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- Replacing Crowd Sounds:
- =-=-=--=-=-=-=-=-=-=-=-
- Directory: .\Cheers\
- File name format: <Arena ID>_<Cheer Sound ID>.wav
- Example: BigGarden_LoopCheer_S.wav
- Valid Arena IDs:
- BigGarden
- ArenaMexico
- Dodecagon
- Dojo
- SCS
- SpikeDome
- Yurakuen
- Valid Cheer Sound IDs:
- MORIAGA_S
- MORIAGA_M
- MORIAGA_L
- ODOROKI_S
- ODOROKI_M
- ODOROKI_L
- ODOROKI_D
- Despair
- SOUZEN
- BOOING
- SHISSYOU
- LAUGHING
- ONE
- TWO
- THREE
- HAKUSYU_S
- HAKUSYU_M
- HAKUSYU_L
- Handclap
- Maraca
- Sha
- Shiiii
- Orya
- Oh
- Oooh
- Ooooooh
- Hoo
- Wiiiiii
- What
- Yes
- No
- OTOSE
- ASSHOLE
- KAERE
- Awesome
- HolyShit
- FightForever
- ThisIsWrestling
- Mouiccho
- LoopCheer_S
- LoopCheer_M
- LoopCheer_L
- Replacing Match Sounds:
- =-=-=--=-=-=-=-=-=-=-=-
- This can be done in two ways, the first is a universal way that will replace the sound every time it's played:
- Directory: .\Match\
- File name Format: <Match Sound ID>.wav
- Example: PoundingOnMat.wav
- The second is a move specific way that will override even the general replacement but only on specific moves:
- Directory: .\Match\
- File name Format: <Default Move Name>_<Match Sound ID>.wav
- Example: Knuckle Arrow_Punch.wav
- Valid Match Sound IDs:
- NoUse
- Voice
- Block
- WindNoise
- RopeBound
- Shoes
- MatStep_A
- DownOnMat
- SuicideOnMat
- PoundingOnMat
- QuickOnMat
- BombAttackOnMat
- FallOnMat
- DownAttack
- DropDownAttackOnMat
- Grapple
- Hold
- Touch
- Punch
- Chop
- BodyAttack
- Tackle
- ElbowOrKnee
- Headbutt
- LowKick
- HighKick
- JumpKick
- RunAttack
- Choke
- Submission
- BreakJoint
- PoisonBreath
- BigFire
- AttackGroin
- TwirlSickle
- Scrath
- Fork
- Bite
- Chair
- BambooSword
- Bat
- SpikedBat
- Table
- FluorescentLamp
- TrafficSignBlow
- POSTHIT
- CORNER
- MATOUT
- FALLOUT
- OUTFALL
- RNGPOST
- RNGAPRN
- CrashIntoFence
- Hammer
- AMIGRIP
- AMISTEP
- AMICRSH
- MATHIT
- SPDROPD
- MATSLID
- SP_ThrowInWeapon
- SP_ShakeCage
- SP_SwingRope
- SP_PickWeapon
- YUUROPE
- OCTAGON
- DENRYUU
- BAKUDAN
- Buzzer
- YUBOARD
- KEBOARD
- WalkOnBirbedWire_A
- MatStep_B
- MatStep_C
- WalkOnBirbedWire_B
- WalkOnBirbedWire_C
- OutOfRing_Down
- OutOfRing_Fall
- OutOfRing_Fly
- ApronPowerBomb
- CrashIntoWall
- CrashIntoStage
- CrashIntoBroadcastSeat
- HitAgainstBroadcastSeat
- BreakBroadcastSeat
- CrashIntoConcrete
- HitAgainstConcrete
- MatStep_Stage_A
- MatStep_BroadcastSeat_A
- Fireworks_M
- Fireworks_L
- Fireworks_LL
- TurnOverTable
- BreakTable
- MatStep_Stage_B
- MatStep_Stage_C
- MatStep_BroadcastSeat_B
- MatStep_BroadcastSeat_C
- MatStep_OutOfRing_A
- MatStep_OutOfRing_B
- MatStep_OutOfRing_C
- Critical
- Okiteyaburi
- Gong_1
- Whistle
- EliminatedGong
- Gong_3
- Gong_10
- Gong_5
- Replacing Wrestler Voices:
- =-=-=--=-=-=-=-=-=-=-=-=-=
- Directory: .\WrestlerVoice\
- File name format: <Wrestler Name>_<Voice Slot ID>.wav
- Example: Jim Duggan_3.wav
- Valid Voice Slot IDs:
- 1
- 2
- 3
- 4
- 5
- Replacing Referee Voices:
- =-=-=--=-=-=-=-=-=-=-=-=-
- Directory: .\RefVoice\
- File name format: <Referee Name>_<Referee Voice ID>.wav
- Example: Patrick O'Sullivan_FallCount_1.wav
- Valid Referee Voice IDs:
- Fight
- Break
- GiveUp
- FallCount_1
- FallCount_2
- FallCount_3
- DownCount_1
- DownCount_2
- DownCount_3
- DownCount_4
- DownCount_5
- DownCount_6
- DownCount_7
- DownCount_8
- DownCount_9
- DownCount_10
- FoulCount_1
- FoulCount_2
- FoulCount_3
- FoulCount_4
- FoulCount_5
- RestrainSecond_1
- RestrainSecond_2
- RestrainSecond_3
- Replacing Announcer Voices:
- =-=-=--=-=-=-=-=-=-=-=-=-=-
- Directory: .\AnnouncerVoice\
- File name format: <Ring Name>_<Announcer Voice ID>.wav
- Example: Royal Ring_PASSED05M.wav
- Valid Announcer Voice IDs:
- PASSED05M
- PASSED10M
- PASSED20M
- PASSED30M
- PASSED60M
- REMAIN60S
- REMAIN30S
- REMAIN10S
- OutOfRing_01
- OutOfRing_02
- OutOfRing_03
- OutOfRing_04
- OutOfRing_05
- OutOfRing_06
- OutOfRing_07
- OutOfRing_08
- OutOfRing_09
- OutOfRing_10
- OutOfRing_11
- OutOfRing_12
- OutOfRing_13
- OutOfRing_14
- OutOfRing_15
- OutOfRing_16
- OutOfRing_17
- OutOfRing_18
- OutOfRing_19
- OutOfRing_20
- ROUND01
- ROUND02
- ROUND03
- ROUND04
- ROUND05
- ROUND06
- ROUND07
- ROUND08
- ROUND09
- ROUND10
- ROUND11
- ROUND12
- ROUND13
- ROUND14
- ROUNDFINAL
- WatchOut_1
- WatchOut_2
- WatchOut_3
- WatchOut_4
- WatchOut_5
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