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  1. 2016-10-31 18:10:12.310 - Thread: 1 -> Log Started
  2. 2016-10-31 18:10:12.312 - Thread: 1 -> Timezone (local - UTC): -4h
  3. 2016-10-31 18:10:12.312 - Thread: 1 -> App Version: 0.3.2.87803
  4. 2016-10-31 18:10:12.312 - Thread: 1 -> Steam build: Always true
  5. 2016-10-31 18:10:12.312 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-10-31 18:10:12.312 - Thread: 1 -> Environment.ProcessorCount: 8
  7. 2016-10-31 18:10:12.312 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 10.0.14393.0
  8. 2016-10-31 18:10:12.312 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2016-10-31 18:10:12.312 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-10-31 18:10:12.312 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-10-31 18:10:12.313 - Thread: 1 -> Environment.Version: 4.6.2 or later (394802)
  12. 2016-10-31 18:10:12.313 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  13. 2016-10-31 18:10:12.313 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-10-31 18:10:12.313 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-10-31 18:10:12.313 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-10-31 18:10:12.313 - Thread: 1 -> Default Culture: en-US
  17. 2016-10-31 18:10:12.313 - Thread: 1 -> Default UI Culture: en-US
  18. 2016-10-31 18:10:12.313 - Thread: 1 -> IsAdmin: False
  19. 2016-10-31 18:10:12.321 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-10-31 18:10:12.324 - Thread: 1 -> Path: C:\Users\Clell\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  21. 2016-10-31 18:10:12.359 - Thread: 1 -> RotationHints: False
  22. 2016-10-31 18:10:12.359 - Thread: 1 -> GraphicsRenderer:
  23. 2016-10-31 18:10:12.359 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-10-31 18:10:12.359 - Thread: 1 -> Language: 0
  25. 2016-10-31 18:10:12.359 - Thread: 1 -> Skin: Default
  26. 2016-10-31 18:10:12.359 - Thread: 1 -> GameVersion: 0.1.6143.23669
  27. 2016-10-31 18:10:12.359 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-10-31 18:10:12.359 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-10-31 18:10:12.359 - Thread: 1 -> FirstTimeRun: False
  30. 2016-10-31 18:10:12.359 - Thread: 1 -> NeedShowTutorialQuestion: False
  31. 2016-10-31 18:10:12.359 - Thread: 1 -> CubeBuilderBuildingMode: 0
  32. 2016-10-31 18:10:12.359 - Thread: 1 -> ControlsHints: False
  33. 2016-10-31 18:10:12.359 - Thread: 1 -> AnimatedRotation: True
  34. 2016-10-31 18:10:12.359 - Thread: 1 -> BuildingSizeHint: True
  35. 2016-10-31 18:10:12.359 - Thread: 1 -> ShowCrosshair: True
  36. 2016-10-31 18:10:12.359 - Thread: 1 -> InteractionHints: True
  37. 2016-10-31 18:10:12.359 - Thread: 1 -> CompressSaveGames: False
  38. 2016-10-31 18:10:12.359 - Thread: 1 -> ShowPlayerNamesOnHud: True
  39. 2016-10-31 18:10:12.359 - Thread: 1 -> ReleasingAltResetsCamera: True
  40. 2016-10-31 18:10:12.359 - Thread: 1 -> UiTransparency: 1
  41. 2016-10-31 18:10:12.359 - Thread: 1 -> UiBkTransparency: 1
  42. 2016-10-31 18:10:12.359 - Thread: 1 -> VideoAdapter: 0
  43. 2016-10-31 18:10:12.359 - Thread: 1 -> ScreenWidth: 1920
  44. 2016-10-31 18:10:12.359 - Thread: 1 -> ScreenHeight: 1080
  45. 2016-10-31 18:10:12.359 - Thread: 1 -> RefreshRate: 60000
  46. 2016-10-31 18:10:12.359 - Thread: 1 -> WindowMode: 2
  47. 2016-10-31 18:10:12.359 - Thread: 1 -> VerticalSync: False
  48. 2016-10-31 18:10:12.359 - Thread: 1 -> HardwareCursor: True
  49. 2016-10-31 18:10:12.359 - Thread: 1 -> RenderQuality: 1
  50. 2016-10-31 18:10:12.359 - Thread: 1 -> FieldOfView: 70.00001
  51. 2016-10-31 18:10:12.359 - Thread: 1 -> VegetationViewDistance: 100
  52. 2016-10-31 18:10:12.359 - Thread: 1 -> RenderInterpolation: True
  53. 2016-10-31 18:10:12.359 - Thread: 1 -> GrassDensity: 1
  54. 2016-10-31 18:10:12.359 - Thread: 1 -> VoxelQuality: 0
  55. 2016-10-31 18:10:12.359 - Thread: 1 -> LowMemSwitchToLow: 0
  56. 2016-10-31 18:10:12.361 - Thread: 1 -> MyConfig.Load() - END
  57. 2016-10-31 18:10:12.363 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  58. 2016-10-31 18:10:13.248 - Thread: 1 -> Steam.IsActive: True
  59. 2016-10-31 18:10:13.248 - Thread: 1 -> Steam.IsOnline: True
  60. 2016-10-31 18:10:13.248 - Thread: 1 -> Steam.OwnsGame: True
  61. 2016-10-31 18:10:13.248 - Thread: 1 -> Steam.UserId: 76561198134435643
  62. 2016-10-31 18:10:13.248 - Thread: 1 -> Steam.UserName: zoetaz1616
  63. 2016-10-31 18:10:13.248 - Thread: 1 -> Steam.Branch:
  64. 2016-10-31 18:10:13.248 - Thread: 1 -> Build date: 2016-10-26 01:08
  65. 2016-10-31 18:10:13.248 - Thread: 1 -> Build version: 0.1.6143.23669
  66. 2016-10-31 18:10:13.394 - Thread: 1 -> MySandboxGame.Constructor() - START
  67. 2016-10-31 18:10:13.394 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  68. 2016-10-31 18:10:13.394 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  69. 2016-10-31 18:10:13.395 - Thread: 1 -> Found processor count: 8
  70. 2016-10-31 18:10:13.395 - Thread: 1 -> Using processor count: 8
  71. 2016-10-31 18:10:15.271 - Thread: 1 -> Info: Type metadata loaded in 1.8047507s.
