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- #include <a_samp>
- #include <core>
- #include <float>
- native WP_Hash(buffer[], len, const str[]);
- #include <zcmd>
- #include <sscanf2>
- #include <YSI\y_iterate> // foreach
- #pragma dynamic 2934092
- #pragma tabsize 0
- //============================================================================//
- //Variables, Defnes and other stuffs starts here.
- stock st[90];
- //Public Macro
- #define function:%0(%1)\
- forward %0(%1);\
- public %0(%1)
- //Level Check Macro
- #define LevelCheck(%0,%1); \
- if(User[(%0)][accountAdmin] < %1 && !IsPlayerAdmin((%0)))\
- return format(st, 90, "[Error] You must be level %d to use this command.", (%1)),\
- SendClientMessage((%0), -1, st);
- //Login Check Macro
- #define LoginCheck(%1) if(User[%1][accountLogged] == 0) return SendClientMessage(%1, COLOR_RED, "[Error] You must be logged in to use this command.")
- //Do not change the file type to .ini, We uses SQLite.
- #define _DB_ "JakAdmin3/juser.db"
- //The location and folder has been changed on 3.3.
- #define _LOG_ "JakAdmin3/Logs/"
- //The location and folder for the log has been also changed on 3.3.
- new _God[MAX_PLAYERS];
- new reportmsg[4][136];
- new SpecInt[MAX_PLAYERS][2];
- new Float:SpecPos[MAX_PLAYERS][4];
- new VehicleNames[212][] = {
- {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
- {"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
- {"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
- {"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
- {"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
- {"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
- {"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
- {"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
- {"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
- {"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
- {"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
- {"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
- {"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
- {"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
- {"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
- {"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
- {"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
- {"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
- {"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
- {"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
- {"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
- {"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
- {"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
- {"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
- {"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
- {"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
- {"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
- {"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
- {"Utility Trailer"}
- };
- //Configuration
- #define VERSION "3.4"
- #define ADMIN_SPEC_TYPE_NONE 0
- #define ADMIN_SPEC_TYPE_PLAYER 1
- #define ADMIN_SPEC_TYPE_VEHICLE 2
- #define STARTING_SCORE 1
- //Starting score for registered player.
- #define STARTING_CASH 10000
- //Starting cash for registered player.
- #define MAX_RCON_WARNINGS 3
- //Max warnings for attempting to logged in RCON.
- //Change the starting score and starting cash.
- #define LOG true
- //Change to false if you want to disable making logs on the server (Such as saving kicks etc, ban messages).
- #define AUTO_LOGIN true
- //Change to false if you want to disable the auto-login system.
- #define REGISTER_DIALOG true
- //Change to false if you want to disable the register/login dialog.
- #define READ_COMMANDS true
- //Change to false if you want to disable reading all player commands.
- #define MAX_PING false
- //Change to false if you want to disable this system.
- #define ANTI_SWEAR true
- //Change to false if you want to disable the AntiSwear.
- #define ANTI_NAME true
- //Change to false if you want to disable the AntiName.
- #define ANTI_SPAWN true
- //Change to false if you want to disable.
- //Anti Spawn disables player from spawning if they aren't registered or logged in.
- #define ANTI_AD true
- //Change to false if you want to disable the anti ad.
- #define RconProtect true
- //Change to false if you want to disable the 2nd Rcon.
- #define AntiSpam true
- //Change to false if you want to disable the AntiSpam.
- #define VipSystem false
- //Change to false if you want to disable the VipSystem
- new vipsys;
- #if VipSystem == true
- #define VipCheck(%0,%1); \
- if(accountVip[(%0)] < %1)\
- return format(st, 90, "[Error] You must be VIP level %d to use this command.", (%1)),\
- SendClientMessage((%0), -1, st);
- #endif
- enum PlayerInfo
- {
- accountID,
- accountName[24],
- accountIP[20],
- accountQuestion[129],
- accountAnswer[129],
- accountPassword[129],
- accountAdmin,
- accountKills,
- accountDeaths,
- accountScore,
- accountCash,
- accountLogged,
- WarnLog,
- accountDate[150],
- accountWarn,
- accountMuted,
- accountMuteSec,
- accountCMuted,
- accountCMuteSec,
- accountJail,
- accountJailSec,
- SpecID,
- SpecType,
- pCar,
- accountGame[3],
- pDuty,
- #if AntiSpam == true
- SpamCount,
- SpamTime
- #endif
- };
- new User[MAX_PLAYERS][PlayerInfo],
- DB:Database,
- static_Warn[MAX_PLAYERS]
- ;
- #if VipSystem == true
- new accountVip[MAX_PLAYERS];
- #endif
- #if AntiSpam == true
- #define SPAM_MAX_MSGS 5 // Max Spam Messages
- #define SPAM_TIMELIMIT 8 // In seconds
- #endif
- #if RconProtect == true
- #include <OPRL>
- //Includes the OPRL by Lordzy if 2nd_Rcon is set to true.
- #define RconPass "changeme"
- //Password for the 2nd Rcon, changeme to anything you want.
- new bool:_RCON[MAX_PLAYERS];
- new _RCONwarn[MAX_PLAYERS];
- #endif
- #if ANTI_NAME == true
- new ForbidNames[][] =
- {
- {"Admin"},
- {"AssLicker"},
- {"Vip"},
- {"Hacker"},
- {"Justin_Bieber"}
- //Names here, Remember, the last stanza don't have ","
- };
- #endif
- #if ANTI_SWEAR == true
- new Swears[][] =
- {
- {"dick"},
- {"pussy"},
- {"dildo"},
- {"adventure time gay"}
- //Bad Words here, Remember, the last stanza don't have ","
- };
- #endif
- #if MAX_PING == true
- #define PING_EXCEED 1000
- //Maximum ping if the MAX_PING is set to true, if player exceeds it, He or SHE gets kicked.
- #define MAX_PING_WARN 3
- //Max ping warning from Ping Kick, once exceed, player gets kicked.
- #endif
- //Dialog Begin is null, You can use it as a message displayer since it is not used.
- #define DIALOG_BEGIN 905
- //Change the dialog id of the DIALOG_BEGIN if it conflicts.
- #define DIALOG_REGISTER DIALOG_BEGIN+1
- #define DIALOG_LOGIN DIALOG_BEGIN+2
- #define DIALOG_COLORS DIALOG_BEGIN+3
- #define DIALOG_RCON DIALOG_BEGIN+4
- #define DIALOG_QUESTION DIALOG_BEGIN+5
- #define DIALOG_ANSWER DIALOG_BEGIN+6
- #define DIALOG_FORGET DIALOG_BEGIN+7
- //Colors
- #define white "{FFFFFF}"
- #define lightblue "{33CCFF}"
- #define grey "{AFAFAF}"
- #define orange "{FF8000}"
- #define black "{2C2727}"
- #define red "{FF0000}"
- #define yellow "{FFFF00}"
- #define green "{33CC33}"
- #define blue "{0080FF}"
- #define purple "{D526D9}"
- #define pink "{FF80FF}"
- #define brown "{A52A2A}"
- #define COLOR_RED 0xFF0000C8
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_GREEN 0x33CC33C8
- #define COLOR_ORANGE 0xFF8000C8
- #define COLOR_WHITE 0xFFFFFFFF
- #define COLOR_PURPLE 0xD526D9FF
- #define COLOR_LIGHTGREEN 0x00FF00FF
- #define COLOR_PINK 0xFF80FFFF
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_BLUE 0x0080FFC8
- #define COLOR_BROWN 0xA52A2AAA
- #define COLOR_BLACK 0x2C2727AA
- main()
- {
- print("\n----------------------------------");
- print(" Bare Script\n");
- print("----------------------------------\n");
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new idx;
- new cmd[256];
- cmd = strtok(cmdtext, idx);
- if(strcmp(cmd, "/yadayada", true) == 0) {
- return 1;
- }
- return 0;
- }
- SetupPlayerForClassSelection(playerid)
- {
- SetPlayerInterior(playerid,14);
- SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
- SetPlayerFacingAngle(playerid, 270.0);
- SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
- SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetupPlayerForClassSelection(playerid);
- return 1;
- }
- public OnGameModeInit()
- {
- new
- day,
- month,
- year,
- hour,
- sec,
- mins,
- result = GetTickCount()
- ;
- getdate(year, month, day);
- gettime(hour, mins, sec);
- /*
- Checks the JakAdmin3 and logs folder if exist, otherwise sends a print message.
- */
- checkfolder();
- /*
- Just so you know, even if the folders of JakAdmin3 is missing, nothing will happen except
- accounts won't save. We have also blocked the SaveLog function from overwriting files
- when the Logs folder is missing.
- */
- if(checkfolderEx() == 1)
- {
- /*
- If CheckFolderEX returns 1 instead of 0 (Doesn't exist), proceed the daily route.
- */
- printf("\nJakAdmin %s (c), Copyright - 2016", VERSION);
- print("SA-MP 0.3.7 Stability Updates + few fixes on the script\n");
- //Load the .DB file.
- loadb();
- printf("[JakAdmin3] Duration: %i ms", (GetTickCount() - result));
- printf("[JakAdmin3] Date: %02i/%02i/%02i | Time: %02d:%02d:%02d", day, month, year, hour, mins, sec);
- Config();
- print("\n");
- //Syncing Timers
- SetTimer("SyncStats", 1000, true);
- //Ping Timer (if set to true)
- #if MAX_PING == true
- SetTimer("PingCheck", 1000, true);
- #endif
- //Punishment Timer Handler
- SetTimer("PunishmentHandle", 1000, true);
- //GamePlay
- SetTimer("GamePlay", 1000, true);
- for(new i=0; i<4; i++)
- {
- format(reportmsg[i], 136, "None");
- }
- foreach(new i : Player)
- {
- OnPlayerConnect(i);
- }
- }
- return 1;
- }
- public OnGameModeExit()
- {
- //Closing the .DB file.
- closedb();
- foreach(new i : Player)
- {
- if(User[i][pCar] != -1)
- {
- DestroyVehicle(User[i][pCar]);
- }
- OnPlayerDisconnect(i, 1);
- User[i][accountLogged] = 0;
- }
- return 1;
- }
- function:PunishmentHandle()
- {
- new string[128+50];
- foreach(new i : Player)
- {
- if(User[i][accountJail] == 1)
- {
- if(User[i][accountJailSec] >= 1)
- {
- User[i][accountJailSec] --;
- }
- else if(User[i][accountJailSec] == 0)
- {
- User[i][accountJail] = 0;
- format(string, sizeof(string), "** %s(ID:%d) has been unjailed from Admin's Jail.", pName(i), i);
- SendClientMessageToAll(COLOR_GREY, string);
- SpawnPlayer(i);
- }
- }
- if(User[i][accountMuted] == 1)
- {
- if(User[i][accountMuteSec] >= 1)
- {
- User[i][accountMuteSec] --;
- }
- else if(User[i][accountMuteSec] == 0)
- {
- User[i][accountMuted] = 0;
- format(string, sizeof(string), "** %s(ID:%d) has been unmuted from Admin's Mute.", pName(i), i);
- SendClientMessageToAll(COLOR_GREY, string);
- }
- }
- if(User[i][accountCMuted] == 1)
- {
- if(User[i][accountCMuteSec] >= 1)
- {
- User[i][accountCMuteSec] --;
- }
- else if(User[i][accountCMuteSec] == 0)
- {
- User[i][accountCMuted] = 0;
- format(string, sizeof(string), "** %s(ID:%d) has been unmuted from Admin's Command Mute.", pName(i), i);
- SendClientMessageToAll(COLOR_GREY, string);
- }
- }
- }
- return 1;
- }
- #if MAX_PING == true
- function:PingCheck()
- {
- new
- string[130]
- ;
- foreach(new i : Player)
- {
- if(GetPlayerPing(i) > PING_EXCEED)
- {
- if(static_Warn[i] == MAX_PING_WARN)
- {
- format(string, sizeof(string), "** %s(ID:%d) has been automatically kicked by the reason [Reason: Exceeding Maximum Ping Limit] (Ping: %d | Maximum Ping: %d)", pName(i), i, GetPlayerPing(i), PING_EXCEED);
- SendClientMessageToAll(COLOR_GREY, string);
- KickDelay(i);
- return 1;
- }
- static_Warn[i] ++;
- format(string, sizeof(string), "** %s(ID:%d) has received a Ping Kick Warning (Ping: %d | Maximum Ping: %d) (Warnings: %d/%d)", pName(i), i, GetPlayerPing(i), PING_EXCEED, static_Warn[i], MAX_PING_WARN);
- SendClientMessageToAll(COLOR_YELLOW, string);
- }
- }
- return 1;
- }
- #endif
- function:SyncStats()
- {
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- User[i][accountCash] = GetPlayerMoney(i);
- User[i][accountScore] = GetPlayerScore(i);
- }
- //Will be using for god too. (Improving it on the next version)
- if(_God[i] == 1)
- {
- SetPlayerHealth(i, 100000);
- }
- }
- return 1;
- }
- function:GamePlay()
- {
- foreach(new playerid : Player)
- {
- if(User[playerid][accountLogged] == 1)
- {
- User[playerid][accountGame][0] += 1;
- if(User[playerid][accountGame][0] == 60)
- {
- User[playerid][accountGame][0] = 0;
- User[playerid][accountGame][1] += 1;
- if(User[playerid][accountGame][1] >= 59 && User[playerid][accountGame][0] == 0)
- {
- User[playerid][accountGame][1] = 0;
- User[playerid][accountGame][2] += 1;
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- #if ANTI_NAME == true
- new string[128+40];
- for(new x = 0; x < sizeof(ForbidNames); x++)
- {
- if(!strcmp(pName(playerid), ForbidNames[x], true))
- {
- format(string, sizeof string, "** Player %s(ID:%d) has been kicked by the Server (Forbidden Name)", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_GREY, string);
- printf(string);
- #if LOG == true
- SaveLog("kicklog.txt", string);
- #endif
- KickDelay(playerid);
- return 1;
- }
- }
- #endif
- for(new x; x < _: PlayerInfo; ++x ) User[playerid][PlayerInfo: x] = 0;
- User[playerid][SpecID] = INVALID_PLAYER_ID;
- #if RconProtect == true
- _RCON[playerid] = false;
- _RCONwarn[playerid] = 0;
- #endif
- User[playerid][pDuty] = 0;
- User[playerid][pCar] = -1;
- #if AntiSpam == true
- User[playerid][SpamCount] = 0;
- User[playerid][SpamTime] = 0;
- #endif
- #if VipSystem == true
- accountVip[playerid] = 0;
- #endif
- _God[playerid] = 0;
- GetPlayerName(playerid, User[playerid][accountName], MAX_PLAYER_NAME);
- GetPlayerIp(playerid, User[playerid][accountIP], 20);
- static_Warn[playerid] = 0;
- new
- bQuery[128+90],
- reason[128],
- admin[128],
- when[128],
- DBResult:jResult
- ;
- format(bQuery, 600, "SELECT * FROM `bans` WHERE `username` = '%s'", pName(playerid));
- jResult = db_query(Database, bQuery);
- if(db_num_rows(jResult))
- {
- db_get_field_assoc(jResult, "banby", admin, 128);
- db_get_field_assoc(jResult, "banreason", reason, 128);
- db_get_field_assoc(jResult, "banwhen", when, 128);
- ShowBan(playerid, admin, reason, when);
- KickDelay(playerid);
- return 1;
- }
- db_free_result(jResult);
- new
- Query[128+71],
- DBResult: Result
- ;
- #if AUTO_LOGIN == true
- new fIP[20];
- #endif
- #if AUTO_LOGIN == true
- format(Query, sizeof(Query), "SELECT `password`, `question`, `answer`, `IP` FROM `users` WHERE `username` = '%s'", DB_Escape(User[playerid][accountName]));
- Result = db_query(Database, Query);
- #else
- format(Query, sizeof(Query), "SELECT `password`, `question`, `answer` FROM `users` WHERE `username` = '%s'", DB_Escape(User[playerid][accountName]));
- Result = db_query(Database, Query);
- #endif
- if(db_num_rows(Result))
- {
- db_get_field_assoc(Result, "password", User[playerid][accountPassword], 129);
- db_get_field_assoc(Result, "question", User[playerid][accountQuestion], 129);
- db_get_field_assoc(Result, "answer", User[playerid][accountAnswer], 129);
- #if AUTO_LOGIN == true
- db_get_field_assoc(Result, "IP", fIP, 20);
- if(strcmp(fIP, User[playerid][accountIP], true) == 0)
- {
- SendClientMessage(playerid, -1, "You have been auto logged in.");
- LoginPlayer(playerid);
- }
- else
- {
- #if REGISTER_DIALOG == true
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, ""lightblue"JakAdmin3 - Login", ""grey"Welcome back to the server!\nYour account exists on our database, Please insert your account's password below.\n\nTIPS: If you do not own the account, Please /q and find another username.", "Login", "Forget");
- #else
- SendClientMessage(playerid, COLOR_ORANGE, "LOGIN: /login [password] to login to your account.");
- #endif
- }
- #else
- #if REGISTER_DIALOG == true
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, ""lightblue"JakAdmin3 - Login", ""grey"Welcome back to the server!\nYour account exists on our database, Please insert your account's password below.\n\nTIPS: If you do not own the account, Please /q and find another username.", "Login", "Forget");
- #else
- SendClientMessage(playerid, COLOR_ORANGE, "LOGIN: /login [password] to login to your account.");
- #endif
- #endif
- }
- else
- {
- #if REGISTER_DIALOG == true
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, ""lightblue"JakAdmin3 - Register", ""grey"Welcome to the Server!\nYour account doesn't exist on our database, Please insert your password below.\n\nTIPS: Make the password long so no one can hack it.", "Register", "Quit");
- #else
- SendClientMessage(playerid, COLOR_ORANGE, "REGISTER: /register [password] to register your account.");
- #endif
- }
- db_free_result(Result);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- for(new x=0; x<MAX_PLAYERS; x++)
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid)
- AdvanceSpectate(x);
- if(User[playerid][pCar] != -1) EraseVeh(User[playerid][pCar]);
- if(User[playerid][accountLogged] == 1)
- {
- //Saves the statistics to the .db.
