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pyre-32bit-intel

Jul 26th, 2017
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  1. $ ./Pyre
  2. Initializing steam
  3. [S_API FAIL] SteamAPI_Init() failed; no appID found.
  4. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder.
  5. Steam initialized
  6.  
  7.  
  8.  
  9.  
  10.  
  11.  
  12.  
  13.  
  14.  
  15.  
  16. GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_
  17. transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_clock GL_EXT_shader_samples_identical
  18. Intel Open Source Technology Center Mesa DRI Intel(R) Haswell Desktop x86/MMX/SSE2 4.5 Mesa 12.0.6 3.30 bptc = True
  19. Compile VertexShader Default
  20. 0:10(5): warning: empty declaration
  21. 0:11(5): warning: empty declaration
  22.  
  23. Compile FragmentShader Default
  24. 0:10(5): warning: empty declaration
  25. 0:11(5): warning: empty declaration
  26.  
  27. Enumerating shader Default
  28. Found uniform u_modelView[0] of type FloatMat4 at 0
  29. Found uniform TextureSampler of type Sampler2D at 2
  30. Compile VertexShader Text
  31. 0:10(5): warning: empty declaration
  32. 0:11(5): warning: empty declaration
  33.  
  34. Compile FragmentShader Text
  35. 0:10(5): warning: empty declaration
  36. 0:11(5): warning: empty declaration
  37.  
  38. Enumerating shader Text
  39. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  40. Found uniform TextureSampler of type Sampler2D at 2
  41. Compile VertexShader RadialBlur
  42. 0:10(5): warning: empty declaration
  43. 0:11(5): warning: empty declaration
  44.  
  45. Compile FragmentShader RadialBlur
  46. 0:10(5): warning: empty declaration
  47. 0:11(5): warning: empty declaration
  48.  
  49. Enumerating shader RadialBlur
  50. Found uniform u_modelView[0] of type FloatMat4 at 0
  51. Found uniform TextureSampler of type Sampler2D at 2
  52. Found uniform sampleDist of type Float at 3
  53. Found uniform sampleStrength of type Float at 4
  54. Compile VertexShader Dof
  55. 0:12(5): warning: empty declaration
  56. 0:13(5): warning: empty declaration
  57.  
  58. Compile FragmentShader Dof
  59. 0:12(5): warning: empty declaration
  60. 0:13(5): warning: empty declaration
  61.  
  62. Enumerating shader Dof
  63. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  64. Found uniform SampleOffsets[0] of type FloatVec2 at 2
  65. Found uniform TextureSampler of type Sampler2D at 17
  66. Found uniform SampleWeights[0] of type Float at 18
  67. Found uniform DepthSampler of type Sampler2D at 33
  68. Found uniform Threshold of type Float at 34
  69. Compile VertexShader DofFlipped
  70. 0:12(5): warning: empty declaration
  71. 0:13(5): warning: empty declaration
  72.  
  73. Compile FragmentShader DofFlipped
  74. 0:12(5): warning: empty declaration
  75. 0:13(5): warning: empty declaration
  76.  
  77. Enumerating shader DofFlipped
  78. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  79. Found uniform SampleOffsets[0] of type FloatVec2 at 2
  80. Found uniform TextureSampler of type Sampler2D at 17
  81. Found uniform SampleWeights[0] of type Float at 18
  82. Found uniform DepthSampler of type Sampler2D at 33
  83. Found uniform Threshold of type Float at 34
  84. Compile VertexShader DofDebugCoc
  85. 0:10(5): warning: empty declaration
  86. 0:11(5): warning: empty declaration
  87.  
  88. Compile FragmentShader DofDebugCoc
  89. 0:10(5): warning: empty declaration
  90. 0:11(5): warning: empty declaration
  91.  
  92. Enumerating shader DofDebugCoc
  93. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  94. Found uniform TextureSampler of type Sampler2D at 2
  95. Found uniform nearBlurryPlane of type Float at 3
  96. Found uniform nearSharpPlane of type Float at 4
  97. Found uniform farSharpPlane of type Float at 5
  98. Found uniform farBlurryPlane of type Float at 6
  99. Found uniform nearMaxBlur of type Float at 7
  100. Found uniform farMaxBlur of type Float at 8
  101. Compile VertexShader DofColorBlur
  102. 0:10(5): warning: empty declaration
  103. 0:11(5): warning: empty declaration
  104.  
  105. Compile FragmentShader DofColorBlur
  106. 0:10(5): warning: empty declaration
  107. 0:11(5): warning: empty declaration
  108.  
  109. Enumerating shader DofColorBlur
  110. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  111. Found uniform Offsets[0] of type FloatVec2 at 2
  112. Found uniform MaxCoc of type Float at 17
  113. Found uniform DepthSampler of type Sampler2D at 18
  114. Found uniform TextureSampler of type Sampler2D at 19
  115. Found uniform PassSampler of type Sampler2D at 20
  116. Found uniform PassNum of type Float at 21
  117. Found uniform nearBlurryPlane of type Float at 22
  118. Found uniform nearSharpPlane of type Float at 23
  119. Found uniform farSharpPlane of type Float at 24
  120. Found uniform farBlurryPlane of type Float at 25
  121. Found uniform nearMaxBlur of type Float at 26
  122. Found uniform farMaxBlur of type Float at 27
  123. Compile VertexShader DofCocBlur
  124. 0:10(5): warning: empty declaration
  125. 0:11(5): warning: empty declaration
  126.  
  127. Compile FragmentShader DofCocBlur
  128. 0:10(5): warning: empty declaration
  129. 0:11(5): warning: empty declaration
  130.  
  131. Enumerating shader DofCocBlur
  132. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  133. Found uniform nearBlurryPlane of type Float at 2
  134. Found uniform nearSharpPlane of type Float at 3
  135. Found uniform farSharpPlane of type Float at 4
  136. Found uniform farBlurryPlane of type Float at 5
  137. Found uniform MaxCoc of type Float at 6
  138. Found uniform nearMaxBlur of type Float at 7
  139. Found uniform farMaxBlur of type Float at 8
  140. Found uniform TextureSampler of type Sampler2D at 9
  141. Found uniform Offsets[0] of type FloatVec2 at 10
  142. Compile VertexShader Blit2D
  143. 0:10(5): warning: empty declaration
  144. 0:11(5): warning: empty declaration
  145.  
  146. Compile FragmentShader Blit2D
  147. 0:10(5): warning: empty declaration
  148. 0:11(5): warning: empty declaration
  149.  
  150. Enumerating shader Blit2D
  151. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  152. Found uniform TextureSampler of type Sampler2D at 2
  153. Compile VertexShader Blit2DInv
  154. 0:10(5): warning: empty declaration
  155. 0:11(5): warning: empty declaration
  156.  
  157. Compile FragmentShader Blit2DInv
  158. 0:10(5): warning: empty declaration
  159. 0:11(5): warning: empty declaration
  160.  
  161. Enumerating shader Blit2DInv
  162. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  163. Found uniform TextureSampler of type Sampler2D at 2
  164. Compile VertexShader ColorGrading
  165. 0:10(5): warning: empty declaration
  166. 0:11(5): warning: empty declaration
  167.  
  168. Compile FragmentShader ColorGrading
  169. 0:10(5): warning: empty declaration
  170. 0:11(5): warning: empty declaration
  171.  
  172. Enumerating shader ColorGrading
  173. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  174. Found uniform TextureSampler of type Sampler2D at 2
  175. Found uniform ColorGradingLUT of type Sampler3D at 3
  176. Found uniform LUTSize of type Float at 4
  177. Found uniform Lerp of type Float at 5
  178. Compile VertexShader ColorGradingLerp
  179. 0:10(5): warning: empty declaration
  180. 0:11(5): warning: empty declaration
  181.  
  182. Compile FragmentShader ColorGradingLerp
  183. 0:10(5): warning: empty declaration
  184. 0:11(5): warning: empty declaration
  185.  
  186. Enumerating shader ColorGradingLerp
  187. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  188. Found uniform TextureSampler of type Sampler2D at 2
  189. Found uniform PrevColorGradingLUT of type Sampler3D at 3
  190. Found uniform ColorGradingLUT of type Sampler3D at 4
  191. Found uniform PrevLUTSize of type Float at 5
  192. Found uniform LUTSize of type Float at 6
  193. Found uniform Lerp of type Float at 7
  194. Compile VertexShader BloomExtract
  195. 0:10(5): warning: empty declaration
  196. 0:11(5): warning: empty declaration
  197.  
  198. Compile FragmentShader BloomExtract
  199. 0:10(5): warning: empty declaration
  200. 0:11(5): warning: empty declaration
  201.  
  202. Enumerating shader BloomExtract
  203. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  204. Found uniform TextureSampler of type Sampler2D at 2
  205. Found uniform BloomThreshold of type Float at 3
  206. Compile VertexShader BloomCombine
  207. 0:10(5): warning: empty declaration
  208. 0:11(5): warning: empty declaration
  209.  
  210. Compile FragmentShader BloomCombine
  211. 0:10(5): warning: empty declaration
  212. 0:11(5): warning: empty declaration
  213.  
  214. Enumerating shader BloomCombine
  215. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  216. Found uniform TextureSampler of type Sampler2D at 2
  217. Found uniform BaseSampler of type Sampler2D at 3
  218. Found uniform BloomIntensity of type Float at 4
  219. Found uniform BaseIntensity of type Float at 5
  220. Found uniform BloomSaturation of type Float at 6
  221. Found uniform BaseSaturation of type Float at 7
  222. Compile VertexShader GaussianBlur
  223. 0:12(5): warning: empty declaration
  224. 0:13(5): warning: empty declaration
  225.  
  226. Compile FragmentShader GaussianBlur
  227. 0:12(5): warning: empty declaration
  228. 0:13(5): warning: empty declaration
  229.  
  230. Enumerating shader GaussianBlur
  231. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  232. Found uniform SampleOffsets[0] of type FloatVec2 at 2
  233. Found uniform TextureSampler of type Sampler2D at 17
  234. Found uniform SampleWeights[0] of type Float at 18
  235. Compile VertexShader GaussianBlurWithBloomExtract
  236. 0:12(5): warning: empty declaration
  237. 0:13(5): warning: empty declaration
  238.  
  239. Compile FragmentShader GaussianBlurWithBloomExtract
  240. 0:12(5): warning: empty declaration
  241. 0:13(5): warning: empty declaration
  242.  
  243. Enumerating shader GaussianBlurWithBloomExtract
  244. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  245. Found uniform SampleOffsets[0] of type FloatVec2 at 2
  246. Found uniform TextureSampler of type Sampler2D at 17
  247. Found uniform BloomThreshold of type Float at 18
  248. Found uniform SampleWeights[0] of type Float at 19
  249. 1.16ms, CpuMultiplier: 8.63
  250. Compile VertexShader Desaturate
  251. 0:10(5): warning: empty declaration
  252. 0:11(5): warning: empty declaration
  253.  
  254. Compile FragmentShader Desaturate
  255. 0:10(5): warning: empty declaration
  256. 0:11(5): warning: empty declaration
  257.  