  72. 2016-10-31 18:10:15.297 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  73. 2016-10-31 18:10:15.303 - Thread: 1 -> File hash: 291c552e9beb42a173131e7926f751762688ce46: BaseGame\Data\Scenarios.sbx
  74. 2016-10-31 18:10:15.672 - Thread: 1 -> Loading scenarios
  75. 2016-10-31 18:10:15.729 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  76. 2016-10-31 18:10:15.732 - Thread: 1 -> Preallocate - START
  77. 2016-10-31 18:10:15.736 - Thread: 1 -> MyMedievalBuildComponent - START
  78. 2016-10-31 18:10:15.736 - Thread: 1 -> MyMedievalBuildComponent - END
  79. 2016-10-31 18:10:15.736 - Thread: 1 -> MyContextMenu - START
  80. 2016-10-31 18:10:15.736 - Thread: 1 -> MyContextMenu - END
  81. 2016-10-31 18:10:15.736 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - START
  82. 2016-10-31 18:10:15.736 - Thread: 1 -> MyGuiScreenMedievalAdminMenu - END
  83. 2016-10-31 18:10:15.736 - Thread: 1 -> MySyncFlora - START
  84. 2016-10-31 18:10:15.740 - Thread: 1 -> MySyncFlora - END
  85. 2016-10-31 18:10:15.740 - Thread: 1 -> MySyncUseObject - START
  86. 2016-10-31 18:10:15.742 - Thread: 1 -> MySyncUseObject - END
  87. 2016-10-31 18:10:15.742 - Thread: 1 -> MySyncWeather - START
  88. 2016-10-31 18:10:15.745 - Thread: 1 -> MySyncWeather - END
  89. 2016-10-31 18:10:15.745 - Thread: 1 -> MyEntities - START
  90. 2016-10-31 18:10:15.762 - Thread: 1 -> MyEntities - END
  91. 2016-10-31 18:10:15.763 - Thread: 1 -> MyObjectBuilder_Base - START
  92. 2016-10-31 18:10:15.763 - Thread: 1 -> MyObjectBuilder_Base - END
  93. 2016-10-31 18:10:15.763 - Thread: 1 -> MyTransparentGeometry - START
  94. 2016-10-31 18:10:15.838 - Thread: 1 -> MyTransparentGeometry - END
  95. 2016-10-31 18:10:15.839 - Thread: 1 -> MyCubeGridDeformationTables - START
  96. 2016-10-31 18:10:15.849 - Thread: 1 -> MyCubeGridDeformationTables - END
  97. 2016-10-31 18:10:15.849 - Thread: 1 -> MyMath - START
  98. 2016-10-31 18:10:15.849 - Thread: 1 -> MyMath - END
  99. 2016-10-31 18:10:15.849 - Thread: 1 -> MySimpleObjectDraw - START
  100. 2016-10-31 18:10:15.851 - Thread: 1 -> MySimpleObjectDraw - END
  101. 2016-10-31 18:10:15.861 - Thread: 1 -> MyDefinitionManager - START
  102. 2016-10-31 18:10:15.861 - Thread: 1 -> MyDefinitionManager - END
  103. 2016-10-31 18:10:15.861 - Thread: 1 -> MyCubeGridDefinitions - START
  104. 2016-10-31 18:10:15.914 - Thread: 1 -> MyCubeGridDefinitions - END
  105. 2016-10-31 18:10:15.914 - Thread: 1 -> MyAIActionsParser - START
  106. 2016-10-31 18:10:15.915 - Thread: 1 -> MyAIActionsParser - END
  107. 2016-10-31 18:10:15.915 - Thread: 1 -> MyMultiplayerBase - START
  108. 2016-10-31 18:10:15.915 - Thread: 1 -> MyMultiplayerBase - END
  109. 2016-10-31 18:10:15.915 - Thread: 1 -> MyMultiplayerServerBase - START
  110. 2016-10-31 18:10:15.915 - Thread: 1 -> MyMultiplayerServerBase - END
  111. 2016-10-31 18:10:15.915 - Thread: 1 -> MyDedicatedServerBase - START
  112. 2016-10-31 18:10:15.915 - Thread: 1 -> MyDedicatedServerBase - END
  113. 2016-10-31 18:10:15.915 - Thread: 1 -> MyDedicatedServerBattle - START
  114. 2016-10-31 18:10:15.915 - Thread: 1 -> MyDedicatedServerBattle - END
  115. 2016-10-31 18:10:15.915 - Thread: 1 -> MyMultiplayerLobbyClient - START
  116. 2016-10-31 18:10:15.915 - Thread: 1 -> MyMultiplayerLobbyClient - END
  117. 2016-10-31 18:10:15.915 - Thread: 1 -> MyServerDebugCommands - START
  118. 2016-10-31 18:10:15.920 - Thread: 1 -> MyServerDebugCommands - END
  119. 2016-10-31 18:10:15.920 - Thread: 1 -> MyMultiplayerClient - START
  120. 2016-10-31 18:10:15.920 - Thread: 1 -> MyMultiplayerClient - END
  121. 2016-10-31 18:10:15.920 - Thread: 1 -> MyMultiplayerLobby - START
  122. 2016-10-31 18:10:15.920 - Thread: 1 -> MyMultiplayerLobby - END
  123. 2016-10-31 18:10:15.920 - Thread: 1 -> MyDedicatedServer - START
  124. 2016-10-31 18:10:15.920 - Thread: 1 -> MyDedicatedServer - END
  125. 2016-10-31 18:10:15.920 - Thread: 1 -> MyAiTargetManager - START
  126. 2016-10-31 18:10:15.920 - Thread: 1 -> MyAiTargetManager - END
  127. 2016-10-31 18:10:15.920 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  128. 2016-10-31 18:10:15.920 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  129. 2016-10-31 18:10:15.920 - Thread: 1 -> MyChatHistory - START
  130. 2016-10-31 18:10:15.920 - Thread: 1 -> MyChatHistory - END
  131. 2016-10-31 18:10:15.920 - Thread: 1 -> MySyncDestructions - START
  132. 2016-10-31 18:10:15.920 - Thread: 1 -> MySyncDestructions - END
  133. 2016-10-31 18:10:15.920 - Thread: 1 -> MyGuiIngameScriptsPage - START
  134. 2016-10-31 18:10:15.946 - Thread: 1 -> MyGuiIngameScriptsPage - END
  135. 2016-10-31 18:10:15.946 - Thread: 1 -> MyGuiScreenAdminMenu - START
  136. 2016-10-31 18:10:15.946 - Thread: 1 -> MyGuiScreenAdminMenu - END
  137. 2016-10-31 18:10:15.946 - Thread: 1 -> MyCommandCharacter - START
  138. 2016-10-31 18:10:15.964 - Thread: 1 -> MyCommandCharacter - END
  139. 2016-10-31 18:10:15.964 - Thread: 1 -> MyCommandConsole - START
  140. 2016-10-31 18:10:15.964 - Thread: 1 -> MyCommandConsole - END
  141. 2016-10-31 18:10:15.964 - Thread: 1 -> MyCommandEntity - START
  142. 2016-10-31 18:10:15.967 - Thread: 1 -> MyCommandEntity - END
  143. 2016-10-31 18:10:15.967 - Thread: 1 -> MySyncScenario - START
  144. 2016-10-31 18:10:15.967 - Thread: 1 -> MySyncScenario - END
  145. 2016-10-31 18:10:15.967 - Thread: 1 -> MySyncEntity - START
  146. 2016-10-31 18:10:15.967 - Thread: 1 -> MySyncEntity - END
  147. 2016-10-31 18:10:15.967 - Thread: 1 -> Preallocate - END
  148. 2016-10-31 18:10:15.978 - Thread: 1 -> MySandboxGame.Constructor() - END
  149. 2016-10-31 18:10:15.978 - Thread: 1 -> Performing start-up memory test...
  150. 2016-10-31 18:10:15.981 - Thread: 1 -> Physical memory is 17,160,523,776 bytes.
  151. 2016-10-31 18:10:15.981 - Thread: 1 -> Minimum requirement is 8,000,000,000 bytes.
  152. 2016-10-31 18:10:15.981 - Thread: 1 -> System meets minimum memory requirements.
