Bland-Aid

Octopath Traveler II Mysterious Travelers Attack Guide

Nov 20th, 2024 (edited)
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  1. Majestic Mysterious Travelers
  2.  
  3. Ophilia
  4. • Sun's Grace: 3-turn P.DEF and E.DEF buff to all allies. Used immediately at battle start
  5. • Attack: Physical strike to one enemy
  6. • Holy Light: Light blast to one enemy
  7. • Sacred Flame's Light: 5 light blasts to random enemies
  8. • Heal Wounds: Lv.2 BOOST. Heal all allies 10,000 HP
  9. • Reflective Veil: 2-stack reflect for one ally
  10. • Countering Veil: 2-stack counter for one ally
  11. • Heavenly Shine: Strong light blast to all enemies
  12. • "I won't let you get away with this!" - Sacred Flame's Blessing: All allies permanently recover 2 Shield at the end of each of their turns
  13. • Aelfric's Auspices: Lv.3 BOOST. 3-turn double action for one ally (actions will be performed twice)
  14.  
  15. • Change Jobs: Used at about half HP. Equips Scholar subclass
  16. • Resplendent Ice: Light blast to all enemies, then ice blast to one enemy
  17. • Sacred Blaze: Light blast to all enemies, then fire blast to all enemies
  18. • Heavenly Thunder: Light blast to all enemies, then 3 lightning blasts to random enemies
  19.  
  20. • Rise Again: Used when the entire enemy party is downed. Ophelia revives at 1 HP and immediately uses Revive
  21. • Revive: Revives and fully heals the entire enemy party
  22. ____________________________________________________________
  23. Alfyn
  24. • Attack: Physical strike to one enemy
  25. • Amputation: Strong physical strike to one enemy
  26. • Sturdy Cleave: Physical strike to all enemies
  27. • Neutralizing Leaf + Injurious Dust: Remove buffs and positive statuses from all enemies
  28. • Neutralizing Leaf + Soothing Dust: Remove debuffs from all allies
  29. • Cleansing Leaf + Soothing Dust: Removes status ailments from all allies
  30. • Addlewort + Injurious Seed: 2 light blasts to one enemy + Confusion
  31. • Noxroot + Injurious Powder: 3 fire blasts to random enemies + Poison
  32. • Frostwing Serpent Wing + Injurious Dust: Ice blast to all enemies + Freeze to one enemy
  33. • Essence of Grape + Essence of Plum + Injurious Dust: Lv.1 BOOST. Wind blast to all enemies + ?-turn P.DEF/E.DEF debuff
  34. • Essence of Pomegranate + Olive Bloom + Injurious Dust: Lv.2 BOOST. Dark blast to all enemies + 4-turn ACC/SPD debuff
  35. • Ogre Eagle Feather + Ruinous Dust: Lv.3 BOOST. -1000 Max HP to all enemies
  36. • Divine Remedy: Ophilia dual tech. Remove negative status from all allies + negative status immunity for 3 turns
  37. • Deluxe Tonic: +4 Shield and +1 action to self
  38.  
  39. • Change Jobs: Equips Hunter subclass, immediately uses Spiked Skink Spine + Injurious Powder
  40. • Soporific Cleave: Physical strike to one enemy + Sleep
  41. • Spiked Skink Spine + Injurious Powder: Used immediately after changing jobs. 5x random-target fixed damage (1500). 5 fixed damage strikes (1500) to random enemies
  42. • Giant Slug Slime + Injurious Seed: Physical strike to one enemy + 3-turn Act Last
  43. • Behemoth Eye + Ruinous Seed: Lv.1 BOOST. Petrifies to one enemy
  44. • Monarch Scale + Injurious Dust: Lv.2 BOOST. 3-turn stun to all enemies
  45. - Blotted Viper Fang + Injurious Dust: Lv.3 BOOST. didnt see what it did because everyone sidestepped
  46. ____________________________________________________________
  47. Tressa
  48. • Attack: Physical strike to one enemy
  49. • Break Insurance: 2-turn P.DEF/E.DEF buff to self. Used automatically when broken
  50. • Tradewinds: Wind blast to one enemy
  51. • Raging Tradewinds: Lv.2 BOOST. Wind blast to one enemy + temporary removal from battle
  52. • Sidestep: 2-stack Sidestep to self. Targets all allies if used after Transfer Rune
  53. • Keen Eye: 4-turn critical vulnerability to one enemy
  54. • Place Order - Shadow Soulstone (L): 3 dark blasts to all enemies (700 fixed damage)
  55. • Place Order - Evasive Shield: +3 Shield + 5-stack Sidestep to one ally
  56. • Place Order - Smelling Salts: Cure one ally of break stun
  57. • Place Order - Calamitous Carving: 9999 fixed damage to one enemy
  58. • Place Order - Antique Necklace: +1 action and durationless E.ATK/E.DEF buff to self
  59. • Price Fixing: "Everything is now more expensive!"
