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wamandnj Mar 22nd, 2019 87 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character.HumanoidRootPart
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart.RootJoint
  25. Neck = Torso.Neck
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound", Torso)
  31. sick.SoundId = "rbxassetid://158353213"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 5
  35. sick.Playing = true
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. Animation_Speed = 3
  53. Frame_Speed = 0.016666666666666666
  54. local Speed = 30
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1.0E298
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local POWERLEVEL = 10
  73. local Player_Size = 1
  74. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  75. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  76. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  77. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local SIZE = 1
  90. local ATTACKEDTAUNTS = {
  91.     "907332040",
  92.     "907332525",
  93.     "907330011"
  94. }
  95. local ATTACKTAUNTS = {
  96.     "907329893",
  97.     "907329532",
  98.     "907333294",
  99.     "907332856"
  100. }
  101. local ULTTAUNTS = {
  102.     "907332997",
  103.     "907332670",
  104.     "907330103"
  105. }
  106. local UNANCHOR = true
  107. local RWINGS = {}
  108. local LWINGS = {}
  109. local EYE, PUPIL
  110. local BLINKLOOP = 0
  111. local FINISHEDINTRO = false
  112. local INTROING = false
  113. local INSTANT = true
  114. local EYES = {}
  115. local Sine = 0
  116. local DemonForm = true
  117. local ChaosForm = true
  118. RightArm.Transparency = 1
  119. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  120. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  121. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  122. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  123. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  124. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  125. ArtificialHB = Instance.new("BindableEvent", script)
  126. ArtificialHB.Name = "ArtificialHB"
  127. script:WaitForChild("ArtificialHB")
  128. frame = Frame_Speed
  129. tf = 0
  130. allowframeloss = false
  131. tossremainder = false
  132. lastframe = tick()
  133. script.ArtificialHB:Fire()
  134. game:GetService("RunService").Heartbeat:connect(function(s, p)
  135.     tf = tf + s
  136.     if tf >= frame then
  137.         if allowframeloss then
  138.             script.ArtificialHB:Fire()
  139.             lastframe = tick()
  140.         else
  141.             for i = 1, math.floor(tf / frame) do
  142.                 script.ArtificialHB:Fire()
  143.             end
  144.             lastframe = tick()
  145.         end
  146.         if tossremainder then
  147.             tf = 0
  148.         else
  149.             tf = tf - frame * math.floor(tf / frame)
  150.         end
  151.     end
  152. end)
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156. function PositiveAngle(NUMBER)
  157.     if NUMBER >= 0 then
  158.         NUMBER = 0
  159.     end
  160.     return NUMBER
  161. end
  162. function NegativeAngle(NUMBER)
  163.     if NUMBER <= 0 then
  164.         NUMBER = 0
  165.     end
  166.     return NUMBER
  167. end
  168. function Swait(NUMBER)
  169.     if NUMBER == 0 or NUMBER == nil then
  170.         ArtificialHB.Event:wait()
  171.     else
  172.         for i = 1, NUMBER do
  173.             ArtificialHB.Event:wait()
  174.         end
  175.     end
  176. end
  177. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  178.     local NEWMESH = IT(MESH)
  179.     if MESH == "SpecialMesh" then
  180.         NEWMESH.MeshType = MESHTYPE
  181.         if MESHID ~= "nil" and MESHID ~= "" then
  182.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  183.         end
  184.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  185.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  186.         end
  187.     end
  188.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  189.     NEWMESH.Scale = SCALE
  190.     NEWMESH.Parent = PARENT
  191.     return NEWMESH
  192. end
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194.     local NEWPART = IT("Part")
  195.     NEWPART.formFactor = FORMFACTOR
  196.     NEWPART.Reflectance = REFLECTANCE
  197.     NEWPART.Transparency = TRANSPARENCY
  198.     NEWPART.CanCollide = false
  199.     NEWPART.Locked = true
  200.     NEWPART.Anchored = true
  201.     if ANCHOR == false then
  202.         NEWPART.Anchored = false
  203.     end
  204.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205.     NEWPART.Name = NAME
  206.     NEWPART.Size = SIZE
  207.     NEWPART.Position = Torso.Position
  208.     NEWPART.Material = MATERIAL
  209.     NEWPART:BreakJoints()
  210.     NEWPART.Parent = PARENT
  211.     return NEWPART
  212. end
  213.  
  214. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  215.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  216.     local mesh = IT("SpecialMesh",wave)
  217.     mesh.MeshType = "Sphere"
  218.     mesh.Scale = SIZE
  219.     mesh.Offset = VT(0,0,0)
  220.     wave.CFrame = CFRAME
  221.     coroutine.resume(coroutine.create(function(PART)
  222.         for i = 1, WAIT do
  223.             Swait()
  224.             mesh.Scale = mesh.Scale + GROW
  225.             wave.Transparency = wave.Transparency + (1/WAIT)
  226.             if wave.Transparency > 0.99 then
  227.                 wave:remove()
  228.             end
  229.         end
  230.     end))
  231. end
  232.  
  233. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  234.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  235.     local mesh = IT("SpecialMesh",wave)
  236.     mesh.MeshType = "FileMesh"
  237.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  238.     mesh.Scale = SIZE
  239.     mesh.Offset = VT(0,0,0)
  240.     wave.CFrame = CFRAME
  241.     coroutine.resume(coroutine.create(function(PART)
  242.         for i = 1, WAIT do
  243.             Swait()
  244.             mesh.Scale = mesh.Scale + GROW
  245.             if DOESROT == true then
  246.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  247.             end
  248.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  249.             if wave.Transparency > 0.99 then
  250.                 wave:remove()
  251.             end
  252.         end
  253.     end))
  254. end
  255.  
  256. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  257.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  258.     local mesh = IT("SpecialMesh",wave)
  259.     mesh.MeshType = "FileMesh"
  260.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  261.     mesh.Scale = SIZE
  262.     mesh.Offset = VT(0,0,0)
  263.     wave.CFrame = CFRAME
  264.     coroutine.resume(coroutine.create(function(PART)
  265.         for i = 1, WAIT do
  266.             Swait()
  267.             mesh.Scale = mesh.Scale + GROW
  268.             if DOESROT == true then
  269.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  270.             end
  271.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  272.             if wave.Transparency > 0.99 then
  273.                 wave:remove()
  274.             end
  275.         end
  276.     end))
  277. end
  278.  
  279. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  280.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  281.     local mesh = IT("SpecialMesh",wave)
  282.     mesh.MeshType = "Sphere"
  283.     mesh.Scale = SIZE
  284.     mesh.Offset = VT(0,0,0)
  285.     wave.CFrame = CFRAME
  286.     coroutine.resume(coroutine.create(function(PART)
  287.         for i = 1, WAIT do
  288.             Swait()
  289.             mesh.Scale = mesh.Scale + GROW
  290.             wave.Transparency = wave.Transparency + (1/WAIT)
  291.             if wave.Transparency > 0.99 then
  292.                 wave:remove()
  293.             end
  294.         end
  295.     end))
  296. end
  297.  
  298. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  299.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  300.     local mesh = IT("SpecialMesh",wave)
  301.     mesh.MeshType = "FileMesh"
  302.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  303.     mesh.Scale = SIZE
  304.     mesh.Offset = VT(0,0,-SIZE.X/8)
  305.     wave.CFrame = CFRAME
  306.     coroutine.resume(coroutine.create(function(PART)
  307.         for i = 1, WAIT do
  308.             Swait()
  309.             mesh.Scale = mesh.Scale + GROW
  310.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  311.             if DOESROT == true then
  312.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  313.             end
  314.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  315.             if wave.Transparency > 0.99 then
  316.                 wave:remove()
  317.             end
  318.         end
  319.     end))
  320. end
  321.  
  322. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  323.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  324.     local mesh = IT("SpecialMesh",wave)
  325.     mesh.MeshType = "FileMesh"
  326.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  327.     mesh.Scale = VT(size,size,size)
  328.     mesh.Offset = VT(0,0,-size/8)
  329.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  330.     coroutine.resume(coroutine.create(function(PART)
  331.         for i = 1, waitt do
  332.             Swait()
  333.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  334.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  335.             if doesrotate == true then
  336.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  337.             end
  338.             wave.Transparency = wave.Transparency + (0.5/waitt)
  339.             if wave.Transparency > 0.99 then
  340.                 wave:remove()
  341.             end
  342.         end
  343.     end))
  344. end
  345.  
  346. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  347.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  348.     local mesh = IT("SpecialMesh",wave)
  349.     mesh.MeshType = "FileMesh"
  350.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  351.     mesh.Scale = SIZE
  352.     wave.CFrame = CFRAME
  353.     coroutine.resume(coroutine.create(function(PART)
  354.         for i = 1, WAIT do
  355.             Swait()
  356.             mesh.Scale = mesh.Scale + GROW
  357.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  358.             if DOESROT == true then
  359.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  360.             end
  361.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  362.             if wave.Transparency > 0.99 then
  363.                 wave:remove()
  364.             end
  365.         end
  366.     end))
  367. end
  368.  
  369. local weldBetween = function(a, b)
  370.     local weldd = Instance.new("ManualWeld")
  371.     weldd.Part0 = a
  372.     weldd.Part1 = b
  373.     weldd.C0 = CFrame.new()
  374.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  375.     weldd.Parent = a
  376.     return weldd
  377. end
  378. function QuaternionFromCFrame(cf)
  379.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  380.     local trace = m00 + m11 + m22
  381.     if trace > 0 then
  382.         local s = math.sqrt(1 + trace)
  383.         local recip = 0.5 / s
  384.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  385.     else
  386.         local i = 0
  387.         if m00 < m11 then
  388.             i = 1
  389.         end
  390.         if m22 > (i == 0 and m00 or m11) then
  391.             i = 2
  392.         end
  393.         if i == 0 then
  394.             local s = math.sqrt(m00 - m11 - m22 + 1)
  395.             local recip = 0.5 / s
  396.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  397.         elseif i == 1 then
  398.             local s = math.sqrt(m11 - m22 - m00 + 1)
  399.             local recip = 0.5 / s
  400.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  401.         elseif i == 2 then
  402.             local s = math.sqrt(m22 - m00 - m11 + 1)
  403.             local recip = 0.5 / s
  404.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  405.         end
  406.     end
  407. end
  408. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  409.     local xs, ys, zs = x + x, y + y, z + z
  410.     local wx, wy, wz = w * xs, w * ys, w * zs
  411.     local xx = x * xs
  412.     local xy = x * ys
  413.     local xz = x * zs
  414.     local yy = y * ys
  415.     local yz = y * zs
  416.     local zz = z * zs
  417.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  418. end
  419. function QuaternionSlerp(a, b, t)
  420.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  421.     local startInterp, finishInterp
  422.     if cosTheta >= 1.0E-4 then
  423.         if 1 - cosTheta > 1.0E-4 then
  424.             local theta = ACOS(cosTheta)
  425.             local invSinTheta = 1 / SIN(theta)
  426.             startInterp = SIN((1 - t) * theta) * invSinTheta
  427.             finishInterp = SIN(t * theta) * invSinTheta
  428.         else
  429.             startInterp = 1 - t
  430.             finishInterp = t
  431.         end
  432.     elseif 1 + cosTheta > 1.0E-4 then
  433.         local theta = ACOS(-cosTheta)
  434.         local invSinTheta = 1 / SIN(theta)
  435.         startInterp = SIN((t - 1) * theta) * invSinTheta
  436.         finishInterp = SIN(t * theta) * invSinTheta
  437.     else
  438.         startInterp = t - 1
  439.         finishInterp = t
  440.     end
  441.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  442. end
  443. function Clerp(a, b, t)
  444.     local qa = {
  445.         QuaternionFromCFrame(a)
  446.     }
  447.     local qb = {
  448.         QuaternionFromCFrame(b)
  449.     }
  450.     local ax, ay, az = a.x, a.y, a.z
  451.     local bx, by, bz = b.x, b.y, b.z
  452.     local _t = 1 - t
  453.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455.  
