMaxBlur of type Float at 7
- Found uniform farMaxBlur of type Float at 8
- Found uniform TextureSampler of type Sampler2D at 9
- Found uniform Offsets[0] of type FloatVec2 at 10
- Compile VertexShader Blit2D
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Blit2D
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Blit2D
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader Blit2DInv
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Blit2DInv
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Blit2DInv
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader ColorGrading
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader ColorGrading
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader ColorGrading
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform ColorGradingLUT of type Sampler3D at 3
- Found uniform LUTSize of type Float at 4
- Found uniform Lerp of type Float at 5
- Compile VertexShader ColorGradingLerp
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader ColorGradingLerp
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader ColorGradingLerp
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform PrevColorGradingLUT of type Sampler3D at 3
- Found uniform ColorGradingLUT of type Sampler3D at 4
- Found uniform PrevLUTSize of type Float at 5
- Found uniform LUTSize of type Float at 6
- Found uniform Lerp of type Float at 7
- Compile VertexShader BloomExtract
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader BloomExtract
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader BloomExtract
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform BloomThreshold of type Float at 3
- Compile VertexShader BloomCombine
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader BloomCombine
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader BloomCombine
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform BaseSampler of type Sampler2D at 3
- Found uniform BloomIntensity of type Float at 4
- Found uniform BaseIntensity of type Float at 5
- Found uniform BloomSaturation of type Float at 6
- Found uniform BaseSaturation of type Float at 7
- Compile VertexShader GaussianBlur
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader GaussianBlur
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader GaussianBlur
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform SampleOffsets[0] of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 17
- Found uniform SampleWeights[0] of type Float at 18
- Compile VertexShader GaussianBlurWithBloomExtract
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader GaussianBlurWithBloomExtract
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader GaussianBlurWithBloomExtract
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform SampleOffsets[0] of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 17
- Found uniform BloomThreshold of type Float at 18
- Found uniform SampleWeights[0] of type Float at 19
- 1.16ms, CpuMultiplier: 8.63
- Compile VertexShader Desaturate
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Desaturate
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Desaturate
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader MultiplyAndLerp
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader MultiplyAndLerp
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader MultiplyAndLerp
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform LerpColor of type FloatVec4 at 3
- Compile VertexShader MultiplyAndLerpYRB
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader MultiplyAndLerpYRB
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader MultiplyAndLerpYRB
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform LerpColor of type FloatVec4 at 6
- Compile VertexShader AddColor
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader AddColor
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader AddColor
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader Refract
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Refract
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Refract
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform DisplacementScroll of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform DisplacementSampler of type Sampler2D at 4
- Compile VertexShader Disappear
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Disappear
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Disappear
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform OverlayScroll of type FloatVec2 at 2
- Found uniform Fraction of type Float at 3
- Found uniform TextureSampler of type Sampler2D at 4
- Found uniform OverlaySampler of type Sampler2D at 5
- Compile VertexShader Outline
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Outline
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Outline
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_outlineRadius of type Float at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform u_outlineThreshold of type Float at 4
- Compile VertexShader OutlineBink
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader OutlineBink
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader OutlineBink
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_outlineRadius of type Float at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform u_outlineThreshold of type Float at 4
- Compile VertexShader Sprite
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Sprite
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Sprite
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader Unlit
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Unlit
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Unlit
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader NormalMap0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader NormalMap0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader NormalMap0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_NormalMapTransform of type FloatMat3 at 4
