Guest User

Untitled

a guest
Feb 14th, 2023
13
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.00 KB | None | 0 0
  1. SandboxVars = {
  2. VERSION = 5,
  3. -- Changing this sets the "Population Multiplier" advanced option. Default=Normal
  4. -- 1 = Insane
  5. -- 2 = Very High
  6. -- 3 = High
  7. -- 4 = Normal
  8. -- 5 = Low
  9. Zombies = 4,
  10. -- Default=Urban Focused
  11. -- 1 = Urban Focused
  12. Distribution = 1,
  13. -- Default=1 Hour
  14. -- 1 = 15 Minutes
  15. -- 2 = 30 Minutes
  16. -- 3 = 1 Hour
  17. -- 4 = 2 Hours
  18. -- 5 = 3 Hours
  19. -- 6 = 4 Hours
  20. -- 7 = 5 Hours
  21. -- 8 = 6 Hours
  22. -- 9 = 7 Hours
  23. -- 10 = 8 Hours
  24. -- 11 = 9 Hours
  25. -- 12 = 10 Hours
  26. -- 13 = 11 Hours
  27. -- 14 = 12 Hours
  28. -- 15 = 13 Hours
  29. -- 16 = 14 Hours
  30. -- 17 = 15 Hours
  31. -- 18 = 16 Hours
  32. -- 19 = 17 Hours
  33. -- 20 = 18 Hours
  34. -- 21 = 19 Hours
  35. -- 22 = 20 Hours
  36. -- 23 = 21 Hours
  37. -- 24 = 22 Hours
  38. -- 25 = 23 Hours
  39. DayLength = 7,
  40. StartYear = 1,
  41. -- Default=July
  42. -- 1 = January
  43. -- 2 = February
  44. -- 3 = March
  45. -- 4 = April
  46. -- 5 = May
  47. -- 6 = June
  48. -- 7 = July
  49. -- 8 = August
  50. -- 9 = September
  51. -- 10 = October
  52. -- 11 = November
  53. StartMonth = 5,
  54. StartDay = 1,
  55. -- Default=9 AM
  56. -- 1 = 7 AM
  57. -- 2 = 9 AM
  58. -- 3 = 12 PM
  59. -- 4 = 2 PM
  60. -- 5 = 5 PM
  61. -- 6 = 9 PM
  62. -- 7 = 12 AM
  63. -- 8 = 2 AM
  64. StartTime = 1,
  65. -- Default=0-30 Days
  66. -- 1 = Instant
  67. -- 2 = 0-30 Days
  68. -- 3 = 0-2 Months
  69. -- 4 = 0-6 Months
  70. -- 5 = 0-1 Year
  71. -- 6 = 0-5 Years
  72. -- 7 = 2-6 Months
  73. WaterShut = 2,
  74. -- Default=0-30 Days
  75. -- 1 = Instant
  76. -- 2 = 0-30 Days
  77. -- 3 = 0-2 Months
  78. -- 4 = 0-6 Months
  79. -- 5 = 0-1 Year
  80. -- 6 = 0-5 Years
  81. -- 7 = 2-6 Months
  82. ElecShut = 2,
  83. -- Minimum=-1 Maximum=2147483647 Default=14
  84. WaterShutModifier = 14,
  85. -- Minimum=-1 Maximum=2147483647 Default=14
  86. ElecShutModifier = 14,
  87. -- Default=Rare
  88. -- 1 = None (not recommended)
  89. -- 2 = Insanely Rare
  90. -- 3 = Extremely Rare
  91. -- 4 = Rare
  92. -- 5 = Normal
  93. -- 6 = Common
  94. FoodLoot = 4,
  95. -- Default=Rare
  96. -- 1 = None (not recommended)
  97. -- 2 = Insanely Rare
  98. -- 3 = Extremely Rare
  99. -- 4 = Rare
  100. -- 5 = Normal
  101. -- 6 = Common
  102. CannedFoodLoot = 4,
  103. -- Default=Rare
  104. -- 1 = None (not recommended)
  105. -- 2 = Insanely Rare
  106. -- 3 = Extremely Rare
  107. -- 4 = Rare
  108. -- 5 = Normal
  109. -- 6 = Common
  110. LiteratureLoot = 3,
  111. -- Seeds, Nails, Saws, Fishing Rods, various tools, etc... Default=Rare
  112. -- 1 = None (not recommended)
  113. -- 2 = Insanely Rare
  114. -- 3 = Extremely Rare
  115. -- 4 = Rare
  116. -- 5 = Normal
  117. -- 6 = Common
  118. SurvivalGearsLoot = 3,
  119. -- Default=Rare
  120. -- 1 = None (not recommended)
  121. -- 2 = Insanely Rare
  122. -- 3 = Extremely Rare
  123. -- 4 = Rare
  124. -- 5 = Normal
  125. -- 6 = Common
  126. MedicalLoot = 3,
  127. -- Default=Rare
  128. -- 1 = None (not recommended)
  129. -- 2 = Insanely Rare
  130. -- 3 = Extremely Rare
  131. -- 4 = Rare
  132. -- 5 = Normal
  133. -- 6 = Common
  134. WeaponLoot = 3,
  135. -- Default=Rare
  136. -- 1 = None (not recommended)
  137. -- 2 = Insanely Rare
  138. -- 3 = Extremely Rare
  139. -- 4 = Rare
  140. -- 5 = Normal
  141. -- 6 = Common
  142. RangedWeaponLoot = 2,
  143. -- Default=Rare
  144. -- 1 = None (not recommended)
  145. -- 2 = Insanely Rare
  146. -- 3 = Extremely Rare
  147. -- 4 = Rare
  148. -- 5 = Normal
  149. -- 6 = Common
  150. AmmoLoot = 2,
  151. -- Default=Rare
  152. -- 1 = None (not recommended)
  153. -- 2 = Insanely Rare
  154. -- 3 = Extremely Rare
  155. -- 4 = Rare
  156. -- 5 = Normal
  157. -- 6 = Common
  158. MechanicsLoot = 3,
  159. -- Everything else. Also affects foraging for all items in Town/Road zones. Default=Rare
  160. -- 1 = None (not recommended)
  161. -- 2 = Insanely Rare
  162. -- 3 = Extremely Rare
  163. -- 4 = Rare
  164. -- 5 = Normal
  165. -- 6 = Common
  166. OtherLoot = 4,
  167. -- Controls the global temperature. Default=Normal
  168. -- 1 = Very Cold
  169. -- 2 = Cold
  170. -- 3 = Normal
  171. -- 4 = Hot
  172. Temperature = 2,
  173. -- Controls how often it rains. Default=Normal
  174. -- 1 = Very Dry
  175. -- 2 = Dry
  176. -- 3 = Normal
  177. -- 4 = Rainy
  178. Rain = 3,
  179. -- Number of days until 100% growth. Default=Normal (100 Days)
  180. -- 1 = Very Fast (20 Days)
  181. -- 2 = Fast (50 Days)
  182. -- 3 = Normal (100 Days)
  183. -- 4 = Slow (200 Days)
  184. ErosionSpeed = 3,
  185. -- Number of days until 100% growth. -1 means no growth. Zero means use the Erosion Speed option. Maximum 36,500 (100 years). Minimum=-1 Maximum=36500 Default=0
  186. ErosionDays = 365,
  187. -- Modifies the base XP gain from actions by this number. Minimum=0.00 Maximum=1000.00 Default=1.00
  188. XpMultiplier = 1.0,
  189. -- Determines if the XP multiplier affects passively levelled skills eg. Fitness and Strength.
  190. XpMultiplierAffectsPassive = false,
  191. -- Use this to multiply or reduce engine general loudness. Minimum=0.00 Maximum=100.00 Default=1.00
  192. ZombieAttractionMultiplier = 1.0,
  193. -- Governs whether cars are locked, need keys to start etc.
  194. VehicleEasyUse = false,
  195. -- Controls the speed of plant growth. Default=Normal
  196. -- 1 = Very Fast
  197. -- 2 = Fast
  198. -- 3 = Normal
  199. -- 4 = Slow
  200. Farming = 3,
  201. -- Controls the time it takes for food to break down in a composter. Default=2 Weeks
  202. -- 1 = 1 Week
  203. -- 2 = 2 Weeks
  204. -- 3 = 3 Weeks
  205. -- 4 = 4 Weeks
  206. -- 5 = 6 Weeks
  207. -- 6 = 8 Weeks
  208. -- 7 = 10 Weeks
  209. CompostTime = 2,
  210. -- How fast character's hunger, thirst and fatigue will decrease. Default=Normal
  211. -- 1 = Very Fast
  212. -- 2 = Fast
  213. -- 3 = Normal
  214. -- 4 = Slow
  215. StatsDecrease = 3,
  216. -- Controls the abundance of fish and general forage. Default=Normal
  217. -- 1 = Very Poor
  218. -- 2 = Poor
  219. -- 3 = Normal
  220. -- 4 = Abundant
  221. NatureAbundance = 3,
  222. -- Default=Sometimes
  223. -- 1 = Never
  224. -- 2 = Extremely Rare
  225. -- 3 = Rare
  226. -- 4 = Sometimes
  227. -- 5 = Often
  228. Alarm = 4,
  229. -- How frequently homes and buildings will be discovered locked Default=Very Often
  230. -- 1 = Never
  231. -- 2 = Extremely Rare
  232. -- 3 = Rare
  233. -- 4 = Sometimes
  234. -- 5 = Often
  235. LockedHouses = 5,
  236. -- Spawn with chips, water bottle, school bag, baseball bat and a hammer.
  237. StarterKit = false,
  238. -- Nutritional value of food affects the player's condition.