- SaveData(playerid);
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(User[playerid][accountJail] == 1)
- {
- SetTimerEx("JailPlayer", 3000, 0, "d", playerid);
- SendClientMessage(playerid, COLOR_RED, "PUNISHMENT: You cannot escape your punishment. You are still jailed, Hah!");
- return 1;
- }
- return 1;
- }
- function:JailPlayer(playerid)
- {
- new string[128];
- SetPlayerPos(playerid, 197.6661, 173.8179, 1003.0234);
- SetPlayerInterior(playerid, 3);
- SetCameraBehindPlayer(playerid);
- format(string, 200, "You have been placed in the jail for %d seconds.", User[playerid][accountJailSec]);
- SendClientMessage(playerid, COLOR_RED, string);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- for(new x=0; x<MAX_PLAYERS; x++)
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid)
- AdvanceSpectate(x);
- User[playerid][accountDeaths] ++;
- if(killerid != INVALID_PLAYER_ID)
- {
- User[killerid][accountKills] ++;
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- foreach(new i : Player)
- {
- if(vehicleid == User[i][pCar])
- {
- EraseVeh(vehicleid);
- User[i][pCar] = -1;
- }
- }
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- new string[128+50];
- #if ANTI_AD == true
- if(strfind(text, ":", true) != -1)
- {
- new
- i_numcount,
- i_period,
- i_pos;
- while(text[i_pos]) {
- if('0' <= text[i_pos] <= '9') i_numcount++;
- else if(text[i_pos] == '.') i_period++;
- i_pos++;
- }
- if(i_numcount >= 8 && i_period >= 3)
- {
- format(string, sizeof(string), "ALERT: Player %s(ID: %d) may be server advertising: '%s'.", pName(playerid), playerid, text);
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountAdmin] >= 1)
- {
- SendClientMessage(i, COLOR_RED, string);
- }
- }
- }
- SendClientMessage(playerid, -1, "Your chat has been sent.");
- return 0;
- }
- }
- #endif
- if(User[playerid][accountMuted] == 1)
- {
- format(string, sizeof(string), "You are still muted, You can talk after %d seconds.", User[playerid][accountMuteSec]);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- return 0;
- }
- #if AntiSpam == true
- if((User[playerid][accountAdmin] == 0 && !IsPlayerAdmin(playerid)))
- {
- if(User[playerid][SpamCount] == 0) User[playerid][SpamTime] = TimeStamp();
- User[playerid][SpamCount]++;
- if(TimeStamp() - User[playerid][SpamTime] > SPAM_TIMELIMIT)
- {
- User[playerid][SpamCount] = 0;
- User[playerid][SpamTime] = TimeStamp();
- }
- else if(User[playerid][SpamCount] == SPAM_MAX_MSGS)
- {
- format(string, sizeof(string), "** Player %s (ID:%d) has been automatically kicked by Server (Flood/Spam Protection)", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_GREY, string);
- print(string);
- #if LOG == true
- SaveLog("kicklog.txt", string);
- #endif
- KickDelay(playerid);
- }
- else if(User[playerid][SpamCount] == SPAM_MAX_MSGS-1)
- {
- SendClientMessage(playerid, COLOR_RED, "WARNING: Anti Spam Warning! Next is a Kick!");
- return 0;
- }
- }
- #endif
- #if ANTI_SWEAR == true
- for(new i = 0; i < sizeof(Swears); i++)
- {
- Cenzura(text, Swears[i]);
- }
- #endif
- return 1;
- }
- //============================================================================//
- // ZCMD //
- public OnPlayerCommandReceived(playerid, cmdtext[])
- {
- new string[128+50];
- #if ANTI_AD == true
- if(strfind(cmdtext, ":", true) != -1)
- {
- new
- i_numcount,
- i_period,
- i_pos;
- while(cmdtext[i_pos]) {
- if('0' <= cmdtext[i_pos] <= '9') i_numcount++;
- else if(cmdtext[i_pos] == '.') i_period++;
- i_pos++;
- }
- if(i_numcount >= 8 && i_period >= 3)
- {
- format(string, sizeof(string), "ALERT: Player %s(ID: %d) may be server advertising: '%s'.", pName(playerid), playerid, cmdtext);
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountAdmin] >= 1)
- {
- SendClientMessage(i, COLOR_RED, string);
- }
- }
- }
- SendClientMessage(playerid, -1, "Your command has been successfully sent.");
- return 0;
- }
- }
- #endif
- if(User[playerid][accountCMuted] == 1)
- {
- format(string, sizeof(string), "You are still muted, You can use all the commands after %d seconds.", User[playerid][accountCMuteSec]);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- return 0;
- }
- #if READ_COMMANDS == true
- format(string, sizeof(string), "*** %s(ID:%d) : '%s'", pName(playerid), playerid, cmdtext);
- foreach(new i : Player)
- {
- if(User[i][accountAdmin] >= 1 && User[i][accountAdmin] > User[playerid][accountAdmin] && i != playerid)
- {
- SendClientMessage(i, COLOR_GREY, string);
- }
- }
- #endif
- return 1;
- }
- #if VipSystem == true
- //============================================================================//
- // VIP Level 1-3 //
- //============================================================================//
- CMD:vcmds(playerid, params[])
- {
- new string[1246+200];
- LoginCheck(playerid);
- VipCheck(playerid, 1);
- if(accountVip[playerid] >= 1)
- {
- strcat(string, ""orange"• VIP Level 1\n");
- strcat(string, ""white"");
- strcat(string, "* /v /vgoto /vsay\n\n");
- strcat(string, ""orange"• VIP Level 2\n");
- strcat(string, ""white"");
- strcat(string, "* /vbike /vcar\n\n");
- strcat(string, ""orange"• VIP Level 3\n");
- strcat(string, ""white"");
- strcat(string, "* /vweaps /vgod\n\n");
- }
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""grey"VIP Commands", string, "Close", "");
- return 1;
- }
- CMD:v(playerid, params[])
- {
- new
- string[140]
- ;
- LoginCheck(playerid);
- VipCheck(playerid, 1);
- if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "[Error] /v [vip chat]");
- format(string, sizeof( string ), "<!> VIP Chat %s: %s", pName(playerid), params);
- #if LOG == true
- SaveLog("vipchat.txt", string);
- #endif
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(accountVip[i] >= 1)
- {
- SendClientMessage(i, COLOR_ORANGE, string);
- }
- }
- }
- return 1;
- }
- //============================================================================//
- // VIP Level 1 //
- //============================================================================//
- CMD:vgoto(playerid, params[])
- {
- LoginCheck(playerid);
- VipCheck(playerid, 1);
- new id, string[128], Float:x, Float:y, Float:z;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "[Error] /goto [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "Player not connected.");
- GetPlayerPos(id, x, y, z);
- SetPlayerInterior(playerid, GetPlayerInterior(id));
- SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(id));
- if(GetPlayerState(playerid) == 2)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), x+3, y, z);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid), GetPlayerInterior(id));
- SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), GetPlayerVirtualWorld(id));
- }
- else SetPlayerPos(playerid, x+2, y, z);
- format(string, sizeof(string), "You have been teleported to %s.", pName(id));
- SendClientMessage(playerid, COLOR_ORANGE, string);
- format(string, sizeof(string), "VIP %s has teleported to you.", pName(playerid));
- SendClientMessage(playerid, COLOR_ORANGE, string);
- return 1;
- }
- CMD:vsay(playerid, params[])
- {
- LoginCheck(playerid);
- VipCheck(playerid, 1);
- new
- string[128]
- ;
- if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /vsay [message as vsay]");
- format(string, sizeof(string), "** VIP %s: %s", pName(playerid), params);
- SendClientMessageToAll(COLOR_ORANGE, string);
- return 1;
- }
- //============================================================================//
- // VIP Level 2 //
- //============================================================================//
- CMD:vbike(playerid, params[])
- {
- LoginCheck(playerid);
- VipCheck(playerid, 2);
- if(User[playerid][pCar] != -1 && !IsPlayerAdmin(playerid))
- EraseVeh(User[playerid][pCar]);
- new VehicleID;
- new Float:X, Float:Y, Float:Z;
- new Float:Angle, int1;
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- int1 = GetPlayerInterior(playerid);
- VehicleID = CreateVehicle(522, X+3,Y,Z, Angle, random(255), random(255), -1);
- LinkVehicleToInterior(VehicleID, int1);
- SetVehicleVirtualWorld(VehicleID, GetPlayerVirtualWorld(playerid));
- User[playerid][pCar] = VehicleID;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have spawned an NRG.");
- return 1;
- }
- CMD:vcar(playerid, params[])
- {
- LoginCheck(playerid);
- VipCheck(playerid, 2);
- if(User[playerid][pCar] != -1 && !IsPlayerAdmin(playerid))
- EraseVeh(User[playerid][pCar]);
- new VehicleID;
- new Float:X, Float:Y, Float:Z;
- new Float:Angle, int1;
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- int1 = GetPlayerInterior(playerid);
- VehicleID = CreateVehicle(411, X+3,Y,Z, Angle, random(255), random(255), -1);
- LinkVehicleToInterior(VehicleID, int1);
- SetVehicleVirtualWorld(VehicleID, GetPlayerVirtualWorld(playerid));
- User[playerid][pCar] = VehicleID;
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have spawned an Infernus.");
- return 1;
- }
- //============================================================================//
- // VIP Level 3 //
- //============================================================================//
- CMD:vgod(playerid, params[])
- {
- LoginCheck(playerid);
- VipCheck(playerid, 3);
- if(_God[playerid] == 0)
- {
- //Removal of the weapons has been made.
- SendClientMessage(playerid, COLOR_GREEN, "God Mode On!");
- _God[playerid] = 1;
- }
- else if(_God[playerid] == 1)
- {
- _God[playerid] = 0;
- SendClientMessage(playerid, COLOR_RED, "God Mode Off!");
- SetPlayerHealth(playerid, 100.0);
- }
- return 1;
- }
- CMD:vweaps(playerid, params[])
- {
- LoginCheck(playerid);
- VipCheck(playerid, 3);
- GivePlayerWeapon(playerid, 30, 999999);
- GivePlayerWeapon(playerid, 26, 999999);
- GivePlayerWeapon(playerid, 8, 999999);
- SendClientMessage(playerid, -1, "You have received the {FF8000}VIP weapons{FFFFFF}.");
- return 1;
- }
- #endif
- //============================================================================//
- // Administrative Level 1-5 //
- //============================================================================//
- CMD:jacmds(playerid, params[])
- {
- new string[1246+200];
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- if(User[playerid][accountAdmin] >= 1)
- {
- strcat(string, ""lightblue"• Admin Level 1\n");
- strcat(string, ""white"");
- strcat(string, "* /announce /kick /asay /a(Admin Chat) /settime /setweather /goto /ip /spawn /gotoco /flip /warn\n");
- strcat(string, "* /remwarn /addnos /repair /reports /aduty /weaps\n\n");
- }
- if(User[playerid][accountAdmin] >= 2)
- {
- strcat(string, ""lightblue"• Admin Level 2\n");
- strcat(string, ""white"");
- strcat(string, "* /disarm /explode /setinterior /setworld /heal /armour /clearchat /setskin /mute /unmute /(un)jail\n");
- strcat(string, "* /akill /spec(off) /car /carcolor /eject /setvhealth /givecar /muted /jailed (/un)jail /show\n");
- strcat(string, "* /aweapons /jetpack /carpjob\n\n");
- }
- if(User[playerid][accountAdmin] >= 3)
- {
- strcat(string, ""lightblue"• Admin Level 3\n");
- strcat(string, ""white"");
- strcat(string, "* /setmoney /setscore /setcolor /slap /cname /(un)ban /giveweapon (/un)freeze /getall /bankrupt\n");
- strcat(string, "* /armourall /god /teleplayer /destroycar /sethealth /setfstyle /healall /armourall /force\n");
- strcat(string, "* /write /get /oban\n\n");
- }
- if(User[playerid][accountAdmin] >= 4)
- {
- strcat(string, ""lightblue"• Admin Level 4\n");
- strcat(string, ""white"");
- strcat(string, "* /saveallstats /cleardwindow /respawncars /setallweather /setalltime /giveallweapon\n");
- strcat(string, "* /giveallcash /giveallscore /setallworld /setallinterior /kickall /disarmall /ejectall\n");
- strcat(string, "* /mutecmd /unmutecmd /setallskin /fakedeath /cmdmuted /killall /slapall /explodeall\n");
- strcat(string, "* /gmx\n\n");
- }
- if(User[playerid][accountAdmin] >= 5 || IsPlayerAdmin(playerid))
- {
- strcat(string, ""lightblue"• Admin Level 5\n");
- strcat(string, ""white"");
- #if VipSystem == false
- strcat(string, "* /setlevel /fakechat /fakecmd /removeacc /makemegodadmin");
- #else
- strcat(string, "* /setlevel /fakechat /fakecmd /removeacc /makemegodadmin /setvip");
- #endif
- }
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""grey"Admin Commands", string, "Close", "");
- return 1;
- }
- //============================================================================//
- // Administrative Level One //
- //============================================================================//
- CMD:weaps(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- id,
- Count,
- x,
- string[128],
- string2[64],
- WeapName[24],
- slot,
- weap,
- ammo
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "[Error] /weaps [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- format(string2, sizeof(string2), "_______ [ %s(ID:%d) Weapons ] _______", pName(id), id);
- SendClientMessage(playerid, COLOR_WHITE, string2);
- for(slot = 0; slot < 14; slot++)
- {
- GetPlayerWeaponData(id, slot, weap, ammo);
- if(ammo != 0 && weap != 0)
- Count++;
- }
- if(Count < 1) return SendClientMessage(playerid, COLOR_RED, "Players has no equipped weapons!");
- if(Count >= 1)
- {
- for (slot = 0; slot < 14; slot++)
- {
- GetPlayerWeaponData(id, slot, weap, ammo);
- if(ammo != 0 && weap != 0)
- {
- GetWeaponName(weap, WeapName, sizeof(WeapName));
- if(ammo == 65535 || ammo == 1)
- format(string, sizeof(string), "%s%s (1)",string, WeapName);
- else format(string, sizeof(string), "%s%s (%d)", string, WeapName, ammo);
- x++;
- if(x >= 5)
- {
- SendClientMessage(playerid, COLOR_YELLOW, string);
- x = 0;
- format(string, sizeof(string), "");
- }
- else format(string, sizeof(string), "%s, ", string);
- }
- }
- if(x <= 4 && x > 0)
- {
- string[strlen(string)-3] = '.';
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- return 1;
- }
- CMD:aduty(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[128]
- ;
- switch(User[playerid][pDuty])
- {
- case 0:
- {
- User[playerid][pDuty] = 1;
- format(string, 128, "Admin %s(ID:%d) goes on \" Admin Mode \"", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_GREEN, string);
- }
- case 1:
- {
- User[playerid][pDuty] = 0;
- format(string, 128, "Admin %s(ID:%d) goes back on \" Playing Mode \"", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- }
- }
- return 1;
- }
- CMD:reports(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new string[1400], string2[136];
- strcat(string, ""red"*** Report Send by the Players ***\n\n");
- strcat(string, ""grey"");
- for(new i=0; i<4; i++)
- {
- format(string2, sizeof string2, "(%d) %s\n", i, reportmsg[i]);
- strcat(string, string2);
- }
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""red"Reports", string, "Close", "");
- return 1;
- }
- CMD:repair(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- if(IsPlayerInAnyVehicle(playerid))
- {
- new VehicleID = GetPlayerVehicleID(playerid);
- RepairVehicle(VehicleID);
- GameTextForPlayer(playerid, "~w~~n~~n~~n~~n~~n~~n~Vehicle ~g~Repaired!", 3000, 3);
- SetVehicleHealth(VehicleID, 1000.0);
- }
- else
- SendClientMessage(playerid, COLOR_RED, "[Error] You must be inside of the vehicle to use this command.");
- return 1;
- }
- CMD:addnos(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- if(IsPlayerInAnyVehicle(playerid))
- {
- switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
- {
- case 448,461,462,463,468,471,509,510,521,522,523,581,586,449: SendClientMessage(playerid, COLOR_RED, "[Error] You cannot add nos to this vehicle.");
- }
- AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
- PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
- }
- else
- SendClientMessage(playerid, COLOR_RED, "[Error] You must be inside of the vehicle to use this command.");
- return 1;
- }
- CMD:warn(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[128],
- id,
- reason[128]
- ;
- if(sscanf(params, "uS(No Reason)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /warn [playerid] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot warn yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- User[id][accountWarn] += 1;
- format(string, sizeof(string), "Administrator %s(%d) warned %s(%d) for %s (Warnings: %d)", pName(playerid), playerid, pName(id), id, reason, User[id][accountWarn]);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:remwarn(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[130],
- id
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /remwarn [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot remove warn yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(User[id][accountWarn] == 0) return SendClientMessage(playerid, COLOR_RED, "[Error] Player has no warnings.");
- User[id][accountWarn] -= 1;
- format(string, sizeof(string), "Administrator %s(%d) has removed %s(%d) warnings (Warnings Left: %i)", pName(playerid), playerid, pName(id), id, User[id][accountWarn]);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:flip(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new id,
- string[128],
- Float:angle
- ;
- if(!sscanf(params, "u", id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not in a vehicle.");
- GetVehicleZAngle(GetPlayerVehicleID(id), angle);
- SetVehicleZAngle(GetPlayerVehicleID(id), angle);
- format(string, sizeof(string), "You have flipped Player %s's vehicle.", pName(id));
- SendClientMessage(playerid, COLOR_GREEN, string);
- format(string, sizeof(string), "Administrator %s has flipped your vehicle.", pName(playerid));
- SendClientMessage(id, COLOR_GREEN, string);
- }
- else
- {
- if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "[Error] You must be in a vehicle to use /flip.");
- GetVehicleZAngle(GetPlayerVehicleID(playerid), angle);
- SetVehicleZAngle(GetPlayerVehicleID(playerid), angle);
- SendClientMessage(playerid, COLOR_YELLOW, "Vehicle Flipped!");
- SendClientMessage(playerid, -1, "Want to flip player's vehicle? Just do "orange"/flip [playerid]");
- }
- return 1;
- }
- CMD:gotoco(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- Float: Pos[3],
- string[128]
- ;
- if(sscanf(params, "fff", Pos[0], Pos[1], Pos[2])) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /gotoco [x] [y] [z]");
- if(IsPlayerInAnyVehicle(playerid)) SetVehiclePos(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
- else SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- format(string, sizeof string, "You have teleported to Coordinates %.1f %.1f %.1f", Pos[0], Pos[1], Pos[2]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- CMD:ip(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- id,
- string[120]
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /ip [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- format(string, 120, "> %s's IP: %s <", pName(id), getIP(id));
- SendClientMessage(playerid, GetPlayerColor(id), string);
- return 1;
- }
- CMD:spawn(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[128],
- id
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /spawn [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- SetPlayerPos(id, 0.0, 0.0, 0.0);
- SpawnPlayer(id);
- format(string, sizeof(string), "You have respawned Player %s.", pName(id));
- SendClientMessage(playerid, -1, string);
- format(string, sizeof(string), "Administrator %s has respawned you.", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:goto(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- id,
- string[130],
- Float:x,
- Float:y,
- Float:z
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /goto [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- GetPlayerPos(id, x, y, z);
- SetPlayerInterior(playerid, GetPlayerInterior(id));
- SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(id));
- if(GetPlayerState(playerid) == 2)
- {
- SetVehiclePos(GetPlayerVehicleID(playerid), x+3, y, z);
- LinkVehicleToInterior(GetPlayerVehicleID(playerid), GetPlayerInterior(id));
- SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), GetPlayerVirtualWorld(id));
- }
- else SetPlayerPos(playerid, x+2, y, z);
- format(string, sizeof(string), "You have been teleported to Player %s.", pName(id));
- SendClientMessage(playerid, COLOR_GREEN, string);
- format(string, sizeof(string), "Administrator %s has teleported to your location.", pName(playerid));
- SendClientMessage(id, COLOR_GREEN, string);
- return 1;
- }
- CMD:setweather(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[130],
- id,
- weather
- ;
- if(sscanf(params, "ui", id, weather)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setweather [playerid] [0/45]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(weather < 0 || weather > 45) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Weather ID. (0/45)");
- SetPlayerWeather(id, weather);
- format(string, sizeof(string), "You have set %s's weather to weatherID %d", pName(id), weather);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has your weather to weatherID %d", pName(playerid), weather);
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:settime(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[130],
- id,
- time
- ;
- if(sscanf(params, "ui", id, time)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /settime [playerid] [0/23]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(time < 0 || time > 23) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Time. (0/23)");
- SetPlayerTime(id, time, 0);
- format(string, sizeof(string), "You have set %s's screen time to %d:00", pName(id), time);
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has set your screen time to %d:00", pName(playerid), time);
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:announce(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /announce [message to all]");
- GameTextForAll(params, 4000, 3);
- return 1;
- }
- CMD:kick(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[128],
- id,
- reason[128]
- ;
- if(sscanf(params, "uS(N/A)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /kick [playerid] [reason(Default: N/A)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- format(string, sizeof(string), "** %s has been kicked by Adminstrator %s [Reason: %s]", pName(id), pName(playerid), reason);
- SendClientMessageToAll(COLOR_GREY, string);
- #if LOG == true
- SaveLog("kicklog.txt", string);
- #endif
- KickDelay(id);
- return 1;
- }
- CMD:asay(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- new
- string[128]
- ;
- if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /asay [message as asay]");
- format(string, sizeof(string), "** Admin %s: %s", pName(playerid), params);
- SendClientMessageToAll(COLOR_GREEN, string);
- return 1;
- }
- CMD:a(playerid, params[])
- {
- new
- string[140]
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 1);
- if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "[Error] /a [admin chat]");
- format(string, sizeof( string ), "<!> Admin Chat %s: %s", pName(playerid), params);
- #if LOG == true
- SaveLog("adminchat.txt", string);
- #endif
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountAdmin] >= 1)
- {
- SendClientMessage(i, COLOR_YELLOW, string);
- }
- }
- }
- return 1;
- }
- //============================================================================//
- // Administrative Level Two //
- //============================================================================//
- CMD:jetpack(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- id,
- string[130]
- ;
- if(!sscanf(params, "u", id))
- {
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- SetPlayerSpecialAction(id, SPECIAL_ACTION_USEJETPACK);
- format(string, sizeof(string), "You have given Player %s(ID:%d) a jetpack.", pName(id), id);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s(ID:%d) has given you a jetpack.", pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- }
- else
- {
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USEJETPACK);
- SendClientMessage(playerid, COLOR_YELLOW, "Jetpack Spawned!");
- SendClientMessage(playerid, -1, "Want to give player a jetpack? Just do "orange"/jetpack [playerid]");
- }
- return 1;
- }
- CMD:aweapons(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- GivePlayerWeapon(playerid, 24, 99999);
- GivePlayerWeapon(playerid, 26, 99999);
- GivePlayerWeapon(playerid, 29, 99999);
- GivePlayerWeapon(playerid, 31, 99999);
- GivePlayerWeapon(playerid, 33, 99999);
- GivePlayerWeapon(playerid, 38, 99999);
- GivePlayerWeapon(playerid, 9, 1);
- SendClientMessage(playerid, COLOR_YELLOW, "Admin weapons received!");
- return 1;
- }
- CMD:show(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new Player, Show[129];
- if(sscanf(params, "us[129]", Player, Show)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /show [playerid] [text]");
- if(Player == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[Player][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- GameTextForPlayer(Player, Show, 6000, 3);
- new string[120];
- format(string, sizeof(string), "Screen text sent to %s(ID:%d).", pName(Player), Player);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s(ID:%d) has screen text you.", pName(playerid), playerid);
- SendClientMessage(Player, COLOR_YELLOW, string);
- return 1;
- }
- CMD:muted(playerid, params[])
- {
- new string[128], count = 0;
- SendClientMessage(playerid, -1, "** "orange"Muted Players "white"**");
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountMuted] == 1)
- {
- format(string, sizeof(string), "(%d) %s - Seconds left %d", i, pName(i), User[i][accountMuteSec]);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- count++;
- }
- }
- }
- if(count == 0) return SendClientMessage(playerid, -1, "No muted players at the server.");
- return 1;
- }
- CMD:jailed(playerid, params[])
- {
- new string[128], count = 0;
- SendClientMessage(playerid, -1, "** "orange"Jailed Players "white"**");
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountJail] == 1)
- {
- format(string, sizeof(string), "(%d) %s - Seconds left %d", i, pName(i), User[i][accountJailSec]);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- count++;
- }
- }
- }
- if(count == 0) return SendClientMessage(playerid, -1, "No jailed players at the server.");
- return 1;
- }
- CMD:setvhealth(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id,
- hp
- ;
- if(sscanf(params, "ud", id, hp)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setvhealth [playerid] [health]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- new Float:hp2 = float(hp);
- if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "[Error] Player must be inside of a vehicle!");
- SetVehicleHealth(GetPlayerVehicleID(id), hp2);
- format(string, sizeof(string), "You have set Player's %s(ID:%d) vehicle health to %d", pName(id), id, floatround(hp2));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has set your vehicle health to %d", pName(playerid), playerid, floatround(hp2));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:eject(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /eject [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "[Error] Player must be inside of the vehicle.");
- RemovePlayerFromVehicle(id);
- format(string, sizeof(string), "You have ejected %s(ID:%d) from his/HER vehicle", pName(id), id);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has ejected you from your vehicle.", pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:carpjob(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id,
- pjob
- ;
- if(sscanf(params, "ui", id, pjob)) return SendClientMessage(playerid, COLOR_RED, "[Error] /carpjob [playerid] [paintjob(0-3)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "[Error] Player must be inside of a vehicle.");
- if(pjob < 0 || pjob > 3) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Paintjob ID.");
- format(string, sizeof(string), "You have changed the paintjob of %s(ID:%d)'s %s to '%d'", pName(id), id, VehicleNames[GetVehicleModel(GetPlayerVehicleID(id))-400], pjob);
- SendClientMessage(playerid, COLOR_GREEN, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has changed the paintjob of your %s to '%d'", pName(playerid), playerid, VehicleNames[GetVehicleModel(GetPlayerVehicleID(id))-400], pjob);
- SendClientMessage(id, COLOR_YELLOW, string);
- ChangeVehiclePaintjob(GetPlayerVehicleID(id), pjob);
- return 1;
- }
- CMD:carcolor(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id,
- col1,
- col2
- ;
- if(sscanf(params, "uiI(255)", id, col1, col2)) return SendClientMessage(playerid, COLOR_RED, "[Error] /carcolor [playerid] [colour1] [colour2(optional)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(!IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "[Error] Player must be inside of a vehicle.");
- if(col2==255) col2=random(256);
- format(string, sizeof(string), "You have changed the color of %s(ID:%d)'s %s to '%d,%d'", pName(id), id, VehicleNames[GetVehicleModel(GetPlayerVehicleID(id))-400], col1, col2);
- SendClientMessage(playerid, COLOR_GREEN, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has changed the color of your %s to '%d,%d'", pName(playerid), playerid, VehicleNames[GetVehicleModel(GetPlayerVehicleID(id))-400], col1, col2);
- SendClientMessage(id, COLOR_YELLOW, string);
- ChangeVehicleColor(GetPlayerVehicleID(id), col1, col2);
- return 1;
- }
- CMD:givecar(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new string[130],
- vID[32],
- id,
- vVW,
- vINT,
- vid,
- Float:x,
- Float:y,
- Float:z,
- Float:ang,
- vehicle,
- col1,
- col2
- ;
- if(sscanf(params, "us[32]I(255)I(255)", id, vID, col1, col2)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /givecar [playerid] [vehicleid(or name)] [color1(optional)] [color2(optional)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(isnumeric(vID)) vid = strval(vID);
- else vid = GetVehicleModelIDFromName(vID);
- GetPlayerPos(id, x, y, z);
- GetPlayerFacingAngle(id, ang);
- if(vid < 400 || vid > 611) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Vehicle Model ID!");
- if(IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_RED, "[Error] Player already have a vehicle.");
- if(col1==255) col1=random(256);
- if(col2==255) col2=random(256);
- if(User[id][pCar] != -1 && !IsPlayerAdmin(id))
- EraseVeh(User[id][pCar]);
- vehicle = CreateVehicle(vid, x, y, z, 0, -1, -1, 0);
- vVW = GetPlayerVirtualWorld(id);
- vINT = GetPlayerInterior(id);
- SetVehicleVirtualWorld(vehicle, vVW);
- LinkVehicleToInterior(vehicle, vINT);
- PutPlayerInVehicle(id, vehicle, 0);
- User[id][pCar] = vehicle;
- format(string, sizeof(string), "Admin %s(%d) has given you a \"%s\"(%i)", pName(playerid), playerid, VehicleNames[vid - 400], vid);
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "You have given %s(%d) a \"%s\"(%i)", pName(id), id, VehicleNames[vid - 400], vid);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- CMD:car(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new carID[50], car, colour1, colour2, string[128];
- if(sscanf(params, "s[50]I(255)I(255)", carID, colour1, colour2)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /car [VehicleID(Name)] [Color1(Optional)] [Color2(Optional)]");
- if(!isnumeric(carID)) car = GetVehicleModelIDFromName(carID);
- else car = strval(carID);
- if(car < 400 || car > 611) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Vehicle Model ID!");
- if(colour1==255) colour1=random(256);
- if(colour2==255) colour2=random(256);
- if(User[playerid][pCar] != -1 && !IsPlayerAdmin(playerid))
- EraseVeh(User[playerid][pCar]);
- new VehicleID;
- new Float:X, Float:Y, Float:Z;
- new Float:Angle, int1;
- GetPlayerPos(playerid, X, Y, Z);
- GetPlayerFacingAngle(playerid, Angle);
- int1 = GetPlayerInterior(playerid);
- VehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
- LinkVehicleToInterior(VehicleID, int1);
- SetVehicleVirtualWorld(VehicleID, GetPlayerVirtualWorld(playerid));
- User[playerid][pCar] = VehicleID;
- format(string, sizeof(string), "You have spawned a \"%s\" (Model: %d) with color %d,%d", VehicleNames[car-400], car, colour1, colour2);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- return 1;
- }
- CMD:spec(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new string[150], specplayerid;
- if(sscanf(params, "u", specplayerid)) return SendClientMessage(playerid, COLOR_RED, "[Error] /spec [playerid]");
- if(specplayerid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[specplayerid][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(specplayerid == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot spectate yourself.");
- if(GetPlayerState(specplayerid) == PLAYER_STATE_SPECTATING && User[specplayerid][SpecID] != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player is spectating someone.");
- if(GetPlayerState(specplayerid) != 1 && GetPlayerState(specplayerid) != 2 && GetPlayerState(specplayerid) != 3) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not spawned.");
- GetPlayerPos(playerid, SpecPos[playerid][0], SpecPos[playerid][1], SpecPos[playerid][2]);
- GetPlayerFacingAngle(playerid, SpecPos[playerid][3]);
- SpecInt[playerid][0] = GetPlayerInterior(playerid);
- SpecInt[playerid][1] = GetPlayerVirtualWorld(playerid);
- StartSpectate(playerid, specplayerid);
- format(string, sizeof(string), "Now Spectating: %s (ID: %d)", pName(specplayerid), specplayerid);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- SendClientMessage(playerid, -1, "Press SHIFT for Advance Spectating and SPACE for backward spectating.");
- return 1;
- }
- CMD:specoff(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- if(User[playerid][SpecType] != ADMIN_SPEC_TYPE_NONE)
- {
- StopSpectate(playerid);
- SetTimerEx("PosAfterSpec", 3000, 0, "d", playerid);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, "No longer spectating.");
- }
- else return SendClientMessage(playerid, COLOR_RED, "[Error] You are not spectating anyone.");
- return 1;
- }
- CMD:akill(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[150],
- reason[128],
- id
- ;
- if(sscanf(params, "uS(No Reason)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /akill [playerid] [reason(Default: None)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(_God[id] == 1)
- {
- _God[id] = 0;
- }
- SetPlayerHealth(id, 0.0);
- format(string, sizeof(string), "** %s(%d) has been killed by Administrator %s(%d) (Reason: %s)", pName(id), id, pName(playerid), playerid, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- return 1;
- }
- CMD:jail(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new id, sec, reason[128], string[250];
- if(sscanf(params, "uiS(None)[128]", id, sec, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /jail [playerid] [seconds] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(sec < 30) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot jail lower than 30 seconds.");
- if(User[id][accountJail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error] Player already jailed.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on yourself.");
- SetCameraBehindPlayer(id);
- SetPlayerPos(id, 197.6661, 173.8179, 1003.0234);
- SetPlayerInterior(id, 3);
- format(string, sizeof(string), "** %s(%d) has been jailed by Administrator %s(%d) for %d seconds [%s]", pName(id), id, pName(playerid), playerid, sec, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- SendClientMessage(id, COLOR_ORANGE, "You have been jailed by an Admin, Press a screenshot (F8) and make a complaint on the forums, if you want to.");
- #if LOG == true
- format(string, sizeof(string), "%s has been jailed by %s (%d seconds, reason %s)", pName(id), pName(playerid), sec, reason);
- SaveLog("jail.txt", string);
- #endif
- User[id][accountJail] = 1, User[id][accountJailSec] = sec;
- return 1;
- }
- CMD:unjail(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new id, reason[128], string[250];
- if(sscanf(params, "uS(None)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /unjail [playerid] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(User[id][accountJail] == 0) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not in jailed.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on yourself.");
- format(string, sizeof(string), "** %s(%d) has been unjailed by Administrator %s(%d) for %s", pName(id), id, pName(playerid), playerid, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- SendClientMessage(id, COLOR_ORANGE, "You have been released from jail by an Admin.");
- #if LOG == true
- format(string, sizeof(string), "%s has been unjailed by %s for %s", pName(id), pName(playerid), reason);
- SaveLog("jail.txt", string);
- #endif
- User[id][accountJail] = 0, User[id][accountJailSec] = 0;
- SpawnPlayer(id);
- return 1;
- }
- CMD:mute(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new id, sec, reason[128], string[128+50];
- if(sscanf(params, "uiS(None)[128]", id, sec, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /mute [playerid] [seconds] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(sec < 30) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot mute lower than 30 seconds.");
- if(User[id][accountMuted] == 1) return SendClientMessage(playerid,COLOR_RED, "[Error] Player already muted.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on yourself.");
- format(string, sizeof(string), "** %s(%d) has been muted by Administrator %s(%d) for %d seconds [%s]", pName(id), id, pName(playerid), playerid, sec, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- SendClientMessage(id, COLOR_ORANGE, "You have been muted by an Admin, Press a screenshot (F8) and make a complaint on the forums, if you want to.");
- #if LOG == true
- format(string, sizeof(string), "%s has been muted by %s (%d seconds, reason %s)", pName(id), pName(playerid), sec, reason);
- SaveLog("mute.txt", string);
- #endif
- User[id][accountMuted] = 1, User[id][accountMuteSec] = sec;
- return 1;
- }
- CMD:unmute(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new id, reason[128], string[250];
- if(sscanf(params, "uS(None)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /unmute [playerid] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(User[id][accountMuted] == 0) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not muted.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on yourself.");
- format(string, sizeof(string), "* %s(%d) has been unmuted by Administrator %s(%d) for %s", pName(id), id, pName(playerid), playerid, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- SendClientMessage(id, COLOR_ORANGE, "You have been unmuted by an Admin.");
- #if LOG == true
- format(string, sizeof(string), "%s has been unmuted by %s", pName(id), pName(playerid));
- SaveLog("mute.txt", string);
- #endif
- User[id][accountMuted] = 0, User[id][accountMuteSec] = 0;
- return 1;
- }
- CMD:setskin(playerid, params[])
- {
- new
- string[128+40],
- id,
- skin
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- if(sscanf(params, "ui", id, skin)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setskin [playerid] [skin(0-311)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(skin < 0 || skin == 74 || skin > 311) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid skinID.");
- format(string, 128, "You have set Player "orange"%s "white"skinID to "grey"%d", pName(id), skin);
