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Pokemon Sapphire Classic Kyogre Notes

Aug 22nd, 2026 (edited)
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  1. Pokemon Sapphire Classic
  2. Kyogre Notes
  3. [Updated 30 Aug 2026]
  4.  
  5. LEVELS WITH CANDY
  6. L46 for Wallace and Hope
  7. L47 for Edgar
  8. L48 for Wally's Gardevoir
  9. L49 for Sidney's Sharpedo and Shiftry
  10. L50 for Phoebe's Dusclops 2
  11. L50 for Glacia's Glalie 1
  12. L51 for Glacia's Walrein
  13. L52 for Drake's Flygon 2
  14. L52 for Steven's Skarmory
  15. L53 for Steven's Metagross
  16.  
  17. - All calcs assume candy
  18.  
  19. - +0 SW vs. Wallace's Luvdisc
  20. > 0-2IV-: 11/16 (128 spatk)
  21. > 3-4IV-: 3/4 (129 spatk)
  22. > 5-10IV-: 13/16 (130-132 spatk)
  23. > 11-19IV-: 15/16 (133-135 spatk)
  24. > Guaranteed from 20IV- (136 spatk)
  25.  
  26. - +1 Surf vs. Wallace's +2 Whiscash @L46 (after Amnesia)
  27. > 14-15IV+: 13/16 (163 spatk)
  28. > 16-21IV+: 7/8 (165-167 spatk)
  29. > 22-26IV+: 15/16 (168-169 spatk)
  30. > Guaranteed from 27IV+ (170 spatk)
  31.  
  32. - +1 Hydro Pump vs. Wallace's +2 Whiscash @L46 (after Amnesia)
  33. > 0-4IV-: 3/4 (128-129 spatk)
  34. > 5-6IV-: 13/16 (130 spatk)
  35. > 7-10IV-: 7/8 (131-132 spatk)
  36. > 11-13IV-: 15/16 (133 spatk)
  37. > Guaranteed from 14IV- (134 spatk)
  38.  
  39. - +1 SW vs. Wallace's Sealeo
  40. > 0-4IV-: 3/4 (128-129 spatk)
  41. > 5-6IV-: 13/16 (130 spatk)
  42. > 7-10IV-: 7/8 (131-132 spatk)
  43. > 11-15IV-: 15/16 (133-134 spatk)
  44. > Guaranteed from 16IV- (135 spatk)
  45.  
  46. - +1 SW vs. Wallace's Seaking @L46
  47. > 16-19IV~: 13/16 (150-151 spatk)
  48. > 20-23IV~: 15/16 (152-153 spatk)
  49. > Guaranteed from 24IV~/0IV+ (154 spatk)
  50.  
  51. - Surf@MW vs. Edgar's Cacturne
  52. > 7-8IV~: 13/16 (149 spatk)
  53. > 9-12IV~: 7/8 (150-151 spatk)
  54. > 13-19IV~: 15/16 (152-154 spatk)
  55. > Guaranteed from 20IV~ (155 spatk)
  56.  
  57. - Surf@MW vs. Wally's Gardevoir
  58. > 23-29IV-: 11/16 (144-145 spatk)
  59. > 30-31IV-/0-2IV~: 13/16 (146/149 spatk)
  60. > 3-8IV~: 15/16 (150-152 spatk)
  61. > Guaranteed from 9IV~ (153 spatk)
  62.  
  63. - SW vs. Sidney's Sharpedo
  64. > 31IV-/0IV~: 1/2 (151-152 spatk)
  65. > 1-4IV~: 9/16 (153-154 spatk)
  66. > 5-8IV~: 5/8 (155-156 spatk)
  67. > 9-14IV~: 11/16 (157-159 spatk)
  68. > 15-16IV~: 13/16 (160 spatk)
  69. > 17-20IV~: 7/8 (161-162 spatk)
  70. > 21-24IV~: 15/16 (163-164 spatk)
  71. > Guaranteed from 25IV~ (165 spatk)
  72.  