  60. • Lure Away: Steal summoned NPC from enemy
  61. • Irrefusable Offer: Steals a weapon from a party member, preventing attacks and abilities involving that weapon from being used. Stolen weapon can be bought back for about 100,000 leaves
  62. • Summon Friend: All-target fire-element magic attack from Cyrus, followed by all-target dark-element magic attack from Primrose, followed by all-target physical attack from Therion, followed by all-target physical attack from H'aanit. Level 3 boost action (blue aura)
  63. • "Sorry, but I need you to move!" - Rake In: Used the turn after being revived. Confiscates the player's leaves. Leaves can be reobtained by using Collect on Tressa
  64.  
  65. • Change Jobs: Used at about half HP. Equips Runelord subclass
  66. • Transfer Rune: Used immediately after changing jobs. Tressa's self-target buffing actions will now affect the entire enemy party
  67. • Fire Rune: Self-target 3-stack fiery pursuit buff (physical attacks will be followed by fire-element magic attacks on the same targets)
  68. • Bafolgar's Blade: Lv.3 BOOST. 6 fire/ice/lightning/wind/light/dark blasts to one enemy
  69. ____________________________________________________________
  70. Olberic
  71. • Attack: Physical strike to one enemy
  72. • Defend: Reduced incoming damage + auto-cover allies for current turn, gain initiative on next turn
  73. • Abided Stout Wall: 3-turn P.ATK/P.DEF buff on self
  74. • Level Slash: Physical strike to all enemies
  75. • Counter Level Slash: Lv.1 BOOST. Strong physical strike to all enemies
  76. • Stormy Level Slash: Tress dual tech. Physical strike to all enemies, then wind blast on all enemies
  77. • Cross Strike: Strong physical strike to one enemy
  78. • Twofold Cross Strike: Lv.2 BOOST. Strong physical strike to one enemy
  79. • Ultimate Cross Strike: Lv.3 BOOST. 2 strong physical strikes to all enemies
  80. • Challenge: For 5 turns, only Olberic and the targeted party member can act and be chosen as targets for actions (he can still use his combo attack with Tressa though, what a cheater). Ends if the targeted party member dies
  81. • Double-Edged: +1 action
  82. • Brand's Thunder: Lv.3 BOOST. Extreme physical strike to one enemy
  83. • Endure: 3-turn P.DEF/E.DEF buff on self. Used automatically when given status ailment
  84.  
  85. • Change Jobs: Used at about half HP. Equips Warmaster subclass
  86. • Physical Prowess: Used immediately after changing jobs. Durationless P.ATK/P.DEF buff to self
  87. • Guardian Liondog: 6 physical strikes to random enemies
  88. • Tiger Rage: Physical strike to all enemies
  89. • Qilin's Horn: Physical strike to one enemy
  90. • Yatagarasu: 3 physical strikes to all enemies
  91. • Fox Spirit: Physical strike to all enemies + possible stun
  92. • Phoenix Storm: Physical strike to one enemy
  93. • Sixfold Flurry: Lv.3 BOOST. 6 physical strikes to random enemies
  94. _____________________________________________________________________________________________________________________________
  95. Masterly Mysterious Travelers
  96.  
  97. Primrose
  98. • Night Ode: All-target dark-element magic attack
  99. • Midnight Minuet: 2x all-target dark-element magic attack
  100. • White Tiger Twirl: Physical and Elemental Attack buff on an ally
  101. • Waltz of the Wolf and Lion: Duo action with Therion. Raises the Physical and Elemental Defense of all allies for 2 turns, and debuffs the Physical and Elemental Defense of all foes for 2 turns.
  102.  