  239. Nutrition = true,
  240. -- Define how fast the food will spoil inside or outside fridge. Default=Normal
  241. -- 1 = Very Fast
  242. -- 2 = Fast
  243. -- 3 = Normal
  244. -- 4 = Slow
  245. FoodRotSpeed = 3,
  246. -- Define how much a fridge will be effective. Default=Normal
  247. -- 1 = Very Low
  248. -- 2 = Low
  249. -- 3 = Normal
  250. -- 4 = High
  251. FridgeFactor = 3,
  252. -- Items will respawn in already-looted containers in towns and trailer parks. Items will not respawn in player-made containers. Default=None
  253. -- 1 = None
  254. -- 2 = Every Day
  255. -- 3 = Every Week
  256. -- 4 = Every Month
  257. LootRespawn = 4,
  258. -- When > 0, loot will not respawn in zones that have been visited within this number of in-game hours. Minimum=0 Maximum=2147483647 Default=0
  259. SeenHoursPreventLootRespawn = 72,
  260. -- A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours.
  261. WorldItemRemovalList = "",
  262. -- Number of hours since an item was dropped on the ground before it is removed. Items are removed the next time that part of the map is loaded. Zero means items are not removed. Minimum=0.00 Maximum=2147483647.00 Default=24.00
  263. HoursForWorldItemRemoval = 24.0,
  264. -- If true, any items *not* in WorldItemRemovalList will be removed.
  265. ItemRemovalListBlacklistToggle = false,
  266. -- This will affect starting world erosion and food spoilage. Default=0
  267. -- 1 = 0
  268. -- 2 = 1
  269. -- 3 = 2
  270. -- 4 = 3
  271. -- 5 = 4
  272. -- 6 = 5
  273. -- 7 = 6
  274. -- 8 = 7
  275. -- 9 = 8
  276. -- 10 = 9
  277. -- 11 = 10
  278. -- 12 = 11
  279. TimeSinceApo = 1,
  280. -- Will influence how much water the plant will lose per day and their ability to avoid disease. Default=Normal
  281. -- 1 = Very High
  282. -- 2 = High
  283. -- 3 = Normal
  284. -- 4 = Low
  285. PlantResilience = 3,
  286. -- Controls the yield of plants when harvested. Default=Normal
  287. -- 1 = Very Poor
  288. -- 2 = Poor
  289. -- 3 = Normal
  290. -- 4 = Abundant
  291. PlantAbundance = 3,
  292. -- Recovery from being tired from performing actions Default=Normal
  293. -- 1 = Very Fast
  294. -- 2 = Fast
  295. -- 3 = Normal
  296. -- 4 = Slow
  297. EndRegen = 3,
  298. -- How regularly helicopters pass over the event zone. Default=Once
  299. -- 1 = Never
  300. -- 2 = Once
  301. -- 3 = Sometimes
  302. Helicopter = 1,
  303. -- How often zombie attracting metagame events like distant gunshots will occur. Default=Sometimes
  304. -- 1 = Never
  305. -- 2 = Sometimes
  306. MetaEvent = 2,
  307. -- Governs night-time metagame events during the player's sleep. Default=Never
  308. -- 1 = Never
  309. -- 2 = Sometimes
  310. SleepingEvent = 2,
  311. -- Increase/decrease the chance of electrical generators spawning on the map. Default=Sometimes
  312. -- 1 = Extremely Rare
  313. -- 2 = Rare
  314. -- 3 = Sometimes
  315. -- 4 = Often
  316. GeneratorSpawning = 1,
  317. -- How much fuel is consumed per in-game hour. Minimum=0.00 Maximum=100.00 Default=1.00
  318. GeneratorFuelConsumption = 1.0,
  319. -- Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc. Default=Rare
  320. -- 1 = Never
  321. -- 2 = Extremely Rare
  322. -- 3 = Rare
  323. -- 4 = Sometimes
  324. -- 5 = Often
  325. SurvivorHouseChance = 3,
  326. -- Default=Rare
  327. -- 1 = Never
  328. -- 2 = Extremely Rare
  329. -- 3 = Rare
  330. -- 4 = Sometimes
  331. -- 5 = Often
  332. VehicleStoryChance = 3,
  333. -- Default=Rare
  334. -- 1 = Never
  335. -- 2 = Extremely Rare
  336. -- 3 = Rare
  337. -- 4 = Sometimes
  338. -- 5 = Often
  339. ZoneStoryChance = 3,
  340. -- Impacts on how often a looted map will have annotations marked on it by a deceased survivor. Default=Sometimes
  341. -- 1 = Never
  342. -- 2 = Extremely Rare
  343. -- 3 = Rare
  344. -- 4 = Sometimes
  345. -- 5 = Often
  346. AnnotatedMapChance = 4,
  347. -- Adds free points during character creation. Minimum=-100 Maximum=100 Default=0
  348. CharacterFreePoints = 3,
  349. -- Gives player-built constructions extra hit points so they are more resistant to zombie damage. Default=Normal
  350. -- 1 = Very Low
  351. -- 2 = Low
  352. -- 3 = Normal
  353. -- 4 = High
  354. ConstructionBonusPoints = 3,
  355. -- Governs the ambient lighting at night. Default=Normal
  356. -- 1 = Pitch Black
  357. -- 2 = Dark
  358. -- 3 = Normal
  359. NightDarkness = 1,
  360. -- Governs the time from dusk to dawn. Default=Normal
  361. -- 1 = Always Night
  362. -- 2 = Long
  363. -- 3 = Normal
  364. -- 4 = Short
  365. NightLength = 3,
  366. -- Increase and decrease the impact injuries have on your body, and their healing time. Default=Normal
  367. -- 1 = Low
  368. -- 2 = Normal
  369. InjurySeverity = 2,
  370. -- Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
  371. BoneFracture = true,
  372. -- How long before zombie bodies disappear. Minimum=-1.00 Maximum=2147483647.00 Default=216.00
  373. HoursForCorpseRemoval = -1.0,
  374. -- Governs impact that nearby decaying bodies has on the player's health and emotions. Default=Normal
  375. -- 1 = None
  376. -- 2 = Low
  377. -- 3 = Normal
  378. DecayingCorpseHealthImpact = 4,
  379. -- How much blood is sprayed on floor and walls. Default=Normal
  380. -- 1 = None
  381. -- 2 = Low
  382. -- 3 = Normal
  383. -- 4 = High
  384. BloodLevel = 3,
  385. -- Governs how quickly clothing degrades, becomes dirty, and bloodied. Default=Normal
  386. -- 1 = Disabled
  387. -- 2 = Slow
  388. -- 3 = Normal
  389. ClothingDegradation = 3,
  390. FireSpread = true,
  391. -- Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed. Minimum=-1 Maximum=2147483647 Default=-1
  392. DaysForRottenFoodRemoval = -1,
  393. -- If enabled, generators will work on exterior tiles, allowing for example to power gas pump.
  394. AllowExteriorGenerator = true,
  395. -- Controls the maximum intensity of fog. Default=Normal
  396. -- 1 = Normal
  397. -- 2 = Moderate
  398. MaxFogIntensity = 1,
  399. -- Controls the maximum intensity of rain. Default=Normal
  400. -- 1 = Normal
  401. -- 2 = Moderate
  402. MaxRainFxIntensity = 1,
  403. -- If disabled snow will not accumulate on ground but will still be visible on vegetation and rooftops.
  404. EnableSnowOnGround = true,
  405. -- When enabled certain melee weapons will be able to strike multiple zombies in one hit.
  406. MultiHitZombies = true,
  407. -- Chance of being bitten when a zombie attacks from behind. Default=High
  408. -- 1 = Low
  409. -- 2 = Medium
  410. RearVulnerability = 3,
  411. -- Disable to walk unimpeded while melee attacking.
  412. AttackBlockMovements = true,
  413. AllClothesUnlocked = false,
  414. -- if disabled, tainted water will not have a warning marking it as such
  415. EnableTaintedWaterText = false,
  416. -- Governs how frequently cars are discovered on the map Default=Low
  417. -- 1 = None
  418. -- 2 = Very Low
  419. -- 3 = Low
  420. -- 4 = Normal
  421. CarSpawnRate = 5,
  422. -- Governs the chances of finding vehicles with gas in the tank. Default=Low
  423. -- 1 = Low
  424. -- 2 = Normal
  425. ChanceHasGas = 1,
  426. -- Governs how full gas tanks will be in discovered cars. Default=Low
  427. -- 1 = Very Low
  428. -- 2 = Low
  429. -- 3 = Normal
  430. -- 4 = High
  431. -- 5 = Very High
  432. InitialGas = 2,
  433. -- Governs how full gas tanks in fuel station will be, initially. Default=Normal
  434. -- 1 = Empty
  435. -- 2 = Super Low
  436. -- 3 = Very Low
  437. -- 4 = Low
  438. -- 5 = Normal
  439. -- 6 = High
  440. -- 7 = Very High
  441. -- 8 = Full
  442. FuelStationGas = 8,
  443. -- How gas-hungry vehicles on the map are. Minimum=0.00 Maximum=100.00 Default=1.00
  444. CarGasConsumption = 1.0,
  445. -- Default=Rare
  446. -- 1 = Never
  447. -- 2 = Extremely Rare
  448. -- 3 = Rare
  449. -- 4 = Sometimes
  450. -- 5 = Often
  451. LockedCar = 4,
  452. -- General condition of vehicles discovered on the map Default=Low
  453. -- 1 = Very Low
  454. -- 2 = Low
  455. -- 3 = Normal
  456. -- 4 = High
  457. CarGeneralCondition = 2,
  458. -- Governs the amount of damage dealt to vehicles that crash. Default=Normal
  459. -- 1 = Very Low
  460. -- 2 = Low
  461. -- 3 = Normal
  462. -- 4 = High
  463. CarDamageOnImpact = 3,
  464. -- Damage received by the player from the car in a collision. Default=None
  465. -- 1 = None
  466. -- 2 = Low
  467. -- 3 = Normal
  468. -- 4 = High
  469. DamageToPlayerFromHitByACar = 3,
  470. -- Enable or disable traffic jams that spawn on the main roads of the map.
