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Bg3 Crash logs

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  1. CrashDump - 07-15-2024 23h 29m 41s.mods.txt:
  2. Version: 4.1.1.5022896
  3. Platform: steam
  4.  
  5. -------------------------
  6. Altered/Added files 1
  7. bin\DWrite.dll
  8.  
  9. -------------------------
  10. Files in Mods folder 11
  11. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\5eSpells.pak
  12. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\AppearanceEditEnhanced.pak
  13. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\AppearanceEditOrigins.pak
  14. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\ASTRLhaircolors.pak
  15. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\CustomDresses.pak
  16. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\HairMixer.pak
  17. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\PartyLimitBegoneUniversal.pak
  18. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\Tav's Hairpack.pak
  19. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\UnlockLevelCurve.pak
  20. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\UnlockLevelCurve_Patch_5eSpells_Improvement_Lv2.pak
  21. C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\xxHead HEL.pak
  22.  
  23.  
  24. ------
  25.  
  26.  
  27. gold.2024-07-16T01-54-53-775519.log:
  28. [15-07-2024 23:54:59:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientInit
  29. [15-07-2024 23:54:59:690][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 54 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientInit
  30. [15-07-2024 23:56:04:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\CloudManager.cpp 649 ecl::CloudManager::UploadNewSaveGames]: Cloud info:
  31. free: 825431867, total: 1895142400
  32. Local saves size: 1077501182 (92 saves)
  33. [15-07-2024 23:56:04:942][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\CloudManager.cpp 874 ecl::CloudManager::SyncToCloud]: Uploading cloud save:
  34. Local Path: C:/Users/rimes/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public/Savegames/Story/Ombrecœur-56151242361__AutoSave_0/AutoSave_0.lsv
  35. Cloud Path: _SAVE_Public/Savegames/Story/Ombrecœur-56151242361__AutoSave_0/AutoSave_0.lsv
  36. newFile? Yes
  37. Time local - cloud: 1721087764 - 0
  38.  
  39.  
  40. ------
  41.  
  42.  
  43. network.2024-07-16T01-54-53-773952.log:
  44. [15-07-2024 23:54:56:809][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized
  45.  
  46. [15-07-2024 23:54:56:809][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized
  47.  
  48. [15-07-2024 23:54:57:288][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
  49. [15-07-2024 23:54:57:294][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
  50. [15-07-2024 23:54:57:294][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
  51. [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
  52. [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
  53. [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
  54. [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
  55. [15-07-2024 23:54:57:749][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
  56. [15-07-2024 23:54:58:565][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
  57. [15-07-2024 23:54:59:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
  58. [15-07-2024 23:54:59:711][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
  59. [15-07-2024 23:54:59:741][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
  60. [15-07-2024 23:55:10:421][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
  61. [15-07-2024 23:55:18:339][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
  62. [15-07-2024 23:55:18:873][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
  63. [15-07-2024 23:55:24:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut
  64. [15-07-2024 23:55:24:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer
  65. [15-07-2024 23:55:24:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
  66. [15-07-2024 23:55:25:132][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading
  67. [15-07-2024 23:55:25:150][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer
  68. [15-07-2024 23:55:25:150][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 699 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating
  69.  
  70. [15-07-2024 23:55:25:151][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init
  71.  
  72. [15-07-2024 23:55:25:184][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 699 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created
  73.  
  74. [15-07-2024 23:55:25:184][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init
  75.  
  76. [15-07-2024 23:55:25:207][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2671 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1
  77. [15-07-2024 23:55:25:207][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2679 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ...
  78. [15-07-2024 23:55:25:217][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 222 esv::LoadProtocol::LoadModuleAndLevel]: * ServerLoadProtocol: Load mod and level request: GustavDev, SYS_CC_I
  79.  
  80. [15-07-2024 23:55:25:269][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork
  81. [15-07-2024 23:55:25:269][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection
  82. [15-07-2024 23:55:25:270][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle
  83. [15-07-2024 23:55:25:285][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork
  84. [15-07-2024 23:55:25:301][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection
  85. [15-07-2024 23:55:25:302][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1059 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] <3275265476273092882> Connecting to local server ... SUCCESS [MTU: 0]
  86. [15-07-2024 23:55:25:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1017 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.1.34:23253 <9392693297240696352> Incoming connection from local client [MTU: 0]
  87. [15-07-2024 23:55:25:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 349 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1
  88. [15-07-2024 23:55:25:439][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\JoiningProtocol.cpp 224 esv::JoiningProtocol::ProcessMsg]: Warning: connecting from different build configurations! Server: Gold | Client: Gold Extender_0
  89. [15-07-2024 23:55:25:439][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message
  90.  
  91. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start
  92.  
  93. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown
  94. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
  95. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel
  96. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession
  97. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
  98. [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading
  99. [15-07-2024 23:55:25:485][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle
  100. [15-07-2024 23:55:25:499][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel
  101. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1
  102.  
  103. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done
  104.  
  105. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel
  106.  
  107. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession
  108.  
  109. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule
  110.  
  111. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule
  112.  
  113. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession
  114.  
  115. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel
  116.  
  117. [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1066 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message
  118.  
  119. [15-07-2024 23:55:25:606][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession
  120.  
  121. [15-07-2024 23:55:25:606][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule
  122.  
  123. [15-07-2024 23:55:25:633][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 253 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Module Load
  124.  
  125. [15-07-2024 23:55:25:671][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 462 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (GustavDev) from 1
  126.  
  127. [15-07-2024 23:55:25:671][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 486 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing module loaded event for peer 1
  128.  
  129. [15-07-2024 23:55:25:771][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadModule, to: LoadModule
  130.  
