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final33

Mar 13th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50. Instance.new("ForceField",char).Visible = false
  51. Instance.new("ForceField",char).Visible = false
  52. Instance.new("ForceField",char).Visible = false
  53. Instance.new("ForceField",char).Visible = false
  54. Instance.new("ForceField",char).Visible = false
  55. Instance.new("ForceField",char).Visible = false
  56.  
  57. shirt = Instance.new("Shirt", char)
  58. shirt.Name = "Shirt"
  59. pants = Instance.new("Pants", char)
  60. pants.Name = "Pants"
  61. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  62. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  63. Hair7 = Instance.new("Part")
  64. Hair7.Parent = char
  65. Hair7.Name = "Hair"
  66. char.Head.face.Texture = "0"
  67. Hair7.CanCollide = false
  68. Hair7.Locked = true
  69. Hair7.TopSurface = "Smooth"
  70. Hair7.BottomSurface = "Smooth"
  71. Hair7.formFactor = "Symmetric"
  72. Hair7.Material = "Neon"
  73. Hair7.BrickColor = BrickColor.new("Really black")
  74. Hair7.CFrame = char.Torso.CFrame
  75. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  76. Hair7.Transparency = 0
  77.  
  78.  
  79.  
  80.  
  81. Weld1 = Instance.new("Weld")
  82. Weld1.Parent = char.Head
  83. Weld1.Part0 = char.Head
  84. Weld1.Part1 = Hair7
  85. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  86. Weld1.C0 = CFrame.Angles(0, 0, 0)
  87.  
  88. Mesh = Instance.new("SpecialMesh")
  89. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  90. Mesh.Parent = Hair7
  91. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  92. Mesh.MeshType = "FileMesh"
  93. Mesh.MeshId = "rbxassetid://560196103"
  94. Mesh.TextureId = "rbxassetid://1432488119"
  95.  
  96.  
  97. local ice = Instance.new("Part", Head)
  98. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  99. ice.BrickColor = BrickColor.new("Really red")
  100. ice.CanCollide = false
  101. ice.TopSurface = 0
  102. ice.BottomSurface = 0
  103. ice.Transparency = 0.3
  104.  
  105. local ice2 = Instance.new("SpecialMesh", ice)
  106. ice2.MeshType = "Brick"
  107. ice2.MeshId = "rbxassetid://1306168394"
  108. ice2.Scale = Vector3.new(1.26, 1, 1)
  109. local ice3 = Instance.new("Weld", ice)
  110. ice3.Part0 = Head
  111. ice3.Part1 = ice
  112. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  113. local icesmoke = Instance.new("ParticleEmitter", ice)
  114. icesmoke.VelocitySpread = 5
  115. icesmoke.Size = NumberSequence.new({
  116. NumberSequenceKeypoint.new(0, 0.01),
  117. NumberSequenceKeypoint.new(1, 1)
  118. })
  119. icesmoke.Rate = math.huge
  120. icesmoke.Speed = NumberRange.new(1, 1)
  121. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  122. icesmoke.Transparency = NumberSequence.new({
  123. NumberSequenceKeypoint.new(0, 0.9),
  124. NumberSequenceKeypoint.new(1, 1)
  125. })
  126. icesmoke.Rotation = NumberRange.new(0, 360)
  127. icesmoke.Name = "Smoke"
  128. icesmoke.LightEmission = 0
  129. icesmoke.Acceleration = Vector3.new(0,0,0)
  130. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  131. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  132. icesmoke.LockedToPart = true
  133. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  134. secondcolor = "Really black"
  135. wait(0.016666666666666666)
  136. Effects = {}
  137. local Player = game.Players.localPlayer
  138. local Character = Player.Character
  139. local Humanoid = Character.Humanoid
  140. local mouse = Player:GetMouse()
  141. local LeftArm = Character["Left Arm"]
  142. local RightArm = Character["Right Arm"]
  143. local LeftLeg = Character["Left Leg"]
  144. local RightLeg = Character["Right Leg"]
  145. local Head = Character.Head
  146. local Torso = Character.Torso
  147. local cam = game.Workspace.CurrentCamera
  148. local RootPart = Character.HumanoidRootPart
  149. local RootJoint = RootPart.RootJoint
  150. local equipped = true
  151. local attack = false
  152. local Anim = "Idle"
  153. local idle = 0
  154. local attacktype = 1
  155. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  156. local velocity = RootPart.Velocity.y
  157. local sine = 0
  158. local change = 1
  159. local grabbed = false
  160. local cn = CFrame.new
  161. local mr = math.rad
  162. local angles = CFrame.Angles
  163. local ud = UDim2.new
  164. local c3 = Color3.new
  165. local dir = {
  166. w = 0,
  167. s = 0,
  168. a = 0,
  169. d = 0
  170. }
  171. firemode = true
  172. local Services = {
  173. SoundService = game:GetService("SoundService"),
  174. Players = game:GetService("Players"),
  175. Debris = game:GetService("Debris"),
  176. Workspace = game:GetService("Workspace"),
  177. Lighting = game:GetService("Lighting"),
  178. HttpService = game:GetService("HttpService"),
  179. InsertService = game:GetService("InsertService")
  180. }
  181. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  182. Humanoid.Animator:Destroy()
  183. Character.Animate:Destroy()
  184. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  185. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  186. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  187. RSH, LSH = nil, nil
  188. RW = Instance.new("Weld")
  189. LW = Instance.new("Weld")
  190. RH = Torso["Right Hip"]
  191. LH = Torso["Left Hip"]
  192. RSH = Torso["Right Shoulder"]
  193. LSH = Torso["Left Shoulder"]
  194. RSH.Parent = nil
  195. LSH.Parent = nil
  196. RW.Name = "RW"
  197. RW.Part0 = Torso
  198. RW.C0 = cn(1.5, 0.5, 0)
  199. RW.C1 = cn(0, 0.5, 0)
  200. RW.Part1 = RightArm
  201. RW.Parent = Torso
  202. LW.Name = "LW"
  203. LW.Part0 = Torso
  204. LW.C0 = cn(-1.5, 0.5, 0)
  205. LW.C1 = cn(0, 0.5, 0)
  206. LW.Part1 = LeftArm
  207. LW.Parent = Torso
  208. --------------
  209. function clerp(a, b, t)
  210. local qa = {
  211. QuaternionFromCFrame(a)
  212. }
  213. local qb = {
  214. QuaternionFromCFrame(b)
  215. }
  216. local ax, ay, az = a.x, a.y, a.z
  217. local bx, by, bz = b.x, b.y, b.z
  218. local _t = 1 - t
  219. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  220. end
  221. function QuaternionFromCFrame(cf)
  222. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  223. local trace = m00 + m11 + m22
  224. if trace > 0 then
  225. local s = math.sqrt(1 + trace)
  226. local recip = 0.5 / s
  227. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  228. else
  229. local i = 0
  230. if m00 < m11 then
  231. i = 1
  232. end
  233. if m22 > (i == 0 and m00 or m11) then
  234. i = 2
  235. end
  236. if i == 0 then
  237. local s = math.sqrt(m00 - m11 - m22 + 1)
  238. local recip = 0.5 / s
  239. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  240. elseif i == 1 then
  241. local s = math.sqrt(m11 - m22 - m00 + 1)
  242. local recip = 0.5 / s
  243. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  244. elseif i == 2 then
  245. local s = math.sqrt(m22 - m00 - m11 + 1)
  246. local recip = 0.5 / s
  247. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  248. end
  249. end
  250. end
  251. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  252. local xs, ys, zs = x + x, y + y, z + z
  253. local wx, wy, wz = w * xs, w * ys, w * zs
  254. local xx = x * xs
  255. local xy = x * ys
  256. local xz = x * zs
  257. local yy = y * ys
  258. local yz = y * zs
  259. local zz = z * zs
  260. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  261. end
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp
  265. if cosTheta >= 1.0E-4 then
  266. if 1 - cosTheta > 1.0E-4 then
  267. local theta = math.acos(cosTheta)
  268. local invSinTheta = 1 / math.sin(theta)
  269. startInterp = math.sin((1 - t) * theta) * invSinTheta
  270. finishInterp = math.sin(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. elseif 1 + cosTheta > 1.0E-4 then
  276. local theta = math.acos(-cosTheta)
  277. local invSinTheta = 1 / math.sin(theta)
  278. startInterp = math.sin((t - 1) * theta) * invSinTheta
  279. finishInterp = math.sin(t * theta) * invSinTheta
  280. else
  281. startInterp = t - 1
  282. finishInterp = t
  283. end
  284. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  285. end
  286. function swait(num)
  287. if num == 0 or num == nil then
  288. game:service("RunService").RenderStepped:wait(0)
  289. else
  290. for i = 0, num do
  291. game:service("RunService").RenderStepped:wait(0)
  292. end
  293. end
  294. end
  295. local RbxUtility = LoadLibrary("RbxUtility")
  296. local Create = RbxUtility.Create
  297. function RemoveOutlines(part)
  298. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  299. end
  300. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  301. local Part = Create("Part")({
  302. formFactor = FormFactor,
  303. Parent = Parent,
  304. Reflectance = Reflectance,
  305. Transparency = Transparency,
  306. CanCollide = false,
  307. Locked = true,
  308. BrickColor = BrickColor.new(tostring(BColor)),
  309. Name = Name,
  310. Size = Size,
  311. Material = Material
  312. })
  313. RemoveOutlines(Part)
  314. return Part
  315. end
  316. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  317. local Msh = Create(Mesh)({
  318. Parent = Part,
  319. Offset = OffSet,
  320. Scale = Scale
  321. })
  322. if Mesh == "SpecialMesh" then
  323. Msh.MeshType = MeshType
  324. Msh.MeshId = MeshId
  325. end
  326. return Msh
  327. end
  328. function CreateWeld(Parent, Part0, Part1, C0, C1)
  329. local Weld = Create("Weld")({
  330. Parent = Parent,
  331. Part0 = Part0,
  332. Part1 = Part1,
  333. C0 = C0,
  334. C1 = C1
  335. })
  336. return Weld
  337. end
  338. function rayCast(Position, Direction, Range, Ignore)
  339. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  340. end
  341. function CreateSound(id, par, vol, pit)
  342. coroutine.resume(coroutine.create(function()
  343. local sou = Instance.new("Sound", par or workspace)
  344. sou.Volume = vol
  345. sou.Pitch = pit or 1
  346. sou.SoundId = id
  347. wait()
  348. sou:play()
  349. game:GetService("Debris"):AddItem(sou, 6)
  350. end))
  351. end
  352. function CreateSong(id, par, vol, pit)
  353. coroutine.resume(coroutine.create(function()
  354. sou2 = Instance.new("Sound", par or workspace)
  355. sou2.Volume = 1
  356. sou2.Pitch = 1
  357. sou2.SoundId = id
  358. wait()
  359. sou2:play()
  360. sou2.Looped = true
  361. end))
  362. end
  363. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  364. local function getclosest(obj, distance)
  365. local last, lastx = distance + 1, nil
  366. for i, v in pairs(workspace:GetChildren()) do
  367. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  368. local t = v.Torso
  369. local dist = t.Position - obj.Position.magnitude
  370. if distance >= dist and last > dist then
  371. last = dist
  372. lastx = v
  373. end
  374. end
  375. end
  376. return lastx
  377. end
  378. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  379. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  380. prt.Anchored = true
  381. prt.CFrame = cframe
  382. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  383. game:GetService("Debris"):AddItem(prt, 10)
  384. if Type == 1 or Type == nil then
  385. table.insert(Effects, {
  386. prt,
  387. "Block1",
  388. delay,
  389. x3,
  390. y3,
  391. z3,
  392. msh
  393. })
  394. elseif Type == 2 then
  395. table.insert(Effects, {
  396. prt,
  397. "Block2",
  398. delay,
  399. x3,
  400. y3,
  401. z3,
  402. msh
  403. })
  404. elseif Type == 3 then
  405. table.insert(Effects, {
  406. prt,
  407. "Block3",
  408. delay,
  409. x3,
  410. y3,
  411. z3,
  412. msh
  413. })
  414. end
  415. end
  416. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  417. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  418. prt.Anchored = true
  419. prt.CFrame = cframe
  420. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  421. game:GetService("Debris"):AddItem(prt, 10)
  422. table.insert(Effects, {
  423. prt,
  424. "Cylinder",
  425. delay,
  426. x3,
  427. y3,
  428. z3,
  429. msh
  430. })
  431. end
  432. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  433. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  434. prt.Anchored = true
  435. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  436. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  437. game:GetService("Debris"):AddItem(prt, 10)
  438. table.insert(Effects, {
  439. prt,
  440. "Cylinder",
  441. delay,
  442. x3,
  443. y3,
  444. z3,
  445. msh
  446. })
  447. end
  448. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  450. prt.Anchored = true
  451. prt.CFrame = cframe
  452. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453. game:GetService("Debris"):AddItem(prt, 10)
  454. table.insert(Effects, {
  455. prt,
  456. "Cylinder",
  457. delay,
  458. x3,
  459. y3,
  460. z3,
  461. msh
  462. })
  463. end
  464. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  465. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  466. prt.Anchored = true
  467. prt.CFrame = cframe
  468. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  469. game:GetService("Debris"):AddItem(prt, 10)
  470. table.insert(Effects, {
  471. prt,
  472. "Cylinder",
  473. delay,
  474. x3,
  475. y3,
  476. z3,
  477. msh
  478. })
  479. end
  480. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  481. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  482. prt.Anchored = true
  483. prt.CFrame = cframe
  484. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  485. game:GetService("Debris"):AddItem(prt, 10)
  486. table.insert(Effects, {
  487. prt,
  488. "Cylinder",
  489. delay,
  490. x3,
  491. y3,
  492. z3,
  493. msh
  494. })
  495. end
  496. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  497. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  498. prt.Anchored = true
  499. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  500. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  501. local num = math.random(10, 50) / 1000
  502. game:GetService("Debris"):AddItem(prt, 10)
  503. table.insert(Effects, {
  504. prt,
  505. "Shatter",
  506. num,
  507. prt.CFrame,
  508. math.random() - math.random(),
  509. 0,
  510. math.random(50, 100) / 100
  511. })
  512. end
  513. for i = 0, 1, 0.05 do
  514. swait()
  515. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  516. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  518. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  519. if Torsovelocity.Y > 1 then
  520. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  521. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  522. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  523. elseif Torsovelocity.Y < 1 then
  524. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  525. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  526. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  527. end
  528. end
  529. attack = false
  530. game:GetService("RunService").Stepped:connect(function()
  531. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  532. velocity = RootPart.Velocity.y
  533. sine = sine + change
  534. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  535. if equipped == true or equipped == false then
  536. if 1 < RootPart.Velocity.y and hit == nil then
  537. Anim = "Jump"
  538. if attack == false and ice_mode == false then
  539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  543. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  544. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  545. end
  546. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  547. Anim = "Fall"
  548. if attack == false then
  549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  553. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  554. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  555. end
  556. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  557. Anim = "Idle"
  558. if attack == false then
  559. change = 1
  560. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  561. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  562. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  563. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  564. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  565. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  566. end
  567. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  568. Anim = "Walk"
  569. if attack == false then
  570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  571. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  572. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  573. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  574. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  575. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  576. end
  577. end
  578. end
  579. if equipped == true or equipped == false then
  580. if 1 < RootPart.Velocity.Y and hit == nil then
  581. Anim = "Jump"
  582. if attack == false and ice_mode == true then
  583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  585. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  586. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  587. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  588. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  589. end
  590. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  591. Anim = "Fall"
  592. if attack == false then
  593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  597. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  598. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  599. end
  600. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  601. Anim = "Idle"
  602. if attack == false then
  603. change = 0.8
  604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  605. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  606. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  607. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  608. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  609. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  610. end
  611. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  612. Anim = "Walk"
  613. if attack == false then
  614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  616. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  617. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  618. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  619. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  620. end
  621. end
  622. end
  623. if 0 < #Effects then
  624. for e = 1, #Effects do
  625. if Effects[e] ~= nil then
  626. local Thing = Effects[e]
  627. if Thing ~= nil then
  628. local Part = Thing[1]
  629. local Mode = Thing[2]
  630. local Delay = Thing[3]
  631. local IncX = Thing[4]
  632. local IncY = Thing[5]
  633. local IncZ = Thing[6]
  634. if 1 >= Thing[1].Transparency then
  635. if Thing[2] == "Block1" then
  636. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  637. local Mesh = Thing[1].Mesh
  638. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  639. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  640. elseif Thing[2] == "Block2" then
  641. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  642. local Mesh = Thing[7]
  643. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  644. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  645. elseif Thing[2] == "Block3" then
  646. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  647. local Mesh = Thing[7]
  648. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  649. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  650. elseif Thing[2] == "Cylinder" then
  651. local Mesh = Thing[1].Mesh
  652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  654. elseif Thing[2] == "Blood" then
  655. local Mesh = Thing[7]
  656. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Elec" then
  660. local Mesh = Thing[1].Mesh
  661. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  663. elseif Thing[2] == "Disappear" then
  664. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  665. elseif Thing[2] == "Shatter" then
  666. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  667. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  668. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  669. Thing[6] = Thing[6] + Thing[5]
  670. end
  671. else
  672. Part.Parent = nil
  673. table.remove(Effects, e)
  674. end
  675. end
  676. end
  677. end
  678. end
  679. end)
  680. function RemoveOutlines(part)
  681. part.TopSurface = 10
  682. end
  683. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  684. local Part = Create("Part")({
  685. Parent = Parent,
  686. Reflectance = Reflectance,
  687. Transparency = Transparency,
  688. CanCollide = false,
  689. Locked = true,
  690. BrickColor = BrickColor.new(tostring(BColor)),
  691. Name = Name,
  692. Size = Size,
  693. Material = Material
  694. })
  695. RemoveOutlines(Part)
  696. return Part
  697. end
  698. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  699. local Msh = Create(Mesh)({
  700. Parent = Part,
  701. Offset = OffSet,
  702. Scale = Scale
  703. })
  704. if Mesh == "SpecialMesh" then
  705. Msh.MeshType = MeshType
  706. Msh.MeshId = MeshId
  707. end
  708. return Msh
  709. end
  710. function CreateWeld(Parent, Part0, Part1, C0, C1)
  711. local Weld = Create("Weld")({
  712. Parent = Parent,
  713. Part0 = Part0,
  714. Part1 = Part1,
  715. C0 = C0,
  716. C1 = C1
  717. })
  718. return Weld
  719. end
  720. WSHM = {
  721. "White",
  722. "Pastel light blue"
  723. }
  724. WSH = WSHM[math.random(1, #WSHM)]
  725. function IcePartFunk(HPart, aria, Min, Max)
  726. IcePart = Instance.new("Part", HPart)
  727. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  728. IcePart.CanCollide = false
  729. IuW = Instance.new("Weld")
  730. IuW.Name = "GuW"
  731. IuW.Part0 = HPart
  732. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  733. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  734. IuW.Part1 = IcePart
  735. IuW.Parent = HPart
  736. IcePart.Transparency = 0.85
  737. IcePart.Material = "Neon"
  738. WSH = WSHM[math.random(1, #WSHM)]
  739. IcePart.BrickColor = BrickColor.new("" .. WSH)
  740. RemoveOutlines(IcePart)
  741. game:GetService("Debris"):AddItem(IuW, 4)
  742. game:GetService("Debris"):AddItem(IcePart, 6)
  743. end
  744. SpikeMeshId = 1033714
  745. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  746. local Part = Instance.new("Part", Parent)
  747. Part.Name = Name
  748. Part.BrickColor = BrickColor.new(Color)
  749. Part.Size = Size
  750. Part.Material = Material
  751. Part.Transparency = Transparency
  752. Part.CanCollide = false
  753. RemoveOutlines(Part)
  754. local Mesh = Instance.new("SpecialMesh", Part)
  755. Mesh.MeshType = "Sphere"
  756. Mesh.Scale = Scale
  757. return Mesh and Part
  758. end
  759. CFuncs = {
  760. Part = {
  761. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  762. local Part = Create("Part")({
  763. Parent = Parent,
  764. Reflectance = Reflectance,
  765. Transparency = Transparency,
  766. CanCollide = false,
  767. Locked = true,
  768. BrickColor = BrickColor.new(tostring(BColor)),
  769. Name = Name,
  770. Size = Size,
  771. Material = Material
  772. })
  773. RemoveOutlines(Part)
  774. return Part
  775. end
  776. },
  777. Mesh = {
  778. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  779. local Msh = Create(Mesh)({
  780. Parent = Part,
  781. Offset = OffSet,
  782. Scale = Scale
  783. })
  784. if Mesh == "SpecialMesh" then
  785. Msh.MeshType = MeshType
  786. Msh.MeshId = MeshId
  787. end
  788. return Msh
  789. end
  790. },
  791. Mesh = {
  792. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  793. local Msh = Create(Mesh)({
  794. Parent = Part,
  795. Offset = OffSet,
  796. Scale = Scale
  797. })
  798. if Mesh == "SpecialMesh" then
  799. Msh.MeshType = MeshType
  800. Msh.MeshId = MeshId
  801. end
  802. return Msh
  803. end
  804. },
  805. Weld = {
  806. Create = function(Parent, Part0, Part1, C0, C1)
  807. local Weld = Create("Weld")({
  808. Parent = Parent,
  809. Part0 = Part0,
  810. Part1 = Part1,
  811. C0 = C0,
  812. C1 = C1
  813. })
  814. return Weld
  815. end
  816. },
  817. Sound = {
  818. Create = function(id, par, vol, pit)
  819. coroutine.resume(coroutine.create(function()
  820. local S = Create("Sound")({
  821. Volume = vol,
  822. Pitch = pit or 1,
  823. SoundId = id,
  824. Parent = par or workspace
  825. })
  826. wait()
  827. S:play()
  828. game:GetService("Debris"):AddItem(S, 6)
  829. end))
  830. end
  831. },
  832. ParticleEmitter = {
  833. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  834. local fp = Create("ParticleEmitter")({
  835. Parent = Parent,
  836. Color = ColorSequence.new(Color1, Color2),
  837. LightEmission = LightEmission,
  838. Size = Size,
  839. Texture = Texture,
  840. Transparency = Transparency,
  841. ZOffset = ZOffset,
  842. Acceleration = Accel,
  843. Drag = Drag,
  844. LockedToPart = LockedToPart,
  845. VelocityInheritance = VelocityInheritance,
  846. EmissionDirection = EmissionDirection,
  847. Enabled = Enabled,
  848. Lifetime = LifeTime,
  849. Rate = Rate,
  850. Rotation = Rotation,
  851. RotSpeed = RotSpeed,
  852. Speed = Speed,
  853. VelocitySpread = VelocitySpread
  854. })
  855. return fp
  856. end
  857. }
  858. }
  859. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  860. if hit.Parent == nil then
  861. return
  862. end
  863. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  864. for _, v in pairs(hit.Parent:children()) do
  865. if v:IsA("Humanoid") then
  866. h = v
  867. end
  868. end
  869. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  870. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  871. return
  872. end
  873. local c = Create("ObjectValue")({
  874. Name = "creator",
  875. Value = game:service("Players").LocalPlayer,
  876. Parent = h
  877. })
  878. game:GetService("Debris"):AddItem(c, 0.5)
  879. if HitSound ~= nil and HitPitch ~= nil then
  880. CreateSound(HitSound, hit, 1, HitPitch)
  881. end
  882. local Damage = math.random(minim, maxim)
  883. local blocked = false
  884. local block = hit.Parent:findFirstChild("Block")
  885. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  886. blocked = true
  887. block.Value = block.Value - 1
  888. print(block.Value)
  889. end
  890. if blocked == false then
  891. h.Health = h.Health - Damage
  892. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  893. else
  894. h.Health = h.Health - Damage / 2
  895. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  896. end
  897. if Type == "Knockdown" then
  898. local hum = hit.Parent.Humanoid
  899. hum.PlatformStand = true
  900. coroutine.resume(coroutine.create(function(HHumanoid)
  901. swait(1)
  902. HHumanoid.PlatformStand = false
  903. end), hum)
  904. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  905. local bodvol = Create("BodyVelocity")({
  906. velocity = angle * knockback,
  907. P = 5000,
  908. maxForce = Vector3.new(8000, 8000, 8000),
  909. Parent = hit
  910. })
  911. local rl = Create("BodyAngularVelocity")({
  912. P = 3000,
  913. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  914. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  915. Parent = hit
  916. })
  917. game:GetService("Debris"):AddItem(bodvol, 0.5)
  918. game:GetService("Debris"):AddItem(rl, 0.5)
  919. elseif Type == "Normal" then
  920. local vp = Create("BodyVelocity")({
  921. P = 500,
  922. maxForce = Vector3.new(math.huge, 0, math.huge),
  923. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  924. })
  925. if knockback > 0 then
  926. vp.Parent = hit.Parent.Torso
  927. end
  928. game:GetService("Debris"):AddItem(vp, 0.5)
  929. elseif Type == "Impale" then
  930. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  931. Spike.Anchored = true
  932. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  933. Spike.Position = hit.Parent.Torso.Position
  934. for i = 1, 5 do
  935. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  936. end
  937. Services.Debris:AddItem(Spike, 4)
  938. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  939. hit.Parent.Humanoid.PlatformStand = true
  940. swait(1)
  941. hit.Parent.Humanoid.PlatformStand = false
  942. elseif Type == "Up" then
  943. local bodyVelocity = Create("BodyVelocity")({
  944. velocity = Vector3.new(0, 20, 0),
  945. P = 5000,
  946. maxForce = Vector3.new(8000, 8000, 8000),
  947. Parent = hit
  948. })
  949. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  950. local bodyVelocity = Create("BodyVelocity")({
  951. velocity = Vector3.new(0, 20, 0),
  952. P = 5000,
  953. maxForce = Vector3.new(8000, 8000, 8000),
  954. Parent = hit
  955. })
  956. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  957. elseif Type == "Snare" then
  958. local bp = Create("BodyPosition")({
  959. P = 900,
  960. D = 1000,
  961. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  962. position = hit.Parent.Torso.Position,
  963. Parent = hit.Parent.Torso
  964. })
  965. game:GetService("Debris"):AddItem(bp, 1)
  966. elseif Type == "Slowness" then
  967. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  968. for i = 1, 25 do
  969. hit.Parent.Humanoid.WalkSpeed = 4
  970. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  971. end
  972. wait(4)
  973. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  974. elseif Type == "FireDmg" then
  975. for i = 1, math.random(60, 150) do
  976. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  977. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  978. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  979. wait(0.1)
  980. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  981. end
  982. elseif Type == "Freeze" then
  983. local bp = Create("BodyPosition")({
  984. P = 900,
  985. D = 1000,
  986. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  987. position = hit.Parent.Torso.Position,
  988. Parent = hit.Parent.Torso
  989. })
  990. game:GetService("Debris"):AddItem(bp, 4)
  991. for i = 1, 25 do
  992. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  993. end
  994. elseif Type == "Freeze2" then
  995. local BodPos = Create("BodyPosition")({
  996. P = 50000,
  997. D = 1000,
  998. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  999. position = hit.Parent.Torso.Position,
  1000. Parent = hit.Parent.Torso
  1001. })
  1002. local BodGy = Create("BodyGyro")({
  1003. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1004. P = 20000,
  1005. Parent = hit.Parent.Torso,
  1006. cframe = hit.Parent.Torso.CFrame
  1007. })
  1008. hit.Parent.Torso.Anchored = true
  1009. coroutine.resume(coroutine.create(function(Part)
  1010. swait(1.5)
  1011. Part.Anchored = false
  1012. end), hit.Parent.Torso)
  1013. game:GetService("Debris"):AddItem(BodPos, 3)
  1014. game:GetService("Debris"):AddItem(BodGy, 3)
  1015. end
  1016. local debounce = Create("BoolValue")({
  1017. Name = "DebounceHit",
  1018. Parent = hit.Parent,
  1019. Value = true
  1020. })
  1021. game:GetService("Debris"):AddItem(debounce, Delay)
  1022. c = Instance.new("ObjectValue")
  1023. c.Name = "creator"
  1024. c.Value = Player
  1025. c.Parent = h
  1026. game:GetService("Debris"):AddItem(c, 0.5)
  1027. end
  1028. end
  1029. function ShowDamage(Pos, Text, Time, Color)
  1030. local Rate = 0.033333333333333
  1031. if not Pos then
  1032. local Pos = Vector3.new(0, 0, 0)
  1033. end
  1034. local Text = Text or ""
  1035. local Time = Time or 2
  1036. if not Color then
  1037. local Color = Color3.new(1, 0, 1)
  1038. end
  1039. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1040. EffectPart.Anchored = true
  1041. local BillboardGui = Create("BillboardGui")({
  1042. Size = UDim2.new(3, 0, 3, 0),
  1043. Adornee = EffectPart,
  1044. Parent = EffectPart
  1045. })
  1046. local TextLabel = Create("TextLabel")({
  1047. BackgroundTransparency = 1,
  1048. Size = UDim2.new(1, 0, 1, 0),
  1049. Text = Text,
  1050. TextColor3 = Color,
  1051. TextScaled = true,
  1052. Font = Enum.Font.ArialBold,
  1053. Parent = BillboardGui
  1054. })
  1055. game.Debris:AddItem(EffectPart, Time + 0.1)
  1056. EffectPart.Parent = game:GetService("Workspace")
  1057. delay(0, function()
  1058. local Frames = Time / Rate
  1059. for Frame = 1, Frames do
  1060. wait(Rate)
  1061. local Percent = Frame / Frames
  1062. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1063. TextLabel.TextTransparency = Percent
  1064. end
  1065. if EffectPart and EffectPart.Parent then
  1066. EffectPart:Destroy()
  1067. end
  1068. end)
  1069. end
  1070. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1071. for _, c in pairs(workspace:children()) do
  1072. local hum = c:findFirstChild("Humanoid")
  1073. if hum ~= nil then
  1074. local head = c:findFirstChild("Head")
  1075. if head ~= nil then
  1076. local targ = head.Position - Part.Position
  1077. local mag = targ.magnitude
  1078. if magni >= mag and c.Name ~= Player.Name then
  1079. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085. function MagniKILL(Part, magni, knock, Type)
  1086. for _, c in pairs(workspace:children()) do
  1087. local hum = c:findFirstChild("Humanoid")
  1088. if hum ~= nil then
  1089. local head = c:findFirstChild("Head")
  1090. if head ~= nil then
  1091. local targ = head.Position - Part.Position
  1092. local mag = targ.magnitude
  1093. if magni >= mag and c.Name ~= Player.Name then
  1094. hum.Health = 0
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100. EffectModel = Instance.new("Model", Character)
  1101. EffectModel.Name = "Effects"
  1102. Effects = {
  1103. Block = {
  1104. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1105. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1106. prt.Anchored = true
  1107. prt.CFrame = cframe
  1108. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. if Type == 1 or Type == nil then
  1111. table.insert(Effects, {
  1112. prt,
  1113. "Block1",
  1114. delay,
  1115. x3,
  1116. y3,
  1117. z3,
  1118. msh
  1119. })
  1120. elseif Type == 2 then
  1121. table.insert(Effects, {
  1122. prt,
  1123. "Block2",
  1124. delay,
  1125. x3,
  1126. y3,
  1127. z3,
  1128. msh
  1129. })
  1130. else
  1131. table.insert(Effects, {
  1132. prt,
  1133. "Block3",
  1134. delay,
  1135. x3,
  1136. y3,
  1137. z3,
  1138. msh
  1139. })
  1140. end
  1141. end
  1142. },
  1143. Sphere = {
  1144. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1145. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1146. prt.Anchored = true
  1147. prt.CFrame = cframe
  1148. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1149. game:GetService("Debris"):AddItem(prt, 10)
  1150. table.insert(Effects, {
  1151. prt,
  1152. "Cylinder",
  1153. delay,
  1154. x3,
  1155. y3,
  1156. z3,
  1157. msh
  1158. })
  1159. end
  1160. },
  1161. Cylinder = {
  1162. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1163. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1164. prt.Anchored = true
  1165. prt.CFrame = cframe
  1166. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1167. game:GetService("Debris"):AddItem(prt, 10)
  1168. table.insert(Effects, {
  1169. prt,
  1170. "Cylinder",
  1171. delay,
  1172. x3,
  1173. y3,
  1174. z3,
  1175. msh
  1176. })
  1177. end
  1178. },
  1179. Wave = {
  1180. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1181. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1182. prt.Anchored = true
  1183. prt.CFrame = cframe
  1184. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1185. game:GetService("Debris"):AddItem(prt, 10)
  1186. table.insert(Effects, {
  1187. prt,
  1188. "Cylinder",
  1189. delay,
  1190. x3,
  1191. y3,
  1192. z3,
  1193. msh
  1194. })
  1195. end
  1196. },
  1197. Ring = {
  1198. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1200. prt.Anchored = true
  1201. prt.CFrame = cframe
  1202. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1203. game:GetService("Debris"):AddItem(prt, 10)
  1204. table.insert(Effects, {
  1205. prt,
  1206. "Cylinder",
  1207. delay,
  1208. x3,
  1209. y3,
  1210. z3,
  1211. msh
  1212. })
  1213. end
  1214. },
  1215. Break = {
  1216. Create = function(brickcolor, cframe, x1, y1, z1)
  1217. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1218. prt.Anchored = true
  1219. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1220. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1221. local num = math.random(10, 50) / 1000
  1222. game:GetService("Debris"):AddItem(prt, 10)
  1223. table.insert(Effects, {
  1224. prt,
  1225. "Shatter",
  1226. num,
  1227. prt.CFrame,
  1228. math.random() - math.random(),
  1229. 0,
  1230. math.random(50, 100) / 100
  1231. })
  1232. end
  1233. }
  1234. }
  1235. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1236. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1237. prt.Anchored = true
  1238. prt.CFrame = cframe
  1239. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1240. game:GetService("Debris"):AddItem(prt, 10)
  1241. if Type == 1 or Type == nil then
  1242. table.insert(Effects, {
  1243. prt,
  1244. "Block1",
  1245. delay,
  1246. x3,
  1247. y3,
  1248. z3,
  1249. msh
  1250. })
  1251. elseif Type == 2 then
  1252. table.insert(Effects, {
  1253. prt,
  1254. "Block2",
  1255. delay,
  1256. x3,
  1257. y3,
  1258. z3,
  1259. msh
  1260. })
  1261. elseif Type == 3 then
  1262. table.insert(Effects, {
  1263. prt,
  1264. "Block3",
  1265. delay,
  1266. x3,
  1267. y3,
  1268. z3,
  1269. msh
  1270. })
  1271. end
  1272. end
  1273. function CreateSound(id, par, vol, pit)
  1274. coroutine.resume(coroutine.create(function()
  1275. local sou = Instance.new("Sound", par or workspace)
  1276. sou.Volume = vol
  1277. sou.Pitch = pit or 1
  1278. sou.SoundId = id
  1279. swait()
  1280. sou:play()
  1281. game:GetService("Debris"):AddItem(sou, 6)
  1282. end))
  1283. end
  1284. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1285. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1286. prt.Anchored = true
  1287. prt.CFrame = cframe
  1288. prt.Material = "Neon"
  1289. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1290. game:GetService("Debris"):AddItem(prt, 10)
  1291. coroutine.resume(coroutine.create(function(Part, Mesh)
  1292. for i = 0, 6, delay do
  1293. swait()
  1294. Part.Transparency = i
  1295. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1296. end
  1297. Part.Parent = nil
  1298. end), prt, msh)
  1299. end
  1300. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1301. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1302. local MainPos = partt.Position
  1303. local MainPos2 = mouse + SpreadVectors
  1304. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1305. local speed = 1000
  1306. local num = 1
  1307. coroutine.resume(coroutine.create(function()
  1308. repeat
  1309. swait()
  1310. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1311. local mag =(MainPos - pos).magnitude
  1312. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1313. MainPos = MainPos + MouseLook.lookVector * speed
  1314. num = num - 1
  1315. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1316. if hit ~= nil then
  1317. num = 0
  1318. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1319. refpart.Anchored = true
  1320. refpart.CFrame = CFrame.new(pos)
  1321. game:GetService("Debris"):AddItem(refpart, 2)
  1322. end
  1323. if num <= 0 then
  1324. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1325. refpart.Anchored = true
  1326. refpart.CFrame = CFrame.new(pos)
  1327. if hit ~= nil then
  1328. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1329. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1330. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1331. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1332. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1333. end
  1334. game:GetService("Debris"):AddItem(refpart, 0)
  1335. end
  1336. until num <= 0
  1337. end))
  1338. end
  1339. function shoottraildd2(mouse, partt, SpreadAmount)
  1340. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1341. local MainPos = partt.Position
  1342. local MainPos2 = mouse + SpreadVectors
  1343. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1344. local speed = 3000
  1345. local num = 1
  1346. coroutine.resume(coroutine.create(function()
  1347. repeat
  1348. swait()
  1349. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1350. local mag = (MainPos - pos).magnitude
  1351. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1352. MainPos = MainPos + MouseLook.lookVector * speed
  1353. num = num - 1
  1354. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1355. if hit ~= nil then
  1356. num = 0
  1357. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1358. refpart.Anchored = true
  1359. refpart.CFrame = CFrame.new(pos)
  1360. game:GetService("Debris"):AddItem(refpart, 2)
  1361. end
  1362. if num <= 0 then
  1363. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1364. refpart.Anchored = true
  1365. refpart.CFrame = CFrame.new(pos)
  1366. if hit ~= nil then
  1367. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1368. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1369. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1370. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1371. MagniKILL(refpart, 80, 0, "Normal")
  1372. end
  1373. game:GetService("Debris"):AddItem(refpart, 0)
  1374. end
  1375. until num <= 0
  1376. end))
  1377. end
  1378. function shoottraildd22(mouse, partt, SpreadAmount)
  1379. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1380. local MainPos = partt.Position
  1381. local MainPos2 = mouse + SpreadVectors
  1382. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1383. local speed = 900
  1384. local num = 1
  1385. coroutine.resume(coroutine.create(function()
  1386. repeat
  1387. swait()
  1388. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1389. local mag = (MainPos - pos).magnitude
  1390. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1391. MainPos = MainPos + MouseLook.lookVector * speed
  1392. num = num - 1
  1393. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1394. if hit ~= nil then
  1395. num = 0
  1396. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. game:GetService("Debris"):AddItem(refpart, 2)
  1400. end
  1401. if num <= 0 then
  1402. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1403. refpart.Anchored = true
  1404. refpart.CFrame = CFrame.new(pos)
  1405. if hit ~= nil then
  1406. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1407. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1408. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1409. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1410. MagniKILL(refpart, 80, 0, "Normal")
  1411. end
  1412. game:GetService("Debris"):AddItem(refpart, 0)
  1413. end
  1414. until num <= 0
  1415. end))
  1416. end
  1417. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1418. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1419. local MainPos = partt.Position
  1420. local MainPos2 = mouse + SpreadVectors
  1421. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1422. local speed = 200
  1423. local num = 0
  1424. coroutine.resume(coroutine.create(function()
  1425. repeat
  1426. swait()
  1427. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1428. local mag = (MainPos - pos).magnitude
  1429. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1430. MainPos = MainPos + MouseLook.lookVector * speed
  1431. num = num - 1
  1432. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1433. if hit ~= nil then
  1434. num = 0
  1435. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1436. refpart.Anchored = true
  1437. refpart.CFrame = CFrame.new(pos)
  1438. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1439. game:GetService("Debris"):AddItem(refpart, 2)
  1440. end
  1441. if num <= 0 then
  1442. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1443. refpart.Anchored = true
  1444. refpart.CFrame = CFrame.new(pos)
  1445. if hit ~= nil then
  1446. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1447. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1448. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1449. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1450. end
  1451. game:GetService("Debris"):AddItem(refpart, 0)
  1452. end
  1453. until num <= 0
  1454. end))
  1455. end
  1456. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1457. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1458. local MainPos = partt.Position
  1459. local MainPos2 = mouse + SpreadVectors
  1460. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1461. local speed = 500
  1462. local num = 1
  1463. coroutine.resume(coroutine.create(function()
  1464. repeat
  1465. swait()
  1466. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1467. local mag = (MainPos - pos).magnitude
  1468. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1469. MainPos = MainPos + MouseLook.lookVector * speed
  1470. num = num - 1
  1471. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1472. if hit ~= nil then
  1473. num = 0
  1474. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1475. refpart.Anchored = true
  1476. refpart.CFrame = CFrame.new(pos)
  1477. game:GetService("Debris"):AddItem(refpart, 2)
  1478. end
  1479. if num <= 0 then
  1480. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1481. refpart.Anchored = true
  1482. refpart.CFrame = CFrame.new(pos)
  1483. if hit ~= nil then
  1484. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1485. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1486. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1487. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1488. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1489. end
  1490. if hit ~= nil then
  1491. hit:breakjoints()
  1492. end
  1493. connection = script.Parent.Touched:connect(onTouched)
  1494. game:GetService("Debris"):AddItem(refpart, 0)
  1495. end
  1496. until num <= 0
  1497. end))
  1498. end
  1499.  
  1500.  
  1501. ---
  1502.  
  1503. attackdebounce = false
  1504. deb=false
  1505.  