  471. TrafficJam = true,
  472. -- How frequently cars will be discovered with an alarm. Default=Extremely Rare
  473. -- 1 = Never
  474. -- 2 = Extremely Rare
  475. -- 3 = Rare
  476. -- 4 = Sometimes
  477. -- 5 = Often
  478. CarAlarm = 4,
  479. -- Enable or disable player getting damage from being in a car accident.
  480. PlayerDamageFromCrash = true,
  481. -- How many in-game hours before a wailing siren shuts off. Minimum=0.00 Maximum=168.00 Default=0.00
  482. SirenShutoffHours = 0.0,
  483. -- Governs whether player can discover a car that has been maintained and cared for after the infection struck. Default=Low
  484. -- 1 = None
  485. -- 2 = Low
  486. -- 3 = Normal
  487. RecentlySurvivorVehicles = 2,
  488. -- Enables vehicles to spawn.
  489. EnableVehicles = true,
  490. -- Governs if poisoning food is enabled. Default=True
  491. -- 1 = True
  492. -- 2 = False
  493. EnablePoisoning = 1,
  494. -- Default=In and around bodies
  495. -- 1 = In and around bodies
  496. -- 2 = In bodies only
  497. MaggotSpawn = 1,
  498. -- The higher the value, the longer lightbulbs last before breaking. If 0, lightbulbs will never break. Does not affect vehicle headlights. Minimum=0.00 Maximum=1000.00 Default=1.00
  499. LightBulbLifespan = 1.0,
  500. -- Minimum=1.39 Maximum=4.00 Default=2.00
  501. lgd_antibodies_150_general_baseAntibodyGrowth = 1.6,
  502. Map = {
  503. AllowMiniMap = false,
  504. AllowWorldMap = true,
  505. MapAllKnown = false,
  506. },
  507. ZombieLore = {
  508. -- Controls the zombie movement rate. Default=Fast Shamblers
  509. -- 1 = Sprinters
  510. -- 2 = Fast Shamblers
  511. -- 3 = Shamblers
  512. Speed = 3,
  513. -- Controls the damage zombies inflict per attack. Default=Normal
  514. -- 1 = Superhuman
  515. -- 2 = Normal
  516. -- 3 = Weak
  517. Strength = 4,
  518. -- Controls the difficulty to kill zombies. Default=Normal
  519. -- 1 = Tough
  520. -- 2 = Normal
  521. -- 3 = Fragile
  522. Toughness = 4,
  523. -- Controls how the zombie virus spreads. Default=Blood + Saliva
  524. -- 1 = Blood + Saliva
  525. -- 2 = Saliva Only
  526. -- 3 = Everyone's Infected
  527. Transmission = 1,
  528. -- Controls how quickly the infection takes effect. Default=2-3 Days
  529. -- 1 = Instant
  530. -- 2 = 0-30 Seconds
  531. -- 3 = 0-1 Minutes
  532. -- 4 = 0-12 Hours
  533. -- 5 = 2-3 Days
  534. -- 6 = 1-2 Weeks
  535. Mortality = 4,
  536. -- Controls how quickly corpses rise as zombies. Default=0-1 Minutes
  537. -- 1 = Instant
  538. -- 2 = 0-30 Seconds
  539. -- 3 = 0-1 Minutes
  540. -- 4 = 0-12 Hours
  541. -- 5 = 2-3 Days
  542. Reanimate = 4,
  543. -- Controls zombie intelligence. Default=Basic Navigation
  544. -- 1 = Navigate + Use Doors
  545. -- 2 = Navigate
  546. -- 3 = Basic Navigation
  547. Cognition = 3,
  548. -- Controls which zombies can crawl under vehicles. Default=Often
  549. -- 1 = Crawlers Only
  550. -- 2 = Extremely Rare
  551. -- 3 = Rare
  552. -- 4 = Sometimes
  553. -- 5 = Often
  554. -- 6 = Very Often
  555. CrawlUnderVehicle = 1,
  556. -- Controls how long zombies remember players after seeing or hearing. Default=Normal
  557. -- 1 = Long
  558. -- 2 = Normal
  559. -- 3 = Short
  560. -- 4 = None
  561. Memory = 2,
  562. -- Controls zombie vision radius. Default=Normal
  563. -- 1 = Eagle
  564. -- 2 = Normal
  565. -- 3 = Poor
  566. Sight = 2,
  567. -- Controls zombie hearing radius. Default=Normal
  568. -- 1 = Pinpoint
  569. -- 2 = Normal
  570. -- 3 = Poor
  571. Hearing = 2,
  572. -- Zombies that have not seen/heard player can attack doors and constructions while roaming.
  573. ThumpNoChasing = true,
  574. -- Governs whether or not zombies can destroy player constructions and defences.
  575. ThumpOnConstruction = true,
  576. -- Governs whether zombies are more active during the day, or whether they act more nocturnally. Active zombies will use the speed set in the "Speed" setting. Inactive zombies will be slower, and tend not to give chase. Default=Both
  577. -- 1 = Both
  578. -- 2 = Night
  579. ActiveOnly = 3,
  580. -- Allows zombies to trigger house alarms when breaking through windows and doors.
  581. TriggerHouseAlarm = true,
  582. -- When enabled if multiple zombies are attacking they can drag you down to feed. Dependent on zombie strength.
  583. ZombiesDragDown = true,
  584. -- When enabled zombies will have a chance to lunge after climbing over a fence if you're too close.
  585. ZombiesFenceLunge = true,
  586. -- Default=Some zombies in the world will pretend to be dead
  587. -- 1 = Some zombies in the world will pretend to be dead
  588. -- 2 = Some zombies in the world, as well as some you 'kill', can pretend to be dead
  589. DisableFakeDead = 2,
  590. },
  591. ZombieConfig = {
  592. -- Set by the "Zombie Count" population option. 4.0 = Insane, Very High = 3.0, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum=0.00 Maximum=4.00 Default=1.00
  593. PopulationMultiplier = 1.0,
  594. -- Adjusts the desired population at the start of the game. Minimum=0.00 Maximum=4.00 Default=1.00
  595. PopulationStartMultiplier = 0.5,
  596. -- Adjusts the desired population on the peak day. Minimum=0.00 Maximum=4.00 Default=1.50
  597. PopulationPeakMultiplier = 3.0,
  598. -- The day when the population reaches it's peak. Minimum=1 Maximum=365 Default=28
  599. PopulationPeakDay = 183,
  600. -- The number of hours that must pass before zombies may respawn in a cell. If zero, spawning is disabled. Minimum=0.00 Maximum=8760.00 Default=72.00
  601. RespawnHours = 72.0,
  602. -- The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum=0.00 Maximum=8760.00 Default=16.00
  603. RespawnUnseenHours = 92.0,
  604. -- The fraction of a cell's desired population that may respawn every RespawnHours. Minimum=0.00 Maximum=1.00 Default=0.10
  605. RespawnMultiplier = 0.1,
  606. -- The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0.00 Maximum=8760.00 Default=12.00
  607. RedistributeHours = 72.0,
  608. -- The distance a zombie will try to walk towards the last sound it heard. Minimum=10 Maximum=1000 Default=100
  609. FollowSoundDistance = 100,
  610. -- The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=0 Maximum=1000 Default=20
  611. RallyGroupSize = 20,
  612. -- The distance real zombies travel to form groups when idle. Minimum=5 Maximum=50 Default=20
  613. RallyTravelDistance = 20,
  614. -- The distance between zombie groups. Minimum=5 Maximum=25 Default=15
  615. RallyGroupSeparation = 15,
  616. -- How close members of a group stay to the group's leader. Minimum=1 Maximum=10 Default=3
  617. RallyGroupRadius = 3,
  618. },
  619. RVInterior = {
  620. -- Minimum=0 Maximum=100 Default=20
  621. SafeZombieDistance = 20,
  622. NotWhenChased = false,
  623. },
  624. RSFuelTypesAPI = {
  625. CarFuelTypesSwap = 1,
  626. PropaneOnGasStations = 1,
  627. PropaneTankItemFuelling = 1,
  628. },
  629. ICurrency = {
  630. -- Minimum=0.01 Maximum=999.00 Default=1.00
  631. InflationBuy = 1.0,
  632. -- Minimum=0.01 Maximum=999.00 Default=1.00
  633. InflationSell = 1.0,
  634. -- Minimum=0 Maximum=999999 Default=10
  635. MinMoneyPerWallet = 10,
  636. -- Minimum=0 Maximum=999999 Default=50
  637. MaxMoneyPerWallet = 50,
  638. -- Minimum=0 Maximum=999999 Default=75
  639. MinMoneyPerRegister = 75,
  640. -- Minimum=0 Maximum=999999 Default=150
  641. MaxMoneyPerRegister = 150,
  642. -- Minimum=0 Maximum=999999 Default=500
  643. MinMoneyPerATM = 500,
  644. -- Minimum=0 Maximum=999999 Default=1000
  645. MaxMoneyPerATM = 1000,
  646. -- Minimum=0 Maximum=999999 Default=1000
  647. MinMoneyPerSafe = 1000,
  648. -- Minimum=0 Maximum=999999 Default=3000
  649. MaxMoneyPerSafe = 3000,
  650. -- Minimum=0 Maximum=999999 Default=10
  651. MinGemsPerVault = 10,
  652. -- Minimum=0 Maximum=999999 Default=30
  653. MaxGemsPerVault = 30,
  654. -- Minimum=-1 Maximum=876000 Default=168
  655. ResetTime = 168,
  656. -- Minimum=0 Maximum=10 Default=6
  657. CrackMetalWork = 6,
  658. DoProtect = false,
  659. GiveMood = true,
  660. -- Minimum=-9999999 Maximum=9999999 Default=0
  661. Factor1 = 0,
  662. -- Minimum=-9999999.00 Maximum=9999999.00 Default=0.00
  663. Factor2 = 0.0,
  664. Factor3 = false,
  665. Factor4 = "",
  666. },
  667. DrivingSkill = {
  668. -- Minimum=0 Maximum=200 Default=100
