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- AddCustomShipment("Desert eagle", "models/weapons/w_pist_deagle.mdl", "weapon_deagle2", 500, 10, true, 215, true, {TEAM_GUN})
- AddCustomShipment("Fiveseven", "models/weapons/w_pist_fiveseven.mdl", "weapon_fiveseven2", 0, 10, true, 400, true, {TEAM_GUN})
- AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_glock2", 0, 10, true, 300, true, {TEAM_GUN})
- AddCustomShipment("P228", "models/weapons/w_pist_p228.mdl", "weapon_p2282", 0, 10, true, 380, true, {TEAM_GUN})
- AddCustomShipment("AK47", "models/weapons/w_rif_ak47.mdl", "weapon_ak472", 10000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("MP5", "models/weapons/w_smg_mp5.mdl", "weapon_mp52", 8000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("M4", "models/weapons/w_rif_m4a1.mdl", "weapon_m42", 10000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Mac 10", "models/weapons/w_smg_mac10.mdl", "weapon_mac102", 80000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Pump shotgun", "models/weapons/w_shot_m3super90.mdl", "weapon_pumpshotgun2", 25000, 10, false, nil, false, {TEAM_GUN})
- AddEntity("Drug lab", "drug_lab", "models/props_lab/crematorcase.mdl", 400, 3, "/buydruglab", {TEAM_DRUG})
- AddEntity("Money printer", "money_printer", "models/props_lab/citizenradio.mdl", 1000, 2, "/buymoneyprinter")
- AddEntity("Microwave", "microwave", "models/props/cs_office/microwave.mdl", 400, 1, "/buymicrowave", TEAM_COOK)
- AddEntity("Gun lab", "gunlab", "models/props_c17/TrapPropeller_Engine.mdl", 500, 1, "/buygunlab", TEAM_GUN)
- AddEntity("Gold Printer", "gold_printer", "models/props_lab/reciever01a.mdl", 1000, 2, "/buyprinter1")
- AddEntity("Platinum Printer", "platinum_printer", "models/props_lab/reciever01b.mdl", 5000, 2, "/buyprinter2")
- AddEntity("Diamond Printer", "diamond_printer", "models/props_c17/consolebox01a.mdl", 1200, 2, "/buyprinter3")
- AddEntity("Nuclear Printer", "nuclear_printer", "models/props_lab/partsbin01.mdl", 2500, 2, "/buyprinter4")
- /*
- How to add custom vehicles:
- FIRST
- go ingame, type rp_getvehicles for available vehicles!
- then:
- AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Model of the vehicle>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
- Examples:
- AddCustomVehicle("Jeep", "models/buggy.mdl", 100 )
- AddCustomVehicle("Airboat", "models/airboat.mdl", 600, {TEAM_GUN})
- AddCustomVehicle("Airboat", "models/airboat.mdl", 600, {TEAM_GUN, TEAM_MEDIC})
- Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt
- HOW TO ADD CUSTOM SHIPMENTS:
- AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)
- Notes:
- MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
- CLASSNAME OF THE WEAPON
- there are half-life 2 weapons you can add:
- weapon_pistol
- weapon_smg1
- weapon_ar2
- weapon_rpg
- weapon_crowbar
- weapon_physgun
- weapon_357
- weapon_crossbow
- weapon_slam
- weapon_bugbait
- weapon_frag
- weapon_physcannon
- weapon_shotgun
- gmod_tool
- But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
- Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
- This means the classname is weapon_posessor
- YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
- YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!
- true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no
- the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.
- EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */
- //AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})
- --EXAMPLE OF AN ENTITY(in this case a medkit)
- --AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
- --EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
- --AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
- -- ADD CUSTOM SHIPMENTS HERE(next line):
- AddCustomVehicle("Jeep", "models/buggy.mdl", 600, {TEAM_CAR})
- AddCustomVehicle("Copcar", "models/tdmcars/gt500.mdl", 100, {TEAM_POLICE})
- AddCustomVehicle("Copcar", "models/tdmcars/gt500.mdl", 100, {TEAM_CHIEF})
- AddCustomVehicle("gt500tdm", "models/tdmcars/gt500.mdl", 25000, {TEAM_CAR})
- AddCustomVehicle("supratdm", "models/tdmcars/supra.mdl", 25000, {TEAM_CAR})
- AddCustomVehicle("dodgeramtdm", "models/tdmcars/dodgeram.mdl", 25000, {TEAM_CAR})
- AddCustomVehicle("rx8tdm", "models/tdmcars/rx8.mdl", 25000, {TEAM_CAR})
- AddCustomShipment("Granade", "models/weapons/w_eq_fraggrenade_thrown.mdl", "weapon_real_cs_grenade", 20000, 10, false, 200, false, {TEAM_ARM})
- AddCustomShipment("MP7", "models/weapons/w_mp7_silenced.mdl", "weapon_bd_mp7", 25000, 10, false, 200, false, {TEAM_HITMAN})
- AddCustomShipment("Flash Bang", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_real_cs_flash", 35000, 10, false, 200, false, {TEAM_ARM})
- AddCustomShipment("Smoke", "models/weapons/w_eq_smokegrenade_thrown.mdl", "weapon_real_cs_smoke", 10000, 10, false, 200, false,
- {TEAM_ARM})
- AddCustomShipment("Door Buster", "models/weapons/w_slam.mdl", "weapon_mad_charge", 25000, 5, false, 200, false,
- {TEAM_ARM})
- AddCustomShipment("Incendiary Granade", "models/weapons/w_eq_flashbang_thrown.mdl", "weapon_mad_incendiary", 25000, 5, false, 200, false,
- {TEAM_ARM})
- AddCustomShipment("Spas12", "models/weapons/w_shot_xm1012.mdl", "kermite_shot_spas12", 35000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Winchester", "models/weapons/w_shot_winch1873.mdl", "kermite_shot_winch1873", 30000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("AWP", "models/weapons/w_snip_awp.mdl", "weapon_real_cs_awp", 60000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("TMP", "models/weapons/w_smg_tmp.mdl", "weapon_tmp", 80000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Alyx Gun", "models/weapons/w_alyx_gun_2.mdl", "weapon_mad_alyxgun", 15000, 10, false, nil, false, {TEAM_GUN})
- AddEntity("Pot Plant", "weed_plant", "models/nater/weedplant_pot_planted.mdl", 12000, 5, "/buyweed", {TEAM_DRUG})
- AddEntity("Seed", "seed_weed", "models/cocn.mdl", 150, 15, "/buyseed", {TEAM_DRUG})
- AddCustomShipment("AUG", "models/weapons/w_rif_aug.mdl", "weapon_real_cs_aug", 15000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Famas", "models/weapons/w_rif_famas.mdl", "weapon_real_cs_famas", 20000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Fiveseven", "models/weapons/w_pist_fiveseven.mdl", "weapon_real_cs_five-seven", 7000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("G3", "models/weapons/w_snip_g3sg1.mdl", "weapon_real_cs_g3sg1", 50000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Galil", "models/weapons/w_rif_galil.mdl", "weapon_real_cs_galil", 13000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Glock", "models/weapons/w_pist_glock18.mdl", "weapon_real_cs_glock18", 5000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Knife", "models/weapons/w_knife_t.mdl", "weapon_real_cs_knife", 5000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Para", "models/weapons/w_mach_m249para.mdl", "weapon_real_cs_m249", 30000, 10, false, nil, false, {TEAM_GUN})
- AddCustomShipment("Mac10", "models/weapons/w_smg_mac10.mdl", "weapon_real_cs_mac10", 11000, 10, false, nil, false, {TEAM_GUN})
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