- Found uniform u_LightData[0] of type FloatVec4 at 5
- Compile VertexShader NormalMap1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader NormalMap1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader NormalMap1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_NormalMapTransform of type FloatMat3 at 4
- Found uniform u_LightData[0] of type FloatVec4 at 5
- Compile VertexShader NormalMap2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader NormalMap2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader NormalMap2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_NormalMapTransform of type FloatMat3 at 4
- Found uniform u_LightData[0] of type FloatVec4 at 5
- Compile VertexShader NormalMap3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader NormalMap3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader NormalMap3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_NormalMapTransform of type FloatMat3 at 4
- Found uniform u_LightData[0] of type FloatVec4 at 5
- Compile VertexShader NormalMap4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader NormalMap4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader NormalMap4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_NormalMapTransform of type FloatMat3 at 4
- Found uniform u_LightData[0] of type FloatVec4 at 5
- Compile VertexShader MaskedColorChangeLit0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader MaskedColorChangeLit0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader MaskedColorChangeLit0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_ReplaceHue of type Float at 4
- Found uniform u_ReplaceHue2 of type Float at 5
- Found uniform u_SaturationAddition of type Float at 6
- Found uniform u_SaturationAddition2 of type Float at 7
- Found uniform u_ValueAddition of type Float at 8
- Found uniform u_ValueAddition2 of type Float at 9
- Found uniform u_BrightnessAdd of type Float at 10
- Found uniform u_Tex2Bounds of type FloatVec4 at 11
- Found uniform u_LightEmissive of type FloatVec3 at 12
- Found uniform u_LightData[0] of type FloatVec4 at 13
- Compile VertexShader MaskedColorChangeLit1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader MaskedColorChangeLit1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader MaskedColorChangeLit1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_ReplaceHue of type Float at 4
- Found uniform u_ReplaceHue2 of type Float at 5
- Found uniform u_SaturationAddition of type Float at 6
- Found uniform u_SaturationAddition2 of type Float at 7
- Found uniform u_ValueAddition of type Float at 8
- Found uniform u_ValueAddition2 of type Float at 9
- Found uniform u_BrightnessAdd of type Float at 10
- Found uniform u_Tex2Bounds of type FloatVec4 at 11
- Found uniform u_LightEmissive of type FloatVec3 at 12
- Found uniform u_LightData[0] of type FloatVec4 at 13
- Compile VertexShader MaskedColorChangeLit2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader MaskedColorChangeLit2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader MaskedColorChangeLit2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_ReplaceHue of type Float at 4
- Found uniform u_ReplaceHue2 of type Float at 5
- Found uniform u_SaturationAddition of type Float at 6
- Found uniform u_SaturationAddition2 of type Float at 7
- Found uniform u_ValueAddition of type Float at 8
- Found uniform u_ValueAddition2 of type Float at 9
- Found uniform u_BrightnessAdd of type Float at 10
- Found uniform u_Tex2Bounds of type FloatVec4 at 11
- Found uniform u_LightEmissive of type FloatVec3 at 12
- Found uniform u_LightData[0] of type FloatVec4 at 13
- Compile VertexShader MaskedColorChangeLit3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader MaskedColorChangeLit3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader MaskedColorChangeLit3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_ReplaceHue of type Float at 4
- Found uniform u_ReplaceHue2 of type Float at 5
- Found uniform u_SaturationAddition of type Float at 6
- Found uniform u_SaturationAddition2 of type Float at 7
- Found uniform u_ValueAddition of type Float at 8
- Found uniform u_ValueAddition2 of type Float at 9
- Found uniform u_BrightnessAdd of type Float at 10
- Found uniform u_Tex2Bounds of type FloatVec4 at 11
- Found uniform u_LightEmissive of type FloatVec3 at 12
- Found uniform u_LightData[0] of type FloatVec4 at 13
- Compile VertexShader MaskedColorChangeLit4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader MaskedColorChangeLit4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader MaskedColorChangeLit4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform u_ReplaceHue of type Float at 4
- Found uniform u_ReplaceHue2 of type Float at 5
- Found uniform u_SaturationAddition of type Float at 6
- Found uniform u_SaturationAddition2 of type Float at 7
- Found uniform u_ValueAddition of type Float at 8
- Found uniform u_ValueAddition2 of type Float at 9
- Found uniform u_BrightnessAdd of type Float at 10
- Found uniform u_Tex2Bounds of type FloatVec4 at 11
- Found uniform u_LightEmissive of type FloatVec3 at 12
- Found uniform u_LightData[0] of type FloatVec4 at 13
- Compile VertexShader DistanceFieldFancy
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DistanceFieldFancy
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DistanceFieldFancy
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform u_TexelSize of type FloatVec2 at 2
- Found uniform u_ShadowOffset of type FloatVec2 at 3
- Found uniform TextureSampler of type Sampler2D at 4
- Found uniform u_OutlineColor of type FloatVec4 at 5
- Found uniform u_ShadowColor of type FloatVec4 at 6
- Found uniform u_OutlineThickness of type Float at 7
- Found uniform u_Scale of type Float at 8
- Found uniform u_ShadowBlur of type Float at 9
- Compile VertexShader DistanceFieldText
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DistanceFieldText
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DistanceFieldText