  103. • Change Jobs: Used at about half HP. Equips Starseer subclass
  104. • Fortune's Favor: Used immediately after changing jobs. "Primrose's luck rises!" (don't know what effect this has)
  105. • Celestial Step: 3-turn Speed, Evasion, Elemental Attack, and Elemental Defense buff on an ally
  106. • Shooting Stars: 3x all-target wind/light/dark-element magic attack
  107. • Celestial Intervention: Removes all buffs on an enemy and inflicts a durationless status that blocks further buffs from being applied
  108. • Steorra's Prophecy: All-target non-elemental magic attack (not very strong)
  109.  
  110. • Rise Again: Used after the first time the entire enemy party is defeated. Revives Primrose with 1 HP.
  111. • Bewildering Grace: Used immediately after Rise Again. Revives and restores all HP to the entire enemy party
  112.  
  113. • "Allow me to steal the show." - Moonlit Blossom: Used the turn after being revived. Single-target Physical Attack, Physical Defense, Elemental Attack, Elemental Defense, Accuracy, Evasion, and Critical buff
  114. • Bewildering Grace: Random effect. (Can do nothing, poison the entire player side, deplete the BP of each player character by 1 [Enemy BP depleted!], grant each enemy unit 1 stack of magic reflection, "Light rains down on the enemy!" - 9x light magic random targets)
  115. • Panther Dance: Indefinite self-target Speed and Evasion buff. Grants Primrose an additional action on every turn for the rest of battle
  116. • Allure: Causes a player party member to join the enemy side. Charmed party members are considered defeated if all other party members have been defeated. Level 3 boost action (blue aura)
  117. ____________________________________________________________
  118. Therion
  119. • HP Thief: 2x single-target physical attack. Drains HP
  120. • Steal SP: 2x single-target physical attack. Drains SP
  121. • BP Thief: 3x single-target physical attack. Drains 3 BP. Level 2 boost action (yellow aura)
  122. • Gale's Edge: Single-target physical attack. Gives Therion a 1-turn Springy Boots buff (his actions come first on the next turn)
  123. • Steal Strength: Removes all positive status effects from the target. Therion will inherit attribute-raising effects and stacks of Sidestep
  124. • Fetter Foe: Single-target Physical Attack and Defense debuff
  125. • Indomitable Beast: 3-turn Speed buff + 3-stack Sidestep buff
  126. • Shifting Shadow: 3-stack self-target sidestep buff. Grants Therion two actions per turn for the rest of the battle. Can stack with Divine Wind to give Therion three actions per turn
  127. • Steal - Items: Prevents the player from using items until Therion is broken or defeated. Also prevents Castti from using Concoct
  128. • Incidental Attack: After using a non-damaging action that targets the player's side, Therion may immediately follow up with a single-target physical attack
  129. • Aeber's Reckoning: All-target physical attack. Level 3 boost action (blue aura)
  130. • Aeber's Fireblade: All-target physical attack followed by all-target fire-element magic attack. Level 3 boost action (blue aura)
  131.  
  132. • Change Job: Used at about half HP. Equips Merchant subclass
  133. • Divine Wind: Used immediately after changing jobs. Grants Therion two actions per turn for the rest of the battle. Can stack with Shifting Shadow to give Therion three actions per turn
  134. • Steal - Licenses: Used immediately after Divine Wind. Removes each player character's subclass until Therion is broken or defeated
  135. • Windcleaver: Single-target physical attack followed by single-target wind-element magic attack
  136. • Swift and Shrewd: 8x all-target physical attack. Each hit has a chance of inflicting a random 2-turn stat debuff
  137. • Evade and Counter: Self-target 2-stack sidestep and counterattack buff
  138. • Hired Help: 4x all-target physical attack. Level 3 boost action (blue aura)
  139.  
