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  1. Loading player data from data.unity3d
  2. build-web.framework.js.gz:2:43369
  3. Initialize engine version: 2020.1.7f1 (064ffcdb64ad)
  4. build-web.framework.js.gz:2:43369
  5. [Subsystems] Discovering subsystems at path UnitySubsystems
  6. build-web.framework.js.gz:2:43369
  7. Creating WebGL 2.0 context. build-web.loader.js:1:4433
  8. Renderer: Mozilla
  9. build-web.framework.js.gz:2:43369
  10. Vendor: Mozilla
  11. build-web.framework.js.gz:2:43369
  12. Version: OpenGL ES 3.0 (WebGL 2.0)
  13. build-web.framework.js.gz:2:43369
  14. GLES: 3
  15. build-web.framework.js.gz:2:43369
  16. EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context
  17. build-web.framework.js.gz:2:43369
  18. OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 20633648
  19. build-web.framework.js.gz:2:43369
  20. ERROR: Shader build-web.framework.js.gz:2:43369
  21. Hidden/PostProcessing/Debug/Waveform shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  22. build-web.framework.js.gz:2:43369
  23. ERROR: Shader build-web.framework.js.gz:2:43369
  24. Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  25. build-web.framework.js.gz:2:43369
  26. ERROR: Shader build-web.framework.js.gz:2:43369
  27. Hidden/PostProcessing/Debug/LightMeter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  28. build-web.framework.js.gz:2:43369
  29. ERROR: Shader build-web.framework.js.gz:2:43369
  30. Hidden/PostProcessing/ScreenSpaceReflections shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  31. build-web.framework.js.gz:2:43369
  32. ERROR: Shader build-web.framework.js.gz:2:43369
  33. Hidden/PostProcessing/MultiScaleVO shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  34. build-web.framework.js.gz:2:43369
  35. ERROR: Shader build-web.framework.js.gz:2:43369
  36. Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  37. build-web.framework.js.gz:2:43369
  38. UnloadTime: 1.000000 ms
  39. build-web.framework.js.gz:2:43369
  40. Input Manager initialize...
  41. build-web.framework.js.gz:2:43369
  42. 0(94) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  43. 0(94) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  44. 0(94) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  45.  
  46. build-web.framework.js.gz:2:43369
  47. Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
  48. build-web.framework.js.gz:2:43369
  49. 0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  50. 0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  51. 0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  52.  
  53. build-web.framework.js.gz:2:43369
  54. Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
  55. build-web.framework.js.gz:2:43369
  56. 0(55) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  57. 0(55) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  58. 0(55) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  59.  
  60. build-web.framework.js.gz:2:43369
  61. Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
  62. build-web.framework.js.gz:2:43369
  63. 0(68) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  64. 0(68) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  65. 0(68) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  66.  
  67. build-web.framework.js.gz:2:43369
  68. Note: Creation of internal variant of shader 'Hidden/PostProcessing/Lut2DBaker' failed.
  69. build-web.framework.js.gz:2:43369
  70. 0(119) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  71. 0(119) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  72. 0(119) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  73.  
  74. build-web.framework.js.gz:2:43369
  75. Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
  76. build-web.framework.js.gz:2:43369
  77. 0(76) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  78. 0(76) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  79. 0(76) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  80.  
  81. build-web.framework.js.gz:2:43369
  82. Note: Creation of internal variant of shader 'Hidden/PostProcessing/Uber' failed.
  83. build-web.framework.js.gz:2:43369
  84. WebGL warning: drawElementsInstanced: Tex image TEXTURE_2D level 0 is incurring lazy initialization. build-web.framework.js.gz:2:263649
  85. Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates! build-web.loader.js:1:4470
  86. RenderingCommandBuffer: invalid pass index 2 in DrawMesh
  87. (Filename: Line: 0)
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