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_Scale of type Float at 3
- Compile VertexShader YUVA0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader YUVA0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader YUVA0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVA1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader YUVA1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader YUVA1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVA2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader YUVA2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader YUVA2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVA3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader YUVA3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader YUVA3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVA4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader YUVA4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader YUVA4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVAMask0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader YUVAMask0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader YUVAMask0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform Texture5Sampler of type Sampler2D at 6
- Found uniform Texture6Sampler of type Sampler2D at 7
- Found uniform u_ReplaceHue of type Float at 8
- Found uniform u_ReplaceHue2 of type Float at 9
- Found uniform u_SaturationAddition of type Float at 10
- Found uniform u_SaturationAddition2 of type Float at 11
- Found uniform u_ValueAddition of type Float at 12
- Found uniform u_ValueAddition2 of type Float at 13
- Found uniform u_BrightnessAdd of type Float at 14
- Found uniform u_LightEmissive of type FloatVec3 at 15
- Found uniform u_LightData[0] of type FloatVec4 at 16
- Compile VertexShader YUVAMask1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader YUVAMask1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader YUVAMask1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform Texture5Sampler of type Sampler2D at 6
- Found uniform Texture6Sampler of type Sampler2D at 7
- Found uniform u_ReplaceHue of type Float at 8
- Found uniform u_ReplaceHue2 of type Float at 9
- Found uniform u_SaturationAddition of type Float at 10
- Found uniform u_SaturationAddition2 of type Float at 11
- Found uniform u_ValueAddition of type Float at 12
- Found uniform u_ValueAddition2 of type Float at 13
- Found uniform u_BrightnessAdd of type Float at 14
- Found uniform u_LightEmissive of type FloatVec3 at 15
- Found uniform u_LightData[0] of type FloatVec4 at 16
- Compile VertexShader YUVAMask2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader YUVAMask2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader YUVAMask2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform Texture5Sampler of type Sampler2D at 6
- Found uniform Texture6Sampler of type Sampler2D at 7
- Found uniform u_ReplaceHue of type Float at 8
- Found uniform u_ReplaceHue2 of type Float at 9
- Found uniform u_SaturationAddition of type Float at 10
- Found uniform u_SaturationAddition2 of type Float at 11
- Found uniform u_ValueAddition of type Float at 12
- Found uniform u_ValueAddition2 of type Float at 13
- Found uniform u_BrightnessAdd of type Float at 14
- Found uniform u_LightEmissive of type FloatVec3 at 15
- Found uniform u_LightData[0] of type FloatVec4 at 16
- Compile VertexShader YUVAMask3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader YUVAMask3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader YUVAMask3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform Texture5Sampler of type Sampler2D at 6
- Found uniform Texture6Sampler of type Sampler2D at 7
- Found uniform u_ReplaceHue of type Float at 8
- Found uniform u_ReplaceHue2 of type Float at 9
- Found uniform u_SaturationAddition of type Float at 10
- Found uniform u_SaturationAddition2 of type Float at 11
- Found uniform u_ValueAddition of type Float at 12
- Found uniform u_ValueAddition2 of type Float at 13
- Found uniform u_BrightnessAdd of type Float at 14
- Found uniform u_LightEmissive of type FloatVec3 at 15
- Found uniform u_LightData[0] of type FloatVec4 at 16
- Compile VertexShader YUVAMask4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader YUVAMask4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader YUVAMask4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform Texture5Sampler of type Sampler2D at 6
- Found uniform Texture6Sampler of type Sampler2D at 7
- Found uniform u_ReplaceHue of type Float at 8
- Found uniform u_ReplaceHue2 of type Float at 9
- Found uniform u_SaturationAddition of type Float at 10
- Found uniform u_SaturationAddition2 of type Float at 11
- Found uniform u_ValueAddition of type Float at 12
- Found uniform u_ValueAddition2 of type Float at 13
- Found uniform u_BrightnessAdd of type Float at 14
- Found uniform u_LightEmissive of type FloatVec3 at 15
- Found uniform u_LightData[0] of type FloatVec4 at 16
- Compile VertexShader YUVAMaskDebug
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader YUVAMaskDebug
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader YUVAMaskDebug
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform Texture5Sampler of type Sampler2D at 6
- Found uniform Texture6Sampler of type Sampler2D at 7
- Found uniform u_ReplaceHue of type Float at 8
- Found uniform u_ReplaceHue2 of type Float at 9
- Found uniform u_SaturationAddition of type Float at 10
- Found uniform u_SaturationAddition2 of type Float at 11
- Found uniform u_ValueAddition of type Float at 12
- Found uniform u_ValueAddition2 of type Float at 13
- Found uniform u_BrightnessAdd of type Float at 14
- Found uniform u_LightEmissive of type FloatVec3 at 15
- Found uniform u_LightData[0] of type FloatVec4 at 16