- SendClientMessage(playerid, -1, string);
- format(string, 128, "Administrator "orange"%s "white"has set your skinID to "grey"%d", pName(playerid), skin);
- SendClientMessage(id, -1, string);
- SetPlayerSkin(id, skin);
- return 1;
- }
- CMD:clearchat(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[128]
- ;
- for(new i=0; i<100; i++)
- {
- SendClientMessageToAll(-1, " ");
- }
- format(string, sizeof string, "Administrator "orange"%s "white"has cleared the chat.", pName(playerid));
- SendClientMessageToAll(-1, string);
- return 1;
- }
- CMD:heal(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /heal [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- SetPlayerHealth(id, 100.0);
- format(string, sizeof(string), "You have given Player %s a full pack of health.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has given you a full pack of health.", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:armour(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /armour [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- SetPlayerArmour(id, 100.0);
- format(string, sizeof(string), "You have given %s an armour.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has given you a full armour.", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:setinterior(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id,
- interior
- ;
- if(sscanf(params, "ui", id, interior)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setinterior [playerid] [interior]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- SetPlayerInterior(id, interior);
- format(string, sizeof(string), "Administrator %s has set your interior to %d.", pName(playerid), interior);
- SendClientMessage(id, COLOR_ORANGE, string);
- format(string, sizeof(string), "You have set Player %s's interior to %d.", pName(id), interior);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- return 1;
- }
- CMD:setworld(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id,
- vw
- ;
- if(sscanf(params, "ui", id, vw)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setworld [playerid] [virtual world]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- SetPlayerVirtualWorld(id, vw);
- format(string, sizeof(string), "Administrator %s has set your virtual world to %d.", pName(playerid), vw);
- SendClientMessage(id, COLOR_ORANGE, string);
- format(string, sizeof(string), "You have set Player %s's virtual world to %d.", pName(id), vw);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- return 1;
- }
- CMD:explode(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new string[128],
- id,
- Float:x,
- Float:y,
- Float:z,
- reason[128]
- ;
- if(sscanf(params, "uS(N/A)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /explode [playerid] [reason(Default: N/A)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- GetPlayerPos(id, x, y, z);
- format(string, sizeof(string), "** %s(%d) has been exploded by Administrator %s [Reason: %s]", pName(id), id, pName(playerid), reason);
- SendClientMessageToAll(COLOR_GREY, string);
- #if LOG == true
- SaveLog("explode.txt", string);
- #endif
- CreateExplosion(x, y, z, 7, 1.00);
- return 1;
- }
- CMD:disarm(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 2);
- new
- string[130],
- id
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /disarm [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- ResetPlayerWeapons(id);
- format(string, sizeof(string), "You have removed Player %s's guns.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has removed your guns.", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- //============================================================================//
- // Administrative Level Three //
- //============================================================================//
- CMD:get(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- id,
- string[130],
- Float:x,
- Float:y,
- Float:z
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /get [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot teleport yourself to yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- GetPlayerPos(playerid, x, y, z);
- SetPlayerInterior(id, GetPlayerInterior(playerid));
- SetPlayerVirtualWorld(id, GetPlayerVirtualWorld(playerid));
- if(GetPlayerState(id) == 2)
- {
- new VehicleID = GetPlayerVehicleID(id);
- SetVehiclePos(VehicleID, x+3, y, z);
- LinkVehicleToInterior(VehicleID, GetPlayerInterior(playerid));
- SetVehicleVirtualWorld(GetPlayerVehicleID(id), GetPlayerVirtualWorld(playerid));
- }
- else SetPlayerPos(id, x+2, y, z);
- format(string, sizeof(string), "You have been teleported to Admin %s(ID:%d) location.", pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "You have teleported %s(ID:%d) to your location.", pName(id), id);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- CMD:write(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- Colour,
- string[130]
- ;
- if(sscanf(params, "is[128]", Colour, params))
- return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /write [color] [text]") &&
- SendClientMessage(playerid, COLOR_GREY, "Colors: [0]Black, [1]White, [2]Red, [3]Orange, [4]Yellow, [5]Green, [6]Blue, [7]Purple, [8]Brown, [9]Pink");
- if(Colour > 9) return SendClientMessage(playerid, COLOR_GREY, "Colors: [0]Black, [1]White, [2]Red, [3]Orange, [4]Yellow, [5]Green, [6]Blue, [7]Purple, [8]Brown, [9]Pink");
- if(Colour == 0) { format(string,sizeof(string),"%s",params); SendClientMessageToAll(COLOR_BLACK,string);return 1;}
- else if(Colour == 1) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_WHITE,string); return 1;}
- else if(Colour == 2) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_RED,string); return 1;}
- else if(Colour == 3) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_ORANGE,string); return 1;}
- else if(Colour == 4) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_YELLOW,string); return 1;}
- else if(Colour == 5) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_GREEN,string); return 1;}
- else if(Colour == 6) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_BLUE,string); return 1;}
- else if(Colour == 7) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_PURPLE,string); return 1;}
- else if(Colour == 8) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_BROWN,string); return 1;}
- else if(Colour == 9) {
- format(string,sizeof(string),"%s",params);SendClientMessageToAll(COLOR_PINK,string); return 1;}
- return 1;
- }
- CMD:force(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[130],
- id
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /force [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- format(string, sizeof(string), "You have force Player %s(ID:%d) to goto class selection.", pName(id), id);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(ID:%d) force you to goto class selection.", pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- SetPlayerHealth(id, 0.0);
- ForceClassSelection(id);
- return 1;
- }
- CMD:healall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[130]
- ;
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- SetPlayerHealth(i, 100.0);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has heal all players.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:setfstyle(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[128],
- id,
- fstyle,
- style[50]
- ;
- if(sscanf(params, "ui", id, fstyle)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setfstyle [playerid] [styles]") &&
- SendClientMessage(playerid, COLOR_GREY, "Styles: [0]Normal, [1]Boxing, [2]Kungfu, [3]Kneehead, [4]Grabkick, [5]Elbow");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(fstyle > 5) return SendClientMessage(playerid, COLOR_RED, "[Error] Inavlid Fighting Style.");
- switch(fstyle)
- {
- case 0:
- {
- SetPlayerFightingStyle(id, 4);
- style = "Normal";
- }
- case 1:
- {
- SetPlayerFightingStyle(id, 5);
- style = "Boxing";
- }
- case 2:
- {
- SetPlayerFightingStyle(id, 6);
- style = "Kung Fu";
- }
- case 3:
- {
- SetPlayerFightingStyle(id, 7);
- style = "Kneehead";
- }
- case 4:
- {
- SetPlayerFightingStyle(id, 15);
- style = "Grabkick";
- }
- case 5:
- {
- SetPlayerFightingStyle(id, 16);
- style = "Elbow";
- }
- }
- format(string, sizeof(string), "You have set %s(ID:%d) fighting style to '%s'", pName(id), id, style);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has set your fighting style to '%s'", pName(playerid), playerid, style);
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:sethealth(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[130],
- id,
- hp
- ;
- if(sscanf(params, "ud", id, hp)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /sethealth [playerid] [heatlh]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- new Float:hp2 = float(hp);
- SetPlayerHealth(id, hp2);
- format(string, sizeof(string), "You have set Player %s(ID:%d) health to %d", pName(id), id, floatround(hp2));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has set your health to %d", pName(playerid), playerid, floatround(hp2));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:setarmour(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[130],
- id,
- armour
- ;
- if(sscanf(params, "ud", id, armour)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setarmour [playerid] [armour]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- new Float:ar = float(armour);
- SetPlayerArmour(id, ar);
- format(string, sizeof(string), "You have set Player %s(ID:%d) armour to %d", pName(id), id, floatround(ar));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(ID:%d) has set your armour to %d", pName(playerid), playerid, floatround(ar));
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:destroycar(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- DelVehicle(GetPlayerVehicleID(playerid));
- return 1;
- }
- CMD:teleplayer(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[128],
- id,
- id2,
- Float:x,
- Float:y,
- Float:z
- ;
- if(sscanf(params, "uu", id, id2)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /teleplayer [playerid] to [playerid2]");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(User[playerid][accountAdmin] < User[id2][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id2 == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid && id2 == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot teleport yourself to yourself!");
- GetPlayerPos(id2, x, y, z);
- format(string, sizeof(string), "You have teleported Player %s(%d) to Player %s(%d)", pName(id), id, pName(id2), id2);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "You have been teleported to Player %s(%d) by Admin %s(%d)", pName(id2), id2, pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(%d) has port %s(%d) to you", pName(playerid), playerid, pName(id), id);
- SendClientMessage(id2, COLOR_YELLOW, string);
- SetPlayerInterior(id, GetPlayerInterior(id2));
- SetPlayerVirtualWorld(id, GetPlayerVirtualWorld(id2));
- if(GetPlayerState(id) == 2)
- {
- SetVehiclePos(GetPlayerVehicleID(id), x+3, y, z);
- LinkVehicleToInterior(GetPlayerVehicleID(id), GetPlayerInterior(id2));
- SetVehicleVirtualWorld(GetPlayerVehicleID(id), GetPlayerVirtualWorld(id2));
- }
- else SetPlayerPos(id, x+2, y, z);
- return 1;
- }
- CMD:god(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- if(_God[playerid] == 0)
- {
- //Removal of the weapons has been made.
- SendClientMessage(playerid, COLOR_GREEN, "God Mode On!");
- _God[playerid] = 1;
- }
- else if(_God[playerid] == 1)
- {
- _God[playerid] = 0;
- SendClientMessage(playerid, COLOR_RED, "God Mode Off!");
- SetPlayerHealth(playerid, 100.0);
- }
- return 1;
- }
- CMD:armourall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[130]
- ;
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- SetPlayerArmour(i, 100.0);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has given everyone an armour.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:bankrupt(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /bankrupt [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- ResetPlayerMoney(id);
- format(string, sizeof(string), "Admin %s(ID:%d) has taken all your cash in-hand.", pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "You have taken all the money in hand of Player %s(%d).", pName(id), id);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- CMD:getall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new Float:x,
- Float:y,
- Float:z,
- string[130],
- interior = GetPlayerInterior(playerid)
- ;
- GetPlayerPos(playerid, x, y, z);
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- SetPlayerPos(i, x+(playerid/4)+1, y+(playerid/4), z);
- SetPlayerInterior(i, interior);
- SetPlayerVirtualWorld(i, GetPlayerVirtualWorld(playerid));
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has teleported all players to his or HER position!", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:freeze(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[130],
- id,
- reason[128]
- ;
- if(sscanf(params, "uS(No Reason)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /freeze [playerid] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot freeze yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- TogglePlayerControllable(id, false);
- format(string, sizeof(string), "You have frozen Player %s(%d) (Reason: %s)", pName(id), id, reason);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s(ID:%d) has frozen you (Reason: %s)", pName(playerid), playerid, reason);
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:unfreeze(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[128],
- id
- ;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /unfreeze [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot unfreeze yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- TogglePlayerControllable(id, true);
- format(string, sizeof(string), "You have unfrozen Player %s(%d)", pName(id), id);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Admin %s(%d) has unfrozen you.", pName(playerid), playerid);
- SendClientMessage(id, COLOR_YELLOW, string);
- return 1;
- }
- CMD:giveweapon(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- id,
- ammo,
- wID[32],
- weap,
- WeapName[32],
- string[130]
- ;
- if(sscanf(params, "us[32]i", id, wID, ammo)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /giveweapon [playerid] [weaponid(or weapon name)] [ammo]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(ammo <= 0 || ammo > 99999) ammo = 500;
- if(!isnumeric(wID)) weap = GetWeaponIDFromName(wID);
- else weap = strval(wID);
- if(!IsValidWeapon(weap)) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Weapon ID.");
- GetWeaponName(weap, WeapName, 32);
- format(string, sizeof(string), "You gave a %s(%d) with %d rounds of ammunation to %s.", WeapName, weap, ammo, pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string,sizeof(string),"Administrator %s has given you a %s(%d) with %d rounds of ammunation.", pName(playerid), WeapName, weap, ammo);
- SendClientMessage(id, COLOR_YELLOW, string);
- GivePlayerWeapon(id, weap, ammo);
- return 1;
- }
- CMD:unban(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[150],
- Account[24],
- DBResult:Result,
- Query[129],
- fIP[30]
- ;
- if(sscanf(params, "s[24]", Account)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /unban [account name]");
- format(Query, 129, "SELECT * FROM `bans` WHERE `username` = '%s'", Account);
- Result = db_query(Database, Query);
- if(db_num_rows(Result))
- {
- db_get_field_assoc(Result, "ip", fIP, 30);
- format(Query, 129, "DELETE FROM `bans` WHERE `username` = '%s'", Account);
- Result = db_query(Database, Query);
- db_free_result(Result);
- format(string, sizeof string, "Administrator %s has unbanned %s.", pName(playerid), Account);
- SendClientMessageToAll(COLOR_YELLOW, string);
- print(string);
- #if LOG == true
- SaveLog("banlog.txt", string);
- #endif
- }
- else
- {
- db_free_result(Result);
- SendClientMessage(playerid, COLOR_RED, "[Error] Player is not in the banned database.");
- return 1;
- }
- return 1;
- }
- CMD:ban(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[128],
- id,
- reason[128],
- when[128],
- ban_hr, ban_min, ban_sec, ban_month, ban_days, ban_years
- ;
- gettime(ban_hr, ban_min, ban_sec);
- getdate(ban_years, ban_month, ban_days);
- if(sscanf(params, "uS(No Reason)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /ban [playerid] [reason(Default: No Reason)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command to yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- format(when, 128, "%02d/%02d/%d %02d:%02d:%02d", ban_month, ban_days, ban_years, ban_hr, ban_min, ban_sec);
- format(string, sizeof(string), "** %s(ID:%d) has been banned by Administrator %s(%d) (Reason: %s)", pName(id), id, pName(playerid), playerid, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- printf(string);
- #if LOG == true
- SaveLog("banlog.txt", string);
- #endif
- format(string, sizeof(string), "You have banned %s(%d) for %s.", pName(id), id, reason);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "You have been banned by Administrator %s(%d) (Reason: %s)", pName(playerid), playerid, reason);
- SendClientMessage(id, COLOR_YELLOW, string);
- BanAccount(id, pName(playerid), reason);
- ShowBan(id, pName(playerid), reason, when);
- KickDelay(id);
- return 1;
- }
- CMD:oban(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[150],
- name[24],
- reason[128],
- Query[256],
- admin,
- ip[20],
- DBResult:Result,
- ban_hr, ban_min, ban_sec, ban_month, ban_days, ban_years
- ;
- gettime(ban_hr, ban_min, ban_sec);
- getdate(ban_years, ban_month, ban_days);
- if(sscanf(params, "s[24]s[128]", name, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /oban [name in the data] [reason]");
- foreach(new i : Player)
- {
- if(strcmp(pName(i), name, true) == 0)
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] Player that you are trying to banned is online, /ban instead.");
- return 1;
- }
- }
- format(Query, sizeof(Query), "SELECT * FROM `users` WHERE `username` = '%s'", DB_Escape(name));
- Result = db_query(Database, Query);
- if(db_num_rows(Result))
- {
- db_get_field_assoc(Result, "admin", Query, 6);
- admin = strval(Query);
- db_get_field_assoc(Result, "IP", ip, 20);
- if(User[playerid][accountAdmin] < admin)
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on high ranking admin.");
- #if LOG == true
- format(string, sizeof(string), "%s has attempted to offline banned %s but failed for %s", pName(playerid), name, reason);
- SaveLog("admin.txt", string);
- #endif
- return 1;
- }
- BanAccountEx(name, ip, pName(playerid), reason);
- format(string, sizeof(string), "** %s has been offine banned by Administrator %s(%d) (Reason: %s)", name, pName(playerid), playerid, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- printf(string);
- #if LOG == true
- SaveLog("banlog.txt", string);
- #endif
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] There is no such thing players in the server database.");
- }
- db_free_result(Result);
- return 1;
- }
- CMD:cname(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- string[128],
- id,
- newname[24]
- ;
- if(sscanf(params, "us[24]", id, newname)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /cname [playerid] [new name]");
- if(strlen(newname) < 3 || strlen(newname) > MAX_PLAYER_NAME) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Name Length.");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- /*
- DO NOT PLACE THESE CODES BELOW SETPLAYERNAME OR IT WILL BUGGED OUT.
