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- CrashDump - 07-15-2024 23h 29m 41s.mods.txt:
- Version: 4.1.1.5022896
- Platform: steam
- -------------------------
- Altered/Added files 1
- bin\DWrite.dll
- -------------------------
- Files in Mods folder 11
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\5eSpells.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\AppearanceEditEnhanced.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\AppearanceEditOrigins.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\ASTRLhaircolors.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\CustomDresses.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\HairMixer.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\PartyLimitBegoneUniversal.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\Tav's Hairpack.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\UnlockLevelCurve.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\UnlockLevelCurve_Patch_5eSpells_Improvement_Lv2.pak
- C:\Users\rimes\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\xxHead HEL.pak
- ------
- gold.2024-07-16T01-54-53-775519.log:
- [15-07-2024 23:54:59:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 32 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: ClientInit
- [15-07-2024 23:54:59:690][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateThreaded.cpp 54 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread ended: ClientInit
- [15-07-2024 23:56:04:933][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\CloudManager.cpp 649 ecl::CloudManager::UploadNewSaveGames]: Cloud info:
- free: 825431867, total: 1895142400
- Local saves size: 1077501182 (92 saves)
- [15-07-2024 23:56:04:942][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\CloudManager.cpp 874 ecl::CloudManager::SyncToCloud]: Uploading cloud save:
- Local Path: C:/Users/rimes/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public/Savegames/Story/Ombrecœur-56151242361__AutoSave_0/AutoSave_0.lsv
- Cloud Path: _SAVE_Public/Savegames/Story/Ombrecœur-56151242361__AutoSave_0/AutoSave_0.lsv
- newFile? Yes
- Time local - cloud: 1721087764 - 0
- ------
- network.2024-07-16T01-54-53-773952.log:
- [15-07-2024 23:54:56:809][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized
- [15-07-2024 23:54:56:809][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized
- [15-07-2024 23:54:57:288][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
- [15-07-2024 23:54:57:294][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
- [15-07-2024 23:54:57:294][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
- [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
- [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
- [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
- [15-07-2024 23:54:57:295][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Menu after fade: FadeInFadeOut
- [15-07-2024 23:54:57:749][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
- [15-07-2024 23:54:58:565][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
- [15-07-2024 23:54:59:464][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
- [15-07-2024 23:54:59:711][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
- [15-07-2024 23:54:59:741][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
- [15-07-2024 23:55:10:421][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
- [15-07-2024 23:55:18:339][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
- [15-07-2024 23:55:18:873][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
- [15-07-2024 23:55:24:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut
- [15-07-2024 23:55:24:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer
- [15-07-2024 23:55:24:601][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
- [15-07-2024 23:55:25:132][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading
- [15-07-2024 23:55:25:150][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer
- [15-07-2024 23:55:25:150][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 699 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating
- [15-07-2024 23:55:25:151][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init
- [15-07-2024 23:55:25:184][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 699 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created
- [15-07-2024 23:55:25:184][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init
- [15-07-2024 23:55:25:207][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2671 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1
- [15-07-2024 23:55:25:207][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2679 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ...
- [15-07-2024 23:55:25:217][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 222 esv::LoadProtocol::LoadModuleAndLevel]: * ServerLoadProtocol: Load mod and level request: GustavDev, SYS_CC_I
- [15-07-2024 23:55:25:269][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork
- [15-07-2024 23:55:25:269][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection
- [15-07-2024 23:55:25:270][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle
- [15-07-2024 23:55:25:285][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork
- [15-07-2024 23:55:25:301][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection
- [15-07-2024 23:55:25:302][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1059 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] <3275265476273092882> Connecting to local server ... SUCCESS [MTU: 0]
- [15-07-2024 23:55:25:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1017 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.1.34:23253 <9392693297240696352> Incoming connection from local client [MTU: 0]
- [15-07-2024 23:55:25:305][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 349 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1
- [15-07-2024 23:55:25:439][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\JoiningProtocol.cpp 224 esv::JoiningProtocol::ProcessMsg]: Warning: connecting from different build configurations! Server: Gold | Client: Gold Extender_0
- [15-07-2024 23:55:25:439][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
- [15-07-2024 23:55:25:468][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading
- [15-07-2024 23:55:25:485][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle
- [15-07-2024 23:55:25:499][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel
- [15-07-2024 23:55:25:605][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1066 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message
- [15-07-2024 23:55:25:606][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession
- [15-07-2024 23:55:25:606][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule
- [15-07-2024 23:55:25:633][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 253 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Module Load
- [15-07-2024 23:55:25:671][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 462 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (GustavDev) from 1
- [15-07-2024 23:55:25:671][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 486 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing module loaded event for peer 1
- [15-07-2024 23:55:25:771][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadModule, to: LoadModule
- [15-07-2024 23:55:25:833][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession
- [15-07-2024 23:55:25:835][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle
- [15-07-2024 23:55:26:290][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1248 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1
- [15-07-2024 23:55:26:290][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1102 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message
- [15-07-2024 23:55:26:315][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 232 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Session Load
- [15-07-2024 23:55:26:315][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession
- [15-07-2024 23:55:26:315][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession
- [15-07-2024 23:55:26:323][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel
- [15-07-2024 23:55:26:323][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message
- [15-07-2024 23:55:27:520][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession
- [15-07-2024 23:55:27:541][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load
- [15-07-2024 23:55:27:541][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel
- [15-07-2024 23:55:27:541][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel
- [15-07-2024 23:55:27:554][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 440 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (4f10cdb2-14d9-466e-76a6-54af71fb33e9) from 1
- [15-07-2024 23:55:27:554][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 451 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing session loaded event for peer 1
- [15-07-2024 23:55:28:945][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (SYS_CC_I) from 1
- [15-07-2024 23:55:28:945][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 407 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1
- [15-07-2024 23:55:29:099][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1386 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1
- [15-07-2024 23:55:29:753][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel
- [15-07-2024 23:55:29:828][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1
- [15-07-2024 23:55:29:959][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message
- [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap
- [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
- [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
- [15-07-2024 23:55:29:999][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
- [15-07-2024 23:55:30:225][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (SYS_CC_I) from 1
- [15-07-2024 23:55:30:225][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1
- [15-07-2024 23:55:30:232][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
- [15-07-2024 23:55:30:235][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1
- [15-07-2024 23:55:30:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level
- [15-07-2024 23:55:30:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync
- [15-07-2024 23:55:30:236][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync
- [15-07-2024 23:55:30:938][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!