  153. 2016-10-31 18:10:15.984 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  154. 2016-10-31 18:10:15.985 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.6143.23669, Culture=neutral, PublicKeyToken=null
  155. 2016-10-31 18:10:15.985 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.6143.23669, Culture=neutral, PublicKeyToken=null
  156. 2016-10-31 18:10:15.985 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  157. 2016-10-31 18:10:15.985 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  158. 2016-10-31 18:10:15.985 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  159. 2016-10-31 18:10:15.990 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  160. 2016-10-31 18:10:16.062 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
  161. 2016-10-31 18:10:16.062 - Thread: 1 -> Win32_ComputerSystem.Model: GA-78LMT-USB3 6.0
  162. 2016-10-31 18:10:16.062 - Thread: 1 -> Virtualized: False
  163. 2016-10-31 18:10:16.067 - Thread: 1 -> Environment.ProcessorName: AMD FX(tm)-8320 Eight-Core Processor
  164. 2016-10-31 18:10:16.067 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,160,523,776 bytes
  165. 2016-10-31 18:10:16.067 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  166. 2016-10-31 18:10:16.067 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,749,051,392 bytes
  167. 2016-10-31 18:10:16.067 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,580,227,072 bytes
  168. 2016-10-31 18:10:16.084 - Thread: 1 -> Drive C: | Capacity: 1,999,556,833,280 bytes | Free space: 1,414,343,245,824 bytes
  169. 2016-10-31 18:10:16.085 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  170. 2016-10-31 18:10:16.085 - Thread: 1 -> MySandboxGame.Initialize() - START
  171. 2016-10-31 18:10:16.317 - Thread: 1 -> MyGuiGameControlsHelpers()
  172. 2016-10-31 18:10:16.530 - Thread: 1 -> HkGameName: MedievalEngineers Release
  173. 2016-10-31 18:10:16.537 - Thread: 1 -> MySandboxGame.LoadData() - START
  174. 2016-10-31 18:10:16.548 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  175. 2016-10-31 18:10:16.659 - Thread: 23 -> WMI {
  176. 2016-10-31 18:10:16.676 - Thread: 1 -> File hash: b07048cb03fb1db3946bb74079e7ff12bbe80ef4: BaseGame\Data\Audio.sbc
  177. 2016-10-31 18:10:16.750 - Thread: 1 -> File hash: 97a40fde40d5f6e163c9a083a053fff322abbacb: BaseGame\Data\ShadowTextureSets.sbc
  178. 2016-10-31 18:10:16.758 - Thread: 1 -> File hash: f2f566b4b1380e40e66eafd3e80e28cf41bf6a27: BaseGame\Data\GUI\Skins.sbc
  179. 2016-10-31 18:10:16.846 - Thread: 1 -> Loading sound definitions
  180. 2016-10-31 18:10:16.850 - Thread: 1 -> Loading shadow textures definitions
  181. 2016-10-31 18:10:16.850 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
  182. 2016-10-31 18:10:16.899 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  183. 2016-10-31 18:10:16.909 - Thread: 1 -> MyAudio.LoadData - START
  184. 2016-10-31 18:10:16.966 - Thread: 23 -> {
  185. 2016-10-31 18:10:16.967 - Thread: 23 -> Caption = NVIDIA GeForce GTX 1070
  186. 2016-10-31 18:10:16.967 - Thread: 23 -> AdapterRam = 4293918720
  187. 2016-10-31 18:10:16.967 - Thread: 23 -> DriverVersion = 21.21.13.7570
  188. 2016-10-31 18:10:16.967 - Thread: 23 -> DriverDate = 20161025000000.000000-000
  189. 2016-10-31 18:10:16.967 - Thread: 23 -> Description = NVIDIA GeForce GTX 1070
  190. 2016-10-31 18:10:16.967 - Thread: 23 -> DeviceID = VideoController1
  191. 2016-10-31 18:10:16.967 - Thread: 23 -> Name = NVIDIA GeForce GTX 1070
  192. 2016-10-31 18:10:16.967 - Thread: 23 -> VideoProcessor = GeForce GTX 1070
  193. 2016-10-31 18:10:16.967 - Thread: 23 -> VideoArchitecture = 5
  194. 2016-10-31 18:10:16.967 - Thread: 23 -> PNPDeviceID = PCI\VEN_10DE&DEV_1B81&SUBSYS_00000000&REV_A1\4&5EC6DE3&0&0010
  195. 2016-10-31 18:10:16.967 - Thread: 23 -> InstalledDisplayDrivers = C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvd3dum,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_848dea456d3c865e\nvwgf2um
  196. 2016-10-31 18:10:16.967 - Thread: 23 -> }
  197. 2016-10-31 18:10:16.967 - Thread: 23 -> }
  198. 2016-10-31 18:10:16.985 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (3- Logitech G930 Headset) - Channel #: 8
  199. 2016-10-31 18:10:20.441 - Thread: 6 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  200. 2016-10-31 18:10:20.442 - Thread: 6 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  201. 2016-10-31 18:10:25.689 - Thread: 1 -> MyAudio.LoadData - END
  202. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudColorBlock'
  203. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocInventoryFull'
  204. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocMeteorInbound'
  205. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocHealthLow'
  206. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocHealthCritical'
  207. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'None'
  208. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocEnergyLow'
  209. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelLow'
  210. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelLow'
  211. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocEnergyCrit'
  212. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelCrit'
  213. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelCrit'
  214. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocEnergyNo'
  215. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocStationFuelNo'
  216. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudVocShipFuelNo'
  217. 2016-10-31 18:10:25.702 - Thread: 1 -> Could not find any sound for 'HudPlaceItem'
  218. 2016-10-31 18:10:25.725 - Thread: 1 -> MyGuiManager()
  219. 2016-10-31 18:10:25.863 - Thread: 1 -> MyScreenManager()
  220. 2016-10-31 18:10:25.908 - Thread: 1 -> MyGuiManager.LoadContent() - START
  221. 2016-10-31 18:10:26.060 - Thread: 1 -> MyGuiManager.LoadContent() - START
  222. 2016-10-31 18:10:26.060 - Thread: 1 -> MyGuiManager.LoadContent() - END
  223. 2016-10-31 18:10:26.060 - Thread: 1 -> MyGuiManager.LoadContent() - END