  456. function clerp(startCF,endCF,alpha)
  457.     return startCF:lerp(endCF, alpha)
  458. end
  459.  
  460.  
  461. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  462.     local frame = IT("Frame")
  463.     frame.BackgroundTransparency = TRANSPARENCY
  464.     frame.BorderSizePixel = BORDERSIZEPIXEL
  465.     frame.Position = POSITION
  466.     frame.Size = SIZE
  467.     frame.BackgroundColor3 = COLOR
  468.     frame.BorderColor3 = BORDERCOLOR
  469.     frame.Name = NAME
  470.     frame.Parent = PARENT
  471.     return frame
  472. end
  473. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  474.     local label = IT("TextLabel")
  475.     label.BackgroundTransparency = 1
  476.     label.Size = UD2(1, 0, 1, 0)
  477.     label.Position = UD2(0, 0, 0, 0)
  478.     label.TextColor3 = TEXTCOLOR
  479.     label.TextStrokeTransparency = STROKETRANSPARENCY
  480.     label.TextTransparency = TRANSPARENCY
  481.     label.FontSize = TEXTFONTSIZE
  482.     label.Font = TEXTFONT
  483.     label.BorderSizePixel = BORDERSIZEPIXEL
  484.     label.TextScaled = false
  485.     label.Text = TEXT
  486.     label.Name = NAME
  487.     label.Parent = PARENT
  488.     return label
  489. end
  490. function NoOutlines(PART)
  491.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  492. end
  493. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  494.     local NEWWELD = IT(TYPE)
  495.     NEWWELD.Part0 = PART0
  496.     NEWWELD.Part1 = PART1
  497.     NEWWELD.C0 = C0
  498.     NEWWELD.C1 = C1
  499.     NEWWELD.Parent = PARENT
  500.     return NEWWELD
  501. end
  502. local S = IT("Sound")
  503. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  504.     local NEWSOUND
  505.     coroutine.resume(coroutine.create(function()
  506.         NEWSOUND = S:Clone()
  507.         NEWSOUND.Parent = PARENT
  508.         NEWSOUND.Volume = VOLUME
  509.         NEWSOUND.Pitch = PITCH
  510.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  511.         NEWSOUND:play()
  512.         if DOESLOOP == true then
  513.             NEWSOUND.Looped = true
  514.         else
  515.             repeat
  516.                 Swait()
  517.             until NEWSOUND.Playing == false
  518.             NEWSOUND:remove()
  519.         end
  520.     end))
  521.     return NEWSOUND
  522. end
  523. function CFrameFromTopBack(at, top, back)
  524.     local right = top:Cross(back)
  525.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. function WACKYEFFECT(Table)
  529.     local TYPE = Table.EffectType or "Sphere"
  530.     local SIZE = Table.Size or VT(1, 1, 1)
  531.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  532.     local TRANSPARENCY = Table.Transparency or 0
  533.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  534.     local CFRAME = Table.CFrame or Torso.CFrame
  535.     local MOVEDIRECTION = Table.MoveToPos or nil
  536.     local ROTATION1 = Table.RotationX or 0
  537.     local ROTATION2 = Table.RotationY or 0
  538.     local ROTATION3 = Table.RotationZ or 0
  539.     local MATERIAL = Table.Material or "Neon"
  540.     local COLOR = Table.Color or C3(1, 1, 1)
  541.     local TIME = Table.Time or 45
  542.     local SOUNDID = Table.SoundID or nil
  543.     local SOUNDPITCH = Table.SoundPitch or nil
  544.     local SOUNDVOLUME = Table.SoundVolume or nil
  545.     coroutine.resume(coroutine.create(function()
  546.         local PLAYSSOUND = false
  547.         local SOUND
  548.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  549.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  550.             PLAYSSOUND = true
  551.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  552.         end
  553.         EFFECT.Color = COLOR
  554.         local MSH
  555.         if TYPE == "Sphere" then
  556.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  557.         elseif TYPE == "Block" then
  558.             MSH = IT("BlockMesh", EFFECT)
  559.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  560.         elseif TYPE == "Wave" then
  561.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  562.         elseif TYPE == "Ring" then
  563.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  564.         elseif TYPE == "Slash" then
  565.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  566.         elseif TYPE == "Round Slash" then
  567.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  568.         elseif TYPE == "Swirl" then
  569.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  570.         elseif TYPE == "Skull" then
  571.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  572.         elseif TYPE == "Crystal" then
  573.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  574.         end
  575.         if MSH ~= nil then
  576.             local MOVESPEED
  577.             if MOVEDIRECTION ~= nil then
  578.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  579.             end
  580.             local GROWTH = SIZE - ENDSIZE
  581.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  582.             if TYPE == "Block" then
  583.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  584.             else
  585.                 EFFECT.CFrame = CFRAME
  586.             end
  587.             for LOOP = 1, TIME do
  588.                 Swait()
  589.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  590.                 if TYPE == "Wave" then
  591.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  592.                 end
  593.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  594.                 if TYPE == "Block" then
  595.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  596.                 else
  597.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  598.                 end
  599.                 if MOVEDIRECTION ~= nil then
  600.                     local ORI = EFFECT.Orientation
  601.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  602.                     EFFECT.Orientation = ORI
  603.                 end
  604.             end
  605.             if PLAYSSOUND == false then
  606.                 EFFECT:remove()
  607.             else
  608.                 repeat
  609.                     Swait()
  610.                 until SOUND.Playing == false
  611.                 EFFECT:remove()
  612.             end
  613.         elseif PLAYSSOUND == false then
  614.             EFFECT:remove()
  615.         else
  616.             repeat
  617.                 Swait()
  618.             until SOUND.Playing == false
  619.             EFFECT:remove()
  620.         end
  621.     end))
  622. end
  623. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  624.     if FLOOR ~= nil then
  625.         coroutine.resume(coroutine.create(function()
  626.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  627.             PART.CFrame = CF(POSITION)
  628.             for i = 1, 45 do
  629.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  630.                 RingPiece.Material = FLOOR.Material
  631.                 RingPiece.Color = FLOOR.Color
  632.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  633.                 Debris:AddItem(RingPiece, SWAIT)
  634.             end
  635.             PART:remove()
  636.         end))
  637.     end
  638. end
  639. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  640.     if FLOOR ~= nil then
  641.         for i = 1, AMOUNT do
  642.             do
  643.                 local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  644.                 DEBREE.Material = FLOOR.Material
  645.                 DEBREE.Color = FLOOR.Color
  646.                 DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  647.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  648.                 coroutine.resume(coroutine.create(function()
  649.                     Swait(15)
  650.                     DEBREE.Parent = workspace
  651.                     DEBREE.CanCollide = true
  652.                     Debris:AddItem(DEBREE, SWAIT)
  653.                 end))
  654.             end
  655.         end
  656.     end
  657. end
  658.  
  659. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  660.     for _, c in pairs(PARENT:GetChildren()) do
  661.         if c.ClassName == "Model" then
  662.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  663.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  664.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  665.                 if DIST > (TORSO.Position - FROM).Magnitude then
  666.                     table.insert(TABLE, c)
  667.                 end
  668.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  669.             elseif c.ClassName == "Folder" then
  670.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  671.             end
  672.         end
  673.     end
  674. end
  675.  
  676. function MakeForm(PART, TYPE)
  677.     if TYPE == "Cyl" then
  678.         local MSH = IT("CylinderMesh", PART)
  679.     elseif TYPE == "Ball" then
  680.         local MSH = IT("SpecialMesh", PART)
  681.         MSH.MeshType = "Sphere"
  682.     elseif TYPE == "Wedge" then
  683.         local MSH = IT("SpecialMesh", PART)
  684.         MSH.MeshType = "Wedge"
  685.     end
  686. end
  687.  
  688. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  689.     if DoesCourontine == false then
  690.         local Direction = CF(Part.Position, ToLocation)
  691.         local Distance = (Part.Position - ToLocation).magnitude
  692.         for i = 1, AmountOfTime do
  693.             Swait()
  694.             Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  695.             Direction = Part.CFrame
  696.         end
  697.         Part:remove()
  698.     elseif DoesCourontine == true then
  699.         coroutine.resume(coroutine.create(function()
  700.             local Direction = CF(Part.Position, ToLocation)
  701.             local Distance = (Part.Position - ToLocation).magnitude
  702.             for i = 1, AmountOfTime do
  703.                 Swait()
  704.                 Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  705.                 Direction = Part.CFrame
  706.             end
  707.             Part:remove()
  708.         end))
  709.     end
  710. end
  711.  
  712. function CheckTableForString(Table, String)
  713.     for i, v in pairs(Table) do
  714.         if string.find(string.lower(String), string.lower(v)) then
  715.             return true
  716.         end
  717.     end
  718.     return false
  719. end
  720. function CheckIntangible(Hit)
  721.     local ProjectileNames = {
  722.         "Water",
  723.         "Arrow",
  724.         "Projectile",
  725.         "Effect",
  726.         "Rail",
  727.         "Lightning",
  728.         "Bullet"
  729.     }
  730.     if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  731.         return true
  732.     end
  733.     return false
  734. end
  735. Debris = game:GetService("Debris")
  736. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  737.     local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  738.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  739.     if RayHit and CheckIntangible(RayHit) then
  740.         if DelayIfHit then
  741.             wait()
  742.         end
  743.         RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  744.     end
  745.     return RayHit, RayPos, RayNormal
  746. end
  747.  
  748. NewInstance = function(instance,parent,properties)
  749.     local inst = Instance.new(instance,parent)
  750.     if(properties)then
  751.         for i,v in next, properties do
  752.             pcall(function() inst[i] = v end)
  753.         end
  754.     end
  755.     return inst;
  756. end
  757.  
  758. local plr = game:service'Players'.LocalPlayer
  759. local char2 = plr.Character
  760. local hum2 = char2.Humanoid
  761. local ra = char2["Right Arm"]
  762. local la= char2["Left Arm"]
  763. local rl= char2["Right Leg"]
  764. local ll = char2["Left Leg"]
  765. local hed = char2.Head
  766.  
  767.  
  768. function checkfriendlist(model)
  769. local friend = false
  770. local target = nil
  771. if model.ClassName == "Player" then
  772. target = model
  773. else
  774. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  775. end
  776. if target ~= nil then
  777. if target:IsFriendsWith(366099047) then friend = true end
  778. end
  779. return friend
  780. end
  781. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  782.    
  783. end
  784.  
  785. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  786.      
  787. end
  788.  
  789. ff = Instance.new("ForceField",char2)
  790. ff.Visible = false
  791. hum2.Name = "Base"
  792. hum2.MaxHealth = 1.0E298
  793. hum2.Health = 1.0E298
  794. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  795.   if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  796.     hum2.MaxHealth = 1.0E298
  797.     hum2.Health = 1.0E298
  798.   end
  799. end)
  800.  
  801.  