  140. • "You ready?" - Steal - EX Skills: Prevents the player from using EX Skills until Therion is broken or defeated. Therion will use certain skills stolen this way, with the same effects as if they were used by the player. (Uses Remedy from Castti, Windy Refrain from Agnea, Shinjumonjigiri from Hikari, Veil of Darkness from Throné)
  141. ____________________________________________________________
  142. H'aanit
  143. • Attack
  144. • Second Serving: After using her regular attack, H'annit will follow up with another on the same target
  145. • Confining Arrow: Single-target physical attack. Inflicts 3-turn Leghold Trap status
  146. • Ferocity: 2-turn self-target Accuracy and Critical Rate buff. Grants H'aanit two actions per turn for the rest of the battle. Can stack with Fell Swoop to give H'aanit three actions per turn
  147. • Fell Swoop: Indefinite self-target Physical Attack buff. Grants H'aanit two actions per turn for the rest of the battle. Grants H'aanit two actions per turn for the rest of the battle. Can stack with Ferocity to give H'aanit three actions per turn
  148. • Coordinated Attack: Summons Linde for an all-target physical attack followed by a single-target physical attack
  149. • Rain of Arrows: 5x random-target physical attack
  150. • Arrowstorm: 5x all-target physical attack. Lowered accuracy
  151. • Draefendi's Rage: All-target physical attack. Level 3 boost action (blue aura)
  152. • Patience: H'annit will occasionally get an extra action at the end of a turn.
  153.  
  154. • Change Jobs: Used at about half HP. Equips Warrior subclass
  155. • Descale: Single-target physical attack. Inflicts 3-turn Physical Defense debuff
  156. • Swordplay: 6x random-target physical attack.
  157. • Limb from Limb: 4x single-target physical attack. Inflicts 3-turn Speed and Physical Attack debuff
  158. • False Strike: Single-target physical attack. If it would defeat the target, leaves them with 1 HP instead. Causes unconsciousness
  159. • Taunt: 3-turn self-target Incite status.
  160. • Dragonslayer: All-target physical attack. Level 3 boost action (blue aura)
  161.  
  162. • "I am ever ready to hunten! Now comen!" - Provoke All: Used the turn after being revived. Summons a horde of monsters for an all-target physical attack, followed by an all-target fire-element magic attack, followed by an all-target Physical and Elemental Attack debuff, followed by a 1-stack magic reflection buff on each enemy unit
  163. • Fight As One: For the rest of the battle, after every action H'aanit takes, Linde will immediately follow up with either Sweep (all-target physical attack), Pursuit (single-target physical attack), or Nibble (single-target physical attack that lowers BP by 1)
  164. ____________________________________________________________
  165. Cyrus
  166. • Review Foe: After taking damage from a weapon he is weak to, Cyrus will seal that weakpoint. Only one of his weakpoints can be sealed at a time
  167. • Analyze: Adds an elemental weakness to the the target. The next 3 instances of damage they take from that element will be increased
  168. • Fire Storm: 2x all-target fire-element magic attack
  169. • Blizzard: 2x all-target ice-element magic attack
  170. • Lightning Blast: 2x all-target lightning-element magic attack
  171. • Focused Fire Storm: 2x single-target fire-element magic attack. Level 1 boost action (red aura)
  172. • Chain Lightning Blast: 6x random-target lightning-element magic attack. Level 1 boost action (red aura)
  173. • Mixed Magic: All-target fire-element magic attack, followed by all-target ice-element magic attack, followed by lightning-element magic attack, followed by all-target wind-element magic attack. Level 3 boost action (blue aura)
  174. • Essence of Magic: Indefinite critical spell buff (magic attacks will hit for critical damage). Grants Cyrus another action
  175. • Thundering Arrows: Duo action with H'aanit. 8x random-target lightning-element magic attack
  176.  
  177. • Change Jobs: Used at about half HP. Equips Sorceror subclass
  178. • Intimidation: Used immediately after changing jobs. All-target 4-turn Physical and Elemental Attack debuff
  179. • Ventus Saltare: 3x all-target wind-element magic attack
  180. • Tenebrae Operiere: 3x all-target dark-element magic attack
  181. • Focused Tenebrae Operiere: 3x single-target dark-element magic attack. Level 1 boost action (red aura)
  182. • Chain Lux Congerere: 10x random target light-element magic attack. Level 2 boost action
  183. • Greater Mixed Magic: All-target light-element magic attack, followed by all-target dark-element magic attack, followed by all-target light-element magic attack, followed by all-target dark-element magic attack. Level 3 boost action
  184.  
  185. • "I shall emerge victorious, or not at all." - Enduring Fireball: Used the turn after being revived. All-target fire-element magic attack. This attack is repeated at the start of the next turn
  186. • Delayed Icewind:
  187. • Another True Magic: 6x all-target non-elemental magic attack. Level 3 boost action (blue aura)
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