  669. Level0brakeForceMult = 100,
  670. -- Minimum=0 Maximum=200 Default=105
  671. Level1brakeForceMult = 105,
  672. -- Minimum=0 Maximum=200 Default=110
  673. Level2brakeForceMult = 110,
  674. -- Minimum=0 Maximum=200 Default=115
  675. Level3brakeForceMult = 115,
  676. -- Minimum=0 Maximum=200 Default=120
  677. Level4brakeForceMult = 120,
  678. -- Minimum=0 Maximum=200 Default=125
  679. Level5brakeForceMult = 125,
  680. -- Minimum=0 Maximum=200 Default=130
  681. Level6brakeForceMult = 130,
  682. -- Minimum=0 Maximum=200 Default=135
  683. Level7brakeForceMult = 135,
  684. -- Minimum=0 Maximum=200 Default=140
  685. Level8brakeForceMult = 140,
  686. -- Minimum=0 Maximum=200 Default=145
  687. Level9brakeForceMult = 145,
  688. -- Minimum=0 Maximum=200 Default=150
  689. Level10brakeForceMult = 150,
  690. -- Minimum=0 Maximum=200 Default=100
  691. Level0engineQualityMult = 100,
  692. -- Minimum=0 Maximum=200 Default=110
  693. Level1engineQualityMult = 110,
  694. -- Minimum=0 Maximum=200 Default=120
  695. Level2engineQualityMult = 120,
  696. -- Minimum=0 Maximum=200 Default=130
  697. Level3engineQualityMult = 130,
  698. -- Minimum=0 Maximum=200 Default=140
  699. Level4engineQualityMult = 140,
  700. -- Minimum=0 Maximum=200 Default=150
  701. Level5engineQualityMult = 150,
  702. -- Minimum=0 Maximum=200 Default=160
  703. Level6engineQualityMult = 160,
  704. -- Minimum=0 Maximum=200 Default=170
  705. Level7engineQualityMult = 170,
  706. -- Minimum=0 Maximum=200 Default=180
  707. Level8engineQualityMult = 180,
  708. -- Minimum=0 Maximum=200 Default=190
  709. Level9engineQualityMult = 190,
  710. -- Minimum=0 Maximum=200 Default=200
  711. Level10engineQualityMult = 200,
  712. -- Minimum=0 Maximum=200 Default=100
  713. Level0engineLoudnessMult = 100,
  714. -- Minimum=0 Maximum=200 Default=95
  715. Level1engineLoudnessMult = 95,
  716. -- Minimum=0 Maximum=200 Default=90
  717. Level2engineLoudnessMult = 90,
  718. -- Minimum=0 Maximum=200 Default=85
  719. Level3engineLoudnessMult = 85,
  720. -- Minimum=0 Maximum=200 Default=80
  721. Level4engineLoudnessMult = 80,
  722. -- Minimum=0 Maximum=200 Default=75
  723. Level5engineLoudnessMult = 75,
  724. -- Minimum=0 Maximum=200 Default=70
  725. Level6engineLoudnessMult = 70,
  726. -- Minimum=0 Maximum=200 Default=65
  727. Level7engineLoudnessMult = 65,
  728. -- Minimum=0 Maximum=200 Default=60
  729. Level8engineLoudnessMult = 60,
  730. -- Minimum=0 Maximum=200 Default=55
  731. Level9engineLoudnessMult = 55,
  732. -- Minimum=0 Maximum=200 Default=50
  733. Level10engineLoudnessMult = 50,
  734. -- Minimum=0 Maximum=200 Default=100
  735. Level0enginePowerMult = 100,
  736. -- Minimum=0 Maximum=200 Default=105
  737. Level1enginePowerMult = 105,
  738. -- Minimum=0 Maximum=200 Default=110
  739. Level2enginePowerMult = 110,
  740. -- Minimum=0 Maximum=200 Default=115
  741. Level3enginePowerMult = 115,
  742. -- Minimum=0 Maximum=200 Default=120
  743. Level4enginePowerMult = 120,
  744. -- Minimum=0 Maximum=200 Default=125
  745. Level5enginePowerMult = 125,
  746. -- Minimum=0 Maximum=200 Default=130
  747. Level6enginePowerMult = 130,
  748. -- Minimum=0 Maximum=200 Default=135
  749. Level7enginePowerMult = 135,
  750. -- Minimum=0 Maximum=200 Default=140
  751. Level8enginePowerMult = 140,
  752. -- Minimum=0 Maximum=200 Default=145
  753. Level9enginePowerMult = 145,
  754. -- Minimum=0 Maximum=200 Default=150
  755. Level10enginePowerMult = 150,
  756. -- Minimum=0 Maximum=200 Default=100
  757. Level0maxSpeedMult = 100,
  758. -- Minimum=0 Maximum=200 Default=103
  759. Level1maxSpeedMult = 103,
  760. -- Minimum=0 Maximum=200 Default=106
  761. Level2maxSpeedMult = 106,
  762. -- Minimum=0 Maximum=200 Default=109
  763. Level3maxSpeedMult = 109,
  764. -- Minimum=0 Maximum=200 Default=112
  765. Level4maxSpeedMult = 112,
  766. -- Minimum=0 Maximum=200 Default=115
  767. Level5maxSpeedMult = 115,
  768. -- Minimum=0 Maximum=200 Default=118
  769. Level6maxSpeedMult = 118,
  770. -- Minimum=0 Maximum=200 Default=121
  771. Level7maxSpeedMult = 121,
  772. -- Minimum=0 Maximum=200 Default=124
  773. Level8maxSpeedMult = 124,
  774. -- Minimum=0 Maximum=200 Default=127
  775. Level9maxSpeedMult = 127,
  776. -- Minimum=0 Maximum=200 Default=130
  777. Level10maxSpeedMult = 130,
  778. -- Minimum=0 Maximum=100 Default=0
  779. Level0damageMitigate = 0,
  780. -- Minimum=0 Maximum=100 Default=5
  781. Level1damageMitigate = 5,
  782. -- Minimum=0 Maximum=100 Default=10
  783. Level2damageMitigate = 10,
  784. -- Minimum=0 Maximum=100 Default=15
  785. Level3damageMitigate = 15,
  786. -- Minimum=0 Maximum=100 Default=20
  787. Level4damageMitigate = 20,
  788. -- Minimum=0 Maximum=100 Default=25
  789. Level5damageMitigate = 25,
  790. -- Minimum=0 Maximum=100 Default=30
  791. Level6damageMitigate = 30,
  792. -- Minimum=0 Maximum=100 Default=35
  793. Level7damageMitigate = 35,
  794. -- Minimum=0 Maximum=100 Default=40
  795. Level8damageMitigate = 40,
  796. -- Minimum=0 Maximum=100 Default=45
  797. Level9damageMitigate = 45,
  798. -- Minimum=0 Maximum=100 Default=50
  799. Level10damageMitigate = 50,
  800. -- Minimum=0 Maximum=100 Default=0
  801. Level0avoidDamage = 0,
  802. -- Minimum=0 Maximum=100 Default=10
  803. Level1avoidDamage = 10,
  804. -- Minimum=0 Maximum=100 Default=20
  805. Level2avoidDamage = 20,
  806. -- Minimum=0 Maximum=100 Default=30
  807. Level3avoidDamage = 30,
  808. -- Minimum=0 Maximum=100 Default=40
  809. Level4avoidDamage = 40,
  810. -- Minimum=0 Maximum=100 Default=50
  811. Level5avoidDamage = 50,
  812. -- Minimum=0 Maximum=100 Default=60
  813. Level6avoidDamage = 60,
  814. -- Minimum=0 Maximum=100 Default=70
  815. Level7avoidDamage = 70,
  816. -- Minimum=0 Maximum=100 Default=80
  817. Level8avoidDamage = 80,
  818. -- Minimum=0 Maximum=100 Default=90
  819. Level9avoidDamage = 90,
  820. -- Minimum=0 Maximum=100 Default=100
  821. Level10avoidDamage = 100,
  822. -- Minimum=0 Maximum=10000 Default=700
  823. XPgainChance = 700,
  824. XPindicator = false,
  825. },
  826. eggonsWorthwileCars2 = {
  827. -- Minimum=0.00 Maximum=10.00 Default=0.00
  828. CapacityChangeRate = 1.0,
  829. ApplyCapacityBalance = true,
  830. -- Minimum=0.00 Maximum=10.00 Default=1.00
  831. CapacityMultiplier = 1.0,
  832. ApplyCapacityMultiplierToSeats = false,
  833. ApplyCapacityMultiplierToGloveBoxes = false,
  834. ApplyLoudnessBalance = true,
  835. ApplyPowerBalance = true,
  836. },
  837. ExpandedHeli = {
  838. -- Minimum=0 Maximum=999 Default=0
  839. StartDay = 0,
  840. -- Minimum=1 Maximum=999 Default=90
  841. SchedulerDuration = 90,
  842. ContinueScheduling = true,
  843. ContinueSchedulingLateGameOnly = true,
  844. Frequency_jet = 3,
  845. Frequency_police = 4,
  846. Frequency_news_chopper = 3,
  847. Frequency_military = 3,
  848. Frequency_FEMA_drop = 4,
  849. Frequency_samaritan_drop = 3,
  850. Frequency_survivor_heli = 2,
  851. Frequency_raiders = 2,
  852. },
  853. ExpandedHotwire = {
  854. AllowHotwire = true,
  855. AllowHotwireBurglar = true,
  856. -- Minimum=0 Maximum=10 Default=1
  857. HotwireElectricity = 1,
  858. -- Minimum=0 Maximum=10 Default=2
  859. HotwireMechanics = 2,
  860. -- Minimum=0 Maximum=2147483647 Default=200
  861. HotwireBaseDuration = 200,
  862. -- Minimum=-2147483647 Maximum=2147483647 Default=3
  863. HotwireElectricityScalar = 3,
  864. -- Minimum=-2147483647 Maximum=2147483647 Default=0
  865. HotwireMechanicsScalar = 0,
  866. AllowUnHotwire = true,
  867. -- Minimum=0 Maximum=10 Default=1
  868. UnHotwireElectricity = 1,
  869. -- Minimum=0 Maximum=10 Default=2
  870. UnHotwireMechanics = 2,
  871. -- Minimum=0 Maximum=2147483647 Default=200
  872. UnHotwireBaseDuration = 200,
  873. -- Minimum=-2147483647 Maximum=2147483647 Default=3
  874. UnHotwireElectricityScalar = 3,
  875. -- Minimum=-2147483647 Maximum=2147483647 Default=0
  876. UnHotwireMechanicsScalar = 0,
  877. AllowKeyCrafting = true,
  878. -- Minimum=0 Maximum=10 Default=2
  879. KeyCraftingElectricity = 2,
  880. -- Minimum=0 Maximum=10 Default=4
  881. KeyCraftingMechanics = 4,
  882. -- Minimum=0 Maximum=10 Default=6
  883. KeyCraftingMetalWelding = 6,
  884. -- Minimum=0 Maximum=2147483647 Default=2000
  885. KeyCraftingBaseDuration = 2000,
