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- -- infectious smile
- for i,v in pairs(game.Workspace.Map:GetChildren()) do
- if v.Name == "AntiHack" then
- v:Destroy()
- end
- end
- getgenv().placeholder2 = false
- getgenv().placeholder1 = false
- local selectedoption
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("infectious smile", "Sentinel")
- local A = Window:NewTab("Map")
- local A1 = A:NewSection("Map")
- local B = Window:NewTab("Humans")
- local B1 = B:NewSection("Humans")
- local C = Window:NewTab("Smiling")
- local C1 = C:NewSection("Smiling")
- A1:NewLabel("Smiling parts that infect stay the same color")
- A1:NewLabel("green = doesnt do anything")
- A1:NewLabel("red = doesnt do anything")
- A1:NewLabel("if a part has the smile effect then i didnt add it in")
- A1:NewLabel("smile room infects.. idk how to fix that")
- A1:NewDropdown("placeholder", "placeholder", {"placeholer", "placeholder"}, function(value1)
- selectedoption = value1
- print(value1)
- end)
- A1:NewButton("get all items", "gets all the items", function()
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "ClickDetector" then
- v.MaxActivationDistance = math.huge
- fireclickdetector(v,game.Players.LocalPlayer.Character.HumanoidRootPart)
- end
- end
- end)
- A1:NewButton("kill parts dont kill", "kill parts dont kill", function()
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Abyss" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "Model" and v.Parent.Name == "Saws" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do -- 69!!
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "KillPart" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Main" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "BuildingPart" and v.Parent.Parent.Name == "Spinners" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(v.Parent.Color)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "KillAll" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Lava" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Hitbox" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Mist" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Laser" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "SewageWater" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- end)
- A1:NewButton("disasters dont kill", "disasters dont kill", function()
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Parent.Name == "Water" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Parent.Name == "Weight" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Lava" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- v.Parent:Destroy()
- end
- end
- end)
- A1:NewButton("smiling parts dont infect/kill", "except for human base", function()
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Gate" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "RandomPart" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = true
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "AntiSmiler" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(0,248,248)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Part" and v.Parent.Parent.Parent.Name == "Headcam" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,248,248)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent.CFrame = CFrame.new(69420,69420,69420)
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Part" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,248,248)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Spotlight" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,248,248)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- end)
- A1:NewButton("black hole doesnt suck", "d-", function()
- for i,v in pairs(game.Workspace.Map.System:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Parent.Name == "BlackHole" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(248,0,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- end)
- A1:NewButton("gate at end doesnt kill", "that one gate when you finish all the maps dont kill you", function()
- for i,v in pairs(game:GetService("Workspace").Map.ConstantTerrain.KillGateSwitcher:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Gate" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(0,248,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Shape = v.Parent.Shape
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- end)
- A1:NewButton("spears at end doesnt kill", "those spears when you finish all the maps dont kill you", function()
- for i,v in pairs(game:GetService("Workspace").Map.Misc.Spearer:GetDescendants()) do
- if v.ClassName == "TouchTransmitter" and v.Parent.Name == "Spearhead" then
- local part = Instance.new("Part")
- part.Name = "qqqp2"
- part.Parent = v.Parent.Parent
- part.CFrame = v.Parent.CFrame
- part.Color = Color3.fromRGB(0,248,0)
- part.CanCollide = false
- part.Anchored = true
- part.Archivable = true
- part.Material = v.Parent.Material
- part.Transparency = v.Parent.Transparency
- part.Size = v.Parent.Size
- part.Orientation = v.Parent.Orientation
- v.Parent:Destroy()
- end
- end
- end)
- A1:NewButton("print raided hideout codes", "prints raided hideout codes", function()
- for i,v in pairs(game:GetService("Workspace").Map.System["Raided Hideout"].Safe.hiddenCodes:GetDescendants()) do
- if v.ClassName == "TextLabel" and v.Parent.ClassName == "SurfaceGui" then
- print(v.Text)
- end
- end
- end)
- A1:NewToggle("auto activate button on spotlight map", "fires button on spotligjt map", function(bool)
- getgenv().placeholder1 = bool
- if selectedoption then
- if bool then
- placeholder1()
- end
- end
- end)
- C1:NewButton("become Smiling", "becomes Smiling", function()
- local v = game:GetService("Workspace").Map.Infectors.Infector.Part.TouchInterest
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- firetouchinterest(v.Parent,player,0)
- end)
- function placeholder2()
- spawn(function()
- while getgenv().placeholder2 do
- firetouchinterest(game:GetService("Workspace").Map.System.SpotlightMap.ButtonSystem.Button.TouchInterest,game.Players.LocalPlayer.Character.HumanoidRootPart,0)
- wait()
- end
- end)
- end
- function placeholder1()
- print("placeholder")
- wait()
- end
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