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- area = bpy.context.area
- for reg in area.regions:
- if reg.type == 'UI':
- region_ui_width = reg.width
- flex_box = region_ui_width - 40
- flex_box_label = str(flex_box)
- flex_box_int = round(flex_box / 20)
- flex_box_int_label = str(flex_box_int)
- layout = self.layout
- # layout.ui_units_x = flex_box_int
- root = layout.column(align=True)
- root.label(text=flex_box_label)
- root.label(text=flex_box_int_label)
- tool_settings = context.scene.tool_settings
- if flex_box_int >= 12:
- flex_row_1 = 8
- flex_row_2 = 3
- if flex_box_int < 12:
- flex_row_1 = 4
- flex_row_2 = 1
- if flex_box_int < 8:
- flex_row_1 = 2
- if flex_box_int <= 4:
- flex_row_1 = 1
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