  886. -- Minimum=-2147483647 Maximum=2147483647 Default=1
  887. KeyCraftingElectricityScalar = 1,
  888. -- Minimum=-2147483647 Maximum=2147483647 Default=2
  889. KeyCraftingMechanicsScalar = 2,
  890. -- Minimum=-2147483647 Maximum=2147483647 Default=3
  891. KeyCraftingMetalWeldingScalar = 3,
  892. },
  893. FishingPlus = {
  894. XpSetting = 1,
  895. XpMultiplier = "1.0",
  896. FishNutritionFactor = "2.2",
  897. TrashItemConfig = 1,
  898. DecreaseAbundance = 2,
  899. },
  900. MoreMaps = {
  901. ForageableMaps = true,
  902. -- Minimum=0.00 Maximum=4.00 Default=1.00
  903. MapLootMultiplier = 0.7,
  904. KentuckyCompleteMap = false,
  905. LouisVilleCompleteMap = true,
  906. LouisVilleDistrictMaps = true,
  907. TrailerParkMaps = true,
  908. ValleyStationMap = true,
  909. ValleyStationMallAreaMap = true,
  910. EasternSummerCampMap = true,
  911. AbandonedFactoryMap = true,
  912. EkronMap = true,
  913. MilitaryMaps = true,
  914. FortRedstoneMap = true,
  915. MilitaryAirportMap = true,
  916. FortBenningMap = true,
  917. FortRockRidgeMap = true,
  918. MuldraughMilitaryBaseMap = true,
  919. FortWaterfrontMap = true,
  920. FortKnoxMaps = false,
  921. RiversideCountryClubMap = true,
  922. SmallTownWestMap = true,
  923. PonyRoamOMap = true,
  924. MuldraughRailyardMap = true,
  925. MuldraughWarehouseComplexMap = true,
  926. CabinLocations = true,
  927. CampGroundsLocation = true,
  928. GrapeseedMap = true,
  929. BlackwoodMap = true,
  930. PitstopMap = true,
  931. OverTheRiverMap = false,
  932. LakeIvyMap = true,
  933. WeatherStationLocations = false,
  934. CompleteRavenCreekMap = true,
  935. RavenCreekDistrictMaps = true,
  936. RosewoodExpansionMap = false,
  937. MarchRidgeExpansionMap = true,
  938. CONResearchMap = true,
  939. GreenleafMap = true,
  940. LittleTownshipMap = true,
  941. LindenMap = false,
  942. RefordvilleMap = false,
  943. ChernavilleMap = true,
  944. ChinatownMap = false,
  945. BlueberryMap = true,
  946. WestPointFireDepartmentMap = true,
  947. WestPointSouthTrailerParkMap = false,
  948. KingsmouthMap = false,
  949. SurvivorWarehouseLocation = false,
  950. CoryerdonMap = false,
  951. OldParkTownMap = false,
  952. WestPointExpansionMap = false,
  953. GlenportMap = false,
  954. CompleteEerieCountryMap = true,
  955. EerieCountryDifferentMaps = true,
  956. SlocanLakeMaps = false,
  957. BillionaireSafehouseLocation = false,
  958. WildberriesMap = false,
  959. TugalandMap = false,
  960. RemusMap = true,
  961. TrimbleCountyMaps = false,
  962. EZPZCommunityCenterMap = false,
  963. OldPineVillageMap = false,
  964. ChristmasVillageMap = false,
  965. HyruleCountyMap = false,
  966. RiverwoodMap = false,
  967. HongKongYauMaTeiMap = false,
  968. WesternMilitaryComplexMap = false,
  969. MansionAdress = false,
  970. ConstructionFactoryMap = false,
  971. },
  972. PDFTZ = {
  973. HordesEnabled = true,
  974. SpookyScarySkeletons = false,
  975. -- Minimum=10 Maximum=2880 Default=720
  976. MaxTimeToEatBody = 720,
  977. -- Minimum=1 Maximum=50 Default=20
  978. CorpseDrawWeight = 20,
  979. -- Minimum=50 Maximum=215 Default=60
  980. MinHordeDrawWeight = 60,
  981. -- Minimum=10 Maximum=2880 Default=360
  982. MinHordeDrawWaitTime = 360,
  983. -- Minimum=10 Maximum=2880 Default=720
  984. MaxHordeDrawWaitTime = 720,
  985. -- Minimum=10 Maximum=2880 Default=60
  986. HordeGlobalCooldown = 60,
  987. },
  988. SapphCooking = {
  989. NonPerishableChance = 1,
  990. PerishableChance = 2,
  991. MagazineChance = 2,
  992. MREChance = 1,
  993. KitchenUtensilsChance = 5,
  994. AlcoholChance = 1,
  995. ZombieLootSpawn = 1,
  996. },
  997. SOTO = {
  998. TraitsProgress = true,
  999. -- Minimum=1 Maximum=100000 Default=168
  1000. LoseCowardlyHoursMIN = 168,
  1001. -- Minimum=1 Maximum=100000 Default=336
  1002. LoseCowardlyHoursMAX = 336,
  1003. -- Minimum=1 Maximum=100000 Default=1000
  1004. LoseCowardlyZombMIN = 1000,
  1005. -- Minimum=1 Maximum=100000 Default=2000
  1006. LoseCowardlyZombMAX = 2000,
  1007. -- Minimum=1 Maximum=100000 Default=336
  1008. EarnBraveHoursMIN = 336,
  1009. -- Minimum=1 Maximum=100000 Default=672
  1010. EarnBraveHoursMAX = 672,
  1011. -- Minimum=1 Maximum=100000 Default=2500
  1012. EarnBraveZombMIN = 2500,
  1013. -- Minimum=1 Maximum=100000 Default=3500
  1014. EarnBraveZombMAX = 3500,
  1015. -- Minimum=1 Maximum=100000 Default=1080
  1016. EarnDesensitizedHoursMIN = 1080,
  1017. -- Minimum=1 Maximum=100000 Default=1680
  1018. EarnDesensitizedHoursMAX = 1680,
  1019. -- Minimum=1 Maximum=100000 Default=5500
  1020. EarnDesensitizedZombMIN = 5500,
  1021. -- Minimum=1 Maximum=100000 Default=8500
  1022. EarnDesensitizedZombMAX = 8500,
  1023. -- Minimum=1 Maximum=100000 Default=672
  1024. LosePacifistHoursMIN = 672,
  1025. -- Minimum=1 Maximum=100000 Default=1008
  1026. LosePacifistHoursMAX = 1008,
  1027. -- Minimum=1 Maximum=100000 Default=1500
  1028. LosePacifistZombMIN = 1500,
  1029. -- Minimum=1 Maximum=100000 Default=2500
  1030. LosePacifistZombMAX = 2500,
  1031. -- Minimum=0 Maximum=10 Default=7
  1032. LosePacifistSkillLvl = 7,
  1033. },
  1034. DecreasingVehicleCondition = {
  1035. -- Minimum=0 Maximum=10000 Default=1
  1036. StartDay = 14,
  1037. -- Minimum=0 Maximum=10000 Default=50
  1038. PeakDay = 365,
  1039. -- Minimum=0 Maximum=300 Default=1
  1040. OriginalChance = 1,
  1041. -- Minimum=0 Maximum=300 Default=50
  1042. MaxChance = 50,
  1043. RemoveParts = true,
  1044. DamageParts = true,
  1045. BreakLocks = true,
  1046. ReduceBatteryLife = true,
  1047. DeflateTires = true,
  1048. },
  1049. DecreasingLoot = {
  1050. -- Minimum=0 Maximum=1000 Default=2
  1051. StartDay = 14,
  1052. -- Minimum=0 Maximum=1000 Default=30
  1053. PeakDay = 365,
  1054. -- Minimum=0 Maximum=100 Default=0
  1055. OriginalChance = 0,
  1056. -- Minimum=0 Maximum=100 Default=75
  1057. MaxChance = 75,
  1058. -- Minimum=-100 Maximum=100 Default=20
  1059. FoodChanceModifier = 20,
  1060. EnhancedVariance = true,
  1061. TriggerOnVehicleParts = true,
  1062. TriggerOnDeadBodies = false,
  1063. TriggerOnProximity = false,
  1064. },
  1065. EverythingHasAName = {
  1066. OnlyAdminCanRenameItems = false,
  1067. OnlyAdminCanRenameVehicles = false,
  1068. MustHaveKeys = true,
  1069. },
  1070. ScentOfBlood = {
  1071. -- Minimum=0 Maximum=100 Default=2
  1072. scratchModifier = 2,
  1073. -- Minimum=0 Maximum=100 Default=2
  1074. sbleedModifier = 2,
  1075. -- Minimum=0 Maximum=100 Default=5
  1076. cutModifier = 5,
  1077. -- Minimum=0 Maximum=100 Default=8
  1078. cbleedModifier = 8,
  1079. -- Minimum=0 Maximum=100 Default=5
  1080. biteModifier = 5,
  1081. -- Minimum=0 Maximum=100 Default=10
  1082. bbleedModifier = 10,
  1083. -- Minimum=0 Maximum=100 Default=15
  1084. dwoundModifier = 15,
  1085. -- Minimum=0 Maximum=100 Default=20
  1086. dbleedModifier = 20,
  1087. -- Minimum=0 Maximum=100 Default=50
  1088. dirtModifier = 50,
  1089. },
  1090. Literacy = {
  1091. SpeedMultiplier = 2,
  1092. -- Minimum=0.10 Maximum=10.00 Default=1.00
  1093. XPMultiplier = 1.0,
  1094. TraitMultiplier = 3,
  1095. -- Minimum=0.10 Maximum=10.00 Default=1.00
  1096. OverallSpeedMultiplier = 1.0,
  1097. IlliteratePenalty = 1,
  1098. WantPassiveBooks = true,
  1099. WantAgilityBooks = true,
  1100. WantWeaponBooks = true,
  1101. WantMaintenanceBooks = true,
  1102. WantGunBooks = true,
  1103. WantLiteracyMag = true,
  1104. LiteracyMagCraftable = false,
  1105. SafeMode = true,
  1106. },
  1107. NamedLiterature = {
  1108. -- Minimum=0 Maximum=1000000 Default=26280
  1109. TimeToForget = 26280,
  1110. -- Minimum=1 Maximum=100 Default=3
  1111. MaxTimesReadable = 5,
  1112. CanReadPassedMax = true,
  1113. },
  1114. ResidentMedic = {
  1115. RuralHerbRarity = 1,
  1116. UrbanHerbRarity = 1,
  1117. FASRarity = 1,
  1118. },
  1119. IMNAL = {
  1120. -- Minimum=0 Maximum=100 Default=30
  1121. CarLighterChance = 30,
  1122. -- Minimum=0 Maximum=100 Default=50
  1123. CarLighterSocketChance = 50,
  1124. -- Minimum=0 Maximum=10 Default=1
  1125. electricityReq = 1,
  1126. -- Minimum=0 Maximum=10 Default=2
  1127. mechanicReq = 2,
  1128. allowStove = true,
  1129. allowMicrowave = false,
  1130. allowFireplace = true,
  1131. allowCampfire = true,
  1132. allowFire = true,
  1133. allowBump = true,