  224. 2016-10-31 18:10:26.076 - Thread: 1 -> Loading default controls
  225. 2016-10-31 18:10:26.314 - Thread: 1 -> MySandboxGame.LoadData() - END
  226. 2016-10-31 18:10:27.610 - Thread: 1 -> MySandboxGame.Initialize() - END
  227. 2016-10-31 18:10:27.612 - Thread: 1 -> Timer Frequency: 3433160
  228. 2016-10-31 18:10:27.612 - Thread: 1 -> Ticks per frame: 57459
  229. 2016-10-31 18:10:42.538 - Thread: 5 -> Loading available saves - START
  230. 2016-10-31 18:10:42.540 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Clell\AppData\Roaming\MedievalEngineers\Saves\76561198134435643'
  231. 2016-10-31 18:10:43.161 - Thread: 5 -> Loading available saves - END
  232. 2016-10-31 18:10:43.288 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  233. 2016-10-31 18:10:43.289 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  234. 2016-10-31 18:10:51.004 - Thread: 1 -> LoadSandbox() - Start
  235. 2016-10-31 18:10:51.005 - Thread: 1 -> LoadSession() - Start
  236. 2016-10-31 18:10:51.005 - Thread: 1 -> C:\Users\Clell\AppData\Roaming\MedievalEngineers\Saves\76561198134435643\Medieval Earth 2016-10-30 1532
  237. 2016-10-31 18:10:51.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  238. 2016-10-31 18:10:51.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  239. 2016-10-31 18:10:51.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  240. 2016-10-31 18:10:51.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  241. 2016-10-31 18:10:51.636 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  242. 2016-10-31 18:10:51.637 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  243. 2016-10-31 18:10:51.648 - Thread: 1 -> LoadSession() - End
  244. 2016-10-31 18:10:51.648 - Thread: 1 -> LoadSandbox() - End
  245. 2016-10-31 18:10:51.648 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  246. 2016-10-31 18:10:51.649 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  247. 2016-10-31 18:10:51.866 - Thread: 1 -> RunLoadingAction - START
  248. 2016-10-31 18:10:51.868 - Thread: 1 -> Loading session: C:\Users\Clell\AppData\Roaming\MedievalEngineers\Saves\76561198134435643\Medieval Earth 2016-10-30 1532
  249. 2016-10-31 18:10:54.501 - Thread: 1 -> GC Memory: 449,904,944 B
  250. 2016-10-31 18:10:54.507 - Thread: 1 -> Process Memory: 1,300,267,008 B
  251. 2016-10-31 18:10:55.124 - Thread: 1 -> MyScriptManager.LoadData() - START
  252. 2016-10-31 18:10:58.267 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  253. 2016-10-31 18:10:58.267 - Thread: 1 -> MyScriptManager.LoadData() - END
  254. 2016-10-31 18:10:58.274 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  255. 2016-10-31 18:10:58.277 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  256. 2016-10-31 18:10:58.278 - Thread: 1 -> File hash: 291c552e9beb42a173131e7926f751762688ce46: BaseGame\Data\Scenarios.sbx
  257. 2016-10-31 18:10:58.291 - Thread: 1 -> Loading scenarios
  258. 2016-10-31 18:10:58.292 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  259. 2016-10-31 18:10:58.310 - Thread: 1 -> File hash: 01a0b15e62a45bfd610446746b7c69ab96a6687a: BaseGame\Data\AiCommands.sbc
  260. 2016-10-31 18:10:58.344 - Thread: 1 -> File hash: c1cf76dcf2186b267fae558f92d33c73c9a1d721: BaseGame\Data\AmmoMagazines.sbc
  261. 2016-10-31 18:10:58.384 - Thread: 1 -> File hash: 1aa3ce6c5fd8392249cb3ef8420a466f497782f2: BaseGame\Data\Ammos.sbc
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  263. 2016-10-31 18:10:58.452 - Thread: 1 -> File hash: 2744bab862fe145488a6359ee7250d930f864eb1: BaseGame\Data\AreaMarkers.sbc
  264. 2016-10-31 18:10:58.465 - Thread: 1 -> File hash: b07048cb03fb1db3946bb74079e7ff12bbe80ef4: BaseGame\Data\Audio.sbc
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  266. 2016-10-31 18:10:58.537 - Thread: 1 -> File hash: 555df732c042ee05a670d7a34421f04d908b1645: BaseGame\Data\Banners.sbc
  267. 2016-10-31 18:10:58.569 - Thread: 1 -> File hash: 07b0e316cdbbd4a3aeca7f1c78a3c6865c3a3bad: BaseGame\Data\Battles.sbc
  268. 2016-10-31 18:10:58.596 - Thread: 1 -> File hash: ce423238d9002121d28b0e642c60233d433ef737: BaseGame\Data\BlockCategories.sbc
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  310. 2016-10-31 18:11:00.557 - Thread: 1 -> File hash: f4b61f5023221ef455ab1c9ff561a19cc5237ed8: BaseGame\Data\GlobalEvents.sbc
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  312. 2016-10-31 18:11:00.615 - Thread: 1 -> File hash: df14a7baf3c9d7207478e43c9eae31102558d2c5: BaseGame\Data\MaterialProperties.sbc
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  316. 2016-10-31 18:11:00.720 - Thread: 1 -> File hash: fa361e05b82640394fa701f23e76f09452d983c0: BaseGame\Data\Navigation.sbc
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  319. 2016-10-31 18:11:01.111 - Thread: 1 -> File hash: e89bf1858fcbd9fac742d18b7f07d9a9b1494588: BaseGame\Data\PhysicalItems.sbc
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  322. 2016-10-31 18:11:01.245 - Thread: 1 -> File hash: b899ae6328f51f0e29d87d40e7446b73ceadeed4: BaseGame\Data\PrefabThrower.sbc
  323. 2016-10-31 18:11:01.266 - Thread: 1 -> File hash: 097201efa54554396206405c5efbd47e7eaee3d5: BaseGame\Data\Research.sbc
  324. 2016-10-31 18:11:01.304 - Thread: 1 -> File hash: 975d138a041ad3939b24411a1ea128f484b4a8cd: BaseGame\Data\ResourceDistributionGroups.sbc
  325. 2016-10-31 18:11:01.309 - Thread: 1 -> File hash: 26b6adcaea5baf97c1b6f4400ce94480670b9010: BaseGame\Data\RespawnShips.sbc
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  329. 2016-10-31 18:11:01.362 - Thread: 1 -> File hash: 728d316949d882b142e768281fa3e44f8dad198a: BaseGame\Data\Test.sbc
  330. 2016-10-31 18:11:01.371 - Thread: 1 -> File hash: 2766326bb65e9edaa5fbd2d40660ad16a13118ac: BaseGame\Data\Tools.sbc
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  332. 2016-10-31 18:11:01.482 - Thread: 1 -> File hash: dbdca188a634ba9d5d933a525a29454499286905: BaseGame\Data\Trees.sbc
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  334. 2016-10-31 18:11:01.499 - Thread: 1 -> File hash: 060e7f63ba26285d304349e590d863e82518a36f: BaseGame\Data\VoxelHands.sbc