  802. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  803.     local DIRECTION = CF(StartPos, EndPos).lookVector
  804.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  805. end
  806. function turnto(position)
  807.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  808. end
  809. BaseLightning = IT("Part")
  810. BaseLightning.Anchored = true
  811. BaseLightning.CanCollide = false
  812. BaseLightning.Material = "Neon"
  813. local LightningBolts = {}
  814. function Zap(Table)
  815.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  816.     local Duration = Table.Duration or 2
  817.     local Offset = Table.Offset or 2
  818.     local Individualize = Table.Individualize or false
  819.     local MaxRange = Table.MaxRange or 200
  820.     local SegmentLength = Table.SegmentLength or 5
  821.     local Transparency = Table.Transparency or 0
  822.     local Ignore = Table.Ignore or {}
  823.     local SIZE = Table.SIZE or 0.3
  824.     if not (StartPos and TargetPos) or not Character then
  825.         return
  826.     end
  827.     local LightningModel = IT("Folder", Effects)
  828.     LightningModel.Name = "ZAPP"
  829.     for i, v in pairs({Character, LightningModel}) do
  830.         table.insert(Ignore, v)
  831.     end
  832.     local LastPos = StartPos
  833.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  834.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  835.     local RayLength = (StartPos - RayPos).Magnitude
  836.     local Struck = false
  837.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  838.     Direction = CFrame.new(StartPos, RayPos).lookVector
  839.     local LightningBolt = IT("Model", Effects)
  840.     LightningBolt.Name = "Lightning"
  841.     LastBolt = LightningBolt
  842.     Debris:AddItem(LightningBolt, Duration)
  843.     LightningBolt.Parent = LightningModel
  844.     for i = 1, TotalSegments do
  845.         if not Struck then
  846.             local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  847.             local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  848.             local SegmentVec = NewPos - LastPos
  849.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  850.             local RayVec = LastPos - RayPos
  851.             local LightningPart = BaseLightning:Clone()
  852.             LightningPart.BrickColor = BrickColor.new(Color)
  853.             LightningPart.Transparency = Transparency
  854.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  855.             LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  856.             local CylinderMesh = IT("CylinderMesh", LightningPart)
  857.             local OrigCF = LightningPart.CFrame
  858.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  859.             LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  860.             LightningPart.Parent = LightningBolt
  861.             LastPos = NewPos
  862.         end
  863.     end
  864.     return {
  865.         RayHit = RayHit,
  866.         RayPos = RayPos,
  867.         RayNormal = RayNormal,
  868.         LightningModel = LightningModel
  869.     }
  870. end
  871.  
  872. function Blink()
  873.     coroutine.resume(coroutine.create(function()
  874.         if EYE ~= nil and PUPIL ~= nil then
  875.             for i = 1, 5 do
  876.                 Swait()
  877.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  878.                 PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  879.             end
  880.             for i = 1, 7 do
  881.                 Swait()
  882.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  883.                 PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  884.             end
  885.             EYE.Mesh.Scale = VT(1, 1, 1)
  886.             PUPIL.Mesh.Scale = VT(1, 1, 1)
  887.         end
  888.     end))
  889. end
  890.  
  891. local BODY = {}
  892. function Face()
  893.     EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  894.     MakeForm(EYE, "Ball")
  895.     CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  896.     PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  897.     PUPIL.Color = C3(0, 0, 0)
  898.     MakeForm(PUPIL, "Ball")
  899.     CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  900.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  901.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  902.     MakeForm(Part,"Wedge")
  903.  
  904.     local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  905.     PRT.Color = C3(0,0,0)
  906.     local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  907.     CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  908.  
  909.     local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  910.     PRT.Color = C3(0,0,0)
  911.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  912.     CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  913.  
  914. RightArm.Transparency = 1
  915. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  916. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  918. MakeForm(Sphere,"Ball")
  919. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  921. MakeForm(LaserPart,"Ball")
  922. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  924. MakeForm(Bump,"Ball")
  925. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  926. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  927. MakeForm(BottomLaser,"Cyl")
  928. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  933. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  935. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  937. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  939. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  941. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  942. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  943. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  944. MakeForm(Part,"Cyl")
  945. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  947. MakeForm(Part,"Cyl")
  948. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  949. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  950. MakeForm(Sphere,"Ball")
  951. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  952.  
  953.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  954.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  955.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  956.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  957.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  958.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  959.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  960.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  961.     local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  962.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  963.  
  964. New = function(Object, Parent, Name, Data)
  965.     local Object = Instance.new(Object)
  966.     for Index, Value in pairs(Data or {}) do
  967.         Object[Index] = Value
  968.     end
  969.     Object.Parent = Parent
  970.     Object.Name = Name
  971.     return Object
  972. end
  973.  
  974. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  975. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  976. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  977. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  978.  
  979. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  980. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  981. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  982. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  983. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  984. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  985. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  986. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  987. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  988. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  989. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  990. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  991. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  992. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  993. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  994. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  995.  
  996. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  997. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  998.  
  999.     local LASTPART = Head
  1000.     for i = 1, 30 do
  1001.         local MATH = 1 - i / 40
  1002.         if LASTPART == Head then
  1003.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1004.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1005.             LASTPART = Horn
  1006.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1007.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1008.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1009.             LASTPART = Horn
  1010.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1011.         end
  1012.     end
  1013.     local LASTPART = Head
  1014.     for i = 1, 30 do
  1015.         local MATH = 1 - i / 40
  1016.         if LASTPART == Head then
  1017.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1018.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1019.             LASTPART = Horn
  1020.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1021.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1022.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1023.             LASTPART = Horn
  1024.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1025.         end
  1026.     end
  1027. end
  1028. for _, c in pairs(Weapon:GetChildren()) do
  1029.     if c.ClassName == "Part" then
  1030.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1031.     end
  1032. end
  1033. for _, c in pairs(Character:GetDescendants()) do
  1034.     if c:IsA("BasePart") then
  1035.         table.insert(BODY, {
  1036.             c,
  1037.             c.Parent,
  1038.             c.Material,
  1039.             c.Color
  1040.         })
  1041.     elseif c:IsA("JointInstance") then
  1042.         table.insert(BODY, {
  1043.             c,
  1044.             c.Parent,
  1045.             nil,
  1046.             nil
  1047.         })
  1048.     end
  1049. end
  1050.  
  1051. for e = 1, #BODY do
  1052.     if BODY[e] ~= nil then
  1053.         do
  1054.             local STUFF = BODY[e]
  1055.             local PART = STUFF[1]
  1056.             local PARENT = STUFF[2]
  1057.             local MATERIAL = STUFF[3]
  1058.             local COLOR = STUFF[4]
  1059.             PART.AncestryChanged:Connect(function()
  1060.                 if PART.ClassName == "Part" then
  1061.                     PART.Material = MATERIAL
  1062.                     PART.Color = COLOR
  1063.                 end
  1064.                 PART.Parent = PARENT
  1065.             end)
  1066.         end
  1067.     end
  1068. end
  1069.  
  1070. function refit()
  1071.     Weapon.Parent = Character
  1072.     Character.Parent = workspace
  1073.     for e = 1, #BODY do
  1074.         if BODY[e] ~= nil then
  1075.             local STUFF = BODY[e]
  1076.             local PART = STUFF[1]
  1077.             local PARENT = STUFF[2]
  1078.             local MATERIAL = STUFF[3]
  1079.             local COLOR = STUFF[4]
  1080.             if PART.Parent ~= PARENT then
  1081.                 Humanoid:remove()
  1082.                 if PART.ClassName == "Part" then
  1083.                     PART.Material = MATERIAL
  1084.                     PART.Color = COLOR
  1085.                 end
  1086.                 PART.Parent = PARENT
  1087.                 Humanoid = IT("Humanoid", Character)
  1088.             end
  1089.         end
  1090.     end
  1091. end
  1092.  
  1093. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1094. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1095. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1096. local SKILLFONT = "Antique"
  1097. local SKILLTEXTSIZE = 8
  1098. Weapon.Parent = Character
  1099. Humanoid.Died:connect(function()
  1100.     refit()
  1101.     chatfunc("Futile.")
  1102. end)
  1103.  
  1104. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1105. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1106. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1107. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1108. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1109. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1110. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1111. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1112.  
  1113. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1114. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1115. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1116. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1117. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1118. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1119. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1120. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1121.  
  1122. function StatLabel(CFRAME, TEXT, COLOR)
  1123.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1124.     STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1125.     local BODYGYRO = IT("BodyGyro", STATPART)
  1126.     game:GetService("Debris"):AddItem(STATPART, 5)
  1127.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1128.     BILLBOARDGUI.Adornee = STATPART
  1129.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1130.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1131.     BILLBOARDGUI.AlwaysOnTop = false
  1132.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1133.     TEXTLABEL.BackgroundTransparency = 1
  1134.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1135.     TEXTLABEL.Text = TEXT
  1136.     TEXTLABEL.Font = SKILLFONT
  1137.     TEXTLABEL.FontSize = "Size42"
  1138.     TEXTLABEL.TextColor3 = COLOR
  1139.     TEXTLABEL.TextStrokeTransparency = 0
  1140.     TEXTLABEL.TextScaled = true
  1141.     TEXTLABEL.TextWrapped = true
  1142.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1143.         for i = 1, 50 do
  1144.             Swait()
  1145.             STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1146.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1147.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1148.         end
  1149.         THEPART.Parent = nil
  1150.     end), STATPART, TEXTLABEL)
  1151. end
  1152.  
  1153. --//=================================\\
  1154. --||       text above head lel
  1155. --\\=================================//
  1156.  
  1157. function chatfunc(text)
  1158.     local chat = coroutine.wrap(function()
  1159.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1160.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1161.     end
  1162.     local Bill = Instance.new("BillboardGui",Character)
  1163.     Bill.Size = UDim2.new(0,125,0,50)
  1164.     Bill.StudsOffset = Vector3.new(0,1.5,0)
  1165.     Bill.Adornee = Character.Head
  1166.     Bill.Name = "TalkingBillBoard"
  1167.     local Hehe = Instance.new("TextLabel",Bill)
  1168.     Hehe.BackgroundTransparency = 1
  1169.     Hehe.BorderSizePixel = 0
  1170.     Hehe.Text = ""
  1171.     Hehe.Font = "Antique"
  1172.     Hehe.TextSize = 50
  1173.     Hehe.TextStrokeTransparency = 0
  1174.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1175.     coroutine.resume(coroutine.create(function()
  1176.         while Hehe ~= nil do
  1177.             Swait()
  1178.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1179.             Hehe.Rotation = math.random(-5,5)
  1180.             Hehe.TextColor3 = Color3.new(0,0,0)
  1181.             Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1182.         end
  1183.     end))
  1184.     for i = 1,string.len(text),1 do
  1185.         Swait()
  1186.         Hehe.Text = string.sub(text,1,i)
  1187.     end
  1188.     Swait(90)--Re[math.random(1, 93)]
  1189.     for i = 0, 1, .025 do
  1190.         Swait()
  1191.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1192.         Hehe.TextStrokeTransparency = i
  1193.         Hehe.TextTransparency = i
  1194.     end
  1195.     Bill:Destroy()
  1196.     end)
  1197. chat()
  1198. end
  1199.  
  1200. function onChatted(msg)
  1201.     chatfunc(msg)
  1202. end
  1203.  
  1204. Player.Chatted:connect(onChatted)
  1205.  