  1506. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1507. if hit.Parent==nil then
  1508. return
  1509. end
  1510. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1511. for _,v in pairs(hit.Parent:children()) do
  1512. if v:IsA("Humanoid") then
  1513. h=v
  1514. end
  1515. end
  1516. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1517. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1518. end
  1519. if hit.Parent.className=="Hat" then
  1520. hit=hit.Parent.Parent:findFirstChild("Head")
  1521. end
  1522. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1523. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1524. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1525. return
  1526. end]]
  1527. -- hs(hit,1.2)
  1528. c=Instance.new("ObjectValue")
  1529. c.Name="creator"
  1530. c.Value=game:service("Players").LocalPlayer
  1531. c.Parent=h
  1532. game:GetService("Debris"):AddItem(c,.5)
  1533. Damage=math.random(minim,maxim)
  1534. -- h:TakeDamage(Damage)
  1535. blocked=false
  1536. block=hit.Parent:findFirstChild("Block")
  1537. if block~=nil then
  1538. print(block.className)
  1539. if block.className=="NumberValue" then
  1540. if block.Value>0 then
  1541. blocked=true
  1542. if decreaseblock==nil then
  1543. block.Value=block.Value-1
  1544. end
  1545. end
  1546. end
  1547. if block.className=="IntValue" then
  1548. if block.Value>0 then
  1549. blocked=true
  1550. if decreaseblock~=nil then
  1551. block.Value=block.Value-1
  1552. end
  1553. end
  1554. end
  1555. end
  1556. if blocked==false then
  1557. -- h:TakeDamage(Damage)
  1558. h.Health=h.Health-Damage
  1559. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1560. else
  1561. h.Health=h.Health-(Damage/2)
  1562. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1563. end
  1564. if Type=="Knockdown" then
  1565. Humanoid=hit.Parent.Humanoid
  1566. Humanoid.PlatformStand=true
  1567. coroutine.resume(coroutine.create(function(HHumanoid)
  1568. swait(1)
  1569. HHumanoid.PlatformStand=false
  1570. end),Humanoid)
  1571. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1572. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1573. local bodvol=Instance.new("BodyVelocity")
  1574. bodvol.velocity=angle*knockback
  1575. bodvol.P=5000
  1576. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1577. bodvol.Parent=hit
  1578. rl=Instance.new("BodyAngularVelocity")
  1579. rl.P=3000
  1580. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1581. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1582. rl.Parent=hit
  1583. game:GetService("Debris"):AddItem(bodvol,.5)
  1584. game:GetService("Debris"):AddItem(rl,.5)
  1585. elseif Type=="Normal" then
  1586. bp=Instance.new("BodyVelocity")
  1587. bp.P=100000
  1588. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1589. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1590. if KnockbackType==1 then
  1591. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1592. elseif KnockbackType==2 then
  1593. bp.velocity=Property.CFrame.lookVector*knockback
  1594. end
  1595. if knockback>0 then
  1596. bp.Parent=hit.Parent.Torso
  1597.  
  1598. end
  1599. game:GetService("Debris"):AddItem(bp,.5)
  1600. elseif Type=="Up" then
  1601. local bodyVelocity=Instance.new("BodyVelocity")
  1602. bodyVelocity.velocity=vt(0,60,0)
  1603. bodyVelocity.P=5000
  1604. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1605. bodyVelocity.Parent=hit
  1606. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1607. rl=Instance.new("BodyAngularVelocity")
  1608. rl.P=3000
  1609. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1610. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1611. rl.Parent=hit
  1612. game:GetService("Debris"):AddItem(rl,.5)
  1613. elseif Type=="Snare" then
  1614. bp=Instance.new("BodyPosition")
  1615. bp.P=2000
  1616. bp.D=100
  1617. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1618. bp.position=hit.Parent.Torso.Position
  1619. bp.Parent=hit.Parent.Torso
  1620. game:GetService("Debris"):AddItem(bp,1)
  1621. elseif Type=="Target" then
  1622. if Targetting==false then
  1623. ZTarget=hit.Parent.Torso
  1624. coroutine.resume(coroutine.create(function(Part)
  1625. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1626. swait(1)
  1627. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1628. end),ZTarget)
  1629. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1630. targetgui=Instance.new("BillboardGui")
  1631. targetgui.Parent=ZTarget
  1632. targetgui.Size=UDim2.new(10,100,10,100)
  1633. targ=Instance.new("ImageLabel")
  1634. targ.Parent=targetgui
  1635. targ.BackgroundTransparency=1
  1636. targ.Image="rbxassetid://4834067"
  1637. targ.Size=UDim2.new(1,0,1,0)
  1638. cam.CameraType="Scriptable"
  1639. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1640. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1641. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1642. Targetting=true
  1643. RocketTarget=ZTarget
  1644. for i=1,Property do
  1645. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1646. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1647. swait()
  1648. end
  1649. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1650. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1651. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1652. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1653. end
  1654. Targetting=true
  1655. RocketTarget=true
  1656. targetgui.Parent=true
  1657. cam.CameraType="Custom"
  1658. end
  1659. end
  1660. debounce=Instance.new("BoolValue")
  1661. debounce.Name="DebounceHit"
  1662. debounce.Parent=hit.Parent
  1663. debounce.Value=true
  1664. game:GetService("Debris"):AddItem(debounce,Delay)
  1665. c=Instance.new("ObjectValue")
  1666. c.Name="creator"
  1667. c.Value=Player
  1668. c.Parent=h
  1669. game:GetService("Debris"):AddItem(c,.5)
  1670. CRIT=true
  1671. hitDeb=true
  1672. AttackPos=6
  1673. end
  1674. end
  1675.  
  1676. showDamage=function(Char,Dealt,du,Color)
  1677. m=Instance.new("Model")
  1678. m.Name=tostring(Dealt)
  1679. h=Instance.new("Humanoid")
  1680. h.Health=0
  1681. h.MaxHealth=0
  1682. h.Parent=m
  1683. c=Instance.new("Part")
  1684. c.Transparency=0
  1685. c.BrickColor=Color
  1686. c.Transparency = 1
  1687. c.Name="Head"
  1688. c.TopSurface=0
  1689. c.BottomSurface=0
  1690. c.formFactor="Plate"
  1691. c.Size=Vector3.new(1,.4,1)
  1692.  
  1693. local txt = Instance.new("BillboardGui", c)
  1694. txt.Adornee = c
  1695. txt.Name = "_status"
  1696. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1697. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1698. local text = Instance.new("TextLabel", txt)
  1699. text.Size = UDim2.new(10, 0, 7, 0)
  1700. text.FontSize = "Size12"
  1701. text.TextScaled = true
  1702. text.TextTransparency = 0.5
  1703. text.BackgroundTransparency = 1
  1704. text.TextTransparency = 0.5
  1705. text.TextStrokeTransparency = 0.5
  1706. text.Font = "SciFi"
  1707. text.TextStrokeColor3 = Color3.new(0,0,0)
  1708. v=Instance.new("Part")
  1709. v.Name = "ColorBrick"
  1710. v.Parent=c
  1711. v.FormFactor="Symmetric"
  1712. v.Anchored=true
  1713. v.CanCollide=false
  1714. v.BottomSurface="Smooth"
  1715. v.TopSurface="Smooth"
  1716. v.Size=Vector3.new(10,5,3)
  1717. v.Transparency=1
  1718. v.CFrame=c.CFrame
  1719. v.BrickColor=BrickColor.random()
  1720. v.Transparency=1
  1721. text.TextColor3 = t.BrickColor.Color
  1722. v.Shape="Block"
  1723. text.Text = tostring(Dealt)
  1724. ms=Instance.new("CylinderMesh")
  1725. ms.Scale=Vector3.new(.8,.8,.8)
  1726. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1727. local rndm=math.random(1,#hitsounds)
  1728. local r=rndm
  1729. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1730. if CRIT==true then
  1731. ms.Scale=Vector3.new(1,1.25,1)
  1732. end
  1733. ms.Parent=c
  1734. c.Reflectance=0
  1735. Instance.new("BodyGyro").Parent=c
  1736. c.Parent=m
  1737. if Char:findFirstChild("Head")~=nil then
  1738. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1739. elseif Char.Parent:findFirstChild("Head")~=nil then
  1740. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1741. end
  1742. f=Instance.new("BodyPosition")
  1743. f.P=200000
  1744. f.D=100
  1745. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1746. f.position=c.Position+Vector3.new(0,3,0)
  1747. f.Parent=c
  1748. game:GetService("Debris"):AddItem(m,.5+du)
  1749. c.CanCollide=false
  1750. m.Parent=workspace
  1751. c.CanCollide=false
  1752. end
  1753.  
  1754.  
  1755. ------
  1756. hito = function(dm, X, c, dn, dp, dq)
  1757. for I,dr in pairs(workspace:GetChildren()) do
  1758. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1759. local ds = dr:FindFirstChild("Humanoid")
  1760. local dt = dr:FindFirstChild("HumanoidRootPart")
  1761. TakeDamage(ds, c)
  1762. if InForm == true then
  1763. ds.Parent:BreakJoints()
  1764. wait(1.2)
  1765. ds.Parent:Destroy()
  1766. end
  1767. ds:SetStateEnabled(16, true)
  1768. delay(dn, function()
  1769. ds:SetStateEnabled(16, true)
  1770. end)
  1771. local du = Instance.new("StringValue")
  1772. du.Name = "alabo"
  1773. du.Parent = dt
  1774. game.Debris:AddItem(du, dn)
  1775. local dv = Instance.new("Part")
  1776.  
  1777. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1778. dv.Transparency = 0.25
  1779. dv.Anchored = true
  1780. dv.CanCollide = false
  1781. dv.BrickColor = BrickColor.new("White")
  1782. dv.Material = "Neon"
  1783. dv.Locked = true
  1784. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1785. dv.Parent = modz
  1786. local dw = Instance.new("SpecialMesh")
  1787. dw.MeshType = "Sphere"
  1788. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1789. dw.Parent = dv
  1790. game.Debris:AddItem(dv, 1)
  1791. local dx = Instance.new("Model")
  1792. dx.Name = c
  1793. dx.Parent = workspace
  1794. game.Debris:AddItem(dx, 0.5 + c / 75)
  1795. local dy = Instance.new("Humanoid")
  1796. dy.MaxHealth = 0
  1797. dy.Parent = dx
  1798. local dz = Instance.new("Part")
  1799. dz.Name = "Head"
  1800. dz.Locked = true
  1801. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1802. dz.Position = dt.Position
  1803. dz.BrickColor = BrickColor.new("New Yeller")
  1804. dz.Material = "Neon"
  1805. dz.Transparency = 1
  1806. dz.CanCollide = false
  1807. dz.Parent = dx
  1808. local dA = Instance.new("BodyPosition")
  1809. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1810. dA.P = 20000
  1811. dA.D = 300
  1812. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1813. dA.Parent = dz
  1814. local dB = Instance.new("CylinderMesh")
  1815. dB.Parent = dz
  1816. coroutine.resume(coroutine.create(function()
  1817. while dB do
  1818. swait()
  1819. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1820. end
  1821. end))
  1822. if dp then
  1823. local dC = Instance.new("BodyVelocity")
  1824. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1825. dC.P = 9999999999
  1826. dC.Velocity = dp
  1827. dC.Parent = dt
  1828. game.Debris:AddItem(dC, dn)
  1829. end
  1830. if dq then
  1831. local dD = Instance.new("BodyAngularVelocity")
  1832. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1833. dD.P = math.huge
  1834. dD.AngularVelocity = dq
  1835. dD.Parent = dt
  1836. game.Debris:AddItem(dD, dn)
  1837. end
  1838. local dE = Instance.new("Sound")
  1839. dE.Pitch = rd2(10, 11) / 10
  1840. dE.Volume = rd2(10, 13) / 10
  1841. dE.EmitterSize = 10
  1842. dE.SoundId = "rbxassetid://"
  1843. dE.Parent = dv
  1844. dE:Play()
  1845. coroutine.resume(coroutine.create(function()
  1846. for I = 1, 5 do
  1847. swait()
  1848. dv.Transparency = dv.Transparency + 0.175
  1849. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1850. end
  1851. end))
  1852. end
  1853. end
  1854. end
  1855. ------
  1856.  
  1857. vt = Vector3.new
  1858. local new = Instance.new
  1859. local cf = CFrame.new
  1860. local cfa = CFrame.Angles
  1861. local bc = BrickColor.new
  1862.  
  1863. function bigbangattack()
  1864. attack = true
  1865. Humanoid.WalkSpeed = 0
  1866. for i = 0, 8, 0.1 do
  1867. swait()
  1868. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1870. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1871. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1872. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1873. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1874. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1875. end
  1876. local rng = Instance.new("Part", mouse)
  1877. rng.Anchored = true
  1878. rng.BrickColor = BrickColor.new("Cyan")
  1879. rng.CanCollide = false
  1880. rng.FormFactor = 3
  1881. rng.Name = "Ring"
  1882. rng.Size = Vector3.new(0.4,0.4,0.4)
  1883. rng.Transparency = 0
  1884. rng.TopSurface = 0
  1885. rng.BottomSurface = 0
  1886. rng.CFrame = RootPart.CFrame
  1887. local rngm = Instance.new("SpecialMesh", rng)
  1888. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1889.  
  1890. local rng3 = rng:Clone()
  1891. rng3.Parent = char
  1892. local rng3m = rng3.Mesh
  1893.  
  1894. local rng5 = rng:Clone()
  1895. rng5.Parent = char
  1896. rng5.BrickColor = BrickColor.new("Cyan")
  1897. local rng5m = rng5.Mesh
  1898. local rng6 = rng:Clone()
  1899. rng6.Material = "Plastic"
  1900. rng6.BrickColor = BrickColor.new("Cyan")
  1901. rng6.Parent = char
  1902. local rng6m = rng6.Mesh
  1903. rng6m.Scale = vt(7.5,7.5,7.5)
  1904. rng6m.MeshType = "FileMesh"
  1905. rng6m.MeshId = "rbxassetid://430736398"
  1906. local Must2 = Instance.new("Sound",rng6)
  1907. Must2.SoundId = "rbxassetid://135581154"
  1908. Must2.Pitch = 0.99
  1909. Must2.Volume = 3
  1910. Must2.Looped = false
  1911. wait(0)
  1912. Must2:Play()
  1913. local hita = rng6.Touched:connect(function(hit)
  1914. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1915. end)
  1916.  
  1917. rng3.CFrame = RootPart.CFrame
  1918.  
  1919. rng5.CFrame = RootPart.CFrame
  1920. rng6.CFrame = RootPart.CFrame
  1921. local pie222 = Instance.new("ParticleEmitter")
  1922. pie222.Parent = rng6
  1923. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1924. pie222.LightEmission = 1
  1925. pie222.Size = NumberSequence.new(6,1)
  1926. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1927. pie222.Transparency = NumberSequence.new(0.6,1)
  1928. pie222.EmissionDirection = "Top"
  1929. pie222.Enabled = true
  1930. pie222.Lifetime = NumberRange.new(1)
  1931. pie222.Rotation = NumberRange.new(-320, 320)
  1932. pie222.Rate = 404
  1933. pie222.Speed = NumberRange.new(0)
  1934. pie222.LockedToPart = false
  1935. pie222.VelocitySpread = 2
  1936. wait()
  1937. local scaler = 10/5
  1938. local scaler2 = 10/5
  1939. for i = 0,10,0.1 do
  1940. swait()
  1941. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1942.  
  1943. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1944.  
  1945. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1946. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1947. rng6.CFrame = rng3.CFrame
  1948. rng.Transparency = rng.Transparency + 1
  1949.  
  1950. rng3.Transparency = rng3.Transparency + 0.01
  1951.  
  1952. rng5.Transparency = rng5.Transparency + 0.01
  1953. rng6.Transparency = rng6.Transparency + 0.021
  1954. scaler = scaler - 0.125/5
  1955. scaler2 = scaler2 - 0.1/5
  1956.  
  1957. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1958.  
  1959. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1960. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1961. end
  1962. hita:disconnect()
  1963. game:GetService("Debris"):AddItem(rng, 1)
  1964.  
  1965. game:GetService("Debris"):AddItem(rng3, 1)
  1966.  
  1967. game:GetService("Debris"):AddItem(rng5, 1)
  1968. attack = false
  1969. pie222:Destroy()
  1970. Humanoid.WalkSpeed = 16
  1971. end
  1972.  
  1973.  
  1974. function bigbangattack2()
  1975. attack = true
  1976. Humanoid.WalkSpeed = 0
  1977. for i = 0, 8, 0.1 do
  1978. swait()
  1979. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1980. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1981. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1982. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1983. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1984. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1985. end
  1986. local rng = Instance.new("Part", RightArm)
  1987. rng.Anchored = true
  1988. rng.BrickColor = BrickColor.new("Cyan")
  1989. rng.CanCollide = false
  1990. rng.FormFactor = 3
  1991. rng.Name = "Ring"
  1992. rng.Size = Vector3.new(0.4,0.4,0.4)
  1993. rng.Transparency = 0
  1994. rng.TopSurface = 0
  1995. rng.BottomSurface = 0
  1996. rng.CFrame = RootPart.CFrame
  1997. local rngm = Instance.new("SpecialMesh", rng)
  1998. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1999.  
  2000. local rng3 = rng:Clone()
  2001. rng3.Parent = char
  2002. local rng3m = rng3.Mesh
  2003.  
  2004. local rng5 = rng:Clone()
  2005. rng5.Parent = char
  2006. rng5.BrickColor = BrickColor.new("Cyan")
  2007. local rng5m = rng5.Mesh
  2008. local rng6 = rng:Clone()
  2009. rng6.Material = "Plastic"
  2010. rng6.BrickColor = BrickColor.new("Cyan")
  2011. rng6.Parent = char
  2012. local rng6m = rng6.Mesh
  2013. rng6m.Scale = vt(7.5,7.5,30.5)
  2014. rng6m.MeshType = "FileMesh"
  2015. rng6m.MeshId = "rbxassetid://430736398"
  2016. local Must2 = Instance.new("Sound",Torso)
  2017. Must2.SoundId = "rbxassetid://719747626"
  2018. Must2.Pitch = 0.99
  2019. Must2.Volume = 3
  2020. Must2.Looped = false
  2021. wait(0)
  2022. Must2:Play()
  2023. local hita = rng6.Touched:connect(function(hit)
  2024. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2025. end)
  2026.  
  2027. rng3.CFrame = Head.CFrame
  2028.  
  2029. rng5.CFrame = Head.CFrame
  2030. rng6.CFrame = rng5.CFrame
  2031. local pie222 = Instance.new("ParticleEmitter")
  2032. pie222.Parent = rng6
  2033. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2034. pie222.LightEmission = 1
  2035. pie222.Size = NumberSequence.new(15,1)
  2036. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2037. pie222.Transparency = NumberSequence.new(0.6,1)
  2038. pie222.EmissionDirection = "Top"
  2039. pie222.Enabled = true
  2040. pie222.Lifetime = NumberRange.new(1)
  2041. pie222.Rotation = NumberRange.new(-320, 320)
  2042. pie222.Rate = 404
  2043. pie222.Speed = NumberRange.new(0)
  2044. pie222.LockedToPart = false
  2045. pie222.VelocitySpread = 2
  2046. wait()
  2047. local scaler = 10/5
  2048. local scaler2 = 10/5
  2049. for i = 0,10,0.1 do
  2050. swait()
  2051. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2052.  
  2053. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2054.  
  2055. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2056. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2057. rng6.CFrame = rng3.CFrame
  2058. rng.Transparency = rng.Transparency + 1
  2059.  
  2060. rng3.Transparency = rng3.Transparency + 0.01
  2061.  
  2062. rng5.Transparency = rng5.Transparency + 0.01
  2063. rng6.Transparency = rng6.Transparency + 0.021
  2064. scaler = scaler - 0.125/5
  2065. scaler2 = scaler2 - 0.1/5
  2066.  
  2067. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2068.  
  2069. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2070. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2071. end
  2072. hita:disconnect()
  2073. game:GetService("Debris"):AddItem(rng, 1)
  2074.  
  2075. game:GetService("Debris"):AddItem(rng3, 1)
  2076.  
  2077. game:GetService("Debris"):AddItem(rng5, 1)
  2078. attack = false
  2079. pie222:Destroy()
  2080. Humanoid.WalkSpeed = 16
  2081. end
  2082.  
  2083.  
  2084.  
  2085. mouse.KeyDown:connect(function(key)
  2086. if key == "k" then
  2087. bigbangattack()
  2088. end
  2089. end)
  2090.  
  2091. mouse.KeyDown:connect(function(k) ---galickgun
  2092. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2093. MV4 = 0
  2094. local Must = Instance.new("Sound",Torso)
  2095. Must.SoundId = "rbxassetid://719748223"
  2096. Must.Pitch = 0.99
  2097. Must.Volume = 3.4
  2098. Must.Looped = false
  2099. wait(0)
  2100. Must:Play()
  2101. Humanoid.WalkSpeed = 13
  2102. local Aura = Instance.new('ParticleEmitter')
  2103. Aura.Name = "Aura"
  2104. Aura.Texture = "rbxassetid://347730682"
  2105. Aura.Parent = Torso
  2106. Aura.LightEmission = 1
  2107. Aura.Transparency = NumberSequence.new(0.4,1)
  2108. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2109. Aura.Size = NumberSequence.new(1,9)
  2110. Aura.Rotation = NumberRange.new(-360,360)
  2111. Aura.LockedToPart = true
  2112. Aura.Lifetime = NumberRange.new(1)
  2113. Aura.Rate = 100
  2114. Aura.Speed = NumberRange.new(0)
  2115. Aura.EmissionDirection = "Top"
  2116. local Aura2 = Instance.new('ParticleEmitter')
  2117. Aura2.Name = "Aura"
  2118. Aura2.Texture = "rbxassetid://1046299182"
  2119. Aura2.Parent = Torso
  2120. Aura2.LightEmission = 1
  2121. Aura2.Transparency = NumberSequence.new(0,1)
  2122. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2123. Aura2.Size = NumberSequence.new(14)
  2124. Aura2.Rotation = NumberRange.new(-360,360)
  2125. Aura2.LockedToPart = true
  2126. Aura2.Lifetime = NumberRange.new(0.2)
  2127. Aura2.Rate = 20
  2128. Aura2.Speed = NumberRange.new(0)
  2129. Aura2.EmissionDirection = "Top"
  2130. attack = true
  2131. Firepart1 = Instance.new("Part", RightArm)
  2132. Firepart1.Size = Vector3.new(1, 1, 1)
  2133. GuW1 = Instance.new("Weld")
  2134. GuW1.Name = "GuW"
  2135. GuW1.Part0 = RightArm
  2136. GuW1.C0 = cn(0, -1, 0)
  2137. GuW1.C1 = cn(0, 0, 0)
  2138. GuW1.Part1 = Firepart1
  2139. GuW1.Parent = RightArm
  2140. Firepart1.Transparency = 1
  2141. Firepart2 = Instance.new("Part", LeftArm)
  2142. Firepart2.Size = Vector3.new(1, 1, 1)
  2143. GuW2 = Instance.new("Weld")
  2144. GuW2.Name = "GuW"
  2145. GuW2.Part0 = LeftArm
  2146. GuW2.C0 = cn(0, -1, 0)
  2147. GuW2.C1 = cn(0, 0, 0)
  2148. GuW2.Part1 = Firepart2
  2149. GuW2.Parent = LeftArm
  2150. Firepart2.Transparency = 1
  2151. GuW1:Destroy()
  2152. GuW1 = Instance.new("Weld")
  2153. GuW1.Name = "GuW"
  2154. GuW1.Part0 = Torso
  2155. GuW1.C0 = cn(0, 0, -6)
  2156. GuW1.C1 = cn(0, 0, 0)
  2157. GuW1.Part1 = Firepart1
  2158. GuW1.Parent = Torso
  2159. GuW2:Destroy()
  2160. GuW2 = Instance.new("Weld")
  2161. GuW2.Name = "GuW"
  2162. GuW2.Part0 = Torso
  2163. GuW2.C0 = cn(0, 0, -6)
  2164. GuW2.C1 = cn(0, 0, 0)
  2165. GuW2.Part1 = Firepart2
  2166. GuW2.Parent = Torso
  2167. GuW2:Destroy()
  2168. GuW2 = Instance.new("Weld")
  2169. GuW2.Name = "GuW"
  2170. GuW2.Part0 = Torso
  2171. GuW2.C0 = cn(0, 0, -4)
  2172. GuW2.C1 = cn(0, 0, 0)
  2173. GuW2.Part1 = Firepart2
  2174. GuW2.Parent = Torso
  2175. for i = 0, 18, 0.1 do
  2176. swait()
  2177. if Torsovelocity.Y > 2 then
  2178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2179. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2180. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2182. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2183. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2184. elseif Torsovelocity.Y < 1 then
  2185. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2186. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2187. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2188. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2189. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2190. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2191. end
  2192. end
  2193. GuW1:Destroy()
  2194. GuW1 = Instance.new("Weld")
  2195. GuW1.Name = "GuW"
  2196. GuW1.Part0 = Torso
  2197. GuW1.C0 = cn(0, 0, -15)
  2198. GuW1.C1 = cn(0, 0, 0)
  2199. GuW1.Part1 = Firepart1
  2200. GuW1.Parent = Torso
  2201. GuW2:Destroy()
  2202. GuW2 = Instance.new("Weld")
  2203. GuW2.Name = "GuW"
  2204. GuW2.Part0 = Torso
  2205. GuW2.C0 = cn(0, 0, -17.5)
  2206. GuW2.C1 = cn(0, 0, 0)
  2207. GuW2.Part1 = Firepart2
  2208. GuW2.Parent = Torso
  2209. local Must = Instance.new("Sound",Torso)
  2210. Must.SoundId = "rbxassetid://719747626"
  2211. Must.Pitch = 0.99
  2212. Must.Volume = 3.9
  2213. Must.Looped = false
  2214. wait(0)
  2215. Must:Play()
  2216. for i = 0, 1.25, 0.01 do
  2217. swait()
  2218. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2219. shoottraildd22(mouse.Hit.p, Torso, 0)
  2220. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2221. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2222. if Torsovelocity.Y > 2 then
  2223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2224. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2225. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2227. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2228. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2229. end
  2230. end
  2231. Must:Stop()
  2232. Aura:Destroy()
  2233. Aura2:Destroy()
  2234. wait(0.5)
  2235. Humanoid.WalkSpeed = 16
  2236. attack = false
  2237. MV4 = 300
  2238. Firepart1:Destroy()
  2239. Firepart2:Destroy()
  2240. end
  2241. end)
  2242.  
  2243.  
  2244. d = {}
  2245. function iteffect()
  2246.  
  2247. coroutine.resume(coroutine.create(function()
  2248.  
  2249. for i = 1, 10 do
  2250. effect = Instance.new("Part", workspace)
  2251. effect.Anchored = true
  2252. effect.CanCollide = false
  2253. effect.Size = Vector3.new(0.2, 3, 0.2)
  2254. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2255. effect.Transparency = 0
  2256. effect.Material = "Plastic"
  2257. effect.BrickColor = BrickColor.new("Really black")
  2258. table.insert(d, effect)
  2259. game:GetService("Debris"):AddItem(effect, 0.3)
  2260. end
  2261.  
  2262. coroutine.resume(coroutine.create(function()
  2263. for i = 1, 10 do
  2264. for i,e in pairs(d) do
  2265. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2266. e.Transparency = e.Transparency + 0.030
  2267. end
  2268. wait(0.01)
  2269. end
  2270.  
  2271. end))
  2272. end))
  2273.  
  2274.  
  2275. end
  2276.  
  2277. tp = true
  2278.  
  2279. mouse.KeyDown:connect(function(k)
  2280. if k == "e" then
  2281. if tp == true then
  2282. tp = false
  2283. local Must = Instance.new("Sound",Torso)
  2284. Must.SoundId = "rbxassetid://1055279036"
  2285. Must.Pitch = 0.99
  2286. Must.Volume = 1.2
  2287. Must.Looped = false
  2288. wait(0)
  2289. Must:Play()
  2290. Zanzoken = Instance.new("Part",char)
  2291. Zanzoken.Anchored = true
  2292. Zanzoken.CanCollide = false
  2293. Zanzoken.Position = v3(999,999,999)
  2294. Zanzoken.CFrame = Torso.CFrame
  2295. game.Debris:AddItem(Zanzoken,0.5)
  2296. Zanzoken.Transparency = 1
  2297. wait()
  2298. idk = Instance.new("BillboardGui",Zanzoken)
  2299. idk.Size = UDim2.new(10,0,15,0)
  2300. idk.AlwaysOnTop = false
  2301. idk1 = Instance.new("ImageLabel",idk)
  2302. idk1.BackgroundTransparency = 1
  2303. idk.ExtentsOffset = v3(0,0,0)
  2304. idk1.ImageTransparency = 0
  2305. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2306. idk1.Size = UDim2.new(2,0,1,0)
  2307. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2308. idk1.Image = "rbxassetid://319554883"
  2309. char.Head.face.Parent = game.Lighting
  2310. wait(0)
  2311. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2312. game.Lighting.face.Parent = char.Head
  2313. wait(0)
  2314. Zanzoken = Instance.new("Part",char)
  2315. Zanzoken.Anchored = true
  2316. Zanzoken.CanCollide = false
  2317. Zanzoken.Position = v3(999,999,999)
  2318. Zanzoken.CFrame = Torso.CFrame
  2319. game.Debris:AddItem(Zanzoken,0.5)
  2320. Zanzoken.Transparency = 1
  2321. wait()
  2322. idk = Instance.new("BillboardGui",Zanzoken)
  2323. idk.Size = UDim2.new(10,0,15,0)
  2324. idk.AlwaysOnTop = false
  2325. idk1 = Instance.new("ImageLabel",idk)
  2326. idk1.BackgroundTransparency = 1
  2327. idk.ExtentsOffset = v3(0,0,0)
  2328. idk1.ImageTransparency = 0
  2329. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2330. idk1.Size = UDim2.new(2,0,1,0)
  2331. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2332. idk1.Image = "rbxassetid://319554883"
  2333.  
  2334. wait(0.4)
  2335. tp = true
  2336.  
  2337.  
  2338. end
  2339. end
  2340. end)
  2341.  
  2342.  
  2343. MV4 = 300
  2344. mouse.KeyDown:connect(function(k)
  2345. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2346. MV4 = 0
  2347. local Must = Instance.new("Sound",workspace)
  2348. Must.SoundId = "rbxassetid://194135434"
  2349. Must.Pitch = 0.99
  2350. Must.Volume = 1.7
  2351. Must.Looped = true
  2352. wait(0)
  2353. Must:Play()
  2354. local lb = Instance.new("Part")
  2355. lb.Parent = char
  2356. lb.Material = "Neon"
  2357. lb.Color = BrickColor.new("Gold").Color
  2358. lb.CanCollide = false
  2359. lb.Material = "Neon"
  2360. lb.Size = vt(1,1,1)
  2361. lb.CFrame = Torso.CFrame
  2362. lb.Rotation = vt(0,0,0)
  2363. lb.Anchored = true
  2364. lb.Transparency = 0
  2365. local thing = Instance.new("SpecialMesh",lb)
  2366. thing.MeshType = "FileMesh"
  2367. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2368. thing.Scale = vt(0,15,0)
  2369. local chancerot = math.random(1,2)
  2370. for z = 0, 4 do
  2371. if chancerot == 1 then
  2372. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2373. elseif chancerot == 2 then
  2374. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2375. end
  2376. lb.Transparency = lb.Transparency + 0.1
  2377. thing.Scale = thing.Scale + vt(15,0,15)
  2378. wait()
  2379. end
  2380. for z = 0, 4 do
  2381. if chancerot == 1 then
  2382. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2383. elseif chancerot == 2 then
  2384. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2385. end
  2386. lb.Transparency = lb.Transparency + 0.1
  2387. thing.Scale = thing.Scale + vt(15,0,15)
  2388. wait()
  2389. end
  2390.  
  2391. local Aura = Instance.new('ParticleEmitter')
  2392. Aura.Name = "Aura"
  2393. Aura.Texture = "rbxassetid://347730682"
  2394. Aura.Parent = Torso
  2395. Aura.LightEmission = 1
  2396. Aura.Transparency = NumberSequence.new(0.5,1)
  2397. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2398. Aura.Size = NumberSequence.new(1,25)
  2399. Aura.Rotation = NumberRange.new(-360,360)
  2400. Aura.LockedToPart = true
  2401. Aura.Lifetime = NumberRange.new(1)
  2402. Aura.Rate = 100
  2403. Aura.Speed = NumberRange.new(0)
  2404. Aura.EmissionDirection = "Top"
  2405. local Aura2 = Instance.new('ParticleEmitter')
  2406. Aura2.Name = "Aura"
  2407. Aura2.Texture = "rbxassetid://1046299182"
  2408. Aura2.Parent = Torso
  2409. Aura2.LightEmission = 1
  2410. Aura2.Transparency = NumberSequence.new(0,1)
  2411. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2412. Aura2.Size = NumberSequence.new(55)
  2413. Aura2.Rotation = NumberRange.new(-360,360)
  2414. Aura2.LockedToPart = true
  2415. Aura2.Lifetime = NumberRange.new(0.2)
  2416. Aura2.Rate = 20
  2417. Aura2.Speed = NumberRange.new(0)
  2418. Aura2.EmissionDirection = "Top"
  2419. lig = Instance.new("PointLight",Player.Character.Torso)
  2420. lig.Color=Color3.new(255,255,0)
  2421. lig.Range = 12
  2422. Humanoid.WalkSpeed = 0.01
  2423. attack = true
  2424. Firepart1 = Instance.new("Part", RightArm)
  2425. Firepart1.Size = Vector3.new(1, 1, 1)
  2426. GuW1 = Instance.new("Weld")
  2427. GuW1.Name = "GuW"
  2428. GuW1.Part0 = RightArm
  2429. GuW1.C0 = cn(0, -1, 0)
  2430. GuW1.C1 = cn(0, 0, 0)
  2431. GuW1.Part1 = Firepart1
  2432. GuW1.Parent = RightArm
  2433. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2434. Firepart1.Transparency = 1
  2435. Firepart2 = Instance.new("Part", LeftArm)
  2436. Firepart2.Size = Vector3.new(1, 1, 1)
  2437. GuW2 = Instance.new("Weld")
  2438. GuW2.Name = "GuW"
  2439. GuW2.Part0 = LeftArm
  2440. GuW2.C0 = cn(0, -1, 0)
  2441. GuW2.C1 = cn(0, 0, 0)
  2442. GuW2.Part1 = Firepart2
  2443. GuW2.Parent = LeftArm
  2444. Firepart2.Transparency = 1
  2445.  
  2446. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2447. GuW1:Destroy()
  2448. GuW1 = Instance.new("Weld")
  2449. GuW1.Name = "GuW"
  2450. GuW1.Part0 = Torso
  2451. GuW1.C0 = cn(0, 0, -6)
  2452. GuW1.C1 = cn(0, 0, 0)
  2453. GuW1.Part1 = Firepart1
  2454. GuW1.Parent = Torso
  2455. GuW2:Destroy()
  2456. GuW2 = Instance.new("Weld")
  2457. GuW2.Name = "GuW"
  2458. GuW2.Part0 = Torso
  2459. GuW2.C0 = cn(0, 0, -6)
  2460. GuW2.C1 = cn(0, 0, 0)
  2461. GuW2.Part1 = Firepart2
  2462. GuW2.Parent = Torso
  2463.  
  2464. GuW2:Destroy()
  2465. GuW2 = Instance.new("Weld")
  2466. GuW2.Name = "GuW"
  2467. GuW2.Part0 = Torso
  2468. GuW2.C0 = cn(0, 0, -4)
  2469. GuW2.C1 = cn(0, 0, 0)
  2470. GuW2.Part1 = Firepart2
  2471. GuW2.Parent = Torso
  2472. for i = 0, 15, 0.1 do
  2473. swait()
  2474. if Torsovelocity.Y > 2 then
  2475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2479. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2480. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2481. elseif Torsovelocity.Y < 1 then
  2482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2484. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2485. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2486. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2487. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2488. end
  2489. end
  2490. wait(16)
  2491. local Aura3 = Instance.new('ParticleEmitter')
  2492. Aura3.Name = "Aura"
  2493. Aura3.Texture = "rbxassetid://1046299182"
  2494. Aura3.Parent = Torso
  2495. Aura3.LightEmission = 1
  2496. Aura3.Transparency = NumberSequence.new(0.4,1)
  2497. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2498. Aura3.Size = NumberSequence.new(140)
  2499. Aura3.Rotation = NumberRange.new(-360,360)
  2500. Aura3.LockedToPart = true
  2501. Aura3.Lifetime = NumberRange.new(0.2)
  2502. Aura3.Rate = 70
  2503. Aura3.Speed = NumberRange.new(0)
  2504. Aura3.EmissionDirection = "Top"
  2505. local Aura4 = Instance.new('ParticleEmitter')
  2506. Aura4.Name = "Aura"
  2507. Aura4.Texture = "rbxassetid://1046299182"
  2508. Aura4.Parent = Torso
  2509. Aura4.LightEmission = 1
  2510. Aura4.Transparency = NumberSequence.new(0.7,1)
  2511. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2512. Aura4.Size = NumberSequence.new(190)
  2513. Aura4.Rotation = NumberRange.new(-360,360)
  2514. Aura4.LockedToPart = true
  2515. Aura4.Lifetime = NumberRange.new(0.2)
  2516. Aura4.Rate = 120
  2517. Aura4.Speed = NumberRange.new(0)
  2518. Aura4.EmissionDirection = "Top"
  2519. local Aura5 = Instance.new('ParticleEmitter')
  2520. Aura5.Name = "Aura"
  2521. Aura5.Texture = "rbxassetid://347730682"
  2522. Aura5.Parent = Torso
  2523. Aura5.LightEmission = 1
  2524. Aura5.Transparency = NumberSequence.new(0.2,1)
  2525. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2526. Aura5.Size = NumberSequence.new(1,65)
  2527. Aura5.Rotation = NumberRange.new(-360,360)
  2528. Aura5.LockedToPart = true
  2529. Aura5.Lifetime = NumberRange.new(1)
  2530. Aura5.Rate = 200
  2531. Aura5.Speed = NumberRange.new(0)
  2532. Aura5.EmissionDirection = "Top"
  2533. local quake = Instance.new("Sound",workspace)
  2534. quake.SoundId = "rbxassetid://1048411878"
  2535. quake.Pitch = 0.99
  2536. quake.Volume = 1.3
  2537. quake.Looped = true
  2538. wait(0)
  2539. quake:Play()
  2540. local scrr = Instance.new("Sound",Torso)
  2541. scrr.SoundId = "rbxassetid://908472235"
  2542. scrr.Pitch = 0.99
  2543. scrr.Volume = 0.5
  2544. scrr.Looped = true
  2545. wait(0)
  2546. scrr:Play()
  2547.  
  2548. for i = 0, 2, 0.1 do
  2549. swait()
  2550. local lb = Instance.new("Part")
  2551. lb.Parent = char
  2552. lb.Material = "Neon"
  2553. lb.Color = BrickColor.new("Gold").Color
  2554. lb.CanCollide = false
  2555. lb.Material = "Neon"
  2556. lb.Size = vt(0.5,0,0.5)
  2557. lb.CFrame = Torso.CFrame
  2558. lb.Rotation = vt(0,0,0)
  2559. lb.Anchored = true
  2560. lb.Transparency = 0
  2561. local thing = Instance.new("SpecialMesh",lb)
  2562. thing.MeshType = "FileMesh"
  2563. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2564. thing.Scale = vt(0,15,0)
  2565. local chancerot = math.random(1,2)
  2566. for z = 0, 4 do
  2567. if chancerot == 1 then
  2568. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2569. elseif chancerot == 2 then
  2570. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2571. end
  2572. lb.Transparency = lb.Transparency + 0.1
  2573. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2574. wait()
  2575. end
  2576. for z = 0, 4 do
  2577. if chancerot == 1 then
  2578. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2579. elseif chancerot == 2 then
  2580. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2581. end
  2582. lb.Transparency = lb.Transparency + 0.1
  2583. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2584. wait()
  2585. end
  2586. end
  2587.  
  2588.  