  258. Enumerating shader Desaturate
  259. Found uniform u_modelView[0] of type FloatMat4 at 0
  260. Found uniform TextureSampler of type Sampler2D at 2
  261. Compile VertexShader MultiplyAndLerp
  262. 0:10(5): warning: empty declaration
  263. 0:11(5): warning: empty declaration
  264.  
  265. Compile FragmentShader MultiplyAndLerp
  266. 0:10(5): warning: empty declaration
  267. 0:11(5): warning: empty declaration
  268.  
  269. Enumerating shader MultiplyAndLerp
  270. Found uniform u_modelView[0] of type FloatMat4 at 0
  271. Found uniform TextureSampler of type Sampler2D at 2
  272. Found uniform LerpColor of type FloatVec4 at 3
  273. Compile VertexShader MultiplyAndLerpYRB
  274. 0:10(5): warning: empty declaration
  275. 0:11(5): warning: empty declaration
  276.  
  277. Compile FragmentShader MultiplyAndLerpYRB
  278. 0:10(5): warning: empty declaration
  279. 0:11(5): warning: empty declaration
  280.  
  281. Enumerating shader MultiplyAndLerpYRB
  282. Found uniform u_modelView[0] of type FloatMat4 at 0
  283. Found uniform TextureSampler of type Sampler2D at 2
  284. Found uniform Texture2Sampler of type Sampler2D at 3
  285. Found uniform Texture3Sampler of type Sampler2D at 4
  286. Found uniform Texture4Sampler of type Sampler2D at 5
  287. Found uniform LerpColor of type FloatVec4 at 6
  288. Compile VertexShader AddColor
  289. 0:10(5): warning: empty declaration
  290. 0:11(5): warning: empty declaration
  291.  
  292. Compile FragmentShader AddColor
  293. 0:10(5): warning: empty declaration
  294. 0:11(5): warning: empty declaration
  295.  
  296. Enumerating shader AddColor
  297. Found uniform u_modelView[0] of type FloatMat4 at 0
  298. Found uniform TextureSampler of type Sampler2D at 2
  299. Compile VertexShader Refract
  300. 0:10(5): warning: empty declaration
  301. 0:11(5): warning: empty declaration
  302.  
  303. Compile FragmentShader Refract
  304. 0:10(5): warning: empty declaration
  305. 0:11(5): warning: empty declaration
  306.  
  307. Enumerating shader Refract
  308. Found uniform u_modelView[0] of type FloatMat4 at 0
  309. Found uniform DisplacementScroll of type FloatVec2 at 2
  310. Found uniform TextureSampler of type Sampler2D at 3
  311. Found uniform DisplacementSampler of type Sampler2D at 4
  312. Compile VertexShader Disappear
  313. 0:10(5): warning: empty declaration
  314. 0:11(5): warning: empty declaration
  315.  
  316. Compile FragmentShader Disappear
  317. 0:10(5): warning: empty declaration
  318. 0:11(5): warning: empty declaration
  319.  
  320. Enumerating shader Disappear
  321. Found uniform u_modelView[0] of type FloatMat4 at 0
  322. Found uniform OverlayScroll of type FloatVec2 at 2
  323. Found uniform Fraction of type Float at 3
  324. Found uniform TextureSampler of type Sampler2D at 4
  325. Found uniform OverlaySampler of type Sampler2D at 5
  326. Compile VertexShader Outline
  327. 0:10(5): warning: empty declaration
  328. 0:11(5): warning: empty declaration
  329.  
  330. Compile FragmentShader Outline
  331. 0:10(5): warning: empty declaration
  332. 0:11(5): warning: empty declaration
  333.  
  334. Enumerating shader Outline
  335. Found uniform u_modelView[0] of type FloatMat4 at 0
  336. Found uniform u_outlineRadius of type Float at 2
  337. Found uniform TextureSampler of type Sampler2D at 3
  338. Found uniform u_outlineThreshold of type Float at 4
  339. Compile VertexShader OutlineBink
  340. 0:10(5): warning: empty declaration
  341. 0:11(5): warning: empty declaration
  342.  
  343. Compile FragmentShader OutlineBink
  344. 0:10(5): warning: empty declaration
  345. 0:11(5): warning: empty declaration
  346.  
  347. Enumerating shader OutlineBink
  348. Found uniform u_modelView[0] of type FloatMat4 at 0
  349. Found uniform u_outlineRadius of type Float at 2
  350. Found uniform TextureSampler of type Sampler2D at 3
  351. Found uniform u_outlineThreshold of type Float at 4
  352. Compile VertexShader Sprite
  353. 0:10(5): warning: empty declaration
  354. 0:11(5): warning: empty declaration
  355.  
  356. Compile FragmentShader Sprite
  357. 0:10(5): warning: empty declaration
  358. 0:11(5): warning: empty declaration
  359.  
  360. Enumerating shader Sprite
  361. Found uniform u_modelView[0] of type FloatMat4 at 0
  362. Found uniform TextureSampler of type Sampler2D at 2
  363. Compile VertexShader Unlit
  364. 0:10(5): warning: empty declaration
  365. 0:11(5): warning: empty declaration
  366.  
  367. Compile FragmentShader Unlit
  368. 0:10(5): warning: empty declaration
  369. 0:11(5): warning: empty declaration
  370.  
  371. Enumerating shader Unlit
  372. Found uniform u_modelView[0] of type FloatMat4 at 0
  373. Found uniform TextureSampler of type Sampler2D at 2
  374. Compile VertexShader NormalMap0
  375. 0:10(5): warning: empty declaration
  376. 0:11(5): warning: empty declaration
  377.  
  378. Compile FragmentShader NormalMap0
  379. 0:10(5): warning: empty declaration
  380. 0:11(5): warning: empty declaration
  381.  
  382. Enumerating shader NormalMap0
  383. Found uniform u_modelView[0] of type FloatMat4 at 0
  384. Found uniform TextureSampler of type Sampler2D at 2
  385. Found uniform Texture2Sampler of type Sampler2D at 3
  386. Found uniform u_NormalMapTransform of type FloatMat3 at 4
  387. Found uniform u_LightData[0] of type FloatVec4 at 5
  388. Compile VertexShader NormalMap1
  389. 0:11(5): warning: empty declaration
  390. 0:12(5): warning: empty declaration
  391.  
  392. Compile FragmentShader NormalMap1
  393. 0:11(5): warning: empty declaration
  394. 0:12(5): warning: empty declaration
  395.  
  396. Enumerating shader NormalMap1
  397. Found uniform u_modelView[0] of type FloatMat4 at 0
  398. Found uniform TextureSampler of type Sampler2D at 2
  399. Found uniform Texture2Sampler of type Sampler2D at 3
  400. Found uniform u_NormalMapTransform of type FloatMat3 at 4
  401. Found uniform u_LightData[0] of type FloatVec4 at 5
  402. Compile VertexShader NormalMap2
  403. 0:12(5): warning: empty declaration
  404. 0:13(5): warning: empty declaration
  405.  
  406. Compile FragmentShader NormalMap2
  407. 0:12(5): warning: empty declaration
  408. 0:13(5): warning: empty declaration
  409.  
  410. Enumerating shader NormalMap2
  411. Found uniform u_modelView[0] of type FloatMat4 at 0
  412. Found uniform TextureSampler of type Sampler2D at 2
  413. Found uniform Texture2Sampler of type Sampler2D at 3
  414. Found uniform u_NormalMapTransform of type FloatMat3 at 4
  415. Found uniform u_LightData[0] of type FloatVec4 at 5
  416. Compile VertexShader NormalMap3
  417. 0:13(5): warning: empty declaration
  418. 0:14(5): warning: empty declaration
  419.  
  420. Compile FragmentShader NormalMap3
  421. 0:13(5): warning: empty declaration
  422. 0:14(5): warning: empty declaration
  423.  
  424. Enumerating shader NormalMap3
  425. Found uniform u_modelView[0] of type FloatMat4 at 0
  426. Found uniform TextureSampler of type Sampler2D at 2
  427. Found uniform Texture2Sampler of type Sampler2D at 3
  428. Found uniform u_NormalMapTransform of type FloatMat3 at 4
  429. Found uniform u_LightData[0] of type FloatVec4 at 5
  430. Compile VertexShader NormalMap4
  431. 0:14(5): warning: empty declaration
  432. 0:15(5): warning: empty declaration
  433.  
  434. Compile FragmentShader NormalMap4
  435. 0:14(5): warning: empty declaration
  436. 0:15(5): warning: empty declaration
  437.  
  438. Enumerating shader NormalMap4
  439. Found uniform u_modelView[0] of type FloatMat4 at 0
  440. Found uniform TextureSampler of type Sampler2D at 2
  441. Found uniform Texture2Sampler of type Sampler2D at 3
  442. Found uniform u_NormalMapTransform of type FloatMat3 at 4
  443. Found uniform u_LightData[0] of type FloatVec4 at 5
  444. Compile VertexShader MaskedColorChangeLit0
  445. 0:10(5): warning: empty declaration
  446. 0:11(5): warning: empty declaration
  447.  
  448. Compile FragmentShader MaskedColorChangeLit0
  449. 0:10(5): warning: empty declaration
  450. 0:11(5): warning: empty declaration
  451.  
  452. Enumerating shader MaskedColorChangeLit0
  453. Found uniform u_modelView[0] of type FloatMat4 at 0
  454. Found uniform TextureSampler of type Sampler2D at 2
  455. Found uniform Texture2Sampler of type Sampler2D at 3
  456. Found uniform u_ReplaceHue of type Float at 4
  457. Found uniform u_ReplaceHue2 of type Float at 5
  458. Found uniform u_SaturationAddition of type Float at 6
  459. Found uniform u_SaturationAddition2 of type Float at 7
  460. Found uniform u_ValueAddition of type Float at 8
  461. Found uniform u_ValueAddition2 of type Float at 9
  462. Found uniform u_BrightnessAdd of type Float at 10
  463. Found uniform u_Tex2Bounds of type FloatVec4 at 11
  464. Found uniform u_LightEmissive of type FloatVec3 at 12
  465. Found uniform u_LightData[0] of type FloatVec4 at 13
  466. Compile VertexShader MaskedColorChangeLit1
  467. 0:11(5): warning: empty declaration
  468. 0:12(5): warning: empty declaration
  469.  
  470. Compile FragmentShader MaskedColorChangeLit1
  471. 0:11(5): warning: empty declaration
  472. 0:12(5): warning: empty declaration
  473.  
  474. Enumerating shader MaskedColorChangeLit1
  475. Found uniform u_modelView[0] of type FloatMat4 at 0
  476. Found uniform TextureSampler of type Sampler2D at 2
  477. Found uniform Texture2Sampler of type Sampler2D at 3
  478. Found uniform u_ReplaceHue of type Float at 4
  479. Found uniform u_ReplaceHue2 of type Float at 5
  480. Found uniform u_SaturationAddition of type Float at 6
  481. Found uniform u_SaturationAddition2 of type Float at 7
  482. Found uniform u_ValueAddition of type Float at 8
  483. Found uniform u_ValueAddition2 of type Float at 9
  484. Found uniform u_BrightnessAdd of type Float at 10
  485. Found uniform u_Tex2Bounds of type FloatVec4 at 11
  486. Found uniform u_LightEmissive of type FloatVec3 at 12
  487. Found uniform u_LightData[0] of type FloatVec4 at 13
  488. Compile VertexShader MaskedColorChangeLit2
  489. 0:12(5): warning: empty declaration
  490. 0:13(5): warning: empty declaration
  491.  