  1206. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1207.     local svch = Character2
  1208.     Character2:BreakJoints()
  1209.     local hum = Character2:findFirstChild("Humanoid")
  1210.     local q = Character2:GetChildren()
  1211.     local CLONE = IT("Model", Effects)
  1212.     for i = 1, #q do
  1213.         if q[i].ClassName == "Accessory" and Headless == true then
  1214.             q[i]:remove()
  1215.         elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1216.             q[i].Parent = CLONE
  1217.         elseif q[i].ClassName ~= "Humanoid" then
  1218.             q[i]:remove()
  1219.         end
  1220.     end
  1221.     local chrclone = CLONE
  1222.     local ch = chrclone:GetChildren()
  1223.     local i
  1224.     for i = 1, #ch do
  1225.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1226.             ch[i]:remove()
  1227.         end
  1228.     end
  1229.     local function Scan(ch)
  1230.         local e
  1231.         for e = 1, #ch do
  1232.             Scan(ch[e]:GetChildren())
  1233.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1234.                 ch[e]:remove()
  1235.             end
  1236.         end
  1237.     end
  1238.     Character2:remove()
  1239.     local NEWHUM = IT("Humanoid")
  1240.     NEWHUM.Name = "Corpse"
  1241.     NEWHUM.Health = 0
  1242.     NEWHUM.MaxHealth = 0
  1243.     NEWHUM.PlatformStand = true
  1244.     NEWHUM.Parent = CLONE
  1245.     NEWHUM.DisplayDistanceType = "None"
  1246.     Scan(chrclone:GetChildren())
  1247.     local ch = Character2:GetChildren()
  1248.     local i
  1249.     for i = 1, #ch do
  1250.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1251.             ch[i]:remove()
  1252.         end
  1253.     end
  1254.     local ch = Character2:GetChildren()
  1255.     local i
  1256.     for i = 1, #ch do
  1257.         if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1258.             ch[i]:remove()
  1259.         end
  1260.     end
  1261.     Character2 = chrclone
  1262.     local Torso2 = Character2.Torso
  1263.     local movevector = Vector3.new()
  1264.     if Torso2 then
  1265.         movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1266.         local Head = Character2:FindFirstChild("Head")
  1267.         if Head then
  1268.             local Neck = Instance.new("Weld")
  1269.             Neck.Name = "Neck"
  1270.             Neck.Part0 = Torso2
  1271.             Neck.Part1 = Head
  1272.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1273.             Neck.C1 = CFrame.new()
  1274.             Neck.Parent = Torso2
  1275.             if Headless == true then
  1276.                 Head.Transparency = 1
  1277.                 Head:ClearAllChildren()
  1278.             end
  1279.         end
  1280.         local Limb = Character2:FindFirstChild("Right Arm")
  1281.         if Limb then
  1282.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1283.             local Joint = Instance.new("Glue")
  1284.             Joint.Name = "RightShoulder"
  1285.             Joint.Part0 = Torso2
  1286.             Joint.Part1 = Limb
  1287.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1288.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1289.             Joint.Parent = Torso2
  1290.             local B = Instance.new("Part")
  1291.             B.TopSurface = 0
  1292.             B.BottomSurface = 0
  1293.             B.formFactor = "Symmetric"
  1294.             B.Size = Vector3.new(1, 1, 1)
  1295.             B.Transparency = 1
  1296.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1297.             B.Parent = Character2
  1298.             local W = Instance.new("Weld")
  1299.             W.Part0 = Limb
  1300.             W.Part1 = B
  1301.             W.C0 = CFrame.new(0, -0.5, 0)
  1302.             W.Parent = Limb
  1303.         end
  1304.         local Limb = Character2:FindFirstChild("Left Arm")
  1305.         if Limb then
  1306.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1307.             local Joint = Instance.new("Glue")
  1308.             Joint.Name = "LeftShoulder"
  1309.             Joint.Part0 = Torso2
  1310.             Joint.Part1 = Limb
  1311.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1312.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1313.             Joint.Parent = Torso2
  1314.             local B = Instance.new("Part")
  1315.             B.TopSurface = 0
  1316.             B.BottomSurface = 0
  1317.             B.formFactor = "Symmetric"
  1318.             B.Size = Vector3.new(1, 1, 1)
  1319.             B.Transparency = 1
  1320.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1321.             B.Parent = Character2
  1322.             local W = Instance.new("Weld")
  1323.             W.Part0 = Limb
  1324.             W.Part1 = B
  1325.             W.C0 = CFrame.new(0, -0.5, 0)
  1326.             W.Parent = Limb
  1327.         end
  1328.         local Limb = Character2:FindFirstChild("Right Leg")
  1329.         if Limb then
  1330.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1331.             local Joint = Instance.new("Glue")
  1332.             Joint.Name = "RightHip"
  1333.             Joint.Part0 = Torso2
  1334.             Joint.Part1 = Limb
  1335.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1336.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1337.             Joint.Parent = Torso2
  1338.             local B = Instance.new("Part")
  1339.             B.TopSurface = 0
  1340.             B.BottomSurface = 0
  1341.             B.formFactor = "Symmetric"
  1342.             B.Size = Vector3.new(1, 1, 1)
  1343.             B.Transparency = 1
  1344.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1345.             B.Parent = Character2
  1346.             local W = Instance.new("Weld")
  1347.             W.Part0 = Limb
  1348.             W.Part1 = B
  1349.             W.C0 = CFrame.new(0, -0.5, 0)
  1350.             W.Parent = Limb
  1351.         end
  1352.         local Limb = Character2:FindFirstChild("Left Leg")
  1353.         if Limb then
  1354.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1355.             local Joint = Instance.new("Glue")
  1356.             Joint.Name = "LeftHip"
  1357.             Joint.Part0 = Torso2
  1358.             Joint.Part1 = Limb
  1359.             Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1360.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1361.             Joint.Parent = Torso2
  1362.             local B = Instance.new("Part")
  1363.             B.TopSurface = 0
  1364.             B.BottomSurface = 0
  1365.             B.formFactor = "Symmetric"
  1366.             B.Size = Vector3.new(1, 1, 1)
  1367.             B.Transparency = 1
  1368.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1369.             B.Parent = Character2
  1370.             local W = Instance.new("Weld")
  1371.             W.Part0 = Limb
  1372.             W.Part1 = B
  1373.             W.C0 = CFrame.new(0, -0.5, 0)
  1374.             W.Parent = Limb
  1375.         end
  1376.         local Bar = Instance.new("Part")
  1377.         Bar.TopSurface = 0
  1378.         Bar.BottomSurface = 0
  1379.         Bar.formFactor = "Symmetric"
  1380.         Bar.Size = Vector3.new(1, 1, 1)
  1381.         Bar.Transparency = 1
  1382.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1383.         Bar.Parent = Character2
  1384.         local Weld = Instance.new("Weld")
  1385.         Weld.Part0 = Torso2
  1386.         Weld.Part1 = Bar
  1387.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1388.         Weld.Parent = Torso2
  1389.     end
  1390.     Character2.Parent = Weapon
  1391.     if movevector ~= Vector3.new() then
  1392.         for i = 1, 10 do
  1393.             Torso2.Velocity = movevector * Velocity
  1394.         end
  1395.     end
  1396.     Character2.Name = "Corpse"
  1397.     return Character2, Torso2
  1398. end
  1399. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1400.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1401.     if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1402.         if HITFLOOR.Name == "BloodPuddle" then
  1403.             local DIST = (Position - HITFLOOR.Position).Magnitude
  1404.             if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1405.                 HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1406.             end
  1407.         elseif HITFLOOR.Anchored == true then
  1408.             do
  1409.                 local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1410.                 BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1411.                 MakeForm(BLOOD, "Cyl")
  1412.                 coroutine.resume(coroutine.create(function()
  1413.                     Swait(75)
  1414.                     while true do
  1415.                         Swait()
  1416.                         BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1417.                         if BLOOD.Size.Z < 0.051 then
  1418.                             BLOOD:remove()
  1419.                             break
  1420.                         end
  1421.                     end
  1422.                 end))
  1423.             end
  1424.         end
  1425.     end
  1426. end
  1427. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1428.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1429.     BLOOD.CFrame = CF(POSITION)
  1430.     MakeForm(BLOOD, "Ball")
  1431.     local bv = Instance.new("BodyVelocity", BLOOD)
  1432.     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1433.     bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1434.     bv.Name = "MOVE"
  1435.     Debris:AddItem(bv, 0.05)
  1436.     coroutine.resume(coroutine.create(function()
  1437.         local HASTOUCHEDGROUND = false
  1438.         local HIT = BLOOD.Touched:Connect(function(hit)
  1439.             if hit.Anchored == true then
  1440.                 HASTOUCHEDGROUND = true
  1441.                 PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1442.             end
  1443.         end)
  1444.         wait(5)
  1445.         if HASTOUCHEDGROUND == false then
  1446.             BLOOD:remove()
  1447.         end
  1448.     end))
  1449. end
  1450. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1451.     local defence = Instance.new("BoolValue", Humanoid.Parent)
  1452.     defence.Name = "HitBy" .. Player.Name
  1453.     game:GetService("Debris"):AddItem(defence, 0.001)
  1454.     Damage = Damage * DAMAGEMULTIPLIER
  1455.     if Humanoid.Health ~= 0 then
  1456.         local CritChance = MRANDOM(1, 100)
  1457.         if Damage > Humanoid.Health then
  1458.             Damage = math.ceil(Humanoid.Health)
  1459.             if Damage == 0 then
  1460.                 Damage = 0.1
  1461.             end
  1462.         end
  1463.         Humanoid.Health = Humanoid.Health - Damage
  1464.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1465.     end
  1466. end
  1467.  
  1468. function Petrify(Foe)
  1469.     local STONEMODEL = IT("Model", Effects)
  1470.     local CHILDREN = Foe:GetDescendants()
  1471.     for index, CHILD in pairs(CHILDREN) do
  1472.         if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1473.             CHILD.Parent = STONEMODEL
  1474.             CHILD.Material = "Slate"
  1475.             CHILD.Color = C3(1, 0, 0)
  1476.             if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1477.                 local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1478.                 mesh.TextureId = ""
  1479.             end
  1480.             if CHILD:FindFirstChildOfClass("Decal") then
  1481.                 local mesh = CHILD:FindFirstChildOfClass("Decal")
  1482.                 mesh:remove()
  1483.             end
  1484.             if CHILD.ClassName == "MeshPart" then
  1485.                 CHILD.TextureID = ""
  1486.             end
  1487.             if CHILD.ClassName == "UnionOperation" then
  1488.                 CHILD.UsePartColor = true
  1489.             end
  1490.             CHILD.CanCollide = true
  1491.         end
  1492.     end
  1493.     Debris:AddItem(STONEMODEL, 5)
  1494. end
  1495.  
  1496. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1497.     local CHILDREN = workspace:GetDescendants()
  1498.     for index, CHILD in pairs(CHILDREN) do
  1499.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1500.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1501.             if HUM then
  1502.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1503.                 if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1504.                     if INSTAKILL == true then
  1505.                         Petrify(CHILD)
  1506.                     else
  1507.                         local DMG = MRANDOM(MINDMG, MAXDMG)
  1508.                         ApplyDamage(HUM, DMG, TORSO)
  1509.                     end
  1510.                     if FLING > 0 then
  1511.                         for _, c in pairs(CHILD:GetChildren()) do
  1512.                             if c:IsA("BasePart") then
  1513.                                 local bv = Instance.new("BodyVelocity")
  1514.                                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1515.                                 bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1516.                                 bv.Parent = c
  1517.                                 Debris:AddItem(bv, 0.05)
  1518.                             end
  1519.                         end
  1520.                     end
  1521.                 end
  1522.             end
  1523.         end
  1524.     end
  1525. end
  1526.  