- Compile VertexShader YUVAAddColor0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader YUVAAddColor0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader YUVAAddColor0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVAAddColor1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader YUVAAddColor1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader YUVAAddColor1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVAAddColor2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader YUVAAddColor2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader YUVAAddColor2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVAAddColor3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader YUVAAddColor3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader YUVAAddColor3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader YUVAAddColor4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader YUVAAddColor4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader YUVAAddColor4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform Texture2Sampler of type Sampler2D at 3
- Found uniform Texture3Sampler of type Sampler2D at 4
- Found uniform Texture4Sampler of type Sampler2D at 5
- Found uniform u_LightData[0] of type FloatVec4 at 6
- Compile VertexShader Phantom0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Phantom0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Phantom0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_StepSize of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform Texture2Sampler of type Sampler2D at 4
- Found uniform Texture3Sampler of type Sampler2D at 5
- Found uniform Texture4Sampler of type Sampler2D at 6
- Found uniform Texture5Sampler of type Sampler2D at 7
- Found uniform Texture6Sampler of type Sampler2D at 8
- Found uniform u_ReplaceHue of type Float at 9
- Found uniform u_ReplaceHue2 of type Float at 10
- Found uniform u_SaturationAddition of type Float at 11
- Found uniform u_SaturationAddition2 of type Float at 12
- Found uniform u_ValueAddition of type Float at 13
- Found uniform u_ValueAddition2 of type Float at 14
- Found uniform u_BrightnessAdd of type Float at 15
- Found uniform u_LightEmissive of type FloatVec3 at 16
- Found uniform u_OutlineColor of type FloatVec3 at 17
- Found uniform u_GradientBounds of type FloatVec2 at 18
- Found uniform u_LightData[0] of type FloatVec4 at 19
- Compile VertexShader Phantom1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader Phantom1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader Phantom1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_StepSize of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform Texture2Sampler of type Sampler2D at 4
- Found uniform Texture3Sampler of type Sampler2D at 5
- Found uniform Texture4Sampler of type Sampler2D at 6
- Found uniform Texture5Sampler of type Sampler2D at 7
- Found uniform Texture6Sampler of type Sampler2D at 8
- Found uniform u_ReplaceHue of type Float at 9
- Found uniform u_ReplaceHue2 of type Float at 10
- Found uniform u_SaturationAddition of type Float at 11
- Found uniform u_SaturationAddition2 of type Float at 12
- Found uniform u_ValueAddition of type Float at 13
- Found uniform u_ValueAddition2 of type Float at 14
- Found uniform u_BrightnessAdd of type Float at 15
- Found uniform u_LightEmissive of type FloatVec3 at 16
- Found uniform u_OutlineColor of type FloatVec3 at 17
- Found uniform u_GradientBounds of type FloatVec2 at 18
- Found uniform u_LightData[0] of type FloatVec4 at 19
- Compile VertexShader Phantom2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Phantom2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Phantom2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_StepSize of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform Texture2Sampler of type Sampler2D at 4
- Found uniform Texture3Sampler of type Sampler2D at 5
- Found uniform Texture4Sampler of type Sampler2D at 6
- Found uniform Texture5Sampler of type Sampler2D at 7
- Found uniform Texture6Sampler of type Sampler2D at 8
- Found uniform u_ReplaceHue of type Float at 9
- Found uniform u_ReplaceHue2 of type Float at 10
- Found uniform u_SaturationAddition of type Float at 11
- Found uniform u_SaturationAddition2 of type Float at 12
- Found uniform u_ValueAddition of type Float at 13
- Found uniform u_ValueAddition2 of type Float at 14
- Found uniform u_BrightnessAdd of type Float at 15
- Found uniform u_LightEmissive of type FloatVec3 at 16
- Found uniform u_OutlineColor of type FloatVec3 at 17
- Found uniform u_GradientBounds of type FloatVec2 at 18
- Found uniform u_LightData[0] of type FloatVec4 at 19
- Compile VertexShader Phantom3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader Phantom3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader Phantom3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_StepSize of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform Texture2Sampler of type Sampler2D at 4
- Found uniform Texture3Sampler of type Sampler2D at 5
- Found uniform Texture4Sampler of type Sampler2D at 6
- Found uniform Texture5Sampler of type Sampler2D at 7
- Found uniform Texture6Sampler of type Sampler2D at 8
- Found uniform u_ReplaceHue of type Float at 9
- Found uniform u_ReplaceHue2 of type Float at 10
- Found uniform u_SaturationAddition of type Float at 11
- Found uniform u_SaturationAddition2 of type Float at 12
- Found uniform u_ValueAddition of type Float at 13
- Found uniform u_ValueAddition2 of type Float at 14
- Found uniform u_BrightnessAdd of type Float at 15
- Found uniform u_LightEmissive of type FloatVec3 at 16
- Found uniform u_OutlineColor of type FloatVec3 at 17
- Found uniform u_GradientBounds of type FloatVec2 at 18
- Found uniform u_LightData[0] of type FloatVec4 at 19
- Compile VertexShader Phantom4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader Phantom4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader Phantom4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_StepSize of type FloatVec2 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform Texture2Sampler of type Sampler2D at 4
- Found uniform Texture3Sampler of type Sampler2D at 5
- Found uniform Texture4Sampler of type Sampler2D at 6