- */
- //Saves the datas you current have on that account.
- SaveData(id);
- //Logs you out.
- User[id][accountLogged] = false;
- #if LOG == true
- format(string, sizeof string, "Administrator %s has set %s's name to %s", pName(playerid), pName(id), newname);
- SaveLog("account.txt", string);
- #endif
- format(string, sizeof(string), "You have set \"%s's\" name to \"%s\".", pName(id), newname); SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator \"%s\" has set your name to \"%s\".", pName(playerid), newname); SendClientMessage(id, COLOR_YELLOW, string);
- SetPlayerName(id, newname);
- SendClientMessage(id, -1, "You have been logged out from your current account, Reconnecting to the server...");
- //Reads all the codes from the callback OnPlayerConnect.
- SetPlayerScore(id, 0);
- ResetPlayerMoney(id);
- OnPlayerConnect(id);
- return 1;
- }
- CMD:slap(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- Float:x,
- Float:y,
- Float:z,
- Float:health,
- string[128],
- id,
- reason[128]
- ;
- if(sscanf(params, "uS(N/A)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /slap [playerid] [reason(Default: N/A)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- GetPlayerPos(id, x, y, z);
- GetPlayerHealth(id, health);
- SetPlayerHealth(id, health-25);
- SetPlayerPos(id, x, y, z+5);
- PlayerPlaySound(playerid, 1190, 0.0, 0.0, 0.0);
- PlayerPlaySound(id, 1190, 0.0, 0.0, 0.0);
- format(string, sizeof(string), "** %s(%d) has been slapped by Administrator %s [Reason: %s]", pName(id), id, pName(playerid), reason);
- SendClientMessageToAll(COLOR_GREY, string);
- return 1;
- }
- CMD:setcolor(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new id;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setcolor [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- SetPVarInt(playerid, "_Colors_", id);
- ShowPlayerDialog(playerid, DIALOG_COLORS, DIALOG_STYLE_LIST, ""orange"Colors", ""black"Black\n"white"White\n"red"Red\n"orange"Orange\n"yellow"Yellow\n"green"Green\n"blue"Blue\n"purple"Purple\n"brown"Brown\n"pink"Pink", "Set", "Cancel");
- return 1;
- }
- CMD:setmoney(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- id,
- string[128],
- amount
- ;
- if(sscanf(params, "ui", id, amount)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setmoney [playerid] [cash]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- ResetPlayerMoney(id);
- GivePlayerMoney(id, amount);
- format(string, sizeof(string), "You have set %s's cash to $%i.", pName(id), amount);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has set your cash to $%i.", pName(playerid), amount);
- SendClientMessage(id, COLOR_YELLOW, string);
- #if LOG == true
- format(string, sizeof string, "Administrator %s has set %s's cash to $%i", pName(playerid), pName(id), amount);
- SaveLog("set.txt", string);
- #endif
- return 1;
- }
- CMD:setscore(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 3);
- new
- id,
- string[128],
- amount
- ;
- if(sscanf(params, "ui", id, amount)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setscore [playerid] [score]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- SetPlayerScore(id, amount);
- format(string, sizeof(string), "You have set %s's score to %i.", pName(id), amount);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Administrator %s has set your score to %i.", pName(playerid), amount);
- SendClientMessage(id, COLOR_YELLOW, string);
- #if LOG == true
- format(string, sizeof string, "Administrator %s has set %s's score to %i", pName(playerid), pName(id), amount);
- SaveLog("set.txt", string);
- #endif
- return 1;
- }
- //============================================================================//
- // Administrative Level Four //
- //============================================================================//
- CMD:gmx(playerid, params[])
- {
- new
- string[128],
- time
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- if(sscanf(params, "I(0)", time)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /gmx [Restart Timer(optional)") &&
- SendClientMessage(playerid, -1, "Note: You can leave the parameter for a fast restart, no timers.");
- if(time < 10 && time !=0) return SendClientMessage(playerid, COLOR_RED, "[Error] Restart Time shouldn't go below ten.");
- if(time >= 10)
- {
- format(string, sizeof(string), "Admin %s(ID:%d) has announced a server restart which will end in %d seconds.", pName(playerid), playerid, time);
- SendClientMessageToAll(COLOR_YELLOW, string);
- SetTimer("RestartTimer", 1000*time, false);
- }
- else
- {
- format(string, sizeof(string), "Admin %s(ID:%d) has restarted the server.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- SendRconCommand("gmx");
- }
- return 1;
- }
- function:RestartTimer()
- {
- SendClientMessageToAll(COLOR_YELLOW, "Restart Time has been reached, Restarting the server now.");
- return SendRconCommand("gmx");
- }
- CMD:fakedeath(playerid, params[])
- {
- new
- string[128],
- id,
- killerid,
- weapid
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- if(sscanf(params, "uui", killerid, id, weapid)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /fakedeath [killer] [victim] [weapon]");
- if(killerid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] KillerID not connected.");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] VictimID not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(User[playerid][accountAdmin] < User[killerid][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(id == playerid && killerid == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You can't be KillerID and VictimID at the same time.");
- if(!IsValidWeapon(weapid)) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Weapon ID.");
- SendDeathMessage(killerid, id, weapid);
- format(string, sizeof(string), "Fake Death Sent. [ Victim: %s(%d) | Suspect: %s(%d) | WeaponID: %i ]", pName(id), id, pName(killerid), killerid, weapid);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- CMD:setallskin(playerid, params[])
- {
- new string[128+40], skin;
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- if(sscanf(params, "i", skin)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setallskin [skin(0-311)]");
- if(skin < 0 || skin == 74 || skin > 311) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid skinID.");
- foreach(new i : Player)
- {
- SetPlayerSkin(i, skin);
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has set everyones skin to %d.", pName(playerid), playerid, skin);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:cmdmuted(playerid, params[])
- {
- new string[128], count = 0;
- SendClientMessage(playerid, -1, "** "orange"Command Muted Players "white"**");
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountCMuted] == 1)
- {
- format(string, sizeof(string), "(%d) %s - Seconds left %d", i, pName(i), User[i][accountCMuteSec]);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- count++;
- }
- }
- }
- if(count == 0) return SendClientMessage(playerid, -1, "No command muted players at the server.");
- return 1;
- }
- CMD:mutecmd(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new id, sec, reason[128], string[250];
- if(sscanf(params, "uiS(None)[128]", id, sec, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /mutecmd [playerid] [seconds] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(sec < 30) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot mute lower than 30 seconds.");
- if(User[id][accountCMuted] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error] Player already muted from using the commands.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on yourself.");
- format(string, sizeof(string), "** %s(%d) has been muted from using commands by Administrator %s(%d) for %d seconds [%s]", pName(id), id, pName(playerid), playerid, sec, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- SendClientMessage(id, COLOR_ORANGE, "You have been muted from using commands by an Admin, Press a screenshot (F8) and make a complaint on the forums, if you want to.");
- #if LOG == true
- format(string, sizeof(string), "%s has been muted from using commands by %s (%d seconds, reason %s)", pName(id), pName(playerid), sec, reason);
- SaveLog("mute.txt", string);
- #endif
- User[id][accountCMuted] = 1, User[id][accountCMuteSec] = sec;
- return 1;
- }
- CMD:unmutecmd(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new id, reason[128], string[250];
- if(sscanf(params, "uS(None)[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /unmutecmd [playerid] [reason]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- if(User[id][accountCMuted] == 0) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not muted from using the commands.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on yourself.");
- format(string, sizeof(string), "* %s(%d) has been unmuted from using commands by Administrator %s(%d) for %s", pName(id), id, pName(playerid), playerid, reason);
- SendClientMessageToAll(COLOR_GREY, string);
- SendClientMessage(id, COLOR_ORANGE, "You have been unmuted from using commands by an Admin.");
- #if LOG == true
- format(string, sizeof(string), "%s has been unmuted from using commands by %s", pName(id), pName(playerid));
- SaveLog("mute.txt", string);
- #endif
- User[id][accountCMuted] = 0, User[id][accountCMuteSec] = 0;
- return 1;
- }
- CMD:setallinterior(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setallinterior [interior]");
- foreach(new i : Player)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- SetPlayerInterior(i, id);
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has set all players interior to \"%d\"", pName(playerid), playerid, id);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:explodeall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[130],
- Float:x,
- Float:y,
- Float:z
- ;
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- GetPlayerPos(i, x, y, z);
- CreateExplosion(x, y, z, 7, 1.00);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has exploded all players.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- printf(string);
- return 1;
- }
- CMD:killall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[130]
- ;
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- if(_God[i] == 1)
- {
- _God[i] = 0;
- }
- SetPlayerHealth(i, 0.0);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has killed all players.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- printf(string);
- return 1;
- }
- CMD:slapall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[130],
- Float:x,
- Float:y,
- Float:z,
- Float:health
- ;
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- GetPlayerPos(i, x, y, z);
- GetPlayerHealth(i, health);
- SetPlayerHealth(i, health-25);
- SetPlayerPos(i, x, y, z+5);
- PlayerPlaySound(playerid, 1190, 0.0, 0.0, 0.0);
- PlayerPlaySound(i, 1190, 0.0, 0.0, 0.0);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has slapped all players.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- printf(string);
- return 1;
- }
- CMD:kickall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[130]
- ;
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- KickDelay(i);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has kicked all players.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- printf(string);
- #if LOG == true
- SaveLog("kicklog.txt", string);
- #endif
- return 1;
- }
- CMD:ejectall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[128]
- ;
- foreach(new i : Player)
- {
- if(IsPlayerInAnyVehicle(i))
- {
- RemovePlayerFromVehicle(i);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has eject all players from their vehicle.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:disarmall(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[128]
- ;
- foreach(new i : Player)
- {
- ResetPlayerWeapons(i);
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has remove all players weapon.", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:setallworld(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setallworld [world]");
- foreach(new i : Player)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- SetPlayerVirtualWorld(i, id);
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has set all players virtual world to \"%d\"", pName(playerid), playerid, id);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:giveallscore(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /giveallscore [score]");
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- SetPlayerScore(i, GetPlayerScore(i) + id);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has given all players score \"%d\"", pName(playerid), playerid, id);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:giveallcash(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- id,
- string[130]
- ;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /giveallcash [money]");
- foreach(new i : Player)
- {
- if(i != playerid)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- GivePlayerMoney(i, id);
- }
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has given all players cash \"$%d\"", pName(playerid), playerid, id);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:setalltime(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- id,
- string[128]
- ;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setalltime [time(0-23)]");
- if(id < 0 || id > 23) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Time Hour (0-23).");
- foreach(new i : Player)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- SetPlayerTime(i, id, 0);
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has set all players time to \"%d:00\"", pName(playerid), playerid, id);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:setallweather(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- id,
- string[128]
- ;
- if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setallweather [weather(0-45)]");
- if(id < 0 || id > 45) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Weather ID! (0-45)");
- foreach(new i : Player)
- {
- PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
- SetPlayerWeather(i, id);
- }
- format(string, sizeof(string), "Admin %s(ID:%d) has set all players weather to \"%d\"", pName(playerid), playerid, id);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- CMD:respawncars(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- SendClientMessage(playerid, COLOR_GREEN, "You have successfully Respawned all Vehicles!");
- GameTextForAll("~n~~n~~n~~n~~n~~n~~r~Vehicles ~g~Respawned!", 3000, 3);
- for(new cars=0; cars<MAX_VEHICLES; cars++)
- {
- if(!VehicleOccupied(cars))
- {
- SetVehicleToRespawn(cars);
- }
- }
- return 1;
- }
- CMD:cleardwindow(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[128]
- ;
- format(string, sizeof(string), "Administrator "orange"%s "white"has cleared the Death Window!", pName(playerid));
- SendClientMessageToAll(-1, string);
- for(new i = 0; i < 20; i++) SendDeathMessage(6000, 5005, 255);
- return 1;
- }
- CMD:saveallstats(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- string[130]
- ;
- format(string, sizeof string, "Administrator "orange"%s "white"has saved all player's data.", pName(playerid));
- SendClientMessageToAll(-1, string);
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- SaveData(i);
- }
- }
- #if LOG == true
- format(string, sizeof string, "Administrator %s has saved all player's data.", pName(playerid));
- SaveLog("account.txt", string);
- #endif
- return 1;
- }
- CMD:giveallweapon(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 4);
- new
- ammo,
- wID[32],
- weap,
- WeapName[32],
- string[130]
- ;
- if(sscanf(params, "s[32]i", wID, ammo)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /giveallweapon [weaponid(or name)] [ammo]");
- if(ammo <= 0 || ammo > 99999) ammo = 500;
- if(!isnumeric(wID)) weap = GetWeaponIDFromName(wID);
- else weap = strval(wID);
- if(!IsValidWeapon(weap)) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Weapon ID");
- GetWeaponName(weap, WeapName, 32);
- foreach(new i : Player)
- {
- GivePlayerWeapon(i, weap, ammo);
- format(string, sizeof string, "~g~%s for all!", WeapName);
- GameTextForPlayer(i, string, 2500, 3);
- }
- format(string,sizeof(string), "Admin %s(ID:%d) has given all players a %s(%d) with %d rounds of ammo.", pName(playerid), playerid, WeapName, weap, ammo);
- SendClientMessageToAll(COLOR_YELLOW, string);
- return 1;
- }
- //============================================================================//
- // Administrative Level Five //
- //============================================================================//
- CMD:makemegodadmin(playerid, params[])
- {
- if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "[Error] Only RCON can use this command.");
- else
- {
- User[playerid][accountAdmin] = 5;
- SendClientMessage(playerid, COLOR_GREEN, "You have set your administrative rank to level 5.");
- }
- return 1;
- }
- CMD:removeacc(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 5);
- new
- Account[MAX_PLAYER_NAME],
- Reason[100],
- string[128]
- ;
- if(sscanf(params, "s[24]s[100]", Account, Reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /removeacc [account name] [reason]");
- if(DataExist(Account))
- {
- if(!strcmp(pName(playerid), Account, false))
- return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot delete your own account!");
- foreach(new i : Player)
- {
- if(strcmp(Account, pName(i), true) == 0)
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] Player is online, fail to delete the account.");
- return 1;
- }
- }
- new Query[128+50];
- format(Query, 100, "DELETE FROM `users` WHERE `username` = '%s'", Account);
- db_query(Database, Query);
- db_free_result(db_query(Database, Query));
- format(string, 128, "Admin %s(ID: %d) has deleted %s's account [Reason: %s]", pName(playerid), playerid, Account, Reason);
- SendClientMessageToAll(COLOR_YELLOW, string);
- SaveLog("account.txt", string);
- format(string, 128, "You have deleted %s's account [Reason: %s]", Account, Reason);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] Account does not exist in the database!");
- }
- return 1;
- }
- CMD:fakecmd(playerid, params[])
- {
- new
- string[128],
- id,
- cmdtext[128]
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 5);
- if(sscanf(params, "us[128]", id, cmdtext)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /fakecmd [playerid] [command]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(strfind(params, "/", false) != -1)
- {
- CallRemoteFunction("OnPlayerCommandText", "is", id, cmdtext);
- format(string, sizeof(string), "Fake command sent to %s with %s", pName(id), cmdtext);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- else return SendClientMessage(playerid, COLOR_RED, "[Error] Add '/' before putting the command name to avoid the command unknown error.");
- return 1;
- }
- CMD:fakechat(playerid, params[])
- {
- LoginCheck(playerid);
- LevelCheck(playerid, 5);
- new
- string[130],
- id,
- text[128]
- ;
- if(sscanf(params, "us[128]", id, text)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /fakechat [playerid] [text]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- format(string, sizeof(string), "You have faked chat %s with %s", pName(id), text);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SendPlayerMessageToAll(id, text);
- return 1;
- }
- CMD:setlevel(playerid, params[])
- {
- new
- string[128],
- id,
- level
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 5);
- if(sscanf(params, "ui", id, level)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setlevel [playerid] [level(0/5)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(level < 0 || level > 5) return SendClientMessage(playerid, COLOR_RED, "[Error] Levels shouldn't go below zero and shouldn't go above five.");
- if(level == User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] Player is already in that level.");
- if(User[id][accountLogged] == 0) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not logged in.");
- if(User[id][accountAdmin] < level)
- {
- format(string, 128, "You have been promoted to level %d by %s.", level, pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, 128, "You have promoted %s to level %d.", pName(id), level);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- else if(User[id][accountAdmin] > level)
- {
- format(string, 128, "You have been demoted to level %d by %s.", level, pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, 128, "You have demoted %s to level %d.", pName(id), level);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- User[id][accountAdmin] = level;
- #if LOG == true
- format(string, sizeof string, "Administrator %s has set %s's administrative level to %d", pName(playerid), pName(id), level);
- SaveLog("account.txt", string);
- #endif
- SaveData(id); //Saving the whole data - Neater version than previously.