  73. - Ice Beam vs. Sidney's Shiftry
  74. > 31IV-/0IV~: 11/16 (151-152 spatk)
  75. > 1-4IV~: 3/4 (153-154 spatk)
  76. > 5-8IV~: 13/16 (155-156 spatk)
  77. > 9-12IV~: 7/8 (157-158 spatk)
  78. > 13-14IV~: 15/16 (159 spatk)
  79. > Guaranteed from 15IV~ (160 spatk)
  80. > If you have less than 153 spatk, consider SW+IB; your odds to hit after 1 DT are higher than the OHKO range with worse stats
  81.  
  82. - +0 Surf@MW vs. Phoebe's Dusclops 1
  83. > 0IV-: 5/16 (136 spatk)
  84. > 1-6IV-: 3/8 (137-139 spatk)
  85. > 7-12IV-: 9/16 (140-142 spatk)
  86. > 13-20IV-: 5/8 (143-145 spatk)
  87. > 21-24IV-: 3/4 (146-147 spatk)
  88. > 25-30IV-: 13/16 (148-150 spatk)
  89. > 31IV-/0-2IV~: 15/16 (151-153 spatk)
  90. > Guaranteed from 3IV~ (154 spatk)
  91.  
  92. - +0 Waterfall vs. Phoebe's Banette 1
  93. > Guaranteed from 5IV~ (155 spatk)
  94.  
  95. - +0 Waterfall vs. Phoebe's Sableye
  96. > 0-1IV-: 7/8 (140 spatk)
  97. > 2-5IV-: 15/16 (141-142 spatk)
  98. > Guaranteed from 6IV- (143 spatk)
  99.  
  100. - +0 Waterfall vs. Phoebe's Banette 2
  101. > Always guaranteed
  102.  
  103. - +0 Hydro Pump vs. Phoebe's Dusclops 2
  104. > 0-5IV~: 7/8 (156-158 spatk)
  105. > Guaranteed from 6IV~ (159 spatk)
  106.  
  107. - +0 Surf@MW in rain vs. Glacia's Glalie 1
  108. > 0-1IV-: 1/4 (140 spatk)
  109. > 2-7IV-: 5/16 (141-143 spatk)
  110. > 8-17IV-: 7/16 (144-147 spatk)
  111. > 18-21IV-: 9/16 (148-149 spatk)
  112. > 22-23IV-: 5/8 (150 spatk)
  113. > 24-31IV-: 11/16 (151-153 spatk)
  114. > 0-1IV~: 13/16 (156 spatk)
  115. > 2-7IV~: 7/8 (157-159 spatk)
  116. > Guaranteed from 8IV~ (160 spatk)
  117.  
  118. - +3 SW vs. Glacia's Walrein
  119. > 0-1IV-: 3/16 (143 spatk)
  120. > 2-7IV-: 1/4 (144-145 spatk)
  121. > 8-9IV-: 5/16 (146 spatk)
  122. > 10-13IV-: 3/8 (147-148 spatk)
  123. > 14-15IV-: 7/16 (149 spatk)
  124. > 16-17IV-: 1/2 (150 spatk)
  125. > 18-21IV-: 9/16 (151-152 spatk)
  126. > 22-25IV-: 5/8 (153 spatk)
  127. > 26-31IV-: 11/16 (154-156 spatk)
  128. > 0-1IV~: 13/16 (159 spatk)
  129. > 2-3IV~: 7/8 (160 spatk)
  130. > 4-9IV~: 15/16 (161-163 spatk)
  131. > Guaranteed from 10IV~ (164 spatk)
  132.  
  133. - Surf vs. Drake's Flygon 1
  134. > 28-31IV~/0-1IV+: 7/8 (173-174 spatk)
  135. > Guaranteed from 2IV+ (176 spatk)
  136.  
  137. - Surf vs. Drake's Flygon 2
  138. > 22-26IV~: 7/8 (173-175 spatk)
  139. > Guaranteed from 27IV~ (176 spatk)
  140.  
  141. - +1 Surf vs. Steven's Cradily
  142. > 0-1IV-: 1/2 (145 at L52)
  143. > 2-3IV-: 9/16 (146 at L52)
  144. > 4-7IV-: 5/8 (147-148 at L52)
  145. > 8-9IV-: 11/16 (149 at L52)
  146. > 10-13IV-: 7/8 (150-151 at L52)
  147. > 14-19IV-: 13/16 (152-153 at L52)
  148. > 20-21IV-: 7/8 (154 at L52)
  149. > 22-24IV-: 15/16 (155-156 at L52)
  150. > Guaranteed from 25IV- (157 at L52, or 138 at L46)
  151.  