  492. Compile FragmentShader MaskedColorChangeLit2
  493. 0:12(5): warning: empty declaration
  494. 0:13(5): warning: empty declaration
  495.  
  496. Enumerating shader MaskedColorChangeLit2
  497. Found uniform u_modelView[0] of type FloatMat4 at 0
  498. Found uniform TextureSampler of type Sampler2D at 2
  499. Found uniform Texture2Sampler of type Sampler2D at 3
  500. Found uniform u_ReplaceHue of type Float at 4
  501. Found uniform u_ReplaceHue2 of type Float at 5
  502. Found uniform u_SaturationAddition of type Float at 6
  503. Found uniform u_SaturationAddition2 of type Float at 7
  504. Found uniform u_ValueAddition of type Float at 8
  505. Found uniform u_ValueAddition2 of type Float at 9
  506. Found uniform u_BrightnessAdd of type Float at 10
  507. Found uniform u_Tex2Bounds of type FloatVec4 at 11
  508. Found uniform u_LightEmissive of type FloatVec3 at 12
  509. Found uniform u_LightData[0] of type FloatVec4 at 13
  510. Compile VertexShader MaskedColorChangeLit3
  511. 0:13(5): warning: empty declaration
  512. 0:14(5): warning: empty declaration
  513.  
  514. Compile FragmentShader MaskedColorChangeLit3
  515. 0:13(5): warning: empty declaration
  516. 0:14(5): warning: empty declaration
  517.  
  518. Enumerating shader MaskedColorChangeLit3
  519. Found uniform u_modelView[0] of type FloatMat4 at 0
  520. Found uniform TextureSampler of type Sampler2D at 2
  521. Found uniform Texture2Sampler of type Sampler2D at 3
  522. Found uniform u_ReplaceHue of type Float at 4
  523. Found uniform u_ReplaceHue2 of type Float at 5
  524. Found uniform u_SaturationAddition of type Float at 6
  525. Found uniform u_SaturationAddition2 of type Float at 7
  526. Found uniform u_ValueAddition of type Float at 8
  527. Found uniform u_ValueAddition2 of type Float at 9
  528. Found uniform u_BrightnessAdd of type Float at 10
  529. Found uniform u_Tex2Bounds of type FloatVec4 at 11
  530. Found uniform u_LightEmissive of type FloatVec3 at 12
  531. Found uniform u_LightData[0] of type FloatVec4 at 13
  532. Compile VertexShader MaskedColorChangeLit4
  533. 0:14(5): warning: empty declaration
  534. 0:15(5): warning: empty declaration
  535.  
  536. Compile FragmentShader MaskedColorChangeLit4
  537. 0:14(5): warning: empty declaration
  538. 0:15(5): warning: empty declaration
  539.  
  540. Enumerating shader MaskedColorChangeLit4
  541. Found uniform u_modelView[0] of type FloatMat4 at 0
  542. Found uniform TextureSampler of type Sampler2D at 2
  543. Found uniform Texture2Sampler of type Sampler2D at 3
  544. Found uniform u_ReplaceHue of type Float at 4
  545. Found uniform u_ReplaceHue2 of type Float at 5
  546. Found uniform u_SaturationAddition of type Float at 6
  547. Found uniform u_SaturationAddition2 of type Float at 7
  548. Found uniform u_ValueAddition of type Float at 8
  549. Found uniform u_ValueAddition2 of type Float at 9
  550. Found uniform u_BrightnessAdd of type Float at 10
  551. Found uniform u_Tex2Bounds of type FloatVec4 at 11
  552. Found uniform u_LightEmissive of type FloatVec3 at 12
  553. Found uniform u_LightData[0] of type FloatVec4 at 13
  554. Compile VertexShader DistanceFieldFancy
  555. 0:10(5): warning: empty declaration
  556. 0:11(5): warning: empty declaration
  557.  
  558. Compile FragmentShader DistanceFieldFancy
  559. 0:10(5): warning: empty declaration
  560. 0:11(5): warning: empty declaration
  561.  
  562. Enumerating shader DistanceFieldFancy
  563. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  564. Found uniform u_TexelSize of type FloatVec2 at 2
  565. Found uniform u_ShadowOffset of type FloatVec2 at 3
  566. Found uniform TextureSampler of type Sampler2D at 4
  567. Found uniform u_OutlineColor of type FloatVec4 at 5
  568. Found uniform u_ShadowColor of type FloatVec4 at 6
  569. Found uniform u_OutlineThickness of type Float at 7
  570. Found uniform u_Scale of type Float at 8
  571. Found uniform u_ShadowBlur of type Float at 9
  572. Compile VertexShader DistanceFieldText
  573. 0:10(5): warning: empty declaration
  574. 0:11(5): warning: empty declaration
  575.  
  576. Compile FragmentShader DistanceFieldText
  577. 0:10(5): warning: empty declaration
  578. 0:11(5): warning: empty declaration
  579.  
  580. Enumerating shader DistanceFieldText
  581. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  582. Found uniform TextureSampler of type Sampler2D at 2
  583. Found uniform u_Scale of type Float at 3
  584. Compile VertexShader YUVA0
  585. 0:10(5): warning: empty declaration
  586. 0:11(5): warning: empty declaration
  587.  
  588. Compile FragmentShader YUVA0
  589. 0:10(5): warning: empty declaration
  590. 0:11(5): warning: empty declaration
  591.  
  592. Enumerating shader YUVA0
  593. Found uniform u_modelView[0] of type FloatMat4 at 0
  594. Found uniform TextureSampler of type Sampler2D at 2
  595. Found uniform Texture2Sampler of type Sampler2D at 3
  596. Found uniform Texture3Sampler of type Sampler2D at 4
  597. Found uniform Texture4Sampler of type Sampler2D at 5
  598. Found uniform u_LightData[0] of type FloatVec4 at 6
  599. Compile VertexShader YUVA1
  600. 0:11(5): warning: empty declaration
  601. 0:12(5): warning: empty declaration
  602.  
  603. Compile FragmentShader YUVA1
  604. 0:11(5): warning: empty declaration
  605. 0:12(5): warning: empty declaration
  606.  
  607. Enumerating shader YUVA1
  608. Found uniform u_modelView[0] of type FloatMat4 at 0
  609. Found uniform TextureSampler of type Sampler2D at 2
  610. Found uniform Texture2Sampler of type Sampler2D at 3
  611. Found uniform Texture3Sampler of type Sampler2D at 4
  612. Found uniform Texture4Sampler of type Sampler2D at 5
  613. Found uniform u_LightData[0] of type FloatVec4 at 6
  614. Compile VertexShader YUVA2
  615. 0:12(5): warning: empty declaration
  616. 0:13(5): warning: empty declaration
  617.  
  618. Compile FragmentShader YUVA2
  619. 0:12(5): warning: empty declaration
  620. 0:13(5): warning: empty declaration
  621.  
  622. Enumerating shader YUVA2
  623. Found uniform u_modelView[0] of type FloatMat4 at 0
  624. Found uniform TextureSampler of type Sampler2D at 2
  625. Found uniform Texture2Sampler of type Sampler2D at 3
  626. Found uniform Texture3Sampler of type Sampler2D at 4
  627. Found uniform Texture4Sampler of type Sampler2D at 5
  628. Found uniform u_LightData[0] of type FloatVec4 at 6
  629. Compile VertexShader YUVA3
  630. 0:13(5): warning: empty declaration
  631. 0:14(5): warning: empty declaration
  632.  
  633. Compile FragmentShader YUVA3
  634. 0:13(5): warning: empty declaration
  635. 0:14(5): warning: empty declaration
  636.  
  637. Enumerating shader YUVA3
  638. Found uniform u_modelView[0] of type FloatMat4 at 0
  639. Found uniform TextureSampler of type Sampler2D at 2
  640. Found uniform Texture2Sampler of type Sampler2D at 3
  641. Found uniform Texture3Sampler of type Sampler2D at 4
  642. Found uniform Texture4Sampler of type Sampler2D at 5
  643. Found uniform u_LightData[0] of type FloatVec4 at 6
  644. Compile VertexShader YUVA4
  645. 0:14(5): warning: empty declaration
  646. 0:15(5): warning: empty declaration
  647.  
  648. Compile FragmentShader YUVA4
  649. 0:14(5): warning: empty declaration
  650. 0:15(5): warning: empty declaration
  651.  
  652. Enumerating shader YUVA4
  653. Found uniform u_modelView[0] of type FloatMat4 at 0
  654. Found uniform TextureSampler of type Sampler2D at 2
  655. Found uniform Texture2Sampler of type Sampler2D at 3
  656. Found uniform Texture3Sampler of type Sampler2D at 4
  657. Found uniform Texture4Sampler of type Sampler2D at 5
  658. Found uniform u_LightData[0] of type FloatVec4 at 6
  659. Compile VertexShader YUVAMask0
  660. 0:10(5): warning: empty declaration
  661. 0:11(5): warning: empty declaration
  662.  
  663. Compile FragmentShader YUVAMask0
  664. 0:10(5): warning: empty declaration
  665. 0:11(5): warning: empty declaration
  666.  
  667. Enumerating shader YUVAMask0
  668. Found uniform u_modelView[0] of type FloatMat4 at 0
  669. Found uniform TextureSampler of type Sampler2D at 2
  670. Found uniform Texture2Sampler of type Sampler2D at 3
  671. Found uniform Texture3Sampler of type Sampler2D at 4
  672. Found uniform Texture4Sampler of type Sampler2D at 5
  673. Found uniform Texture5Sampler of type Sampler2D at 6
  674. Found uniform Texture6Sampler of type Sampler2D at 7
  675. Found uniform u_ReplaceHue of type Float at 8
  676. Found uniform u_ReplaceHue2 of type Float at 9
  677. Found uniform u_SaturationAddition of type Float at 10
  678. Found uniform u_SaturationAddition2 of type Float at 11
  679. Found uniform u_ValueAddition of type Float at 12
  680. Found uniform u_ValueAddition2 of type Float at 13
  681. Found uniform u_BrightnessAdd of type Float at 14
  682. Found uniform u_LightEmissive of type FloatVec3 at 15
  683. Found uniform u_LightData[0] of type FloatVec4 at 16
  684. Compile VertexShader YUVAMask1
  685. 0:11(5): warning: empty declaration
  686. 0:12(5): warning: empty declaration
  687.  
  688. Compile FragmentShader YUVAMask1
  689. 0:11(5): warning: empty declaration
  690. 0:12(5): warning: empty declaration
  691.  