  131. [15-07-2024 23:55:25:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession
  132. [15-07-2024 23:55:25:835][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle
  133. [15-07-2024 23:55:26:290][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1248 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1
  134.  
  135. [15-07-2024 23:55:26:290][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message
  136.  
  137. [15-07-2024 23:55:26:315][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load
  138.  
  139. [15-07-2024 23:55:26:315][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession
  140. [15-07-2024 23:55:26:315][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession
  141. [15-07-2024 23:55:26:323][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel
  142.  
  143. [15-07-2024 23:55:26:323][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message
  144.  
  145. [15-07-2024 23:55:27:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession
  146.  
  147. [15-07-2024 23:55:27:541][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load
  148.  
  149. [15-07-2024 23:55:27:541][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel
  150. [15-07-2024 23:55:27:541][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel
  151. [15-07-2024 23:55:27:554][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (4f10cdb2-14d9-466e-76a6-54af71fb33e9) from 1
  152.  
  153. [15-07-2024 23:55:27:554][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1
  154.  
  155. [15-07-2024 23:55:28:945][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (SYS_CC_I) from 1
  156.  
  157. [15-07-2024 23:55:28:945][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1
  158.  
  159. [15-07-2024 23:55:29:099][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1
  160.  
  161. [15-07-2024 23:55:29:753][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel
  162.  
  163. [15-07-2024 23:55:29:828][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1
  164.  
  165. [15-07-2024 23:55:29:959][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message
  166.  
  167. [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap
  168.  
  169. [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
  170. [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
  171. [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
  172. [15-07-2024 23:55:30:225][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (SYS_CC_I) from 1
  173.  
  174. [15-07-2024 23:55:30:225][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1
  175.  
  176. [15-07-2024 23:55:30:232][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
  177. [15-07-2024 23:55:30:235][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1
  178.  
  179. [15-07-2024 23:55:30:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level
  180.  
  181. [15-07-2024 23:55:30:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync
  182.  
  183. [15-07-2024 23:55:30:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync
  184.  
  185. [15-07-2024 23:55:30:938][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!
  186.  
  187. [15-07-2024 23:55:30:938][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message
  188.  
  189. [15-07-2024 23:55:30:966][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete
  190.  
  191. [15-07-2024 23:55:31:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1563 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1
  192. [15-07-2024 23:55:31:112][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading
  193. [15-07-2024 23:55:31:128][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning
  194. [15-07-2024 23:55:31:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting
  195.  
  196. [15-07-2024 23:55:31:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
  197.  
  198. [15-07-2024 23:55:31:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running
  199.  
  200. [15-07-2024 23:55:31:717][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start
  201.  
  202. [15-07-2024 23:55:31:717][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut
  203. [15-07-2024 23:55:33:686][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running
  204. [15-07-2024 23:55:49:470][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 131 esv::LoadProtocol::LoadLevel]: * ServerLoadProtocol: Load level request: TUT_Avernus_C
  205.  
  206. [15-07-2024 23:55:49:482][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message
  207.  
  208. [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start
  209.  
  210. [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut
  211. [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
  212. [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel
  213. [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
  214. [15-07-2024 23:55:49:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1583 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1
  215. [15-07-2024 23:55:50:117][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading
  216. [15-07-2024 23:55:52:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle
  217. [15-07-2024 23:55:53:006][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel
  218. [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1
  219.  
  220. [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done
  221.  
  222. [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel
  223.  
  224. [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel
  225.  
  226. [15-07-2024 23:55:53:896][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel
  227.  
  228. [15-07-2024 23:55:53:896][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message
  229.  
  230. [15-07-2024 23:55:53:926][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load
  231.  
  232. [15-07-2024 23:55:53:926][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel
  233. [15-07-2024 23:55:53:963][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: LoadLevel
  234.  
  235. [15-07-2024 23:55:54:092][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: Idle
  236. [15-07-2024 23:55:54:108][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadLevel
  237. [15-07-2024 23:55:54:218][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (TUT_Avernus_C) from 1
  238.  
  239. [15-07-2024 23:55:54:218][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1
  240.  
  241. [15-07-2024 23:55:54:301][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message
  242.  
  243. [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap
  244.  
  245. [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
  246. [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
  247. [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
  248. [15-07-2024 23:55:54:724][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
  249. [15-07-2024 23:55:54:726][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (TUT_Avernus_C) from 1
  250.  
  251. [15-07-2024 23:55:54:726][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1
  252.  
  253. [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1
  254.  
  255. [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level
  256.  
  257. [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync
  258.  
  259. [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync
  260.  
  261. [15-07-2024 23:55:55:137][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!
  262.  
  263. [15-07-2024 23:55:55:137][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message
  264.  
  265. [15-07-2024 23:55:55:192][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete
  266.  
  267. [15-07-2024 23:55:55:239][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1563 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1
  268. [15-07-2024 23:55:55:368][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading
  269. [15-07-2024 23:55:55:391][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning
  270. [15-07-2024 23:56:01:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting
  271.  
  272. [15-07-2024 23:56:01:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
  273.  
  274. [15-07-2024 23:56:01:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running
  275.  
  276. [15-07-2024 23:56:01:914][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start
  277.  
  278. [15-07-2024 23:56:01:914][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut
  279. [15-07-2024 23:56:01:953][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save
  280.  
  281. [15-07-2024 23:56:01:953][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save
  282.  
  283. [15-07-2024 23:56:02:014][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save
  284. [15-07-2024 23:56:02:447][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running
  285. [15-07-2024 23:56:02:714][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save
  286. [15-07-2024 23:56:03:534][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
  287.  
  288. [15-07-2024 23:56:03:564][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running
  289. [15-07-2024 23:56:03:564][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running
  290. [15-07-2024 23:56:03:565][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running
  291.  
  292.  
  293.  
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