  1527. function Intro()
  1528.     coroutine.resume(coroutine.create(function()
  1529.         INTROING = true
  1530.         Rooted = true
  1531.         FINISHEDINTRO = true
  1532.         Head.Transparency = 1
  1533.         Torso.Transparency = 1
  1534.         LeftArm.Transparency = 1
  1535.         RightArm.Transparency = 1
  1536.         LeftLeg.Transparency = 1
  1537.         RightLeg.Transparency = 1
  1538.         repeat
  1539.             Swait()
  1540.         until sick.TimePosition > 1
  1541.         for i = 1, 5 do
  1542.             WACKYEFFECT({
  1543.                 EffectType = "Sphere",
  1544.                 Size = VT(3, 3, 3),
  1545.                 Size2 = VT(0, 5, 0),
  1546.                 Transparency = 0.5,
  1547.                 Transparency2 = 1,
  1548.                 CFrame = Torso.CFrame,
  1549.                 MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1550.                 RotationX = MRANDOM(-5, 5),
  1551.                 RotationY = MRANDOM(-5, 5),
  1552.                 RotationZ = MRANDOM(-5, 5),
  1553.                 Material = "Neon",
  1554.                 Color = C3(1, 0, 0),
  1555.                 SoundID = nil,
  1556.                 SoundPitch = nil,
  1557.                 SoundVolume = nil
  1558.             })
  1559.         end
  1560.         RightWing()
  1561.         repeat
  1562.             Swait()
  1563.         until sick.TimePosition > 1.8
  1564.         for i = 1, 5 do
  1565.             WACKYEFFECT({
  1566.                 EffectType = "Sphere",
  1567.                 Size = VT(3, 3, 3),
  1568.                 Size2 = VT(0, 5, 0),
  1569.                 Transparency = 0.5,
  1570.                 Transparency2 = 1,
  1571.                 CFrame = Torso.CFrame,
  1572.                 MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1573.                 RotationX = MRANDOM(-5, 5),
  1574.                 RotationY = MRANDOM(-5, 5),
  1575.                 RotationZ = MRANDOM(-5, 5),
  1576.                 Material = "Neon",
  1577.                 Color = C3(1, 0, 0),
  1578.                 SoundID = nil,
  1579.                 SoundPitch = nil,
  1580.                 SoundVolume = nil
  1581.             })
  1582.         end
  1583.         LeftWing()
  1584.         repeat
  1585.             Swait()
  1586.         until sick.TimePosition > 3.5
  1587.         for i = 1, 6 do
  1588.             WACKYEFFECT({
  1589.                 EffectType = "Sphere",
  1590.                 Size = VT(1.5, 1.5, 1.5),
  1591.                 Size2 = VT(4, 4, 4) * i,
  1592.                 Transparency = 0,
  1593.                 Transparency2 = 1,
  1594.                 CFrame = Head.CFrame,
  1595.                 MoveToPos = nil,
  1596.                 RotationX = 0,
  1597.                 RotationY = 0,
  1598.                 RotationZ = 0,
  1599.                 Material = "Neon",
  1600.                 Color = C3(1, 0, 0),
  1601.                 SoundID = nil,
  1602.                 SoundPitch = nil,
  1603.                 SoundVolume = nil
  1604.             })
  1605.         end
  1606.         Head.Transparency = 0
  1607.         Face()
  1608.         wait(0.5)
  1609.         for i = 1, 100 do
  1610.             Swait()
  1611.             Torso.Transparency = 1 - i / 100
  1612.             LeftArm.Transparency = 1 - i / 100
  1613.             RightArm.Transparency = 1 - i / 100
  1614.             LeftLeg.Transparency = 1 - i / 100
  1615.             RightLeg.Transparency = 1 - i / 100
  1616.             Humanoid.DisplayDistanceType = "None"
  1617.             local naeeym2 = IT("BillboardGui",Character)
  1618.             naeeym2.AlwaysOnTop = true
  1619.             naeeym2.Size = UDim2.new(7,50,4,25)
  1620.             naeeym2.StudsOffset = Vector3.new(0,4,0)
  1621.             naeeym2.MaxDistance = 200
  1622.             naeeym2.Adornee = Character.Head
  1623.             naeeym2.Name = "Name"
  1624.             local tecks2 = IT("TextLabel",naeeym2)
  1625.             tecks2.BackgroundTransparency = 1
  1626.             tecks2.TextScaled = true
  1627.             tecks2.BorderSizePixel = 0
  1628.             tecks2.Text = Character.Name
  1629.             tecks2.Font = "Antique"
  1630.             tecks2.TextSize = 50
  1631.             tecks2.TextStrokeTransparency = 0
  1632.             tecks2.TextColor3 = BRICKC"Maroon".Color
  1633.             tecks2.TextStrokeColor3 = C3(0,0,0)
  1634.             tecks2.Size = UDim2.new(1,0,0.5,0)
  1635.             tecks2.Parent = naeeym2
  1636.  
  1637.             Humanoid.DisplayDistanceType = "None"
  1638.             local naeeym3 = IT("BillboardGui",Character)
  1639.             naeeym3.AlwaysOnTop = true
  1640.             naeeym3.Size = UDim2.new(5,30,2,15)
  1641.             naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1642.             naeeym3.MaxDistance = 200
  1643.             naeeym3.Adornee = Character.Head
  1644.             naeeym3.Name = "Name"
  1645.             local tecks3 = IT("TextLabel",naeeym3)
  1646.             tecks3.BackgroundTransparency = 1
  1647.             tecks3.TextScaled = true
  1648.             tecks3.BorderSizePixel = 0
  1649.             tecks3.Text = "God of Destruction"
  1650.             tecks3.Font = "Fantasy"
  1651.             tecks3.TextSize = 50
  1652.             tecks3.TextStrokeTransparency = 1
  1653.             tecks3.TextColor3 = Color3.new(0,0,0)
  1654.             tecks3.Size = UDim2.new(1,0,0.5,0)
  1655.             tecks3.Parent = naeeym3
  1656.         end
  1657.         FINISHEDINTRO = true
  1658.         Rooted = false
  1659.     end))
  1660. end
  1661.  
  1662. function Warp()
  1663.     ATTACK = true
  1664.     Rooted = false
  1665.     for i=0, 0.5, 0.1 / Animation_Speed do
  1666.         Swait()
  1667.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1669.     end
  1670.     for e = 1, #BODY do
  1671.         if BODY[e] ~= nil then
  1672.             local STUFF = BODY[e]
  1673.             local PART = STUFF[1]
  1674.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1675.                 local PRT = PART:Clone()
  1676.                 PRT.Anchored = true
  1677.                 PRT.CanCollide = false
  1678.                 PRT.Material = "Neon"
  1679.                 PRT.Color = C3(1,0,0)
  1680.                 PRT.Name = "WarpEffect"
  1681.                 PRT.Parent = Effects
  1682.                 PRT.CFrame = PART.CFrame
  1683.                 PRT:BreakJoints()
  1684.                 if PRT:FindFirstChildOfClass("Sound") then
  1685.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1686.                 end
  1687.                 if PRT:FindFirstChildOfClass("Decal") then
  1688.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1689.                 end
  1690.                 coroutine.resume(coroutine.create(function()
  1691.                     for i = 1, 100 do
  1692.                         Swait()
  1693.                         PRT.Transparency = PRT.Transparency + 1/100
  1694.                     end
  1695.                     PRT:remove()
  1696.                 end))
  1697.             end
  1698.         end
  1699.     end
  1700.     local POS = RootPart.Orientation
  1701.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1702.     RootPart.Orientation = POS
  1703.     RootJoint.Parent = RootPart
  1704.     for i=0, 0.5, 0.1 / Animation_Speed do
  1705.         Swait()
  1706.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1708.     end
  1709.     for i=0, 0.1, 0.1 / Animation_Speed do
  1710.         Swait()
  1711.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1712.     end
  1713.     ATTACK = false
  1714.     Rooted = false
  1715. end
  1716.  
  1717. function Neck_Snap()
  1718.     ATTACK = true
  1719.     Rooted = false
  1720.     local TARGET, HUM, WLD
  1721.     local HIT = RightArm.Touched:Connect(function(hit)
  1722.         if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1723.             local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1724.             if H.Health > 0 then
  1725.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1726.                 if TORSO then
  1727.                     HUM = H
  1728.                     TARGET = TORSO
  1729.                     H.PlatformStand = true
  1730.                     CreateSound("260411131", TORSO, 10, 1)
  1731.                     WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1732.                 end
  1733.             end
  1734.         end
  1735.     end)
  1736.     for i = 0, 1, 0.1 / Animation_Speed do
  1737.         Swait()
  1738.         if TARGET ~= nil then
  1739.             break
  1740.         end
  1741.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1742.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1743.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1744.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1745.         if ANIM == "Idle" then
  1746.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1747.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748.         elseif ANIM == "Walk" then
  1749.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751.         elseif ANIM == "Jump" or ANIM == "Fall" then
  1752.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1753.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1754.         end
  1755.     end
  1756.     HIT:disconnect()
  1757.     if TARGET ~= nil then
  1758.         if TARGET.Name == "Torso" then
  1759.             for i = 0, 2, 0.1 / Animation_Speed do
  1760.                 Swait()
  1761.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1763.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1764.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1765.                 if ANIM == "Idle" then
  1766.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1768.                 elseif ANIM == "Walk" then
  1769.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1770.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1772.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1773.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1774.                 end
  1775.             end
  1776.             WLD:remove()
  1777.             local HEAD = TARGET.Parent:FindFirstChild("Head")
  1778.             if HEAD then
  1779.                 UNANCHOR = false
  1780.                 RootPart.Anchored = true
  1781.                 local HD = HEAD:Clone()
  1782.                 HD.Name = "FakeHead"
  1783.                 for i = 1, 7 do
  1784.                     SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1785.                 end
  1786.                 local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1787.                 local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1788.                 HD.Parent = RAGDOLL
  1789.                 CreateSound("264486467", RAGTORSO, 10, 1)
  1790.                 local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1791.                 for i = 0, 2, 0.1 / Animation_Speed do
  1792.                     Swait()
  1793.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1794.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1795.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1796.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1797.                     if ANIM == "Idle" then
  1798.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1800.                     elseif ANIM == "Walk" then
  1801.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1804.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1805.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1806.                     end
  1807.                 end
  1808.                 HEADWELD:remove()
  1809.                 for i = 0, 0.5, 0.1 / Animation_Speed do
  1810.                     Swait()
  1811.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1812.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1813.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1814.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1815.                     if ANIM == "Idle" then
  1816.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1818.                     elseif ANIM == "Walk" then
  1819.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1822.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1823.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1824.                     end
  1825.                 end
  1826.                 CreateSound("907333406", Torso, 10, 1)
  1827.                 for i = 0, 0.25, 0.1 / Animation_Speed do
  1828.                     Swait()
  1829.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1830.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1831.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1832.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1833.                     if ANIM == "Idle" then
  1834.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1835.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1836.                     elseif ANIM == "Walk" then
  1837.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1840.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1841.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1842.                     end
  1843.                 end
  1844.                 RAGWELD:remove()
  1845.                 local bv = Instance.new("BodyVelocity")
  1846.                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1847.                 bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1848.                 bv.Parent = RAGTORSO
  1849.                 Debris:AddItem(bv, 0.05)
  1850.                 Debris:AddItem(RAGDOLL, 5)
  1851.                 for i = 0, 0.15, 0.1 / Animation_Speed do
  1852.                     Swait()
  1853.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1854.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1855.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1856.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1857.                     if ANIM == "Idle" then
  1858.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1859.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1860. elseif ANIM == "Walk" then
  1861.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1864.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1865.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1866.                     end
  1867.                 end
  1868.                 UNANCHOR = true
  1869.                 RootPart.Anchored = false
  1870.             end
  1871.         else
  1872.             UNANCHOR = false
  1873.             RootPart.Anchored = true
  1874.             for i = 0, 0.5, 0.1 / Animation_Speed do
  1875.                 Swait()
  1876.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1878.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1879.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1880.                 if ANIM == "Idle" then
  1881.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1882.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1883.                 elseif ANIM == "Walk" then
  1884.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1887.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1888.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1889.                 end
  1890.             end
  1891.             for i = 0, 0.25, 0.1 / Animation_Speed do
  1892.                 Swait()
  1893.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1894.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1896.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1897.                 if ANIM == "Idle" then
  1898.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1899.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1900. elseif ANIM == "Walk" then
  1901.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1904.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1905.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1906.                 end
  1907.             end
  1908.             WLD:remove()
  1909.             TARGET.Parent:BreakJoints()
  1910.             for _, c in pairs(TARGET.Parent:GetChildren()) do
  1911.                 if c:IsA("BasePart") then
  1912.                     local bv = Instance.new("BodyVelocity")
  1913.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1914.                     bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1915.                     bv.Parent = c
  1916.                     Debris:AddItem(bv, 0.05)
  1917.                 end
  1918.             end
  1919.             for i = 0, 0.15, 0.1 / Animation_Speed do
  1920.                 Swait()
  1921.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1923.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1924.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1925.                 if ANIM == "Idle" then
  1926.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1927.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1928.                 elseif ANIM == "Walk" then
  1929.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1932.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1933.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1934.                 end
  1935.             end
  1936.             UNANCHOR = true
  1937.             RootPart.Anchored = false
  1938.         end
  1939.     end
  1940.     ATTACK = false
  1941.     Rooted = false
  1942. end
  1943.  