  2589. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2590. for i = 0, 24, 0.1 do
  2591. swait()
  2592. if Torsovelocity.Y > 2 then
  2593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2595. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2597. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2598. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2599. elseif Torsovelocity.Y < 1 then
  2600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2602. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2603. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2604. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2605. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2606. end
  2607. end
  2608. wait(5)
  2609. GuW1:Destroy()
  2610. GuW1 = Instance.new("Weld")
  2611. GuW1.Name = "GuW"
  2612. GuW1.Part0 = Torso
  2613. GuW1.C0 = cn(0, 0, -15)
  2614. GuW1.C1 = cn(0, 0, 0)
  2615. GuW1.Part1 = Firepart1
  2616. GuW1.Parent = Torso
  2617. GuW2:Destroy()
  2618. GuW2 = Instance.new("Weld")
  2619. GuW2.Name = "GuW"
  2620. GuW2.Part0 = Torso
  2621. GuW2.C0 = cn(0, 0, -17.5)
  2622. GuW2.C1 = cn(0, 0, 0)
  2623. GuW2.Part1 = Firepart2
  2624. GuW2.Parent = Torso
  2625. local Must2 = Instance.new("Sound",Torso) --1048411878
  2626. Must2.SoundId = "rbxassetid://950551676"
  2627. Must2.Pitch = 0.99
  2628. Must2.Volume = math.huge
  2629. Must2.Looped = false
  2630. wait(0)
  2631. Must2:Play()
  2632. quake:Stop()
  2633. scrr:Stop()
  2634. local Gone = Instance.new('ParticleEmitter')
  2635. Gone.Name = "Aura"
  2636. Gone.Texture = "rbxassetid://1046299182"
  2637. Gone.Parent = Torso
  2638. Gone.LightEmission = 1
  2639. Gone.Transparency = NumberSequence.new(0.7,1)
  2640. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2641. Gone.Size = NumberSequence.new(340)
  2642. Gone.Rotation = NumberRange.new(-360,360)
  2643. Gone.LockedToPart = true
  2644. Gone.Lifetime = NumberRange.new(0.2)
  2645. Gone.Rate = 70
  2646. Gone.Speed = NumberRange.new(0)
  2647. Gone.EmissionDirection = "Top"
  2648. wait(2)
  2649. Aura:Destroy()
  2650. Aura2:Destroy()
  2651. Aura3:Destroy()
  2652. Aura4:Destroy()
  2653. Aura5:Destroy()
  2654. lig:Destroy()
  2655. Gone:Destroy()
  2656. for i = 0, 3, 0.01 do
  2657. swait()
  2658. shoottraildd2(mouse.Hit.p, Torso, 0)
  2659. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2660. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2661. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2662. if Torsovelocity.Y > 2 then
  2663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2664. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2665. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2666. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2667. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2668. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2669. elseif Torsovelocity.Y < 1 then
  2670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2671. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2672. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2674. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2675. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2676. end
  2677. end
  2678. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2679. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2680. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2681. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2682. for i = 0, 3, 0.1 do
  2683. swait()
  2684. if Torsovelocity.Y > 2 then
  2685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2687. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2688. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2689. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2690. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2691. elseif Torsovelocity.Y < 1 then
  2692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2694. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2695. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2696. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2697. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2698. end
  2699. end
  2700. wait(1)
  2701. Humanoid.WalkSpeed = 16
  2702. attack = false
  2703. MV4 = 0
  2704. Must:Stop()
  2705. Firepart1:Destroy()
  2706. Firepart2:Destroy()
  2707. end
  2708. end)
  2709.  
  2710.  
  2711.  
  2712. ---forms
  2713. mouse.KeyDown:connect(function(key)
  2714. if key=="1" then
  2715. Base()
  2716. SSJ()
  2717. char.JumPower = 150
  2718. end
  2719. end)
  2720. Health = 140,000 --------- Serious mode aura.
  2721. BaseHealth = 10,000
  2722.  
  2723.  
  2724.  
  2725.  
  2726. SuperSaiyan = false
  2727.  
  2728. Player = game.Players.LocalPlayer
  2729. Char = Player.Character
  2730. Torso = Char.Torso
  2731.  
  2732. function SSJ()
  2733. for X = 1, 1 do wait()
  2734.  
  2735.  
  2736. wait(0)
  2737. for X = 1, 1 do wait()
  2738. local Effect = Instance.new("Part")
  2739. Effect.Name = "Effect"
  2740. Effect.Parent = Torso
  2741. Effect.CFrame = Torso.CFrame
  2742. Effect.BrickColor = BrickColor.new("Lapis")
  2743. Effect.Shape = "Ball"
  2744. Effect.Size = Vector3.new(1, 1, 1)
  2745. Effect.Anchored = true
  2746. Effect.Material = "Neon"
  2747. Effect.CanCollide = false
  2748. Effect.CFrame = Torso.CFrame
  2749. Effect.Size = Effect.Size + Vector3.new(0.5)
  2750. Effect.Transparency = Effect.Transparency + 0.04
  2751. end
  2752. end
  2753.  
  2754. repeat
  2755. Torso:FindFirstChild("Effect"):Remove()
  2756. until Torso:FindFirstChild("Effect") == nil
  2757.  
  2758.  
  2759. local Color1 = Color3.new(255, 255, 0)
  2760. local Color2 = Color3.new(255, 255, 0)
  2761.  
  2762. Hair7:Destroy()
  2763. Hair7 = Instance.new("Part")
  2764. Hair7.Parent = char
  2765. Hair7.Name = "Hair"
  2766. Hair7.CanCollide = false
  2767. Hair7.Locked = true
  2768. Hair7.TopSurface = "Smooth"
  2769. Hair7.BottomSurface = "Smooth"
  2770. Hair7.formFactor = "Symmetric"
  2771. Hair7.Material = "Neon"
  2772. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2773. Hair7.CFrame = char.Torso.CFrame
  2774. Hair7.Size = Vector3.new(1, 1, 1)
  2775. Hair7.Transparency = 0
  2776.  
  2777.  
  2778. Weld1 = Instance.new("Weld")
  2779. Weld1.Parent = char.Head
  2780. Weld1.Part0 = char.Head
  2781. Weld1.Part1 = Hair7
  2782. Weld1.C0 = CFrame.new(0, 0, 0)
  2783.  
  2784. Mesh = Instance.new("SpecialMesh")
  2785. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2786. Mesh.Parent = Hair7
  2787. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2788. Mesh.MeshType = "FileMesh"
  2789. Mesh.MeshId = "rbxassetid://560196103"
  2790. Mesh.TextureId = "rbxassetid://1349789134"
  2791. char.Head.face.Texture = "0"
  2792. local Must = Instance.new("Sound",Torso)
  2793. Must.SoundId = "rbxassetid://1035030726"
  2794. Must.Pitch = 0.99
  2795. Must.Volume = 1.4
  2796. Must.Looped = false
  2797. wait(0)
  2798. Must:Play()
  2799. a21e = new("Part",char)
  2800. a21e.Name = "Beam"..num
  2801. a21e.Locked = true
  2802. a21e.Size = v3(1,1,1)
  2803. a21e.CanCollide = false
  2804. a21e.BrickColor = bc("Gold")
  2805. a21e.Material = "Neon"
  2806. a21e.Transparency = 0
  2807. aa21e = new("SpecialMesh",a21e)
  2808. a21e.Anchored = true
  2809. a21e.Position = RootPart.Position
  2810. aa21e.MeshType = "Sphere"
  2811. aa21e.Scale = v3(1,1,1)
  2812. a51e = new("Part",char)
  2813. a51e.Name = "Beam"..num
  2814. a51e.Locked = true
  2815. a51e.Size = v3(1,1,1)
  2816. a51e.CanCollide = false
  2817. a51e.BrickColor = bc("New Yeller")
  2818. a51e.Material = "Neon"
  2819. a51e.Transparency = 0
  2820. aa51e = new("SpecialMesh",a51e)
  2821. a51e.Anchored = true
  2822. a51e.Position = RootPart.Position
  2823. aa51e.MeshType = "Sphere"
  2824. aa51e.Scale = v3(1,1,1)
  2825. a61e = new("Part",char)
  2826. a61e.Name = "Beam"..num
  2827. a61e.Locked = true
  2828. a61e.Size = v3(1,1,1)
  2829. a61e.CanCollide = false
  2830. a61e.BrickColor = bc("White")
  2831. a61e.Material = "Neon"
  2832. a61e.Transparency = 0
  2833. aa61e = new("SpecialMesh",a61e)
  2834. a61e.Anchored = true
  2835. a61e.Position = RootPart.Position
  2836. aa61e.MeshType = "Sphere"
  2837. aa61e.Scale = v3(1,1,1)
  2838. for i = 1,50 do
  2839. wait()
  2840. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2841. a21e.Transparency = a21e.Transparency + 0.03
  2842. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2843. a51e.Transparency = a51e.Transparency + 0.03
  2844. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2845. a61e.Transparency = a61e.Transparency + 0.02
  2846. end
  2847. a61e:Destroy()
  2848. aa61e:Destroy()
  2849. a51e:Destroy()
  2850. aa51e:Destroy()
  2851. a21e:Destroy()
  2852. aa21e:Destroy()
  2853.  
  2854.  
  2855. local Aura = Instance.new('ParticleEmitter')
  2856. Aura.Name = "Aura"
  2857. Aura.Texture = "rbxassetid://347730682"
  2858. Aura.Parent = Torso
  2859. Aura.LightEmission = 1
  2860. Aura.Transparency = NumberSequence.new(0.6,1)
  2861. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2862. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2863. Aura.LockedToPart = true
  2864. Aura.Lifetime = NumberRange.new(1)
  2865. Aura.Rate = 100
  2866. Aura.Speed = NumberRange.new(4.3)
  2867. Aura.EmissionDirection = "Top"
  2868.  
  2869. SuperSaiyan = true
  2870. Humanoid.JumpPower = 120
  2871.  
  2872. Char.Humanoid.MaxHealth = Health
  2873. wait(0.3)
  2874. Char.Humanoid.Health = Health
  2875. wait(0.7)
  2876. Must:Destroy()
  2877. end
  2878.  
  2879. function Base()
  2880. SuperSaiyan = false
  2881. local Effect = Instance.new("Part")
  2882. Effect.Name = "Effect"
  2883. Effect.Parent = Torso
  2884. Effect.CFrame = Torso.CFrame
  2885. Effect.BrickColor = BrickColor.new("White")
  2886. Effect.Shape = "Ball"
  2887. Effect.Size = Vector3.new(8, 8, 8)
  2888. Effect.Anchored = true
  2889. Effect.Material = "Neon"
  2890. Effect.CanCollide = false
  2891. for loop = 1, 25 do wait()
  2892. Effect.CFrame = Torso.CFrame
  2893. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2894. Effect.Transparency = Effect.Transparency + 0.04
  2895.  
  2896. end
  2897. repeat
  2898.  
  2899.  
  2900. Torso:FindFirstChild("Effect"):Remove()
  2901. until Torso:FindFirstChild("Effect") == nil
  2902.  
  2903. char.Head.face.Texture = "0"
  2904. Hair7:Destroy()
  2905. wait(0.1)
  2906. Hair7 = Instance.new("Part")
  2907. Hair7.Parent = char
  2908. Hair7.Name = "Hair"
  2909. Hair7.CanCollide = false
  2910. Hair7.Locked = true
  2911. Hair7.TopSurface = "Smooth"
  2912. Hair7.BottomSurface = "Smooth"
  2913. Hair7.formFactor = "Symmetric"
  2914. Hair7.Material = "Neon"
  2915. Hair7.BrickColor = BrickColor.new("Really black")
  2916. Hair7.CFrame = char.Torso.CFrame
  2917. Hair7.Size = Vector3.new(1, 1, 1)
  2918. Hair7.Transparency = 0
  2919.  
  2920.  
  2921. Weld1 = Instance.new("Weld")
  2922. Weld1.Parent = char.Head
  2923. Weld1.Part0 = char.Head
  2924. Weld1.Part1 = Hair7
  2925. Weld1.C0 = CFrame.new(0, 0, 0)
  2926.  
  2927. Mesh = Instance.new("SpecialMesh")
  2928. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2929. Mesh.Parent = Hair7
  2930. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2931. Mesh.MeshType = "FileMesh"
  2932. Mesh.MeshId = "rbxassetid://560196103"
  2933. Mesh.TextureId = "rbxassetid://1432488119"
  2934.  
  2935.  
  2936.  
  2937. for i, v in pairs(Torso:GetChildren()) do
  2938. if v:IsA('ParticleEmitter') then
  2939. v:Remove()
  2940. end
  2941. end
  2942. for i, v in pairs(LeftArm:GetChildren()) do
  2943. if v:IsA('ParticleEmitter') then
  2944. v:Remove()
  2945. end
  2946. end
  2947. for i, v in pairs(RightArm:GetChildren()) do
  2948. if v:IsA('ParticleEmitter') then
  2949. v:Remove()
  2950. end
  2951. end
  2952. for i, v in pairs(RightLeg:GetChildren()) do
  2953. if v:IsA('ParticleEmitter') then
  2954. v:Remove()
  2955. end
  2956. end
  2957. for i, v in pairs(LeftLeg:GetChildren()) do
  2958. if v:IsA('ParticleEmitter') then
  2959. v:Remove()
  2960. end
  2961. end
  2962. local Head = Character.Head
  2963.  
  2964. for i, v in pairs(Head:GetChildren()) do
  2965. if v:IsA('ParticleEmitter') then
  2966. v:Remove()
  2967. end
  2968. end
  2969.  
  2970. end
  2971.  
  2972. mouse.KeyDown:connect(function(key)
  2973. if key=="9" then
  2974. Base()
  2975. end
  2976. end)
  2977.  
  2978. mouse.KeyDown:connect(function(key)
  2979. if key=="4" then
  2980. Base()
  2981. SSJB()
  2982. char.JumPower = 150
  2983. end
  2984. end)
  2985. Health = 140,000 --------- Serious mode aura.
  2986. BaseHealth = 10,000
  2987.  
  2988.  
  2989.  
  2990.  
  2991. SuperSaiyanBlue = false
  2992.  
  2993. Player = game.Players.LocalPlayer
  2994. Char = Player.Character
  2995. Torso = Char.Torso
  2996.  
  2997. function SSJB()
  2998. for X = 1, 1 do wait()
  2999.  
  3000.  
  3001. wait(0)
  3002. for X = 1, 1 do wait()
  3003. local Effect = Instance.new("Part")
  3004. Effect.Name = "Effect"
  3005. Effect.Parent = Torso
  3006. Effect.CFrame = Torso.CFrame
  3007. Effect.BrickColor = BrickColor.new("Lapis")
  3008. Effect.Shape = "Ball"
  3009. Effect.Size = Vector3.new(1, 1, 1)
  3010. Effect.Anchored = true
  3011. Effect.Material = "Neon"
  3012. Effect.CanCollide = false
  3013. Effect.CFrame = Torso.CFrame
  3014. Effect.Size = Effect.Size + Vector3.new(0.5)
  3015. Effect.Transparency = Effect.Transparency + 0.04
  3016. end
  3017. end
  3018.  
  3019. repeat
  3020. Torso:FindFirstChild("Effect"):Remove()
  3021. until Torso:FindFirstChild("Effect") == nil
  3022.  
  3023.  
  3024. local Color1 = Color3.new(255, 255, 0)
  3025. local Color2 = Color3.new(255, 255, 0)
  3026.  
  3027. for i = 0, 3, 0.1 do
  3028. swait()
  3029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3030. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3031. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3032. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3033. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3034. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3035. end
  3036.  
  3037. Hair7:Destroy()
  3038. wait(0.1)
  3039. Hair7 = Instance.new("Part")
  3040. Hair7.Parent = char
  3041. Hair7.Name = "Hair"
  3042. Hair7.CanCollide = false
  3043. Hair7.Locked = true
  3044. Hair7.TopSurface = "Smooth"
  3045. Hair7.BottomSurface = "Smooth"
  3046. Hair7.formFactor = "Symmetric"
  3047. Hair7.Material = "Neon"
  3048. Hair7.BrickColor = BrickColor.new("Cyan")
  3049. Hair7.CFrame = char.Torso.CFrame
  3050. Hair7.Size = Vector3.new(1, 1, 1)
  3051. Hair7.Transparency = 0
  3052.  
  3053.  
  3054. Weld1 = Instance.new("Weld")
  3055. Weld1.Parent = char.Head
  3056. Weld1.Part0 = char.Head
  3057. Weld1.Part1 = Hair7
  3058. Weld1.C0 = CFrame.new(0, 0, 0)
  3059.  
  3060. Mesh = Instance.new("SpecialMesh")
  3061. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3062. Mesh.Parent = Hair7
  3063. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3064. Mesh.MeshType = "FileMesh"
  3065. Mesh.MeshId = "rbxassetid://560196103"
  3066. Mesh.TextureId = "rbxassetid://1349854209"
  3067. wait(0.1)
  3068. char.Head.face.Texture = "0"
  3069. local Must = Instance.new("Sound",Torso)
  3070. Must.SoundId = "rbxassetid://874183151"
  3071. Must.Pitch = 0.99
  3072. Must.Volume = 1.4
  3073. Must.Looped = false
  3074. wait(0)
  3075. Must:Play()
  3076. a21e = new("Part",char)
  3077. a21e.Name = "Beam"..num
  3078. a21e.Locked = true
  3079. a21e.Size = v3(1,1,1)
  3080. a21e.CanCollide = false
  3081. a21e.BrickColor = bc("Toothpaste")
  3082. a21e.Material = "Neon"
  3083. a21e.Transparency = 0
  3084. aa21e = new("SpecialMesh",a21e)
  3085. a21e.Anchored = true
  3086. a21e.Position = RootPart.Position
  3087. aa21e.MeshType = "Sphere"
  3088. aa21e.Scale = v3(1,1,1)
  3089. a51e = new("Part",char)
  3090. a51e.Name = "Beam"..num
  3091. a51e.Locked = true
  3092. a51e.Size = v3(1,1,1)
  3093. a51e.CanCollide = false
  3094. a51e.BrickColor = bc("Cyan")
  3095. a51e.Material = "Neon"
  3096. a51e.Transparency = 0
  3097. aa51e = new("SpecialMesh",a51e)
  3098. a51e.Anchored = true
  3099. a51e.Position = RootPart.Position
  3100. aa51e.MeshType = "Sphere"
  3101. aa51e.Scale = v3(1,1,1)
  3102. a61e = new("Part",char)
  3103. a61e.Name = "Beam"..num
  3104. a61e.Locked = true
  3105. a61e.Size = v3(1,1,1)
  3106. a61e.CanCollide = false
  3107. a61e.BrickColor = bc("Lapis")
  3108. a61e.Material = "Neon"
  3109. a61e.Transparency = 0
  3110. aa61e = new("SpecialMesh",a61e)
  3111. a61e.Anchored = true
  3112. a61e.Position = RootPart.Position
  3113. aa61e.MeshType = "Sphere"
  3114. aa61e.Scale = v3(1,1,1)
  3115. for i = 1,50 do
  3116. wait()
  3117. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3118. a21e.Transparency = a21e.Transparency + 0.03
  3119. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3120. a51e.Transparency = a51e.Transparency + 0.03
  3121. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3122. a61e.Transparency = a61e.Transparency + 0.02
  3123. end
  3124. a61e:Destroy()
  3125. aa61e:Destroy()
  3126. a51e:Destroy()
  3127. aa51e:Destroy()
  3128. a21e:Destroy()
  3129. aa21e:Destroy()
  3130.  
  3131.  
  3132. local Aura = Instance.new('ParticleEmitter')
  3133. Aura.Name = "Aura"
  3134. Aura.Texture = "rbxassetid://347730682"
  3135. Aura.Parent = Torso
  3136. Aura.LightEmission = 1
  3137. Aura.Transparency = NumberSequence.new(0.4,1)
  3138. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3139. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3140. Aura.LockedToPart = true
  3141. Aura.Lifetime = NumberRange.new(1)
  3142. Aura.Rate = 100
  3143. Aura.Rotation = NumberRange.new(-20, 15)
  3144. Aura.Speed = NumberRange.new(4.3)
  3145. Aura.EmissionDirection = "Top"
  3146. local Aura = Instance.new('ParticleEmitter')
  3147. Aura.Name = "Aura"
  3148. Aura.Texture = "rbxassetid://347730682"
  3149. Aura.Parent = Torso
  3150. Aura.LightEmission = 1
  3151. Aura.Transparency = NumberSequence.new(0.9,1)
  3152. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3153. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3154. Aura.LockedToPart = true
  3155. Aura.Lifetime = NumberRange.new(1)
  3156. Aura.Rate = 100
  3157. Aura.Rotation = NumberRange.new(-20, 15)
  3158. Aura.Speed = NumberRange.new(4.3)
  3159. Aura.EmissionDirection = "Top"
  3160. local tra = Instance.new('ParticleEmitter')
  3161. tra.Parent = Torso
  3162. tra.LightEmission = 1
  3163. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3164. tra.Rate = 15
  3165. tra.Rotation = NumberRange.new(-5, 5)
  3166. tra.Lifetime = NumberRange.new(1.5, 2)
  3167. tra.Size = NumberSequence.new(0.098,0)
  3168. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3169. tra.Speed = NumberRange.new(0.5)
  3170. tra.VelocitySpread = 360
  3171. tra.VelocityInheritance = 0.5
  3172. tra.ZOffset = 2
  3173. local tra = Instance.new('ParticleEmitter')
  3174. tra.Parent = LeftArm
  3175. tra.LightEmission = 1
  3176. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3177. tra.Rate = 15
  3178. tra.Rotation = NumberRange.new(-5, 5)
  3179. tra.Lifetime = NumberRange.new(1.5, 2)
  3180. tra.Size = NumberSequence.new(0.098,0)
  3181. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3182. tra.Speed = NumberRange.new(0.5)
  3183. tra.VelocitySpread = 360
  3184. tra.VelocityInheritance = 0.5
  3185. tra.ZOffset = 2
  3186. local tra = Instance.new('ParticleEmitter')
  3187. tra.Parent = RightArm
  3188. tra.LightEmission = 1
  3189. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3190. tra.Rate = 15
  3191. tra.Rotation = NumberRange.new(-5, 5)
  3192. tra.Lifetime = NumberRange.new(1.5, 2)
  3193. tra.Size = NumberSequence.new(0.098,0)
  3194. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3195. tra.Speed = NumberRange.new(0.5)
  3196. tra.VelocitySpread = 360
  3197. tra.VelocityInheritance = 0.5
  3198. tra.ZOffset = 2
  3199. local tra = Instance.new('ParticleEmitter')
  3200. tra.Parent = LeftLeg
  3201. tra.LightEmission = 1
  3202. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3203. tra.Rate = 15
  3204. tra.Rotation = NumberRange.new(-5, 5)
  3205. tra.Lifetime = NumberRange.new(1.5, 2)
  3206. tra.Size = NumberSequence.new(0.098,0)
  3207. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3208. tra.Speed = NumberRange.new(0.5)
  3209. tra.VelocitySpread = 360
  3210. tra.VelocityInheritance = 0.5
  3211. tra.ZOffset = 2
  3212. local tra = Instance.new('ParticleEmitter')
  3213. tra.Parent = RightLeg
  3214. tra.LightEmission = 1
  3215. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3216. tra.Rate = 15
  3217. tra.Rotation = NumberRange.new(-5, 5)
  3218. tra.Lifetime = NumberRange.new(1.5, 2)
  3219. tra.Size = NumberSequence.new(0.098,0)
  3220. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3221. tra.Speed = NumberRange.new(0.5)
  3222. tra.VelocitySpread = 360
  3223. tra.VelocityInheritance = 0.5
  3224. tra.ZOffset = 2
  3225.  
  3226. SuperSaiyanBlue = true
  3227. Humanoid.JumpPower = 120
  3228.  
  3229. Char.Humanoid.MaxHealth = Health
  3230. wait(0.3)
  3231. Char.Humanoid.Health = Health
  3232. wait(0.7)
  3233. Must:Destroy()
  3234. end
  3235.  
  3236. function Base()
  3237. SuperSaiyanBlue = false
  3238. local Effect = Instance.new("Part")
  3239. Effect.Name = "Effect"
  3240. Effect.Parent = Torso
  3241. Effect.CFrame = Torso.CFrame
  3242. Effect.BrickColor = BrickColor.new("White")
  3243. Effect.Shape = "Ball"
  3244. Effect.Size = Vector3.new(8, 8, 8)
  3245. Effect.Anchored = true
  3246. Effect.Material = "Neon"
  3247. Effect.CanCollide = false
  3248. for loop = 1, 25 do wait()
  3249. Effect.CFrame = Torso.CFrame
  3250. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3251. Effect.Transparency = Effect.Transparency + 0.04
  3252.  
  3253. end
  3254. repeat
  3255.  
  3256.  
  3257. Torso:FindFirstChild("Effect"):Remove()
  3258. until Torso:FindFirstChild("Effect") == nil
  3259.  
  3260. char.Head.face.Texture = "0"
  3261. Hair7:Destroy()
  3262. wait(0.1)
  3263. Hair7 = Instance.new("Part")
  3264. Hair7.Parent = char
  3265. Hair7.Name = "Hair"
  3266. Hair7.CanCollide = false
  3267. Hair7.Locked = true
  3268. Hair7.TopSurface = "Smooth"
  3269. Hair7.BottomSurface = "Smooth"
  3270. Hair7.formFactor = "Symmetric"
  3271. Hair7.Material = "Neon"
  3272. Hair7.BrickColor = BrickColor.new("Really black")
  3273. Hair7.CFrame = char.Torso.CFrame
  3274. Hair7.Size = Vector3.new(1, 1, 1)
  3275. Hair7.Transparency = 0
  3276.  
  3277.  
  3278. Weld1 = Instance.new("Weld")
  3279. Weld1.Parent = char.Head
  3280. Weld1.Part0 = char.Head
  3281. Weld1.Part1 = Hair7
  3282. Weld1.C0 = CFrame.new(0, 0, 0)
  3283.  
  3284. Mesh = Instance.new("SpecialMesh")
  3285. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3286. Mesh.Parent = Hair7
  3287. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3288. Mesh.MeshType = "FileMesh"
  3289. Mesh.MeshId = "rbxassetid://560196103"
  3290. Mesh.TextureId = "rbxassetid://1432488119"
  3291.  
  3292.  
  3293.  
  3294. for i, v in pairs(Torso:GetChildren()) do
  3295. if v:IsA('ParticleEmitter') then
  3296. v:Remove()
  3297. end
  3298. end
  3299. for i, v in pairs(LeftArm:GetChildren()) do
  3300. if v:IsA('ParticleEmitter') then
  3301. v:Remove()
  3302. end
  3303. end
  3304. for i, v in pairs(RightArm:GetChildren()) do
  3305. if v:IsA('ParticleEmitter') then
  3306. v:Remove()
  3307. end
  3308. end
  3309. for i, v in pairs(RightLeg:GetChildren()) do
  3310. if v:IsA('ParticleEmitter') then
  3311. v:Remove()
  3312. end
  3313. end
  3314. for i, v in pairs(LeftLeg:GetChildren()) do
  3315. if v:IsA('ParticleEmitter') then
  3316. v:Remove()
  3317. end
  3318. end
  3319. local Head = Character.Head
  3320.  
  3321. for i, v in pairs(Head:GetChildren()) do
  3322. if v:IsA('ParticleEmitter') then
  3323. v:Remove()
  3324. end
  3325. end
  3326.  
  3327.  
  3328.  
  3329. end
  3330. mouse.KeyDown:connect(function(key)
  3331. if key=="5" then
  3332. Base()
  3333. UI()
  3334. char.JumPower = 150
  3335. end
  3336. end)
  3337. Health = 2e9 --------- Serious mode aura.
  3338. BaseHealth = 10,000
  3339.  
  3340.  
  3341.  
  3342.  
  3343. UI = false
  3344.  
  3345. Player = game.Players.LocalPlayer
  3346. Char = Player.Character
  3347. Torso = Char.Torso
  3348. Head = Char.Head
  3349.  
  3350. function UI()
  3351. for X = 1, 1 do wait()
  3352.  
  3353.  
  3354. wait(0)
  3355. for X = 1, 1 do wait()
  3356. local Effect = Instance.new("Part")
  3357. Effect.Name = "Effect"
  3358. Effect.Parent = Torso
  3359. Effect.CFrame = Torso.CFrame
  3360. Effect.BrickColor = BrickColor.new("Really red")
  3361. Effect.Shape = "Ball"
  3362. Effect.Size = Vector3.new(1, 1, 1)
  3363. Effect.Anchored = true
  3364. Effect.Material = "Neon"
  3365. Effect.CanCollide = false
  3366. Effect.CFrame = Torso.CFrame
  3367. Effect.Size = Effect.Size + Vector3.new(0.5)
  3368. Effect.Transparency = Effect.Transparency + 0.04
  3369. end
  3370. end
  3371.  
  3372. repeat
  3373. Torso:FindFirstChild("Effect"):Remove()
  3374. until Torso:FindFirstChild("Effect") == nil
  3375.  
  3376.  
  3377. local Color1 = Color3.new(255, 255, 0)
  3378. local Color2 = Color3.new(255, 255, 0)
  3379.  
  3380. for i = 0, 3, 0.1 do
  3381. swait()
  3382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3383. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3384. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3385. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3386. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3387. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3388. end
  3389.  
  3390. Hair7:Destroy()
  3391. wait(0.1)
  3392. char.Head.face.Texture = "rbxassetid://986775808"
  3393. Hair7 = Instance.new("Part")
  3394. Hair7.Parent = char
  3395. Hair7.Name = "Hair"
  3396. Hair7.CanCollide = false
  3397. Hair7.Locked = true
  3398. Hair7.TopSurface = "Smooth"
  3399. Hair7.BottomSurface = "Smooth"
  3400. Hair7.formFactor = "Symmetric"
  3401. Hair7.Material = "Neon"
  3402. Hair7.BrickColor = BrickColor.new("Really black")
  3403. Hair7.CFrame = char.Torso.CFrame
  3404. Hair7.Size = Vector3.new(1, 1, 1)
  3405. Hair7.Transparency = 0
  3406.  
  3407.  
  3408. Weld1 = Instance.new("Weld")
  3409. Weld1.Parent = char.Head
  3410. Weld1.Part0 = char.Head
  3411. Weld1.Part1 = Hair7
  3412. Weld1.C0 = CFrame.new(0, 0, 0)
  3413.  
  3414. Mesh = Instance.new("SpecialMesh")
  3415. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3416. Mesh.Parent = Hair7
  3417. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3418. Mesh.MeshType = "FileMesh"
  3419. Mesh.MeshId = "rbxassetid://560196103"
  3420. Mesh.TextureId = "rbxassetid://1432488119"
  3421. wait(0.1)
  3422. char.Head.face.Texture = "0"
  3423. local Must = Instance.new("Sound",Torso)
  3424. Must.SoundId = "rbxassetid://874183151"
  3425. Must.Pitch = 0.99
  3426. Must.Volume = 1.4
  3427. Must.Looped = false
  3428. wait(0)
  3429. Must:Play()
  3430. a21e = new("Part",char)
  3431. a21e.Name = "Beam"..num
  3432. a21e.Locked = true
  3433. a21e.Size = v3(1,1,1)
  3434. a21e.CanCollide = false
  3435. a21e.BrickColor = bc("White")
  3436. a21e.Material = "Neon"
  3437. a21e.Transparency = 0
  3438. aa21e = new("SpecialMesh",a21e)
  3439. a21e.Anchored = true
  3440. a21e.Position = RootPart.Position
  3441. aa21e.MeshType = "Sphere"
  3442. aa21e.Scale = v3(1,1,1)
  3443. a51e = new("Part",char)
  3444. a51e.Name = "Beam"..num
  3445. a51e.Locked = true
  3446. a51e.Size = v3(1,1,1)
  3447. a51e.CanCollide = false
  3448. a51e.BrickColor = bc("Really red")
  3449. a51e.Material = "Neon"
  3450. a51e.Transparency = 0
  3451. aa51e = new("SpecialMesh",a51e)
  3452. a51e.Anchored = true
  3453. a51e.Position = RootPart.Position
  3454. aa51e.MeshType = "Sphere"
  3455. aa51e.Scale = v3(1,1,1)
  3456. a61e = new("Part",char)
  3457. a61e.Name = "Beam"..num
  3458. a61e.Locked = true
  3459. a61e.Size = v3(1,1,1)
  3460. a61e.CanCollide = false
  3461. a61e.BrickColor = bc("White")
  3462. a61e.Material = "Neon"
  3463. a61e.Transparency = 0
  3464. aa61e = new("SpecialMesh",a61e)
  3465. a61e.Anchored = true
  3466. a61e.Position = RootPart.Position
  3467. aa61e.MeshType = "Sphere"
  3468. aa61e.Scale = v3(1,1,1)
  3469. for i = 1,50 do
  3470. wait()
  3471. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3472. a21e.Transparency = a21e.Transparency + 0.03
  3473. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3474. a51e.Transparency = a51e.Transparency + 0.03
  3475. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3476. a61e.Transparency = a61e.Transparency + 0.02
  3477. end
  3478. a61e:Destroy()
  3479. aa61e:Destroy()
  3480. a51e:Destroy()
  3481. aa51e:Destroy()
  3482. a21e:Destroy()
  3483. aa21e:Destroy()
  3484. char.Head.face.Texture = "rbxassetid://986775808"
  3485.  
  3486. local Aura = Instance.new('ParticleEmitter')
  3487. Aura.Name = "Aura"
  3488. Aura.Texture = "rbxassetid://833874434"
  3489. Aura.Parent = Head
  3490. Aura.LightEmission = 1
  3491. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3492. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3493. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3494. Aura.LockedToPart = true
  3495. Aura.Lifetime = NumberRange.new(1)
  3496. Aura.Rate = 100
  3497. Aura.Speed = NumberRange.new(0)
  3498. Aura.EmissionDirection = "Top"
  3499. local Aura2 = Instance.new('ParticleEmitter')
  3500. Aura2.Name = "Aura"
  3501. Aura2.Texture = "rbxassetid://833874434"
  3502. Aura2.Parent = RightArm
  3503. Aura2.LightEmission = 1
  3504. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3505. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3506. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3507. Aura2.LockedToPart = true
  3508. Aura2.Lifetime = NumberRange.new(1)
  3509. Aura2.Rate = 100
  3510. Aura2.Speed = NumberRange.new(0.3)
  3511. Aura2.EmissionDirection = "Top"
  3512. local Aura2 = Instance.new('ParticleEmitter')
  3513. Aura2.Name = "Aura"
  3514. Aura2.Texture = "rbxassetid://833874434"
  3515. Aura2.Parent = LeftLeg
  3516. Aura2.LightEmission = 1
  3517. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3518. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3519. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3520. Aura2.LockedToPart = true
  3521. Aura2.Lifetime = NumberRange.new(1)
  3522. Aura2.Rate = 100
  3523. Aura2.Speed = NumberRange.new(0.3)
  3524. Aura2.EmissionDirection = "Top"
  3525. local Aura2 = Instance.new('ParticleEmitter')
  3526. Aura2.Name = "Aura"
  3527. Aura2.Texture = "rbxassetid://833874434"
  3528. Aura2.Parent = RightLeg
  3529. Aura2.LightEmission = 1
  3530. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3531. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3532. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3533. Aura2.LockedToPart = true
  3534. Aura2.Lifetime = NumberRange.new(1)
  3535. Aura2.Rate = 100
  3536. Aura2.Speed = NumberRange.new(0.3)
  3537. Aura2.EmissionDirection = "Top"
  3538. ---aura2
  3539. local Aura = Instance.new('ParticleEmitter')
  3540. Aura.Name = "Aura"
  3541. Aura.Texture = "rbxassetid://833874434"
  3542. Aura.Parent = LeftArm
  3543. Aura.LightEmission = 1
  3544. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3545. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3546. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3547. Aura.LockedToPart = true
  3548. Aura.Lifetime = NumberRange.new(1)
  3549. Aura.Rate = 60
  3550. Aura.Speed = NumberRange.new(0.3)
  3551. Aura.EmissionDirection = "Top"
  3552. local Aura2 = Instance.new('ParticleEmitter')
  3553. Aura2.Name = "Aura"
  3554. Aura2.Texture = "rbxassetid://833874434"
  3555. Aura2.Parent = RightArm
  3556. Aura2.LightEmission = 1
  3557. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3558. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3559. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3560. Aura2.LockedToPart = true
  3561. Aura2.Lifetime = NumberRange.new(1)
  3562. Aura2.Rate = 60
  3563. Aura2.Speed = NumberRange.new(0.3)
  3564. Aura2.EmissionDirection = "Top"
  3565. local Aura2 = Instance.new('ParticleEmitter')
  3566. Aura2.Name = "Aura"
  3567. Aura2.Texture = "rbxassetid://833874434"
  3568. Aura2.Parent = LeftLeg
  3569. Aura2.LightEmission = 1
  3570. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3571. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3572. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3573. Aura2.LockedToPart = true
  3574. Aura2.Lifetime = NumberRange.new(1)
  3575. Aura2.Rate = 60
  3576. Aura2.Speed = NumberRange.new(0.1)
  3577. Aura2.EmissionDirection = "Top"
  3578. local Aura2 = Instance.new('ParticleEmitter')
  3579. Aura2.Name = "Aura"
  3580. Aura2.Texture = "rbxassetid://833874434"
  3581. Aura2.Parent = RightLeg
  3582. Aura2.LightEmission = 1
  3583. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3584. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3585. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3586. Aura2.LockedToPart = true
  3587. Aura2.Lifetime = NumberRange.new(1)
  3588. Aura2.Rate = 60
  3589. Aura2.Speed = NumberRange.new(0.3)
  3590. Aura2.EmissionDirection = "Top"
  3591. ----aura3
  3592. ---aura2
  3593. local Aura = Instance.new('ParticleEmitter')
  3594. Aura.Name = "Aura"
  3595. Aura.Texture = "rbxassetid://833874434"
  3596. Aura.Parent = LeftArm
  3597. Aura.LightEmission = 1
  3598. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3599. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3600. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3601. Aura.LockedToPart = true
  3602. Aura.Lifetime = NumberRange.new(1)
  3603. Aura.Rate = 60
  3604. Aura.Speed = NumberRange.new(0.3)
  3605. Aura.EmissionDirection = "Top"
  3606. local Aura2 = Instance.new('ParticleEmitter')
  3607. Aura2.Name = "Aura"
  3608. Aura2.Texture = "rbxassetid://833874434"
  3609. Aura2.Parent = RightArm
  3610. Aura2.LightEmission = 1
  3611. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3612. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3613. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3614. Aura2.LockedToPart = true
  3615. Aura2.Lifetime = NumberRange.new(1)
  3616. Aura2.Rate = 60
  3617. Aura2.Speed = NumberRange.new(0.3)
  3618. Aura2.EmissionDirection = "Top"
  3619. local Aura2 = Instance.new('ParticleEmitter')
  3620. Aura2.Name = "Aura"
  3621. Aura2.Texture = "rbxassetid://833874434"
  3622. Aura2.Parent = LeftLeg
  3623. Aura2.LightEmission = 1
  3624. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3625. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3626. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3627. Aura2.LockedToPart = true
  3628. Aura2.Lifetime = NumberRange.new(1)
  3629. Aura2.Rate = 60
  3630. Aura2.Speed = NumberRange.new(0.3)
  3631. Aura2.EmissionDirection = "Top"
  3632. local Aura2 = Instance.new('ParticleEmitter')
  3633. Aura2.Name = "Aura"
  3634. Aura2.Texture = "rbxassetid://833874434"
  3635. Aura2.Parent = RightLeg
  3636. Aura2.LightEmission = 1
  3637. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3638. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3639. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3640. Aura2.LockedToPart = true
  3641. Aura2.Lifetime = NumberRange.new(0.6)
  3642. Aura2.Rate = 60
  3643. Aura2.Speed = NumberRange.new(0.3)
  3644. Aura2.EmissionDirection = "Top"
  3645. ----
  3646.  