  335. 2016-10-31 18:11:01.506 - Thread: 1 -> File hash: bd02ef7092aa1283050d1d7f2f2b8c331dc6d998: BaseGame\Data\VoxelMapStorages.sbc
  336. 2016-10-31 18:11:01.524 - Thread: 1 -> File hash: dd5b99e0063095a89ce8c0502b25c498e8dde5f2: BaseGame\Data\VoxelMaterials.sbc
  337. 2016-10-31 18:11:01.548 - Thread: 1 -> File hash: 639e2e3aed6a3998e2527a3d03f17f5a33d28d60: BaseGame\Data\Weapons.sbc
  338. 2016-10-31 18:11:01.565 - Thread: 1 -> File hash: c8e7f915fbc2c5c0d7262c8350b8f2c33448a131: BaseGame\Data\Blueprints\OfficialCSCargoCartSpawn\bp.sbc
  339. 2016-10-31 18:11:01.664 - Thread: 1 -> File hash: 4581e629949a1a2a04ff30801740c07882e8e742: BaseGame\Data\Blueprints\OfficialCSCargoSmallSpawn\bp.sbc
  340. 2016-10-31 18:11:01.700 - Thread: 1 -> File hash: 6bfcdcb273e2c8d649410465883b611415e08072: BaseGame\Data\Blueprints\OfficialCSCatapult\bp.sbc
  341. 2016-10-31 18:11:01.817 - Thread: 1 -> File hash: 04fec9a865a82164a4920ca072c46465ba443e97: BaseGame\Data\Blueprints\OfficialCSClimbPlank\bp.sbc
  342. 2016-10-31 18:11:01.826 - Thread: 1 -> File hash: 864c72d658c96031698e8118c1a76144601454de: BaseGame\Data\Blueprints\OfficialCSMangonel\bp.sbc
  343. 2016-10-31 18:11:01.880 - Thread: 1 -> File hash: 67910ed5f7343b3942dfae2472af74afc94c532f: BaseGame\Data\Blueprints\OfficialCSTrebuchet\bp.sbc
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  345. 2016-10-31 18:11:01.951 - Thread: 1 -> File hash: a280c275c097b37b58abeb1ead8fcde3c6809487: BaseGame\Data\Blueprints\OfficialCSWheelLadder\bp.sbc
  346. 2016-10-31 18:11:02.006 - Thread: 1 -> File hash: a3fb426a3a59724d8abfd70bbd40d16d1dfd988f: BaseGame\Data\Characters\AI_Barbarian\AIBehavior.sbc
  347. 2016-10-31 18:11:02.042 - Thread: 1 -> File hash: 1165b63cc1bf78f63ddb4872fe3e3ff1e344d3eb: BaseGame\Data\Characters\AI_Barbarian\AnimationController.sbc
  348. 2016-10-31 18:11:02.086 - Thread: 1 -> File hash: 50953441724fc585f1895bc74c9652a734ed096a: BaseGame\Data\Characters\AI_Barbarian\BotDefinition.sbc
  349. 2016-10-31 18:11:02.111 - Thread: 1 -> File hash: 413888f34b42977f47c53579a8dbeb423ac7364c: BaseGame\Data\Characters\AI_Barbarian\CharacterDefinition.sbc
  350. 2016-10-31 18:11:02.159 - Thread: 1 -> File hash: 0ca5b0ec2576f330a3ba9350658f845a5fb90680: BaseGame\Data\Characters\AI_Barbarian\EntityComponents.sbc
  351. 2016-10-31 18:11:02.187 - Thread: 1 -> File hash: 08c29e3e1e8a1d555aefe88e5a356d71596a1fa5: BaseGame\Data\Characters\AI_Barbarian\EntityContainers.sbc
  352. 2016-10-31 18:11:02.193 - Thread: 1 -> File hash: 796cf65c6e501f1635360031eae582eff12baac7: BaseGame\Data\Characters\AI_Deer\AIBehavior.sbc
  353. 2016-10-31 18:11:02.215 - Thread: 1 -> File hash: 2699d6da271d663c3a3d995783179d68c4ca3925: BaseGame\Data\Characters\AI_Deer\AnimationController.sbc
  354. 2016-10-31 18:11:02.217 - Thread: 1 -> File hash: e78905865010364f914a1bf55b39ce1ba074de13: BaseGame\Data\Characters\AI_Deer\Animations.sbc
  355. 2016-10-31 18:11:02.236 - Thread: 1 -> File hash: 6208e383cb7be6ff6cf048291f62e227bb7572d9: BaseGame\Data\Characters\AI_Deer\BotDefinition.sbc
  356. 2016-10-31 18:11:02.245 - Thread: 1 -> File hash: 5f4aa37b680cfbf4bca86c7b80b3b0ee195e3d7d: BaseGame\Data\Characters\AI_Deer\CharacterDefinition.sbc
  357. 2016-10-31 18:11:02.247 - Thread: 1 -> File hash: 2f0cd3e5d37fba10d59c597b5c8b10c2d2076d84: BaseGame\Data\Characters\AI_Deer\EntityComponents.sbc
  358. 2016-10-31 18:11:02.252 - Thread: 1 -> File hash: 8cdc3771753c601641af612708f2bb062327e7b2: BaseGame\Data\Characters\AI_Deer\EntityContainers.sbc
  359. 2016-10-31 18:11:02.261 - Thread: 1 -> File hash: c4a177901a45ac2561bfe2e49ee3a5c66ef001f4: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\AIBehavior.sbc
  360. 2016-10-31 18:11:02.277 - Thread: 1 -> File hash: 636e37954eb283cd1323ae63604f337dc69591ed: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\Animations.sbc
  361. 2016-10-31 18:11:02.319 - Thread: 1 -> File hash: 80b24763c0f3f32daa930c526cd5f6057783ba76: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\BotDefinition.sbc
  362. 2016-10-31 18:11:02.343 - Thread: 1 -> File hash: 63d8f547a423968f7bdb7cfec14f99a7c2bb9fe8: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\CharacterDefinition.sbc
  363. 2016-10-31 18:11:02.397 - Thread: 1 -> File hash: 72f837408ca1b036294ee15d7a8277788dcd75c2: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityComponents.sbc
  364. 2016-10-31 18:11:02.416 - Thread: 1 -> File hash: 598ec20ab3e79df8498437638c86ea8a239dcc8c: BaseGame\Data\Characters\AI_Villagers\AI_Base_PeasantMale\EntityContainers.sbc
  365. 2016-10-31 18:11:02.420 - Thread: 1 -> File hash: 2d4b2ce1b7fa26a8175cc8ba05e7170dc7086db3: BaseGame\Data\Characters\AI_Villagers\AI_Miner\AIBehavior.sbc
  366. 2016-10-31 18:11:02.441 - Thread: 1 -> File hash: 820a52cb67ec85de41ff6311d9f1079d344f37ad: BaseGame\Data\Characters\AI_Villagers\AI_Miner\BotDefinition.sbc
  367. 2016-10-31 18:11:02.443 - Thread: 1 -> File hash: f2ec3052907713caf1260b5dc56229bfd3546154: BaseGame\Data\Characters\AI_Villagers\AI_Porter\AIBehavior.sbc
  368. 2016-10-31 18:11:02.448 - Thread: 1 -> File hash: c53edd0320a745e0dbf75b9fdb7c9f5fb85b922c: BaseGame\Data\Characters\AI_Villagers\AI_Porter\BotDefinition.sbc
  369. 2016-10-31 18:11:02.456 - Thread: 1 -> File hash: aee334ea9ac6693fe84bcabbc46baf05a2d85c00: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\AIBehavior.sbc
  370. 2016-10-31 18:11:02.482 - Thread: 1 -> File hash: db810a4c6eca563a93a61028e881dd0fba4ed16c: BaseGame\Data\Characters\AI_Villagers\AI_Woodcutter\BotDefinition.sbc
  371. 2016-10-31 18:11:02.495 - Thread: 1 -> File hash: 1b9b70f14298bd08f7746f76215a3b21083afea9: BaseGame\Data\Characters\AI_Wolf\AnimationController.sbc
  372. 2016-10-31 18:11:02.513 - Thread: 1 -> File hash: 7588ec1b23834eb731a70b1444ef025cecb42812: BaseGame\Data\Characters\AI_Wolf\Animations.sbc
  373. 2016-10-31 18:11:02.530 - Thread: 1 -> File hash: 8f5dffd4f804a9b2028a2d382a0174e18db2e5b1: BaseGame\Data\Characters\AI_Wolf\BotDefinition.sbc