  1134. noStoveRisk = false,
  1135. -- Minimum=0 Maximum=400 Default=200
  1136. carLighterBaseTimer = 200,
  1137. -- Minimum=0 Maximum=300 Default=150
  1138. stoveBaseTimer = 150,
  1139. -- Minimum=0 Maximum=2000 Default=1000
  1140. microwaveBaseTimer = 1000,
  1141. -- Minimum=0 Maximum=200 Default=100
  1142. fireplaceBaseTimer = 100,
  1143. -- Minimum=0 Maximum=200 Default=100
  1144. barbecueBaseTimer = 100,
  1145. -- Minimum=0 Maximum=240 Default=120
  1146. campingBaseTimer = 120,
  1147. -- Minimum=0 Maximum=80 Default=40
  1148. fireBaseTimer = 40,
  1149. -- Minimum=0 Maximum=20 Default=10
  1150. playerBaseTimer = 10,
  1151. },
  1152. Excrementum = {
  1153. -- Minimum=0.00 Maximum=100.00 Default=1.00
  1154. StomachMultiplier = 1.0,
  1155. -- Minimum=1.00 Maximum=100.00 Default=10.00
  1156. ChymeMultiplier = 10.0,
  1157. -- Minimum=0.00 Maximum=3000.00 Default=300.00
  1158. DefecateIntMinutes = 300.0,
  1159. -- Minimum=0.00 Maximum=5000.00 Default=1320.00
  1160. ColonMinutes = 1320.0,
  1161. -- Minimum=50.00 Maximum=150.00 Default=80.00
  1162. ColonBaseThreshold = 80.0,
  1163. -- Minimum=0.00 Maximum=10.00 Default=1.00
  1164. UrinateIncreaseMultiplier = 1.0,
  1165. -- Minimum=0.00 Maximum=10.00 Default=1.00
  1166. UrinatePassiveMultiplier = 1.0,
  1167. -- Minimum=50.00 Maximum=500.00 Default=50.00
  1168. StomachVolume = 50.0,
  1169. -- Minimum=50.00 Maximum=1000.00 Default=100.00
  1170. AdditionalStomachVolume = 100.0,
  1171. OverlayIsAllowed = false,
  1172. Shame = 2,
  1173. },
  1174. ExQueaseMe = {
  1175. -- Minimum=0.00 Maximum=100.00 Default=8.00
  1176. ReduceQuease = 8.0,
  1177. -- Minimum=0.00 Maximum=100.00 Default=0.20
  1178. ReduceQueaseGain = 0.2,
  1179. },
  1180. DiveThruWindows = {
  1181. -- Minimum=0 Maximum=200 Default=50
  1182. DiveClosedWindowInjuryChance = 50,
  1183. -- Minimum=0 Maximum=200 Default=30
  1184. DiveBrokenWindowInjuryChance = 30,
  1185. -- Minimum=0 Maximum=200 Default=100
  1186. BaseDodge = 100,
  1187. -- Minimum=0 Maximum=200 Default=100
  1188. ArmorEffectiveness = 100,
  1189. -- Minimum=0 Maximum=200 Default=45
  1190. BaseFailDiveChance = 45,
  1191. CanInjureLegs = true,
  1192. -- Minimum=0 Maximum=9 Default=0
  1193. ExtraInjuryRolls = 0,
  1194. },
  1195. UdderlyVehicleRespawn = {
  1196. -- Minimum=0.00 Maximum=168.00 Default=72.00
  1197. UntouchedVehicleLifespanHours = 72.0,
  1198. -- Minimum=1.00 Maximum=150.00 Default=40.00
  1199. VehicleSeenDistance = 40.0,
  1200. -- Minimum=1.00 Maximum=3600.00 Default=7.00
  1201. PerCellThrottleSeconds = 7.0,
  1202. Blacklist = "",
  1203. -- Minimum=0.00 Maximum=100.00 Default=60.00
  1204. WreckChance = 60.0,
  1205. },
  1206. UXPT = {
  1207. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1208. Fitness = 3.0,
  1209. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1210. Strength = 2.0,
  1211. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1212. Sprinting = 1.0,
  1213. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1214. Lightfoot = 1.0,
  1215. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1216. Nimble = 1.0,
  1217. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1218. Sneak = 1.0,
  1219. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1220. Axe = 1.0,
  1221. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1222. Blunt = 1.0,
  1223. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1224. SmallBlunt = 1.0,
  1225. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1226. LongBlade = 1.0,
  1227. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1228. SmallBlade = 1.0,
  1229. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1230. Spear = 1.0,
  1231. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1232. Maintenance = 1.0,
  1233. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1234. Woodwork = 1.0,
  1235. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1236. Cooking = 1.0,
  1237. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1238. Farming = 1.0,
  1239. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1240. Doctor = 1.0,
  1241. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1242. Electricity = 1.0,
  1243. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1244. MetalWelding = 1.0,
  1245. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1246. Mechanics = 1.0,
  1247. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1248. Tailoring = 1.0,
  1249. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1250. Aiming = 1.0,
  1251. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1252. Reloading = 1.0,
  1253. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1254. Fishing = 1.0,
  1255. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1256. Trapping = 1.0,
  1257. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1258. PlantScavenging = 1.0,
  1259. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1260. Other = 1.0,
  1261. },
  1262. UXPT_Advanced = {
  1263. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1264. Fitness_0 = 1.0,
  1265. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1266. Fitness_1 = 1.0,
  1267. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1268. Fitness_2 = 1.0,
  1269. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1270. Fitness_3 = 1.0,
  1271. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1272. Strength_0 = 1.0,
  1273. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1274. Strength_1 = 1.0,
  1275. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1276. Strength_2 = 1.0,
  1277. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1278. Strength_3 = 1.0,
  1279. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1280. Sprinting_0 = 1.0,
  1281. -- Minimum=1.25 Maximum=100.00 Default=1.25
  1282. Sprinting_1 = 1.25,
  1283. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1284. Sprinting_2 = 1.3333,
  1285. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1286. Sprinting_3 = 1.6666,
  1287. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1288. Lightfoot_0 = 0.25,
  1289. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1290. Lightfoot_1 = 1.0,
  1291. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1292. Lightfoot_2 = 1.3333,
  1293. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1294. Lightfoot_3 = 1.6666,
  1295. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1296. Nimble_0 = 0.25,
  1297. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1298. Nimble_1 = 1.0,
  1299. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1300. Nimble_2 = 1.3333,
  1301. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1302. Nimble_3 = 1.6666,
  1303. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1304. Sneak_0 = 0.25,
  1305. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1306. Sneak_1 = 1.0,
  1307. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1308. Sneak_2 = 1.3333,
  1309. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1310. Sneak_3 = 1.6666,
  1311. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1312. Axe_0 = 0.25,
  1313. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1314. Axe_1 = 1.0,
  1315. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1316. Axe_2 = 1.3333,
  1317. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1318. Axe_3 = 1.6666,
  1319. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1320. Blunt_0 = 0.25,
  1321. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1322. Blunt_1 = 1.0,
  1323. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1324. Blunt_2 = 1.3333,
  1325. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1326. Blunt_3 = 1.6666,
  1327. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1328. SmallBlunt_0 = 0.25,
  1329. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1330. SmallBlunt_1 = 1.0,
  1331. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1332. SmallBlunt_2 = 1.3333,
  1333. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1334. SmallBlunt_3 = 1.6666,
  1335. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1336. LongBlade_0 = 0.25,
  1337. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1338. LongBlade_1 = 1.0,
  1339. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1340. LongBlade_2 = 1.3333,
  1341. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1342. LongBlade_3 = 1.6666,