  692. Enumerating shader YUVAMask1
  693. Found uniform u_modelView[0] of type FloatMat4 at 0
  694. Found uniform TextureSampler of type Sampler2D at 2
  695. Found uniform Texture2Sampler of type Sampler2D at 3
  696. Found uniform Texture3Sampler of type Sampler2D at 4
  697. Found uniform Texture4Sampler of type Sampler2D at 5
  698. Found uniform Texture5Sampler of type Sampler2D at 6
  699. Found uniform Texture6Sampler of type Sampler2D at 7
  700. Found uniform u_ReplaceHue of type Float at 8
  701. Found uniform u_ReplaceHue2 of type Float at 9
  702. Found uniform u_SaturationAddition of type Float at 10
  703. Found uniform u_SaturationAddition2 of type Float at 11
  704. Found uniform u_ValueAddition of type Float at 12
  705. Found uniform u_ValueAddition2 of type Float at 13
  706. Found uniform u_BrightnessAdd of type Float at 14
  707. Found uniform u_LightEmissive of type FloatVec3 at 15
  708. Found uniform u_LightData[0] of type FloatVec4 at 16
  709. Compile VertexShader YUVAMask2
  710. 0:12(5): warning: empty declaration
  711. 0:13(5): warning: empty declaration
  712.  
  713. Compile FragmentShader YUVAMask2
  714. 0:12(5): warning: empty declaration
  715. 0:13(5): warning: empty declaration
  716.  
  717. Enumerating shader YUVAMask2
  718. Found uniform u_modelView[0] of type FloatMat4 at 0
  719. Found uniform TextureSampler of type Sampler2D at 2
  720. Found uniform Texture2Sampler of type Sampler2D at 3
  721. Found uniform Texture3Sampler of type Sampler2D at 4
  722. Found uniform Texture4Sampler of type Sampler2D at 5
  723. Found uniform Texture5Sampler of type Sampler2D at 6
  724. Found uniform Texture6Sampler of type Sampler2D at 7
  725. Found uniform u_ReplaceHue of type Float at 8
  726. Found uniform u_ReplaceHue2 of type Float at 9
  727. Found uniform u_SaturationAddition of type Float at 10
  728. Found uniform u_SaturationAddition2 of type Float at 11
  729. Found uniform u_ValueAddition of type Float at 12
  730. Found uniform u_ValueAddition2 of type Float at 13
  731. Found uniform u_BrightnessAdd of type Float at 14
  732. Found uniform u_LightEmissive of type FloatVec3 at 15
  733. Found uniform u_LightData[0] of type FloatVec4 at 16
  734. Compile VertexShader YUVAMask3
  735. 0:13(5): warning: empty declaration
  736. 0:14(5): warning: empty declaration
  737.  
  738. Compile FragmentShader YUVAMask3
  739. 0:13(5): warning: empty declaration
  740. 0:14(5): warning: empty declaration
  741.  
  742. Enumerating shader YUVAMask3
  743. Found uniform u_modelView[0] of type FloatMat4 at 0
  744. Found uniform TextureSampler of type Sampler2D at 2
  745. Found uniform Texture2Sampler of type Sampler2D at 3
  746. Found uniform Texture3Sampler of type Sampler2D at 4
  747. Found uniform Texture4Sampler of type Sampler2D at 5
  748. Found uniform Texture5Sampler of type Sampler2D at 6
  749. Found uniform Texture6Sampler of type Sampler2D at 7
  750. Found uniform u_ReplaceHue of type Float at 8
  751. Found uniform u_ReplaceHue2 of type Float at 9
  752. Found uniform u_SaturationAddition of type Float at 10
  753. Found uniform u_SaturationAddition2 of type Float at 11
  754. Found uniform u_ValueAddition of type Float at 12
  755. Found uniform u_ValueAddition2 of type Float at 13
  756. Found uniform u_BrightnessAdd of type Float at 14
  757. Found uniform u_LightEmissive of type FloatVec3 at 15
  758. Found uniform u_LightData[0] of type FloatVec4 at 16
  759. Compile VertexShader YUVAMask4
  760. 0:14(5): warning: empty declaration
  761. 0:15(5): warning: empty declaration
  762.  
  763. Compile FragmentShader YUVAMask4
  764. 0:14(5): warning: empty declaration
  765. 0:15(5): warning: empty declaration
  766.  
  767. Enumerating shader YUVAMask4
  768. Found uniform u_modelView[0] of type FloatMat4 at 0
  769. Found uniform TextureSampler of type Sampler2D at 2
  770. Found uniform Texture2Sampler of type Sampler2D at 3
  771. Found uniform Texture3Sampler of type Sampler2D at 4
  772. Found uniform Texture4Sampler of type Sampler2D at 5
  773. Found uniform Texture5Sampler of type Sampler2D at 6
  774. Found uniform Texture6Sampler of type Sampler2D at 7
  775. Found uniform u_ReplaceHue of type Float at 8
  776. Found uniform u_ReplaceHue2 of type Float at 9
  777. Found uniform u_SaturationAddition of type Float at 10
  778. Found uniform u_SaturationAddition2 of type Float at 11
  779. Found uniform u_ValueAddition of type Float at 12
  780. Found uniform u_ValueAddition2 of type Float at 13
  781. Found uniform u_BrightnessAdd of type Float at 14
  782. Found uniform u_LightEmissive of type FloatVec3 at 15
  783. Found uniform u_LightData[0] of type FloatVec4 at 16
  784. Compile VertexShader YUVAMaskDebug
  785. 0:10(5): warning: empty declaration
  786. 0:11(5): warning: empty declaration
  787.  
  788. Compile FragmentShader YUVAMaskDebug
  789. 0:10(5): warning: empty declaration
  790. 0:11(5): warning: empty declaration
  791.  
  792. Enumerating shader YUVAMaskDebug
  793. Found uniform u_modelView[0] of type FloatMat4 at 0
  794. Found uniform TextureSampler of type Sampler2D at 2
  795. Found uniform Texture2Sampler of type Sampler2D at 3
  796. Found uniform Texture3Sampler of type Sampler2D at 4
  797. Found uniform Texture4Sampler of type Sampler2D at 5
  798. Found uniform Texture5Sampler of type Sampler2D at 6
  799. Found uniform Texture6Sampler of type Sampler2D at 7
  800. Found uniform u_ReplaceHue of type Float at 8
  801. Found uniform u_ReplaceHue2 of type Float at 9
  802. Found uniform u_SaturationAddition of type Float at 10
  803. Found uniform u_SaturationAddition2 of type Float at 11
  804. Found uniform u_ValueAddition of type Float at 12
  805. Found uniform u_ValueAddition2 of type Float at 13
  806. Found uniform u_BrightnessAdd of type Float at 14
  807. Found uniform u_LightEmissive of type FloatVec3 at 15
  808. Found uniform u_LightData[0] of type FloatVec4 at 16
  809. Compile VertexShader YUVAAddColor0
  810. 0:10(5): warning: empty declaration
  811. 0:11(5): warning: empty declaration
  812.  
  813. Compile FragmentShader YUVAAddColor0
  814. 0:10(5): warning: empty declaration
  815. 0:11(5): warning: empty declaration
  816.  
  817. Enumerating shader YUVAAddColor0
  818. Found uniform u_modelView[0] of type FloatMat4 at 0
  819. Found uniform TextureSampler of type Sampler2D at 2
  820. Found uniform Texture2Sampler of type Sampler2D at 3
  821. Found uniform Texture3Sampler of type Sampler2D at 4
  822. Found uniform Texture4Sampler of type Sampler2D at 5
  823. Found uniform u_LightData[0] of type FloatVec4 at 6
  824. Compile VertexShader YUVAAddColor1
  825. 0:11(5): warning: empty declaration
  826. 0:12(5): warning: empty declaration
  827.  
  828. Compile FragmentShader YUVAAddColor1
  829. 0:11(5): warning: empty declaration
  830. 0:12(5): warning: empty declaration
  831.  
  832. Enumerating shader YUVAAddColor1
  833. Found uniform u_modelView[0] of type FloatMat4 at 0
  834. Found uniform TextureSampler of type Sampler2D at 2
  835. Found uniform Texture2Sampler of type Sampler2D at 3
  836. Found uniform Texture3Sampler of type Sampler2D at 4
  837. Found uniform Texture4Sampler of type Sampler2D at 5
  838. Found uniform u_LightData[0] of type FloatVec4 at 6
  839. Compile VertexShader YUVAAddColor2
  840. 0:12(5): warning: empty declaration
  841. 0:13(5): warning: empty declaration
  842.  
  843. Compile FragmentShader YUVAAddColor2
  844. 0:12(5): warning: empty declaration
  845. 0:13(5): warning: empty declaration
  846.  
  847. Enumerating shader YUVAAddColor2
  848. Found uniform u_modelView[0] of type FloatMat4 at 0
  849. Found uniform TextureSampler of type Sampler2D at 2
  850. Found uniform Texture2Sampler of type Sampler2D at 3
  851. Found uniform Texture3Sampler of type Sampler2D at 4
  852. Found uniform Texture4Sampler of type Sampler2D at 5
  853. Found uniform u_LightData[0] of type FloatVec4 at 6
  854. Compile VertexShader YUVAAddColor3
  855. 0:13(5): warning: empty declaration
  856. 0:14(5): warning: empty declaration
  857.  
  858. Compile FragmentShader YUVAAddColor3
  859. 0:13(5): warning: empty declaration
  860. 0:14(5): warning: empty declaration
  861.  
  862. Enumerating shader YUVAAddColor3
  863. Found uniform u_modelView[0] of type FloatMat4 at 0
  864. Found uniform TextureSampler of type Sampler2D at 2
  865. Found uniform Texture2Sampler of type Sampler2D at 3
  866. Found uniform Texture3Sampler of type Sampler2D at 4
  867. Found uniform Texture4Sampler of type Sampler2D at 5
  868. Found uniform u_LightData[0] of type FloatVec4 at 6
  869. Compile VertexShader YUVAAddColor4
  870. 0:14(5): warning: empty declaration
  871. 0:15(5): warning: empty declaration
  872.  
  873. Compile FragmentShader YUVAAddColor4
  874. 0:14(5): warning: empty declaration
  875. 0:15(5): warning: empty declaration
  876.  
  877. Enumerating shader YUVAAddColor4
  878. Found uniform u_modelView[0] of type FloatMat4 at 0
  879. Found uniform TextureSampler of type Sampler2D at 2
  880. Found uniform Texture2Sampler of type Sampler2D at 3
  881. Found uniform Texture3Sampler of type Sampler2D at 4
  882. Found uniform Texture4Sampler of type Sampler2D at 5
  883. Found uniform u_LightData[0] of type FloatVec4 at 6
  884. Compile VertexShader Phantom0
  885. 0:10(5): warning: empty declaration
  886. 0:11(5): warning: empty declaration
  887.  
  888. Compile FragmentShader Phantom0
  889. 0:10(5): warning: empty declaration
  890. 0:11(5): warning: empty declaration
  891.  