  374. 2016-10-31 18:11:02.547 - Thread: 1 -> File hash: 70cd6b8723a769bf8edcccc7b006ad1458ae20ff: BaseGame\Data\Characters\AI_Wolf\CharacterDefinition.sbc
  375. 2016-10-31 18:11:02.549 - Thread: 1 -> File hash: a0470b5c663b3fe5df84190be2b929429e9d5eb3: BaseGame\Data\Characters\AI_Wolf\EntityComponents.sbc
  376. 2016-10-31 18:11:02.550 - Thread: 1 -> File hash: e1e25ba4dceda969fdbcba4ae8ac8a3baa4ec39e: BaseGame\Data\Characters\AI_Wolf\EntityContainers.sbc
  377. 2016-10-31 18:11:02.579 - Thread: 1 -> File hash: ccbb2d5e17758b1d759a33aa70b77c4dd9e23066: BaseGame\Data\Characters\Engineer_Female\AnimationController.sbc
  378. 2016-10-31 18:11:02.622 - Thread: 1 -> File hash: bd92bc05da71e7748d0b46e80186be7b8868ce7f: BaseGame\Data\Characters\Engineer_Female\CharacterDefinition.sbc
  379. 2016-10-31 18:11:02.639 - Thread: 1 -> File hash: fda736a5bdd868552a4fd5052defca2240af6c01: BaseGame\Data\Characters\Engineer_Female\EntityComponents.sbc
  380. 2016-10-31 18:11:02.661 - Thread: 1 -> File hash: 7c3c768947e783931ac27a82bdab764511534af1: BaseGame\Data\Characters\Engineer_Female\EntityContainers.sbc
  381. 2016-10-31 18:11:02.676 - Thread: 1 -> File hash: 520bd40f104e93c696d9d9a093990c71aab7548d: BaseGame\Data\Characters\Engineer_Male\AnimationController.sbc
  382. 2016-10-31 18:11:02.704 - Thread: 1 -> File hash: 306aab1ba3127ea242a66d97d4f7d3059c93f8d0: BaseGame\Data\Characters\Engineer_Male\CharacterDefinition.sbc
  383. 2016-10-31 18:11:02.714 - Thread: 1 -> File hash: 27c35abb0f8f8cf1cab9ea1674f0e63078af664a: BaseGame\Data\Characters\Engineer_Male\EntityComponents.sbc
  384. 2016-10-31 18:11:02.739 - Thread: 1 -> File hash: d05c515e44cd114cdcfa0fd6e2c9e7e6d59504cb: BaseGame\Data\Characters\Engineer_Male\EntityContainers.sbc
  385. 2016-10-31 18:11:02.740 - Thread: 1 -> File hash: c9e16feddfc369a0b65fcdf443ff6718e0f9a948: BaseGame\Data\CubeBlocks\Support.sbc
  386. 2016-10-31 18:11:02.763 - Thread: 1 -> File hash: 8ffecb24b2ad3c142c15aa5ad621eb725a9e5e89: BaseGame\Data\Environment\BotCollections.sbc
  387. 2016-10-31 18:11:02.788 - Thread: 1 -> File hash: c9543cb494add6a44e8e1550ea485a175c0e4b7c: BaseGame\Data\Environment\EnvironmentModules.sbc
  388. 2016-10-31 18:11:02.821 - Thread: 1 -> File hash: 382367a39fcf758a87a81eff1805afe79b404f32: BaseGame\Data\Environment\GrowableEnvironmentItems.sbc
  389. 2016-10-31 18:11:02.847 - Thread: 1 -> File hash: 8587fea89a9ba9f255110644887bfb8530cf25a3: BaseGame\Data\Environment\PhysicalModelCollections.sbc
  390. 2016-10-31 18:11:02.864 - Thread: 1 -> File hash: fa58b5c3d44e097559eb84a1158aaf7e3cd09f37: BaseGame\Data\Environment\PhysicalModels.sbc
  391. 2016-10-31 18:11:02.887 - Thread: 1 -> File hash: ec115cd3537971899d61a14e5e4310d40cf91d74: BaseGame\Data\Environment\PhysicalModels_Trees.sbc
  392. 2016-10-31 18:11:02.901 - Thread: 1 -> File hash: 04b9db578ea0daec105092cded0b58d072cbb2ce: BaseGame\Data\Environment\ProceduralEnvironments.sbc
  393. 2016-10-31 18:11:02.939 - Thread: 1 -> File hash: b5885ecabc4dfbfccf3eb469d42fd775ed0f539a: BaseGame\Data\Environment\TreeEnvironmentItems.sbc
  394. 2016-10-31 18:11:02.941 - Thread: 1 -> File hash: 466a8b2eb8b0c93d9ed184bce6fc8b774df1ab3a: BaseGame\Data\Environment\VoxelMapCollections.sbc
  395. 2016-10-31 18:11:02.966 - Thread: 1 -> File hash: 70601fcc28f1d8688e05eb2ae490534891ca4e15: BaseGame\Data\Game\CubeBuilderDefinition.sbc
  396. 2016-10-31 18:11:02.984 - Thread: 1 -> File hash: f13732bf5f7163716379528e44221eff060dfbda: BaseGame\Data\Game\Game.sbc
  397. 2016-10-31 18:11:03.006 - Thread: 1 -> File hash: 90f3a5d1c670b59f8481514d12d96a349a5d7e9b: BaseGame\Data\Game\SessionComponents.sbc
  398. 2016-10-31 18:11:03.092 - Thread: 1 -> File hash: 2e4f899154103e464ce5e37334b78b9d6c70f877: BaseGame\Data\GUI\BannerEditorDefinition.sbc
  399. 2016-10-31 18:11:03.133 - Thread: 1 -> File hash: 018c6bff982afc68ea31478526ca9e89d9109403: BaseGame\Data\GUI\CompassDefinition.sbc
  400. 2016-10-31 18:11:03.181 - Thread: 1 -> File hash: 7544cc8a3fd029b6b41027d8091eda9d5369d256: BaseGame\Data\GUI\ContextMenuDefinitions.sbc
  401. 2016-10-31 18:11:03.203 - Thread: 1 -> File hash: 13f7627f9978cbd393be4fadf235cc94c07deaa6: BaseGame\Data\GUI\ControllerDefinitions.sbc
  402. 2016-10-31 18:11:03.398 - Thread: 1 -> File hash: f2f566b4b1380e40e66eafd3e80e28cf41bf6a27: BaseGame\Data\GUI\Skins.sbc
  403. 2016-10-31 18:11:03.413 - Thread: 1 -> File hash: 1e8854126327b92214c5ad7600ad4beb3e916046: BaseGame\Data\Prefabs\CutTree.sbc
  404. 2016-10-31 18:11:03.420 - Thread: 1 -> File hash: f06acc459009ac44ac1b87a88a5515bf29f2954b: BaseGame\Data\Prefabs\LargeProjectilePrefab.sbc
  405. 2016-10-31 18:11:03.433 - Thread: 1 -> File hash: 559bc9dad2382202dbf4868ae3c3c5f8981a55c4: BaseGame\Data\Prefabs\MediumProjectilePrefab.sbc
  406. 2016-10-31 18:11:03.438 - Thread: 1 -> File hash: 3fa9cedcd25c604f5ff1ae555afbb8c7b98ff4a3: BaseGame\Data\Prefabs\MinedStone.sbc
  407. 2016-10-31 18:11:03.439 - Thread: 1 -> File hash: d9ebe26f34aed5198809d94487447e8d8a704763: BaseGame\Data\Prefabs\NewLargeDynamicPrefab.sbc
  408. 2016-10-31 18:11:03.447 - Thread: 1 -> File hash: a6231c63f27ac2e06e43214ff17bb29a4aebdacd: BaseGame\Data\Prefabs\NewLargeStaticPrefab.sbc
  409. 2016-10-31 18:11:03.448 - Thread: 1 -> File hash: 5e2b1e0fc18e4f6ba2f327c79d10cdf5d609fde3: BaseGame\Data\Prefabs\NewSmallDynamicPrefab.sbc
  410. 2016-10-31 18:11:03.449 - Thread: 1 -> File hash: b9365169c2368ed0b23eda93f40dbd816201447b: BaseGame\Data\Prefabs\NewSmallStaticPrefab.sbc
  411. 2016-10-31 18:11:03.458 - Thread: 1 -> File hash: f0b5c20625520bdfc5ce585844376afa2316c42d: BaseGame\Data\Prefabs\RespawnCart.sbc
  412. 2016-10-31 18:11:03.469 - Thread: 1 -> File hash: f980af028f1d29f6cb99b308f437d0e57bf837fc: BaseGame\Data\Prefabs\Statue.sbc
  413. 2016-10-31 18:11:03.481 - Thread: 1 -> File hash: 3e14580a76bae0f273edb7d6a8f40e23c4cab876: BaseGame\Data\Screens\MapDefinition.sbc
  414. 2016-10-31 18:11:03.582 - Thread: 1 -> Loading bot commands
  415. 2016-10-31 18:11:03.584 - Thread: 1 -> Loading ammo magazines
  416. 2016-10-31 18:11:03.587 - Thread: 1 -> Loading ammo definitions
  417. 2016-10-31 18:11:03.589 - Thread: 1 -> Loading area definitions