  1343. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1344. SmallBlade_0 = 0.25,
  1345. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1346. SmallBlade_1 = 1.0,
  1347. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1348. SmallBlade_2 = 1.3333,
  1349. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1350. SmallBlade_3 = 1.6666,
  1351. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1352. Spear_0 = 0.25,
  1353. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1354. Spear_1 = 1.0,
  1355. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1356. Spear_2 = 1.3333,
  1357. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1358. Spear_3 = 1.6666,
  1359. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1360. Maintenance_0 = 0.25,
  1361. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1362. Maintenance_1 = 1.0,
  1363. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1364. Maintenance_2 = 1.3333,
  1365. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1366. Maintenance_3 = 1.6666,
  1367. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1368. Woodwork_0 = 0.25,
  1369. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1370. Woodwork_1 = 1.0,
  1371. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1372. Woodwork_2 = 1.3333,
  1373. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1374. Woodwork_3 = 1.6666,
  1375. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1376. Cooking_0 = 0.25,
  1377. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1378. Cooking_1 = 1.0,
  1379. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1380. Cooking_2 = 1.3333,
  1381. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1382. Cooking_3 = 1.6666,
  1383. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1384. Farming_0 = 0.25,
  1385. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1386. Farming_1 = 1.0,
  1387. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1388. Farming_2 = 1.3333,
  1389. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1390. Farming_3 = 1.6666,
  1391. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1392. Doctor_0 = 0.25,
  1393. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1394. Doctor_1 = 1.0,
  1395. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1396. Doctor_2 = 1.3333,
  1397. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1398. Doctor_3 = 1.6666,
  1399. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1400. Electricity_0 = 0.25,
  1401. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1402. Electricity_1 = 1.0,
  1403. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1404. Electricity_2 = 1.3333,
  1405. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1406. Electricity_3 = 1.6666,
  1407. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1408. MetalWelding_0 = 0.25,
  1409. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1410. MetalWelding_1 = 1.0,
  1411. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1412. MetalWelding_2 = 1.3333,
  1413. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1414. MetalWelding_3 = 1.6666,
  1415. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1416. Mechanics_0 = 0.25,
  1417. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1418. Mechanics_1 = 1.0,
  1419. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1420. Mechanics_2 = 1.3333,
  1421. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1422. Mechanics_3 = 1.6666,
  1423. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1424. Tailoring_0 = 0.25,
  1425. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1426. Tailoring_1 = 1.0,
  1427. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1428. Tailoring_2 = 1.3333,
  1429. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1430. Tailoring_3 = 1.6666,
  1431. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1432. Aiming_0 = 0.25,
  1433. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1434. Aiming_1 = 1.0,
  1435. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1436. Aiming_2 = 1.3333,
  1437. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1438. Aiming_3 = 1.6666,
  1439. -- Minimum=0.37 Maximum=1.00 Default=0.37
  1440. Aiming_level5mult = 0.37037,
  1441. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1442. Reloading_0 = 0.25,
  1443. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1444. Reloading_1 = 1.0,
  1445. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1446. Reloading_2 = 1.3333,
  1447. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1448. Reloading_3 = 1.6666,
  1449. -- Minimum=0.00 Maximum=4.00 Default=1.00
  1450. Reloading_Level5_LoadBulletsInMagazine_Xp = 1.0,
  1451. -- Minimum=0.00 Maximum=0.50 Default=0.20
  1452. Reloading_Level5_LoadBulletsInMagazine_Xp_Chance = 0.2,
  1453. -- Minimum=0.00 Maximum=4.00 Default=1.00
  1454. Reloading_Level5_InsertMagazine_Xp = 1.0,
  1455. -- Minimum=0.00 Maximum=1.00 Default=0.33
  1456. Reloading_Level5_InsertMagazine_Xp_Chance = 0.3333,
  1457. -- Minimum=0.00 Maximum=4.00 Default=1.00
  1458. Reloading_Level5_ReloadWeaponAction_Xp = 1.0,
  1459. -- Minimum=0.00 Maximum=1.00 Default=0.33
  1460. Reloading_Level5_ReloadWeaponAction_Xp_Chance = 0.3333,
  1461. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1462. Fishing_0 = 0.25,
  1463. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1464. Fishing_1 = 1.0,
  1465. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1466. Fishing_2 = 1.3333,
  1467. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1468. Fishing_3 = 1.6666,
  1469. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1470. Trapping_0 = 0.25,
  1471. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1472. Trapping_1 = 1.0,
  1473. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1474. Trapping_2 = 1.3333,
  1475. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1476. Trapping_3 = 1.6666,
  1477. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1478. PlantScavenging_0 = 0.25,
  1479. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1480. PlantScavenging_1 = 1.0,
  1481. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1482. PlantScavenging_2 = 1.3333,
  1483. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1484. PlantScavenging_3 = 1.6666,
  1485. -- Minimum=0.25 Maximum=100.00 Default=0.25
  1486. Other_0 = 0.25,
  1487. -- Minimum=1.00 Maximum=100.00 Default=1.00
  1488. Other_1 = 1.0,
  1489. -- Minimum=1.33 Maximum=100.00 Default=1.33
  1490. Other_2 = 1.3333,
  1491. -- Minimum=1.67 Maximum=100.00 Default=1.67
  1492. Other_3 = 1.6666,
  1493. Derandomize = true,
  1494. -- Minimum=10 Maximum=10000 Default=700
  1495. Fitness_interval = 700,
  1496. -- Minimum=10 Maximum=10000 Default=700
  1497. Strength_interval = 700,
  1498. -- Minimum=10 Maximum=10000 Default=700
  1499. Sprinting_interval = 700,
  1500. -- Minimum=10 Maximum=10000 Default=700
  1501. Nimble_interval = 700,
  1502. },
  1503. DAMN = {
  1504. AllowBushmasterSpawns = true,
  1505. AllowPowerChadSpawns = true,
  1506. },
  1507. BookConsumer = {
  1508. disabled = false,
  1509. allowReadWalking = true,
  1510. consumeLiterature = false,
  1511. -- Minimum=0 Maximum=2 Default=1
  1512. levelPerBook = 0,
  1513. -- Minimum=0 Maximum=100 Default=100
  1514. xpBoostPerBook = 100,
  1515. },
  1516. SleepWithFriends = {
  1517. RTorIG = 1,
  1518. SleepLength = "2.0",
  1519. EndurMulti = "1.0",
  1520. AutoWake = 1,
  1521. },
  1522. Advanced_trajectory = {
  1523. aimpoint = true,
  1524. Enablerange = true,
  1525. Enablethrow = true,
  1526. playerdamage = true,
  1527. -- Minimum=0.00 Maximum=20.00 Default=0.70
  1528. fireoffset = 0.7,
  1529. -- Minimum=-100.00 Maximum=100.00 Default=-9.00
  1530. maxaimnum = -9.0,
  1531. -- Minimum=0.00 Maximum=100.00 Default=1.30
  1532. moveeffect = 1.3,
  1533. -- Minimum=0.00 Maximum=100.00 Default=0.70
  1534. turningeffect = 0.7,
  1535. -- Minimum=0.00 Maximum=100.00 Default=1.10
  1536. reducespeed = 1.1,
  1537. -- Minimum=0.00 Maximum=3.00 Default=1.20
  1538. bulletspeed = 1.2,
  1539. -- Minimum=0.00 Maximum=100.00 Default=1.00
  1540. bulletdistance = 1.0,
  1541. -- Minimum=0 Maximum=100 Default=5
  1542. shotgunnum = 5,
  1543. -- Minimum=0.00 Maximum=1.00 Default=0.20
  1544. shotgundivision = 0.2,
  1545. callshot = false,
  1546. -- Minimum=0.00 Maximum=100.00 Default=1.00