  1944. function Taunt()
  1945.     ATTACK = true
  1946.     Rooted = true
  1947.     CreateSound("865772398", Character, 10, 1)
  1948.     chatfunc("Foolish Decision..")
  1949.     for i=0, 1, 0.1 / Animation_Speed do
  1950.         Swait()
  1951.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1952.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1953.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1954.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1955.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1956.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1957.     end
  1958.     for i=0, 2, 0.1 / Animation_Speed do
  1959.         Swait()
  1960.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1961.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1962.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1963.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1964.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1965.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1966.     end
  1967.     ATTACK = false
  1968.     Rooted = false
  1969. end
  1970.  
  1971. function Taunt2()
  1972.     CreateSound(907331307, Torso, 50, 0.9, false)
  1973.     chatfunc("You have failed.")
  1974.     for i=0, 1, 0.1 / Animation_Speed do
  1975.         Swait()
  1976.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1977.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1978.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1979.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1980.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1981.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1982.     end
  1983.     for i=0, 2, 0.1 / Animation_Speed do
  1984.         Swait()
  1985.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1986.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1987.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1988.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1989.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1990.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1991.     end
  1992. end
  1993.  
  1994. function Imperfect_Command()
  1995.     ATTACK = true
  1996.     Rooted = true
  1997.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1998.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1999.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2000.         if TORSO then
  2001.             local GYRO = IT("BodyGyro", RootPart)
  2002.             GYRO.D = 750
  2003.             GYRO.P = 2000
  2004.             GYRO.MaxTorque = VT(0, 40000, 0)
  2005.             CreateSound("907330103", Torso, 10, 1)
  2006.             for i = 0, 1.6, 0.1 / Animation_Speed do
  2007.                 Swait()
  2008.                 WACKYEFFECT({
  2009.                     Time = 5,
  2010.                     EffectType = "Round Slash",
  2011.                     Size = VT(0, 0, 0),
  2012.                     Size2 = VT(0.01, 0, 0.01),
  2013.                     Transparency = 0.5,
  2014.                     Transparency2 = 1,
  2015.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2016.                     MoveToPos = nil,
  2017.                     RotationX = MRANDOM(-50, 50) / 10,
  2018.                     RotationY = MRANDOM(-50, 50) / 10,
  2019.                     RotationZ = MRANDOM(-50, 50) / 10,
  2020.                     Material = "Neon",
  2021.                     Color = C3(1, 0, 0),
  2022.                     SoundID = nil,
  2023.                     SoundPitch = nil,
  2024.                     SoundVolume = nil
  2025.                 })
  2026.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2027.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2028.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2029.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2030.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2031.                 if ANIM == "Idle" then
  2032.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2033.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2034.                 elseif ANIM == "Walk" then
  2035.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2038.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2039.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2040.                 end
  2041.             end
  2042.             GYRO:remove()
  2043.             for i = 1, 15 do
  2044.                 WACKYEFFECT({
  2045.                     Time = MRANDOM(15, 85),
  2046.                     EffectType = "Round Slash",
  2047.                     Size = VT(0, 0, 0),
  2048.                     Size2 = VT(0.3, 0, 0.3),
  2049.                     Transparency = 0.5,
  2050.                     Transparency2 = 1,
  2051.                     CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2052.                     MoveToPos = nil,
  2053.                     RotationX = MRANDOM(-50, 50) / 10,
  2054.                     RotationY = MRANDOM(-50, 50) / 10,
  2055.                     RotationZ = MRANDOM(-50, 50) / 10,
  2056.                     Material = "Neon",
  2057.                     Color = C3(1, 0, 0),
  2058.                     SoundID = nil,
  2059.                     SoundPitch = nil,
  2060.                     SoundVolume = nil
  2061.                 })
  2062.             end
  2063.             local bv = Instance.new("BodyVelocity")
  2064.             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2065.             bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2066.             bv.Parent = TORSO
  2067.             Debris:AddItem(bv, 0.05)
  2068.             CreateSound("1222405264", TORSO, 10, 1)
  2069.             Petrify(HUM.Parent)
  2070.             for i = 0, 0.5, 0.1 / Animation_Speed do
  2071.                 Swait()
  2072.                 WACKYEFFECT({
  2073.                     Time = 5,
  2074.                     EffectType = "Round Slash",
  2075.                     Size = VT(0, 0, 0),
  2076.                     Size2 = VT(0.01, 0, 0.01),
  2077.                     Transparency = 0.5,
  2078.                     Transparency2 = 1,
  2079.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2080.                     MoveToPos = nil,
  2081.                     RotationX = MRANDOM(-50, 50) / 10,
  2082.                     RotationY = MRANDOM(-50, 50) / 10,
  2083.                     RotationZ = MRANDOM(-50, 50) / 10,
  2084.                     Material = "Neon",
  2085.                     Color = C3(1, 0, 0),
  2086.                     SoundID = nil,
  2087.                     SoundPitch = nil,
  2088.                     SoundVolume = nil
  2089.                 })
  2090.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2091.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2092.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2093.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2094.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2095.                 if ANIM == "Idle" then
  2096.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2097.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098.                 elseif ANIM == "Walk" then
  2099.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2102.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2103.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2104.                 end
  2105.             end
  2106.         end
  2107.     end
  2108.     ATTACK = false
  2109.     Rooted = false
  2110. end
  2111.  
  2112. function Perfect_Command()
  2113. ATTACK = true
  2114. Rooted = true
  2115.         chatfunc("Weaklings...")
  2116.         CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2117.         CreateSound("1368605755", Effects, 10, 1)
  2118.         MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2119.         ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2120. ATTACK = false
  2121. Rooted = false
  2122. end
  2123.  
  2124. function killnearest2(position,range,maxstrength)
  2125.     for i,v in ipairs(workspace:GetChildren()) do
  2126.     if v.ClassName == "Model" then
  2127.         local body = v:GetChildren()
  2128.             for part = 1, #body do
  2129.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2130.                     if(body[part].Position - position).Magnitude < range then
  2131.                         if v.ClassName == "Model" then
  2132.                             v:BreakJoints()
  2133.                         end
  2134.                         --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2135.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2136.                     end
  2137.                 end
  2138.             end
  2139.         end
  2140.     end
  2141. end
  2142.  
  2143. function killnearest(position,range,maxstrength,direction)
  2144.     for i,v in ipairs(workspace:GetChildren()) do
  2145.     local body = v:GetChildren()
  2146.         for part = 1, #body do
  2147.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2148.                 if(body[part].Position - position).Magnitude < range then
  2149.                     if v.ClassName == "Model" then
  2150.                         --v:BreakJoints()
  2151.                     end
  2152.                     local POS = position
  2153.                     coroutine.resume(coroutine.create(function()
  2154.                         body[part].Anchored = true
  2155.                         body[part].Parent = Effects
  2156.                         body[part].CanCollide = true
  2157.                         local SIZE = body[part].Size
  2158.                         body[part].Material = "Neon"
  2159.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2160.                         for i = 1, 75 do
  2161.                             Swait()
  2162.                             body[part].Color = Color3.fromRGB(cR,cG,cB)
  2163.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2164.                         end
  2165.                         coroutine.resume(coroutine.create(function()
  2166.                             while true do
  2167.                                 Swait()
  2168.                                 body[part].Color = Color3.fromRGB(cR,cG,cB)
  2169.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2170.                             end
  2171.                         end))
  2172.                         body[part].Anchored = false
  2173.                         body[part].Velocity = direction.lookVector*maxstrength
  2174.                     end))
  2175.                 end
  2176.             end
  2177.         end
  2178.         if v.ClassName == "Part" then
  2179.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  2180.                 local POS = position
  2181.                 coroutine.resume(coroutine.create(function()
  2182.                     v.Anchored = true
  2183.                     v.Parent = Effects
  2184.                     local SIZE = v.Size
  2185.                     v.Material = "Neon"
  2186.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2187.                     for i = 1, 75 do
  2188.                         Swait()
  2189.                         v.Color = Color3.fromRGB(cR,cG,cB)
  2190.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2191.                     end
  2192.                     coroutine.resume(coroutine.create(function()
  2193.                         while true do
  2194.                             Swait()
  2195.                             v.Color = Color3.fromRGB(cR,cG,cB)
  2196.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2197.                         end
  2198.                     end))
  2199.                     v.Anchored = false
  2200.                     v.Velocity = direction.lookVector*maxstrength
  2201.                 end))
  2202.             end
  2203.         end
  2204.     end
  2205. end
  2206.  
  2207. function VanishPlayer()
  2208.     tecks2.TextTransparency = 1
  2209.     tecks2.TextStrokeTransparency = 1
  2210.     for _, c in pairs(Character:GetChildren()) do
  2211.         if c.ClassName == "Part" then
  2212.             c.Transparency = 0
  2213.             if c:FindFirstChildOfClass("Decal") then
  2214.                 c:FindFirstChildOfClass("Decal").Transparency = 1
  2215.             end
  2216.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2217.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2218.             end
  2219.         elseif c.ClassName == "Accessory" then
  2220.             c.Handle.Transparency = 0
  2221.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2222.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2223.             end
  2224.         end
  2225.     end
  2226. end
  2227.  
  2228. function Reappear()
  2229.     tecks2.TextTransparency = 0
  2230.     tecks2.TextStrokeTransparency = 0
  2231.     for _, c in pairs(Character:GetChildren()) do
  2232.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2233.             c.Transparency = 0
  2234.             if c:FindFirstChildOfClass("Decal") then
  2235.                 c:FindFirstChildOfClass("Decal").Transparency = 0
  2236.             end
  2237.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2238.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2239.             end
  2240.         elseif c.ClassName == "Accessory" then
  2241.             c.Handle.Transparency = 0
  2242.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2243.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2244.             end
  2245.         end
  2246.     end
  2247. end
  2248.  
  2249. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2250.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2251.     local mesh
  2252.     if KIND == "Base" then
  2253.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2254.     elseif KIND == "Thin" then
  2255.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2256.     elseif KIND == "Round" then
  2257.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2258.     end
  2259.     wave.CFrame = CFRAME
  2260.     coroutine.resume(coroutine.create(function(PART)
  2261.         for i = 1, WAIT do
  2262.             Swait()
  2263.             mesh.Scale = mesh.Scale + GROW / 10
  2264.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  2265.             if wave.Transparency > 0.99 then
  2266.                 wave:remove()
  2267.             end
  2268.         end
  2269.     end))
  2270. end
  2271.  
