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- // Move the mouse across the screen as a sine wave.
- var robot = require("robotjs");
- // Speed up the mouse.
- robot.setMouseDelay(2);
- var twoPI = Math.PI * 2.0;
- var screenSize = robot.getScreenSize();
- var height = (screenSize.height / 2) - 10;
- var width = screenSize.width;
- var currentState=0;
- function clickObject(x,y,dotime)
- {
- robot.moveMouse(x, y);
- robot.mouseClick("left",true);
- setTimeout(function(){ currentState++; }, dotime);
- }
- switch (currentState)
- {
- case 0://Map
- clickObject(720, 101,5000);
- break;
- case 1://twine
- clickObject(1331, 586,5000);
- break;
- case 2://SelectMapObject
- clickObject(1205, 743,5000);
- break;
- case 3://DoubleClickObject
- clickObject(948, 641,5000);
- break;
- case 4://Wargames assit
- clickObject(681 , 416,5000);
- break;
- case 5://launch
- clickObject(1128 , 918,5000);
- break;
- case 6://LaunchIntoGame
- clickObject(1543 , 874,5000);
- break;
- default:
- clickObject(720, 101,5000);
- break;
- }
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