  892. Enumerating shader Phantom0
  893. Found uniform u_modelView[0] of type FloatMat4 at 0
  894. Found uniform u_StepSize of type FloatVec2 at 2
  895. Found uniform TextureSampler of type Sampler2D at 3
  896. Found uniform Texture2Sampler of type Sampler2D at 4
  897. Found uniform Texture3Sampler of type Sampler2D at 5
  898. Found uniform Texture4Sampler of type Sampler2D at 6
  899. Found uniform Texture5Sampler of type Sampler2D at 7
  900. Found uniform Texture6Sampler of type Sampler2D at 8
  901. Found uniform u_ReplaceHue of type Float at 9
  902. Found uniform u_ReplaceHue2 of type Float at 10
  903. Found uniform u_SaturationAddition of type Float at 11
  904. Found uniform u_SaturationAddition2 of type Float at 12
  905. Found uniform u_ValueAddition of type Float at 13
  906. Found uniform u_ValueAddition2 of type Float at 14
  907. Found uniform u_BrightnessAdd of type Float at 15
  908. Found uniform u_LightEmissive of type FloatVec3 at 16
  909. Found uniform u_OutlineColor of type FloatVec3 at 17
  910. Found uniform u_GradientBounds of type FloatVec2 at 18
  911. Found uniform u_LightData[0] of type FloatVec4 at 19
  912. Compile VertexShader Phantom1
  913. 0:11(5): warning: empty declaration
  914. 0:12(5): warning: empty declaration
  915.  
  916. Compile FragmentShader Phantom1
  917. 0:11(5): warning: empty declaration
  918. 0:12(5): warning: empty declaration
  919.  
  920. Enumerating shader Phantom1
  921. Found uniform u_modelView[0] of type FloatMat4 at 0
  922. Found uniform u_StepSize of type FloatVec2 at 2
  923. Found uniform TextureSampler of type Sampler2D at 3
  924. Found uniform Texture2Sampler of type Sampler2D at 4
  925. Found uniform Texture3Sampler of type Sampler2D at 5
  926. Found uniform Texture4Sampler of type Sampler2D at 6
  927. Found uniform Texture5Sampler of type Sampler2D at 7
  928. Found uniform Texture6Sampler of type Sampler2D at 8
  929. Found uniform u_ReplaceHue of type Float at 9
  930. Found uniform u_ReplaceHue2 of type Float at 10
  931. Found uniform u_SaturationAddition of type Float at 11
  932. Found uniform u_SaturationAddition2 of type Float at 12
  933. Found uniform u_ValueAddition of type Float at 13
  934. Found uniform u_ValueAddition2 of type Float at 14
  935. Found uniform u_BrightnessAdd of type Float at 15
  936. Found uniform u_LightEmissive of type FloatVec3 at 16
  937. Found uniform u_OutlineColor of type FloatVec3 at 17
  938. Found uniform u_GradientBounds of type FloatVec2 at 18
  939. Found uniform u_LightData[0] of type FloatVec4 at 19
  940. Compile VertexShader Phantom2
  941. 0:12(5): warning: empty declaration
  942. 0:13(5): warning: empty declaration
  943.  
  944. Compile FragmentShader Phantom2
  945. 0:12(5): warning: empty declaration
  946. 0:13(5): warning: empty declaration
  947.  
  948. Enumerating shader Phantom2
  949. Found uniform u_modelView[0] of type FloatMat4 at 0
  950. Found uniform u_StepSize of type FloatVec2 at 2
  951. Found uniform TextureSampler of type Sampler2D at 3
  952. Found uniform Texture2Sampler of type Sampler2D at 4
  953. Found uniform Texture3Sampler of type Sampler2D at 5
  954. Found uniform Texture4Sampler of type Sampler2D at 6
  955. Found uniform Texture5Sampler of type Sampler2D at 7
  956. Found uniform Texture6Sampler of type Sampler2D at 8
  957. Found uniform u_ReplaceHue of type Float at 9
  958. Found uniform u_ReplaceHue2 of type Float at 10
  959. Found uniform u_SaturationAddition of type Float at 11
  960. Found uniform u_SaturationAddition2 of type Float at 12
  961. Found uniform u_ValueAddition of type Float at 13
  962. Found uniform u_ValueAddition2 of type Float at 14
  963. Found uniform u_BrightnessAdd of type Float at 15
  964. Found uniform u_LightEmissive of type FloatVec3 at 16
  965. Found uniform u_OutlineColor of type FloatVec3 at 17
  966. Found uniform u_GradientBounds of type FloatVec2 at 18
  967. Found uniform u_LightData[0] of type FloatVec4 at 19
  968. Compile VertexShader Phantom3
  969. 0:13(5): warning: empty declaration
  970. 0:14(5): warning: empty declaration
  971.  
  972. Compile FragmentShader Phantom3
  973. 0:13(5): warning: empty declaration
  974. 0:14(5): warning: empty declaration
  975.  
  976. Enumerating shader Phantom3
  977. Found uniform u_modelView[0] of type FloatMat4 at 0
  978. Found uniform u_StepSize of type FloatVec2 at 2
  979. Found uniform TextureSampler of type Sampler2D at 3
  980. Found uniform Texture2Sampler of type Sampler2D at 4
  981. Found uniform Texture3Sampler of type Sampler2D at 5
  982. Found uniform Texture4Sampler of type Sampler2D at 6
  983. Found uniform Texture5Sampler of type Sampler2D at 7
  984. Found uniform Texture6Sampler of type Sampler2D at 8
  985. Found uniform u_ReplaceHue of type Float at 9
  986. Found uniform u_ReplaceHue2 of type Float at 10
  987. Found uniform u_SaturationAddition of type Float at 11
  988. Found uniform u_SaturationAddition2 of type Float at 12
  989. Found uniform u_ValueAddition of type Float at 13
  990. Found uniform u_ValueAddition2 of type Float at 14
  991. Found uniform u_BrightnessAdd of type Float at 15
  992. Found uniform u_LightEmissive of type FloatVec3 at 16
  993. Found uniform u_OutlineColor of type FloatVec3 at 17
  994. Found uniform u_GradientBounds of type FloatVec2 at 18
  995. Found uniform u_LightData[0] of type FloatVec4 at 19
  996. Compile VertexShader Phantom4
  997. 0:14(5): warning: empty declaration
  998. 0:15(5): warning: empty declaration
  999.  
  1000. Compile FragmentShader Phantom4
  1001. 0:14(5): warning: empty declaration
  1002. 0:15(5): warning: empty declaration
  1003.  
  1004. Enumerating shader Phantom4
  1005. Found uniform u_modelView[0] of type FloatMat4 at 0
  1006. Found uniform u_StepSize of type FloatVec2 at 2
  1007. Found uniform TextureSampler of type Sampler2D at 3
  1008. Found uniform Texture2Sampler of type Sampler2D at 4
  1009. Found uniform Texture3Sampler of type Sampler2D at 5
  1010. Found uniform Texture4Sampler of type Sampler2D at 6
  1011. Found uniform Texture5Sampler of type Sampler2D at 7
  1012. Found uniform Texture6Sampler of type Sampler2D at 8
  1013. Found uniform u_ReplaceHue of type Float at 9
  1014. Found uniform u_ReplaceHue2 of type Float at 10
  1015. Found uniform u_SaturationAddition of type Float at 11
  1016. Found uniform u_SaturationAddition2 of type Float at 12
  1017. Found uniform u_ValueAddition of type Float at 13
  1018. Found uniform u_ValueAddition2 of type Float at 14
  1019. Found uniform u_BrightnessAdd of type Float at 15
  1020. Found uniform u_LightEmissive of type FloatVec3 at 16
  1021. Found uniform u_OutlineColor of type FloatVec3 at 17
  1022. Found uniform u_GradientBounds of type FloatVec2 at 18
  1023. Found uniform u_LightData[0] of type FloatVec4 at 19
  1024. Compile VertexShader Lighting3DAlpha0
  1025. 0:10(5): warning: empty declaration
  1026. 0:11(5): warning: empty declaration
  1027.  
  1028. Compile FragmentShader Lighting3DAlpha0
  1029. 0:10(5): warning: empty declaration
  1030. 0:11(5): warning: empty declaration
  1031.  
  1032. Enumerating shader Lighting3DAlpha0
  1033. Found uniform u_modelView[0] of type FloatMat4 at 0
  1034. Found uniform u_LightData[0] of type FloatVec4 at 2
  1035. Found uniform TextureSampler of type Sampler2D at 3
  1036. Compile VertexShader Lighting3DAlpha1
  1037. 0:11(5): warning: empty declaration
  1038. 0:12(5): warning: empty declaration
  1039.  
  1040. Compile FragmentShader Lighting3DAlpha1
  1041. 0:11(5): warning: empty declaration
  1042. 0:12(5): warning: empty declaration
  1043.  
  1044. Enumerating shader Lighting3DAlpha1
  1045. Found uniform u_modelView[0] of type FloatMat4 at 0
  1046. Found uniform u_LightData[0] of type FloatVec4 at 2
  1047. Found uniform TextureSampler of type Sampler2D at 5
  1048. Compile VertexShader Lighting3DAlpha2
  1049. 0:12(5): warning: empty declaration
  1050. 0:13(5): warning: empty declaration
  1051.  
  1052. Compile FragmentShader Lighting3DAlpha2
  1053. 0:12(5): warning: empty declaration
  1054. 0:13(5): warning: empty declaration
  1055.  
  1056. Enumerating shader Lighting3DAlpha2
  1057. Found uniform u_modelView[0] of type FloatMat4 at 0
  1058. Found uniform u_LightData[0] of type FloatVec4 at 2
  1059. Found uniform TextureSampler of type Sampler2D at 7
  1060. Compile VertexShader Lighting3DAlpha3
  1061. 0:13(5): warning: empty declaration
  1062. 0:14(5): warning: empty declaration
  1063.  
  1064. Compile FragmentShader Lighting3DAlpha3
  1065. 0:13(5): warning: empty declaration
  1066. 0:14(5): warning: empty declaration
  1067.  
  1068. Enumerating shader Lighting3DAlpha3
  1069. Found uniform u_modelView[0] of type FloatMat4 at 0
  1070. Found uniform u_LightData[0] of type FloatVec4 at 2
  1071. Found uniform TextureSampler of type Sampler2D at 9
  1072. Compile VertexShader Lighting3DAlpha4
  1073. 0:14(5): warning: empty declaration
  1074. 0:15(5): warning: empty declaration
  1075.  
  1076. Compile FragmentShader Lighting3DAlpha4
  1077. 0:14(5): warning: empty declaration
  1078. 0:15(5): warning: empty declaration
  1079.  
  1080. Enumerating shader Lighting3DAlpha4
  1081. Found uniform u_modelView[0] of type FloatMat4 at 0
  1082. Found uniform u_LightData[0] of type FloatVec4 at 2
  1083. Found uniform TextureSampler of type Sampler2D at 11
  1084. Compile VertexShader AlphaMask0
  1085. 0:10(5): warning: empty declaration
  1086. 0:11(5): warning: empty declaration
  1087.  
  1088. Compile FragmentShader AlphaMask0
  1089. 0:10(5): warning: empty declaration
  1090. 0:11(5): warning: empty declaration
  1091.  
  1092. Enumerating shader AlphaMask0
  1093. Found uniform u_modelView[0] of type FloatMat4 at 0
  1094. Found uniform TextureSampler of type Sampler2D at 2
  1095. Found uniform MaskedSampler of type Sampler2D at 3
  1096. Compile VertexShader AlphaMask1
  1097. 0:11(5): warning: empty declaration
  1098. 0:12(5): warning: empty declaration
  1099.  