  418. 2016-10-31 18:11:03.591 - Thread: 1 -> Loading sound definitions
  419. 2016-10-31 18:11:03.591 - Thread: 1 -> Loading battle definition
  420. 2016-10-31 18:11:03.592 - Thread: 1 -> Loading category classes
  421. 2016-10-31 18:11:03.593 - Thread: 1 -> Loading block positions
  422. 2016-10-31 18:11:03.597 - Thread: 1 -> Loading blueprint classes
  423. 2016-10-31 18:11:03.599 - Thread: 1 -> Loading blueprint class entries
  424. 2016-10-31 18:11:03.600 - Thread: 1 -> Loading blueprints
  425. 2016-10-31 18:11:03.616 - Thread: 1 -> Loading components
  426. 2016-10-31 18:11:03.621 - Thread: 1 -> Loading component group definitions
  427. 2016-10-31 18:11:03.622 - Thread: 1 -> Loading component substitution definitions
  428. 2016-10-31 18:11:03.623 - Thread: 1 -> Loading component block definitions
  429. 2016-10-31 18:11:03.623 - Thread: 1 -> Loading compound block template definitions
  430. 2016-10-31 18:11:03.626 - Thread: 1 -> Loading configuration
  431. 2016-10-31 18:11:03.628 - Thread: 1 -> Loading physical items
  432. 2016-10-31 18:11:03.638 - Thread: 1 -> Loading container types
  433. 2016-10-31 18:11:03.640 - Thread: 1 -> Loading curve definitions
  434. 2016-10-31 18:11:03.644 - Thread: 1 -> Loading cutting definitions
  435. 2016-10-31 18:11:03.647 - Thread: 1 -> Loading debris
  436. 2016-10-31 18:11:03.648 - Thread: 1 -> Loading decal global definitions
  437. 2016-10-31 18:11:03.648 - Thread: 1 -> Loading decal definitions
  438. 2016-10-31 18:11:03.652 - Thread: 1 -> Loading scripted groups
  439. 2016-10-31 18:11:03.654 - Thread: 1 -> Loading destruction definition
  440. 2016-10-31 18:11:03.655 - Thread: 1 -> Loading edges
  441. 2016-10-31 18:11:03.656 - Thread: 1 -> Loading environment items entries
  442. 2016-10-31 18:11:03.656 - Thread: 1 -> Loading environment groups
  443. 2016-10-31 18:11:03.657 - Thread: 1 -> Loading factions
  444. 2016-10-31 18:11:03.657 - Thread: 1 -> Loading event definitions
  445. 2016-10-31 18:11:03.669 - Thread: 1 -> Loading multi cube block definitions
  446. 2016-10-31 18:11:03.670 - Thread: 1 -> Loading character names
  447. 2016-10-31 18:11:03.671 - Thread: 1 -> Loading navigation definitions
  448. 2016-10-31 18:11:03.725 - Thread: 1 -> Loading physical items
  449. 2016-10-31 18:11:03.735 - Thread: 1 -> Loading physical material properties
  450. 2016-10-31 18:11:03.742 - Thread: 1 -> Loading resource distribution groups
  451. 2016-10-31 18:11:03.742 - Thread: 1 -> Loading Rope type definitions
  452. 2016-10-31 18:11:03.743 - Thread: 1 -> Loading shadow textures definitions
  453. 2016-10-31 18:11:03.743 - Thread: 1 -> Loading stat definitions
  454. 2016-10-31 18:11:03.744 - Thread: 1 -> Loading physical items
  455. 2016-10-31 18:11:03.749 - Thread: 1 -> Loading transparent material properties
  456. 2016-10-31 18:11:03.751 - Thread: 1 -> Loading voxel map storage definitions
  457. 2016-10-31 18:11:03.752 - Thread: 1 -> Loading behaviors
  458. 2016-10-31 18:11:03.753 - Thread: 1 -> Loading agent definitions
  459. 2016-10-31 18:11:03.756 - Thread: 1 -> Loading character definitions
  460. 2016-10-31 18:11:03.776 - Thread: 1 -> Loading behaviors
  461. 2016-10-31 18:11:03.776 - Thread: 1 -> Loading animations
  462. 2016-10-31 18:11:03.780 - Thread: 1 -> Loading agent definitions
  463. 2016-10-31 18:11:03.780 - Thread: 1 -> Loading character definitions
  464. 2016-10-31 18:11:03.780 - Thread: 1 -> Loading behaviors
  465. 2016-10-31 18:11:03.780 - Thread: 1 -> Loading animations
  466. 2016-10-31 18:11:03.783 - Thread: 1 -> Loading agent definitions
  467. 2016-10-31 18:11:03.783 - Thread: 1 -> Loading character definitions
  468. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading behaviors
  469. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading agent definitions
  470. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading behaviors
  471. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading agent definitions
  472. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading behaviors
  473. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading agent definitions
  474. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading animations
  475. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading agent definitions
  476. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading character definitions
  477. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading character definitions
  478. 2016-10-31 18:11:03.787 - Thread: 1 -> Loading character definitions
  479. 2016-10-31 18:11:03.788 - Thread: 1 -> Audio effects definitions
  480. 2016-10-31 18:11:03.793 - Thread: 1 -> Loading environment item definitions
  481. 2016-10-31 18:11:03.799 - Thread: 1 -> Loading scripted groups map
  482. 2016-10-31 18:11:03.803 - Thread: 1 -> Loading environment items definitions
  483. 2016-10-31 18:11:03.805 - Thread: 1 -> Loading flora elements definitions
  484. 2016-10-31 18:11:03.808 - Thread: 1 -> Loading physical material properties
  485. 2016-10-31 18:11:03.814 - Thread: 1 -> Could not find any sound for 'PlayCrouchWood'
  486. 2016-10-31 18:11:03.814 - Thread: 1 -> Loading particle effect definitions
  487. 2016-10-31 18:11:03.957 - Thread: 1 -> Loading environment item definitions
  488. 2016-10-31 18:11:03.957 - Thread: 1 -> Loading environment item definitions
  489. 2016-10-31 18:11:03.957 - Thread: 1 -> Loading weapon definitions
  490. 2016-10-31 18:11:03.965 - Thread: 1 -> Loading cube blocks
  491. 2016-10-31 18:11:04.001 - Thread: 1 -> Created block definitions
  492. 2016-10-31 18:11:04.027 - Thread: 1 -> Loading cube blocks
  493. 2016-10-31 18:11:04.032 - Thread: 1 -> Created block definitions
  494. 2016-10-31 18:11:04.034 - Thread: 1 -> Loading cube blocks
  495. 2016-10-31 18:11:04.036 - Thread: 1 -> Created block definitions
  496. 2016-10-31 18:11:04.039 - Thread: 1 -> Loading cube blocks
  497. 2016-10-31 18:11:04.093 - Thread: 1 -> Created block definitions
  498. 2016-10-31 18:11:04.095 - Thread: 1 -> Loading cube blocks