  1547. ATY_damage = 1.0,
  1548. },
  1549. MoreShoes = {
  1550. Loot = 1,
  1551. -- Minimum=1 Maximum=10 Default=5
  1552. Rarity = 5,
  1553. },
  1554. SchoolsOut = {
  1555. UseSeifukuZombies = true,
  1556. UseVanillaZombies = true,
  1557. GenderRatio = 3,
  1558. SeifukuStyle = 1,
  1559. SwimsuitStyle = 1,
  1560. WhiteSwimsuitToggle = false,
  1561. },
  1562. ProjectAxolotl = {
  1563. -- Minimum=1 Maximum=1000 Default=1
  1564. SpawnRate = 1,
  1565. },
  1566. PocketKitten = {
  1567. -- Minimum=0 Maximum=100 Default=12
  1568. ReduceBoredom = 12,
  1569. -- Minimum=0 Maximum=100 Default=12
  1570. ReduceUnhappiness = 12,
  1571. -- Minimum=0 Maximum=100 Default=5
  1572. ReduceStress = 5,
  1573. },
  1574. FancyHandwork = {
  1575. -- Minimum=0 Maximum=11 Default=3
  1576. ExperiencedAim = 3,
  1577. -- Minimum=0.01 Maximum=60.00 Default=1.00
  1578. TurnDelaySec = 1.0,
  1579. DisableTurn = 2,
  1580. TurnBehavior = 2,
  1581. HideDoorProgressBar = false,
  1582. HideVehicleWalkProgressBar = false,
  1583. },
  1584. FC4WorkingTreadmill = {
  1585. -- Minimum=0.00 Maximum=100.00 Default=1.00
  1586. FitnessXPMultiply = 1.8,
  1587. -- Minimum=0.00 Maximum=100.00 Default=1.00
  1588. StrengthXPMultiply = 0.4,
  1589. -- Minimum=0.00 Maximum=100.00 Default=1.00
  1590. SprintingXPMultiply = 0.4,
  1591. },
  1592. MIR = {
  1593. SkipItems = "",
  1594. SkipSkills = "Mechanics;Aiming",
  1595. SkipFixers = "",
  1596. },
  1597. PlayerDeathMessage = {
  1598. disabled = false,
  1599. useUsername = false,
  1600. useCharacterName = true,
  1601. showPlayerStats = true,
  1602. showPlayerFavWeapon = true,
  1603. -- Minimum=0.00 Maximum=1.00 Default=1.00
  1604. messageColorRed = 0.4,
  1605. -- Minimum=0.00 Maximum=1.00 Default=0.00
  1606. messageColorGreen = 0.7,
  1607. -- Minimum=0.00 Maximum=1.00 Default=0.00
  1608. messageColorBlue = 0.7,
  1609. },
  1610. PlayerConnectionMessage = {
  1611. hideAdmin = true,
  1612. -- Minimum=0.00 Maximum=1.00 Default=0.00
  1613. connectedMessageColorRed = 0.2,
  1614. -- Minimum=0.00 Maximum=1.00 Default=0.70
  1615. connectedMessageColorGreen = 0.7,
  1616. -- Minimum=0.00 Maximum=1.00 Default=1.00
  1617. connectedMessageColorBlue = 1.0,
  1618. -- Minimum=0.00 Maximum=1.00 Default=1.00
  1619. disconnectedMessageColorRed = 1.0,
  1620. -- Minimum=0.00 Maximum=1.00 Default=0.30
  1621. disconnectedMessageColorGreen = 0.3,
  1622. -- Minimum=0.00 Maximum=1.00 Default=0.00
  1623. disconnectedMessageColorBlue = 0.0,
  1624. },
  1625. ForScience = {
  1626. EnableBandageTraining = true,
  1627. EnableDisection = true,
  1628. EnableTinkering = true,
  1629. EnableMaintaining = true,
  1630. },
  1631. eggonsAllDoorsAreYours = {
  1632. AllowTransportInLargeTrunksOnly = false,
  1633. -- Minimum=0.10 Maximum=2.00 Default=1.00
  1634. DoorsWeightMultiplier = 1.0,
  1635. -- Minimum=0 Maximum=10 Default=3
  1636. MinimumCarpentryLevel = 0,
  1637. -- Minimum=0 Maximum=100 Default=75
  1638. SuccessChance = 50,
  1639. -- Minimum=1 Maximum=100 Default=5
  1640. SuccessChanceIncrease = 5,
  1641. },
  1642. zReV = {
  1643. -- Minimum=300 Maximum=20000 Default=500
  1644. BlackChemZombieSpawnChance = 500,
  1645. -- Minimum=0 Maximum=100 Default=30
  1646. NotesInBlackChemZombieSpawnChance = 30,
  1647. -- Minimum=0.00 Maximum=2.00 Default=1.00
  1648. BookInWorldSpawnChance = 1.0,
  1649. },
  1650. Mexiox_ls = {
  1651. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1652. LukeSkywalkerJedi_Chance = 0.05,
  1653. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1654. LukeSkywalker_Chance = 0.05,
  1655. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1656. Kenobi_Chance = 0.05,
  1657. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1658. Anakin_Chance = 0.05,
  1659. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1660. Sith1_Chance = 0.05,
  1661. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1662. Sith2_Chance = 0.05,
  1663. -- Minimum=0.00 Maximum=100.00 Default=0.05
  1664. Mace_Chance = 0.05,
  1665. },
  1666. CommonInjuries = {
  1667. -- Minimum=0.00 Maximum=100.00 Default=3.00
  1668. BaseFailChance = 3.0,
  1669. },
  1670. EreFBIOpenUpDoor = {
  1671. AutoCloseDoor = false,
  1672. WhileRunning = false,
  1673. WhileSprinting = true,
  1674. },
  1675. StockDamage = {
  1676. -- Minimum=0.00 Maximum=200.00 Default=10.00
  1677. FirearmDamage = 10.0,
  1678. -- Minimum=0.00 Maximum=100.00 Default=0.35
  1679. StockEndurance = 0.35,
  1680. StockEnduranceBoolean = true,
  1681. -- Minimum=0.00 Maximum=100.00 Default=0.00
  1682. ReduceCondition = 0.002,
  1683. },
  1684. MoreLock = {
  1685. -- Minimum=0 Maximum=10 Default=2
  1686. CarpentrySkillNeeded = 2,
  1687. -- Minimum=0 Maximum=10 Default=2
  1688. MetalWorkSkillNeeded = 2,
  1689. -- Minimum=0 Maximum=10 Default=3
  1690. MechanicSkillNeeded = 3,
  1691. -- Minimum=0 Maximum=10 Default=3
  1692. ElectricitySkillNeeded = 3,
  1693. -- Minimum=0 Maximum=10 Default=0
  1694. LockpickingSkillNeeded = 0,
  1695. },
  1696. MorePlushies = {
  1697. Loot = 1,
  1698. -- Minimum=1 Maximum=10 Default=2
  1699. SpawnRate = 2,
  1700. },
  1701. MoreBrews = {
  1702. Loot = 1,
  1703. -- Minimum=1 Maximum=10 Default=2
  1704. BrewingKits = 2,
  1705. -- Minimum=1 Maximum=10 Default=2
  1706. Kegs = 2,
  1707. -- Minimum=1 Maximum=10 Default=2
  1708. Recipes = 2,
  1709. -- Minimum=1 Maximum=10 Default=2
  1710. Books = 2,
  1711. -- Minimum=1 Maximum=10 Default=2
  1712. FillingSupplies = 2,
  1713. -- Minimum=1 Maximum=10 Default=2
  1714. Cans = 2,
  1715. -- Minimum=1 Maximum=10 Default=2
  1716. Bottles = 2,
  1717. },
  1718. MoreBrewsWineMeUp = {
  1719. Loot = 1,
  1720. -- Minimum=1 Maximum=10 Default=2
  1721. WineMakingKits = 2,
  1722. -- Minimum=1 Maximum=10 Default=2
  1723. Recipes = 2,
  1724. -- Minimum=1 Maximum=10 Default=2
  1725. Books = 2,
  1726. -- Minimum=1 Maximum=10 Default=2
  1727. Wine = 2,
  1728. },
  1729. TCR = {
  1730. Loot = 1,
  1731. -- Minimum=1 Maximum=10 Default=3
  1732. Decks = 3,
  1733. },
  1734. HearingAid = {
  1735. EnableBoosted = true,
  1736. HandleDeafness = 2,
  1737. },
  1738. Susceptible = {
  1739. EveryoneIsSusceptible = false,
  1740. InstantDeath = false,
  1741. -- Minimum=0.00 Maximum=0.05 Default=0.00
  1742. BaseInfectionChance = 0.0034,
  1743. -- Minimum=0 Maximum=100 Default=6
  1744. MaskDamageRate = 6,
  1745. -- Minimum=1 Maximum=100 Default=10
  1746. MaskFilteringPower = 10,
  1747. -- Minimum=0 Maximum=100 Default=5
  1748. SpawnChance = 5,
  1749. -- Minimum=0 Maximum=100 Default=35
  1750. LootChance = 35,
  1751. },
  1752. ExplorerTrait = {
  1753. -- Minimum=0 Maximum=900 Default=90
  1754. RevealRadius = 90,
  1755. Dynamic = true,
  1756. ShowExploredCellsStat = true,
  1757. -- Minimum=0 Maximum=3000 Default=50
  1758. CellsToObtain = 50,
  1759. -- Minimum=1 Maximum=20 Default=6
  1760. CellsRemembered = 6,
  1761. -- Minimum=0 Maximum=50 Default=20
  1762. PercentageToCountCellExplored = 20,
  1763. -- Minimum=0 Maximum=30 Default=10
  1764. ExplorationRadius = 10,
  1765. },
  1766. PompsItems = {
  1767. AlbionSpawnlist = false,
  1768. WantG4Ponies = false,
  1769. WantG5Ponies = false,
  1770. WantClassicPonies = true,
  1771. WantOCs = false,
  1772. ReadablePonies = true,
  1773. PonyJars = true,
  1774. StallionMilk = false,
  1775. EasterStuff = true,
  1776. Littering = false,
  1777. },
  1778. STR = {
  1779. CustomZones = true,
  1780. LootZones = true,
  1781. DuffelLoot = true,
  1782. CustomVehicleZones = true,
  1783. STEVOnly = false,
  1784. TrueSTEV = true,
  1785. ZombieOverrides = true,
  1786. VehicleOverrides = true,
  1787. TrunkOverrides = true,
  1788. -- Minimum=50 Maximum=250 Default=150
  1789. TickrateOverrides = 150,
  1790. },
  1791. STRS = {
  1792. -- Minimum=0 Maximum=75 Default=5
  1793. Dress = 5,
  1794. -- Minimum=0 Maximum=75 Default=5
  1795. Riot = 5,
  1796. -- Minimum=0 Maximum=75 Default=25
  1797. Ranger = 25,
  1798. -- Minimum=0 Maximum=75 Default=40
  1799. USPS = 40,
  1800. -- Minimum=0 Maximum=75 Default=5
  1801. Security = 5,
  1802. -- Minimum=0 Maximum=75 Default=25
  1803. Other = 25,
  1804. -- Minimum=0 Maximum=75 Default=10
  1805. FireFormal = 10,
  1806.  
Advertisement
Add Comment
Please, Sign In to add comment