  152. - +1 Surf vs. Steven's Metagross
  153. > 0-1IV-: 15/16 (148 at L53)
  154. > Guaranteed from 2IV- (149 at L53)
  155.  
  156. SPEED BENCHMARKS
  157. - Wallace's Luvdisc: Outspeed at +1 from 27IV~/7IV+ (100 at L46)
  158. - Julie's Ninetales: Outspeed from 20IV- (89 at L47), tie on 18-19IV- (88 at L47)
  159. - Wally's Gardevoir: Outspeed from 23IV- (88 at L46), tie on 18-22IV- (86-87 at L46)
  160. - Sidney's Sharpedo: Outspeed from 16IV~ (95 at L46), tie on 14-15IV~ (94 at L46)
  161. - Sidney's Absol: Outspeed from 6IV- (81 at L46, but this includes 5IV-), tie on 4-5IV- (80 at L46, but this includes 3IV-)
  162. - Sidney's Shiftry: Outspeed from 31IV-/8IV~ (91 at L46, but this includes 7IV~), tie on 29-30IV-/6-7IV~ (90/91 at L46, can't tell)
  163. - Glacia's Glalie 1: Outspeed from 12IV~ (93 at L46), tie on 10-11IV~ (92 at L46)
  164. - Glacia's Glalie 2: Outspeed from 19IV- (86 at L46), tie on 17-18IV- (85/86 at L46)
  165. - Glacia's Walrein: Outspeed from 11IV- (82 at L46, but this includes 10IV-), tie on 7-10IV- (81 at L46)
  166. - Drake's Altaria: Outspeed from 26IV- (89 at L46, but this includes 25IV-), tie on 24-25IV-
  167. - Drake's Salamence:
  168. > Outspeed at +0 from 21IV+ (106 at L46, but this includes 20IV+)
  169. > If 106 -> 116 at L50, you know you're 22IV+ (and you outspeed), but if 115, then you could be 20IV+
  170. > There is no level-up prior to L52 that can distinguish 21IV+ from 20IV+
  171. > Thus, if you see 106 speed at L46, then 115 at L50, you should X Speed on Altaria just to be safe (50/50 chance that you need it)
  172. - Steven's Skarmory: Outspeed from 12IV- (83 at L46), tie on 10-11IV- (82 at L46)
  173. - Steven's Claydol: Outspeed from 16IV- (85 at L46), tie on 14-15IV- (84 at L46)
  174. - Steven's Metagross: Outspeed from 12IV- (83 at L46), tie on 10-11IV- (82 at L46)
  175.  
  176. ROUTING CONSIDERATIONS
  177. - Because of the issue with Whiscash Amnesia, you need to keep Hydro Pump unless you are decently high +spatk (14+IV+); look for at least 163 spatk when you candy after catching ogre
  178. - Hydro Pump always kills Edgar's Cacturne; this might be necessary for PP reasons?
  179. - You have to teach Waterfall before Victory Road, it's just a question of whether to teach in slot one or over HP (which you may need to save for Edgar's Cacturne on really bad spatk)
  180. - The main consideration for whether you need to keep Hydro Pump actually seems to be Sidney's Sharpedo; anything below 15IV~ should HP instead of SW (bad range otherwise)
  181. - Ice Beam PP is a problem if you skip Max Elixir:
  182. > Hope's Roselia (9)
  183. > Edgar's Cacturne (8)
  184. > Wally's Altaria (7)
  185. > Wally's Roselia (6)
  186. > Sydney's Cacturne (5)
  187. > Sydney's Shiftry (4) (calc the range)
  188. > Drake's whole team (-1)
  189. > To save a PP, you can Surf Edgar's Cacturne or Drake's second Flygon, depending on your stats
  190. > Missing the Shiftry range introduces additional uncertainty, so you could always get Max Elixir as a backup
  191. - Considering that you will probably always get Max Elixir, you may not need to teach Waterfall to Kyogre if Swampert has an open slot (i.e., if you taught Rock Smash to Zigzagoon)
  192. - Save Hydro Pump?