- return 1;
- }
- #if VipSystem == true
- CMD:setvip(playerid, params[])
- {
- new
- string[128],
- id,
- level
- ;
- LoginCheck(playerid);
- LevelCheck(playerid, 5);
- if(sscanf(params, "ui", id, level)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /setvip [playerid] [level(0/3)]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(level < 0 || level > 3) return SendClientMessage(playerid, COLOR_RED, "[Error] Levels shouldn't go below zero and shouldn't go above three.");
- if(level == accountVip[id]) return SendClientMessage(playerid, COLOR_RED, "[Error] Player is already in that level.");
- if(User[id][accountLogged] == 0) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not logged in.");
- if(accountVip[id] < level)
- {
- format(string, 128, "You have been promoted to VIP level %d by %s.", level, pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, 128, "You have promoted %s to VIP level %d.", pName(id), level);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- else if(accountVip[id] > level)
- {
- format(string, 128, "You have been demoted to VIP level %d by %s.", level, pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, 128, "You have demoted %s to VIP level %d.", pName(id), level);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- accountVip[id] = level;
- #if LOG == true
- format(string, sizeof string, "Administrator %s has set %s's vip level to %d", pName(playerid), pName(id), level);
- SaveLog("account.txt", string);
- #endif
- SaveData(id); //Saving the whole data - Neater version than previously.
- return 1;
- }
- #endif
- //============================================================================//
- // Administrative Level Zero //
- //============================================================================//
- CMD:admins(playerid, params[])
- {
- new string[128], count = 0;
- SendClientMessage(playerid, -1, "** "orange"Online Administrators "white"**");
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountAdmin] >= 1)
- {
- format(string, sizeof(string), "(%d) %s - Level %d Admin", i, pName(i), User[i][accountAdmin]);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- count++;
- }
- }
- }
- if(count == 0) return SendClientMessage(playerid, -1, "No administrators online at the server.");
- return 1;
- }
- CMD:jcredits(playerid, params[])
- {
- SendClientMessage(playerid, COLOR_GREEN, "JaKe's Administration System "VERSION" Credits to:");
- SendClientMessage(playerid, -1, "_Jake_, Y_Less, DracoBlue, Zeex, Zher0, Lordzy");
- SendClientMessage(playerid, COLOR_YELLOW, "Ranveer, Samp_India, Ashirwad, Sonic, Adham, MaxFranky and others who helped us.");
- return 1;
- }
- CMD:savestats(playerid, params[])
- {
- LoginCheck(playerid);
- if(!DataExist(pName(playerid))) return SendClientMessage(playerid, COLOR_RED, "[Error] You do not have account.");
- SaveData(playerid);
- SendClientMessage(playerid, COLOR_GREEN, "ACCOUNT: Your account statistics has been saved manually.");
- return 1;
- }
- CMD:jcmds(playerid, params[])
- {
- new string[1246];
- LoginCheck(playerid);
- strcat(string, ""orange"");
- strcat(string, "Listing all available commands of JakAdmin 3.4.\n\n");
- strcat(string, ""grey"");
- strcat(string, "/stats /cpass /register /login /report /admins /jcredits /savestats");
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""orange"Player Commands", string, "Close", "");
- return 1;
- }
- CMD:report(playerid, params[])
- {
- new id, reason[128], string[136];
- if(sscanf(params, "us[128]", id, reason)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /report [playerid] [reason]");
- if(strlen(reason) <= 4) return SendClientMessage(playerid, COLOR_RED, "[Error] Reason length shouldn't go lower than four.");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(id == playerid) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot report yourself.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- new r_hr, r_min, r_sec, r_m, r_d, r_y;
- getdate(r_y, r_m, r_d);
- gettime(r_hr, r_min, r_sec);
- reportmsg[3] = reportmsg[2];
- reportmsg[2] = reportmsg[1];
- reportmsg[1] = reportmsg[0];
- format(string, sizeof(string), "(%02d/%02d/%d - %02d:%02d:%02d) %s(ID:%d) has reported %s(ID:%d) for %s", r_m, r_d, r_y, r_hr, r_min, r_sec, pName(playerid), playerid, pName(id), id, reason);
- reportmsg[0] = string;
- format(string, sizeof(string), "REPORT: %s(ID:%d) has reported %s(ID:%d) for %s", pName(playerid), playerid, pName(id), id, reason);
- SendAdmin(COLOR_RED, string);
- foreach(new i : Player)
- {
- if(User[i][accountLogged] == 1)
- {
- if(User[i][accountAdmin] >= 1)
- {
- PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
- }
- }
- }
- format(string, sizeof(string), "Your complaint against %s(ID:%d) %s has been sent to Online Admins.", pName(id), id, reason);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- CMD:register(playerid, params[])
- {
- if(User[playerid][accountLogged] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error] You are logged in and registered already.");
- if(!DataExist(pName(playerid)))
- {
- new
- string[128],
- password[24],
- hashpass[129]
- ;
- if(sscanf(params, "s[24]", password)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /register [password]");
- if(!IsValidPassword(password)) return SendClientMessage(playerid, COLOR_RED, "[Error] Invalid Password Symbols.");
- if(strlen(password) < 4 || strlen(password) > 20) return SendClientMessage(playerid, COLOR_RED, "[Error] Password length shouldn't go below 4 and shouldn't go higher 20.");
- WP_Hash(hashpass, 129, password);
- SetPlayerScore(playerid, STARTING_SCORE);
- GivePlayerMoney(playerid, STARTING_CASH);
- //Time = Hours, Time2 = Minutes, Time3 = Seconds
- new time, time2, time3;
- gettime(time, time2, time3);
- new date, date2, date3;
- //Date = Month, Date2 = Day, Date3 = Year
- getdate(date3, date, date2);
- format(User[playerid][accountDate], 150, "%02d/%02d/%d %02d:%02d:%02d", date, date2, date3, time, time2, time3);
- new
- query[750+1000]
- ;
- format(query, sizeof(query),
- "INSERT INTO `users` (`username`, `IP`, `joindate`, `password`, `admin`, `kills`, `deaths`, `score`, `money`, `warn`, `mute`, `mutesec`, `cmute`, `cmutesec`, `jail`, `jailsec`, `hours`, `minutes`, `seconds`, `question`, `answer`, `vip`) VALUES ('%s','%s','%s','%s',0,0,0,%d,%d,0,0,0,0,0,0,0,0,0,0,'%s','%s',0)",\
- DB_Escape(pName(playerid)),
- DB_Escape(User[playerid][accountIP]),
- DB_Escape(User[playerid][accountDate]),
- DB_Escape(hashpass),
- User[playerid][accountScore],
- User[playerid][accountCash],
- DB_Escape(User[playerid][accountQuestion]),
- DB_Escape(User[playerid][accountAnswer])
- );
- db_query(Database, query);
- User[playerid][accountLogged] = true;
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
- new
- count,
- DBResult: result
- ;
- result = db_query(Database, "SELECT * FROM `users`");
- count = db_num_rows(result);
- db_free_result(result);
- User[playerid][accountID] = count;
- SendClientMessage(playerid, -1, "You have successfully registered from the database.");
- format(string, sizeof(string), "You are now handling accountID %i from the JakAdmin3 system.", count);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- SendClientMessage(playerid, COLOR_YELLOW, "Proceeding to the Security Question.");
- ShowPlayerDialog(playerid, DIALOG_QUESTION, DIALOG_STYLE_INPUT, ""lightblue"Security Question", ""grey"Welcome to JakAdmin3's security question, Where you'll setup your account's security question.\nYou can use the Security Question incase you forgot your password, you can rely on it 100 percent.\n\nPut your question below:", "Setup", "");
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] You already have an account, /login instead.");
- }
- return 1;
- }
- CMD:login(playerid, params[])
- {
- if(User[playerid][accountLogged] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error] You are logged in already.");
- if(DataExist(pName(playerid)))
- {
- new
- hashp[129],
- string[900],
- password[24]
- ;
- if(sscanf(params, "s[24]", password)) return SendClientMessage(playerid, COLOR_RED, "[Error] /login [password]");
- if(strcmp(password, "forget", true) == 0)
- {
- format(string, sizeof(string), ""grey"You have forgotten your password? If that's the case, answer the question you set on your account and you'll access your account.\n\n%s\n\nAnswer?\nPress Quit if you are willing to quit.", User[playerid][accountQuestion]);
- ShowPlayerDialog(playerid, DIALOG_FORGET, DIALOG_STYLE_INPUT, ""lightblue"Security Question", string, "Answer", "Quit");
- return 1;
- }
- WP_Hash(hashp, 129, password);
- if(!strcmp(hashp, User[playerid][accountPassword], false))
- {
- LoginPlayer(playerid);
- }
- else
- {
- User[playerid][WarnLog]++;
- if(User[playerid][WarnLog] == 3)
- {
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""lightblue"Kicked", ""grey"You have been kicked from the server having too much wrong passwords!\nTry again, Reconnect (/q then join to the server again.)", "Close", "");
- KickDelay(playerid);
- return 1;
- }
- format(string, sizeof(string), "Invalid password! - %d out of 3 Warning Log Tires.", User[playerid][WarnLog]);
- SendClientMessage(playerid, COLOR_RED, string);
- SendClientMessage(playerid, -1, "LOGIN: Try again, /login [password].");
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] You do not have an account, /register first.");
- }
- return 1;
- }
- CMD:cpass(playerid, params[])
- {
- LoginCheck(playerid);
- new OldPass[129], NewPass[129], string[128];
- if(sscanf(params, "s[24]s[24]", OldPass, NewPass)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /cpass [old pass] [new pass]");
- if(strlen(NewPass) < 4 || strlen(NewPass) > 20)
- return SendClientMessage(playerid, COLOR_RED, "[Error] New password length shouldn't go below four and shouldn't go below twenty.");
- new Query[300], DBResult:Result, Buf[129];
- WP_Hash(Buf, 129, OldPass);
- format(Query, 300, "SELECT `userid` FROM `users` WHERE `username` = '%s' AND `password` = '%s'", User[playerid][accountName], Buf);
- Result = db_query(Database, Query);
- format(string, sizeof string, "Player %s has changed his/her password.", pName(playerid));
- SaveLog("account.txt", string);
- if(Result)
- {
- if(db_num_rows(Result))
- {
- db_free_result(Result);
- WP_Hash(Buf, 129, NewPass);
- format(Query, 300, "UPDATE `users` SET `password` = '%s' WHERE `username` = '%s'", DB_Escape(Buf), DB_Escape(User[playerid][accountName]));
- db_query(Database, Query);
- format(string, 128, "Your password has been changed to '"orange"%s"white"'", NewPass);
- SendClientMessage(playerid, -1, string);
- }
- else
- {
- db_free_result(Result);
- return SendClientMessage(playerid, COLOR_RED, "[Error] Old Password doesn't match on the current password!");
- }
- }
- return 1;
- }
- CMD:stats(playerid, params[])
- {
- LoginCheck(playerid);
- new id;
- if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_RED, "<!> [Error] /stats [playerid]");
- if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[Error] Player not connected.");
- if(User[playerid][accountAdmin] < User[id][accountAdmin]) return SendClientMessage(playerid, COLOR_RED, "[Error] You cannot use this command on higher admin.");
- ShowStatistics(playerid, id); //Show the statistics to yourself.
- return 1;
- }
- // //
- //============================================================================//
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
- {
- foreach(new x : Player)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid && User[x][SpecType] == ADMIN_SPEC_TYPE_VEHICLE)
- {
- TogglePlayerSpectating(x, 1);
- PlayerSpectatePlayer(x, playerid);
- User[x][SpecType] = ADMIN_SPEC_TYPE_PLAYER;
- }
- }
- }
- if(newstate == PLAYER_STATE_PASSENGER)
- {
- foreach(new x : Player)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid)
- {
- TogglePlayerSpectating(x, 1);
- PlayerSpectateVehicle(x, vehicleid);
- User[x][SpecType] = ADMIN_SPEC_TYPE_VEHICLE;
- }
- }
- }
- if(newstate == PLAYER_STATE_DRIVER)
- {
- foreach(new x : Player)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid)
- {
- TogglePlayerSpectating(x, 1);
- PlayerSpectateVehicle(x, vehicleid);
- User[x][SpecType] = ADMIN_SPEC_TYPE_VEHICLE;
- }
- }
- }
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- #if ANTI_SPAWN == true
- if(User[playerid][accountLogged] == 0)
- {
- SendClientMessage(playerid, COLOR_RED, "[Error] You need to login or register to spawn.");
- return 0;
- }
- #endif
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- foreach(new x : Player)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid && User[x][SpecType] == ADMIN_SPEC_TYPE_PLAYER)
- {
- SetPlayerInterior(x,newinteriorid);
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING && User[playerid][SpecID] != INVALID_PLAYER_ID)
- {
- if(newkeys == KEY_JUMP) AdvanceSpectate(playerid);
- else if(newkeys == KEY_SPRINT) ReverseSpectate(playerid);
- }
- return 1;
- }
- #if RconProtect == true
- public OnPlayerRconLogin(playerid)
- {
- if(_RCON[playerid] == false)
- {
- SendClientMessage(playerid, COLOR_YELLOW, "The server has 2nd Rcon, Protected by JakAdmin");
- ShowPlayerDialog(playerid, DIALOG_RCON, DIALOG_STYLE_PASSWORD, ""green"2nd RCON Password", ""grey"The RCON password is protected by JakAdmin3\nPlease type the 2nd RCON Password to access the RCON.", "Access", "Kick");
- }
- return 1;
- }
- #endif
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch( dialogid )
- {
- #if RconProtect == true
- case DIALOG_RCON:
- {
- new
- string[130]
- ;
- if(!response)
- {
- format(string, sizeof(string), "** Player %s(ID:%d) has been automatically kicked by the Server (Attempting to logged in RCON)", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_GREY, string);
- print(string);
- #if LOG == true
- SaveLog("rcon.txt", string);
- #endif
- return KickDelay(playerid);
- }
- if(response)
- {
- if(!strcmp(RconPass, inputtext) && !(!strlen(inputtext)))
- {
- format(string, sizeof(string), "** Player %s(ID:%d) has accessed the RCON Protection successfully!", pName(playerid), playerid);
- SendAdmin(COLOR_GREY, string);
- print(string);
- #if LOG == true
- SaveLog("rcon.txt", string);
- #endif
- _RCON[playerid] = true;
- GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~g~Authorized ~w~Access!~n~~y~Welcome Administrator!", 3000, 3);
- }
- else
- {
- if(_RCONwarn[playerid] == MAX_RCON_WARNINGS+1)
- {
- format(string, sizeof(string), "** Player %s(ID:%d) has been kicked by the Server (Attempting to logged in RCON)", pName(playerid), playerid);
- SendClientMessageToAll(COLOR_GREY, string);
- print(string);
- #if LOG == true
- SaveLog("kicklog.txt", string);
- #endif
- KickDelay(playerid);
- return 1;
- }
- _RCONwarn[playerid] ++;
- format(string, sizeof(string), "You have been warned for incorrect 2nd RCON Password (Warnings: %i/%i)", _RCONwarn[playerid], MAX_RCON_WARNINGS);
- SendClientMessage(playerid, COLOR_GREY, string);
- ShowPlayerDialog(playerid, DIALOG_RCON, DIALOG_STYLE_PASSWORD, ""green"2nd RCON Password", ""grey"The RCON password is protected by JakAdmin3\nPlease type the 2nd RCON Password to access the RCON.", "Access", "Kick");
- }
- }
- }
- #endif
- case DIALOG_QUESTION:
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIALOG_QUESTION, DIALOG_STYLE_INPUT, ""lightblue"Security Question", ""grey"Welcome to JakAdmin3's security question, Where you'll setup your account's security question.\nYou can use the Security Question incase you forgot your password, you can rely on it 100 percent.\n\nPut your question below:", "Setup", "");
- }
- else
- {
- if(strlen(inputtext) < 6 || strlen(inputtext) > 90)
- {
- ShowPlayerDialog(playerid, DIALOG_QUESTION, DIALOG_STYLE_INPUT, ""lightblue"Security Question", ""grey"Welcome to JakAdmin3's security question, Where you'll setup your account's security question.\nYou can use the Security Question incase you forgot your password, you can rely on it 100 percent.\nERROR: Your question shouldn't go below six length and shouldn't go above ninety.\n\nPut your question below:", "Setup", "");
- return 1;
- }
- format(User[playerid][accountQuestion], 129, "%s", inputtext);
- SendClientMessage(playerid, -1, "Security Question has been set up, Proceeding to Security Answer.");
