FlacoBey

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Jan 4th, 2019
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C++ 3.26 KB | None | 0 0
  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_CHARGER 6
  8.  
  9. new bool:lateLoad;
  10. char sDataFilePath[PLATFORM_MAX_PATH];
  11.  
  12. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  13. {
  14.     lateLoad = late;
  15.     return APLRes_Success;    
  16. }
  17.  
  18. public OnPluginStart()
  19. {
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_charger_by_BHaType.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("DamageCharger");
  44.     kv.SetNum("weapon_autoshotgun/DamageForCharger", 1);
  45.     kv.SetNum("weapon_hunting_rifle/DamageForCharger", 1);
  46.     kv.SetNum("weapon_pistol/DamageForCharger", 1);
  47.     kv.SetNum("weapon_rifle_ak47/DamageForCharger", 1);
  48.     kv.SetNum("weapon_rifle/DamageForCharger", 1);
  49.     kv.SetNum("weapon_pumpshotgun/DamageForCharger", 1);
  50.     kv.SetNum("weapon_sniper_awp/DamageForCharger", 1);
  51.     kv.SetNum("weapon_shotgun_chrome/DamageForCharger", 1);
  52.     kv.SetNum("weapon_pistol_magnum/DamageForCharger", 1);
  53.     kv.SetNum("weapon_grenade_launcher/DamageForCharger", 1);
  54.     kv.SetNum("weapon_shotgun_spas/DamageForCharger", 1);
  55.     kv.SetNum("weapon_smg/DamageForCharger", 1);
  56.     kv.SetNum("weapon_smg_mp5 /DamageForCharger", 1);
  57.     kv.SetNum("weapon_smg_silenced/DamageForCharger", 1);
  58.     kv.SetNum("weapon_sniper_military/DamageForCharger", 1);
  59.     kv.SetNum("weapon_rifle_sg552/DamageForCharger", 1);
  60.     kv.SetNum("weapon_sniper_scout/DamageForCharger", 1);
  61.     kv.SetNum("weapon_rifle_m60/DamageForCharger", 1);
  62.     kv.SetNum("weapon_rifle_desert/DamageForCharger", 1);
  63.  
  64.  
  65.     kv.ExportToFile(path);
  66.  
  67.     delete kv;
  68. }
  69.  
  70. public OnClientPutInServer(client)
  71. {
  72.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  73. }
  74.  
  75. public OnClientDisconnect(client)
  76. {
  77.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  78. }
  79.  
  80. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  81. {
  82.     if (IsValidCharger(victim))
  83.     {
  84.         KeyValues kv = new KeyValues("DamageCharger");
  85.         if (kv.ImportFromFile(sDataFilePath))
  86.         {
  87.             decl String:classname[64];
  88.             GetClientWeapon(attacker, classname, sizeof(classname));
  89.             if (KvJumpToKey(kv, classname, true))
  90.             {
  91.                 new num = KvGetNum(kv, "DamageForTank", 1);
  92.                 damage += (damage * 0) + num;
  93.                 return Plugin_Changed;
  94.             }
  95.         }
  96.     }
  97.  
  98.     return Plugin_Continue;
  99. }
  100.  
  101. public IsValidCharger(client)
  102. {
  103.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  104.     {
  105.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  106.        
  107.         if (class == ZOMBIECLASS_CHARGER)
  108.             return true;
  109.        
  110.         return false;
  111.     }
  112.    
  113.     return false;
  114. }
  115.  
  116. public IsValidClient(client)
  117. {
  118.     if (client <= 0)
  119.         return false;
  120.        
  121.     if (client > MaxClients)
  122.         return false;
  123.        
  124.     if (!IsClientInGame(client))
  125.         return false;
  126.        
  127.     if (!IsPlayerAlive(client))
  128.         return false;
  129.  
  130.     return true;
  131. }
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