  1100. Compile FragmentShader AlphaMask1
  1101. 0:11(5): warning: empty declaration
  1102. 0:12(5): warning: empty declaration
  1103.  
  1104. Enumerating shader AlphaMask1
  1105. Found uniform u_modelView[0] of type FloatMat4 at 0
  1106. Found uniform TextureSampler of type Sampler2D at 2
  1107. Found uniform MaskedSampler of type Sampler2D at 3
  1108. Compile VertexShader AlphaMask2
  1109. 0:12(5): warning: empty declaration
  1110. 0:13(5): warning: empty declaration
  1111.  
  1112. Compile FragmentShader AlphaMask2
  1113. 0:12(5): warning: empty declaration
  1114. 0:13(5): warning: empty declaration
  1115.  
  1116. Enumerating shader AlphaMask2
  1117. Found uniform u_modelView[0] of type FloatMat4 at 0
  1118. Found uniform TextureSampler of type Sampler2D at 2
  1119. Found uniform MaskedSampler of type Sampler2D at 3
  1120. Compile VertexShader AlphaMask3
  1121. 0:13(5): warning: empty declaration
  1122. 0:14(5): warning: empty declaration
  1123.  
  1124. Compile FragmentShader AlphaMask3
  1125. 0:13(5): warning: empty declaration
  1126. 0:14(5): warning: empty declaration
  1127.  
  1128. Enumerating shader AlphaMask3
  1129. Found uniform u_modelView[0] of type FloatMat4 at 0
  1130. Found uniform TextureSampler of type Sampler2D at 2
  1131. Found uniform MaskedSampler of type Sampler2D at 3
  1132. Compile VertexShader AlphaMask4
  1133. 0:14(5): warning: empty declaration
  1134. 0:15(5): warning: empty declaration
  1135.  
  1136. Compile FragmentShader AlphaMask4
  1137. 0:14(5): warning: empty declaration
  1138. 0:15(5): warning: empty declaration
  1139.  
  1140. Enumerating shader AlphaMask4
  1141. Found uniform u_modelView[0] of type FloatMat4 at 0
  1142. Found uniform TextureSampler of type Sampler2D at 2
  1143. Found uniform MaskedSampler of type Sampler2D at 3
  1144. Compile VertexShader Light
  1145. 0:10(5): warning: empty declaration
  1146. 0:11(5): warning: empty declaration
  1147.  
  1148. Compile FragmentShader Light
  1149. 0:10(5): warning: empty declaration
  1150. 0:11(5): warning: empty declaration
  1151.  
  1152. Enumerating shader Light
  1153. Found uniform u_modelView[0] of type FloatMat4 at 0
  1154. Found uniform TextureSampler of type Sampler2D at 2
  1155. Compile VertexShader DebugZ0
  1156. 0:10(5): warning: empty declaration
  1157. 0:11(5): warning: empty declaration
  1158.  
  1159. Compile FragmentShader DebugZ0
  1160. 0:10(5): warning: empty declaration
  1161. 0:11(5): warning: empty declaration
  1162.  
  1163. Enumerating shader DebugZ0
  1164. Found uniform u_modelView[0] of type FloatMat4 at 0
  1165. Found uniform TextureSampler of type Sampler2D at 2
  1166. Found uniform u_LightData[0] of type FloatVec4 at 3
  1167. Compile VertexShader DebugZ1
  1168. 0:11(5): warning: empty declaration
  1169. 0:12(5): warning: empty declaration
  1170.  
  1171. Compile FragmentShader DebugZ1
  1172. 0:11(5): warning: empty declaration
  1173. 0:12(5): warning: empty declaration
  1174.  
  1175. Enumerating shader DebugZ1
  1176. Found uniform u_modelView[0] of type FloatMat4 at 0
  1177. Found uniform TextureSampler of type Sampler2D at 2
  1178. Found uniform u_LightData[0] of type FloatVec4 at 3
  1179. Compile VertexShader DebugZ2
  1180. 0:12(5): warning: empty declaration
  1181. 0:13(5): warning: empty declaration
  1182.  
  1183. Compile FragmentShader DebugZ2
  1184. 0:12(5): warning: empty declaration
  1185. 0:13(5): warning: empty declaration
  1186.  
  1187. Enumerating shader DebugZ2
  1188. Found uniform u_modelView[0] of type FloatMat4 at 0
  1189. Found uniform TextureSampler of type Sampler2D at 2
  1190. Found uniform u_LightData[0] of type FloatVec4 at 3
  1191. Compile VertexShader DebugZ3
  1192. 0:13(5): warning: empty declaration
  1193. 0:14(5): warning: empty declaration
  1194.  
  1195. Compile FragmentShader DebugZ3
  1196. 0:13(5): warning: empty declaration
  1197. 0:14(5): warning: empty declaration
  1198.  
  1199. Enumerating shader DebugZ3
  1200. Found uniform u_modelView[0] of type FloatMat4 at 0
  1201. Found uniform TextureSampler of type Sampler2D at 2
  1202. Found uniform u_LightData[0] of type FloatVec4 at 3
  1203. Compile VertexShader DebugZ4
  1204. 0:14(5): warning: empty declaration
  1205. 0:15(5): warning: empty declaration
  1206.  
  1207. Compile FragmentShader DebugZ4
  1208. 0:14(5): warning: empty declaration
  1209. 0:15(5): warning: empty declaration
  1210.  
  1211. Enumerating shader DebugZ4
  1212. Found uniform u_modelView[0] of type FloatMat4 at 0
  1213. Found uniform TextureSampler of type Sampler2D at 2
  1214. Found uniform u_LightData[0] of type FloatVec4 at 3
  1215. Compile VertexShader DefaultInverted
  1216. 0:10(5): warning: empty declaration
  1217. 0:11(5): warning: empty declaration
  1218.  
  1219. Compile FragmentShader DefaultInverted
  1220. 0:10(5): warning: empty declaration
  1221. 0:11(5): warning: empty declaration
  1222.  
  1223. Enumerating shader DefaultInverted
  1224. Found uniform u_modelView[0] of type FloatMat4 at 0
  1225. Found uniform TextureSampler of type Sampler2D at 2
  1226. Compile VertexShader EditorOutline
  1227. 0:10(5): warning: empty declaration
  1228. 0:11(5): warning: empty declaration
  1229.  
  1230. Compile FragmentShader EditorOutline
  1231. 0:10(5): warning: empty declaration
  1232. 0:11(5): warning: empty declaration
  1233.  
  1234. Enumerating shader EditorOutline
  1235. Found uniform u_modelView[0] of type FloatMat4 at 0
  1236. Found uniform u_outlineRadius of type Float at 2
  1237. Found uniform TextureSampler of type Sampler2D at 3
  1238. Found uniform u_outlineThreshold of type Float at 4
  1239. Compile VertexShader Fade
  1240. 0:10(5): warning: empty declaration
  1241. 0:11(5): warning: empty declaration
  1242.  
  1243. Compile FragmentShader Fade
  1244. 0:10(5): warning: empty declaration
  1245. 0:11(5): warning: empty declaration
  1246.  
  1247. Enumerating shader Fade
  1248. Found uniform u_modelView[0] of type FloatMat4 at 0
  1249. Found uniform TextureSampler of type Sampler2D at 2
  1250. Found uniform FadeAmount of type Float at 3
  1251. Compile VertexShader FancyText
  1252. 0:10(5): warning: empty declaration
  1253. 0:11(5): warning: empty declaration
  1254.  
  1255. Compile FragmentShader FancyText
  1256. 0:10(5): warning: empty declaration
  1257. 0:11(5): warning: empty declaration
  1258.  
  1259. Enumerating shader FancyText
  1260. Found uniform u_projScaleShift[0] of type FloatVec4 at 0
  1261. Found uniform u_TexelSize of type FloatVec2 at 2
  1262. Found uniform u_ShadowOffset of type FloatVec2 at 3
  1263. Found uniform TextureSampler of type Sampler2D at 4
  1264. Found uniform u_OutlineColor of type FloatVec4 at 5
  1265. Found uniform u_ShadowColor of type FloatVec4 at 6
  1266. Found uniform u_OutlineThickness of type Float at 7
  1267. Found uniform u_ShadowWeights[0] of type Float at 8
  1268. Compile VertexShader Lighting3D0
  1269. 0:10(5): warning: empty declaration
  1270. 0:11(5): warning: empty declaration
  1271.  
  1272. Compile FragmentShader Lighting3D0
  1273. 0:10(5): warning: empty declaration
  1274. 0:11(5): warning: empty declaration
  1275.  
  1276. Enumerating shader Lighting3D0
  1277. Found uniform u_modelView[0] of type FloatMat4 at 0
  1278. Found uniform TextureSampler of type Sampler2D at 2
  1279. Found uniform u_LightData[0] of type FloatVec4 at 3
  1280. Compile VertexShader Lighting3D1
  1281. 0:11(5): warning: empty declaration
  1282. 0:12(5): warning: empty declaration
  1283.  
  1284. Compile FragmentShader Lighting3D1
  1285. 0:11(5): warning: empty declaration
  1286. 0:12(5): warning: empty declaration
  1287.  
  1288. Enumerating shader Lighting3D1
  1289. Found uniform u_modelView[0] of type FloatMat4 at 0
  1290. Found uniform TextureSampler of type Sampler2D at 2
  1291. Found uniform u_LightData[0] of type FloatVec4 at 3
  1292. Compile VertexShader Lighting3D2
  1293. 0:12(5): warning: empty declaration
  1294. 0:13(5): warning: empty declaration
  1295.  
  1296. Compile FragmentShader Lighting3D2
  1297. 0:12(5): warning: empty declaration
  1298. 0:13(5): warning: empty declaration
  1299.  
  1300. Enumerating shader Lighting3D2
  1301. Found uniform u_modelView[0] of type FloatMat4 at 0
  1302. Found uniform TextureSampler of type Sampler2D at 2
  1303. Found uniform u_LightData[0] of type FloatVec4 at 3
  1304. Compile VertexShader Lighting3D3
  1305. 0:13(5): warning: empty declaration
  1306. 0:14(5): warning: empty declaration
  1307.  
  1308. Compile FragmentShader Lighting3D3
  1309. 0:13(5): warning: empty declaration
  1310. 0:14(5): warning: empty declaration
  1311.  
  1312. Enumerating shader Lighting3D3
  1313. Found uniform u_modelView[0] of type FloatMat4 at 0
  1314. Found uniform TextureSampler of type Sampler2D at 2
  1315. Found uniform u_LightData[0] of type FloatVec4 at 3
  1316. Compile VertexShader Lighting3D4
  1317. 0:14(5): warning: empty declaration
  1318. 0:15(5): warning: empty declaration
  1319.  
  1320. Compile FragmentShader Lighting3D4
  1321. 0:14(5): warning: empty declaration
  1322. 0:15(5): warning: empty declaration
  1323.  
  1324. Enumerating shader Lighting3D4
  1325. Found uniform u_modelView[0] of type FloatMat4 at 0
  1326. Found uniform TextureSampler of type Sampler2D at 2
  1327. Found uniform u_LightData[0] of type FloatVec4 at 3
  1328. Compile VertexShader Lighting3DFast0
  1329. 0:10(5): warning: empty declaration
  1330. 0:11(5): warning: empty declaration
  1331.  