  2272. function Orb()
  2273.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2274.     if HITFLOOR ~= nil then
  2275.         do
  2276.             local HITBODIES = {}
  2277.             ATTACK = true
  2278.             Rooted = true
  2279.             local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2280.             MakeForm(ABSOLUTE, "Ball")
  2281.             CreateSound("416200578", RootPart, 10, 0.7)
  2282.             for i = 0, 8, 0.1 / Animation_Speed do
  2283.                 Swait()
  2284.                 ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2285.                 ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2286.                 ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2287.                 local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2288.                 MakeForm(CHARGE, "Ball")
  2289.                 CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2290.                 FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2291.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2292.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2293.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297.             end
  2298.             CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2299.             CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2300.             for i = 1, 45 do
  2301.                 Swait()
  2302.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2304.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2305.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2306.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308.             end
  2309.             coroutine.resume(coroutine.create(function()
  2310.                 local IMPACT = false
  2311.                 local BULLET = ABSOLUTE
  2312.                 MakeForm(BULLET, "Ball")
  2313.                 BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2314.                 for i = 1, 500 do
  2315.                     Swait()
  2316.                     BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2317.                     local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2318.                     MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2319.                     if HIT ~= nil then
  2320.                         IMPACT = true
  2321.                         break
  2322.                     end
  2323.                 end
  2324.                 if IMPACT == false then
  2325.                     for i = 1, 40 do
  2326.                         Swait()
  2327.                         BULLET.Size = BULLET.Size * 0.9
  2328.                     end
  2329.                     BULLET:remove()
  2330.                 else
  2331.                     CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2332.                     for i = 1, 175 do
  2333.                         Swait()
  2334.                         BULLET.Size = BULLET.Size * 0.99
  2335.                         Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2336.                     end
  2337.                     CreateSound("438666001", BULLET, 10, 3)
  2338.                     Swait(35)
  2339.                     BULLET.Transparency = 1
  2340.                     for i = 1, 20 do
  2341.                         for e = 1, 5 do
  2342.                             MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2343.                             Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2344.                         end
  2345.                         AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2346.                         CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2347.                         CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2348.                         MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2349.                         Swait(5)
  2350.                         for e = 1, #HITBODIES do
  2351.                             if HITBODIES[e] ~= nil then
  2352.                                 local BOD = HITBODIES[e]
  2353.                                 local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2354.                                 if TORS then
  2355.                                     BOD:BreakJoints()
  2356.                                     Petrify(HUM.Parent)
  2357.                                     C3(193,223,240)
  2358.                                     for _, c in pairs(BOD:GetChildren()) do
  2359.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2360.                                             local bv = Instance.new("BodyVelocity")
  2361.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2362.                                             bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2363.                                             bv.Parent = c
  2364.                                             Debris:AddItem(bv, 0.2)
  2365.                                         end
  2366.                                     end
  2367.                                 end
  2368.                             end
  2369.                         end
  2370.                         CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2371.                     end
  2372.                     MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2373.                     Debris:AddItem(BULLET, 10)
  2374.                 end
  2375.             end))
  2376.             ATTACK = false
  2377.             Rooted = false
  2378.         end
  2379.     end
  2380. end
  2381.  
  2382. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2383.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2384.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2385.     wave.CFrame = CFRAME
  2386.     coroutine.resume(coroutine.create(function(PART)
  2387.         for i = 1, WAIT do
  2388.             Swait()
  2389.             mesh.Scale = mesh.Scale * GROW
  2390.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  2391.             if wave.Transparency > 0.99 then
  2392.                 wave:remove()
  2393.             end
  2394.         end
  2395.     end))
  2396. end
  2397.  
  2398. function swait(num)
  2399.     if num == 0 or num == nil then
  2400.         ArtificialHB.Event:wait()
  2401.     else
  2402.         for i = 0, num do
  2403.             ArtificialHB.Event:wait()
  2404.         end
  2405.     end
  2406. end
  2407.  
  2408. function ChaosWorld()
  2409.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2410.     CHOICE = 6
  2411.  
  2412.     chatfunc("I am bored...")
  2413.     for i = 0, 12, .1 do
  2414.         swait(0.35)
  2415. end
  2416.  
  2417.     chatfunc("Time to cause some chaos!")
  2418.     for i = 0, 16, .1 do
  2419. end
  2420. swait(0.15)
  2421.     CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2422.     CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2423.     CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2424.     CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2425.     CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2426.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2427.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2428.     CreateSound("1368605755", Effects, 10, 1)
  2429.  
  2430. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2431. ChaosForm = true
  2432. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2433. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2434. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2435. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2436. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2437. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2438. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2439. sillsky2.StarCount = 0
  2440. sillsky2.SunAngularSize = 0
  2441. sillsky2.MoonAngularSize = 0
  2442. sillsky2.MoonTextureId = ""
  2443. sillsky2.CelestialBodiesShown = false
  2444. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2445. game.Lighting.FogEnd = 1400
  2446. end
  2447.  
  2448. function DemonWorld()
  2449.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2450.     CHOICE = 6
  2451.  
  2452.     chatfunc("All of these fools...")
  2453.     for i = 0, 12, .1 do
  2454.         swait(0.35)
  2455. end
  2456.  
  2457.     chatfunc("Its time to  p e r i s h.")
  2458.     for i = 0, 16, .1 do
  2459. end
  2460. swait(0.15)
  2461.     CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2462.     CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2463.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2464.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2465.     CreateSound("1368605755", Effects, 10, 1)
  2466.     CreateSound("265201042", Effects, 10, 0.5)
  2467.  
  2468. back = CreateSound(1192655599, Character, 9999, 1, true)
  2469. DemonForm = true
  2470. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2471. sillsky.SkyboxBk = "rbxassetid://157712259"
  2472. sillsky.SkyboxDn = "rbxassetid://157712247"
  2473. sillsky.SkyboxFt = "rbxassetid://157712266"
  2474. sillsky.SkyboxLf = "rbxassetid://157712240"
  2475. sillsky.SkyboxRt = "rbxassetid://157712254"
  2476. sillsky.SkyboxUp = "rbxassetid://157712276"
  2477. sillsky.StarCount = 0
  2478. sillsky.SunAngularSize = 0
  2479. sillsky.MoonAngularSize = 0
  2480. sillsky.MoonTextureId = ""
  2481. sillsky.CelestialBodiesShown = false
  2482. game.Lighting.FogColor = Color3.new(1,0,0)
  2483. game.Lighting.FogEnd = 1400
  2484. end
  2485.  
  2486. function Eliminate()
  2487.     chatfunc("Come here!")
  2488.     ATTACK = true
  2489.     Rooted = false
  2490.     local HASGRABBED = false
  2491.     local WELD = nil
  2492.     local TORS = nil
  2493.     local hitting = RightArm.Touched:Connect(function(hit)
  2494.         if hit.Parent:FindFirstChild("Humanoid") then
  2495.             if hit.Parent.Humanoid.Health ~= 0 then
  2496.                 UNANCHOR = false
  2497.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2498.                 TORS.Anchored = true
  2499.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2500.                 WELD = weldBetween(RightArm,TORS)
  2501.                 HASGRABBED = true
  2502.                 chatfunc("Time to die.")
  2503.                 Rooted = true
  2504.             end
  2505.         end
  2506.     end)
  2507.     for i=0, 1, 0.1 / Animation_Speed do
  2508.         Swait()
  2509.         if HASGRABBED == true then
  2510.             break
  2511.         end
  2512.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2513.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2514.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2515.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2516.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2517.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2518.     end
  2519.     hitting:disconnect()
  2520.     if HASGRABBED == true then
  2521.         TORS.Anchored = false
  2522.         RootPart.Anchored = true
  2523.         for i=0, 2, 0.1 / Animation_Speed do
  2524.             Swait()
  2525.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2526.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2527.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2529.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2531.         end
  2532.         CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2533.         CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2534.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2535.         SOUNDPART.CFrame = RootPart.CFrame
  2536.         Debris:AddItem(SOUNDPART,5)
  2537.         CreateSound("260411131", SOUNDPART, 2, 1)
  2538.         for i = 1, 15 do
  2539.             Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2540.         end
  2541.         for i=0, 2, 0.1 / Animation_Speed do
  2542.             Swait()
  2543.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2544.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2545.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2546.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2547.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2548.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2549.         end
  2550.         for i=0, 0.25, 0.1 / Animation_Speed do
  2551.             Swait()
  2552.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2553.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2558.         end
  2559.         if HITFLOOR ~= nil then
  2560.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2561.         end
  2562.         CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2563.         WELD:remove()
  2564.         for i = 1, 25 do
  2565.             Swait()
  2566.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  2567.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2568.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2569.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2570.             Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2571.             Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2572.         end
  2573.     end
  2574.     UNANCHOR = true
  2575.     ATTACK = false
  2576.     Rooted = false
  2577. end
  2578.  
  2579. function Fire_At_Will()
  2580.     ATTACK = true
  2581.     Rooted = false
  2582.     local GYRO = IT("BodyGyro", RootPart)
  2583.     GYRO.D = 750
  2584.     GYRO.P = 2000
  2585.     GYRO.MaxTorque = VT(0, 40000, 0)
  2586.     for i = 0, 0.2, 0.1 / Animation_Speed do
  2587.         Swait()
  2588.         GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2589.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2590.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2591.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2592.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2593.         if ANIM == "Idle" then
  2594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2596.                 elseif ANIM == "Walk" then
  2597.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2600.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2601.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2602.         end
  2603.     end
  2604.     local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2605.     MakeForm(BOMB, "Ball")
  2606.     BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2607.     local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2608.     for i = 0, 1.5, 0.1 / Animation_Speed do
  2609.         Swait()
  2610.         if MRANDOM(1, 2) == 1 then
  2611.             for E = 1, #EYES do
  2612.                 if EYES[E] ~= nil then
  2613.                     local EY = EYES[E]
  2614.                     local LIGHTNING = Zap({
  2615.                         StartPosition = EY.Position,
  2616.                         TargetPosition = BOMB.Position,
  2617.                         Character = Character,
  2618.                         Color = "Really red",
  2619.                         Individual = false,
  2620.                         MaxRange = 7,
  2621.                         SegmentLength = 1,
  2622.                         Offset = 0.3,
  2623.                         SIZE = 0.05
  2624.                     })
  2625.                     Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2626.                 end
  2627.             end
  2628.         end
  2629.         BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2630.         GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2631.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2632.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2633.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2634.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2635.         if ANIM == "Idle" then
  2636.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2638.         elseif ANIM == "Walk" then
  2639.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2642.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2644.         end
  2645.     end
  2646.     WACKYEFFECT({
  2647.         Time = 25,
  2648.         EffectType = "Ring",
  2649.         Size = VT(0, 0, 0),
  2650.         Size2 = VT(18.75, 18.75, 0),
  2651.         Transparency = 0.7,
  2652.         Transparency2 = 1,
  2653.         CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2654.         MoveToPos = nil,
  2655.         RotationX = 0,
  2656.         RotationY = 0,
  2657.         RotationZ = 0,
  2658.         Material = "Neon",
  2659.         Color = BOMB.Color,
  2660.         SoundID = nil,
  2661.         SoundPitch = nil,
  2662.         SoundVolume = nil
  2663.     })
  2664.     WACKYEFFECT({
  2665.         Time = 50,
  2666.         EffectType = "Ring",
  2667.         Size = VT(0, 0, 0),
  2668.         Size2 = VT(75, 75, 0),
  2669.         Transparency = 0.7,
  2670.         Transparency2 = 1,
  2671.         CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2672.         MoveToPos = nil,
  2673.         RotationX = 0,
  2674.         RotationY = 0,
  2675.         RotationZ = 0,
  2676.         Material = "Neon",
  2677.         Color = BOMB.Color,
  2678.         SoundID = nil,
  2679.         SoundPitch = nil,
  2680.         SoundVolume = nil
  2681.     })
  2682.     BOMB.Anchored = true
  2683.     WELD:remove()
  2684.     GYRO:remove()
  2685.     coroutine.resume(coroutine.create(function()
  2686.         BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2687.         for i = 1, 500 do
  2688.             Swait()
  2689.             BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2690.             local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2691.             if HITFLOOR ~= nil then
  2692.                 break
  2693.             end
  2694.         end
  2695.         ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2696.         for i = 1, 5 do
  2697.             WACKYEFFECT({
  2698.                 Time = 50,
  2699.                 EffectType = "Sphere",
  2700.                 Size = BOMB.Mesh.Scale,
  2701.                 Size2 = VT(125, 125, 125) * i,
  2702.                 Transparency = 0.5,
  2703.                 Transparency2 = 1,
  2704.                 CFrame = BOMB.CFrame,
  2705.                 MoveToPos = nil,
  2706.                 RotationX = 0,
  2707.                 RotationY = 0,
  2708.                 RotationZ = 0,
  2709.                 Material = "Neon",
  2710.                 Color = BOMB.Color,
  2711.                 SoundID = 1222405264,
  2712.                 SoundPitch = 1,
  2713.                 SoundVolume = 10
  2714.             })
  2715.         end
  2716.         local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  2717.         if HITFLOOR then
  2718.             CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  2719.         end
  2720.         BOMB.Transparency = 1
  2721.         for i = 1, 35 do
  2722.             Swait()
  2723.             CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  2724.         end
  2725.         BOMB:remove()
  2726.     end))
  2727.     ATTACK = false
  2728.     Rooted = false
  2729. end
  2730.  