- Found uniform Texture5Sampler of type Sampler2D at 7
- Found uniform Texture6Sampler of type Sampler2D at 8
- Found uniform u_ReplaceHue of type Float at 9
- Found uniform u_ReplaceHue2 of type Float at 10
- Found uniform u_SaturationAddition of type Float at 11
- Found uniform u_SaturationAddition2 of type Float at 12
- Found uniform u_ValueAddition of type Float at 13
- Found uniform u_ValueAddition2 of type Float at 14
- Found uniform u_BrightnessAdd of type Float at 15
- Found uniform u_LightEmissive of type FloatVec3 at 16
- Found uniform u_OutlineColor of type FloatVec3 at 17
- Found uniform u_GradientBounds of type FloatVec2 at 18
- Found uniform u_LightData[0] of type FloatVec4 at 19
- Compile VertexShader Lighting3DAlpha0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Lighting3DAlpha0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Lighting3DAlpha0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Compile VertexShader Lighting3DAlpha1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader Lighting3DAlpha1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader Lighting3DAlpha1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 5
- Compile VertexShader Lighting3DAlpha2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Lighting3DAlpha2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Lighting3DAlpha2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 7
- Compile VertexShader Lighting3DAlpha3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader Lighting3DAlpha3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader Lighting3DAlpha3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 9
- Compile VertexShader Lighting3DAlpha4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader Lighting3DAlpha4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader Lighting3DAlpha4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 11
- Compile VertexShader AlphaMask0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader AlphaMask0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader AlphaMask0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform MaskedSampler of type Sampler2D at 3
- Compile VertexShader AlphaMask1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader AlphaMask1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader AlphaMask1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform MaskedSampler of type Sampler2D at 3
- Compile VertexShader AlphaMask2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader AlphaMask2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader AlphaMask2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform MaskedSampler of type Sampler2D at 3
- Compile VertexShader AlphaMask3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader AlphaMask3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader AlphaMask3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform MaskedSampler of type Sampler2D at 3
- Compile VertexShader AlphaMask4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader AlphaMask4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader AlphaMask4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform MaskedSampler of type Sampler2D at 3
- Compile VertexShader Light
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Light
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Light
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader DebugZ0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DebugZ0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DebugZ0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader DebugZ1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader DebugZ1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader DebugZ1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader DebugZ2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader DebugZ2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader DebugZ2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader DebugZ3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader DebugZ3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader DebugZ3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader DebugZ4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader DebugZ4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader DebugZ4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader DefaultInverted
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader DefaultInverted
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader DefaultInverted
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader EditorOutline
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader EditorOutline
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader EditorOutline
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_outlineRadius of type Float at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Found uniform u_outlineThreshold of type Float at 4
- Compile VertexShader Fade
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Fade
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Fade
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform FadeAmount of type Float at 3
- Compile VertexShader FancyText
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader FancyText
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader FancyText
- Found uniform u_projScaleShift[0] of type FloatVec4 at 0
- Found uniform u_TexelSize of type FloatVec2 at 2
- Found uniform u_ShadowOffset of type FloatVec2 at 3
- Found uniform TextureSampler of type Sampler2D at 4
- Found uniform u_OutlineColor of type FloatVec4 at 5
- Found uniform u_ShadowColor of type FloatVec4 at 6
- Found uniform u_OutlineThickness of type Float at 7
- Found uniform u_ShadowWeights[0] of type Float at 8
