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Tricky_Fat_Cat

GM2_LootSystem_StoreEnemyLootData

Nov 1st, 2019
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  1. global.EnemyLootData = [];
  2.  
  3. enum LootTable
  4. {
  5.     Test
  6. }
  7.  
  8. // Loot table creation
  9. var _lootNumber = 3;
  10. var _loot = CreateLootMap(_lootNumber);
  11. AddItemToLoot(_loot[0], noone,                      1,   5);
  12. AddItemToLoot(_loot[1], obj_pickup_potion_small,    1,   40);
  13. AddItemToLoot(_loot[2], obj_pickup_potion_big,      4,   30);
  14. SetLootData(LootTable.Test, _loot);
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