  1332. Compile FragmentShader Lighting3DFast0
  1333. 0:10(5): warning: empty declaration
  1334. 0:11(5): warning: empty declaration
  1335.  
  1336. Enumerating shader Lighting3DFast0
  1337. Found uniform u_modelView[0] of type FloatMat4 at 0
  1338. Found uniform u_LightData[0] of type FloatVec4 at 2
  1339. Found uniform TextureSampler of type Sampler2D at 3
  1340. Compile VertexShader Lighting3DFast1
  1341. 0:11(5): warning: empty declaration
  1342. 0:12(5): warning: empty declaration
  1343.  
  1344. Compile FragmentShader Lighting3DFast1
  1345. 0:11(5): warning: empty declaration
  1346. 0:12(5): warning: empty declaration
  1347.  
  1348. Enumerating shader Lighting3DFast1
  1349. Found uniform u_modelView[0] of type FloatMat4 at 0
  1350. Found uniform u_LightData[0] of type FloatVec4 at 2
  1351. Found uniform TextureSampler of type Sampler2D at 5
  1352. Compile VertexShader Lighting3DFast2
  1353. 0:12(5): warning: empty declaration
  1354. 0:13(5): warning: empty declaration
  1355.  
  1356. Compile FragmentShader Lighting3DFast2
  1357. 0:12(5): warning: empty declaration
  1358. 0:13(5): warning: empty declaration
  1359.  
  1360. Enumerating shader Lighting3DFast2
  1361. Found uniform u_modelView[0] of type FloatMat4 at 0
  1362. Found uniform u_LightData[0] of type FloatVec4 at 2
  1363. Found uniform TextureSampler of type Sampler2D at 7
  1364. Compile VertexShader Lighting3DFast3
  1365. 0:13(5): warning: empty declaration
  1366. 0:14(5): warning: empty declaration
  1367.  
  1368. Compile FragmentShader Lighting3DFast3
  1369. 0:13(5): warning: empty declaration
  1370. 0:14(5): warning: empty declaration
  1371.  
  1372. Enumerating shader Lighting3DFast3
  1373. Found uniform u_modelView[0] of type FloatMat4 at 0
  1374. Found uniform u_LightData[0] of type FloatVec4 at 2
  1375. Found uniform TextureSampler of type Sampler2D at 9
  1376. Compile VertexShader Lighting3DFast4
  1377. 0:14(5): warning: empty declaration
  1378. 0:15(5): warning: empty declaration
  1379.  
  1380. Compile FragmentShader Lighting3DFast4
  1381. 0:14(5): warning: empty declaration
  1382. 0:15(5): warning: empty declaration
  1383.  
  1384. Enumerating shader Lighting3DFast4
  1385. Found uniform u_modelView[0] of type FloatMat4 at 0
  1386. Found uniform u_LightData[0] of type FloatVec4 at 2
  1387. Found uniform TextureSampler of type Sampler2D at 11
  1388. Compile VertexShader Lit0
  1389. 0:10(5): warning: empty declaration
  1390. 0:11(5): warning: empty declaration
  1391.  
  1392. Compile FragmentShader Lit0
  1393. 0:10(5): warning: empty declaration
  1394. 0:11(5): warning: empty declaration
  1395.  
  1396. Enumerating shader Lit0
  1397. Found uniform u_modelView[0] of type FloatMat4 at 0
  1398. Found uniform TextureSampler of type Sampler2D at 2
  1399. Found uniform u_LightData[0] of type FloatVec4 at 3
  1400. Compile VertexShader Lit1
  1401. 0:11(5): warning: empty declaration
  1402. 0:12(5): warning: empty declaration
  1403.  
  1404. Compile FragmentShader Lit1
  1405. 0:11(5): warning: empty declaration
  1406. 0:12(5): warning: empty declaration
  1407.  
  1408. Enumerating shader Lit1
  1409. Found uniform u_modelView[0] of type FloatMat4 at 0
  1410. Found uniform TextureSampler of type Sampler2D at 2
  1411. Found uniform u_LightData[0] of type FloatVec4 at 3
  1412. Compile VertexShader Lit2
  1413. 0:12(5): warning: empty declaration
  1414. 0:13(5): warning: empty declaration
  1415.  
  1416. Compile FragmentShader Lit2
  1417. 0:12(5): warning: empty declaration
  1418. 0:13(5): warning: empty declaration
  1419.  
  1420. Enumerating shader Lit2
  1421. Found uniform u_modelView[0] of type FloatMat4 at 0
  1422. Found uniform TextureSampler of type Sampler2D at 2
  1423. Found uniform u_LightData[0] of type FloatVec4 at 3
  1424. Compile VertexShader Lit3
  1425. 0:13(5): warning: empty declaration
  1426. 0:14(5): warning: empty declaration
  1427.  
  1428. Compile FragmentShader Lit3
  1429. 0:13(5): warning: empty declaration
  1430. 0:14(5): warning: empty declaration
  1431.  
  1432. Enumerating shader Lit3
  1433. Found uniform u_modelView[0] of type FloatMat4 at 0
  1434. Found uniform TextureSampler of type Sampler2D at 2
  1435. Found uniform u_LightData[0] of type FloatVec4 at 3
  1436. Compile VertexShader Lit4
  1437. 0:14(5): warning: empty declaration
  1438. 0:15(5): warning: empty declaration
  1439.  
  1440. Compile FragmentShader Lit4
  1441. 0:14(5): warning: empty declaration
  1442. 0:15(5): warning: empty declaration
  1443.  
  1444. Enumerating shader Lit4
  1445. Found uniform u_modelView[0] of type FloatMat4 at 0
  1446. Found uniform TextureSampler of type Sampler2D at 2
  1447. Found uniform u_LightData[0] of type FloatVec4 at 3
  1448. Compile VertexShader NonPremul
  1449. 0:10(5): warning: empty declaration
  1450. 0:11(5): warning: empty declaration
  1451.  
  1452. Compile FragmentShader NonPremul
  1453. 0:10(5): warning: empty declaration
  1454. 0:11(5): warning: empty declaration
  1455.  
  1456. Enumerating shader NonPremul
  1457. Found uniform u_modelView[0] of type FloatMat4 at 0
  1458. Found uniform TextureSampler of type Sampler2D at 2
  1459. Compile VertexShader SceneFade
  1460. 0:10(5): warning: empty declaration
  1461. 0:11(5): warning: empty declaration
  1462.  
  1463. Compile FragmentShader SceneFade
  1464. 0:10(5): warning: empty declaration
  1465. 0:11(5): warning: empty declaration
  1466.  
  1467. Enumerating shader SceneFade
  1468. Found uniform u_modelView[0] of type FloatMat4 at 0
  1469. Found uniform TextureSampler of type Sampler2D at 2
  1470. Found uniform ColorMap2 of type Sampler2D at 3
  1471. Found uniform fFadeAmount of type Float at 4
  1472. Compile VertexShader Shroud
  1473. 0:10(5): warning: empty declaration
  1474. 0:11(5): warning: empty declaration
  1475.  
  1476. Compile FragmentShader Shroud
  1477. 0:10(5): warning: empty declaration
  1478. 0:11(5): warning: empty declaration
  1479.  
  1480. Enumerating shader Shroud
  1481. Found uniform u_modelView[0] of type FloatMat4 at 0
  1482. Found uniform Radius of type Float at 2
  1483. Found uniform TextureSampler of type Sampler2D at 3
  1484. Compile VertexShader Shroud2
  1485. 0:10(5): warning: empty declaration
  1486. 0:11(5): warning: empty declaration
  1487.  
  1488. Compile FragmentShader Shroud2
  1489. 0:10(5): warning: empty declaration
  1490. 0:11(5): warning: empty declaration
  1491.  
  1492. Enumerating shader Shroud2
  1493. Found uniform u_modelView[0] of type FloatMat4 at 0
  1494. Found uniform Radius of type Float at 2
  1495. Found uniform Radius2 of type Float at 3
  1496. Found uniform TextureSampler of type Sampler2D at 4
  1497. Found uniform Color2 of type FloatVec4 at 5
  1498. Compile VertexShader String
  1499. 0:10(5): warning: empty declaration
  1500. 0:11(5): warning: empty declaration
  1501.  
  1502. Compile FragmentShader String
  1503. 0:10(5): warning: empty declaration
  1504. 0:11(5): warning: empty declaration
  1505.  
  1506. Enumerating shader String
  1507. Found uniform u_modelView[0] of type FloatMat4 at 0
  1508. Found uniform TextureSampler of type Sampler2D at 2
  1509. Compile VertexShader Terrain0
  1510. 0:10(5): warning: empty declaration
  1511. 0:11(5): warning: empty declaration
  1512.  
  1513. Compile FragmentShader Terrain0
  1514. 0:10(5): warning: empty declaration
  1515. 0:11(5): warning: empty declaration
  1516.  
  1517. Enumerating shader Terrain0
  1518. Found uniform u_modelView[0] of type FloatMat4 at 0
  1519. Found uniform u_LightData[0] of type FloatVec4 at 2
  1520. Found uniform Contrast of type Float at 3
  1521. Found uniform ContrastScaled of type Float at 4
  1522. Found uniform SaturationFactor of type Float at 5
  1523. Found uniform TextureSampler of type Sampler2D at 6
  1524. Compile VertexShader Terrain1
  1525. 0:11(5): warning: empty declaration
  1526. 0:12(5): warning: empty declaration
  1527.  
  1528. Compile FragmentShader Terrain1
  1529. 0:11(5): warning: empty declaration
  1530. 0:12(5): warning: empty declaration
  1531.  
  1532. Enumerating shader Terrain1
  1533. Found uniform u_modelView[0] of type FloatMat4 at 0
  1534. Found uniform u_LightData[0] of type FloatVec4 at 2
  1535. Found uniform Contrast of type Float at 5
  1536. Found uniform ContrastScaled of type Float at 6
  1537. Found uniform SaturationFactor of type Float at 7
  1538. Found uniform TextureSampler of type Sampler2D at 8
  1539. Compile VertexShader Terrain2
  1540. 0:12(5): warning: empty declaration
  1541. 0:13(5): warning: empty declaration
  1542.  
  1543. Compile FragmentShader Terrain2
  1544. 0:12(5): warning: empty declaration
  1545. 0:13(5): warning: empty declaration
  1546.  
  1547. Enumerating shader Terrain2
  1548. Found uniform u_modelView[0] of type FloatMat4 at 0
  1549. Found uniform u_LightData[0] of type FloatVec4 at 2
  1550. Found uniform Contrast of type Float at 7
  1551. Found uniform ContrastScaled of type Float at 8
  1552. Found uniform SaturationFactor of type Float at 9
  1553. Found uniform TextureSampler of type Sampler2D at 10
  1554. Compile VertexShader Terrain3
  1555. 0:13(5): warning: empty declaration
  1556. 0:14(5): warning: empty declaration
  1557.  
  1558. Compile FragmentShader Terrain3
  1559. 0:13(5): warning: empty declaration
  1560. 0:14(5): warning: empty declaration
  1561.  