- SaveData(playerid);
- ShowPlayerDialog(playerid, DIALOG_ANSWER, DIALOG_STYLE_INPUT, ""lightblue"Security Answer", ""grey"You have setup the Security Question, Now setup your security answer.\n\nPut your security answer below:", "Setup", "");
- }
- }
- case DIALOG_ANSWER:
- {
- if(!response)
- {
- ShowPlayerDialog(playerid, DIALOG_ANSWER, DIALOG_STYLE_INPUT, ""lightblue"Security Answer", ""grey"You have setup the Security Question, Now setup your security answer.\n\nPut your security answer below:", "Setup", "");
- }
- else
- {
- if(strlen(inputtext) < 2 || strlen(inputtext) > 90)
- {
- ShowPlayerDialog(playerid, DIALOG_ANSWER, DIALOG_STYLE_INPUT, ""lightblue"Security Answer", ""grey"You have setup the Security Question, Now setup your security answer.\nERROR: Your security answer length shouldn't go below two and shouldn't go above ninety.\n\nPut your security answer below:", "Setup", "");
- return 1;
- }
- new hashanswer[129];
- WP_Hash(hashanswer, 129, inputtext);
- format(User[playerid][accountAnswer], 129, "%s", hashanswer);
- SendClientMessage(playerid, COLOR_GREEN, "Security Question setting up is done, Once you've forgotten your account's password on login, Press forgot.");
- SaveData(playerid);
- }
- }
- case DIALOG_REGISTER:
- {
- new
- string[128],
- hashpass[129]
- ;
- if(response)
- {
- if(!IsValidPassword(inputtext))
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, ""lightblue"JakAdmin3 - Register", ""grey"Welcome to the Server!\nYour account doesn't exist on our database, Please insert your password below.\n\nTIPS: Make the password long so no one can hack it.\nERROR: Invalid Password Symbols.", "Register", "Quit");
- return 0;
- }
- if (strlen(inputtext) < 4 || strlen(inputtext) > 20)
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, ""lightblue"JakAdmin3 - Register", ""grey"Welcome to the Server!\nYour account doesn't exist on our database, Please insert your password below.\n\nTIPS: Make the password long so no one can hack it.\nERROR: Password length shouldn't go below 4 and shouldn't go higher 20.", "Register", "Quit");
- return 0;
- }
- WP_Hash(hashpass, 129, inputtext);
- SetPlayerScore(playerid, STARTING_SCORE);
- GivePlayerMoney(playerid, STARTING_CASH);
- //Time = Hours, Time2 = Minutes, Time3 = Seconds
- new time, time2, time3;
- gettime(time, time2, time3);
- new date, date2, date3;
- //Date = Month, Date2 = Day, Date3 = Year
- getdate(date3, date, date2);
- format(User[playerid][accountDate], 150, "%02d/%02d/%d %02d:%02d:%02d", date, date2, date3, time, time2, time3);
- format(User[playerid][accountQuestion], 129, "What?");
- format(User[playerid][accountAnswer], 129, "Yes");
- new
- query[750+1000]
- ;
- format(query, sizeof(query),
- "INSERT INTO `users` (`username`, `IP`, `joindate`, `password`, `admin`, `kills`, `deaths`, `score`, `money`, `warn`, `mute`, `mutesec`, `cmute`, `cmutesec`, `jail`, `jailsec`, `hours`, `minutes`, `seconds`, `question`, `answer`, `vip`) VALUES ('%s','%s','%s','%s',0,0,0,%d,%d,0,0,0,0,0,0,0,0,0,0,'%s','%s',0)",\
- DB_Escape(pName(playerid)),
- DB_Escape(User[playerid][accountIP]),
- DB_Escape(User[playerid][accountDate]),
- DB_Escape(hashpass),
- User[playerid][accountScore],
- User[playerid][accountCash],
- DB_Escape(User[playerid][accountQuestion]),
- DB_Escape(User[playerid][accountAnswer])
- );
- db_query(Database, query);
- User[playerid][accountLogged] = true;
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
- new
- count,
- DBResult: result
- ;
- result = db_query(Database, "SELECT * FROM `users`");
- count = db_num_rows(result);
- db_free_result(result);
- User[playerid][accountID] = count;
- SendClientMessage(playerid, -1, "You have successfully registered from the database.");
- format(string, sizeof(string), "You are now handling accountID %i from the JakAdmin3 system.", count);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- SendClientMessage(playerid, COLOR_YELLOW, "Proceeding to the Security Question.");
- ShowPlayerDialog(playerid, DIALOG_QUESTION, DIALOG_STYLE_INPUT, ""lightblue"Security Question", ""grey"Welcome to JakAdmin3's security question, Where you'll setup your account's security question.\nYou can use the Security Question incase you forgot your password, you can rely on it 100 percent.\n\nPut your question below:", "Setup", "");
- }
- else
- {
- KickDelay(playerid);
- }
- }
- case DIALOG_LOGIN:
- {
- new
- hashp[129],
- string[900]
- ;
- if(response)
- {
- WP_Hash(hashp, 129, inputtext);
- if(!strcmp(hashp, User[playerid][accountPassword], false))
- {
- LoginPlayer(playerid);
- }
- else
- {
- User[playerid][WarnLog]++;
- if(User[playerid][WarnLog] == 3)
- {
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""lightblue"Kicked", ""grey"You have been kicked from the server having too much wrong passwords!\nTry again, Reconnect (/q then join to the server again.)", "Close", "");
- KickDelay(playerid);
- return 0;
- }
- format(string, sizeof(string), "Invalid password! - %d out of 3 Warning Log Tires.", User[playerid][WarnLog]);
- SendClientMessage(playerid, COLOR_RED, string);
- format(string, sizeof(string), ""grey"Welcome back to the server!\nYour account exists on our database, Please insert your account's password below.\n\nTIPS: If you do not own the account, Please /q and find another username.\nERROR: Wrong password (%d/3 Warnings Log)", User[playerid][WarnLog]);
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, ""lightblue"JakAdmin3 - Login", string, "Login", "Forget");
- }
- }
- else
- {
- format(string, sizeof(string), ""grey"You have forgotten your password? If that's the case, answer the question you set on your account and you'll access your account.\n\n%s\n\nAnswer?\nPress Quit if you are willing to quit.", User[playerid][accountQuestion]);
- ShowPlayerDialog(playerid, DIALOG_FORGET, DIALOG_STYLE_INPUT, ""lightblue"Security Question", string, "Answer", "Quit");
- }
- }
- case DIALOG_FORGET:
- {
- if(!response)
- {
- KickDelay(playerid);
- }
- else
- {
- new hashanswer[129];
- WP_Hash(hashanswer, 129, inputtext);
- if(strcmp(User[playerid][accountAnswer], hashanswer, true) == 0)
- {
- LoginPlayer(playerid);
- SendClientMessage(playerid, -1, "Access granted.");
- }
- else
- {
- new string[900];
- format(string, sizeof(string), ""grey"You have forgotten your password? If that's the case, answer the question you set on your account and you'll access your account.\n\n%s\n\nAnswer?\nPress Quit if you are willing to quit.\n\nERROR: Wrong Answer on the question.", User[playerid][accountQuestion]);
- ShowPlayerDialog(playerid, DIALOG_FORGET, DIALOG_STYLE_INPUT, ""lightblue"Security Question", string, "Answer", "Quit");
- }
- }
- }
- case DIALOG_COLORS:
- {
- new string[120], id = GetPVarInt(playerid, "_Colors_");
- switch( response )
- {
- case 0:
- {
- DeletePVar(playerid, "_Colors_");
- SendClientMessage(playerid, -1, "Colour setting has been cancelled.");
- }
- case 1:
- {
- switch( listitem )
- {
- case 0:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Black", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_BLACK);
- DeletePVar(playerid, "_Colors_");
- }
- case 1:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to White", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_WHITE);
- DeletePVar(playerid, "_Colors_");
- }
- case 2:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Red", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_RED);
- DeletePVar(playerid, "_Colors_");
- }
- case 3:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Orange", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_ORANGE);
- DeletePVar(playerid, "_Colors_");
- }
- case 4:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Yellow", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_YELLOW);
- DeletePVar(playerid, "_Colors_");
- }
- case 5:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Green", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_GREEN);
- DeletePVar(playerid, "_Colors_");
- }
- case 6:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Blue", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_BLUE);
- DeletePVar(playerid, "_Colors_");
- }
- case 7:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Purple", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_PURPLE);
- DeletePVar(playerid, "_Colors_");
- }
- case 8:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Brown", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_BROWN);
- DeletePVar(playerid, "_Colors_");
- }
- case 9:
- {
- format(string, sizeof(string), "Administrator %s has set your name color to Pink", pName(playerid));
- SendClientMessage(id, COLOR_YELLOW, string);
- format(string, sizeof(string), "Color Name for Player %s has been set.", pName(id));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- SetPlayerColor(id, COLOR_PINK);
- DeletePVar(playerid, "_Colors_");
- }
- }
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- new string[128+50];
- format(string, sizeof(string), "You are now viewing '%s' statistics.", pName(clickedplayerid));
- SendClientMessage(playerid, COLOR_YELLOW, string);
- ShowStatistics(playerid, clickedplayerid);
- return 1;
- }
- //============================================================================//
- //Stock and functions starts here.
- stock pName(playerid)
- {
- new GetName[24];
- GetPlayerName(playerid, GetName, 24);
- return GetName;
- }
- function:ShowStatistics(playerid, playerid2)
- {
- if(playerid2 == INVALID_PLAYER_ID) return 1; //Do not proceed.
- new string[1000], string2[256];
- format(string2, 256, ""white"•••••• Player Statistics for %s (%d) ••••••\n\n", pName(playerid2), playerid2);
- strcat(string, string2);
- strcat(string, ""grey"");
- format(string2, 556, "UserID [ %d ]\n", User[playerid2][accountID]); strcat(string, string2);
- format(string2, 556, "Registered [ %s ]\n", User[playerid2][accountDate]); strcat(string, string2);
- format(string2, 556, "Playing Hours [ %02d:%02d:%02d ]\n", User[playerid2][accountGame][2], User[playerid2][accountGame][1], User[playerid2][accountGame][0]); strcat(string, string2);
- format(string2, 556, "Admin Level [ %d ]\n", User[playerid2][accountAdmin]); strcat(string, string2);
- format(string2, 556, "Score [ %d ]\n", User[playerid2][accountScore]); strcat(string, string2);
- format(string2, 556, "Cash [ $%d ]\n", User[playerid2][accountCash]); strcat(string, string2);
- format(string2, 556, "Kills [ %d ]\n", User[playerid2][accountKills]); strcat(string, string2);
- format(string2, 556, "Deaths [ %d ]\n", User[playerid2][accountDeaths]); strcat(string, string2);
- new Float:ratio = (float(User[playerid2][accountKills])/float(User[playerid2][accountDeaths]));
- format(string2, 556, "Ratio (K/D) [ %.3f ]", ratio); strcat(string, string2);
- format(string2, 256, "\n\n"white"•••••• Player Statistics for %s (%d) ••••••", pName(playerid2), playerid2);
- strcat(string, string2);
- format(string2, 556, "%s", pName(playerid2));
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, string2, string, "Close", "");
- return 1;
- }
- function:KickMe(playerid)
- {
- return Kick(playerid);
- }
- stock KickDelay(playerid)
- {
- SetTimerEx("KickMe", 2000, false, "d", playerid);
- return 1;
- }
- stock loadb()
- {
- Database = db_open(_DB_);
- db_query(Database,
- "CREATE TABLE IF NOT EXISTS `users`\
- (`userid` INTEGER PRIMARY KEY AUTOINCREMENT, `username` TEXT, `IP` TEXT, `joindate` TEXT, `password` TEXT, `admin` NUMERIC, `kills` NUMERIC, `deaths` NUMERIC, `score` NUMERIC, `money` NUMERIC, `warn` NUMERIC, `mute` NUMERIC, `mutesec` NUMERIC, `cmute` NUMERIC, `cmutesec` NUMERIC, `jail` NUMERIC, `jailsec` NUMERIC, `hours` NUMERIC, `minutes` NUMERIC, `seconds` NUMERIC, `question` TEXT, `answer` TEXT, `vip` NUMERIC)");
- db_query(Database,
- "CREATE TABLE IF NOT EXISTS `bans` (`username` TEXT, `ip` TEXT, `banby` TEXT, `banreason` TEXT, `banwhen` TEXT)");
- print("[JakAdmin3] "_DB_" loading...");
- return 1;
- }
- stock closedb()
- {
- print("[JakAdmin3] "_DB_" closing...");
- return db_close(Database);
- }
- stock SaveData(playerid)
- {
- new
- Query[700+1000]
- ;
- format(Query, sizeof(Query), "UPDATE `users` SET `IP` = '%s', `admin` = %d, `kills` = %d, `deaths` = %d, `score` = %d, `money` = %d, `warn` = %d, `mute` = %d, `mutesec` = %d, `cmute` = %d, `cmutesec` = %d, `jail` = %d, `jailsec` = %d, `hours` = %d, `minutes` = %d, `seconds` = %d, `question` = '%s', `answer` = '%s' WHERE `username` = '%s'",
- DB_Escape(User[playerid][accountIP]),
- User[playerid][accountAdmin],
- User[playerid][accountKills],
- User[playerid][accountDeaths],
- User[playerid][accountScore],
- User[playerid][accountCash],
- User[playerid][accountWarn],
- User[playerid][accountMuted],
- User[playerid][accountMuteSec],
- User[playerid][accountCMuted],
- User[playerid][accountCMuteSec],
- User[playerid][accountJail],
- User[playerid][accountJailSec],
- User[playerid][accountGame][2],
- User[playerid][accountGame][1],
- User[playerid][accountGame][0],
- DB_Escape(User[playerid][accountQuestion]),
- DB_Escape(User[playerid][accountAnswer]),
- DB_Escape(User[playerid][accountName])
- );
- db_query(Database, Query);
- db_free_result(db_query(Database, Query));
- return 1;
- }
- stock getIP(playerid)
- {
- new twerp[20];
- GetPlayerIp(playerid, twerp, 20);
- return twerp;
- }
- stock isnumeric(const string[])
- {
- for (new i = 0, j = strlen(string); i < j; i++)
- {
- if (string[i] > '9' || string[i] < '0') return 0;
- }
- return 1;
- }
- stock GetWeaponIDFromName(WeaponName[])
- {
- if(strfind("molotov", WeaponName, true) != -1) return 18;
- for(new i = 0; i <= 46; i++)
- {
- switch(i)
- {
- case 0,19,20,21,44,45: continue;
- default:
- {
- new name[32]; GetWeaponName(i,name,32);
- if(strfind(name,WeaponName,true) != -1) return i;
- }
- }
- }
- return -1;
- }
- function:LoginPlayer(playerid)
- {
- new
- Query[900],
- DBResult:Result,
- string[128+40]
- ;
- format(Query, sizeof(Query), "SELECT * FROM `users` WHERE `username` = '%s'", DB_Escape(pName(playerid)));
- Result = db_query(Database, Query);
- if(db_num_rows(Result))
- {
- db_get_field_assoc(Result, "userid", Query, 7);
- User[playerid][accountID] = strval(Query);
- db_get_field_assoc(Result, "score", Query, 20);
- User[playerid][accountScore] = strval(Query);
- SetPlayerScore(playerid, User[playerid][accountScore]);
- db_get_field_assoc(Result, "money", Query, 20);
- User[playerid][accountCash] = strval(Query);
- GivePlayerMoney(playerid, User[playerid][accountCash]);
- db_get_field_assoc(Result, "kills", Query, 20);
- User[playerid][accountKills] = strval(Query);
- db_get_field_assoc(Result, "deaths", Query, 20);
- User[playerid][accountDeaths] = strval(Query);
- db_get_field_assoc(Result, "admin", Query, 7);
- User[playerid][accountAdmin] = strval(Query);
- db_get_field_assoc(Result, "joindate", Query, 150);
- format(User[playerid][accountDate], 150, "%s", Query);
- db_get_field_assoc(Result, "warn", Query, 5);
- User[playerid][accountWarn] = strval(Query);
- db_get_field_assoc(Result, "mute", Query, 5);
- User[playerid][accountMuted] = strval(Query);
- db_get_field_assoc(Result, "mutesec", Query, 8);
- User[playerid][accountMuteSec] = strval(Query);
- db_get_field_assoc(Result, "cmute", Query, 6);
- User[playerid][accountCMuted] = strval(Query);
- db_get_field_assoc(Result, "cmutesec", Query, 9);
- User[playerid][accountCMuteSec] = strval(Query);
- db_get_field_assoc(Result, "jail", Query, 5);
- User[playerid][accountJail] = strval(Query);
- db_get_field_assoc(Result, "jailsec", Query, 8);
- User[playerid][accountJailSec] = strval(Query);
- db_get_field_assoc(Result, "hours", Query, 6);
- User[playerid][accountGame][2] = strval(Query);
- db_get_field_assoc(Result, "minutes", Query, 8);
- User[playerid][accountGame][1] = strval(Query);
- db_get_field_assoc(Result, "seconds", Query, 8);
- User[playerid][accountGame][0] = strval(Query);
- #if VipSystem == true
- db_get_field_assoc(Result, "vip", Query, 2);
- accountVip[playerid] = strval(Query);
- #endif
- User[playerid][accountLogged] = true;
- if(User[playerid][accountMuted] == 1)
- {
- format(string, 200, "PUNISHMENT: You have been muted from using the chat for %d seconds, You are muted the last time you logged out.", User[playerid][accountMuteSec]);
