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- Skill tree:
- Top of tree:
- Skills:
- - skill{s=OverseerElite;delay=1} @self ~onSpawn 0.1
- - skill{s=OverseerAttack} @trigger ~onAttack
- Middle of tree:
- OverseerAttack:
- Conditions:
- - varEquals{var=elite;scope=CASTER;value="Fire"} castinstead OverseerAttackFire
- - varEquals{var=elite;scope=CASTER;value="Ice"} castinstead OverseerAttackIce
- - varEquals{var=elite;scope=CASTER;value="Overloading"} castinstead OverseerAttackOverloading
- Skills:
- - cancelevent{sync=true}
- - damage{a=4}
- Bottom of tree:
- OverseerAttackFire:
- Skills:
- - cancelevent{sync=true}
- - damage{a=8}
- - ignite{t=80}
- OverseerAttackIce:
- Skills:
- - cancelevent{sync=true}
- - damage{a=8}
- - potion{type=SLOW;l=1;d=100}
- OverseerAttackOverloading:
- Skills:
- - cancelevent{sync=true}
- - damage{a=8}
- - effect:particles{particle=reddust;yOffset=0.5;a=10;repeat=30;repeatInterval=2}
- - delay 60
- - damage{a=2}
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