  3647. ---aura2
  3648. local Aura = Instance.new('ParticleEmitter')
  3649. Aura.Name = "Aura"
  3650. Aura.Texture = "rbxassetid://833874434"
  3651. Aura.Parent = LeftArm
  3652. Aura.LightEmission = 1
  3653. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3654. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3655. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3656. Aura.LockedToPart = true
  3657. Aura.Lifetime = NumberRange.new(1)
  3658. Aura.Rate = 60
  3659. Aura.Speed = NumberRange.new(0.3)
  3660. Aura.EmissionDirection = "Top"
  3661. local Aura2 = Instance.new('ParticleEmitter')
  3662. Aura2.Name = "Aura"
  3663. Aura2.Texture = "rbxassetid://833874434"
  3664. Aura2.Parent = RightArm
  3665. Aura2.LightEmission = 1
  3666. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3667. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3668. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3669. Aura2.LockedToPart = true
  3670. Aura2.Lifetime = NumberRange.new(1)
  3671. Aura2.Rate = 60
  3672. Aura2.Speed = NumberRange.new(0.3)
  3673. Aura2.EmissionDirection = "Top"
  3674. local Aura2 = Instance.new('ParticleEmitter')
  3675. Aura2.Name = "Aura"
  3676. Aura2.Texture = "rbxassetid://833874434"
  3677. Aura2.Parent = LeftLeg
  3678. Aura2.LightEmission = 1
  3679. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3680. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3681. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3682. Aura2.LockedToPart = true
  3683. Aura2.Lifetime = NumberRange.new(1)
  3684. Aura2.Rate = 60
  3685. Aura2.Speed = NumberRange.new(0.3)
  3686. Aura2.EmissionDirection = "Top"
  3687. local Aura2 = Instance.new('ParticleEmitter')
  3688. Aura2.Name = "Aura"
  3689. Aura2.Texture = "rbxassetid://833874434"
  3690. Aura2.Parent = RightLeg
  3691. Aura2.LightEmission = 1
  3692. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3693. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3694. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3695. Aura2.LockedToPart = true
  3696. Aura2.Lifetime = NumberRange.new(0.6)
  3697. Aura2.Rate = 60
  3698. Aura2.Speed = NumberRange.new(0.3)
  3699. Aura2.EmissionDirection = "Top"
  3700. local tra = Instance.new('ParticleEmitter')
  3701. tra.Parent = Torso
  3702. tra.LightEmission = 1
  3703. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3704. tra.Rate = 15
  3705. tra.Rotation = NumberRange.new(-5, 5)
  3706. tra.Lifetime = NumberRange.new(1.5, 2)
  3707. tra.Size = NumberSequence.new(0.098,0)
  3708. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3709. tra.Speed = NumberRange.new(0.5)
  3710. tra.VelocitySpread = 360
  3711. tra.VelocityInheritance = 0.5
  3712. tra.ZOffset = 2
  3713. local tra = Instance.new('ParticleEmitter')
  3714. tra.Parent = Head
  3715. tra.LightEmission = 1
  3716. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3717. tra.Rate = 15
  3718. tra.Rotation = NumberRange.new(-5, 5)
  3719. tra.Lifetime = NumberRange.new(1.5, 2)
  3720. tra.Size = NumberSequence.new(0.098,0)
  3721. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3722. tra.Speed = NumberRange.new(0.5)
  3723. tra.VelocitySpread = 360
  3724. tra.VelocityInheritance = 0.5
  3725. tra.ZOffset = 2
  3726. local tra = Instance.new('ParticleEmitter')
  3727. tra.Parent = LeftArm
  3728. tra.LightEmission = 1
  3729. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3730. tra.Rate = 15
  3731. tra.Rotation = NumberRange.new(-5, 5)
  3732. tra.Lifetime = NumberRange.new(1.5, 2)
  3733. tra.Size = NumberSequence.new(0.098,0)
  3734. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3735. tra.Speed = NumberRange.new(0.5)
  3736. tra.VelocitySpread = 360
  3737. tra.VelocityInheritance = 0.5
  3738. tra.ZOffset = 2
  3739. local tra = Instance.new('ParticleEmitter')
  3740. tra.Parent = RightArm
  3741. tra.LightEmission = 1
  3742. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3743. tra.Rate = 15
  3744. tra.Rotation = NumberRange.new(-5, 5)
  3745. tra.Lifetime = NumberRange.new(1.5, 2)
  3746. tra.Size = NumberSequence.new(0.098,0)
  3747. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3748. tra.Speed = NumberRange.new(0.5)
  3749. tra.VelocitySpread = 360
  3750. tra.VelocityInheritance = 0.5
  3751. tra.ZOffset = 2
  3752. local tra = Instance.new('ParticleEmitter')
  3753. tra.Parent = LeftLeg
  3754. tra.LightEmission = 1
  3755. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3756. tra.Rate = 15
  3757. tra.Rotation = NumberRange.new(-5, 5)
  3758. tra.Lifetime = NumberRange.new(1.5, 2)
  3759. tra.Size = NumberSequence.new(0.098,0)
  3760. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3761. tra.Speed = NumberRange.new(0.5)
  3762. tra.VelocitySpread = 360
  3763. tra.VelocityInheritance = 0.5
  3764. tra.ZOffset = 2
  3765. local tra = Instance.new('ParticleEmitter')
  3766. tra.Parent = RightLeg
  3767. tra.LightEmission = 1
  3768. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3769. tra.Rate = 15
  3770. tra.Rotation = NumberRange.new(-5, 5)
  3771. tra.Lifetime = NumberRange.new(1.5, 2)
  3772. tra.Size = NumberSequence.new(0.098,0)
  3773. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3774. tra.Speed = NumberRange.new(0.5)
  3775. tra.VelocitySpread = 360
  3776. tra.VelocityInheritance = 0.5
  3777. tra.ZOffset = 2
  3778.  
  3779. SuperSaiyanBlue = true
  3780. Humanoid.JumpPower = 120
  3781.  
  3782. Char.Humanoid.MaxHealth = Health
  3783. wait(0.3)
  3784. Char.Humanoid.Health = Health
  3785. wait(0.7)
  3786. Must:Destroy()
  3787. end
  3788.  
  3789. function Base()
  3790. SuperSaiyanBlue = false
  3791. local Effect = Instance.new("Part")
  3792. Effect.Name = "Effect"
  3793. Effect.Parent = Torso
  3794. Effect.CFrame = Torso.CFrame
  3795. Effect.BrickColor = BrickColor.new("White")
  3796. Effect.Shape = "Ball"
  3797. Effect.Size = Vector3.new(8, 8, 8)
  3798. Effect.Anchored = true
  3799. Effect.Material = "Neon"
  3800. Effect.CanCollide = false
  3801. for loop = 1, 25 do wait()
  3802. Effect.CFrame = Torso.CFrame
  3803. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3804. Effect.Transparency = Effect.Transparency + 0.04
  3805.  
  3806. end
  3807. repeat
  3808.  
  3809.  
  3810. Torso:FindFirstChild("Effect"):Remove()
  3811. until Torso:FindFirstChild("Effect") == nil
  3812.  
  3813. char.Head.face.Texture = "rbxassetid://986775808"
  3814. Hair7:Destroy()
  3815. wait(0.1)
  3816. Hair7 = Instance.new("Part")
  3817. Hair7.Parent = char
  3818. Hair7.Name = "Hair"
  3819. Hair7.CanCollide = false
  3820. Hair7.Locked = true
  3821. Hair7.TopSurface = "Smooth"
  3822. Hair7.BottomSurface = "Smooth"
  3823. Hair7.formFactor = "Symmetric"
  3824. Hair7.Material = "Neon"
  3825. Hair7.BrickColor = BrickColor.new("Really black")
  3826. Hair7.CFrame = char.Torso.CFrame
  3827. Hair7.Size = Vector3.new(1, 1, 1)
  3828. Hair7.Transparency = 0
  3829.  
  3830.  
  3831. Weld1 = Instance.new("Weld")
  3832. Weld1.Parent = char.Head
  3833. Weld1.Part0 = char.Head
  3834. Weld1.Part1 = Hair7
  3835. Weld1.C0 = CFrame.new(0, 0, 0)
  3836.  
  3837. Mesh = Instance.new("SpecialMesh")
  3838. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3839. Mesh.Parent = Hair7
  3840. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3841. Mesh.MeshType = "FileMesh"
  3842. Mesh.MeshId = "rbxassetid://560196103"
  3843. Mesh.TextureId = "rbxassetid://1432488119"
  3844.  
  3845.  
  3846. for i, v in pairs(Head:GetChildren()) do
  3847. if v:IsA('ParticleEmitter') then
  3848. v:Remove()
  3849. end
  3850. end
  3851. Head.ParticleEmitter.Transparency = "1"
  3852. for i, v in pairs(Torso:GetChildren()) do
  3853. if v:IsA('ParticleEmitter') then
  3854. v:Remove()
  3855. end
  3856. end
  3857. for i, v in pairs(LeftArm:GetChildren()) do
  3858. if v:IsA('ParticleEmitter') then
  3859. v:Remove()
  3860. end
  3861. end
  3862. for i, v in pairs(RightArm:GetChildren()) do
  3863. if v:IsA('ParticleEmitter') then
  3864. v:Remove()
  3865. end
  3866. end
  3867. for i, v in pairs(RightLeg:GetChildren()) do
  3868. if v:IsA('ParticleEmitter') then
  3869. v:Remove()
  3870. end
  3871. end
  3872. for i, v in pairs(LeftLeg:GetChildren()) do
  3873. if v:IsA('ParticleEmitter') then
  3874. v:Remove()
  3875. end
  3876. end
  3877. local Head = Character.Head
  3878.  
  3879. for i, v in pairs(Head:GetChildren()) do
  3880. if v:IsA('Aura') then
  3881. v:Remove()
  3882. end
  3883. end
  3884.  
  3885.  
  3886.  
  3887. end
  3888. mouse.KeyDown:connect(function(key)
  3889. if key=="9" then
  3890. Base()
  3891. end
  3892. end)
  3893.  
  3894. mouse.KeyDown:connect(function(key)
  3895. if key=="6" then
  3896. Base()
  3897. MUI()
  3898. char.JumPower = 300
  3899. end
  3900. end)
  3901. Health = 2e9 --------- Serious mode aura.
  3902. BaseHealth = 2e9
  3903.  
  3904.  
  3905.  
  3906.  
  3907. MUI = false
  3908.  
  3909. Player = game.Players.LocalPlayer
  3910. Char = Player.Character
  3911. Torso = Char.Torso
  3912. Head = Char.Head
  3913.  
  3914. function MUI()
  3915. for X = 1, 1 do wait()
  3916.  
  3917.  
  3918. wait(0)
  3919. for X = 1, 1 do wait()
  3920. local Effect = Instance.new("Part")
  3921. Effect.Name = "Effect"
  3922. Effect.Parent = Torso
  3923. Effect.CFrame = Torso.CFrame
  3924. Effect.BrickColor = BrickColor.new("Really red")
  3925. Effect.Shape = "Ball"
  3926. Effect.Size = Vector3.new(1, 1, 1)
  3927. Effect.Anchored = true
  3928. Effect.Material = "Neon"
  3929. Effect.CanCollide = false
  3930. Effect.CFrame = Torso.CFrame
  3931. Effect.Size = Effect.Size + Vector3.new(0.5)
  3932. Effect.Transparency = Effect.Transparency + 0.04
  3933. end
  3934. end
  3935.  
  3936. repeat
  3937. Torso:FindFirstChild("Effect"):Remove()
  3938. until Torso:FindFirstChild("Effect") == nil
  3939.  
  3940.  
  3941. local Color1 = Color3.new(255, 255, 0)
  3942. local Color2 = Color3.new(255, 255, 0)
  3943.  
  3944. for i = 0, 3, 0.1 do
  3945. swait()
  3946. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3947. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3948. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3949. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3950. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3951. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3952. end
  3953.  
  3954. Hair7:Destroy()
  3955. wait(0.1)
  3956. char.Head.face.Texture = "rbxassetid://1433882160"
  3957. Hair7 = Instance.new("Part")
  3958. Hair7.Parent = char
  3959. Hair7.Name = "Hair"
  3960. Hair7.CanCollide = false
  3961. Hair7.Locked = true
  3962. Hair7.TopSurface = "Smooth"
  3963. Hair7.BottomSurface = "Smooth"
  3964. Hair7.formFactor = "Symmetric"
  3965. Hair7.Material = "Neon"
  3966. Hair7.BrickColor = BrickColor.new("Really black")
  3967. Hair7.CFrame = char.Torso.CFrame
  3968. Hair7.Size = Vector3.new(1, 1, 1)
  3969. Hair7.Transparency = 0
  3970.  
  3971.  
  3972. Weld1 = Instance.new("Weld")
  3973. Weld1.Parent = char.Head
  3974. Weld1.Part0 = char.Head
  3975. Weld1.Part1 = Hair7
  3976. Weld1.C0 = CFrame.new(0, 0, 0)
  3977.  
  3978. Mesh = Instance.new("SpecialMesh")
  3979. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3980. Mesh.Parent = Hair7
  3981. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3982. Mesh.MeshType = "FileMesh"
  3983. Mesh.MeshId = "rbxassetid://560196103"
  3984. Mesh.TextureId = "rbxassetid://1431994412"
  3985. wait(0.1)
  3986. local gg = Instance.new("Sound",Torso)
  3987. gg.Name = "nani"
  3988. gg.SoundId = "rbxassetid://1267280598"
  3989. gg.Pitch = 0.99
  3990. gg.Volume = 10
  3991. gg.Looped = true
  3992. wait(0)
  3993. gg:Play()
  3994. a21e = new("Part",char)
  3995. a21e.Name = "Beam"..num
  3996. a21e.Locked = true
  3997. a21e.Size = v3(1,1,1)
  3998. a21e.CanCollide = false
  3999. a21e.BrickColor = bc("White")
  4000. a21e.Material = "Neon"
  4001. a21e.Transparency = 0
  4002. aa21e = new("SpecialMesh",a21e)
  4003. a21e.Anchored = true
  4004. a21e.Position = RootPart.Position
  4005. aa21e.MeshType = "Sphere"
  4006. aa21e.Scale = v3(1,1,1)
  4007. a51e = new("Part",char)
  4008. a51e.Name = "Beam"..num
  4009. a51e.Locked = true
  4010. a51e.Size = v3(1,1,1)
  4011. a51e.CanCollide = false
  4012. a51e.BrickColor = bc("Really red")
  4013. a51e.Material = "Neon"
  4014. a51e.Transparency = 0
  4015. aa51e = new("SpecialMesh",a51e)
  4016. a51e.Anchored = true
  4017. a51e.Position = RootPart.Position
  4018. aa51e.MeshType = "Sphere"
  4019. aa51e.Scale = v3(1,1,1)
  4020. a61e = new("Part",char)
  4021. a61e.Name = "Beam"..num
  4022. a61e.Locked = true
  4023. a61e.Size = v3(1,1,1)
  4024. a61e.CanCollide = false
  4025. a61e.BrickColor = bc("White")
  4026. a61e.Material = "Neon"
  4027. a61e.Transparency = 0
  4028. aa61e = new("SpecialMesh",a61e)
  4029. a61e.Anchored = true
  4030. a61e.Position = RootPart.Position
  4031. aa61e.MeshType = "Sphere"
  4032. aa61e.Scale = v3(1,1,1)
  4033. for i = 1,50 do
  4034. wait()
  4035. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4036. a21e.Transparency = a21e.Transparency + 0.03
  4037. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4038. a51e.Transparency = a51e.Transparency + 0.03
  4039. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4040. a61e.Transparency = a61e.Transparency + 0.02
  4041. end
  4042. a61e:Destroy()
  4043. aa61e:Destroy()
  4044. a51e:Destroy()
  4045. aa51e:Destroy()
  4046. a21e:Destroy()
  4047. aa21e:Destroy()
  4048.  
  4049. local Aura = Instance.new('ParticleEmitter')
  4050. Aura.Name = "Aura"
  4051. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4052. Aura.Parent = LeftArm
  4053. Aura.LightEmission = 4
  4054. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4055. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4056. Aura.Size = NumberSequence.new(1.2,.1)
  4057. Aura.LockedToPart = true
  4058. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4059. Aura.Rate = 110
  4060. Aura.Speed = NumberRange.new(2, 2)
  4061. Aura.EmissionDirection = "Top"
  4062. Aura.ZOffset = 7
  4063. Aura.Rotation = NumberRange.new(3660, 3660)
  4064. local Aura2 = Instance.new('ParticleEmitter')
  4065. Aura2.Name = "Sparkles"
  4066. Aura2.Texture = "rbxassetid://1081534242"
  4067. Aura2.Parent = LeftArm
  4068. Aura2.LightEmission = 1
  4069. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4070. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4071. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4072. Aura2.LockedToPart = true
  4073. Aura2.Lifetime = NumberRange.new(1, 1)
  4074. Aura2.Rate = 100
  4075. Aura2.ZOffset = 1
  4076. Aura2.Speed = NumberRange.new(0.25, 1)
  4077. Aura2.EmissionDirection = "Top"
  4078. Aura2.VelocitySpread = 180
  4079. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4080. local Aura = Instance.new('ParticleEmitter')
  4081. Aura.Name = "Aura"
  4082. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4083. Aura.Parent = RightArm
  4084. Aura.LightEmission = 4
  4085. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4086. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4087. Aura.Size = NumberSequence.new(1.2,.1)
  4088. Aura.LockedToPart = true
  4089. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4090. Aura.Rate = 110
  4091. Aura.Speed = NumberRange.new(2, 2)
  4092. Aura.EmissionDirection = "Top"
  4093. Aura.ZOffset = 7
  4094. Aura.Rotation = NumberRange.new(3660, 3660)
  4095. local Aura2 = Instance.new('ParticleEmitter')
  4096. Aura2.Name = "Sparkles"
  4097. Aura2.Texture = "rbxassetid://1081534242"
  4098. Aura2.Parent = RightArm
  4099. Aura2.LightEmission = 1
  4100. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4101. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4102. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4103. Aura2.LockedToPart = true
  4104. Aura2.Lifetime = NumberRange.new(1, 1)
  4105. Aura2.Rate = 100
  4106. Aura2.ZOffset = 1
  4107. Aura2.Speed = NumberRange.new(0.25, 1)
  4108. Aura2.EmissionDirection = "Top"
  4109. Aura2.VelocitySpread = 180
  4110. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4111. local Aura = Instance.new('ParticleEmitter')
  4112. Aura.Name = "Aura"
  4113. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4114. Aura.Parent = Torso
  4115. Aura.LightEmission = 4
  4116. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4117. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4118. Aura.Size = NumberSequence.new(1.2,.1)
  4119. Aura.LockedToPart = true
  4120. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4121. Aura.Rate = 110
  4122. Aura.Speed = NumberRange.new(2, 2)
  4123. Aura.EmissionDirection = "Top"
  4124. Aura.ZOffset = 7
  4125. Aura.Rotation = NumberRange.new(3660, 3660)
  4126. local Aura2 = Instance.new('ParticleEmitter')
  4127. Aura2.Name = "Sparkles"
  4128. Aura2.Texture = "rbxassetid://1081534242"
  4129. Aura2.Parent = Torso
  4130. Aura2.LightEmission = 1
  4131. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4132. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4133. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4134. Aura2.LockedToPart = true
  4135. Aura2.Lifetime = NumberRange.new(1, 1)
  4136. Aura2.Rate = 100
  4137. Aura2.ZOffset = 1
  4138. Aura2.Speed = NumberRange.new(0.25, 1)
  4139. Aura2.EmissionDirection = "Top"
  4140. Aura2.VelocitySpread = 180
  4141. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4142. local Aura = Instance.new('ParticleEmitter')
  4143. Aura.Name = "Aura"
  4144. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4145. Aura.Parent = LeftLeg
  4146. Aura.LightEmission = 4
  4147. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4148. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4149. Aura.Size = NumberSequence.new(1.2,.1)
  4150. Aura.LockedToPart = true
  4151. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4152. Aura.Rate = 110
  4153. Aura.Speed = NumberRange.new(2, 2)
  4154. Aura.EmissionDirection = "Top"
  4155. Aura.ZOffset = 7
  4156. Aura.Rotation = NumberRange.new(3660, 3660)
  4157. local Aura2 = Instance.new('ParticleEmitter')
  4158. Aura2.Name = "Sparkles"
  4159. Aura2.Texture = "rbxassetid://1081534242"
  4160. Aura2.Parent = LeftLeg
  4161. Aura2.LightEmission = 1
  4162. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4163. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4164. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4165. Aura2.LockedToPart = true
  4166. Aura2.Lifetime = NumberRange.new(1, 1)
  4167. Aura2.Rate = 100
  4168. Aura2.ZOffset = 1
  4169. Aura2.Speed = NumberRange.new(0.25, 1)
  4170. Aura2.EmissionDirection = "Top"
  4171. Aura2.VelocitySpread = 180
  4172. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4173. local Aura = Instance.new('ParticleEmitter')
  4174. Aura.Name = "Aura"
  4175. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4176. Aura.Parent = RightLeg
  4177. Aura.LightEmission = 4
  4178. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4179. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4180. Aura.Size = NumberSequence.new(1.2,.1)
  4181. Aura.LockedToPart = true
  4182. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4183. Aura.Rate = 110
  4184. Aura.Speed = NumberRange.new(2, 2)
  4185. Aura.EmissionDirection = "Top"
  4186. Aura.ZOffset = 7
  4187. Aura.Rotation = NumberRange.new(3660, 3660)
  4188. local Aura2 = Instance.new('ParticleEmitter')
  4189. Aura2.Name = "Sparkles"
  4190. Aura2.Texture = "rbxassetid://1081534242"
  4191. Aura2.Parent = RightLeg
  4192. Aura2.LightEmission = 1
  4193. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4194. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4195. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4196. Aura2.LockedToPart = true
  4197. Aura2.Lifetime = NumberRange.new(1, 1)
  4198. Aura2.Rate = 100
  4199. Aura2.ZOffset = 1
  4200. Aura2.Speed = NumberRange.new(0.25, 1)
  4201. Aura2.EmissionDirection = "Top"
  4202. Aura2.VelocitySpread = 180
  4203. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4204. local Aura = Instance.new('ParticleEmitter')
  4205. Aura.Name = "Aura"
  4206. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4207. Aura.Parent = LeftLeg
  4208. Aura.LightEmission = 4
  4209. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4210. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4211. Aura.Size = NumberSequence.new(1.2,.1)
  4212. Aura.LockedToPart = true
  4213. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4214. Aura.Rate = 110
  4215. Aura.Speed = NumberRange.new(2, 2)
  4216. Aura.EmissionDirection = "Top"
  4217. Aura.ZOffset = 7
  4218. Aura.Rotation = NumberRange.new(3660, 3660)
  4219. local Aura2 = Instance.new('ParticleEmitter')
  4220. Aura2.Name = "Sparkles"
  4221. Aura2.Texture = "rbxassetid://1081534242"
  4222. Aura2.Parent = LeftLeg
  4223. Aura2.LightEmission = 1
  4224. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4225. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4226. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4227. Aura2.LockedToPart = true
  4228. Aura2.Lifetime = NumberRange.new(1, 1)
  4229. Aura2.Rate = 100
  4230. Aura2.ZOffset = 1
  4231. Aura2.Speed = NumberRange.new(0.25, 1)
  4232. Aura2.EmissionDirection = "Top"
  4233. Aura2.VelocitySpread = 180
  4234. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4235. local Aura = Instance.new('ParticleEmitter')
  4236. Aura.Name = "Aura"
  4237. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4238. Aura.Parent = RightLeg
  4239. Aura.LightEmission = 4
  4240. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4241. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4242. Aura.Size = NumberSequence.new(1.2,.1)
  4243. Aura.LockedToPart = true
  4244. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4245. Aura.Rate = 110
  4246. Aura.Speed = NumberRange.new(2, 2)
  4247. Aura.EmissionDirection = "Top"
  4248. Aura.ZOffset = 7
  4249. Aura.Rotation = NumberRange.new(3660, 3660)
  4250. local Aura2 = Instance.new('ParticleEmitter')
  4251. Aura2.Name = "Sparkles"
  4252. Aura2.Texture = "rbxassetid://1081534242"
  4253. Aura2.Parent = RightLeg
  4254. Aura2.LightEmission = 1
  4255. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4256. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4257. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4258. Aura2.LockedToPart = true
  4259. Aura2.Lifetime = NumberRange.new(1, 1)
  4260. Aura2.Rate = 100
  4261. Aura2.ZOffset = 1
  4262. Aura2.Speed = NumberRange.new(0.25, 1)
  4263. Aura2.EmissionDirection = "Top"
  4264. Aura2.VelocitySpread = 180
  4265. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4266. local Aura = Instance.new('ParticleEmitter')
  4267. Aura.Name = "Aura"
  4268. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4269. Aura.Parent = Torso
  4270. Aura.LightEmission = 4
  4271. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4272. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4273. Aura.Size = NumberSequence.new(1.2,.1)
  4274. Aura.LockedToPart = true
  4275. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4276. Aura.Rate = 110
  4277. Aura.Speed = NumberRange.new(2, 2)
  4278. Aura.EmissionDirection = "Top"
  4279. Aura.ZOffset = 7
  4280. Aura.Rotation = NumberRange.new(3660, 3660)
  4281. local Aura2 = Instance.new('ParticleEmitter')
  4282. Aura2.Name = "Sparkles"
  4283. Aura2.Texture = "rbxassetid://1081534242"
  4284. Aura2.Parent = Torso
  4285. Aura2.LightEmission = 1
  4286. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4287. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4288. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4289. Aura2.LockedToPart = true
  4290. Aura2.Lifetime = NumberRange.new(1, 1)
  4291. Aura2.Rate = 100
  4292. Aura2.ZOffset = 1
  4293. Aura2.Speed = NumberRange.new(0.25, 1)
  4294. Aura2.EmissionDirection = "Top"
  4295. Aura2.VelocitySpread = 180
  4296. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4297.  
  4298. SuperSaiyanBlue = true
  4299. Humanoid.JumpPower = 120
  4300.  
  4301. Char.Humanoid.MaxHealth = Health
  4302. wait(0.3)
  4303. Char.Humanoid.Health = Health
  4304. wait(0.7)
  4305. end
  4306.  
  4307.  
  4308.  
  4309. function Base()
  4310. SuperSaiyanBlue = false
  4311. local Effect = Instance.new("Part")
  4312. Effect.Name = "Effect"
  4313. Effect.Parent = Torso
  4314. Effect.CFrame = Torso.CFrame
  4315. Effect.BrickColor = BrickColor.new("White")
  4316. Effect.Shape = "Ball"
  4317. Effect.Size = Vector3.new(8, 8, 8)
  4318. Effect.Anchored = true
  4319. Effect.Material = "Neon"
  4320. Effect.CanCollide = false
  4321. for loop = 1, 25 do wait()
  4322. Effect.CFrame = Torso.CFrame
  4323. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4324. Effect.Transparency = Effect.Transparency + 0.04
  4325.  
  4326.  
  4327. end
  4328. repeat
  4329.  
  4330.  
  4331.  
  4332. Torso:FindFirstChild("Effect"):Remove()
  4333. until Torso:FindFirstChild("Effect") == nil
  4334.  
  4335. Hair7:Destroy()
  4336. wait(0.1)
  4337. Hair7 = Instance.new("Part")
  4338. Hair7.Parent = char
  4339. Hair7.Name = "Hair"
  4340. Hair7.CanCollide = false
  4341. Hair7.Locked = true
  4342. Hair7.TopSurface = "Smooth"
  4343. Hair7.BottomSurface = "Smooth"
  4344. Hair7.formFactor = "Symmetric"
  4345. Hair7.Material = "Neon"
  4346. Hair7.BrickColor = BrickColor.new("Really black")
  4347. Hair7.CFrame = char.Torso.CFrame
  4348. Hair7.Size = Vector3.new(1, 1, 1)
  4349. Hair7.Transparency = 0
  4350.  
  4351.  
  4352. Weld1 = Instance.new("Weld")
  4353. Weld1.Parent = char.Head
  4354. Weld1.Part0 = char.Head
  4355. Weld1.Part1 = Hair7
  4356. Weld1.C0 = CFrame.new(0, 0, 0)
  4357.  
  4358. Mesh = Instance.new("SpecialMesh")
  4359. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4360. Mesh.Parent = Hair7
  4361. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4362. Mesh.MeshType = "FileMesh"
  4363. Mesh.MeshId = "rbxassetid://560196103"
  4364. Mesh.TextureId = "rbxassetid://1432488119"
  4365.  
  4366.  
  4367. for i, v in pairs(Head:GetChildren()) do
  4368. if v:IsA('ParticleEmitter') then
  4369. v:Remove()
  4370. end
  4371. end
  4372. Head.ParticleEmitter.Transparency = "1"
  4373. for i, v in pairs(Torso:GetChildren()) do
  4374. if v:IsA('ParticleEmitter') then
  4375. v:Remove()
  4376. end
  4377. end
  4378. for i, v in pairs(LeftArm:GetChildren()) do
  4379. if v:IsA('ParticleEmitter') then
  4380. v:Remove()
  4381. end
  4382. end
  4383. for i, v in pairs(RightArm:GetChildren()) do
  4384. if v:IsA('ParticleEmitter') then
  4385. v:Remove()
  4386. end
  4387. end
  4388. for i, v in pairs(RightLeg:GetChildren()) do
  4389. if v:IsA('ParticleEmitter') then
  4390. v:Remove()
  4391. end
  4392. end
  4393. for i, v in pairs(LeftLeg:GetChildren()) do
  4394. if v:IsA('ParticleEmitter') then
  4395. v:Remove()
  4396. end
  4397. end
  4398. local Head = Character.Head
  4399. local Torso = Character.Torso
  4400.  
  4401. for i, v in pairs(Torso:GetChildren()) do
  4402. if v:IsA('Sound') then
  4403. v:Remove()
  4404. end
  4405. end
  4406.  
  4407.  
  4408.  
  4409. end
  4410. mouse.KeyDown:connect(function(key)
  4411. if key=="9" then
  4412. Base()
  4413. end
  4414. end)
  4415.  
  4416. mouse.KeyDown:connect(function(key)
  4417. if key=="" then
  4418. end
  4419. mouse.KeyDown:connect(function(key)
  4420. if key=="3" then
  4421. Base()
  4422. SSJ2()
  4423. char.JumPower = 150
  4424. end
  4425. end)
  4426. Health = math.huge --------- Serious mode aura.
  4427. BaseHealth = math.huge
  4428.  
  4429.  
  4430.  
  4431.  
  4432. SuperSaiyan2 = false
  4433.  
  4434. Player = game.Players.LocalPlayer
  4435. Char = Player.Character
  4436. Torso = Char.Torso
  4437.  
  4438. function SSJ2()
  4439. for X = 1, 1 do wait()
  4440.  
  4441.  
  4442. wait(0)
  4443. for X = 1, 1 do wait()
  4444. local Effect = Instance.new("Part")
  4445. Effect.Name = "Effect"
  4446. Effect.Parent = Torso
  4447. Effect.CFrame = Torso.CFrame
  4448. Effect.BrickColor = BrickColor.new("Lapis")
  4449. Effect.Shape = "Ball"
  4450. Effect.Size = Vector3.new(1, 1, 1)
  4451. Effect.Anchored = true
  4452. Effect.Material = "Neon"
  4453. Effect.CanCollide = false
  4454. Effect.CFrame = Torso.CFrame
  4455. Effect.Size = Effect.Size + Vector3.new(0.5)
  4456. Effect.Transparency = Effect.Transparency + 0.04
  4457. end
  4458. end
  4459.  
  4460. repeat
  4461. Torso:FindFirstChild("Effect"):Remove()
  4462. until Torso:FindFirstChild("Effect") == nil
  4463.  
  4464.  
  4465. local Color1 = Color3.new(255, 255, 0)
  4466. local Color2 = Color3.new(255, 255, 0)
  4467.  
  4468.  
  4469. Hair7:Destroy()
  4470. wait(0.1)
  4471. Hair7 = Instance.new("Part")
  4472. Hair7.Parent = char
  4473. Hair7.Name = "Hair"
  4474. Hair7.CanCollide = false
  4475. Hair7.Locked = true
  4476. Hair7.TopSurface = "Smooth"
  4477. Hair7.BottomSurface = "Smooth"
  4478. Hair7.formFactor = "Symmetric"
  4479. Hair7.Material = "Neon"
  4480. Hair7.BrickColor = BrickColor.new("New Yeller")
  4481. Hair7.CFrame = char.Torso.CFrame
  4482. Hair7.Size = Vector3.new(1, 1, 1)
  4483. Hair7.Transparency = 0
  4484.  
  4485.  
  4486. Weld1 = Instance.new("Weld")
  4487. Weld1.Parent = char.Head
  4488. Weld1.Part0 = char.Head
  4489. Weld1.Part1 = Hair7
  4490. Weld1.C0 = CFrame.new(0,0,0)
  4491.  
  4492. Mesh = Instance.new("SpecialMesh")
  4493. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4494. Mesh.Parent = Hair7
  4495. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4496. Mesh.MeshType = "FileMesh"
  4497. Mesh.MeshId = "rbxassetid://560196103"
  4498. Mesh.TextureId = "rbxassetid://1349806908"
  4499. char.Head.face.Texture = "0"
  4500. local Must = Instance.new("Sound",Torso)
  4501. Must.SoundId = "rbxassetid://1035030726"
  4502. Must.Pitch = 0.99
  4503. Must.Volume = 1.4
  4504. Must.Looped = false
  4505. wait(0)
  4506. a61e:Destroy()
  4507. aa61e:Destroy()
  4508. a51e:Destroy()
  4509. aa51e:Destroy()
  4510. a21e:Destroy()
  4511. aa21e:Destroy()
  4512.  
  4513. SuperSaiyan2 = true
  4514. Humanoid.JumpPower = 120
  4515.  
  4516. Char.Humanoid.MaxHealth = Health
  4517. wait(0.3)
  4518. Char.Humanoid.Health = Health
  4519. wait(0.7)
  4520. Must:Destroy()
  4521. end
  4522.  
  4523. function Base()
  4524. SuperSaiyan2 = false
  4525. local Effect = Instance.new("Part")
  4526. Effect.Name = "Effect"
  4527. Effect.Parent = Torso
  4528. Effect.CFrame = Torso.CFrame
  4529. Effect.BrickColor = BrickColor.new("White")
  4530. Effect.Shape = "Ball"
  4531. Effect.Size = Vector3.new(8, 8, 8)
  4532. Effect.Anchored = true
  4533. Effect.Material = "Neon"
  4534. Effect.CanCollide = false
  4535. for loop = 1, 25 do wait()
  4536. Effect.CFrame = Torso.CFrame
  4537. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4538. Effect.Transparency = Effect.Transparency + 0.04
  4539.  
  4540. end
  4541. repeat
  4542.  
  4543.  
  4544. Torso:FindFirstChild("Effect"):Remove()
  4545. until Torso:FindFirstChild("Effect") == nil
  4546.  
  4547. char.Head.face.Texture = "0"
  4548. Hair7:Destroy()
  4549. wait(0.1)
  4550. Hair7 = Instance.new("Part")
  4551. Hair7.Parent = char
  4552. Hair7.Name = "Hair"
  4553. Hair7.CanCollide = false
  4554. Hair7.Locked = true
  4555. Hair7.TopSurface = "Smooth"
  4556. Hair7.BottomSurface = "Smooth"
  4557. Hair7.formFactor = "Symmetric"
  4558. Hair7.Material = "Neon"
  4559. Hair7.BrickColor = BrickColor.new("Really black")
  4560. Hair7.CFrame = char.Torso.CFrame
  4561. Hair7.Size = Vector3.new(1, 1, 1)
  4562. Hair7.Transparency = 0
  4563.  
  4564.  
  4565. Weld1 = Instance.new("Weld")
  4566. Weld1.Parent = char.Head
  4567. Weld1.Part0 = char.Head
  4568. Weld1.Part1 = Hair7
  4569. Weld1.C0 = CFrame.new(0, 0, 0)
  4570.  
  4571. Mesh = Instance.new("SpecialMesh")
  4572. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4573. Mesh.Parent = Hair7
  4574. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4575. Mesh.MeshType = "FileMesh"
  4576. Mesh.MeshId = "rbxassetid://560196103"
  4577. Mesh.TextureId = "rbxassetid://1432488119"
  4578.  
  4579.  
  4580.  
  4581. for i, v in pairs(Torso:GetChildren()) do
  4582. if v:IsA('ParticleEmitter') then
  4583. v:Remove()
  4584. end
  4585. end
  4586. for i, v in pairs(LeftArm:GetChildren()) do
  4587. if v:IsA('ParticleEmitter') then
  4588. v:Remove()
  4589. end
  4590. end
  4591. for i, v in pairs(RightArm:GetChildren()) do
  4592. if v:IsA('ParticleEmitter') then
  4593. v:Remove()
  4594. end
  4595. end
  4596. for i, v in pairs(RightLeg:GetChildren()) do
  4597. if v:IsA('ParticleEmitter') then
  4598. v:Remove()
  4599. end
  4600. end
  4601. for i, v in pairs(LeftLeg:GetChildren()) do
  4602. if v:IsA('ParticleEmitter') then
  4603. v:Remove()
  4604. end
  4605. end
  4606.  
  4607.  
  4608. end
  4609. end)
  4610. ---
  4611.  
  4612.  
  4613.  
  4614.  
  4615. musiccommand = 1
  4616. musicwait = false
  4617. mouse.KeyDown:connect(function(k)
  4618. if k == "=" and attack == false then
  4619. if musiccommand == 1 and musicwait == false then
  4620. musicwait = true
  4621. sou2:Stop()
  4622. musiccommand = 2
  4623. end
  4624. if musiccommand == 2 and musicwait == false then
  4625. musicwait = true
  4626. sou2:Play()
  4627. sou2.Volume = 2
  4628. musiccommand = 3
  4629. end
  4630. if musiccommand == 3 and musicwait == false then
  4631. musicwait = true
  4632. sou2.Volume = 0.5
  4633. musiccommand = 1
  4634. end
  4635. musicwait = false
  4636. end
  4637. end)
  4638. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4639. Hitpart3 = Instance.new("Part", HPart3)
  4640. Hitpart3.Size = Vector3.new(1, 1, 1)
  4641. Hitpart3.CanCollide = false
  4642. HuW3 = Instance.new("Weld")
  4643. HuW3.Name = "GuW"
  4644. HuW3.Part0 = HPart3
  4645. HuW3.C0 = cn(Xv, Yv, Zv)
  4646. HuW3.C1 = cn(0, 0, 0)
  4647. HuW3.Part1 = Hitpart3
  4648. HuW3.Parent = HPart3
  4649. Hitpart3.Transparency = 1
  4650. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4651. end
  4652. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4653. Hitpart2 = Instance.new("Part", HPart2)
  4654. Hitpart2.Size = Vector3.new(1, 1, 1)
  4655. Hitpart2.CanCollide = false
  4656. HuW2 = Instance.new("Weld")
  4657. HuW2.Name = "GuW"
  4658. HuW2.Part0 = HPart2
  4659. HuW2.C0 = cn(Xv, Yv, Zv)
  4660. HuW2.C1 = cn(0, 0, 0)
  4661. HuW2.Part1 = Hitpart2
  4662. HuW2.Parent = HPart2
  4663. Hitpart2.Transparency = 1
  4664. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4665. end
  4666. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4667. Hitpart = Instance.new("Part", HPart)
  4668. Hitpart.Size = Vector3.new(1, 1, 1)
  4669. Hitpart.CanCollide = false
  4670. HuW = Instance.new("Weld")
  4671. HuW.Name = "GuW"
  4672. HuW.Part0 = HPart
  4673. HuW.C0 = cn(Xv, Yv, Zv)
  4674. HuW.C1 = cn(0, 0, 0)
  4675. HuW.Part1 = Hitpart
  4676. HuW.Parent = HPart
  4677. Hitpart.Transparency = 1
  4678. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4679. end
  4680. wait2 = false
  4681. combo = 1
  4682. mouse.Button1Down:connect(function(key)
  4683. if attack == false then
  4684. attack = true
  4685. Humanoid.WalkSpeed = 17.01
  4686. if combo == 1 and wait2 == false then
  4687. wait2 = true
  4688. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4689. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4690. for i = 0, 1, 0.1 do
  4691. swait()
  4692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4694. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4695. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4696. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4697. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4698. end
  4699. combo = 2
  4700. end
  4701. if combo == 2 and wait2 == false then
  4702. wait2 = true
  4703.  
  4704. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4705. for i = 0, 1, 0.1 do
  4706. swait()
  4707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4709. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4710. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4711. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4712. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4713. end
  4714. combo = 3
  4715. end
  4716. if combo == 3 and wait2 == false then
  4717. wait2 = true
  4718. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4719. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4720. for i = 0, 1, 0.1 do
  4721. swait()
  4722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4723. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4724. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4725. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4726. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4727. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4728. end
  4729. combo = 1
  4730. end
  4731. Humanoid.WalkSpeed = 16
  4732. Hitpart:Destroy()
  4733. wait2 = false
  4734. attack = false
  4735. end
  4736. end)
  4737. --
  4738. --
  4739. MV1 = 20
  4740. mouse.KeyDown:connect(function(k)
  4741. if k == "=" and attack == false then
  4742. if firemode == true then
  4743. firemode = false
  4744. print("ice mode")
  4745. icesmoke.Acceleration = Vector3.new(0,0,0)
  4746. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4747. icesmoke.Transparency = NumberSequence.new({
  4748. NumberSequenceKeypoint.new(0, 0.9),
  4749. NumberSequenceKeypoint.new(1, 1)
  4750. })
  4751. icesmoke.Size = NumberSequence.new(3)
  4752. icesmoke.Parent = RightArm
  4753. else
  4754. firemode = true
  4755. print("fire mode")
  4756. ice_mode = false
  4757. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4758. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4759. icesmoke.Rate = 400
  4760. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4761. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4762. icesmoke.Size = NumberSequence.new(3)
  4763. icesmoke.EmissionDirection = "Top"
  4764. icesmoke.Parent = LeftArm
  4765. end
  4766. end
  4767. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4768. MV1 = 90
  4769. Humanoid.WalkSpeed = 15
  4770. attack = true
  4771. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4772. Firepart2 = Instance.new("Part", LeftArm)
  4773. Firepart2.Size = Vector3.new(1, 1, 1)
  4774. Firepart2.CanCollide = false
  4775. GuW2 = Instance.new("Weld")
  4776. GuW2.Name = "GuW"
  4777. GuW2.Part0 = LeftArm
  4778. GuW2.C0 = cn(0, -0.5, 0)
  4779. GuW2.C1 = cn(0, 0, 0)
  4780. GuW2.Part1 = Firepart2
  4781. GuW2.Parent = LeftArm
  4782. Firepart2.Transparency = 1
  4783. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4784. for i = 0, 2, 0.1 do
  4785. swait()
  4786. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4788. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4789. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4790. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4791. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4792. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4793. end
  4794. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4795. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4796. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4797. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4798. Humanoid.WalkSpeed = 16
  4799. attack = false
  4800. Firepart2:Destroy()
  4801. end
  4802. end)
  4803. MV2 = 90
  4804.  