  1562. Enumerating shader Terrain3
  1563. Found uniform u_modelView[0] of type FloatMat4 at 0
  1564. Found uniform u_LightData[0] of type FloatVec4 at 2
  1565. Found uniform Contrast of type Float at 9
  1566. Found uniform ContrastScaled of type Float at 10
  1567. Found uniform SaturationFactor of type Float at 11
  1568. Found uniform TextureSampler of type Sampler2D at 12
  1569. Compile VertexShader Terrain4
  1570. 0:14(5): warning: empty declaration
  1571. 0:15(5): warning: empty declaration
  1572.  
  1573. Compile FragmentShader Terrain4
  1574. 0:14(5): warning: empty declaration
  1575. 0:15(5): warning: empty declaration
  1576.  
  1577. Enumerating shader Terrain4
  1578. Found uniform u_modelView[0] of type FloatMat4 at 0
  1579. Found uniform u_LightData[0] of type FloatVec4 at 2
  1580. Found uniform Contrast of type Float at 11
  1581. Found uniform ContrastScaled of type Float at 12
  1582. Found uniform SaturationFactor of type Float at 13
  1583. Found uniform TextureSampler of type Sampler2D at 14
  1584. Compile VertexShader TerrainContrastFast
  1585. 0:10(5): warning: empty declaration
  1586. 0:11(5): warning: empty declaration
  1587.  
  1588. Compile FragmentShader TerrainContrastFast
  1589. 0:10(5): warning: empty declaration
  1590. 0:11(5): warning: empty declaration
  1591.  
  1592. Enumerating shader TerrainContrastFast
  1593. Found uniform u_modelView[0] of type FloatMat4 at 0
  1594. Found uniform u_LightData[0] of type FloatVec4 at 2
  1595. Found uniform Contrast of type Float at 3
  1596. Found uniform ContrastScaled of type Float at 4
  1597. Found uniform TextureSampler of type Sampler2D at 5
  1598. Compile VertexShader TerrainDesaturateFast0
  1599. 0:10(5): warning: empty declaration
  1600. 0:11(5): warning: empty declaration
  1601.  
  1602. Compile FragmentShader TerrainDesaturateFast0
  1603. 0:10(5): warning: empty declaration
  1604. 0:11(5): warning: empty declaration
  1605.  
  1606. Enumerating shader TerrainDesaturateFast0
  1607. Found uniform u_modelView[0] of type FloatMat4 at 0
  1608. Found uniform u_LightData[0] of type FloatVec4 at 2
  1609. Found uniform TextureSampler of type Sampler2D at 3
  1610. Compile VertexShader TerrainDesaturateFast1
  1611. 0:11(5): warning: empty declaration
  1612. 0:12(5): warning: empty declaration
  1613.  
  1614. Compile FragmentShader TerrainDesaturateFast1
  1615. 0:11(5): warning: empty declaration
  1616. 0:12(5): warning: empty declaration
  1617.  
  1618. Enumerating shader TerrainDesaturateFast1
  1619. Found uniform u_modelView[0] of type FloatMat4 at 0
  1620. Found uniform u_LightData[0] of type FloatVec4 at 2
  1621. Found uniform TextureSampler of type Sampler2D at 5
  1622. Compile VertexShader TerrainDesaturateFast2
  1623. 0:12(5): warning: empty declaration
  1624. 0:13(5): warning: empty declaration
  1625.  
  1626. Compile FragmentShader TerrainDesaturateFast2
  1627. 0:12(5): warning: empty declaration
  1628. 0:13(5): warning: empty declaration
  1629.  
  1630. Enumerating shader TerrainDesaturateFast2
  1631. Found uniform u_modelView[0] of type FloatMat4 at 0
  1632. Found uniform u_LightData[0] of type FloatVec4 at 2
  1633. Found uniform TextureSampler of type Sampler2D at 7
  1634. Compile VertexShader TerrainDesaturateFast3
  1635. 0:13(5): warning: empty declaration
  1636. 0:14(5): warning: empty declaration
  1637.  
  1638. Compile FragmentShader TerrainDesaturateFast3
  1639. 0:13(5): warning: empty declaration
  1640. 0:14(5): warning: empty declaration
  1641.  
  1642. Enumerating shader TerrainDesaturateFast3
  1643. Found uniform u_modelView[0] of type FloatMat4 at 0
  1644. Found uniform u_LightData[0] of type FloatVec4 at 2
  1645. Found uniform TextureSampler of type Sampler2D at 9
  1646. Compile VertexShader TerrainDesaturateFast4
  1647. 0:14(5): warning: empty declaration
  1648. 0:15(5): warning: empty declaration
  1649.  
  1650. Compile FragmentShader TerrainDesaturateFast4
  1651. 0:14(5): warning: empty declaration
  1652. 0:15(5): warning: empty declaration
  1653.  
  1654. Enumerating shader TerrainDesaturateFast4
  1655. Found uniform u_modelView[0] of type FloatMat4 at 0
  1656. Found uniform u_LightData[0] of type FloatVec4 at 2
  1657. Found uniform TextureSampler of type Sampler2D at 11
  1658. Compile VertexShader TerrainFast
  1659. 0:10(5): warning: empty declaration
  1660. 0:11(5): warning: empty declaration
  1661.  
  1662. Compile FragmentShader TerrainFast
  1663. 0:10(5): warning: empty declaration
  1664. 0:11(5): warning: empty declaration
  1665.  
  1666. Enumerating shader TerrainFast
  1667. Found uniform u_modelView[0] of type FloatMat4 at 0
  1668. Found uniform TextureSampler of type Sampler2D at 2
  1669. Found uniform u_LightData[0] of type FloatVec4 at 3
  1670. Compile VertexShader TerrainSaturateFast0
  1671. 0:10(5): warning: empty declaration
  1672. 0:11(5): warning: empty declaration
  1673.  
  1674. Compile FragmentShader TerrainSaturateFast0
  1675. 0:10(5): warning: empty declaration
  1676. 0:11(5): warning: empty declaration
  1677.  
  1678. Enumerating shader TerrainSaturateFast0
  1679. Found uniform u_modelView[0] of type FloatMat4 at 0
  1680. Found uniform u_LightData[0] of type FloatVec4 at 2
  1681. Found uniform SaturationFactor of type Float at 3
  1682. Found uniform TextureSampler of type Sampler2D at 4
  1683. Compile VertexShader TerrainSaturateFast1
  1684. 0:11(5): warning: empty declaration
  1685. 0:12(5): warning: empty declaration
  1686.  
  1687. Compile FragmentShader TerrainSaturateFast1
  1688. 0:11(5): warning: empty declaration
  1689. 0:12(5): warning: empty declaration
  1690.  
  1691. Enumerating shader TerrainSaturateFast1
  1692. Found uniform u_modelView[0] of type FloatMat4 at 0
  1693. Found uniform u_LightData[0] of type FloatVec4 at 2
  1694. Found uniform SaturationFactor of type Float at 5
  1695. Found uniform TextureSampler of type Sampler2D at 6
  1696. Compile VertexShader TerrainSaturateFast2
  1697. 0:12(5): warning: empty declaration
  1698. 0:13(5): warning: empty declaration
  1699.  
  1700. Compile FragmentShader TerrainSaturateFast2
  1701. 0:12(5): warning: empty declaration
  1702. 0:13(5): warning: empty declaration
  1703.  
  1704. Enumerating shader TerrainSaturateFast2
  1705. Found uniform u_modelView[0] of type FloatMat4 at 0
  1706. Found uniform u_LightData[0] of type FloatVec4 at 2
  1707. Found uniform SaturationFactor of type Float at 7
  1708. Found uniform TextureSampler of type Sampler2D at 8
  1709. Compile VertexShader TerrainSaturateFast3
  1710. 0:13(5): warning: empty declaration
  1711. 0:14(5): warning: empty declaration
  1712.  
  1713. Compile FragmentShader TerrainSaturateFast3
  1714. 0:13(5): warning: empty declaration
  1715. 0:14(5): warning: empty declaration
  1716.  
  1717. Enumerating shader TerrainSaturateFast3
  1718. Found uniform u_modelView[0] of type FloatMat4 at 0
  1719. Found uniform u_LightData[0] of type FloatVec4 at 2
  1720. Found uniform SaturationFactor of type Float at 9
  1721. Found uniform TextureSampler of type Sampler2D at 10
  1722. Compile VertexShader TerrainSaturateFast4
  1723. 0:14(5): warning: empty declaration
  1724. 0:15(5): warning: empty declaration
  1725.  
  1726. Compile FragmentShader TerrainSaturateFast4
  1727. 0:14(5): warning: empty declaration
  1728. 0:15(5): warning: empty declaration
  1729.  
  1730. Enumerating shader TerrainSaturateFast4
  1731. Found uniform u_modelView[0] of type FloatMat4 at 0
  1732. Found uniform u_LightData[0] of type FloatVec4 at 2
  1733. Found uniform SaturationFactor of type Float at 11
  1734. Found uniform TextureSampler of type Sampler2D at 12
  1735. Compile VertexShader ZOnly
  1736. Compile FragmentShader ZOnly
  1737. Enumerating shader ZOnly
  1738. Found uniform u_modelView[0] of type FloatMat4 at 0
  1739. Found uniform TextureSampler of type Sampler2D at 2
  1740. [FMOD] /home/flibitijibibo/Programming/csProjects/Pyre/GSGE/GSGE/Code/Audio/AudioManager.cs:ln 726 The requested event, bus or vca could not be found. VocalsFocusEffect
  1741. Unable to free: BookAnimation pool has 18 un-freed animations
  1742. Unable to free: ConstantAnimation pool has 7 un-freed animations
  1743. Unable to free: ConstantAnimation pool has 7 un-freed animations
  1744. Opening map text: Content/Maps/Campaign.map_text
  1745. Opening map text: Content/Maps/DifficultyStars.map_text
  1746. Opening map text: Content/Maps/NightSky.map_text
  1747. Opening map text: Content/Maps/Swath_01.map_text
  1748. Opening map text: Content/Maps/Swath_02.map_text
  1749. Opening map text: Content/Maps/Swath_04.map_text
  1750. Opening map text: Content/Maps/Swath_03.map_text
  1751. Opening map text: Content/Maps/Swath_05.map_text
  1752. Opening map text: Content/Maps/Swath_06.map_text
  1753. Opening map text: Content/Maps/Swath_07.map_text
  1754. Opening map text: Content/Maps/Swath_08.map_text
  1755. Opening map text: Content/Maps/Swath_09.map_text
  1756. Opening map text: Content/Maps/Wagon.map_text
  1757. Warning dupe subtitle for Justice_15a: Begin!
  1758. Warning dupe subtitle for Justice_274a: Correctly done.
  1759. Warning dupe subtitle for Justice_28a: Not quite.
  1760. Warning dupe subtitle for Match_18a: Now let the Rites commence!
  1761. Warning dupe subtitle for Match_383a: A glorious performance I admit.
  1762. Warning dupe subtitle for Match_315a: Thus sails the Orb into the waiting flame!
  1763. ./Pyre: line 46: 25942 Killed ./Pyre.bin.x86 $@
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