- [15-07-2024 23:55:30:938][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message
- [15-07-2024 23:55:30:966][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete
- [15-07-2024 23:55:31:005][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1563 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1
- [15-07-2024 23:55:31:112][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading
- [15-07-2024 23:55:31:128][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning
- [15-07-2024 23:55:31:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting
- [15-07-2024 23:55:31:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
- [15-07-2024 23:55:31:672][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running
- [15-07-2024 23:55:31:717][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start
- [15-07-2024 23:55:31:717][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut
- [15-07-2024 23:55:33:686][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running
- [15-07-2024 23:55:49:470][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 131 esv::LoadProtocol::LoadLevel]: * ServerLoadProtocol: Load level request: TUT_Avernus_C
- [15-07-2024 23:55:49:482][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1050 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message
- [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 85 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Load Start
- [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeInFadeOut
- [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
- [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel
- [15-07-2024 23:55:49:581][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
- [15-07-2024 23:55:49:667][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1583 esv::GameServer::DeactivatePeer]: GameServer Peer Deactivate: 1
- [15-07-2024 23:55:50:117][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: StartLoading
- [15-07-2024 23:55:52:992][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle
- [15-07-2024 23:55:53:006][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel
- [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 546 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1
- [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1460 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done
- [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel
- [15-07-2024 23:55:53:129][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: UnloadLevel
- [15-07-2024 23:55:53:896][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel
- [15-07-2024 23:55:53:896][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1125 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message
- [15-07-2024 23:55:53:926][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 208 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Load
- [15-07-2024 23:55:53:926][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel
- [15-07-2024 23:55:53:963][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: UnloadLevel, to: LoadLevel
- [15-07-2024 23:55:54:092][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: Idle
- [15-07-2024 23:55:54:108][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadLevel
- [15-07-2024 23:55:54:218][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 396 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (TUT_Avernus_C) from 1
- [15-07-2024 23:55:54:218][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1409 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1
- [15-07-2024 23:55:54:301][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1138 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message
- [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 274 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Instantiate Swap
- [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
- [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
- [15-07-2024 23:55:54:342][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
- [15-07-2024 23:55:54:724][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
- [15-07-2024 23:55:54:726][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 418 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (TUT_Avernus_C) from 1
- [15-07-2024 23:55:54:726][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1398 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1
- [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 511 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1
- [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1475 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level
- [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync
- [15-07-2024 23:55:54:728][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync
- [15-07-2024 23:55:55:137][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 756 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!
- [15-07-2024 23:55:55:137][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1149 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message
- [15-07-2024 23:55:55:192][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Swap Complete
- [15-07-2024 23:55:55:239][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 1563 esv::GameServer::ActivatePeer]: GameServer Peer Activate: 1
- [15-07-2024 23:55:55:368][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading
- [15-07-2024 23:55:55:391][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning
- [15-07-2024 23:56:01:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1444 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting
- [15-07-2024 23:56:01:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
- [15-07-2024 23:56:01:852][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running
- [15-07-2024 23:56:01:914][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 325 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer1: Received Level Start
- [15-07-2024 23:56:01:914][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 113 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Running after fade: FadeInFadeOut
- [15-07-2024 23:56:01:953][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Save
- [15-07-2024 23:56:01:953][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Running, to: Save
- [15-07-2024 23:56:02:014][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Save
- [15-07-2024 23:56:02:447][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Running
- [15-07-2024 23:56:02:714][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Running, to: Save
- [15-07-2024 23:56:03:534][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 65 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
- [15-07-2024 23:56:03:564][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 130 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Running
- [15-07-2024 23:56:03:564][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 248 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Save, to: Running
- [15-07-2024 23:56:03:565][D:\Jenkins\workspace\Repo\FW4\Release\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 84 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Save, to: Running
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