  4805. mouse.KeyDown:connect(function(key)
  4806. if key == "=" then
  4807. Head.Transparency = 1
  4808. Torso.Transparency = 1
  4809. LeftArm.Transparency = 1
  4810. Head.face.Texture = ""
  4811. RightArm.Transparency = 1
  4812. LeftLeg.Transparency = 1
  4813. RightLeg.Transparency = 1
  4814. mesh1.Transparency = 1
  4815. mesh2.Transparency = 1
  4816. mesh5.Transparency = 1
  4817. mesheye.Transparency = 1
  4818. mesheye1.Transparency = 1
  4819. mesheye2.Transparency = 1
  4820. mesheye3.Transparency = 1
  4821. char.Parent = workspace.Camera
  4822. char.WalkSpeed = 60
  4823. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4824. char:FindFirstChild("TalkingBillBoard"):destroy()
  4825. end
  4826. end
  4827. end)
  4828. mouse.KeyUp:connect(function(key)
  4829. if key == "=" then
  4830. Head.Transparency = 0
  4831. Torso.Transparency = 0
  4832. LeftArm.Transparency = 0
  4833. Head.face.Texture = ""
  4834. RightArm.Transparency = 0
  4835. LeftLeg.Transparency = 0
  4836. RightLeg.Transparency = 0
  4837. mesh1.Transparency = 0
  4838. mesh2.Transparency = 0
  4839. mesh5.Transparency = 0
  4840. mesheye.Transparency = 0
  4841. mesheye1.Transparency = 0
  4842. mesheye2.Transparency = 0
  4843. mesheye3.Transparency = 0
  4844. hat1.Transparency = 0
  4845. hat2.Transparency = 0
  4846. hat3.Transparency = 0
  4847. hat4.Transparency = 0
  4848. hat5.Transparency = 0
  4849. hat6.Transparency = 0
  4850. hat7.Transparency = 0
  4851. hat8.Transparency = 0
  4852. hat9.Transparency = 0
  4853. char.Parent = workspace
  4854. end
  4855. end)
  4856.  
  4857. mouse.KeyDown:connect(function(k)
  4858. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4859. MV2 = 90
  4860. attack = true
  4861. Firepart = Instance.new("Part", RightArm)
  4862. Firepart.Size = Vector3.new(1, 1, 1)
  4863. GuW = Instance.new("Weld")
  4864. GuW.Name = "GuW"
  4865. GuW.Part0 = RightArm
  4866. GuW.C0 = cn(0, -1, 0)
  4867. GuW.C1 = cn(0, 0, 0)
  4868. GuW.Part1 = Firepart
  4869. GuW.Parent = RightArm
  4870. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4871. Firepart.Transparency = 1
  4872. Humanoid.WalkSpeed = 15
  4873. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4874. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4875. for i = 1, 3 do
  4876. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4877. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4878. end
  4879. for i = 0, 3, 0.1 do
  4880. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4881. swait()
  4882. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4883. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4884. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4885. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4886. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4887. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4888. end
  4889. wait(1)
  4890. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4891.  
  4892. Humanoid.WalkSpeed = 16
  4893. attack = false
  4894. Firepart:Destroy()
  4895. end
  4896.  
  4897.  
  4898.  
  4899.  
  4900. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4901. MV2 = 90
  4902. attack = true
  4903. Firepart = Instance.new("Part", RightArm)
  4904. Firepart.Size = Vector3.new(1, 1, 1)
  4905. GuW = Instance.new("Weld")
  4906. GuW.Name = "GuW"
  4907. GuW.Part0 = RightArm
  4908. GuW.C0 = cn(0, -1, 0)
  4909. GuW.C1 = cn(0, 0, 0)
  4910. GuW.Part1 = Firepart
  4911. GuW.Parent = RightArm
  4912. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4913. Firepart.Transparency = 1
  4914. Humanoid.WalkSpeed = 0.01
  4915. for i = 0, 4, 0.1 do
  4916. swait()
  4917. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4918. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4919. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4920. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4921. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4922. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4923. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4924. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4925. end
  4926. for i = 0, 4, 0.1 do
  4927. swait()
  4928. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4929. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4931. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4932. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4933. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4934. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4935. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4936. end
  4937. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4938. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4939. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4940. for i = 1, 3 do
  4941. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4942. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4943. end
  4944. for i = 0, 2, 0.1 do
  4945. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4946. swait()
  4947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4949. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4950. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4951. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4952. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4953. end
  4954. Humanoid.WalkSpeed = 16
  4955. attack = false
  4956. Firepart:Destroy()
  4957. end
  4958. end)
  4959. Rapid = false
  4960. BasePart = Instance.new("Part")
  4961. BasePart.Shape = Enum.PartType.Block
  4962. BasePart.Material = Enum.Material.Neon
  4963. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4964. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4965. BasePart.FormFactor = Enum.FormFactor.Custom
  4966. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4967. BasePart.CanCollide = true
  4968. BasePart.Locked = true
  4969. BasePart.Anchored = false
  4970. local icy_Player = game.Players.localPlayer
  4971. local icy_mouse = icy_Player:GetMouse()
  4972. ice_mode = false
  4973. local colors = {
  4974. BrickColor.new("Cyan"),
  4975. BrickColor.new("Medium blue"),
  4976. BrickColor.new("Pastel blue")
  4977. }
  4978. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4979. if root then
  4980. icy_mouse.KeyDown:connect(function(k)
  4981. if k == "=" and firemode == false then
  4982. if ice_mode == true then
  4983. ice_mode = false
  4984. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4985. else
  4986. ice_mode = true
  4987. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4988. end
  4989. end
  4990. if k == "z" and firemode == true then
  4991. attack = true
  4992. do
  4993. local Stop = false
  4994. local Version = 0
  4995. local MaxSpeed = 5
  4996. local Speed = 3.5
  4997. local Keys = {}
  4998. local Force = 10000
  4999. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  5000. swait(0.5)
  5001. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5002. if Fly then
  5003. Fly:Destroy()
  5004. end
  5005. if Rot then
  5006. Rot:Destroy()
  5007. end
  5008. Fly = Instance.new("BodyPosition", char.Torso)
  5009. Fly.Name = "LMMFly"
  5010. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5011. Fly.P = Force
  5012. Fly.position = char.Torso.Position
  5013. Rot = Instance.new("BodyGyro", char.Torso)
  5014. Rot.Name = "LMMRot"
  5015. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5016. Rot.P = Force
  5017. Rot.cframe = cam.CoordinateFrame
  5018. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5019. local Thread, Old = Version, nil
  5020. char.Humanoid.PlatformStand = true
  5021. function StopFly()
  5022. Version = Version + 1
  5023. Stop = true
  5024. char.Humanoid.PlatformStand = false
  5025. Fly:Destroy()
  5026. Rot:Destroy()
  5027. attack = false
  5028. end
  5029. char.ChildAdded:connect(function(Obj)
  5030. wait()
  5031. if Obj.Name == "LM" .. "MFlyStop" then
  5032. Obj:Destroy()
  5033. StopFly()
  5034. end
  5035. end)
  5036. HitpartFunk2(RightArm, 0, -0.7, 0)
  5037. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5038. for i = 0, 25, 0.1 do
  5039. if attack == true then
  5040. swait()
  5041.  
  5042. end
  5043. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5044. if Keys[string.char(48)] then
  5045. Speed = 1
  5046. end
  5047. if Keys.w then
  5048. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5049. end
  5050. if Keys.s then
  5051. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5052. end
  5053. if Keys.d then
  5054. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5055. end
  5056. if Keys.a then
  5057. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5058. end
  5059. if Keys.e or Keys[" "] then
  5060. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5061. end
  5062. if Keys.q then
  5063. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5064. end
  5065. if Keys.z then
  5066. StopFly()
  5067. end
  5068. if Old ~= Vectoring then
  5069. Fly.position = Vectoring.p
  5070. Old = Vectoring
  5071. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5072. else
  5073. Speed = 1
  5074. end
  5075. Rot.cframe = cam.CoordinateFrame
  5076. mouse.KeyDown:connect(function(Key)
  5077. Keys[Key] = true
  5078. end)
  5079. mouse.KeyUp:connect(function(Key)
  5080. Keys[Key] = false
  5081. end)
  5082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5083. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5084. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5085. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5086. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5087. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5088. end
  5089. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5090. attack = false
  5091. char.Humanoid.PlatformStand = false
  5092. Fly:Destroy()
  5093. Rot:Destroy()
  5094. end
  5095. end
  5096. if k == "=" and InForm == true then
  5097. attack = true
  5098. do
  5099. local Stop = false
  5100. local Version = 0
  5101. local MaxSpeed = 6
  5102. local Speed = 3
  5103. local Keys = {}
  5104. local Force = 10000
  5105. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5106. swait(1)
  5107. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5108. if Fly then
  5109. Fly:Destroy()
  5110. end
  5111. if Rot then
  5112. Rot:Destroy()
  5113. end
  5114. Fly = Instance.new("BodyPosition", char.Torso)
  5115. Fly.Name = "LMMFly"
  5116. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5117. Fly.P = Force
  5118. Fly.position = char.Torso.Position
  5119. Rot = Instance.new("BodyGyro", char.Torso)
  5120. Rot.Name = "LMMRot"
  5121. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5122. Rot.P = Force
  5123. Rot.cframe = cam.CoordinateFrame
  5124. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5125. local Thread, Old = Version, nil
  5126. char.Humanoid.PlatformStand = true
  5127. function StopFly()
  5128. Version = Version + 1
  5129. Stop = true
  5130. char.Humanoid.PlatformStand = false
  5131. Fly:Destroy()
  5132. Rot:Destroy()
  5133. attack = false
  5134. end
  5135. char.ChildAdded:connect(function(Obj)
  5136. wait()
  5137. if Obj.Name == "LM" .. "MFlyStop" then
  5138. Obj:Destroy()
  5139. StopFly()
  5140. end
  5141. end)
  5142. HitpartFunk2(RightArm, 0, -0.7, 0)
  5143. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5144. for i = 0, 25, 0.1 do
  5145. if attack == true then
  5146. swait()
  5147. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5148. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5149. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5150. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5151. end
  5152. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5153. if Keys[string.char(48)] then
  5154. Speed = 1
  5155. end
  5156. if Keys.w then
  5157. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5158. end
  5159. if Keys.s then
  5160. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5161. end
  5162. if Keys.d then
  5163. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5164. end
  5165. if Keys.a then
  5166. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5167. end
  5168. if Keys.e or Keys[" "] then
  5169. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5170. end
  5171. if Keys.q then
  5172. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5173. end
  5174. if Keys.z then
  5175. StopFly()
  5176. end
  5177. if Old ~= Vectoring then
  5178. Fly.position = Vectoring.p
  5179. Old = Vectoring
  5180. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5181. else
  5182. Speed = 1
  5183. end
  5184. Rot.cframe = cam.CoordinateFrame
  5185. mouse.KeyDown:connect(function(Key)
  5186. Keys[Key] = true
  5187. end)
  5188. mouse.KeyUp:connect(function(Key)
  5189. Keys[Key] = false
  5190. end)
  5191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5193. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5194. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5195. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5196. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5197. end
  5198. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5199. attack = false
  5200. char.Humanoid.PlatformStand = false
  5201. Fly:Destroy()
  5202. Rot:Destroy()
  5203. end
  5204. end
  5205. end)
  5206. game:GetService("RunService").Stepped:connect(function()
  5207. if ice_mode == true then
  5208. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5209. local icePath = BasePart:Clone()
  5210. icePath.Anchored = true
  5211. icePath.Transparency = 0.85
  5212. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5213. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5214. icePath.BrickColor = colors[math.random(1, #colors)]
  5215. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5216. game:GetService("Debris"):AddItem(icePath, 1)
  5217. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5218. end
  5219. end)
  5220. end
  5221. MV3 = 190
  5222. mouse.KeyDown:connect(function(k)
  5223. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5224. MV3 = 80
  5225. attack = true
  5226. Humanoid.WalkSpeed = 15
  5227. HitpartFunk2(RightArm, 0, -0.5, 0)
  5228. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5229. for i = 0, 1.5, 0.1 do
  5230. swait()
  5231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5233. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5234. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5235. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5236. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5237. end
  5238. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5239. for i = 0, 2, 0.1 do
  5240. swait()
  5241. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5242. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5243. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5244. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5245. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5246. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5247. end
  5248. for i = 0, 4.2, 0.1 do
  5249. swait()
  5250. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5251. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5252. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5253. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5256. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5257. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5258. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5259. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5260. end
  5261. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5262. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5263. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5264. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5265. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5266. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5267. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5268. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5269. for i = 0, 2, 0.1 do
  5270. swait()
  5271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5275. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5276. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5277. end
  5278. for i = 0, 2, 0.1 do
  5279. swait()
  5280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5284. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5285. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5286. end
  5287. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5288. for i = 0, 4, 0.1 do
  5289. swait()
  5290. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5291. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5292. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5293. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5294. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5295. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5296. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5297. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5298. end
  5299. for i = 0, 2, 0.1 do
  5300. swait()
  5301. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5302. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5304. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5305. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5306. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5307. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5308. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5309. end
  5310. for i = 1, 6 do
  5311. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5312. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5313. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5314. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5315. wait(0.15)
  5316. end
  5317. attack = false
  5318. Humanoid.WalkSpeed = 16
  5319. end
  5320. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5321. Humanoid.WalkSpeed = 1
  5322. MV3 = 80
  5323. attack = true
  5324. FastFireBall = Instance.new("Part", RightArm)
  5325. FastFireBall.Size = Vector3.new(1, 1, 1)
  5326. FFW = Instance.new("Weld")
  5327. FFW.Name = "GuW"
  5328. FFW.Part0 = RightArm
  5329. FFW.C0 = cn(0, -1, 0)
  5330. FFW.C1 = cn(0, 0, 0)
  5331. FFW.Part1 = FastFireBall
  5332. FFW.Parent = RightArm
  5333. FastFireBall.Transparency = 1
  5334. FastFireBall2 = Instance.new("Part", LeftArm)
  5335. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5336. FFW2 = Instance.new("Weld")
  5337. FFW2.Name = "GuW"
  5338. FFW2.Part0 = LeftArm
  5339. FFW2.C0 = cn(0, -1, 0)
  5340. FFW2.C1 = cn(0, 0, 0)
  5341. FFW2.Part1 = FastFireBall2
  5342. FFW2.Parent = LeftArm
  5343. FastFireBall2.Transparency = 1
  5344. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5345. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5346. for i = 0, 1, 0.1 do
  5347. swait()
  5348. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5349. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5350. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5351. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5356. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5357. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5358. end
  5359. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5360. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5361. function holding()
  5362. if Rapid == true and ice_mode == false then
  5363. for i = 0, 0.8, 0.1 do
  5364. swait()
  5365. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5366. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5368. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5371. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5372. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5373. end
  5374. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5375. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5376. for i = 0, 0.8, 0.1 do
  5377. swait()
  5378. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5379. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5384. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5385. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5386. end
  5387. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5388. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5389. holding()
  5390. end
  5391. end
  5392. if Rapid == false then
  5393. Rapid = true
  5394. holding()
  5395. end
  5396. end
  5397. end)
  5398. mouse.KeyUp:connect(function(k)
  5399. if k == "c" and Rapid == true then
  5400. MV3 = 180
  5401. Rapid = false
  5402. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5403. attack = false
  5404. wait(0.5)
  5405. Humanoid.WalkSpeed = 16
  5406. FastFireBall:Destroy()
  5407. FastFireBall2:Destroy()
  5408. end
  5409.  
  5410.  
  5411. end)
  5412. mouse.KeyDown:connect(function(key)
  5413. if key == "r" then
  5414. Humanoid.WalkSpeed = 150
  5415.  
  5416. end
  5417. end)
  5418.  
  5419.  
  5420.  
  5421.  
  5422. mouse.KeyUp:connect(function(key)
  5423. if key == "r" then
  5424. Humanoid.WalkSpeed = 16
  5425.  
  5426. end
  5427. end)
  5428.  
  5429. function smooth(obj)
  5430. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5431. for i,v in pairs(sides) do
  5432. obj[v.."Surface"] = "SmoothNoOutlines"
  5433. end
  5434. end
  5435. function fade(obj, dest, grow)
  5436. spawn(function()
  5437. local oldcf = obj.CFrame
  5438. for i = 0, 10 do
  5439. if grow then
  5440. obj.Size = obj.Size +Vector3.new(1,1,1)
  5441. obj.CFrame = oldcf
  5442. end
  5443. obj.Transparency = obj.Transparency +0.2
  5444. swait()
  5445. end
  5446. if dest then
  5447. obj:Destroy()
  5448. end
  5449. end)
  5450. end
  5451.  
  5452.  
  5453. sprint = false
  5454. mouse.KeyDown:connect(function(key)
  5455. if key=="r" then
  5456. sprint = true
  5457. char:FindFirstChildOfClass("Humanoid")
  5458. local mod = Instance.new("Model", workspace)
  5459. mod.Name = "MobModel"
  5460. for i,v in pairs(char:children()) do
  5461. if v:IsA("Accessory") and not rage then
  5462. if v:FindFirstChild("Handle") then
  5463. v.Handle.Transparency = 1
  5464. end
  5465. end
  5466. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5467. v.Transparency = 0
  5468. end
  5469. end
  5470. if char.Head:FindFirstChild("face") then
  5471. char.Head.face.Transparency = 1
  5472. end
  5473. repeat wait()
  5474. if not workspace:FindFirstChild("MobModel") then
  5475. mod = Instance.new("Model", workspace)
  5476. mod.Name = "MobModel"
  5477. end
  5478. for i,v in pairs(Character:children()) do
  5479. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5480. local new = v:Clone()
  5481. smooth(new)
  5482. new.Transparency = 0.3
  5483. new.Anchored = true
  5484. new.CanCollide = false
  5485. new.Material = "Neon"
  5486. new.BrickColor = BrickColor.new("Maroon")
  5487. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5488. new.Parent = mod
  5489. fade(new, true)
  5490. end
  5491. end
  5492. until not sprint
  5493. if mod then
  5494. spawn(function()
  5495. repeat wait() until not mod or #mod:children() == 0
  5496. mod:Destroy()
  5497. end)
  5498. end
  5499. char:FindFirstChildOfClass("Humanoid")
  5500. end
  5501. end)
  5502. mouse.KeyUp:connect(function(key)
  5503. if key=="r" then
  5504. sprint = false
  5505. for i,v in pairs(char:children()) do
  5506. if v:IsA("Accessory") and not rage then
  5507. if v:FindFirstChild("Handle") then
  5508. v.Handle.Transparency = 1
  5509. end
  5510. end
  5511. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5512. v.Transparency = 0
  5513. end
  5514. end
  5515. if char.Head:FindFirstChild("face") then
  5516. char.Head.face.Transparency = 0
  5517. end
  5518. end
  5519. end)
  5520.  
  5521.  
  5522. mouse.KeyUp:connect(function(k)
  5523. if k == "q" then
  5524. Combo1()
  5525. end
  5526. end)
  5527.  
  5528. mouse.KeyUp:connect(function(k)
  5529. if k == "r" then
  5530. Combo2()
  5531. end
  5532. end)
  5533.  
  5534. mouse.KeyUp:connect(function(k)
  5535. if k == "t" then
  5536. Combo3()
  5537. end
  5538. end)
  5539. mouse.KeyUp:connect(function(k)
  5540. if k == "u" then
  5541. Combo4()
  5542. end
  5543. end)
  5544.  
  5545.  
  5546. SoundFolder = Instance.new("Folder",char)
  5547. SoundFolder.Name = "SoundFolder"
  5548. punchsound1 = Instance.new("Sound",Torso)
  5549. punchsound1.Volume = 1.2
  5550. punchsound1.Name = "punchsound1"
  5551. punchsound1.Looped = false
  5552. punchsound1.SoundId = "rbxassetid://137579113"
  5553. StrongPunch = Instance.new("Sound",Torso)
  5554. StrongPunch.Volume = 1.6
  5555. StrongPunch.Name = "StrongPunch"
  5556. StrongPunch.Looped = false
  5557. StrongPunch.SoundId = "rbxassetid://441202925"
  5558. StrongPunch = Instance.new("Sound",Torso)
  5559. StrongPunch.Volume = 1.6
  5560. StrongPunch.Name = "StrongPunch"
  5561. StrongPunch.Looped = false
  5562. StrongPunch.SoundId = "rbxassetid://441202925"
  5563. StrongPunch1 = Instance.new("Sound",Torso)
  5564. StrongPunch1.Volume = 1.6
  5565. StrongPunch1.Name = "StrongPunch"
  5566. StrongPunch1.Looped = false
  5567. StrongPunch1.SoundId = "rbxassetid://441202925"
  5568. StrongPunch2 = Instance.new("Sound",Torso)
  5569. StrongPunch2.Volume = 1.6
  5570. StrongPunch2.Name = "StrongPunch"
  5571. StrongPunch.Looped = false
  5572. StrongPunch2.SoundId = "rbxassetid://441202925"
  5573. Zano = Instance.new("Sound",Torso)
  5574. Zano.Volume = 6
  5575. Zano.Name = "Zano"
  5576. Zano.Looped = false
  5577. Zano.SoundId = "rbxassetid://744770874"
  5578. GroundImpact = Instance.new("Sound",Torso)
  5579. GroundImpact.Volume = 8
  5580. GroundImpact.Name = "GroundImpact"
  5581. GroundImpact.Looped = false
  5582. GroundImpact.SoundId = "rbxassetid://165970126"
  5583. Break = Instance.new("Sound",Torso)
  5584. Break.Volume = 5
  5585. Break.Name = "Bonebreak"
  5586. Break.Looped = false
  5587. Break.SoundId = "rbxassetid://314390675"
  5588.  
  5589. local hit1 = false
  5590. local hit2 = false
  5591. local hit3 = false
  5592. local hit4 = false
  5593.  
  5594. function Combo1()
  5595. getplayer = new("Part",char)
  5596. getplayer.Position = Vector3.new(999,999,999)
  5597. getplayer.Transparency = 1
  5598. getplayer.Size = v3(3,3,3)
  5599. getplayer.CanCollide = false
  5600. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5601. getplayer.Name = "GetPlayer"
  5602.  
  5603. game.Debris:AddItem(getplayer,0.5)
  5604.  
  5605. getplayer.Touched:connect(function(hit)
  5606. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5607. getplayer:Destroy()
  5608. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5609. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5610. to.Anchored = true
  5611. idle = false
  5612.  
  5613.  
  5614. punchsound1:Play()
  5615. hit1 = true
  5616. for i = 0, 1, 0.1 do
  5617. swait()
  5618. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5619. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5620. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5621. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5622. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5623. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5624. end
  5625. punchsound1:Play()
  5626. for i = 0, 1, 0.1 do
  5627. swait()
  5628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5629. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5630. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5632. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5633. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5634. end
  5635. punchsound1:Play()
  5636. for i = 0, 1, 0.1 do
  5637. swait()
  5638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5639. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5640. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5641. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5642. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5643. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5644. end
  5645. for i = 0, 1, 0.1 do
  5646. swait()
  5647. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5648. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5649. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5650. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5651. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5652. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5653. end
  5654. for i = 0, 1, 0.1 do
  5655. swait()
  5656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5657. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5658. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5659. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5660. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5661. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5662. end
  5663. StrongPunch1:Play()
  5664. for i = 0, 1, 0.1 do
  5665. swait()
  5666. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5667. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5668. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5669. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5670. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5671. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5672. end
  5673. for i = 0, 0.6, 0.1 do
  5674. swait()
  5675. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5676. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5677. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5678. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5679. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5680. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5681. end
  5682. for i = 0, 0.6, 0.1 do
  5683. swait()
  5684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5685. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5686. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5688. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5689. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5690. end
  5691. for i,v in pairs(to.Parent:GetChildren()) do
  5692. if v:IsA("Humanoid") then
  5693. v.Health = v.Health - 3
  5694.  
  5695. v.PlatformStand = true
  5696. end
  5697. end
  5698. StrongPunch:Play()
  5699. for i = 0, 1, 0.1 do
  5700. swait()
  5701. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5702. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5703. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5704. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5705. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5706. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5707. end
  5708. for i,v in pairs(to.Parent:GetChildren()) do
  5709. if v:IsA("Humanoid") then
  5710. v.Health = v.Health - 5
  5711.  
  5712. v.PlatformStand = true
  5713. end
  5714. end
  5715.  
  5716. hit1 = false
  5717.  
  5718. punchsound1:Play()
  5719. hit2 = true
  5720. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5721. for i = 0, 1, 0.1 do
  5722. swait()
  5723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5724. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5725. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5726. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5727. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5728. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5729. end
  5730. for i,v in pairs(to.Parent:GetChildren()) do
  5731. if v:IsA("Humanoid") then
  5732. v.Health = v.Health - 5
  5733.  
  5734. v.PlatformStand = true
  5735. end
  5736. end
  5737. hit2 = false
  5738.  
  5739. punchsound1:Play()
  5740. hit3 = true
  5741. hit4 = true
  5742.  
  5743.  
  5744. punchsound1:Play()
  5745.  
  5746. coroutine.wrap(function()
  5747. for i=1,5 do
  5748. wait()
  5749. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5750. GroundImpact:Play()
  5751. a21e = new("Part",to)
  5752. a21e.Name = "Beam"..num
  5753. a21e.Locked = true
  5754. a21e.Size = v3(1,1,1)
  5755. a21e.CanCollide = false
  5756. a21e.BrickColor = bc("Gold")
  5757. a21e.Material = "Neon"
  5758. a21e.Transparency = 0
  5759. aa21e = new("SpecialMesh",a21e)
  5760. a21e.Anchored = true
  5761. a21e.Position = to.Position
  5762. aa21e.MeshType = "Sphere"
  5763. aa21e.Scale = v3(1,1,1)
  5764. a51e = new("Part",char)
  5765. a51e.Name = "Beam"..num
  5766. a51e.Locked = true
  5767. a51e.Size = v3(1,1,1)
  5768. a51e.CanCollide = false
  5769. a51e.BrickColor = bc("White")
  5770. a51e.Material = "Neon"
  5771. a51e.Transparency = 0
  5772. aa51e = new("SpecialMesh",a51e)
  5773. a51e.Anchored = true
  5774. a51e.Position = to.Position
  5775. aa51e.MeshType = "Sphere"
  5776. aa51e.Scale = v3(1,1,1)
  5777. a61e = new("Part",char)
  5778. a61e.Name = "Beam"..num
  5779. a61e.Locked = true
  5780. a61e.Size = v3(1,1,1)
  5781. a61e.CanCollide = false
  5782. a61e.BrickColor = bc("Really red")
  5783. a61e.Material = "Neon"
  5784. a61e.Transparency = 0
  5785. aa61e = new("SpecialMesh",a61e)
  5786. a61e.Anchored = true
  5787. a61e.Position = to.Position
  5788. aa61e.MeshType = "Sphere"
  5789. aa61e.Scale = v3(1,1,1)
  5790. for i = 1,20 do
  5791. wait()
  5792. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5793. a21e.Transparency = a21e.Transparency + 0.03
  5794. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5795. a51e.Transparency = a51e.Transparency + 0.03
  5796. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5797. a61e.Transparency = a61e.Transparency + 0.02
  5798. for i,v in pairs(to.Parent:GetChildren()) do
  5799. if v:IsA("Humanoid") then
  5800. v.Health = v.Health - 0.5
  5801.  
  5802. v.PlatformStand = true
  5803. end
  5804. end
  5805. end
  5806. a61e:Destroy()
  5807. aa61e:Destroy()
  5808. a51e:Destroy()
  5809. aa51e:Destroy()
  5810. a21e:Destroy()
  5811. aa21e:Destroy()
  5812.  
  5813. end
  5814.  
  5815.  
  5816. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5817. for i = 0, 1, 0.1 do
  5818. swait()
  5819. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5820. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5821. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5822. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5823. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5824. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5825. end
  5826.  
  5827.  
  5828.  
  5829. wait(0.7)
  5830. end)()
  5831.  
  5832.  
  5833.  
  5834.  
  5835. RootPart.Anchored = true
  5836.  
  5837. for i = 0, 1, 0.1 do
  5838. swait()
  5839. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5840. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5841. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5842. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5843. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5844. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5845. end
  5846.  
  5847.  
  5848. StrongPunch:Play()
  5849.  
  5850.  
  5851. for i = 0, 1, 0.1 do
  5852. swait()
  5853. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5854. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5855. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5856. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5857. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5858. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5859. end
  5860.  
  5861. for i = 0, 1, 0.1 do
  5862. swait()
  5863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5866. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5869. end
  5870.  
  5871.  
  5872.  
  5873. for i,v in pairs(to.Parent:GetChildren()) do
  5874. if v:IsA("Humanoid") then
  5875. v.Health = v.Health - 20
  5876.  
  5877. v.PlatformStand = true
  5878. end
  5879. end
  5880.  
  5881. StrongPunch2:Play()
  5882. for i = 0, 1, 0.1 do
  5883. swait()
  5884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5885. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5886. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5887. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5888. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5889. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5890. end
  5891.  
  5892. hitground = new("Part",char)
  5893. hitground.Size = Vector3.new(5,5,5)
  5894. hitground.Name = "Ground"
  5895. hitground.Transparency = 1
  5896. hitground.CanCollide = false
  5897. game.Debris:AddItem(hitground,2)
  5898. hitground.Position = Vector3.new(999,999,999)
  5899. hitgroundweld = new("Weld",hitground)
  5900. hitgroundweld.Part0 = to
  5901. hitgroundweld.Part1 = hitground
  5902. hitground.Touched:connect(function(hit2)
  5903. if hit2.Size.x > 150 then
  5904. hitground:Destroy()
  5905. ad = new("Part",char)
  5906. ad.Name = "NewPart"
  5907. ad.Size = Vector3.new(30,0.1,30)
  5908. ad.CanCollide = false
  5909. ad.Anchored = true
  5910. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5911. ad.Transparency = 1
  5912. aad = new("Decal",ad)
  5913.  
  5914. aad.Face = "Top"
  5915. aad.Transparency = 1
  5916. aad.Transparency = 0
  5917. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5918. smoke = new("Part",to)
  5919. smokemesh = new("SpecialMesh",smoke)
  5920. smokemesh.MeshId = "rbxassetid://928329648"
  5921. smoke.BrickColor = hit2.BrickColor
  5922. smoke.Anchored = true
  5923. smoke.Position = hitground.Position
  5924. GroundImpact:Play()
  5925. for i = 1,20 do
  5926. wait()
  5927. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5928. smoke.Transparency = smoke.Transparency + 1/20
  5929. end
  5930. smoke:Destroy()
  5931. wait(0.5)
  5932.  
  5933. for i = 1,20 do
  5934. wait(0.1)
  5935. aad.Transparency = aad.Transparency + 1/20
  5936. end
  5937. end
  5938. end)
  5939. to.Anchored = false
  5940. ys = Instance.new("BodyVelocity",to)
  5941. ys.Name = "GO"
  5942.  
  5943. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5944.  
  5945. ys.Velocity = v3(0,-90,0)
  5946.  
  5947. wait(1)
  5948. ys:Destroy()
  5949.  
  5950.  
  5951.  
  5952.  
  5953.  
  5954. hit3 = false
  5955. hit4 = false
  5956.  
  5957.  
  5958. hit1 = false
  5959. hit2 = false
  5960. hit3 = false
  5961. hit4 = false
  5962. idle = true
  5963. RootPart.Anchored = false
  5964. end
  5965. end)
  5966. end
  5967.  
  5968.  
  5969. function Combo4()
  5970. getplayer = new("Part",char)
  5971. getplayer.Position = Vector3.new(999,999,999)
  5972. getplayer.Transparency = 1
  5973. getplayer.Size = v3(3,3,3)
  5974. getplayer.CanCollide = false
  5975. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5976. getplayer.Name = "GetPlayer"
  5977.  
  5978. game.Debris:AddItem(getplayer,0.5)
  5979.  
  5980. getplayer.Touched:connect(function(hit)
  5981. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5982. getplayer:Destroy()
  5983. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5984. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5985. to.Anchored = true
  5986. RootPart.Anchored = true
  5987. idle = false
  5988.  
  5989.  
  5990. punchsound1:Play()
  5991. hit1 = true
  5992. for i = 0, 0.5, 0.1 do
  5993. swait()
  5994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5996. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5997. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5998. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5999. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6000. end
  6001. punchsound1:Play()
  6002. for i = 0, 0.5, 0.1 do
  6003. swait()
  6004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6005. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6006. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6007. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6008. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6009. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6010. end
  6011. punchsound1:Play()
  6012. for i = 0, 0.6, 0.1 do
  6013. swait()
  6014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6015. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6016. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6017. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6018. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6019. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6020. end
  6021. for i = 0, 0.6, 0.1 do
  6022. swait()
  6023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6028. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6029. end
  6030. for i = 0, 0.5, 0.1 do
  6031. swait()
  6032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6034. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6035. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6036. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6037. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6038. end
  6039. punchsound1:Play()
  6040. for i = 0, 0.5, 0.1 do
  6041. swait()
  6042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6044. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6045. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6046. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6047. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6048. end
  6049. punchsound1:Play()
  6050. for i = 0, 0.6, 0.1 do
  6051. swait()
  6052. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6053. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6054. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6055. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6056. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6057. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6058. end
  6059. for i = 0, 0.6, 0.1 do
  6060. swait()
  6061. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6062. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6063. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6064. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6065. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6066. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6067. end
  6068. for i = 0, 0.5, 0.1 do
  6069. swait()
  6070. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6071. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6072. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6073. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6074. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6075. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6076. end
  6077. punchsound1:Play()
  6078. for i = 0, 0.5, 0.1 do
  6079. swait()
  6080. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6081. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6082. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6083. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6084. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6085. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6086. end
  6087. punchsound1:Play()
  6088. for i = 0, 0.6, 0.1 do
  6089. swait()
  6090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6093. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6094. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6095. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6096. end
  6097. for i = 0, 0.6, 0.1 do
  6098. swait()
  6099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6103. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6104. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6105. end
  6106. for i = 0, 0.5, 0.1 do
  6107. swait()
  6108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6110. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6111. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6112. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6113. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6114. end
  6115. punchsound1:Play()
  6116. for i = 0, 0.5, 0.1 do
  6117. swait()
  6118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6119. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6120. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6121. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6122. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6123. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6124. end
  6125. punchsound1:Play()
  6126. for i = 0, 0.6, 0.1 do
  6127. swait()
  6128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6129. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6130. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6131. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6132. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6133. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6134. end
  6135. for i = 0, 0.6, 0.1 do
  6136. swait()
  6137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6139. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6140. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6141. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6142. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6143. end
  6144. for i = 0, 0.5, 0.1 do
  6145. swait()
  6146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6147. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6148. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6149. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6150. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6151. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6152. end
  6153. punchsound1:Play()
  6154. for i = 0, 0.5, 0.1 do
  6155. swait()
  6156. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6157. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6158. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6159. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6160. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6161. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6162. end
  6163. punchsound1:Play()
  6164. for i = 0, 0.6, 0.1 do
  6165. swait()
  6166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6168. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6169. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6170. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6171. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6172. end
  6173. StrongPunch2:Play()
  6174. for i = 0, 5, 0.1 do
  6175. swait()
  6176. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6177. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6178. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6179. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6180. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6181. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6182. end
  6183.  
  6184. for i,v in pairs(to.Parent:GetChildren()) do
  6185. if v:IsA("Humanoid") then
  6186. v.Health = v.Health - 20
  6187.  
