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- #include <a_samp>
- #define Message(%0,%1) SendClientMessage(%0,0xFFFFFFFF,%1)
- #define Kill(%0) SetPlayerHealth(%0,0)
- #define threeSec 3000
- new
- someoneHaveLife[MAX_PLAYER];
- public OnPlayerConnect(playerid) {
- someoneHaveLife[playerid] = true;
- return 1;
- }
- public OnPlayerSpawn(playerid) {
- SetTimerEx("OnCheckingLife", threeSec, false, "i", playerid);
- return 1;
- }
- public OnCheckingLife(playerid) {
- if (someoneHaveLife[playerid]) {
- Kill(playerid);
- Message(playerid, "You don't deserve life");
- }
- else {
- Message(playerid, "Yeah, i too don't have a life");
- }
- return 1;
- }
- public OnPlayerDeath(playerid) {
- someoneHaveLife[playerid] = false;
- return 1;
- }
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