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- global.EnemyLootData = [];
- enum LootTable
- {
- Test
- }
- // Loot table creation
- var _lootNumber = 3;
- var _loot = CreateLootMap(_lootNumber);
- AddItemToLoot(_loot[0], noone, 1, 5);
- AddItemToLoot(_loot[1], obj_pickup_potion_small, 1, 40);
- AddItemToLoot(_loot[2], obj_pickup_potion_big, 4, 30);
- SetLootData(LootTable.Test, _loot);
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