  6188. v.PlatformStand = true
  6189. end
  6190. end
  6191. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6192. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6193. Zanzoken = Instance.new("Part",char)
  6194. Zanzoken.Anchored = true
  6195. Zanzoken.Position = v3(999,999,999)
  6196. Zanzoken.CFrame = Torso.CFrame
  6197. game.Debris:AddItem(Zanzoken,0.5)
  6198. Zanzoken.Transparency = 1
  6199. Zano:Play()
  6200. wait()
  6201. idk = Instance.new("BillboardGui",Zanzoken)
  6202. idk.Size = UDim2.new(10,0,15,0)
  6203. idk.AlwaysOnTop = false
  6204. idk1 = Instance.new("ImageLabel",idk)
  6205. idk1.BackgroundTransparency = 1
  6206. idk.ExtentsOffset = v3(0,0,0)
  6207. idk1.ImageTransparency = 0
  6208. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6209. idk1.Size = UDim2.new(2,0,1,0)
  6210. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6211. idk1.Image = "rbxassetid://319554883"
  6212. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6213. wait()
  6214. Zanzoken = Instance.new("Part",char)
  6215. Zanzoken.Anchored = true
  6216. Zanzoken.Position = v3(999,999,999)
  6217. Zanzoken.CFrame = Torso.CFrame
  6218. game.Debris:AddItem(Zanzoken,0.5)
  6219. Zanzoken.Transparency = 1
  6220. wait()
  6221. idk = Instance.new("BillboardGui",Zanzoken)
  6222. idk.Size = UDim2.new(20,0,20,0)
  6223. idk.AlwaysOnTop = false
  6224. idk1 = Instance.new("ImageLabel",idk)
  6225. idk1.BackgroundTransparency = 1
  6226. idk.ExtentsOffset = v3(0,0,0)
  6227. idk1.ImageTransparency = 0
  6228. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6229. idk1.Size = UDim2.new(2,0,1,0)
  6230. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6231. idk1.Image = "rbxassetid://319554883"
  6232. for i = 0, 0.5, 0.1 do
  6233. swait()
  6234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6235. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6236. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6237. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6238. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6239. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6240. end
  6241. punchsound1:Play()
  6242. for i = 0, 0.5, 0.1 do
  6243. swait()
  6244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6245. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6246. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6247. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6248. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6249. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6250. end
  6251. punchsound1:Play()
  6252. for i = 0, 0.6, 0.1 do
  6253. swait()
  6254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6256. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6257. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6258. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6259. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6260. end
  6261. for i = 0, 0.6, 0.1 do
  6262. swait()
  6263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6264. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6267. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6268. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6269. end
  6270. for i = 0, 0.5, 0.1 do
  6271. swait()
  6272. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6273. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6274. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6275. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6276. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6277. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6278. end
  6279. punchsound1:Play()
  6280. for i = 0, 0.5, 0.1 do
  6281. swait()
  6282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6284. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6285. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6286. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6287. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6288. end
  6289. punchsound1:Play()
  6290. for i = 0, 0.6, 0.1 do
  6291. swait()
  6292. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6293. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6294. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6295. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6296. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6297. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6298. end
  6299. for i = 0, 0.6, 0.1 do
  6300. swait()
  6301. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6302. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6303. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6304. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6305. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6306. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6307. end
  6308. for i = 0, 0.5, 0.1 do
  6309. swait()
  6310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6312. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6313. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6314. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6315. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6316. end
  6317. punchsound1:Play()
  6318. for i = 0, 0.5, 0.1 do
  6319. swait()
  6320. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6321. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6322. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6323. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6324. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6325. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6326. end
  6327. punchsound1:Play()
  6328. for i = 0, 0.6, 0.1 do
  6329. swait()
  6330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6331. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6332. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6333. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6334. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6335. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6336. end
  6337. for i = 0, 0.6, 0.1 do
  6338. swait()
  6339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6342. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6343. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6344. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6345. end
  6346. for i = 0, 0.5, 0.1 do
  6347. swait()
  6348. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6349. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6350. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6351. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6352. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6353. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6354. end
  6355. punchsound1:Play()
  6356. for i = 0, 0.5, 0.1 do
  6357. swait()
  6358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6360. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6362. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6363. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6364. end
  6365. punchsound1:Play()
  6366. for i = 0, 0.3, 0.1 do
  6367. swait()
  6368. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6369. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6370. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6371. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6372. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6373. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6374. end
  6375. for i = 0, 0.3, 0.1 do
  6376. swait()
  6377. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6378. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6379. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6380. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6381. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6382. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6383. end
  6384. for i = 0, 0.3, 0.1 do
  6385. swait()
  6386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6387. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6388. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6389. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6390. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6391. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6392. end
  6393. punchsound1:Play()
  6394. for i = 0, 0.3, 0.1 do
  6395. swait()
  6396. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6397. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6398. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6399. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6400. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6401. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6402. end
  6403. punchsound1:Play()
  6404. for i = 0, 0.3, 0.1 do
  6405. swait()
  6406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6407. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6408. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6409. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6410. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6411. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6412. end
  6413. for i = 0, 0.3, 0.1 do
  6414. swait()
  6415. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6416. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6417. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6418. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6419. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6420. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6421. end
  6422. punchsound1:Play()
  6423. for i = 0, 1, 0.1 do
  6424. swait()
  6425. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6426. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6427. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6428. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6429. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6430. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6431. end
  6432. for i = 0, 0.3, 0.1 do
  6433. swait()
  6434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6436. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6437. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6438. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6439. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6440. end
  6441. punchsound1:Play()
  6442. for i = 0, 0.3, 0.1 do
  6443. swait()
  6444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6445. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6446. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6447. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6448. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6449. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6450. end
  6451. for i = 0, 0.3, 0.1 do
  6452. swait()
  6453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6454. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6455. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6456. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6457. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6458. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6459. end
  6460. for i = 0, 0.3, 0.1 do
  6461. swait()
  6462. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6463. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6464. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6465. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6466. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6467. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6468. end
  6469. punchsound1:Play()
  6470. for i = 0, 0.3, 0.1 do
  6471. swait()
  6472. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6473. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6474. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6475. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6476. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6477. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6478. end
  6479. punchsound1:Play()
  6480. for i = 0, 0.6, 0.1 do
  6481. swait()
  6482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6484. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6485. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6486. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6487. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6488. end
  6489. for i = 0, 0.3, 0.1 do
  6490. swait()
  6491. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6492. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6493. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6494. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6495. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6496. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6497. end
  6498. for i = 0, 0.3, 0.1 do
  6499. swait()
  6500. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6501. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6502. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6503. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6504. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6505. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6506. end
  6507. punchsound1:Play()
  6508. for i = 0, 0.5, 0.1 do
  6509. swait()
  6510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6512. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6513. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6514. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6515. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6516. end
  6517. punchsound1:Play()
  6518. for i = 0, 0.6, 0.1 do
  6519. swait()
  6520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6521. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6522. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6523. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6524. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6525. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6526. end
  6527. for i = 0, 0.6, 0.1 do
  6528. swait()
  6529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6533. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6534. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6535. end
  6536. for i = 0, 0.5, 0.1 do
  6537. swait()
  6538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6539. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6540. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6541. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6542. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6543. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6544. end
  6545. punchsound1:Play()
  6546. for i = 0, 0.5, 0.1 do
  6547. swait()
  6548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6550. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6552. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6553. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6554. end
  6555. punchsound1:Play()
  6556. for i = 0, 0.6, 0.1 do
  6557. swait()
  6558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6560. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6561. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6562. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6563. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6564. end
  6565. for i = 0, 0.6, 0.1 do
  6566. swait()
  6567. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6568. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6569. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6570. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6571. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6572. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6573. end
  6574. for i = 0, 0.5, 0.1 do
  6575. swait()
  6576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6578. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6579. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6580. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6581. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6582. end
  6583. punchsound1:Play()
  6584. for i = 0, 0.5, 0.1 do
  6585. swait()
  6586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6588. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6590. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6591. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6592. end
  6593. punchsound1:Play()
  6594. for i = 0, 0.6, 0.1 do
  6595. swait()
  6596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6598. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6599. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6600. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6601. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6602. end
  6603. for i = 0, 0.6, 0.1 do
  6604. swait()
  6605. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6606. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6607. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6608. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6609. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6610. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6611. end
  6612. punchsound1:Play()
  6613. for i = 0, 1, 0.1 do
  6614. swait()
  6615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6616. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6617. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6618. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6619. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6620. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6621. end
  6622. for i = 0, 0.5, 0.1 do
  6623. swait()
  6624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6628. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6629. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6630. end
  6631. punchsound1:Play()
  6632. for i = 0, 0.6, 0.1 do
  6633. swait()
  6634. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6635. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6636. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6637. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6638. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6639. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6640. end
  6641. for i = 0, 0.6, 0.1 do
  6642. swait()
  6643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6647. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6648. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6649. end
  6650. for i = 0, 0.5, 0.1 do
  6651. swait()
  6652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6654. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6655. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6656. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6657. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6658. end
  6659. punchsound1:Play()
  6660. for i = 0, 0.5, 0.1 do
  6661. swait()
  6662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6664. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6665. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6666. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6667. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6668. end
  6669. punchsound1:Play()
  6670. for i = 0, 0.6, 0.1 do
  6671. swait()
  6672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6674. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6675. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6676. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6677. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6678. end
  6679. for i = 0, 0.6, 0.1 do
  6680. swait()
  6681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6682. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6683. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6684. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6685. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6686. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6687. end
  6688. for i = 0, 0.5, 0.1 do
  6689. swait()
  6690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6691. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6692. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6693. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6694. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6695. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6696. end
  6697. punchsound1:Play()
  6698. for i = 0, 0.5, 0.1 do
  6699. swait()
  6700. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6701. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6702. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6703. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6704. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6705. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6706. end
  6707. punchsound1:Play()
  6708. for i = 0, 0.6, 0.1 do
  6709. swait()
  6710. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6711. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6712. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6713. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6714. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6715. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6716. end
  6717. for i = 0, 0.6, 0.1 do
  6718. swait()
  6719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6720. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6721. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6722. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6723. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6724. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6725. end
  6726. for i = 0, 0.5, 0.1 do
  6727. swait()
  6728. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6729. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6730. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6731. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6732. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6733. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6734. end
  6735. punchsound1:Play()
  6736. for i = 0, 0.5, 0.1 do
  6737. swait()
  6738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6740. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6741. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6742. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6743. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6744. end
  6745. punchsound1:Play()
  6746. for i = 0, 0.6, 0.1 do
  6747. swait()
  6748. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6749. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6750. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6751. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6752. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6753. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6754. end
  6755. for i = 0, 0.6, 0.1 do
  6756. swait()
  6757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6758. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6759. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6760. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6761. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6762. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6763. end
  6764. for i = 0, 0.5, 0.1 do
  6765. swait()
  6766. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6767. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6768. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6769. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6770. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6771. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6772. end
  6773. punchsound1:Play()
  6774. for i = 0, 0.5, 0.1 do
  6775. swait()
  6776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6777. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6778. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6779. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6780. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6781. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6782. end
  6783. punchsound1:Play()
  6784. for i = 0, 0.6, 0.1 do
  6785. swait()
  6786. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6787. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6788. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6789. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6790. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6791. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6792. end
  6793. for i = 0, 0.6, 0.1 do
  6794. swait()
  6795. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6796. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6797. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6798. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6799. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6800. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6801. end
  6802. punchsound1:Play()
  6803. for i = 0, 1, 0.1 do
  6804. swait()
  6805. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6806. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6807. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6808. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6809. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6810. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6811. end
  6812. for i = 0, 0.5, 0.1 do
  6813. swait()
  6814. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6815. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6816. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6817. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6818. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6819. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6820. end
  6821. punchsound1:Play()
  6822. for i = 0, 0.6, 0.1 do
  6823. swait()
  6824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6825. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6826. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6827. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6828. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6829. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6830. end
  6831. for i = 0, 0.6, 0.1 do
  6832. swait()
  6833. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6834. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6835. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6836. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6837. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6838. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6839. end
  6840. for i = 0, 0.5, 0.1 do
  6841. swait()
  6842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6843. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6844. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6845. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6846. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6847. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6848. end
  6849. punchsound1:Play()
  6850. for i = 0, 0.3, 0.1 do
  6851. swait()
  6852. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6853. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6854. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6855. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6856. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6857. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6858. end
  6859. punchsound1:Play()
  6860. for i = 0, 0.3, 0.1 do
  6861. swait()
  6862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6863. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6864. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6865. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6866. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6867. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6868. end
  6869. for i = 0, 0.3, 0.1 do
  6870. swait()
  6871. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6872. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6873. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6874. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6875. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6876. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6877. end
  6878. for i = 0, 0.3, 0.1 do
  6879. swait()
  6880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6882. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6883. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6884. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6885. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6886. end
  6887. punchsound1:Play()
  6888. for i = 0, 0.3, 0.1 do
  6889. swait()
  6890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6891. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6892. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6893. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6894. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6895. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6896. end
  6897. punchsound1:Play()
  6898. for i = 0, 0.3, 0.1 do
  6899. swait()
  6900. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6901. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6902. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6903. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6904. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6905. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6906. end
  6907. for i = 0, 0.3, 0.1 do
  6908. swait()
  6909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6910. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6911. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6912. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6913. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6914. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6915. end
  6916. for i = 0, 0.3, 0.1 do
  6917. swait()
  6918. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6919. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6920. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6921. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6922. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6923. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6924. end
  6925. punchsound1:Play()
  6926. for i = 0, 0.3, 0.1 do
  6927. swait()
  6928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6929. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6930. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6931. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6932. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6933. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6934. end
  6935. punchsound1:Play()
  6936. for i = 0, 0.3, 0.1 do
  6937. swait()
  6938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6940. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6941. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6942. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6943. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6944. end
  6945. for i = 0, 0.1, 0.1 do
  6946. swait()
  6947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6949. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6950. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6951. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6952. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6953. end
  6954. for i = 0, 0.1, 0.1 do
  6955. swait()
  6956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6958. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6959. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6960. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6961. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6962. end
  6963. punchsound1:Play()
  6964. for i = 0, 0.1, 0.1 do
  6965. swait()
  6966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6968. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6970. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6971. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6972. end
  6973. punchsound1:Play()
  6974. for i = 0, 0.1, 0.1 do
  6975. swait()
  6976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6977. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6978. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6979. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6980. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6981. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6982. end
  6983. for i = 0, 0.1, 0.1 do
  6984. swait()
  6985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6987. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6989. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6990. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6991. end
  6992. punchsound1:Play()
  6993. for i = 0, 0.4, 0.1 do
  6994. swait()
  6995. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6996. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6997. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6998. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6999. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7000. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7001. end
  7002. for i,v in pairs(to.Parent:GetChildren()) do
  7003. if v:IsA("Humanoid") then
  7004. v.Health = v.Health - 20
  7005.  
  7006. v.PlatformStand = true
  7007. end
  7008. end
  7009. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7010. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7011. Zanzoken = Instance.new("Part",char)
  7012. Zanzoken.Anchored = true
  7013. Zanzoken.Position = v3(999,999,999)
  7014. Zanzoken.CFrame = Torso.CFrame
  7015. game.Debris:AddItem(Zanzoken,0.5)
  7016. Zanzoken.Transparency = 1
  7017. Zano:Play()
  7018. wait()
  7019. idk = Instance.new("BillboardGui",Zanzoken)
  7020. idk.Size = UDim2.new(10,0,15,0)
  7021. idk.AlwaysOnTop = false
  7022. idk1 = Instance.new("ImageLabel",idk)
  7023. idk1.BackgroundTransparency = 1
  7024. idk.ExtentsOffset = v3(0,0,0)
  7025. idk1.ImageTransparency = 0
  7026. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7027. idk1.Size = UDim2.new(2,0,1,0)
  7028. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7029. idk1.Image = "rbxassetid://319554883"
  7030. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7031. wait()
  7032. Zanzoken = Instance.new("Part",char)
  7033. Zanzoken.Anchored = true
  7034. Zanzoken.Position = v3(999,999,999)
  7035. Zanzoken.CFrame = Torso.CFrame
  7036. game.Debris:AddItem(Zanzoken,0.5)
  7037. Zanzoken.Transparency = 1
  7038. wait()
  7039. idk = Instance.new("BillboardGui",Zanzoken)
  7040. idk.Size = UDim2.new(20,0,20,0)
  7041. idk.AlwaysOnTop = false
  7042. idk1 = Instance.new("ImageLabel",idk)
  7043. idk1.BackgroundTransparency = 1
  7044. idk.ExtentsOffset = v3(0,0,0)
  7045. idk1.ImageTransparency = 0
  7046. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7047. idk1.Size = UDim2.new(2,0,1,0)
  7048. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7049. idk1.Image = "rbxassetid://319554883"
  7050. punchsound1:Play()
  7051. for i = 0, 6, 0.1 do
  7052. swait()
  7053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7055. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7056. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7057. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7058. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7059. end
  7060. for i = 0, 0.6, 0.1 do
  7061. swait()
  7062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7064. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7065. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7066. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7067. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7068. end
  7069. for i = 0, 0.6, 0.1 do
  7070. swait()
  7071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7072. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7073. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7074. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7075. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7076. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7077. end
  7078. punchsound1:Play()
  7079. for i = 0, 1, 0.1 do
  7080. swait()
  7081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7083. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7084. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7085. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7086. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7087. end
  7088. for i = 0, 0.6, 0.1 do
  7089. swait()
  7090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7093. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7094. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7095. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7096. end
  7097. for i = 0, 0.6, 0.1 do
  7098. swait()
  7099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7101. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7103. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7104. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7105. end
  7106. punchsound1:Play()
  7107. for i = 0, 1, 0.1 do
  7108. swait()
  7109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7110. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7111. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7112. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7113. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7114. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7115. end
  7116. for i = 0, 0.6, 0.1 do
  7117. swait()
  7118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7119. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7120. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7121. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7122. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7123. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7124. end
  7125. for i = 0, 0.6, 0.1 do
  7126. swait()
  7127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7128. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7129. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7130. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7131. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7132. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7133. end
  7134. punchsound1:Play()
  7135. for i = 0, 1, 0.1 do
  7136. swait()
  7137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7139. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7140. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7141. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7142. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7143. end
  7144. for i = 0, 0.6, 0.1 do
  7145. swait()
  7146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7147. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7148. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7149. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7150. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7151. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7152. end
  7153. for i = 0, 0.6, 0.1 do
  7154. swait()
  7155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7157. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7158. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7159. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7160. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7161. end
  7162. punchsound1:Play()
  7163. for i = 0, 1, 0.1 do
  7164. swait()
  7165. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7166. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7167. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7168. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7169. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7170. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7171. end
  7172. for i = 0, 0.6, 0.1 do
  7173. swait()
  7174. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7175. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7176. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7177. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7178. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7179. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7180. end
  7181. for i = 0, 0.6, 0.1 do
  7182. swait()
  7183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7187. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7188. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7189. end
  7190. punchsound1:Play()
  7191. for i = 0, 1, 0.1 do
  7192. swait()
  7193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7195. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7196. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7197. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7198. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7199. end
  7200. for i = 0, 0.6, 0.1 do
  7201. swait()
  7202. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7203. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7204. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7205. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7206. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7207. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7208. end
  7209. for i = 0, 0.6, 0.1 do
  7210. swait()
  7211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7212. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7213. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7214. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7215. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7216. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7217. end
  7218. punchsound1:Play()
  7219. for i = 0, 1, 0.1 do
  7220. swait()
  7221. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7222. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7223. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7224. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7225. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7226. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7227. end
  7228.  
  7229.  
  7230.  
  7231. for i,v in pairs(to.Parent:GetChildren()) do
  7232. if v:IsA("Humanoid") then
  7233. v.Health = v.Health - 20
  7234.  
  7235. v.PlatformStand = true
  7236. end
  7237. end
  7238. StrongPunch:Play()
  7239. for i = 0, 1, 0.1 do
  7240. swait()
  7241. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7242. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7243. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7244. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7245. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7246. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7247. end
  7248. for i = 0, 1, 0.1 do
  7249. swait()
  7250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7251. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7252. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7253. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7254. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7255. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7256. end
  7257. for i,v in pairs(to.Parent:GetChildren()) do
  7258. if v:IsA("Humanoid") then
  7259. v.Health = v.Health - 5
  7260.  
  7261. v.PlatformStand = true
  7262. end
  7263. end
  7264. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7265. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7266. Zanzoken = Instance.new("Part",char)
  7267. Zanzoken.Anchored = true
  7268. Zanzoken.Position = v3(999,999,999)
  7269. Zanzoken.CFrame = Torso.CFrame
  7270. game.Debris:AddItem(Zanzoken,0.5)
  7271. Zanzoken.Transparency = 1
  7272. Zano:Play()
  7273. wait()
  7274. idk = Instance.new("BillboardGui",Zanzoken)
  7275. idk.Size = UDim2.new(10,0,15,0)
  7276. idk.AlwaysOnTop = false
  7277. idk1 = Instance.new("ImageLabel",idk)
  7278. idk1.BackgroundTransparency = 1
  7279. idk.ExtentsOffset = v3(0,0,0)
  7280. idk1.ImageTransparency = 0
  7281. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7282. idk1.Size = UDim2.new(2,0,1,0)
  7283. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7284. idk1.Image = "rbxassetid://319554883"
  7285. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7286. wait()
  7287. Zanzoken = Instance.new("Part",char)
  7288. Zanzoken.Anchored = true
  7289. Zanzoken.Position = v3(999,999,999)
  7290. Zanzoken.CFrame = Torso.CFrame
  7291. game.Debris:AddItem(Zanzoken,0.5)
  7292. Zanzoken.Transparency = 1
  7293. wait()
  7294. idk = Instance.new("BillboardGui",Zanzoken)
  7295. idk.Size = UDim2.new(20,0,20,0)
  7296. idk.AlwaysOnTop = false
  7297. idk1 = Instance.new("ImageLabel",idk)
  7298. idk1.BackgroundTransparency = 1
  7299. idk.ExtentsOffset = v3(0,0,0)
  7300. idk1.ImageTransparency = 0
  7301. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7302. idk1.Size = UDim2.new(2,0,1,0)
  7303. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7304. idk1.Image = "rbxassetid://319554883"
  7305. for i = 0, 1, 0.1 do
  7306. swait()
  7307. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7308. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7309. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7310. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7311. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7312. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7313. end
  7314. punchsound1:Play()
  7315. for i = 0, 1, 0.1 do
  7316. swait()
  7317. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7318. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7319. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7320. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7321. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7322. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7323. end
  7324. punchsound1:Play()
  7325. for i = 0, 1, 0.1 do
  7326. swait()
  7327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7328. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7329. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7330. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7331. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7332. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7333. end
  7334. for i = 0, 1, 0.1 do
  7335. swait()
  7336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7337. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7339. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7340. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7341. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7342. end
  7343. for i = 0, 1, 0.1 do
  7344. swait()
  7345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7347. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7348. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7349. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7350. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7351. end
  7352. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7353. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7354. Zanzoken = Instance.new("Part",char)
  7355. Zanzoken.Anchored = true
  7356. Zanzoken.Position = v3(999,999,999)
  7357. Zanzoken.CFrame = Torso.CFrame
  7358. game.Debris:AddItem(Zanzoken,0.5)
  7359. Zanzoken.Transparency = 1
  7360. Zano:Play()
  7361. wait()
  7362. idk = Instance.new("BillboardGui",Zanzoken)
  7363. idk.Size = UDim2.new(10,0,15,0)
  7364. idk.AlwaysOnTop = false
  7365. idk1 = Instance.new("ImageLabel",idk)
  7366. idk1.BackgroundTransparency = 1
  7367. idk.ExtentsOffset = v3(0,0,0)
  7368. idk1.ImageTransparency = 0
  7369. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7370. idk1.Size = UDim2.new(2,0,1,0)
  7371. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7372. idk1.Image = "rbxassetid://319554883"
  7373. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7374. wait()
  7375. Zanzoken = Instance.new("Part",char)
  7376. Zanzoken.Anchored = true
  7377. Zanzoken.Position = v3(999,999,999)
  7378. Zanzoken.CFrame = Torso.CFrame
  7379. game.Debris:AddItem(Zanzoken,0.5)
  7380. Zanzoken.Transparency = 1
  7381. wait()
  7382. idk = Instance.new("BillboardGui",Zanzoken)
  7383. idk.Size = UDim2.new(20,0,20,0)
  7384. idk.AlwaysOnTop = false
  7385. idk1 = Instance.new("ImageLabel",idk)
  7386. idk1.BackgroundTransparency = 1
  7387. idk.ExtentsOffset = v3(0,0,0)
  7388. idk1.ImageTransparency = 0
  7389. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7390. idk1.Size = UDim2.new(2,0,1,0)
  7391. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7392. idk1.Image = "rbxassetid://319554883"
  7393. StrongPunch:Play()
  7394. Break:Play()
  7395.  
  7396. for i = 0, 6, 0.1 do
  7397. swait()
  7398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7400. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7401. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7402. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7403. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7404. end
  7405. StrongPunch1:Play()
  7406. for i = 0, 6, 0.1 do
  7407. swait()
  7408. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7409. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7410. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7411. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7412. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7413. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7414. end
  7415. StrongPunch2:Play()
  7416. for i = 0, 7, 0.1 do
  7417. swait()
  7418. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7419. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7420. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7421. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7422. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7423. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7424. end
  7425. for i = 0, 1, 0.1 do
  7426. swait()
  7427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7429. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7430. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7431. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7432. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7433. end
  7434. punchsound1:Play()
  7435. for i = 0, 1, 0.1 do
  7436. swait()
  7437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7439. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7441. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7442. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7443. end
  7444. punchsound1:Play()
  7445. for i = 0, 1, 0.1 do
  7446. swait()
  7447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7448. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7449. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7450. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7451. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7452. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7453. end
  7454. for i = 0, 1, 0.1 do
  7455. swait()
  7456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7457. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7458. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7459. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7460. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7461. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7462. end
  7463. for i = 0, 1, 0.1 do
  7464. swait()
  7465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7467. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7468. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7469. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7470. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7471. end
  7472. punchsound1:Play()
  7473. for i = 0, 0.5, 0.1 do
  7474. swait()
  7475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7477. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7479. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7480. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7481. end
  7482. punchsound1:Play()
  7483. for i = 0, 0.5, 0.1 do
  7484. swait()
  7485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7487. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7488. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7489. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7490. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7491. end
  7492. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7493. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7494. Zanzoken = Instance.new("Part",char)
  7495. Zanzoken.Anchored = true
  7496. Zanzoken.Position = v3(999,999,999)
  7497. Zanzoken.CFrame = Torso.CFrame
  7498. game.Debris:AddItem(Zanzoken,0.5)
  7499. Zanzoken.Transparency = 1
  7500. Zano:Play()
  7501. wait()
  7502. idk = Instance.new("BillboardGui",Zanzoken)
  7503. idk.Size = UDim2.new(10,0,15,0)
  7504. idk.AlwaysOnTop = false
  7505. idk1 = Instance.new("ImageLabel",idk)
  7506. idk1.BackgroundTransparency = 1
  7507. idk.ExtentsOffset = v3(0,0,0)
  7508. idk1.ImageTransparency = 0
  7509. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7510. idk1.Size = UDim2.new(2,0,1,0)
  7511. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7512. idk1.Image = "rbxassetid://319554883"
  7513. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7514. wait()
  7515. Zanzoken = Instance.new("Part",char)
  7516. Zanzoken.Anchored = true
  7517. Zanzoken.Position = v3(999,999,999)
  7518. Zanzoken.CFrame = Torso.CFrame
  7519. game.Debris:AddItem(Zanzoken,0.5)
  7520. Zanzoken.Transparency = 1
  7521. wait()
  7522. idk = Instance.new("BillboardGui",Zanzoken)
  7523. idk.Size = UDim2.new(20,0,20,0)
  7524. idk.AlwaysOnTop = false
  7525. idk1 = Instance.new("ImageLabel",idk)
  7526. idk1.BackgroundTransparency = 1
  7527. idk.ExtentsOffset = v3(0,0,0)
  7528. idk1.ImageTransparency = 0
  7529. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7530. idk1.Size = UDim2.new(2,0,1,0)
  7531. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7532. idk1.Image = "rbxassetid://319554883"
  7533. for i = 0, 0.4, 0.1 do
  7534. swait()
  7535. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7536. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7537. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7538. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7539. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7540. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7541. end
  7542. punchsound1:Play()
  7543. for i = 0, 0.4, 0.1 do
  7544. swait()
  7545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7546. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7547. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7548. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7549. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7550. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7551. end
  7552. for i = 0, 0.4, 0.1 do
  7553. swait()
  7554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7556. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7557. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7558. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7559. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7560. end
  7561. punchsound1:Play()
  7562. for i = 0, 0.4, 0.1 do
  7563. swait()
  7564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7566. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7568. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7569. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7570. end
  7571. for i = 0, 0.4, 0.1 do
  7572. swait()
  7573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7574. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7575. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7576. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7577. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7578. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7579. end
  7580. punchsound1:Play()
  7581. for i = 0, 0.4, 0.1 do
  7582. swait()
  7583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7585. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7586. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7587. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7588. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7589. end
  7590. for i = 0, 0.4, 0.1 do
  7591. swait()
  7592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7593. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7594. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7595. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7596. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7597. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7598. end
  7599. punchsound1:Play()
  7600. for i = 0, 0.4, 0.1 do
  7601. swait()
  7602. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7603. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7604. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7605. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7606. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7607. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7608. end
  7609. for i = 0, 0.4, 0.1 do
  7610. swait()
  7611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7612. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7613. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7614. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7615. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7616. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7617. end
  7618. punchsound1:Play()
  7619. for i = 0, 0.4, 0.1 do
  7620. swait()
  7621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7623. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7624. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7625. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7626. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7627. end
  7628. for i = 0, 0.4, 0.1 do
  7629. swait()
  7630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7631. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7632. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7633. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7634. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7635. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7636. end
  7637. punchsound1:Play()
  7638. for i = 0, 0.4, 0.1 do
  7639. swait()
  7640. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7641. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7642. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7643. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7644. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7645. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7646. end
  7647. for i = 0, 0.4, 0.1 do
  7648. swait()
  7649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7650. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7651. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7652. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7653. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7654. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7655. end
  7656. punchsound1:Play()
  7657. for i = 0, 0.4, 0.1 do
  7658. swait()
  7659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7660. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7661. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7662. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7663. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7664. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7665. end
  7666. punchsound1:Play()
  7667. local pie222 = Instance.new("ParticleEmitter")
  7668. pie222.Parent = LeftArm
  7669. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7670. pie222.LightEmission = 1
  7671. pie222.Size = NumberSequence.new(3)
  7672. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7673. pie222.Transparency = NumberSequence.new(0.6,1)
  7674. pie222.EmissionDirection = "Top"
  7675. pie222.Enabled = true
  7676. pie222.Lifetime = NumberRange.new(1)
  7677. pie222.Rotation = NumberRange.new(-320, 320)
  7678. pie222.Rate = 404
  7679. pie222.Speed = NumberRange.new(0)
  7680. pie222.LockedToPart = false
  7681. pie222.VelocitySpread = 2
  7682. for i = 0, 2, 0.1 do
  7683. swait()
  7684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7685. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7686. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7687. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7688. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7689. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7690. end
  7691. wait(2)
  7692. bigbangattack2()
  7693. pie222:Destroy()
  7694.  
  7695. for i,v in pairs(to.Parent:GetChildren()) do
  7696. if v:IsA("Humanoid") then
  7697. v.Health = v.Health - math.huge
  7698.  
  7699. v.PlatformStand = true
  7700. end
  7701. end
  7702.  
  7703. hit1 = false
  7704.  
  7705. hit2 = true
  7706. for i,v in pairs(to.Parent:GetChildren()) do
  7707. if v:IsA("Humanoid") then
  7708. v.Health = v.Health - 10
  7709.  
  7710. v.PlatformStand = true
  7711. end
  7712. end
  7713. hit2 = false
  7714.  
  7715. hit3 = true
  7716. hit4 = true
  7717.  
  7718.  
  7719.  
  7720.  
  7721. coroutine.wrap(function()
  7722. for i=1,2 do
  7723. wait()
  7724.  
  7725.  
  7726.  
  7727.  
  7728.  
  7729. for i,v in pairs(to.Parent:GetChildren()) do
  7730. if v:IsA("Humanoid") then
  7731. v.Health = v.Health - 2
  7732.  
  7733. v.PlatformStand = true
  7734. end
  7735. end
  7736. end
  7737.  
  7738.  
  7739. wait(3)
  7740. end)()
  7741.  
  7742.  
  7743.  
  7744.  
  7745.  
  7746.  
  7747.  
  7748.  
  7749.  
  7750.  
  7751.  
  7752.  
  7753.  
  7754.  
  7755. for i,v in pairs(to.Parent:GetChildren()) do
  7756. if v:IsA("Humanoid") then
  7757. v.Health = v.Health - 10
  7758.  
  7759. v.PlatformStand = true
  7760. end
  7761. end
  7762.  
  7763.  
  7764.  
  7765. hitground = new("Part",char)
  7766. hitground.Size = Vector3.new(5,5,5)
  7767. hitground.Name = "Ground"
  7768. hitground.Transparency = 1
  7769. hitground.CanCollide = false
  7770. game.Debris:AddItem(hitground,2)
  7771. hitground.Position = Vector3.new(999,999,999)
  7772. hitgroundweld = new("Weld",hitground)
  7773. hitgroundweld.Part0 = to
  7774. hitgroundweld.Part1 = hitground
  7775. hitground.Touched:connect(function(hit2)
  7776. if hit2.Size.x > 150 then
  7777. hitground:Destroy()
  7778. ad = new("Part",char)
  7779. ad.Name = "NewPart"
  7780. ad.Size = Vector3.new(30,0.1,30)
  7781. ad.CanCollide = false
  7782. ad.Anchored = true
  7783. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7784. ad.Transparency = 1
  7785. aad = new("Decal",ad)
  7786.  
  7787. aad.Face = "Top"
  7788. aad.Transparency = 1
  7789. aad.Transparency = 0
  7790. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7791. smoke = new("Part",to)
  7792. smokemesh = new("SpecialMesh",smoke)
  7793. smokemesh.MeshId = "rbxassetid://928329648"
  7794. smoke.BrickColor = hit2.BrickColor
  7795. smoke.Anchored = true
  7796. smoke.Position = hitground.Position
  7797. GroundImpact:Play()
  7798. for i = 1,20 do
  7799. wait()
  7800. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7801. smoke.Transparency = smoke.Transparency + 1/20
  7802. end
  7803. smoke:Destroy()
  7804. wait(0.5)
  7805.  
  7806. for i = 1,20 do
  7807. wait(0.1)
  7808. aad.Transparency = aad.Transparency + 1/20
  7809. end
  7810. end
  7811. end)
  7812. ys = Instance.new("BodyVelocity",to)
  7813. ys.Name = "GO"
  7814.  
  7815. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7816.  
  7817. ys.Velocity = v3(0,-90,0)
  7818.  
  7819. wait(1)
  7820. ys:Destroy()
  7821.  
  7822.  
  7823.  
  7824. hit3 = false
  7825. hit4 = false
  7826.  
  7827.  
  7828. hit1 = false
  7829. hit2 = false
  7830. hit3 = false
  7831. hit4 = false
  7832. idle = true
  7833. RootPart.Anchored = false
  7834. end
  7835. end)
  7836. end
  7837.  
  7838. function Combo3()
  7839. getplayer = new("Part",char)
  7840. getplayer.Position = Vector3.new(999,999,999)
  7841. getplayer.Transparency = 1
  7842. getplayer.Size = v3(3,3,3)
  7843. getplayer.CanCollide = false
  7844. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7845. getplayer.Name = "GetPlayer"
  7846.  
  7847. game.Debris:AddItem(getplayer,0.5)
  7848.  
  7849. getplayer.Touched:connect(function(hit)
  7850. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7851. getplayer:Destroy()
  7852. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7853. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7854. to.Anchored = true
  7855. RootPart.Anchored = true
  7856. idle = false
  7857.  
  7858.  
  7859. punchsound1:Play()
  7860. hit1 = true
  7861. for i = 0, 1, 0.1 do
  7862. swait()
  7863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7866. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7869. end
  7870. punchsound1:Play()
  7871. for i = 0, 1, 0.1 do
  7872. swait()
  7873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7874. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7875. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7876. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7877. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7878. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7879. end
  7880. punchsound1:Play()
  7881. for i = 0, 1, 0.1 do
  7882. swait()
  7883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7884. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7885. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7886. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7887. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7888. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7889. end
  7890. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7891. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7892. Zanzoken = Instance.new("Part",char)
  7893. Zanzoken.Anchored = true
  7894. Zanzoken.Position = v3(999,999,999)
  7895. Zanzoken.CFrame = Torso.CFrame
  7896. game.Debris:AddItem(Zanzoken,0.5)
  7897. Zanzoken.Transparency = 1
  7898. Zano:Play()
  7899. wait()
  7900. idk = Instance.new("BillboardGui",Zanzoken)
  7901. idk.Size = UDim2.new(10,0,15,0)
  7902. idk.AlwaysOnTop = false
  7903. idk1 = Instance.new("ImageLabel",idk)
  7904. idk1.BackgroundTransparency = 1
  7905. idk.ExtentsOffset = v3(0,0,0)
  7906. idk1.ImageTransparency = 0
  7907. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7908. idk1.Size = UDim2.new(2,0,1,0)
  7909. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7910. idk1.Image = "rbxassetid://319554883"
  7911. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7912. wait()
  7913. Zanzoken = Instance.new("Part",char)
  7914. Zanzoken.Anchored = true
  7915. Zanzoken.Position = v3(999,999,999)
  7916. Zanzoken.CFrame = Torso.CFrame
  7917. game.Debris:AddItem(Zanzoken,0.5)
  7918. Zanzoken.Transparency = 1
  7919. wait()
  7920. idk = Instance.new("BillboardGui",Zanzoken)
  7921. idk.Size = UDim2.new(20,0,20,0)
  7922. idk.AlwaysOnTop = false
  7923. idk1 = Instance.new("ImageLabel",idk)
  7924. idk1.BackgroundTransparency = 1
  7925. idk.ExtentsOffset = v3(0,0,0)
  7926. idk1.ImageTransparency = 0
  7927. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7928. idk1.Size = UDim2.new(2,0,1,0)
  7929. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7930. idk1.Image = "rbxassetid://319554883"
  7931. for i = 0, 1, 0.1 do
  7932. swait()
  7933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7935. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7936. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7937. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7938. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7939. end
  7940. punchsound1:Play()
  7941. for i = 0, 1, 0.1 do
  7942. swait()
  7943. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7944. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7945. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7946. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7947. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7948. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7949. end
  7950. punchsound1:Play()
  7951. for i = 0, 1, 0.1 do
  7952. swait()
  7953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7955. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7956. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7957. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7958. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7959. end
  7960. for i = 0, 1, 0.1 do
  7961. swait()
  7962. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7963. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7964. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7965. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7966. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7967. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7968. end
  7969. punchsound1:Play()
  7970. for i = 0, 1, 0.1 do
  7971. swait()
  7972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7974. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7976. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7977. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7978. end
  7979. punchsound1:Play()
  7980. for i = 0, 1, 0.1 do
  7981. swait()
  7982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7983. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7984. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7985. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7986. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7987. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7988. end
  7989. for i = 0, 1, 0.1 do
  7990. swait()
  7991. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7992. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7993. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7994. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7995. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7996. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7997. end
  7998. punchsound1:Play()
  7999. for i = 0, 1, 0.1 do
  8000. swait()
  8001. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8002. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8003. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8004. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8005. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8006. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8007. end
  8008. punchsound1:Play()
  8009. for i,v in pairs(to.Parent:GetChildren()) do
  8010. if v:IsA("Humanoid") then
  8011. v.Health = v.Health - 10
  8012.  
  8013. v.PlatformStand = true
  8014. end
  8015. end
  8016. for i = 0, 1, 0.1 do
  8017. swait()
  8018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8019. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8020. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8021. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8022. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8023. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8024. end
  8025.  
  8026. for i = 0, 1, 0.1 do
  8027. swait()
  8028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8029. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8030. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8031. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8032. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8033. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8034. end
  8035. punchsound1:Play()
  8036. for i = 0, 1, 0.1 do
  8037. swait()
  8038. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8039. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8040. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8041. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8042. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8043. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8044. end
  8045. for i,v in pairs(to.Parent:GetChildren()) do
  8046. if v:IsA("Humanoid") then
  8047. v.Health = v.Health - 3
  8048.  
  8049. v.PlatformStand = true
  8050. end
  8051. end
  8052. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8053. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8054. Zanzoken = Instance.new("Part",char)
  8055. Zanzoken.Anchored = true
  8056. Zanzoken.Position = v3(999,999,999)
  8057. Zanzoken.CFrame = Torso.CFrame
  8058. game.Debris:AddItem(Zanzoken,0.5)
  8059. Zanzoken.Transparency = 1
  8060. Zano:Play()
  8061. wait()
  8062. idk = Instance.new("BillboardGui",Zanzoken)
  8063. idk.Size = UDim2.new(10,0,15,0)
  8064. idk.AlwaysOnTop = false
  8065. idk1 = Instance.new("ImageLabel",idk)
  8066. idk1.BackgroundTransparency = 1
  8067. idk.ExtentsOffset = v3(0,0,0)
  8068. idk1.ImageTransparency = 0
  8069. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8070. idk1.Size = UDim2.new(2,0,1,0)
  8071. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8072. idk1.Image = "rbxassetid://319554883"
  8073. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8074. wait()
  8075. Zanzoken = Instance.new("Part",char)
  8076. Zanzoken.Anchored = true
  8077. Zanzoken.Position = v3(999,999,999)
  8078. Zanzoken.CFrame = Torso.CFrame
  8079. game.Debris:AddItem(Zanzoken,0.5)
  8080. Zanzoken.Transparency = 1
  8081. wait()
  8082. idk = Instance.new("BillboardGui",Zanzoken)
  8083. idk.Size = UDim2.new(20,0,20,0)
  8084. idk.AlwaysOnTop = false
  8085. idk1 = Instance.new("ImageLabel",idk)
  8086. idk1.BackgroundTransparency = 1
  8087. idk.ExtentsOffset = v3(0,0,0)
  8088. idk1.ImageTransparency = 0
  8089. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8090. idk1.Size = UDim2.new(2,0,1,0)
  8091. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8092. idk1.Image = "rbxassetid://319554883"
  8093. for i = 0, 1, 0.1 do
  8094. swait()
  8095. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8096. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8097. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8098. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8099. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8100. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8101. end
  8102. for i = 0, 1, 0.1 do
  8103. swait()
  8104. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8105. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8106. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8107. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8108. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8109. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8110. end
  8111. punchsound1:Play()
  8112. for i = 0, 1, 0.1 do
  8113. swait()
  8114. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8115. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8116. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8117. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8118. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8119. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8120. end
  8121. for i,v in pairs(to.Parent:GetChildren()) do
  8122. if v:IsA("Humanoid") then
  8123. v.Health = v.Health - 3
  8124.  
  8125. v.PlatformStand = true
  8126. end
  8127. end
  8128. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8129. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8130. Zanzoken = Instance.new("Part",char)
  8131. Zanzoken.Anchored = true
  8132. Zanzoken.Position = v3(999,999,999)
  8133. Zanzoken.CFrame = Torso.CFrame
  8134. game.Debris:AddItem(Zanzoken,0.5)
  8135. Zanzoken.Transparency = 1
  8136. Zano:Play()
  8137. wait()
  8138. idk = Instance.new("BillboardGui",Zanzoken)
  8139. idk.Size = UDim2.new(10,0,15,0)
  8140. idk.AlwaysOnTop = false
  8141. idk1 = Instance.new("ImageLabel",idk)
  8142. idk1.BackgroundTransparency = 1
  8143. idk.ExtentsOffset = v3(0,0,0)
  8144. idk1.ImageTransparency = 0
  8145. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8146. idk1.Size = UDim2.new(2,0,1,0)
  8147. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8148. idk1.Image = "rbxassetid://319554883"
  8149. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8150. wait()
  8151. Zanzoken = Instance.new("Part",char)
  8152. Zanzoken.Anchored = true
  8153. Zanzoken.Position = v3(999,999,999)
  8154. Zanzoken.CFrame = Torso.CFrame
  8155. game.Debris:AddItem(Zanzoken,0.5)
  8156. Zanzoken.Transparency = 1
  8157. wait()
  8158. idk = Instance.new("BillboardGui",Zanzoken)
  8159. idk.Size = UDim2.new(20,0,20,0)
  8160. idk.AlwaysOnTop = false
  8161. idk1 = Instance.new("ImageLabel",idk)
  8162. idk1.BackgroundTransparency = 1
  8163. idk.ExtentsOffset = v3(0,0,0)
  8164. idk1.ImageTransparency = 0
  8165. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8166. idk1.Size = UDim2.new(2,0,1,0)
  8167. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8168. idk1.Image = "rbxassetid://319554883"
  8169. punchsound1:Play()
  8170. for i = 0, 1, 0.1 do
  8171. swait()
  8172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8174. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8176. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8177. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8178. end
  8179. punchsound1:Play()
  8180. for i = 0, 1, 0.1 do
  8181. swait()
  8182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8184. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8185. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8186. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8187. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8188. end
  8189.  
  8190.  
  8191. for i,v in pairs(to.Parent:GetChildren()) do
  8192. if v:IsA("Humanoid") then
  8193. v.Health = v.Health - 20
  8194.  
  8195. v.PlatformStand = true
  8196. end
  8197. end
  8198. StrongPunch:Play()
  8199. for i = 0, 1, 0.1 do
  8200. swait()
  8201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8203. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8204. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8205. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8206. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8207. end
  8208. for i = 0, 1, 0.1 do
  8209. swait()
  8210. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8211. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8212. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8213. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8214. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8215. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8216. end
  8217. for i,v in pairs(to.Parent:GetChildren()) do
  8218. if v:IsA("Humanoid") then
  8219. v.Health = v.Health - 3
  8220.  