  499. 2016-10-31 18:11:04.101 - Thread: 1 -> Created block definitions
  500. 2016-10-31 18:11:04.103 - Thread: 1 -> Loading cube blocks
  501. 2016-10-31 18:11:04.106 - Thread: 1 -> Created block definitions
  502. 2016-10-31 18:11:04.109 - Thread: 1 -> Loading cube blocks
  503. 2016-10-31 18:11:04.112 - Thread: 1 -> Created block definitions
  504. 2016-10-31 18:11:04.115 - Thread: 1 -> Loading cube blocks
  505. 2016-10-31 18:11:04.118 - Thread: 1 -> Created block definitions
  506. 2016-10-31 18:11:04.122 - Thread: 1 -> Loading cube blocks
  507. 2016-10-31 18:11:04.124 - Thread: 1 -> Created block definitions
  508. 2016-10-31 18:11:04.128 - Thread: 1 -> Loading cube blocks
  509. 2016-10-31 18:11:04.131 - Thread: 1 -> Created block definitions
  510. 2016-10-31 18:11:04.137 - Thread: 1 -> Loading cube blocks
  511. 2016-10-31 18:11:04.140 - Thread: 1 -> Created block definitions
  512. 2016-10-31 18:11:04.147 - Thread: 1 -> Loading cube blocks
  513. 2016-10-31 18:11:04.153 - Thread: 1 -> Created block definitions
  514. 2016-10-31 18:11:04.161 - Thread: 1 -> Loading cube blocks
  515. 2016-10-31 18:11:04.162 - Thread: 1 -> Created block definitions
  516. 2016-10-31 18:11:04.170 - Thread: 1 -> Loading cube blocks
  517. 2016-10-31 18:11:04.175 - Thread: 1 -> Created block definitions
  518. 2016-10-31 18:11:04.186 - Thread: 1 -> Loading cube blocks
  519. 2016-10-31 18:11:04.198 - Thread: 1 -> Created block definitions
  520. 2016-10-31 18:11:04.210 - Thread: 1 -> Loading cube blocks
  521. 2016-10-31 18:11:04.212 - Thread: 1 -> Created block definitions
  522. 2016-10-31 18:11:04.225 - Thread: 1 -> Loading cube blocks
  523. 2016-10-31 18:11:04.226 - Thread: 1 -> Created block definitions
  524. 2016-10-31 18:11:04.250 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\CutTree.sbc
  525. 2016-10-31 18:11:04.251 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\LargeProjectilePrefab.sbc
  526. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MediumProjectilePrefab.sbc
  527. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\MinedStone.sbc
  528. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeDynamicPrefab.sbc
  529. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewLargeStaticPrefab.sbc
  530. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallDynamicPrefab.sbc
  531. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\NewSmallStaticPrefab.sbc
  532. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\RespawnCart.sbc
  533. 2016-10-31 18:11:04.252 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Data\Prefabs\Statue.sbc
  534. 2016-10-31 18:11:04.253 - Thread: 1 -> Loading respawn ships
  535. 2016-10-31 18:11:04.254 - Thread: 1 -> List of used mods (0) - START
  536. 2016-10-31 18:11:04.255 - Thread: 1 -> List of used mods - END
  537. 2016-10-31 18:11:04.294 - Thread: 1 -> MyAudio.UnloadData - START
  538. 2016-10-31 18:11:04.325 - Thread: 1 -> MyAudio.UnloadData - END
  539. 2016-10-31 18:11:04.325 - Thread: 1 -> MyAudio.LoadData - START
  540. 2016-10-31 18:11:04.358 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (3- Logitech G930 Headset) Definition Audio) - Channel #: 8
  541. 2016-10-31 18:11:04.632 - Thread: 1 -> MyAudio.LoadData - END
  542. 2016-10-31 18:11:04.866 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  543. 2016-10-31 18:11:04.867 - Thread: 1 -> Info: Game Definition: MyObjectBuilder_GameDefinition/Medieval.Planets
  544. 2016-10-31 18:11:04.872 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  545. 2016-10-31 18:11:04.882 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.6143.23650, Culture=neutral, PublicKeyToken=null
  546. 2016-10-31 18:11:04.883 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  547. 2016-10-31 18:11:04.883 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  548. 2016-10-31 18:11:04.883 - Thread: 1 -> Registered modules from: MedievalEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  549. 2016-10-31 18:11:04.938 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.6143.23669, Culture=neutral, PublicKeyToken=null
  550. 2016-10-31 18:11:05.057 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  551. 2016-10-31 18:11:05.100 - Thread: 36 -> External debugger: listening...
  552. 2016-10-31 18:11:06.556 - Thread: 1 -> MyLights.LoadData() - START
  553. 2016-10-31 18:11:06.559 - Thread: 1 -> MyLights.LoadData() - END
  554. 2016-10-31 18:11:06.782 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Clell\AppData\Roaming\MedievalEngineers\Saves\76561198134435643\Medieval Earth 2016-10-30 1532\EarthLike-1656336637r5000-0-0-1-2-0-0-2-0-0-1-0-1-0-0-0-0-0-0-1-0-0-1-0-0.vx2'
  555. 2016-10-31 18:11:11.259 - Thread: 1 -> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  556. 2016-10-31 18:11:24.476 - Thread: 1 -> Models\Cubes\Small\Welder.mwm does not have destruction data
  557. 2016-10-31 18:11:24.508 - Thread: 1 -> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  558. 2016-10-31 18:11:33.020 - Thread: 1 -> Checkpoint.CameraAttachedTo: 94419394739050052
  559. 2016-10-31 18:11:33.269 - Thread: 1 -> MySession.Static.LogSettings - START
  560. 2016-10-31 18:11:33.269 - Thread: 1 -> Name = Medieval Earth 2016-10-30 15:32
  561. 2016-10-31 18:11:33.269 - Thread: 1 -> Description =
  562. 2016-10-31 18:11:33.270 - Thread: 1 -> GameDateTime = 01/01/2081 02:01:35
  563. 2016-10-31 18:11:33.270 - Thread: 1 -> Password =
  564. 2016-10-31 18:11:33.270 - Thread: 1 -> CurrentPath = C:\Users\Clell\AppData\Roaming\MedievalEngineers\Saves\76561198134435643\Medieval Earth 2016-10-30 1532
  565. 2016-10-31 18:11:33.270 - Thread: 1 -> WorkshopId =
  566. 2016-10-31 18:11:33.270 - Thread: 1 -> CameraController = Medieval_male
  567. 2016-10-31 18:11:33.270 - Thread: 1 -> ThumbPath = C:\Users\Clell\AppData\Roaming\MedievalEngineers\Saves\76561198134435643\Medieval Earth 2016-10-30 1532\thumb.jpg
  568. 2016-10-31 18:11:33.273 - Thread: 1 -> Settings:
  569. 2016-10-31 18:11:33.273
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