Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import SpriteKit
- class MenuScene: SKScene {
- var SceneManagerDelegate:SceneManagerDelegate?
- override func didMove(to view: SKView) {
- setupMenu()
- }
- func setupMenu(){
- let button = SpriteKitButton(defaultButtonImage: "playButton", action: goToLevelScene, index: 0)
- button.position = CGPoint(x: frame.midX, y: frame.midY)
- button.aspectScale(to: frame.size, width: false, multiplier: 0.2)
- addChild(button)
- }
- func goToLevelScene(_:Int){
- SceneManagerDelegate?.presentLevelScene()
- }
- }
Add Comment
Please, Sign In to add comment