- Compile VertexShader Lighting3D0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Lighting3D0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Lighting3D0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lighting3D1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader Lighting3D1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader Lighting3D1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lighting3D2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Lighting3D2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Lighting3D2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lighting3D3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader Lighting3D3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader Lighting3D3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lighting3D4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader Lighting3D4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader Lighting3D4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lighting3DFast0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Lighting3DFast0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Lighting3DFast0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Compile VertexShader Lighting3DFast1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader Lighting3DFast1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader Lighting3DFast1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 5
- Compile VertexShader Lighting3DFast2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Lighting3DFast2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Lighting3DFast2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 7
- Compile VertexShader Lighting3DFast3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader Lighting3DFast3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader Lighting3DFast3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 9
- Compile VertexShader Lighting3DFast4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader Lighting3DFast4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader Lighting3DFast4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 11
- Compile VertexShader Lit0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Lit0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Lit0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lit1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader Lit1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader Lit1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lit2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Lit2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Lit2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lit3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader Lit3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader Lit3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader Lit4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader Lit4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader Lit4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader NonPremul
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader NonPremul
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader NonPremul
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader SceneFade
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader SceneFade
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader SceneFade
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform ColorMap2 of type Sampler2D at 3
- Found uniform fFadeAmount of type Float at 4
- Compile VertexShader Shroud
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Shroud
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Shroud
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform Radius of type Float at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Compile VertexShader Shroud2
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Shroud2
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Shroud2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform Radius of type Float at 2
- Found uniform Radius2 of type Float at 3
- Found uniform TextureSampler of type Sampler2D at 4
- Found uniform Color2 of type FloatVec4 at 5
- Compile VertexShader String
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader String
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader String
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Compile VertexShader Terrain0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader Terrain0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader Terrain0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform Contrast of type Float at 3
- Found uniform ContrastScaled of type Float at 4
- Found uniform SaturationFactor of type Float at 5
- Found uniform TextureSampler of type Sampler2D at 6
- Compile VertexShader Terrain1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader Terrain1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader Terrain1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform Contrast of type Float at 5
- Found uniform ContrastScaled of type Float at 6
- Found uniform SaturationFactor of type Float at 7
- Found uniform TextureSampler of type Sampler2D at 8
- Compile VertexShader Terrain2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader Terrain2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader Terrain2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform Contrast of type Float at 7
- Found uniform ContrastScaled of type Float at 8
- Found uniform SaturationFactor of type Float at 9
- Found uniform TextureSampler of type Sampler2D at 10
- Compile VertexShader Terrain3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader Terrain3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader Terrain3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform Contrast of type Float at 9
- Found uniform ContrastScaled of type Float at 10
- Found uniform SaturationFactor of type Float at 11
- Found uniform TextureSampler of type Sampler2D at 12
- Compile VertexShader Terrain4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader Terrain4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader Terrain4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform Contrast of type Float at 11