  8221. v.PlatformStand = true
  8222. end
  8223. end
  8224. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8225. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8226. Zanzoken = Instance.new("Part",char)
  8227. Zanzoken.Anchored = true
  8228. Zanzoken.Position = v3(999,999,999)
  8229. Zanzoken.CFrame = Torso.CFrame
  8230. game.Debris:AddItem(Zanzoken,0.5)
  8231. Zanzoken.Transparency = 1
  8232. Zano:Play()
  8233. wait()
  8234. idk = Instance.new("BillboardGui",Zanzoken)
  8235. idk.Size = UDim2.new(10,0,15,0)
  8236. idk.AlwaysOnTop = false
  8237. idk1 = Instance.new("ImageLabel",idk)
  8238. idk1.BackgroundTransparency = 1
  8239. idk.ExtentsOffset = v3(0,0,0)
  8240. idk1.ImageTransparency = 0
  8241. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8242. idk1.Size = UDim2.new(2,0,1,0)
  8243. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8244. idk1.Image = "rbxassetid://319554883"
  8245. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8246. wait()
  8247. Zanzoken = Instance.new("Part",char)
  8248. Zanzoken.Anchored = true
  8249. Zanzoken.Position = v3(999,999,999)
  8250. Zanzoken.CFrame = Torso.CFrame
  8251. game.Debris:AddItem(Zanzoken,0.5)
  8252. Zanzoken.Transparency = 1
  8253. wait()
  8254. idk = Instance.new("BillboardGui",Zanzoken)
  8255. idk.Size = UDim2.new(20,0,20,0)
  8256. idk.AlwaysOnTop = false
  8257. idk1 = Instance.new("ImageLabel",idk)
  8258. idk1.BackgroundTransparency = 1
  8259. idk.ExtentsOffset = v3(0,0,0)
  8260. idk1.ImageTransparency = 0
  8261. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8262. idk1.Size = UDim2.new(2,0,1,0)
  8263. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8264. idk1.Image = "rbxassetid://319554883"
  8265. for i = 0, 1, 0.1 do
  8266. swait()
  8267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8269. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8270. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8271. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8272. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8273. end
  8274. punchsound1:Play()
  8275. for i = 0, 1, 0.1 do
  8276. swait()
  8277. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8278. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8279. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8280. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8281. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8282. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8283. end
  8284. punchsound1:Play()
  8285. for i = 0, 1, 0.1 do
  8286. swait()
  8287. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8288. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8289. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8290. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8291. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8292. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8293. end
  8294. for i = 0, 1, 0.1 do
  8295. swait()
  8296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8298. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8299. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8300. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8301. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8302. end
  8303. for i = 0, 1, 0.1 do
  8304. swait()
  8305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8307. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8308. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8309. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8310. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8311. end
  8312. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8313. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8314. Zanzoken = Instance.new("Part",char)
  8315. Zanzoken.Anchored = true
  8316. Zanzoken.Position = v3(999,999,999)
  8317. Zanzoken.CFrame = Torso.CFrame
  8318. game.Debris:AddItem(Zanzoken,0.5)
  8319. Zanzoken.Transparency = 1
  8320. Zano:Play()
  8321. wait()
  8322. idk = Instance.new("BillboardGui",Zanzoken)
  8323. idk.Size = UDim2.new(10,0,15,0)
  8324. idk.AlwaysOnTop = false
  8325. idk1 = Instance.new("ImageLabel",idk)
  8326. idk1.BackgroundTransparency = 1
  8327. idk.ExtentsOffset = v3(0,0,0)
  8328. idk1.ImageTransparency = 0
  8329. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8330. idk1.Size = UDim2.new(2,0,1,0)
  8331. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8332. idk1.Image = "rbxassetid://319554883"
  8333. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8334. wait()
  8335. Zanzoken = Instance.new("Part",char)
  8336. Zanzoken.Anchored = true
  8337. Zanzoken.Position = v3(999,999,999)
  8338. Zanzoken.CFrame = Torso.CFrame
  8339. game.Debris:AddItem(Zanzoken,0.5)
  8340. Zanzoken.Transparency = 1
  8341. wait()
  8342. idk = Instance.new("BillboardGui",Zanzoken)
  8343. idk.Size = UDim2.new(20,0,20,0)
  8344. idk.AlwaysOnTop = false
  8345. idk1 = Instance.new("ImageLabel",idk)
  8346. idk1.BackgroundTransparency = 1
  8347. idk.ExtentsOffset = v3(0,0,0)
  8348. idk1.ImageTransparency = 0
  8349. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8350. idk1.Size = UDim2.new(2,0,1,0)
  8351. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8352. idk1.Image = "rbxassetid://319554883"
  8353. StrongPunch:Play()
  8354. Break:Play()
  8355. local Aura4 = Instance.new('ParticleEmitter')
  8356. Aura4.Name = "Aura"
  8357. Aura4.Texture = "rbxassetid://1046299182"
  8358. Aura4.Parent = Torso
  8359. Aura4.LightEmission = 1
  8360. Aura4.Transparency = NumberSequence.new(0.7,1)
  8361. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8362. Aura4.Size = NumberSequence.new(1,30)
  8363. Aura4.Rotation = NumberRange.new(-360,360)
  8364. Aura4.LockedToPart = true
  8365. Aura4.Lifetime = NumberRange.new(0.2)
  8366. Aura4.Rate = 100
  8367. Aura4.Speed = NumberRange.new(0)
  8368. Aura4.EmissionDirection = "Top"
  8369. for i = 0, 6, 0.1 do
  8370. swait()
  8371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8372. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8373. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8374. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8375. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8376. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8377. end
  8378. Aura4:Destroy()
  8379. wait(0.1)
  8380. local Aura4 = Instance.new('ParticleEmitter')
  8381. Aura4.Name = "Aura"
  8382. Aura4.Texture = "rbxassetid://1046299182"
  8383. Aura4.Parent = Torso
  8384. Aura4.LightEmission = 1
  8385. Aura4.Transparency = NumberSequence.new(0.7,1)
  8386. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8387. Aura4.Size = NumberSequence.new(1,30)
  8388. Aura4.Rotation = NumberRange.new(-360,360)
  8389. Aura4.LockedToPart = true
  8390. Aura4.Lifetime = NumberRange.new(0.2)
  8391. Aura4.Rate = 100
  8392. Aura4.Speed = NumberRange.new(0)
  8393. Aura4.EmissionDirection = "Top"
  8394. StrongPunch1:Play()
  8395. Break:Play()
  8396. for i = 0, 6, 0.1 do
  8397. swait()
  8398. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8399. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8400. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8401. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8402. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8403. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8404. end
  8405. Aura4:Destroy()
  8406. StrongPunch2:Play()
  8407. Break:Play()
  8408. local Aura4 = Instance.new('ParticleEmitter')
  8409. Aura4.Name = "Aura"
  8410. Aura4.Texture = "rbxassetid://1046299182"
  8411. Aura4.Parent = Torso
  8412. Aura4.LightEmission = 1
  8413. Aura4.Transparency = NumberSequence.new(0.7,1)
  8414. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8415. Aura4.Size = NumberSequence.new(1,30)
  8416. Aura4.Rotation = NumberRange.new(-360,360)
  8417. Aura4.LockedToPart = true
  8418. Aura4.Lifetime = NumberRange.new(0.2)
  8419. Aura4.Rate = 100
  8420. Aura4.Speed = NumberRange.new(0)
  8421. Aura4.EmissionDirection = "Top"
  8422. for i = 0, 7, 0.1 do
  8423. swait()
  8424. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8425. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8426. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8427. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8428. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8429. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8430. end
  8431. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8432. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8433. Aura4:Destroy()
  8434. Zanzoken = Instance.new("Part",char)
  8435. Zanzoken.Anchored = true
  8436. Zanzoken.Position = v3(999,999,999)
  8437. Zanzoken.CFrame = Torso.CFrame
  8438. game.Debris:AddItem(Zanzoken,0.5)
  8439. Zanzoken.Transparency = 1
  8440. Zano:Play()
  8441. wait()
  8442. idk = Instance.new("BillboardGui",Zanzoken)
  8443. idk.Size = UDim2.new(10,0,15,0)
  8444. idk.AlwaysOnTop = false
  8445. idk1 = Instance.new("ImageLabel",idk)
  8446. idk1.BackgroundTransparency = 1
  8447. idk.ExtentsOffset = v3(0,0,0)
  8448. idk1.ImageTransparency = 0
  8449. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8450. idk1.Size = UDim2.new(2,0,1,0)
  8451. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8452. idk1.Image = "rbxassetid://319554883"
  8453. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8454. wait()
  8455. Zanzoken = Instance.new("Part",char)
  8456. Zanzoken.Anchored = true
  8457. Zanzoken.Position = v3(999,999,999)
  8458. Zanzoken.CFrame = Torso.CFrame
  8459. game.Debris:AddItem(Zanzoken,0.5)
  8460. Zanzoken.Transparency = 1
  8461. wait()
  8462. idk = Instance.new("BillboardGui",Zanzoken)
  8463. idk.Size = UDim2.new(20,0,20,0)
  8464. idk.AlwaysOnTop = false
  8465. idk1 = Instance.new("ImageLabel",idk)
  8466. idk1.BackgroundTransparency = 1
  8467. idk.ExtentsOffset = v3(0,0,0)
  8468. idk1.ImageTransparency = 0
  8469. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8470. idk1.Size = UDim2.new(2,0,1,0)
  8471. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8472. idk1.Image = "rbxassetid://319554883"
  8473. for i = 0, 1, 0.1 do
  8474. swait()
  8475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8477. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8478. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8479. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8480. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8481. end
  8482. punchsound1:Play()
  8483. for i = 0, 1, 0.1 do
  8484. swait()
  8485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8487. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8488. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8489. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8490. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8491. end
  8492. punchsound1:Play()
  8493. for i = 0, 1, 0.1 do
  8494. swait()
  8495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8497. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8498. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8499. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8500. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8501. end
  8502. for i = 0, 1, 0.1 do
  8503. swait()
  8504. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8505. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8506. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8507. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8508. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8509. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8510. end
  8511. for i = 0, 1, 0.1 do
  8512. swait()
  8513. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8514. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8515. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8516. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8517. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8518. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8519. end
  8520. punchsound1:Play()
  8521. for i = 0, 0.5, 0.1 do
  8522. swait()
  8523. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8524. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8525. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8526. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8527. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8528. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8529. end
  8530. punchsound1:Play()
  8531. for i = 0, 0.5, 0.1 do
  8532. swait()
  8533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8535. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8536. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8537. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8538. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8539. end
  8540. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8541. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8542. Zanzoken = Instance.new("Part",char)
  8543. Zanzoken.Anchored = true
  8544. Zanzoken.Position = v3(999,999,999)
  8545. Zanzoken.CFrame = Torso.CFrame
  8546. game.Debris:AddItem(Zanzoken,0.5)
  8547. Zanzoken.Transparency = 1
  8548. Zano:Play()
  8549. wait()
  8550. idk = Instance.new("BillboardGui",Zanzoken)
  8551. idk.Size = UDim2.new(10,0,15,0)
  8552. idk.AlwaysOnTop = false
  8553. idk1 = Instance.new("ImageLabel",idk)
  8554. idk1.BackgroundTransparency = 1
  8555. idk.ExtentsOffset = v3(0,0,0)
  8556. idk1.ImageTransparency = 0
  8557. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8558. idk1.Size = UDim2.new(2,0,1,0)
  8559. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8560. idk1.Image = "rbxassetid://319554883"
  8561. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8562. wait()
  8563. Zanzoken = Instance.new("Part",char)
  8564. Zanzoken.Anchored = true
  8565. Zanzoken.Position = v3(999,999,999)
  8566. Zanzoken.CFrame = Torso.CFrame
  8567. game.Debris:AddItem(Zanzoken,0.5)
  8568. Zanzoken.Transparency = 1
  8569. wait()
  8570. idk = Instance.new("BillboardGui",Zanzoken)
  8571. idk.Size = UDim2.new(20,0,20,0)
  8572. idk.AlwaysOnTop = false
  8573. idk1 = Instance.new("ImageLabel",idk)
  8574. idk1.BackgroundTransparency = 1
  8575. idk.ExtentsOffset = v3(0,0,0)
  8576. idk1.ImageTransparency = 0
  8577. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8578. idk1.Size = UDim2.new(2,0,1,0)
  8579. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8580. idk1.Image = "rbxassetid://319554883"
  8581. for i = 0, 0.4, 0.1 do
  8582. swait()
  8583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8585. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8586. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8587. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8588. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8589. end
  8590. punchsound1:Play()
  8591. for i = 0, 0.4, 0.1 do
  8592. swait()
  8593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8594. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8595. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8596. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8597. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8598. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8599. end
  8600. punchsound1:Play()
  8601. for i = 0, 1, 0.1 do
  8602. swait()
  8603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8605. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8606. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8607. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8608. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8609. end
  8610. for i,v in pairs(to.Parent:GetChildren()) do
  8611. if v:IsA("Humanoid") then
  8612. v.Health = v.Health - 8
  8613.  
  8614. v.PlatformStand = true
  8615. end
  8616. end
  8617.  
  8618. hit1 = false
  8619.  
  8620. punchsound1:Play()
  8621. hit2 = true
  8622. for i = 0, 1, 0.1 do
  8623. swait()
  8624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8628. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8629. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8630. end
  8631. for i,v in pairs(to.Parent:GetChildren()) do
  8632. if v:IsA("Humanoid") then
  8633. v.Health = v.Health - 10
  8634.  
  8635. v.PlatformStand = true
  8636. end
  8637. end
  8638. hit2 = false
  8639.  
  8640. punchsound1:Play()
  8641. hit3 = true
  8642. hit4 = true
  8643.  
  8644.  
  8645. punchsound1:Play()
  8646.  
  8647.  
  8648. coroutine.wrap(function()
  8649. for i=1,2 do
  8650. wait()
  8651.  
  8652.  
  8653.  
  8654.  
  8655.  
  8656. for i,v in pairs(to.Parent:GetChildren()) do
  8657. if v:IsA("Humanoid") then
  8658. v.Health = v.Health - 30
  8659.  
  8660. v.PlatformStand = true
  8661. end
  8662. end
  8663. end
  8664.  
  8665.  
  8666. wait(3)
  8667. end)()
  8668.  
  8669.  
  8670.  
  8671. RootPart.Anchored = false
  8672.  
  8673.  
  8674.  
  8675.  
  8676.  
  8677. StrongPunch:Play()
  8678.  
  8679.  
  8680.  
  8681.  
  8682.  
  8683.  
  8684. for i,v in pairs(to.Parent:GetChildren()) do
  8685. if v:IsA("Humanoid") then
  8686. v.Health = v.Health - 20
  8687.  
  8688. v.PlatformStand = true
  8689. end
  8690. end
  8691.  
  8692. StrongPunch2:Play()
  8693.  
  8694.  
  8695. hitground = new("Part",char)
  8696. hitground.Size = Vector3.new(5,5,5)
  8697. hitground.Name = "Ground"
  8698. hitground.Transparency = 1
  8699. hitground.CanCollide = false
  8700. game.Debris:AddItem(hitground,2)
  8701. hitground.Position = Vector3.new(999,999,999)
  8702. hitgroundweld = new("Weld",hitground)
  8703. hitgroundweld.Part0 = to
  8704. hitgroundweld.Part1 = hitground
  8705. hitground.Touched:connect(function(hit2)
  8706. if hit2.Size.x > 150 then
  8707. hitground:Destroy()
  8708. ad = new("Part",char)
  8709. ad.Name = "NewPart"
  8710. ad.Size = Vector3.new(30,0.1,30)
  8711. ad.CanCollide = false
  8712. ad.Anchored = true
  8713. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8714. ad.Transparency = 1
  8715. aad = new("Decal",ad)
  8716.  
  8717. aad.Face = "Top"
  8718. aad.Transparency = 1
  8719. aad.Transparency = 0
  8720. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8721. smoke = new("Part",to)
  8722. smokemesh = new("SpecialMesh",smoke)
  8723. smokemesh.MeshId = "rbxassetid://928329648"
  8724. smoke.BrickColor = hit2.BrickColor
  8725. smoke.Anchored = true
  8726. smoke.Position = hitground.Position
  8727. GroundImpact:Play()
  8728. for i = 1,20 do
  8729. wait()
  8730. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8731. smoke.Transparency = smoke.Transparency + 1/20
  8732. end
  8733. smoke:Destroy()
  8734. wait(0.5)
  8735.  
  8736. for i = 1,20 do
  8737. wait(0.1)
  8738. aad.Transparency = aad.Transparency + 1/20
  8739. end
  8740. end
  8741. end)
  8742. ys = Instance.new("BodyVelocity",to)
  8743. ys.Name = "GO"
  8744.  
  8745. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8746.  
  8747. ys.Velocity = v3(0,-90,0)
  8748.  
  8749. wait(1)
  8750. ys:Destroy()
  8751.  
  8752.  
  8753.  
  8754.  
  8755.  
  8756. hit3 = false
  8757. hit4 = false
  8758.  
  8759.  
  8760. hit1 = false
  8761. hit2 = false
  8762. hit3 = false
  8763. hit4 = false
  8764. idle = true
  8765. RootPart.Anchored = false
  8766. to.Anchored = false
  8767. end
  8768. end)
  8769. end
  8770.  
  8771.  
  8772. function Combo2()
  8773. getplayer = new("Part",char)
  8774. getplayer.Position = Vector3.new(999,999,999)
  8775. getplayer.Transparency = 1
  8776. getplayer.Size = v3(3,3,3)
  8777. getplayer.CanCollide = false
  8778. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8779. getplayer.Name = "GetPlayer"
  8780.  
  8781. game.Debris:AddItem(getplayer,0.5)
  8782.  
  8783. getplayer.Touched:connect(function(hit)
  8784. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8785. getplayer:Destroy()
  8786. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8787. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8788. to.Anchored = true
  8789. idle = false
  8790.  
  8791.  
  8792. punchsound1:Play()
  8793. hit1 = true
  8794. for i = 0, 1, 0.1 do
  8795. swait()
  8796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8797. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8798. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8799. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8800. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8801. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8802. end
  8803. punchsound1:Play()
  8804. for i = 0, 1, 0.1 do
  8805. swait()
  8806. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8807. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8808. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8809. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8810. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8811. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8812. end
  8813. punchsound1:Play()
  8814. for i = 0, 1, 0.1 do
  8815. swait()
  8816. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8817. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8818. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8819. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8820. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8821. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8822. end
  8823. for i = 0, 1, 0.1 do
  8824. swait()
  8825. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8826. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8827. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8829. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8830. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8831. end
  8832. for i = 0, 1, 0.1 do
  8833. swait()
  8834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8835. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8836. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8837. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8838. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8839. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8840. end
  8841. StrongPunch1:Play()
  8842. for i = 0, 1, 0.1 do
  8843. swait()
  8844. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8845. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8846. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8847. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8848. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8849. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8850. end
  8851. for i = 0, 0.6, 0.1 do
  8852. swait()
  8853. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8854. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8855. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8856. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8857. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8858. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8859. end
  8860. for i = 0, 0.6, 0.1 do
  8861. swait()
  8862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8863. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8864. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8865. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8866. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8867. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8868. end
  8869. for i,v in pairs(to.Parent:GetChildren()) do
  8870. if v:IsA("Humanoid") then
  8871. v.Health = v.Health - 6
  8872.  
  8873. v.PlatformStand = true
  8874. end
  8875. end
  8876. StrongPunch:Play()
  8877. for i = 0, 1, 0.1 do
  8878. swait()
  8879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8881. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8882. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8883. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8884. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8885. end
  8886. for i,v in pairs(to.Parent:GetChildren()) do
  8887. if v:IsA("Humanoid") then
  8888. v.Health = v.Health - 8
  8889.  
  8890. v.PlatformStand = true
  8891. end
  8892. end
  8893.  
  8894. hit1 = false
  8895.  
  8896. punchsound1:Play()
  8897. hit2 = true
  8898. for i = 0, 1, 0.1 do
  8899. swait()
  8900. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8901. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8902. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8903. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8904. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8905. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8906. end
  8907. for i,v in pairs(to.Parent:GetChildren()) do
  8908. if v:IsA("Humanoid") then
  8909. v.Health = v.Health - 5
  8910.  
  8911. v.PlatformStand = true
  8912. end
  8913. end
  8914. hit2 = false
  8915.  
  8916. punchsound1:Play()
  8917. hit3 = true
  8918. hit4 = true
  8919.  
  8920.  
  8921. punchsound1:Play()
  8922.  
  8923. coroutine.wrap(function()
  8924. for i=1,2 do
  8925. wait()
  8926. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8927. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8928. Zanzoken = Instance.new("Part",char)
  8929. Zanzoken.Anchored = true
  8930. Zanzoken.Position = v3(999,999,999)
  8931. Zanzoken.CFrame = Torso.CFrame
  8932. game.Debris:AddItem(Zanzoken,0.5)
  8933. Zanzoken.Transparency = 1
  8934. Zano:Play()
  8935. wait()
  8936. idk = Instance.new("BillboardGui",Zanzoken)
  8937. idk.Size = UDim2.new(10,0,15,0)
  8938. idk.AlwaysOnTop = false
  8939. idk1 = Instance.new("ImageLabel",idk)
  8940. idk1.BackgroundTransparency = 1
  8941. idk.ExtentsOffset = v3(0,0,0)
  8942. idk1.ImageTransparency = 0
  8943. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8944. idk1.Size = UDim2.new(2,0,1,0)
  8945. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8946. idk1.Image = "rbxassetid://319554883"
  8947. wait()
  8948. Zanzoken = Instance.new("Part",char)
  8949. Zanzoken.Anchored = true
  8950. Zanzoken.Position = v3(999,999,999)
  8951. Zanzoken.CFrame = Torso.CFrame
  8952. game.Debris:AddItem(Zanzoken,0.5)
  8953. Zanzoken.Transparency = 1
  8954. wait()
  8955. idk = Instance.new("BillboardGui",Zanzoken)
  8956. idk.Size = UDim2.new(20,0,20,0)
  8957. idk.AlwaysOnTop = false
  8958. idk1 = Instance.new("ImageLabel",idk)
  8959. idk1.BackgroundTransparency = 1
  8960. idk.ExtentsOffset = v3(0,0,0)
  8961. idk1.ImageTransparency = 0
  8962. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8963. idk1.Size = UDim2.new(2,0,1,0)
  8964. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8965. idk1.Image = "rbxassetid://319554883"
  8966. for i = 0, 1, 0.1 do
  8967. swait()
  8968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8970. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8971. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8972. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8973. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8974. end
  8975. StrongPunch:Play()
  8976. for i,v in pairs(to.Parent:GetChildren()) do
  8977. if v:IsA("Humanoid") then
  8978. v.Health = v.Health - 10
  8979.  
  8980. v.PlatformStand = true
  8981. end
  8982. end
  8983. end
  8984.  
  8985.  
  8986. wait(0.7)
  8987. end)()
  8988.  
  8989.  
  8990.  
  8991.  
  8992. RootPart.Anchored = true
  8993. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8994. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8995. Zanzoken = Instance.new("Part",char)
  8996. Zanzoken.Anchored = true
  8997. Zanzoken.Position = v3(999,999,999)
  8998. Zanzoken.CFrame = Torso.CFrame
  8999. game.Debris:AddItem(Zanzoken,0.5)
  9000. Zanzoken.Transparency = 1
  9001. Zano:Play()
  9002. wait()
  9003. idk = Instance.new("BillboardGui",Zanzoken)
  9004. idk.Size = UDim2.new(10,0,15,0)
  9005. idk.AlwaysOnTop = false
  9006. idk1 = Instance.new("ImageLabel",idk)
  9007. idk1.BackgroundTransparency = 1
  9008. idk.ExtentsOffset = v3(0,0,0)
  9009. idk1.ImageTransparency = 0
  9010. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9011. idk1.Size = UDim2.new(2,0,1,0)
  9012. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9013. idk1.Image = "rbxassetid://319554883"
  9014. wait()
  9015. Zanzoken = Instance.new("Part",char)
  9016. Zanzoken.Anchored = true
  9017. Zanzoken.Position = v3(999,999,999)
  9018. Zanzoken.CFrame = Torso.CFrame
  9019. game.Debris:AddItem(Zanzoken,0.5)
  9020. Zanzoken.Transparency = 1
  9021. wait()
  9022. idk = Instance.new("BillboardGui",Zanzoken)
  9023. idk.Size = UDim2.new(20,0,20,0)
  9024. idk.AlwaysOnTop = false
  9025. idk1 = Instance.new("ImageLabel",idk)
  9026. idk1.BackgroundTransparency = 1
  9027. idk.ExtentsOffset = v3(0,0,0)
  9028. idk1.ImageTransparency = 0
  9029. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9030. idk1.Size = UDim2.new(2,0,1,0)
  9031. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9032. idk1.Image = "rbxassetid://319554883"
  9033.  
  9034. for i = 0, 1, 0.1 do
  9035. swait()
  9036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9037. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9038. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9039. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9040. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9041. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9042. end
  9043.  
  9044.  
  9045. StrongPunch:Play()
  9046.  
  9047.  
  9048. for i = 0, 1, 0.1 do
  9049. swait()
  9050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9051. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9052. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9053. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9054. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9055. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9056. end
  9057.  
  9058. for i = 0, 1, 0.1 do
  9059. swait()
  9060. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9061. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9062. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9063. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9064. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9065. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9066. end
  9067.  
  9068.  
  9069.  
  9070. for i,v in pairs(to.Parent:GetChildren()) do
  9071. if v:IsA("Humanoid") then
  9072. v.Health = v.Health - 20
  9073.  
  9074. v.PlatformStand = true
  9075. end
  9076. end
  9077.  
  9078. StrongPunch2:Play()
  9079. for i = 0, 1, 0.1 do
  9080. swait()
  9081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9083. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9084. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9085. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9086. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9087. end
  9088.  
  9089. hitground = new("Part",char)
  9090. hitground.Size = Vector3.new(5,5,5)
  9091. hitground.Name = "Ground"
  9092. hitground.Transparency = 1
  9093. hitground.CanCollide = false
  9094. game.Debris:AddItem(hitground,2)
  9095. hitground.Position = Vector3.new(999,999,999)
  9096. hitgroundweld = new("Weld",hitground)
  9097. hitgroundweld.Part0 = to
  9098. hitgroundweld.Part1 = hitground
  9099. hitground.Touched:connect(function(hit2)
  9100. if hit2.Size.x > 150 then
  9101. hitground:Destroy()
  9102. ad = new("Part",char)
  9103. ad.Name = "NewPart"
  9104. ad.Size = Vector3.new(30,0.1,30)
  9105. ad.CanCollide = false
  9106. ad.Anchored = true
  9107. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9108. ad.Transparency = 1
  9109. aad = new("Decal",ad)
  9110.  
  9111. aad.Face = "Top"
  9112. aad.Transparency = 1
  9113. aad.Transparency = 0
  9114. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9115. smoke = new("Part",to)
  9116. smokemesh = new("SpecialMesh",smoke)
  9117. smokemesh.MeshId = "rbxassetid://928329648"
  9118. smoke.BrickColor = hit2.BrickColor
  9119. smoke.Anchored = true
  9120. smoke.Position = hitground.Position
  9121. GroundImpact:Play()
  9122. for i = 1,20 do
  9123. wait()
  9124. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9125. smoke.Transparency = smoke.Transparency + 1/20
  9126. end
  9127. smoke:Destroy()
  9128. wait(0.5)
  9129.  
  9130. for i = 1,20 do
  9131. wait(0.1)
  9132. aad.Transparency = aad.Transparency + 1/20
  9133. end
  9134. end
  9135. end)
  9136. to.Anchored = false
  9137. ys = Instance.new("BodyVelocity",to)
  9138. ys.Name = "GO"
  9139.  
  9140. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9141.  
  9142. ys.Velocity = v3(0,-90,0)
  9143.  
  9144. wait(1)
  9145. ys:Destroy()
  9146.  
  9147.  
  9148.  
  9149.  
  9150.  
  9151. hit3 = false
  9152. hit4 = false
  9153.  
  9154.  
  9155. hit1 = false
  9156. hit2 = false
  9157. hit3 = false
  9158. hit4 = false
  9159. idle = true
  9160. RootPart.Anchored = false
  9161. end
  9162. end)
  9163. end
  9164.  
  9165. function KABOOMZ222()
  9166. local effspwn = Instance.new("Part")
  9167. coroutine.resume(coroutine.create(function()
  9168. local sound1 = Instance.new("Sound")
  9169. sound1.SoundId = "rbxassetid://440145223"
  9170. sound1.MaxDistance = 600
  9171. sound1.EmitterSize = 60
  9172. sound1.Volume = 5.5
  9173. sound1.Pitch = 1.3
  9174. sound1.Parent = effspwn
  9175. local sound2 = Instance.new("Sound")
  9176. sound2.SoundId = "rbxassetid://440145223"
  9177. sound2.MaxDistance = 300
  9178. sound2.EmitterSize = 20
  9179. sound2.Volume = 3
  9180. sound2.Pitch = 0.7
  9181. sound2.Parent = effspwn
  9182. local sound3 = Instance.new("Sound")
  9183. sound3.SoundId = "rbxassetid://440145223"
  9184. sound2.MaxDistance = 400
  9185. sound2.EmitterSize = 30
  9186. sound2.Volume = 0.5
  9187. sound2.Pitch = 0.5
  9188. sound2.Parent = effspwn
  9189. sound2:Play()
  9190. wait()
  9191. sound1:Play()
  9192. sound3:Play()
  9193. end))
  9194. local model = Instance.new("Model")
  9195. game.Debris:AddItem(model, 20)
  9196. model.Name = "smasheffects"
  9197. model.Parent = workspace
  9198. effspwn.Name = "spwnr"
  9199. effspwn.Size = Vector3.new(1, 1, 1)
  9200. effspwn.Anchored = true
  9201. effspwn.CanCollide = false
  9202. effspwn.Transparency = 1
  9203. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9204. effspwn.Parent = model
  9205.  
  9206.  
  9207.  
  9208.  
  9209. coroutine.resume(coroutine.create(function()
  9210. local shok = Instance.new("Part")
  9211. shok.Name = "whoosh"
  9212. shok.BrickColor = BrickColor.new("Institutional white")
  9213. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9214. shok.Size = Vector3.new(1, 1, 1)
  9215. shok.Anchored = true
  9216. shok.Material = "Neon"
  9217. shok.Transparency = 1
  9218. shok.CanCollide = false
  9219. shok.Parent = model
  9220. game.Debris:AddItem(shok, 12)
  9221. local mesh = Instance.new("SpecialMesh")
  9222. mesh.MeshType = "FileMesh"
  9223. mesh.MeshId = "rbxassetid://437347603"
  9224. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9225. mesh.Parent = shok
  9226.  
  9227.  
  9228.  
  9229.  
  9230.  
  9231. for e = 1, 8 do
  9232. wait()
  9233. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9234. shok.Transparency = shok.Transparency + 0.035
  9235. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9236. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9237.  
  9238.  
  9239. end
  9240. for e = 1, 16 do
  9241. wait()
  9242. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9243. shok.Transparency = shok.Transparency + 0.11
  9244. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9245. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9246.  
  9247. end
  9248. end))
  9249. coroutine.resume(coroutine.create(function()
  9250. local shok = Instance.new("Part")
  9251. shok.Name = "wring1"
  9252. shok.BrickColor = BrickColor.new("Institutional white")
  9253. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9254. shok.Size = Vector3.new(1, 1, 1)
  9255. shok.Anchored = true
  9256. shok.Material = "Neon"
  9257. shok.Transparency = 0.25
  9258. shok.CanCollide = false
  9259. shok.Parent = model
  9260. game.Debris:AddItem(shok, 12)
  9261. local mesh = Instance.new("SpecialMesh")
  9262. mesh.MeshType = "FileMesh"
  9263. mesh.MeshId = "rbxassetid://3270017"
  9264. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9265. mesh.Parent = shok
  9266. for e = 1, 30 do
  9267. wait()
  9268. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9269. shok.Transparency = shok.Transparency + 0.002
  9270. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9271. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9272. end
  9273. for e = 1, 38 do
  9274. wait()
  9275. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9276. shok.Transparency = shok.Transparency + 0.002
  9277. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9278. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9279. end
  9280. for e = 1, 24 do
  9281. wait()
  9282. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9283. shok.Transparency = shok.Transparency + 0.03
  9284. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9285. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9286. end
  9287. end))
  9288. coroutine.resume(coroutine.create(function()
  9289. local shok = Instance.new("Part")
  9290. shok.Name = "wring2"
  9291. shok.BrickColor = BrickColor.new("Institutional white")
  9292. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9293. shok.Size = Vector3.new(1, 1, 1)
  9294. shok.Anchored = true
  9295. shok.Material = "Neon"
  9296. shok.Transparency = 0.25
  9297. shok.CanCollide = false
  9298. shok.Parent = model
  9299. game.Debris:AddItem(shok, 12)
  9300. local mesh = Instance.new("SpecialMesh")
  9301. mesh.MeshType = "FileMesh"
  9302. mesh.MeshId = "rbxassetid://3270017"
  9303. mesh.Scale = Vector3.new(12, 12, 0.05)
  9304. mesh.Parent = shok
  9305. for e = 1, 30 do
  9306. wait()
  9307. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9308. shok.Transparency = shok.Transparency + 0.002
  9309. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9310. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9311. end
  9312. for e = 1, 38 do
  9313. wait()
  9314. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9315. shok.Transparency = shok.Transparency + 0.002
  9316. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9317. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9318. end
  9319. for e = 1, 24 do
  9320. wait()
  9321. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9322. shok.Transparency = shok.Transparency + 0.03
  9323. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9324. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9325. end
  9326. end))
  9327. coroutine.resume(coroutine.create(function()
  9328. local shok = Instance.new("Part")
  9329. shok.Name = "coil1"
  9330. shok.BrickColor = BrickColor.new("Institutional white")
  9331. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9332. shok.Size = Vector3.new(1, 1, 1)
  9333. shok.Anchored = true
  9334. shok.Material = "Neon"
  9335. shok.Transparency = 0.25
  9336. shok.CanCollide = false
  9337. shok.Parent = model
  9338. game.Debris:AddItem(shok, 12)
  9339. local mesh = Instance.new("SpecialMesh")
  9340. mesh.MeshType = "FileMesh"
  9341. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9342. mesh.Scale = Vector3.new(12, 12, 12)
  9343. mesh.Parent = shok
  9344. for e = 1, 15 do
  9345. wait()
  9346. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9347. shok.Transparency = shok.Transparency + 0.004
  9348. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9349. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9350. end
  9351. for e = 1, 16 do
  9352. wait()
  9353. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9354. shok.Transparency = shok.Transparency + 0.004
  9355. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9356. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9357. end
  9358. for e = 1, 12 do
  9359. wait()
  9360. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9361. shok.Transparency = shok.Transparency + 0.06
  9362. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9363. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9364. end
  9365. end))
  9366. coroutine.resume(coroutine.create(function()
  9367. local shok = Instance.new("Part")
  9368. shok.Name = "coil2"
  9369. shok.BrickColor = BrickColor.new("Institutional white")
  9370. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9371. shok.Size = Vector3.new(1, 1, 1)
  9372. shok.Anchored = true
  9373. shok.Material = "Neon"
  9374. shok.Transparency = 1
  9375. shok.CanCollide = false
  9376. shok.Parent = model
  9377. game.Debris:AddItem(shok, 12)
  9378. local mesh = Instance.new("SpecialMesh")
  9379. mesh.MeshType = "FileMesh"
  9380. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9381. mesh.Scale = Vector3.new(6, 12, 6)
  9382. mesh.Parent = shok
  9383. for e = 1, 15 do
  9384. wait()
  9385. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9386. shok.Transparency = shok.Transparency + 0.005
  9387. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9388. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9389. end
  9390. for e = 1, 16 do
  9391. wait()
  9392. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9393. shok.Transparency = shok.Transparency + 0.005
  9394. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9395. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9396. end
  9397. for e = 1, 12 do
  9398. wait()
  9399. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9400. shok.Transparency = shok.Transparency + 0.09
  9401. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9402. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9403. end
  9404. end))
  9405. coroutine.resume(coroutine.create(function()
  9406. local shok = Instance.new("Part")
  9407. shok.Name = "shokwve"
  9408. shok.BrickColor = BrickColor.new("Institutional white")
  9409. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9410. shok.Size = Vector3.new(1, 1, 1)
  9411. shok.Anchored = true
  9412. shok.Material = "Neon"
  9413. shok.Transparency = 0.6
  9414. shok.CanCollide = false
  9415. shok.Parent = model
  9416. game.Debris:AddItem(shok, 12)
  9417. local mesh = Instance.new("SpecialMesh")
  9418. mesh.MeshType = "FileMesh"
  9419. mesh.MeshId = "rbxassetid://489415447"
  9420. mesh.Scale = Vector3.new(1, 1, 1)
  9421. mesh.Parent = shok
  9422. for e = 1, 12 do
  9423. wait()
  9424. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9425. shok.Transparency = shok.Transparency + 0.002
  9426. end
  9427. for e = 1, 32 do
  9428. wait()
  9429. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9430. shok.Transparency = shok.Transparency + 0.002
  9431. end
  9432. for e = 1, 24 do
  9433. wait()
  9434. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9435. shok.Transparency = shok.Transparency + 0.03
  9436. end
  9437. end))
  9438. coroutine.resume(coroutine.create(function()
  9439. local shok = Instance.new("Part")
  9440. shok.Name = "shock2"
  9441. shok.BrickColor = BrickColor.new("Institutional white")
  9442. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9443. shok.Size = Vector3.new(1, 1, 1)
  9444. shok.Anchored = true
  9445. shok.Material = "Neon"
  9446. shok.Transparency = 0.35
  9447. shok.CanCollide = false
  9448. shok.Parent = model
  9449. game.Debris:AddItem(shok, 12)
  9450. local mesh = Instance.new("SpecialMesh")
  9451. mesh.MeshType = "FileMesh"
  9452. mesh.MeshId = "rbxassetid://1095709"
  9453. mesh.Scale = Vector3.new(12, 12, 12)
  9454. mesh.Parent = shok
  9455. for e = 1, 15 do
  9456. wait()
  9457. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9458. shok.Transparency = shok.Transparency + 0.004
  9459. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9460. end
  9461. for e = 1, 16 do
  9462. wait()
  9463. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9464. shok.Transparency = shok.Transparency + 0.004
  9465. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9466. end
  9467. for e = 1, 12 do
  9468. wait()
  9469. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9470. shok.Transparency = shok.Transparency + 0.06
  9471. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9472. end
  9473. end))
  9474. coroutine.resume(coroutine.create(function()
  9475. local shok = Instance.new("Part")
  9476. shok.Name = "shock3"
  9477. shok.BrickColor = BrickColor.new("Institutional white")
  9478. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9479. shok.Size = Vector3.new(1, 1, 1)
  9480. shok.Anchored = true
  9481. shok.Material = "Neon"
  9482. shok.Transparency = 0.35
  9483. shok.CanCollide = false
  9484. shok.Parent = model
  9485. game.Debris:AddItem(shok, 12)
  9486. local mesh = Instance.new("SpecialMesh")
  9487. mesh.MeshType = "FileMesh"
  9488. mesh.MeshId = "rbxassetid://1095709"
  9489. mesh.Scale = Vector3.new(12, 12, 12)
  9490. mesh.Parent = shok
  9491. for e = 1, 15 do
  9492. wait()
  9493. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9494. shok.Transparency = shok.Transparency + 0.004
  9495. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9496. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9497. end
  9498. for e = 1, 16 do
  9499. wait()
  9500. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9501. shok.Transparency = shok.Transparency + 0.004
  9502. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9503. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9504. end
  9505. for e = 1, 12 do
  9506. wait()
  9507. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9508. shok.Transparency = shok.Transparency + 0.06
  9509. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9510. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9511. end
  9512. end))
  9513. end
  9514.  
  9515.  
  9516.  
  9517. mouse.KeyDown:connect(function(k)
  9518. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9519. local exp = Instance.new("Explosion",Torso)
  9520. exp.BlastRadius = 45.5
  9521. exp.BlastPressure = 100
  9522. exp.Position = Torso
  9523. exp.Visible = true
  9524. end
  9525. end)
  9526.  
  9527. MV4 = 300
  9528. mouse.KeyDown:connect(function(k)
  9529. if attack == false and k == "8" then
  9530. for i, v in pairs(Torso:GetChildren()) do
  9531. if v:IsA('ParticleEmitter') then
  9532. v:Remove()
  9533. end
  9534. end
  9535. end
  9536. end)
  9537.  
  9538.  
  9539. MV4 = 300
  9540. mouse.KeyDown:connect(function(k)
  9541. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9542. MV4 = 0
  9543. Humanoid.WalkSpeed = 13
  9544. attack = true
  9545. Firepart1 = Instance.new("Part", RightArm)
  9546. Firepart1.Size = Vector3.new(1, 1, 1)
  9547. GuW1 = Instance.new("Weld")
  9548. GuW1.Name = "GuW"
  9549. GuW1.Part0 = RightArm
  9550. GuW1.C0 = cn(0, -1, 0)
  9551. GuW1.C1 = cn(0, 0, 0)
  9552. GuW1.Part1 = Firepart1
  9553. GuW1.Parent = RightArm
  9554. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9555. Firepart1.Transparency = 1
  9556. Firepart2 = Instance.new("Part", LeftArm)
  9557. Firepart2.Size = Vector3.new(1, 1, 1)
  9558. GuW2 = Instance.new("Weld")
  9559. GuW2.Name = "GuW"
  9560. GuW2.Part0 = LeftArm
  9561. GuW2.C0 = cn(0, -1, 0)
  9562. GuW2.C1 = cn(0, 0, 0)
  9563. GuW2.Part1 = Firepart2
  9564. GuW2.Parent = LeftArm
  9565. Firepart2.Transparency = 1
  9566. for i = 0, 5, 0.1 do
  9567. swait()
  9568. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9569. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9570. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9571. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9572. if Torsovelocity.Y > 2 then
  9573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9574. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9575. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9577. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9578. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9579. elseif Torsovelocity.Y < 1 then
  9580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9581. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9582. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9583. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9584. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9585. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9586. end
  9587. end
  9588. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9589. for i = 0, 7, 0.1 do
  9590. swait()
  9591. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9592. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9593. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9594. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9595. if Torsovelocity.Y > 2 then
  9596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9598. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9599. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9600. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9601. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9602. elseif Torsovelocity.Y < 1 then
  9603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9605. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9606. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9607. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9608. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9609. end
  9610. end
  9611. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9612. GuW1:Destroy()
  9613. GuW1 = Instance.new("Weld")
  9614. GuW1.Name = "GuW"
  9615. GuW1.Part0 = Torso
  9616. GuW1.C0 = cn(0, 0, -6)
  9617. GuW1.C1 = cn(0, 0, 0)
  9618. GuW1.Part1 = Firepart1
  9619. GuW1.Parent = Torso
  9620. GuW2:Destroy()
  9621. GuW2 = Instance.new("Weld")
  9622. GuW2.Name = "GuW"
  9623. GuW2.Part0 = Torso
  9624. GuW2.C0 = cn(0, 0, -6)
  9625. GuW2.C1 = cn(0, 0, 0)
  9626. GuW2.Part1 = Firepart2
  9627. GuW2.Parent = Torso
  9628. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9629. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9630. GuW2:Destroy()
  9631. GuW2 = Instance.new("Weld")
  9632. GuW2.Name = "GuW"
  9633. GuW2.Part0 = Torso
  9634. GuW2.C0 = cn(0, 0, -4)
  9635. GuW2.C1 = cn(0, 0, 0)
  9636. GuW2.Part1 = Firepart2
  9637. GuW2.Parent = Torso
  9638.  
