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- Loading player data from data.unity3d
- build-web.framework.js.gz:2:43369
- Initialize engine version: 2020.1.7f1 (064ffcdb64ad)
- build-web.framework.js.gz:2:43369
- [Subsystems] Discovering subsystems at path UnitySubsystems
- build-web.framework.js.gz:2:43369
- Creating WebGL 2.0 context. build-web.loader.js:1:4433
- Renderer: Mozilla
- build-web.framework.js.gz:2:43369
- Vendor: Mozilla
- build-web.framework.js.gz:2:43369
- Version: OpenGL ES 3.0 (WebGL 2.0)
- build-web.framework.js.gz:2:43369
- GLES: 3
- build-web.framework.js.gz:2:43369
- EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context
- build-web.framework.js.gz:2:43369
- OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 20633648
- build-web.framework.js.gz:2:43369
- ERROR: Shader build-web.framework.js.gz:2:43369
- Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- build-web.framework.js.gz:2:43369
- ERROR: Shader build-web.framework.js.gz:2:43369
- Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- build-web.framework.js.gz:2:43369
- ERROR: Shader build-web.framework.js.gz:2:43369
- Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- build-web.framework.js.gz:2:43369
- ERROR: Shader build-web.framework.js.gz:2:43369
- Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- build-web.framework.js.gz:2:43369
- ERROR: Shader build-web.framework.js.gz:2:43369
- Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- build-web.framework.js.gz:2:43369
- ERROR: Shader build-web.framework.js.gz:2:43369
- Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- build-web.framework.js.gz:2:43369
- UnloadTime: 1.000000 ms
- build-web.framework.js.gz:2:43369
- Input Manager initialize...
- build-web.framework.js.gz:2:43369
- 0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later
- 0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
- 0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
- build-web.framework.js.gz:2:43369
- Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
- build-web.framework.js.gz:2:43369
- 0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
- 0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
- 0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
- build-web.framework.js.gz:2:43369
- Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
- build-web.framework.js.gz:2:43369
- 0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
- 0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
- 0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
- build-web.framework.js.gz:2:43369
- Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
- build-web.framework.js.gz:2:43369
- 0(68) : error C7532: global function uintBitsToFloat requires "#version 330" or later
- 0(68) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
- 0(68) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
- build-web.framework.js.gz:2:43369
- Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
- build-web.framework.js.gz:2:43369
- 0(119) : error C7532: global function uintBitsToFloat requires "#version 330" or later
- 0(119) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
- 0(119) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
- build-web.framework.js.gz:2:43369
- Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
- build-web.framework.js.gz:2:43369
- 0(76) : error C7532: global function uintBitsToFloat requires "#version 330" or later
- 0(76) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
- 0(76) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
- build-web.framework.js.gz:2:43369
- Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
- build-web.framework.js.gz:2:43369
- WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. build-web.framework.js.gz:2:263649
- Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates! build-web.loader.js:1:4470
- RenderingCommandBuffer: invalid pass index 2 in DrawMesh
- (Filename: Line: 0)
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