- Found uniform ContrastScaled of type Float at 12
- Found uniform SaturationFactor of type Float at 13
- Found uniform TextureSampler of type Sampler2D at 14
- Compile VertexShader TerrainContrastFast
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader TerrainContrastFast
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader TerrainContrastFast
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform Contrast of type Float at 3
- Found uniform ContrastScaled of type Float at 4
- Found uniform TextureSampler of type Sampler2D at 5
- Compile VertexShader TerrainDesaturateFast0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader TerrainDesaturateFast0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader TerrainDesaturateFast0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 3
- Compile VertexShader TerrainDesaturateFast1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader TerrainDesaturateFast1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader TerrainDesaturateFast1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 5
- Compile VertexShader TerrainDesaturateFast2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader TerrainDesaturateFast2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader TerrainDesaturateFast2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 7
- Compile VertexShader TerrainDesaturateFast3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader TerrainDesaturateFast3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader TerrainDesaturateFast3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 9
- Compile VertexShader TerrainDesaturateFast4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader TerrainDesaturateFast4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader TerrainDesaturateFast4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform TextureSampler of type Sampler2D at 11
- Compile VertexShader TerrainFast
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader TerrainFast
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader TerrainFast
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- Found uniform u_LightData[0] of type FloatVec4 at 3
- Compile VertexShader TerrainSaturateFast0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Compile FragmentShader TerrainSaturateFast0
- 0:10(5): warning: empty declaration
- 0:11(5): warning: empty declaration
- Enumerating shader TerrainSaturateFast0
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform SaturationFactor of type Float at 3
- Found uniform TextureSampler of type Sampler2D at 4
- Compile VertexShader TerrainSaturateFast1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Compile FragmentShader TerrainSaturateFast1
- 0:11(5): warning: empty declaration
- 0:12(5): warning: empty declaration
- Enumerating shader TerrainSaturateFast1
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform SaturationFactor of type Float at 5
- Found uniform TextureSampler of type Sampler2D at 6
- Compile VertexShader TerrainSaturateFast2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Compile FragmentShader TerrainSaturateFast2
- 0:12(5): warning: empty declaration
- 0:13(5): warning: empty declaration
- Enumerating shader TerrainSaturateFast2
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform SaturationFactor of type Float at 7
- Found uniform TextureSampler of type Sampler2D at 8
- Compile VertexShader TerrainSaturateFast3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Compile FragmentShader TerrainSaturateFast3
- 0:13(5): warning: empty declaration
- 0:14(5): warning: empty declaration
- Enumerating shader TerrainSaturateFast3
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform SaturationFactor of type Float at 9
- Found uniform TextureSampler of type Sampler2D at 10
- Compile VertexShader TerrainSaturateFast4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Compile FragmentShader TerrainSaturateFast4
- 0:14(5): warning: empty declaration
- 0:15(5): warning: empty declaration
- Enumerating shader TerrainSaturateFast4
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform u_LightData[0] of type FloatVec4 at 2
- Found uniform SaturationFactor of type Float at 11
- Found uniform TextureSampler of type Sampler2D at 12
- Compile VertexShader ZOnly
- Compile FragmentShader ZOnly
- Enumerating shader ZOnly
- Found uniform u_modelView[0] of type FloatMat4 at 0
- Found uniform TextureSampler of type Sampler2D at 2
- [FMOD] /home/flibitijibibo/Programming/csProjects/Pyre/GSGE/GSGE/Code/Audio/AudioManager.cs:ln 726 The requested event, bus or vca could not be found. VocalsFocusEffect
- Unable to free: BookAnimation pool has 18 un-freed animations
- Unable to free: ConstantAnimation pool has 7 un-freed animations
- Unable to free: ConstantAnimation pool has 7 un-freed animations
- Opening map text: Content/Maps/Campaign.map_text
- Opening map text: Content/Maps/DifficultyStars.map_text
- Opening map text: Content/Maps/NightSky.map_text
- Opening map text: Content/Maps/Swath_01.map_text
- Opening map text: Content/Maps/Swath_02.map_text
- Opening map text: Content/Maps/Swath_04.map_text
- Opening map text: Content/Maps/Swath_03.map_text
- Opening map text: Content/Maps/Swath_05.map_text
- Opening map text: Content/Maps/Swath_06.map_text
- Opening map text: Content/Maps/Swath_07.map_text
- Opening map text: Content/Maps/Swath_08.map_text
- Opening map text: Content/Maps/Swath_09.map_text
- Opening map text: Content/Maps/Wagon.map_text
- Warning dupe subtitle for Justice_15a: Begin!
- Warning dupe subtitle for Justice_274a: Correctly done.
- Warning dupe subtitle for Justice_28a: Not quite.
- Warning dupe subtitle for Match_18a: Now let the Rites commence!
- Warning dupe subtitle for Match_383a: A glorious performance I admit.
- Warning dupe subtitle for Match_315a: Thus sails the Orb into the waiting flame!
- ./Pyre: line 46: 25942 Killed ./Pyre.bin.x86 $@
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