- SendClientMessage(playerid, COLOR_RED, string);
- }
- if(User[playerid][accountCMuted] == 1)
- {
- format(string, 200, "PUNISHMENT: You have been muted from using the commands for %d seconds, You are muted the last time you logged out.", User[playerid][accountCMuteSec]);
- SendClientMessage(playerid, COLOR_RED, string);
- }
- SendClientMessage(playerid, COLOR_YELLOW, "SERVER: You have successfully logged in to the server.");
- if(User[playerid][accountAdmin] >= 1)
- {
- SendClientMessage(playerid, -1, "You have logged into your administrative account, Good luck doing your duties.");
- }
- #if VipSystem == true
- if(accountVip[playerid] >= 1)
- {
- SendClientMessage(playerid, COLOR_GREEN, "You have logged into your VIP account.");
- }
- #endif
- PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
- }
- db_free_result(Result);
- return 1;
- }
- function:IsValidPassword( const password[ ] )
- {
- for( new i = 0; password[ i ] != EOS; ++i )
- {
- switch( password[ i ] )
- {
- case '0'..'9', 'A'..'Z', 'a'..'z': continue;
- default: return 0;
- }
- }
- return 1;
- }
- stock DB_Escape(text[])
- {
- new
- ret[80* 2],
- ch,
- i,
- j;
- while ((ch = text[i++]) && j < sizeof (ret))
- {
- if (ch == '\'')
- {
- if (j < sizeof (ret) - 2)
- {
- ret[j++] = '\'';
- ret[j++] = '\'';
- }
- }
- else if (j < sizeof (ret))
- {
- ret[j++] = ch;
- }
- else
- {
- j++;
- }
- }
- ret[sizeof (ret) - 1] = '\0';
- return ret;
- }
- stock ShowBan(playerid, admin[] = "JakAdmin3", reason[] = "69 Sex", when[] = "01/01/1970 00:00:00")
- {
- new string[256], string2[1500];
- for(new i=0; i<100; i++)
- {
- SendClientMessage(playerid, -1, " ");
- }
- format(string, 256, "You're banned from server by %s for the following reasons:", admin);
- SendClientMessage(playerid, COLOR_RED, string);
- format(string, 256, "(( %s ))", reason);
- SendClientMessage(playerid, -1, string);
- strcat(string2, ""grey"");
- strcat(string2, "You are banned from this server, Statistics of your ban:\n\n");
- format(string, 256, ""white"Name: "red"%s\n", pName(playerid));
- strcat(string2, string);
- format(string, 256, ""white"Banned By: "red"%s\n", admin);
- strcat(string2, string);
- format(string, 256, ""white"Reason: "red"%s\n", reason);
- strcat(string2, string);
- format(string, 256, ""white"IP: "red"%s\n", User[playerid][accountIP]);
- strcat(string2, string);
- format(string, 256, ""white"Banned since: "red"%s\n\n", when);
- strcat(string2, string);
- strcat(string2, ""grey"");
- strcat(string2, "If you think this is a bugged, false ban or the admin abused his/her power, Please place a ban appeal on forums.\n");
- strcat(string2, "Make sure to take a picture of this by pressing F8, Do not lie on your appeal.");
- ShowPlayerDialog(playerid, DIALOG_BEGIN, DIALOG_STYLE_MSGBOX, ""red"You are banned from this server.", string2, "Close", "");
- return 1;
- }
- stock BanAccountEx(name[], ip[], admin[] = "Anticheat", reason[] = "None")
- {
- new
- Query[500],
- DBResult:result,
- ban_hr, ban_min, ban_sec, ban_month, ban_days, ban_years, when[128]
- ;
- gettime(ban_hr, ban_min, ban_sec);
- getdate(ban_years, ban_month, ban_days);
- format(when, 128, "%02d/%02d/%d %02d:%02d:%02d", ban_month, ban_days, ban_years, ban_hr, ban_min, ban_sec);
- format(Query, 500, "INSERT INTO `bans` (`username`, `ip`, `banby`, `banreason`, `banwhen`) VALUES ('%s', '%s', '%s', '%s', '%s')", DB_Escape(name), DB_Escape(ip), DB_Escape(admin), DB_Escape(reason), DB_Escape(when));
- result = db_query(Database, Query);
- db_free_result(result);
- return 1;
- }
- stock BanAccount(playerid, admin[] = "Anticheat", reason[] = "None")
- {
- new
- Query[500],
- DBResult:result,
- ban_hr, ban_min, ban_sec, ban_month, ban_days, ban_years, when[128]
- ;
- gettime(ban_hr, ban_min, ban_sec);
- getdate(ban_years, ban_month, ban_days);
- format(when, 128, "%02d/%02d/%d %02d:%02d:%02d", ban_month, ban_days, ban_years, ban_hr, ban_min, ban_sec);
- format(Query, 500, "INSERT INTO `bans` (`username`, `ip`, `banby`, `banreason`, `banwhen`) VALUES ('%s', '%s', '%s', '%s', '%s')", DB_Escape(pName(playerid)), DB_Escape(User[playerid][accountIP]), DB_Escape(admin), DB_Escape(reason), DB_Escape(when));
- result = db_query(Database, Query);
- db_free_result(result);
- return 1;
- }
- function:IsValidWeapon(weaponid)
- {
- if (weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47) return 1;
- return 0;
- }
- function:SaveLog(filename[], text[])
- {
- #if LOG == true
- new string[256];
- if(!fexist(_LOG_))
- {
- printf("[JakAdmin3] Unable to overwrite '%s' at the '%s', '%s' missing.", filename, _LOG_, _LOG_);
- print("No logs has been saved to your server database.");
- format(string, sizeof string, "JakAdmin3 has attempted to overwrite '%s' at the '%s' which is missing.", filename, _LOG_);
- SendAdmin(COLOR_RED, string);
- SendAdmin(-1, "No logs has been saved to the server database, Check the console for further solution.");
- return 0;
- }
- new File:file,
- filepath[128+40]
- ;
- new year, month, day;
- new hour, minute, second;
- getdate(year, month, day);
- gettime(hour, minute, second);
- format(filepath, sizeof(filepath), ""_LOG_"%s", filename);
- file = fopen(filepath, io_append);
- format(string, sizeof(string),"[%02d/%02d/%02d | %02d:%02d:%02d] %s\r\n", month, day, year, hour, minute, second, text);
- fwrite(file, string);
- fclose(file);
- #endif
- return 1;
- }
- stock VehicleOccupied(vehicleid)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerInVehicle(i, vehicleid)) return 1;
- }
- return 0;
- }
- stock DataExist(name[])
- {
- new Buffer[180],
- Entry,
- DBResult:Result
- ;
- format(Buffer, sizeof(Buffer), "SELECT `userid` FROM `users` WHERE `username` = '%s'", name);
- Result = db_query(Database, Buffer);
- if(Result)
- {
- if(db_num_rows(Result))
- {
- Entry = 1;
- db_free_result(Result);
- }
- else Entry = 0;
- }
- return Entry;
- }
- stock SendAdmin(color, string[])
- {
- foreach(new i : Player)
- {
- if(User[i][accountAdmin] >= 1)
- {
- SendClientMessage(i, color, string);
- }
- }
- }
- #if ANTI_SWEAR == true
- stock Cenzura(string[], words[], destch = '*')
- {
- new start_index = (-1),
- end_index = (-1);
- start_index = strfind(string, words, true);
- if(start_index == (-1)) return false;
- end_index = (start_index+strlen(words));
- for( ; start_index < end_index; start_index++)
- string[start_index] = destch;
- return true;
- }
- #endif
- stock StartSpectate(playerid, specplayerid)
- {
- foreach(new x : Player)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] == playerid)
- {
- AdvanceSpectate(x);
- }
- }
- SetPlayerInterior(playerid, GetPlayerInterior(specplayerid));
- TogglePlayerSpectating(playerid, 1);
- if(IsPlayerInAnyVehicle(specplayerid))
- {
- PlayerSpectateVehicle(playerid, GetPlayerVehicleID(specplayerid));
- User[playerid][SpecID] = specplayerid;
- User[playerid][SpecType] = ADMIN_SPEC_TYPE_VEHICLE;
- }
- else
- {
- PlayerSpectatePlayer(playerid, specplayerid);
- User[playerid][SpecID] = specplayerid;
- User[playerid][SpecType] = ADMIN_SPEC_TYPE_PLAYER;
- }
- return 1;
- }
- stock StopSpectate(playerid)
- {
- TogglePlayerSpectating(playerid, 0);
- User[playerid][SpecID] = INVALID_PLAYER_ID;
- User[playerid][SpecType] = ADMIN_SPEC_TYPE_NONE;
- GameTextForPlayer(playerid,"~n~~n~~n~~w~Spectate mode ended",1000,3);
- return 1;
- }
- stock AdvanceSpectate(playerid)
- {
- if(Iter_Count(Player) == 2) { StopSpectate(playerid); return 1; }
- if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING && User[playerid][SpecID] != INVALID_PLAYER_ID)
- {
- for(new x=User[playerid][SpecID]+1; x<=MAX_PLAYERS; x++)
- {
- if(x == MAX_PLAYERS) x = 0;
- if(IsPlayerConnected(x) && x != playerid)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] != INVALID_PLAYER_ID || (GetPlayerState(x) != 1 && GetPlayerState(x) != 2 && GetPlayerState(x) != 3))
- {
- continue;
- }
- else
- {
- StartSpectate(playerid, x);
- break;
- }
- }
- }
- }
- return 1;
- }
- stock ReverseSpectate(playerid)
- {
- if(Iter_Count(Player) == 2) { StopSpectate(playerid); return 1; }
- if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING && User[playerid][SpecID] != INVALID_PLAYER_ID)
- {
- for(new x=User[playerid][SpecID]-1; x>=0; x--)
- {
- if(x == 0) x = MAX_PLAYERS;
- if(IsPlayerConnected(x) && x != playerid)
- {
- if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && User[x][SpecID] != INVALID_PLAYER_ID || (GetPlayerState(x) != 1 && GetPlayerState(x) != 2 && GetPlayerState(x) != 3))
- {
- continue;
- }
- else
- {
- StartSpectate(playerid, x);
- break;
- }
- }
- }
- }
- return 1;
- }
- stock GetVehicleModelIDFromName(vname[])
- {
- for(new i = 0; i < 211; i++)
- {
- if ( strfind(VehicleNames[i], vname, true) != -1 )
- return i + 400;
- }
- return -1;
- }
- function:EraseVeh(vehicleid)
- {
- foreach(new i : Player)
- {
- new Float:X, Float:Y, Float:Z;
- if(IsPlayerInVehicle(i, vehicleid))
- {
- RemovePlayerFromVehicle(i);
- GetPlayerPos(i, X, Y, Z);
- SetPlayerPos(i, X, Y+3, Z);
- }
- SetVehicleParamsForPlayer(vehicleid, i, 0, 1);
- }
- SetTimerEx("VehRes", 1500, 0, "i", vehicleid);
- }
- function:DelVehicle(vehicleid)
- {
- foreach(new players : Player)
- {
- new Float:X, Float:Y, Float:Z;
- if(IsPlayerInVehicle(players, vehicleid))
- {
- GetPlayerPos(players, X, Y, Z);
- SetPlayerPos(players, X, Y, Z+2);
- SetVehicleToRespawn(vehicleid);
- }
- SetVehicleParamsForPlayer(vehicleid, players, 0, 1);
- }
- SetTimerEx("VehRes", 3000, 0, "d", vehicleid);
- return 1;
- }
- stock Config()
- {
- print("\n");
- /*
- Don't blame me, Can't find a nice solution of detecting it, So i will do it
- on my own way - I will find a proper code to optimize this on the next
- version.
- */
- new
- log,
- autolog,
- dialog,
- readcmd,
- maxping,
- antiswear,
- antiname,
- antispawn,
- antiad,
- rconpass,
- antispam,
- on[3] ="ON",
- off[4] = "OFF"
- ;
- log = 0; autolog = 0; dialog = 0; readcmd = 0; maxping = 0; antiswear = 0;
- antiname = 0; antispawn = 0; antiad =0; rconpass=0; antispam = 0; vipsys = 0;
- #if LOG == true
- log = 1;
- #endif
- #if AUTO_LOGIN == true
- autolog = 1;
- #endif
- #if REGISTER_DIALOG == true
- dialog = 1;
- #endif
- #if READ_COMMANDS == true
- readcmd = 1;
- #endif
- #if MAX_PING == true
- maxping = 1;
- #endif
- #if ANTI_SWEAR == true
- antiswear = 1;
- #endif
- #if ANTI_NAME == true
- antiname = 1;
- #endif
- #if ANTI_SPAWN == true
- antispawn = 1;
- #endif
- #if ANTI_AD == true
- antiad = 1;
- #endif
- #if RconProtect == true
- rconpass = 1;
- #endif
- #if AntiSpam == true
- antispam = 1;
- #endif
- #if VipSystem == true
- vipsys = 1;
- #endif
- print("***** JakAdmin 3.4 Configuration *****");
- printf("LogSaving: %s, AutoLogin: %s, Dialog: %s, ReadCommands: %s, MaxPing: %s", log ? on : off, autolog ? on : off, dialog ? on : off, readcmd ? on : off, maxping ? on : off);
- printf("AntiSwear: %s, AntiName: %s, AntiSpawn: %s, AntiAd: %s, RCONProtect: %s", antiswear ? on : off, antiname ? on : off, antispawn ? on : off, antiad ? on : off, rconpass ? on : off);
- printf("AntiSpam: %s, VIP System: %s", antispam ? on : off, vipsys ? on : off);
- #if MAX_PING == true
- printf("MaxPing Limit: %d", PING_EXCEED);
- #endif
- print("***** JakAdmin 3.4 Configuration *****");
- }
- function:VehRes(vehicleid)
- {
- DestroyVehicle(vehicleid);
- }
- stock TimeStamp()
- {
- new time = GetTickCount() / 1000;
- return time;
- }
- function:checkfolderEx()
- {
- if(!fexist("JakAdmin3/"))
- {
- return 0;
- }
- if(!fexist("JakAdmin3/Logs/"))
- {
- return 0;
- }
- return 1;
- }
- function:checkfolder()
- {
- if(!fexist("JakAdmin3/"))
- {
- print("\n[JakAdmin3]: JakAdmin3 folder doesn't exist in scriptfiles, JakAdmin3 won't start.");
- print("Solution: Create the folder JakAdmin3 on the scriptfiles.");
- print("Continusly using the script with the missing file will not save the target script objective.\n");
- return 0;
- }
- if(!fexist("JakAdmin3/Logs/"))
- {
- print("\n[JakAdmin3]: Logs folder doesn't exist in JakAdmin3 folder, JakAdmin3 won't start.");
- print("Solution: Create the folder Logs on the JakAdmin3 folder.");
- print("Continusly using the script with the missing file will not save the target script objective.\n");
- return 0;
- }
- return 1;
- }
- function:PosAfterSpec(playerid)
- {
- SetPlayerPos(playerid, SpecPos[playerid][0], SpecPos[playerid][1], SpecPos[playerid][2]);
- SetPlayerFacingAngle(playerid, SpecPos[playerid][3]);
- SetPlayerInterior(playerid, SpecInt[playerid][0]);
- SetPlayerVirtualWorld(playerid, SpecInt[playerid][1]);
- }
- /////////////////////////////// INCLUDE SUPPORT ////////////////////////////////
- function:vip_check()
- {
- // Checks if the VIP system is disabled or enabled
- return vipsys;
- }
- #if VipSystem == true
- function:check_vip(playerid)
- {
- // Checks the VIP level of the player
- return accountVip[playerid];
- }
- function:set_vip(playerid, level)
- {
- // Sets the VIP level of the player
- accountVip[playerid] = level;
- return 1;
- }
- #endif
- function:save_player(playerid)
- {
- return SaveData(playerid);
- }
- function:check_admin(playerid)
- {
- // Checks the admin level of the player
- return User[playerid][accountAdmin];
- }
- function:set_admin(playerid, level)
- {
- // Sets the admin level of the player
- User[playerid][accountAdmin] = level;
- return 1;
- }
- function:check_login(playerid)
- {
- // Checks if the player is logged in or not
- return User[playerid][accountLogged];
- }
- function:set_log(playerid, toggle)
- {
- // Sets the accountLogged to toggle
- if(toggle == 0)
- {
- User[playerid][accountLogged] = 0;
- }
- else if(toggle >= 1)
- {
- User[playerid][accountLogged] = 1;
- }
- return 1;
- }
- function:check_mute(playerid)
- {
- // Check if the player is muted or not
- return User[playerid][accountMuted];
- }
- function:check_mutesec(playerid)
- {
- // Check the player's mute seconds if there is any
- return User[playerid][accountMuteSec];
- }
- function:check_cmute(playerid)
- {
- // Check if the player is muted or not
- return User[playerid][accountCMuted];
- }
- function:check_cmutesec(playerid)
- {
- // Check the player's mute seconds if there is any
- return User[playerid][accountCMuteSec];
- }
- function:set_mute(playerid, toggle)
- {
- // Set the player's mute status
- User[playerid][accountMuted] = toggle;
- return 1;
- }
- function:set_mutesec(playerid, sec)
- {
- // Set the player's mute seconds
- User[playerid][accountMuteSec] = sec;
- return 1;
- }
- function:set_cmute(playerid, toggle)
- {
- // Set the player's command mute status
- User[playerid][accountCMuted] = toggle;
- return 1;
- }
- function:set_cmutesec(playerid, sec)
- {
- // Set the player's command mute seconds
- User[playerid][accountCMuteSec] = sec;
- return 1;
- }
- function:check_jail(playerid)
- {
- // Check the player's jail status
- return User[playerid][accountJail];
- }
- function:check_jailsec(playerid)
- {
- // Check the player's jail seconds if there is any
- return User[playerid][accountJailSec];
- }
- function:set_jail(playerid, toggle)
- {
- // Set the player's jail status
- User[playerid][accountJail] = toggle;
- return 1;
- }
- function:set_jailsec(playerid, sec)
- {
- // Set the player's jail seconds
- User[playerid][accountJailSec] = sec;
- return 1;
- }
- function:check_id(playerid)
- {
- return User[playerid][accountID];
- }
- function:check_warn(playerid)
- {
- // Check how many warns do the player got
- return User[playerid][accountWarn];
- }
- function:set_warn(playerid, warn)
- {
- // Sets how many warns to the player
- User[playerid][accountWarn] = warn;
- return 1;
- }
- function:check_kills(playerid)
- {
- // Check how many kills do the player got
- return User[playerid][accountKills];
- }
- function:set_kill(playerid, kill)
- {
- // Sets how many kills to the player
- User[playerid][accountKills] = kill;
- return 1;
- }
- function:check_deaths(playerid)
- {
- // Check how many deaths do the player got
- return User[playerid][accountDeaths];
- }
- function:set_death(playerid, death)
- {
- // Sets how many deaths to the player
- User[playerid][accountDeaths] = death;
- return 1;
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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