  9639.  
  9640. for i = 0, 7, 0.1 do
  9641. swait()
  9642. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9643. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9644. if Torsovelocity.Y > 2 then
  9645. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9646. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9647. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9648. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9649. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9650. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9651. elseif Torsovelocity.Y < 1 then
  9652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9654. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9655. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9656. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9657. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9658. end
  9659. end
  9660. local bp2 = Create("BodyPosition")({
  9661. P = 900,
  9662. D = 1000,
  9663. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9664. position = Torso.Position + Vector3.new(0, 60, 0),
  9665. Parent = Torso
  9666. })
  9667. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9668. for i = 0, 8, 0.1 do
  9669. swait()
  9670. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9671. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9672. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9673. if Torsovelocity.Y > 2 then
  9674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9675. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9676. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9677. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9678. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9679. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9680. elseif Torsovelocity.Y < 1 then
  9681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9682. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9683. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9684. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9685. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9686. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9687. end
  9688. end
  9689. for i = 0, 18, 0.1 do
  9690. swait()
  9691. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9692. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9693. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9694. if Torsovelocity.Y > 2 then
  9695. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9696. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9697. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9698. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9699. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9700. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9701. elseif Torsovelocity.Y < 1 then
  9702. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9703. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9704. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9705. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9706. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9707. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9708. end
  9709. end
  9710. GuW1:Destroy()
  9711. GuW1 = Instance.new("Weld")
  9712. GuW1.Name = "GuW"
  9713. GuW1.Part0 = Torso
  9714. GuW1.C0 = cn(0, 0, -15)
  9715. GuW1.C1 = cn(0, 0, 0)
  9716. GuW1.Part1 = Firepart1
  9717. GuW1.Parent = Torso
  9718. GuW2:Destroy()
  9719. GuW2 = Instance.new("Weld")
  9720. GuW2.Name = "GuW"
  9721. GuW2.Part0 = Torso
  9722. GuW2.C0 = cn(0, 0, -17.5)
  9723. GuW2.C1 = cn(0, 0, 0)
  9724. GuW2.Part1 = Firepart2
  9725. GuW2.Parent = Torso
  9726. for i = 0, 1.25, 0.01 do
  9727. swait()
  9728. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9729. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9730. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9731. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9732. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9733. if Torsovelocity.Y > 2 then
  9734. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9735. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9736. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9737. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9738. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9739. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9740. elseif Torsovelocity.Y < 1 then
  9741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9743. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9744. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9745. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9746. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9747. end
  9748. end
  9749. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9750. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9751. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9752. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9753. for i = 0, 3, 0.1 do
  9754. swait()
  9755. if Torsovelocity.Y > 2 then
  9756. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9757. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9758. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9759. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9760. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9761. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9762. elseif Torsovelocity.Y < 1 then
  9763. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9764. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9765. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9767. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9768. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9769. end
  9770. end
  9771. wait(1)
  9772. bp2:Destroy()
  9773. Humanoid.WalkSpeed = 16
  9774. attack = false
  9775. MV4 = 0
  9776. Firepart1:Destroy()
  9777. Firepart2:Destroy()
  9778. end
  9779. end)
  9780. mouse.KeyDown:connect(function(k)
  9781. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9782. MV4 = 0
  9783. Humanoid.WalkSpeed = 13
  9784. attack = true
  9785. Firepart1 = Instance.new("Part", RightArm)
  9786. Firepart1.Size = Vector3.new(1, 1, 1)
  9787. GuW1 = Instance.new("Weld")
  9788. GuW1.Name = "GuW"
  9789. GuW1.Part0 = RightArm
  9790. GuW1.C0 = cn(0, -1, 0)
  9791. GuW1.C1 = cn(0, 0, 0)
  9792. GuW1.Part1 = Firepart1
  9793. GuW1.Parent = RightArm
  9794. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9795. Firepart1.Transparency = 1
  9796. Firepart2 = Instance.new("Part", LeftArm)
  9797. Firepart2.Size = Vector3.new(1, 1, 1)
  9798. GuW2 = Instance.new("Weld")
  9799. GuW2.Name = "GuW"
  9800. GuW2.Part0 = LeftArm
  9801. GuW2.C0 = cn(0, -1, 0)
  9802. GuW2.C1 = cn(0, 0, 0)
  9803. GuW2.Part1 = Firepart2
  9804. GuW2.Parent = LeftArm
  9805. Firepart2.Transparency = 1
  9806. GuW1:Destroy()
  9807. GuW1 = Instance.new("Weld")
  9808. GuW1.Name = "GuW"
  9809. GuW1.Part0 = Torso
  9810. GuW1.C0 = cn(0, 0, -6)
  9811. GuW1.C1 = cn(0, 0, 0)
  9812. GuW1.Part1 = Firepart1
  9813. GuW1.Parent = Torso
  9814. GuW2:Destroy()
  9815. GuW2 = Instance.new("Weld")
  9816. GuW2.Name = "GuW"
  9817. GuW2.Part0 = Torso
  9818. GuW2.C0 = cn(0, 0, -6)
  9819. GuW2.C1 = cn(0, 0, 0)
  9820. GuW2.Part1 = Firepart2
  9821. GuW2.Parent = Torso
  9822. GuW2:Destroy()
  9823. GuW2 = Instance.new("Weld")
  9824. GuW2.Name = "GuW"
  9825. GuW2.Part0 = Torso
  9826. GuW2.C0 = cn(0, 0, -4)
  9827. GuW2.C1 = cn(0, 0, 0)
  9828. GuW2.Part1 = Firepart2
  9829. GuW2.Parent = Torso
  9830. for i = 0, 18, 0.1 do
  9831. swait()
  9832. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9833. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9834. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9835. if Torsovelocity.Y > 2 then
  9836. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9837. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9838. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9839. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9840. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9841. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9842. elseif Torsovelocity.Y < 1 then
  9843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9844. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9845. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9846. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9847. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9848. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9849. end
  9850. end
  9851. GuW1:Destroy()
  9852. GuW1 = Instance.new("Weld")
  9853. GuW1.Name = "GuW"
  9854. GuW1.Part0 = Torso
  9855. GuW1.C0 = cn(0, 0, -15)
  9856. GuW1.C1 = cn(0, 0, 0)
  9857. GuW1.Part1 = Firepart1
  9858. GuW1.Parent = Torso
  9859. GuW2:Destroy()
  9860. GuW2 = Instance.new("Weld")
  9861. GuW2.Name = "GuW"
  9862. GuW2.Part0 = Torso
  9863. GuW2.C0 = cn(0, 0, -17.5)
  9864. GuW2.C1 = cn(0, 0, 0)
  9865. GuW2.Part1 = Firepart2
  9866. GuW2.Parent = Torso
  9867. for i = 0, 1.25, 0.01 do
  9868. swait()
  9869. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9870. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9871. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9872. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9873. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9874. if Torsovelocity.Y > 2 then
  9875. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9876. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9877. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9878. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9879. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9880. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9881. end
  9882. end
  9883. wait(0.5)
  9884. Humanoid.WalkSpeed = 16
  9885. attack = false
  9886. MV4 = 300
  9887. Firepart1:Destroy()
  9888. Firepart2:Destroy()
  9889. end
  9890.  
  9891.  
  9892. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9893. MV4 = 90
  9894. Humanoid.WalkSpeed = 0.01
  9895. attack = true
  9896. Firepart1 = Instance.new("Part", RightArm)
  9897. Firepart1.Size = Vector3.new(1, 1, 1)
  9898. GuW1 = Instance.new("Weld")
  9899. GuW1.Name = "GuW"
  9900. GuW1.Part0 = RightArm
  9901. GuW1.C0 = cn(0, -1, 0)
  9902. GuW1.C1 = cn(0, 0, 0)
  9903. GuW1.Part1 = Firepart1
  9904. GuW1.Parent = RightArm
  9905. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9906. Firepart1.Transparency = 1
  9907. Firepart2 = Instance.new("Part", LeftArm)
  9908. Firepart2.Size = Vector3.new(1, 1, 1)
  9909. GuW2 = Instance.new("Weld")
  9910. GuW2.Name = "GuW"
  9911. GuW2.Part0 = LeftArm
  9912. GuW2.C0 = cn(0, -1, 0)
  9913. GuW2.C1 = cn(0, 0, 0)
  9914. GuW2.Part1 = Firepart2
  9915. GuW2.Parent = LeftArm
  9916. Firepart2.Transparency = 1
  9917. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9918. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9919. for i = 0, 2, 0.1 do
  9920. swait()
  9921. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9922. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9923. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9924. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9925. if Torsovelocity.Y > 2 then
  9926. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9927. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9928. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9929. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9930. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9931. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9932. elseif Torsovelocity.Y < 1 then
  9933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9935. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9937. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9938. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9939. end
  9940. end
  9941. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9942. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9943. for i = 0, 7, 0.1 do
  9944. swait()
  9945. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9946. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9947. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9948. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9949. if Torsovelocity.Y > 2 then
  9950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9951. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9952. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9954. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9955. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9956. elseif Torsovelocity.Y < 1 then
  9957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9959. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9960. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9961. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9962. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9963. end
  9964. end
  9965. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9966. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9967. for i = 0, 7, 0.1 do
  9968. swait()
  9969. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9970. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9971. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9972. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9973. if Torsovelocity.Y > 2 then
  9974. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9975. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9976. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9977. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9978. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9979. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9980. elseif Torsovelocity.Y < 1 then
  9981. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9982. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9983. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9984. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9985. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9986. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9987. end
  9988. end
  9989. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9990. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9991. for i = 0, 6, 0.1 do
  9992. swait()
  9993. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9994. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9995. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9996. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9997. if Torsovelocity.Y > 2 then
  9998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10000. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10001. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10002. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10003. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10004. elseif Torsovelocity.Y < 1 then
  10005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10006. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10007. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10008. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10009. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10010. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10011. end
  10012. end
  10013. for i = 0, 5, 0.1 do
  10014. swait()
  10015. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10016. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10017. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10018. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10019. if Torsovelocity.Y > 2 then
  10020. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10021. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10022. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10023. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10024. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10025. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10026. elseif Torsovelocity.Y < 1 then
  10027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10028. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10029. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10030. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10031. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10032. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10033. end
  10034. end
  10035. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10036. for i = 0, 7, 0.1 do
  10037. swait()
  10038. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10039. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10040. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10041. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10042. if Torsovelocity.Y > 2 then
  10043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10044. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10045. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10046. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10047. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10048. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10049. elseif Torsovelocity.Y < 1 then
  10050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10051. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10052. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10053. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10054. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10055. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10056. end
  10057. end
  10058. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10059. GuW1:Destroy()
  10060. GuW1 = Instance.new("Weld")
  10061. GuW1.Name = "GuW"
  10062. GuW1.Part0 = Torso
  10063. GuW1.C0 = cn(0, 0, -6)
  10064. GuW1.C1 = cn(0, 0, 0)
  10065. GuW1.Part1 = Firepart1
  10066. GuW1.Parent = Torso
  10067. GuW2:Destroy()
  10068. GuW2 = Instance.new("Weld")
  10069. GuW2.Name = "GuW"
  10070. GuW2.Part0 = Torso
  10071. GuW2.C0 = cn(0, 0, -6)
  10072. GuW2.C1 = cn(0, 0, 0)
  10073. GuW2.Part1 = Firepart2
  10074. GuW2.Parent = Torso
  10075. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10076. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10077. GuW2:Destroy()
  10078. GuW2 = Instance.new("Weld")
  10079. GuW2.Name = "GuW"
  10080. GuW2.Part0 = Torso
  10081. GuW2.C0 = cn(0, 0, -4)
  10082. GuW2.C1 = cn(0, 0, 0)
  10083. GuW2.Part1 = Firepart2
  10084. GuW2.Parent = Torso
  10085. for i = 0, 7, 0.1 do
  10086. swait()
  10087. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10088. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10089. if Torsovelocity.Y > 2 then
  10090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10092. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10093. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10094. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10095. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10096. elseif Torsovelocity.Y < 1 then
  10097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10098. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10099. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10100. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10101. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10102. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10103. end
  10104. end
  10105. local bp2 = Create("BodyPosition")({
  10106. P = 900,
  10107. D = 1000,
  10108. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10109. position = Torso.Position + Vector3.new(0, 60, 0),
  10110. Parent = Torso
  10111. })
  10112. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10113. for i = 0, 8, 0.1 do
  10114. swait()
  10115. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10116. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10117. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10118. if Torsovelocity.Y > 2 then
  10119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10120. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10121. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10122. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10123. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10124. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10125. elseif Torsovelocity.Y < 1 then
  10126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10127. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10128. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10129. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10130. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10131. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10132. end
  10133. end
  10134. for i = 0, 18, 0.1 do
  10135. swait()
  10136. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10137. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10138. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10139. if Torsovelocity.Y > 2 then
  10140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10141. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10142. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10143. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10144. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10145. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10146. elseif Torsovelocity.Y < 1 then
  10147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10148. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10149. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10150. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10151. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10152. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10153. end
  10154. end
  10155. GuW1:Destroy()
  10156. GuW1 = Instance.new("Weld")
  10157. GuW1.Name = "GuW"
  10158. GuW1.Part0 = Torso
  10159. GuW1.C0 = cn(0, 0, -15)
  10160. GuW1.C1 = cn(0, 0, 0)
  10161. GuW1.Part1 = Firepart1
  10162. GuW1.Parent = Torso
  10163. GuW2:Destroy()
  10164. GuW2 = Instance.new("Weld")
  10165. GuW2.Name = "GuW"
  10166. GuW2.Part0 = Torso
  10167. GuW2.C0 = cn(0, 0, -17.5)
  10168. GuW2.C1 = cn(0, 0, 0)
  10169. GuW2.Part1 = Firepart2
  10170. GuW2.Parent = Torso
  10171. for i = 0, 1.25, 0.01 do
  10172. swait()
  10173. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10174. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10175. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10176. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10177. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10178. if Torsovelocity.Y > 2 then
  10179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10181. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10182. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10185. elseif Torsovelocity.Y < 1 then
  10186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10188. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10189. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10190. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10191. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10192. end
  10193. end
  10194. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10195. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10196. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10197. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10198. for i = 0, 3, 0.1 do
  10199. swait()
  10200. if Torsovelocity.Y > 2 then
  10201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10203. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10204. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10205. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10206. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10207. elseif Torsovelocity.Y < 1 then
  10208. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10209. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10210. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10211. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10212. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10213. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10214. end
  10215. end
  10216. wait(1)
  10217. bp2:Destroy()
  10218. Humanoid.WalkSpeed = 16
  10219. attack = false
  10220. MV4 = 0
  10221. Firepart1:Destroy()
  10222. Firepart2:Destroy()
  10223. end
  10224. end)
  10225. whiletruewait = false
  10226. game:GetService("RunService").Stepped:connect(function()
  10227. if whiletruewait == false then
  10228. whiletruewait = true
  10229. wait()
  10230. whiletruewait = false
  10231. end
  10232. end)
  10233. game:GetService("RunService").Stepped:connect(function()
  10234. if whiletruewait == false then
  10235. if MV1 < 20 then
  10236. MV1 = MV1 + 0.2
  10237. end
  10238. if MV2 < 90 then
  10239. MV2 = MV2 + 1
  10240. end
  10241. if MV3 < 190 then
  10242. MV3 = MV3 + 0.4
  10243. end
  10244. if MV4 < 500 then
  10245. MV4 = MV4 + 0.3
  10246. end
  10247. end
  10248. end)
  10249. Humanoid.MaxHealth = 10000
  10250. wait()
  10251. for i = 1, 6 do
  10252. Humanoid.Health = Humanoid.MaxHealth
  10253. wait()
  10254. end
  10255.  
  10256. ---
  10257. GroundWave3 = function()
  10258. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10259. Colors = {"White", "White"}
  10260. local wave = Instance.new("Part", char)
  10261. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10262. wave.Anchored = true
  10263. wave.Name = "Wave"
  10264. wave.CanCollide = false
  10265. wave.Locked = true
  10266. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10267. wave.TopSurface = "Smooth"
  10268. wave.BottomSurface = "Smooth"
  10269. wave.Transparency = 0.10
  10270. wave.CFrame = HandCF
  10271. wm = Instance.new("SpecialMesh",wave)
  10272. wm.MeshId = "rbxassetid://559831844"
  10273. coroutine.wrap(function()
  10274. for i = 1, 30, 1 do
  10275. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10276. wave.Size = wm.Scale
  10277. wave.CFrame = HandCF
  10278. wave.Transparency = i/30
  10279. wait()
  10280. end
  10281. wait()
  10282. wave:Destroy()
  10283. end)()
  10284. end
  10285. ---
  10286.  
  10287. local v3 = Vector3.new
  10288. local num = 0
  10289. local bc = BrickColor.new
  10290. local new = Instance.new
  10291.  
  10292. mouse.KeyDown:connect(function(key)
  10293. if key=="=" then
  10294. Serious()
  10295. char.JumPower = 150
  10296. end
  10297. end)
  10298. Health = math.huge --------- Serious mode aura.
  10299. BaseHealth = math.huge
  10300.  
  10301.  
  10302.  
  10303.  
  10304. InForm = false
  10305.  
  10306. Player = game.Players.LocalPlayer
  10307. Char = Player.Character
  10308. Torso = Char.Torso
  10309.  
  10310. function Serious()
  10311. for X = 1, 1 do wait()
  10312.  
  10313.  
  10314. wait(0)
  10315. for X = 1, 1 do wait()
  10316. local Effect = Instance.new("Part")
  10317. Effect.Name = "Effect"
  10318. Effect.Parent = Torso
  10319. Effect.CFrame = Torso.CFrame
  10320. Effect.BrickColor = BrickColor.new("Neon orange")
  10321. Effect.Shape = "Ball"
  10322. Effect.Size = Vector3.new(1, 1, 1)
  10323. Effect.Anchored = true
  10324. Effect.Material = "Neon"
  10325. Effect.CanCollide = false
  10326. Effect.CFrame = Torso.CFrame
  10327. Effect.Size = Effect.Size + Vector3.new(0.5)
  10328. Effect.Transparency = Effect.Transparency + 0.04
  10329. end
  10330. end
  10331.  
  10332. repeat
  10333. Torso:FindFirstChild("Effect"):Remove()
  10334. until Torso:FindFirstChild("Effect") == nil
  10335.  
  10336.  
  10337. local Color1 = Color3.new(255, 255, 0)
  10338. local Color2 = Color3.new(255, 255, 0)
  10339.  
  10340. for i = 0, 3, 0.1 do
  10341. swait()
  10342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10348. end
  10349. local pie22 = Instance.new("ParticleEmitter")
  10350. pie22.Parent = LeftArm
  10351. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10352. pie22.LightEmission = 1
  10353. pie22.Size = NumberSequence.new(1,2)
  10354. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10355. pie22.Transparency = NumberSequence.new(0.7,1)
  10356. pie22.EmissionDirection = "Top"
  10357. pie22.Enabled = true
  10358. pie22.Lifetime = NumberRange.new(1)
  10359. pie22.Rotation = NumberRange.new(-420, 425)
  10360. pie22.Rate = 50
  10361. pie22.Speed = NumberRange.new(1)
  10362. pie22.LockedToPart = false
  10363. pie22.VelocitySpread = 2
  10364. local pie22 = Instance.new("ParticleEmitter")
  10365. pie22.Parent = RightArm
  10366. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10367. pie22.LightEmission = 1
  10368. pie22.Size = NumberSequence.new(1,2)
  10369. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10370. pie22.Transparency = NumberSequence.new(0.7,1)
  10371. pie22.EmissionDirection = "Top"
  10372. pie22.Enabled = true
  10373. pie22.Lifetime = NumberRange.new(1)
  10374. pie22.Rotation = NumberRange.new(-420, 425)
  10375. pie22.Rate = 50
  10376. pie22.Speed = NumberRange.new(1)
  10377. pie22.LockedToPart = false
  10378. pie22.VelocitySpread = 2
  10379. local pie22 = Instance.new("ParticleEmitter")
  10380. pie22.Parent = LeftLeg
  10381. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10382. pie22.LightEmission = 1
  10383. pie22.Size = NumberSequence.new(1,2)
  10384. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10385. pie22.Transparency = NumberSequence.new(0.8,1)
  10386. pie22.EmissionDirection = "Top"
  10387. pie22.Enabled = true
  10388. pie22.Lifetime = NumberRange.new(1)
  10389. pie22.Rotation = NumberRange.new(-420, 425)
  10390. pie22.Rate = 20
  10391. pie22.Speed = NumberRange.new(1)
  10392. pie22.LockedToPart = false
  10393. pie22.VelocitySpread = 2
  10394. local pie22 = Instance.new("ParticleEmitter")
  10395. pie22.Parent = RightLeg
  10396. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10397. pie22.LightEmission = 1
  10398. pie22.Size = NumberSequence.new(1,2)
  10399. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10400. pie22.Transparency = NumberSequence.new(0.8,1)
  10401. pie22.EmissionDirection = "Top"
  10402. pie22.Enabled = true
  10403. pie22.Lifetime = NumberRange.new(1)
  10404. pie22.Rotation = NumberRange.new(-420, 425)
  10405. pie22.Rate = 20
  10406. pie22.Speed = NumberRange.new(1)
  10407. pie22.LockedToPart = false
  10408. pie22.VelocitySpread = 2
  10409. lig = Instance.new("PointLight",Player.Character.Torso)
  10410. lig.Color=Color3.new(255,255,0)
  10411. lig.Range = 6
  10412.  
  10413. local Must = Instance.new("Sound",Torso)
  10414. Must.SoundId = "rbxassetid://136847579"
  10415. Must.Pitch = 0.99
  10416. Must.Volume = 0.6
  10417. Must.Looped = false
  10418. wait(0)
  10419. Must:Play()
  10420. a21e = new("Part",char)
  10421. a21e.Name = "Beam"..num
  10422. a21e.Locked = true
  10423. a21e.Size = v3(1,1,1)
  10424. a21e.CanCollide = false
  10425. a21e.BrickColor = bc("Neon orange")
  10426. a21e.Material = "Neon"
  10427. a21e.Transparency = 0
  10428. aa21e = new("SpecialMesh",a21e)
  10429. a21e.Anchored = true
  10430. a21e.Position = RootPart.Position
  10431. aa21e.MeshType = "Sphere"
  10432. aa21e.Scale = v3(1,1,1)
  10433. for i = 1,50 do
  10434. wait()
  10435. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10436. a21e.Transparency = a21e.Transparency + 0.04
  10437. end
  10438.  
  10439.  
  10440. local Mus = Instance.new("Sound",Torso)
  10441. Mus.SoundId = "rbxassetid://291165237"
  10442. Mus.Pitch = 0.99
  10443. Mus.Volume = 0.2
  10444. Mus.Looped = true
  10445. wait(0)
  10446. Mus:Play()
  10447.  
  10448. InForm = true
  10449. Humanoid.JumpPower = 120
  10450.  
  10451. Char.Humanoid.MaxHealth = Health
  10452. wait(0.3)
  10453. Char.Humanoid.Health = Health
  10454. wait(0.7)
  10455. Must:Destroy()
  10456. end
  10457.  
  10458. function Base()
  10459. InForm = false
  10460. local Effect = Instance.new("Part")
  10461. Effect.Name = "Effect"
  10462. Effect.Parent = Torso
  10463. Effect.CFrame = Torso.CFrame
  10464. Effect.BrickColor = BrickColor.new("White")
  10465. Effect.Shape = "Ball"
  10466. Effect.Size = Vector3.new(8, 8, 8)
  10467. Effect.Anchored = true
  10468. Effect.Material = "Neon"
  10469. Effect.CanCollide = false
  10470. for loop = 1, 25 do wait()
  10471. Effect.CFrame = Torso.CFrame
  10472. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10473. Effect.Transparency = Effect.Transparency + 0.04
  10474.  
  10475. end
  10476. repeat
  10477. Torso:FindFirstChild("Effect"):Remove()
  10478. until Torso:FindFirstChild("Effect") == nil
  10479.  
  10480. for i, v in pairs(Torso:GetChildren()) do
  10481. if v:IsA('ParticleEmitter') then
  10482. v:Remove()
  10483. end
  10484. end
  10485. char.Humanoid.MaxHealth = BaseHealth
  10486. wait(0.3)
  10487. char.Humanoid.Health = BaseHealth
  10488.  
  10489.  
  10490. end
  10491.  
  10492. mouse.KeyDown:connect(function(key)
  10493. if key=="9" then
  10494. Base()
  10495. lig:Destroy()
  10496. end
  10497. end)
  10498.  
  10499. Player.Chatted:connect(function(Message)
  10500. if Message == "Time to get serious." and InForm == false then
  10501. wait(0.10)
  10502. Serious()
  10503. end
  10504. if Message == "off" or Message == "Nice fight." and InForm == true then
  10505. Base()
  10506. end
  10507. local ContentProvider = game:GetService("ContentProvider")
  10508.  
  10509. local function LoadAssets(AssetList)
  10510. -- Takes an asset list and preloads it. Will not wait for them to load.
  10511.  
  10512. for _, AssetId in pairs(AssetList) do
  10513. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10514. end
  10515. end
  10516.  
  10517. local Gibs = game.Workspace
  10518.  
  10519. function Kill(Character)
  10520. Character.Humanoid.Health = 0
  10521. local poo = Instance.new("IntValue",Character)
  10522. poo.Name = "haha nope"
  10523. local svch = Character
  10524. local hum = Character:findFirstChild("Humanoid")
  10525. Character.Archivable = true
  10526. local chrclone = Character:clone()
  10527. Character.Archivable = false
  10528.  
  10529. local ch = chrclone:GetChildren()
  10530. local i
  10531. for i = 1,#ch do
  10532. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10533. ch[i]:remove()
  10534. end
  10535. end
  10536. local function Scan(ch)
  10537. local e
  10538. for e = 1,#ch do
  10539. Scan(ch[e]:GetChildren())
  10540. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10541. ch[e]:remove()
  10542. end
  10543. end
  10544. end
  10545. Scan(chrclone:GetChildren())
  10546.  
  10547. local hum2 = chrclone:findFirstChild("Humanoid")
  10548.  
  10549.  
  10550. if hum2 ~= nil then
  10551. hum2.Name = "Humanoid2"
  10552. hum2.PlatformStand = true
  10553. hum2.Sit = true
  10554. hum2.MaxHealth = 0
  10555. hum2.Health = 0
  10556. end
  10557.  
  10558. local ch = Character:GetChildren()
  10559. local i
  10560. for i = 1,#ch do
  10561. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10562. ch[i]:remove()
  10563. end
  10564. end
  10565.  
  10566. wait(0.2)
  10567.  
  10568. local ch = Character:GetChildren()
  10569. local i
  10570. for i = 1,#ch do
  10571. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10572. ch[i]:remove()
  10573. end
  10574. end
  10575. Character = chrclone
  10576. local Torso = Character.Torso
  10577. local movevector = Vector3.new()
  10578.  
  10579. if Torso then
  10580. local Head = Character:FindFirstChild("Head")
  10581. local Limb = Character:FindFirstChild("Right Arm")
  10582. if Limb then
  10583.  
  10584. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10585. local Joint = Instance.new("Glue")
  10586. Joint.Name = "RightShoulder"
  10587. Joint.Part0 = Torso
  10588. Joint.Part1 = Limb
  10589. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10590. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10591. Joint.Parent = Torso
  10592.  
  10593. local B = Instance.new("Part")
  10594. B.TopSurface = 0
  10595. B.BottomSurface = 0
  10596. B.formFactor = "Symmetric"
  10597. B.Size = Vector3.new(1, 1, 1)
  10598. B.Transparency = 1
  10599. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10600. B.Parent = Character
  10601. local W = Instance.new("Weld")
  10602. W.Part0 = Limb
  10603. W.Part1 = B
  10604. W.C0 = CFrame.new(0, -0.5, 0)
  10605. W.Parent = Limb
  10606.  
  10607. end
  10608. local Limb = Character:FindFirstChild("Left Arm")
  10609. if Limb then
  10610.  
  10611. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10612. local Joint = Instance.new("Glue")
  10613. Joint.Name = "LeftShoulder"
  10614. Joint.Part0 = Torso
  10615. Joint.Part1 = Limb
  10616. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10617. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10618. Joint.Parent = Torso
  10619.  
  10620. local B = Instance.new("Part")
  10621. B.TopSurface = 0
  10622. B.BottomSurface = 0
  10623. B.formFactor = "Symmetric"
  10624. B.Size = Vector3.new(1, 1, 1)
  10625. B.Transparency = 1
  10626. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10627. B.Parent = Character
  10628. local W = Instance.new("Weld")
  10629. W.Part0 = Limb
  10630. W.Part1 = B
  10631. W.C0 = CFrame.new(0, -0.5, 0)
  10632. W.Parent = Limb
  10633.  
  10634. end
  10635. local Limb = Character:FindFirstChild("Right Leg")
  10636. if Limb then
  10637.  
  10638. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10639. local Joint = Instance.new("Glue")
  10640. Joint.Name = "RightHip"
  10641. Joint.Part0 = Torso
  10642. Joint.Part1 = Limb
  10643. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10644. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10645. Joint.Parent = Torso
  10646.  
  10647. local B = Instance.new("Part")
  10648. B.TopSurface = 0
  10649. B.BottomSurface = 0
  10650. B.formFactor = "Symmetric"
  10651. B.Size = Vector3.new(1, 1, 1)
  10652. B.Transparency = 1
  10653. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10654. B.Parent = Character
  10655. local W = Instance.new("Weld")
  10656. W.Part0 = Limb
  10657. W.Part1 = B
  10658. W.C0 = CFrame.new(0, -0.5, 0)
  10659. W.Parent = Limb
  10660.  
  10661. end
  10662. local Limb = Character:FindFirstChild("Left Leg")
  10663. if Limb then
  10664.  
  10665. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10666. local Joint = Instance.new("Glue")
  10667. Joint.Name = "LeftHip"
  10668. Joint.Part0 = Torso
  10669. Joint.Part1 = Limb
  10670. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10671. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10672. Joint.Parent = Torso
  10673.  
  10674. local B = Instance.new("Part")
  10675. B.TopSurface = 0
  10676. B.BottomSurface = 0
  10677. B.formFactor = "Symmetric"
  10678. B.Size = Vector3.new(1, 1, 1)
  10679. B.Transparency = 1
  10680. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10681. B.Parent = Character
  10682. local W = Instance.new("Weld")
  10683. W.Part0 = Limb
  10684. W.Part1 = B
  10685. W.C0 = CFrame.new(0, -0.5, 0)
  10686. W.Parent = Limb
  10687. end
  10688. end
  10689. end
  10690. ----------
  10691.  
  10692. lerpz = function(D, E, F, G)
  10693. D[E] = D[E]:lerp(F, G)
  10694. end
  10695.  
  10696. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10697. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10698. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10699. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10700. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10701. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10702. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10703. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10704. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10705. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10706. resetlerp = function()
  10707. RJ.C0 = RJC0
  10708. RJ.C1 = RJC1
  10709. N.C0 = NC0
  10710. N.C1 = NC1
  10711. RS.C0 = RSC0
  10712. RS.C1 = RSC1
  10713. LS.C0 = LSC0
  10714. LS.C1 = LSC1
  10715. RH.C0 = RHC0
  10716. RH.C1 = RHC1
  10717. LH.C0 = LHC0
  10718. LH.C1 = LHC1
  10719. end
  10720. -------
  10721. ----------
  10722. hrp = char.HumanoidRootPart
  10723.  
  10724. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10725. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10726. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10727. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10728. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10729. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10730. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10731. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10732. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10733. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10734. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10735. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10736. RS = Torso:FindFirstChild("Right Shoulder")
  10737. LS = Torso:FindFirstChild("Left Shoulder")
  10738. RH = Torso:FindFirstChild("Right Hip")
  10739. LH = Torso:FindFirstChild("Left Hip")
  10740. RJ = hrp:FindFirstChild("RootJoint")
  10741. N = Torso:FindFirstChild("Neck")
  10742. cf = CFrame.new
  10743. ang = CFrame.Angles
  10744. rd = math.rad
  10745. rd2 = math.random
  10746. cs = ColorSequence.new
  10747. ns = NumberSequence.new
  10748. nsk = NumberSequenceKeypoint.new
  10749. -------------------
  10750.  
  10751. end)
  10752. wait(0.1)
  10753. local Player = game.Players.localPlayer
  10754. local Character = Player.Character
  10755. local Humanoid = Character.Humanoid
  10756. local Mouse = Player:GetMouse()
  10757. local LeftArm = Character["Left Arm"]
  10758. local RightArm = Character["Right Arm"]
  10759. local LeftLeg = Character["Left Leg"]
  10760. local RightLeg = Character["Right Leg"]
  10761. local Head = Character.Head
  10762. local Torso = Character.Torso
  10763. local Camera = game.Workspace.CurrentCamera
  10764. local RootPart = Character.HumanoidRootPart
  10765. local RootJoint = RootPart.RootJoint
  10766. local attack = false
  10767. local Anim = 'Idle'
  10768. local attacktype = 1
  10769. local delays = false
  10770. local play = true
  10771. local targetted = nil
  10772. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10773. local velocity = RootPart.Velocity.y
  10774. local sine = 0
  10775. local change = 1
  10776. local doe = 0
  10777. local Create = LoadLibrary("RbxUtility").Create
  10778.  
  10779. spawn(function()
  10780. while wait() do
  10781. Head.BrickColor = BrickColor.new("Pastel brown")
  10782. RightArm.BrickColor = BrickColor.new("Pastel brown")
  10783. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  10784. Torso.BrickColor = BrickColor.new("Pastel brown")
  10785. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  10786. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  10787. end
  10788. end)
  10789. for i,v in pairs(Character:children()) do
  10790. if v:IsA("Hat") then
  10791. v:Destroy()
  10792. end
  10793. end
  10794. for i,v in pairs(Character:children()) do
  10795. if v:IsA("Accessory") then
  10796. v:Destroy()
  10797. end
  10798. end
  10799. for i,v in pairs(Character:children()) do
  10800. if v:IsA("Hair") then
  10801. v:Destroy()
  10802. end
  10803. end
  10804. for i,v in pairs(Character:children()) do
  10805. if v:IsA("") then
  10806. v:Destroy()
  10807. end
  10808. end
  10809. for i,v in pairs(Character:children()) do
  10810. if v:IsA("") then
  10811. v:Destroy()
  10812. end
  10813. end
  10814. for i,v in pairs(Character:children()) do
  10815. if v:IsA("") then
  10816. v:Destroy()
  10817. end
  10818. end
  10819. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  10820. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  10821.  
  10822. print([[
  10823. -------------------------------------------------
  10824. oof2.0withrootberr
  10825. -------------------------------------------------]])
  10826. wait()
  10827. function descend(obj,class,func)
  10828. for i,v in pairs(obj:GetChildren()) do
  10829. if v:IsA(class) then
  10830. func(v)
  10831. end
  10832. descend(v,class,func)
  10833. end
  10834. end
  10835. local pls = game:GetService("Players").LocalPlayer
  10836. function initiateCharacter(char)
  10837. if not char then return end
  10838. wait()
  10839. descend(char,"BasePart",function(obj)
  10840. obj.Anchored = false
  10841. obj.Changed:connect(function()
  10842. if obj.Anchored then
  10843. local oof = Instance.new("Sound",Torso)
  10844. oof.Name = "oof"
  10845. oof.SoundId = "rbxassetid://1440191967"
  10846. oof.Pitch = 0.99
  10847. oof.Volume = 10
  10848. oof.Looped = false
  10849. wait(0)
  10850. oof:Play()
  10851. obj.Anchored = false
  10852. end
  10853. end)
  10854. end)
  10855. descend(char,"Humanoid",function(obj)
  10856. obj.WalkSpeed = 16
  10857. obj.Changed:connect(function()
  10858. if obj.WalkSpeed == 0 then
  10859. obj.WalkSpeed = 16
  10860. end
  10861. end)
  10862. end)
  10863. end
  10864. initiateCharacter(pls.Character)
  10865. pls.CharacterAdded:connect(function(c)
  10866. initiateCharacter(c)
  10867. end)
  10868. wait()
  10869. function sandbox(var,func)
  10870. local env = getfenv(func)
  10871. local newenv = setmetatable({},{
  10872. __index = function(self,k)
  10873. if k=="script" then
  10874. return var
  10875. else
  10876. return env[k]
  10877. end
  10878. end,
  10879. })
  10880. setfenv(func,newenv)
  10881. return func
  10882. end
  10883. cors = {}
  10884. mas = Instance.new("Model",game:GetService("Lighting"))
  10885. ForceField0 = Instance.new("ForceField")
  10886. ForceField1 = Instance.new("ForceField")
  10887. ForceField2 = Instance.new("ForceField")
  10888. ForceField3 = Instance.new("ForceField")
  10889. ForceField0.Parent = mas
  10890. ForceField0.Visible = false
  10891. ForceField1.Parent = mas
  10892. ForceField1.Visible = false
  10893. ForceField2.Parent = mas
  10894. ForceField2.Visible = false
  10895. ForceField3.Parent = mas
  10896. ForceField3.Visible = false
  10897. Script0 = Instance.new("Script")
  10898. Sound1 = Instance.new("Sound")
  10899. Sound2 = Instance.new("Sound")
  10900. Sound3 = Instance.new("Sound")
  10901. Sound4 = Instance.new("Sound")
  10902. Sound5 = Instance.new("Sound")
  10903. Script0.Name = "sound's"
  10904. Script0.Parent = mas
  10905. table.insert(cors,sandbox(Script0,function()
  10906. --Uganda sound--
  10907.  
  10908. function onKeyPress(inputObject, gameProcessedEvent)
  10909. if inputObject.KeyCode == Enum.KeyCode.F10 then
  10910. script.Sound:Play()
  10911. end
  10912. end
  10913. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10914.  
  10915. function onKeyPress(inputObject, gameProcessedEvent)
  10916. if inputObject.KeyCode == Enum.KeyCode.F8 then
  10917. game.Workspace.KYLETHORNTON.Torso.nani:Destroy()
  10918. end
  10919. end
  10920. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10921.  
  10922. function onKeyPress(inputObject, gameProcessedEvent)
  10923. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10924. script.Sound3:Play()
  10925. end
  10926. end
  10927. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10928.  
  10929. function onKeyPress(inputObject, gameProcessedEvent)
  10930. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10931. script.Sound4:Play()
  10932. end
  10933. end
  10934. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10935.  
  10936. function onKeyPress(inputObject, gameProcessedEvent)
  10937. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10938. script.Sound5:Play()
  10939. end
  10940. end
  10941. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10942. end))
  10943. Sound1.Parent = Script0
  10944. Sound1.SoundId = "rbxassetid://512581859"
  10945. Sound1.Volume = 10
  10946. Sound2.Name = "Sound2"
  10947. Sound2.Parent = Script0
  10948. Sound2.SoundId = "rbxassetid://1320628188"
  10949. Sound2.Volume = 10
  10950. Sound3.Name = "Sound3"
  10951. Sound3.Parent = Script0
  10952. Sound3.SoundId = "rbxassetid://1322795266"
  10953. Sound3.Volume = 10
  10954. Sound4.Name = "Sound4"
  10955. Sound4.Parent = Script0
  10956. Sound4.SoundId = "rbxassetid://1311432465"
  10957. Sound4.Volume = 10
  10958. Sound5.Name = "Sound5"
  10959. Sound5.Parent = Script0
  10960. Sound5.SoundId = "rbxassetid://1316278479"
  10961. Sound5.Volume = 10
  10962. for i,v in pairs(mas:GetChildren()) do
  10963. v.Parent = game:GetService("Players").LocalPlayer.Character
  10964. pcall(function() v:MakeJoints() end)
  10965. end
  10966. mas:Destroy()
  10967. for i,v in pairs(cors) do
  10968. spawn(function()
  10969. pcall(v)
  10970. end)
  10971. end
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