  2731.  
  2732.  
  2733. function Imperfect_Storm()
  2734.     ATTACK = true
  2735.     Rooted = false
  2736.     for i = 0, 1, 0.1 / Animation_Speed do
  2737.         Swait()
  2738.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2739.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2740.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2741.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2742.         if ANIM == "Idle" then
  2743.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2744.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2745.         elseif ANIM == "Walk" then
  2746.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2749.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2750.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2751.         end
  2752.     end
  2753.     ATTACK = false
  2754.     Rooted = false
  2755. end
  2756.  
  2757. function MouseDown(Mouse)
  2758.     if ATTACK == false then
  2759.     end
  2760. end
  2761. function MouseUp(Mouse)
  2762.     HOLD = false
  2763. end
  2764.  
  2765. function KeyDown(Key)
  2766.     KEYHOLD = true
  2767.     if DemonForm == false then
  2768.         if Key == "z" and ATTACK == false then
  2769.             Neck_Snap()
  2770.         end
  2771.  
  2772.         if Key == "b" and ATTACK == false then
  2773.             Imperfect_Command()
  2774.         end
  2775.  
  2776.         if Key == "c" and ATTACK == false then
  2777.             Fire_At_Will()
  2778.         end
  2779.  
  2780.         if Key == "e" and ATTACK == false then
  2781.             Warp()
  2782.         end
  2783.  
  2784.         if Key == "f" and ATTACK == false then
  2785.             Eliminate()
  2786.         end
  2787.  
  2788.         if Key == "t" and ATTACK == false then
  2789.             Taunt()
  2790.         end
  2791.  
  2792.         if Key == "q" and ATTACK == false then
  2793.             Orb()
  2794.         end
  2795.  
  2796.         if Key == "p" and ATTACK == false then
  2797.             DemonWorld()
  2798.             SKILL2TEXT:remove()
  2799.             SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2800.             SKILL3TEXT:remove()
  2801.             SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2802.             SKILL7TEXT:remove()
  2803.             SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2804.         end
  2805.  
  2806. else
  2807.  
  2808.         if Key == "z" and ATTACK == false then
  2809.             Neck_Snap()
  2810.         end
  2811.         if Key == "b" and ATTACK == false then
  2812.             Perfect_Command()
  2813.         end
  2814.         if Key == "c" and ATTACK == false then
  2815.         end
  2816.         if Key == "e" and ATTACK == false then
  2817.             Warp()
  2818.         end
  2819.         if Key == "f" and ATTACK == false then
  2820.             Eliminate()
  2821.         end
  2822.  
  2823.         if Key == "q" and ATTACK == false then
  2824.             Orb()
  2825.         end
  2826.  
  2827.         if Key == "t" and ATTACK == false then
  2828.             Taunt2()
  2829.         end
  2830.  
  2831.         if Key == "p" and ATTACK == false then
  2832.         DemonForm = false
  2833.         SKILL2TEXT:remove()
  2834.         SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2835.         SKILL3TEXT:remove()
  2836.         SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2837.         SKILL7TEXT:remove()
  2838.         SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2839.         local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2840.         sillsky:remove()
  2841.         back:remove()
  2842.         game.Lighting.FogEnd = 90000000
  2843.         CreateSound(464600985, Character, 99999, 0.8, false)
  2844.         end
  2845. end
  2846. end
  2847.  
  2848. function KeyDown2(Key)
  2849.     KEYHOLD = true
  2850.     if ChaosForm == false then
  2851.         if Key == "l" and ATTACK == false then
  2852.             ChaosWorld()
  2853.             SKILL8TEXT:remove()
  2854.             SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2855.         end
  2856. else
  2857.         if Key == "l" and ATTACK == false then
  2858.             ChaosForm = false
  2859.             SKILL8TEXT:remove()
  2860.             SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2861.             local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2862.             sillsky2:remove()
  2863.             back2:remove()
  2864.             game.Lighting.FogEnd = 90000000
  2865.             CreateSound(464600985, Character, 99999, 0.8, false)
  2866.         end
  2867. end
  2868. end
  2869.  
  2870. function KeyUp(Key)
  2871.     KEYHOLD = false
  2872. end
  2873. Mouse.Button1Down:connect(function(NEWKEY)
  2874.     MouseDown(NEWKEY)
  2875. end)
  2876. Mouse.Button1Up:connect(function(NEWKEY)
  2877.     MouseUp(NEWKEY)
  2878. end)
  2879. Mouse.KeyDown:connect(function(NEWKEY)
  2880.     KeyDown(NEWKEY)
  2881. end)
  2882. Mouse.KeyDown:connect(function(NEWKEY)
  2883.     KeyDown2(NEWKEY)
  2884. end)
  2885. Mouse.KeyUp:connect(function(NEWKEY)
  2886.     KeyUp(NEWKEY)
  2887. end)
  2888. function unanchor()
  2889.     if UNANCHOR == true then
  2890.         RootPart.Anchored = false
  2891.     end
  2892.     local CHILDREN = Character:GetDescendants()
  2893.     for index, CHILD in pairs(CHILDREN) do
  2894.         if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  2895.             CHILD.Anchored = false
  2896.         end
  2897.     end
  2898. end
  2899. Humanoid.Changed:connect(function(Jump)
  2900.     if Jump == "Jump" and Disable_Jump == true then
  2901.         Humanoid.Jump = false
  2902.     end
  2903. end)
  2904. while true do
  2905.     Swait()
  2906.     script.Parent = WEAPONGUI
  2907.     ANIMATE.Parent = nil
  2908.     if Humanoid then
  2909.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2910.         IDLEANIMATION:Play()
  2911.     end
  2912.     for RW = 1, #RWINGS do
  2913.         if RWINGS[RW] ~= nil then
  2914.             RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2915.         end
  2916.     end
  2917.     for LW = 1, #LWINGS do
  2918.         if LWINGS[LW] ~= nil then
  2919.             LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2920.         end
  2921.     end
  2922.     SINE = SINE + CHANGE
  2923.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2924.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2925.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  2926.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2927.     if FINISHEDINTRO == true then
  2928.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2929.             ANIM = "Jump"
  2930.             if ATTACK == false then
  2931.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2932.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2933.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2934.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2935.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2936.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2937.             end
  2938.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2939.             ANIM = "Fall"
  2940.             if ATTACK == false then
  2941.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2942.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2943.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2944.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2945.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2946.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2947.             end
  2948.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2949.             ANIM = "Idle"
  2950.             if ATTACK == false then
  2951.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2952.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2953.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2954.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2955.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2956.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2957.             end
  2958.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2959.             ANIM = "Walk"
  2960. if ATTACK == false then
  2961.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2962.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2963.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2964.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2965.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2966.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2967.             end
  2968.         end
  2969.         if TORSOVELOCITY > 1 then
  2970.             Humanoid.HipHeight = 1
  2971.         else
  2972.             Humanoid.HipHeight = 0
  2973.         end
  2974.     elseif FINISHEDINTRO == false then
  2975.         Humanoid.HipHeight = 0
  2976.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2977.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2978.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2979.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2980.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982.     end
  2983.     unanchor()
  2984.     Humanoid.MaxHealth = 1.0E298
  2985.     Humanoid.Health = 1.0E298
  2986.     if Rooted == false then
  2987.         Disable_Jump = false
  2988.         Humanoid.WalkSpeed = Speed
  2989.     elseif Rooted == true then
  2990.         Disable_Jump = true
  2991.         Humanoid.WalkSpeed = 0
  2992.     end
  2993. if DemonForm == false then
  2994.     sick.Parent = Torso
  2995.     sick.Playing = true
  2996.     sick.Volume = 5
  2997.     sick.Pitch = 1
  2998. else
  2999.     sick.Parent = Torso
  3000.     sick.Playing = false
  3001.     sick.Volume = 0
  3002.     sick.Pitch = 1
  3003. end
  3004.  
  3005. if ChaosForm == false then
  3006.     sick.Parent = Torso
  3007.     sick.Playing = true
  3008.     sick.Volume = 5
  3009.     sick.Pitch = 1
  3010. else
  3011.     sick.Parent = Torso
  3012.     sick.Playing = false
  3013.     sick.Volume = 0
  3014.     sick.Pitch = 1
  3015. end
  3016.     BLINKLOOP = BLINKLOOP + 1
  3017.     if BLINKLOOP >= 325 then
  3018.         BLINKLOOP = 0
  3019.         Blink()
  3020.     end
  3021.     if Character:FindFirstChildOfClass("Accessory") then
  3022.         Character:FindFirstChildOfClass("Accessory"):remove()
  3023.     end
  3024.     if Character:FindFirstChildOfClass("Shirt") then
  3025.         Character:FindFirstChildOfClass("Shirt"):remove()
  3026.     end
  3027.     if Character:FindFirstChildOfClass("Pants") then
  3028.         Character:FindFirstChildOfClass("Pants"):remove()
  3029.     end
  3030.     if Character:FindFirstChildOfClass("Cloth") then
  3031.         Character:FindFirstChildOfClass("Cloth"):remove()
  3032.     end
  3033.     if Head:FindFirstChildOfClass("Sound") then
  3034.         Head:FindFirstChildOfClass("Sound"):remove()
  3035.     end
  3036.     if INTROING == false and FINISHEDINTRO == false then
  3037.         if INSTANT == false then
  3038.             Intro()
  3039.         else
  3040.             FINISHEDINTRO = true
  3041.             Face()
  3042.             RightWing()
  3043.             LeftWing()
  3044.         end
  3045.     end
  3046.     if Head:FindFirstChild("face") then
  3047.         Head.face:remove()
  3048.     end
  3049.     refit()
  3050.     Humanoid.PlatformStand = false
  3051. end
  3052.  
  3053. if Humanoid.Health < 1.0E298 then
  3054. refit()
  3055. chatfunc("Futile.")
  3056. Humanoid.MaxHealth = 1.0E298
  3057. Humanoid.Health = Humanoid.Health + 1.0E298
  3058. end
  3059.  
  3060. --//====================================================\\--
  3061. --||                     END OF SCRIPT                  ||--
  3062. --\\====================================================//--
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