  193. > You basically always want Hydro Pump for Wallace (in case of Whiscash Amnesia), except on the highest of +spatk (14IV+, or 163 at L46)
  194. > After Wallace, you still want to keep HP if you need it for Sharpedo (<15IV~, or <150 at L46; you could be exactly 15IV~, which would be 149 at L46 -> 153 at L47, but you can't tell before you have to teach WF)
  195. > If you caught Zig, then you can teach Swampert WF instead of Kyogre, which would otherwise introduce PP issues if not for Max Elixir
  196. > However, if you didn't catch Zig, then you have to teach WF to Kyogre, and if you also need HP, then you'd have to go forego Surf. The issue is Gardevoir, where Surf is usually guaranteed, and risking HP miss could kill the run (DT+CM shenanigans). In this case, you'd rather just lose HP and risk the Sharpedo SW range because missing that range won't kill the run. Thus, you could teach Surf over HP in the last repel menu before Wally.
  197. > If you have really bad spatk (high-mid IV- or lower), you could keep HP for the entire E4 (due to +1 Surf range on Cradily), but this is only possibly if you caught Zig
  198.  
  199. PP ROUTE (Surf/SW/IB/HP)
  200.  
  201. X ITEMS
  202. - Wallace: 1 X Special, 1 X Speed (on at least 7IV+)
  203. - Glacia: 3 X Special
  204. - Drake: 1 X Speed
  205. - Steven: 1 X Special (X Speed for really bad -speed? Possibly to guard against Claydol Light Screen)
  206. - Total: 5 X Special, 2-3 X Speed
  207.  
  208. WALLACE
  209. - Luvdisc: SW (15/19/10/5)
  210. - Whiscash: X Spec, Surf/HP (15/19/10/4)
  211. - Sealeo: SW (15/18/10/4)
  212. - Seaking: SW/HP (15/18/10/3)
  213. - Milotic: SWx2 (guaranteed from 7IV~; 146 spatk at L46) (15/16/10/3)
  214.  
  215.  
  216. SIDNEY
  217.  
  218.  
  219. NO ZIG (need Kyogre for WF)
  220. - Catch ogre and candy
  221.  
  222. -------------------------------------------------------------------------
  223.  
  224. TO-DO
  225. - Route out Surf PP if you teach WF to Marshtomp
  226. - Early or late Max Elixir? i.e., before Phoebe, or before Glacia?
  227. > If you Max Elixir before Phoebe, assuming you miss no ranges, you have EXACTLY enough Surf PP to finish (assuming IBx5 on Drake)
  228. > If you miss any ranges whatsoever, you need to make up for it with HP, probably on Steven (favor HP on Cradily/Metagross, since Skarm has Toxic, Aggron has Thunder, and Claydol has Light Screen)
  229. > If you know you will need to HP on Steven, it's probably worth healing to full, because Metagross can kill you with some strong attacks (Hyper Beam)
  230.  
  231. NOTES
  232. - Catch Kyogre and use Rare Candy
  233. - If you see 163+ spatk:
  234. > Teach Waterfall in slot 4
  235. > Teach Surf in slot 1
  236. > Teach Shock Wave in slot 2
  237. > Equip Persim Berry
  238. > Use Escape Rope
  239. - If you see <163 spatk:
  240. > Teach Waterfall to Swampert (over MS) if you have Zig
  241. > Teach Surf in slot 1
  242. > Teach Shock Wave in slot 2
  243. > Equip Persim Berry
  244. > Use Escape Rope
  245. - Menu outside:
  246. > Remove MW from Swampert
  247. > Switch Swampert with Kyogre
  248. > Fly to Sootopolis
  249.  
  250. WALLACE
  251. - Luvdisc: SW
  252. > X Speed first if 100+ speed at L46
  253. > If you X Speeded and got no confusion, you can setup the X Special here instead of on Whiscash
  254. > Guaranteed from 136 spatk
  255. > If <129 spatk, consider setting up here instead of on Whiscash (129 gets 75% range)
  256. - Whiscash: X Special, Surf/HP
  257. > Hydro Pump if Amnesia and you saved it (<163 spatk at L46)
  258. > If you already set up on Luvdisc, you can just Surf anyway
  259. - Sealeo: SW
  260. > Guaranteed from 135 spatk (16IV-)
  261. > At worst a 75% range, so you just have to risk it
  262. - Seaking: SW/HP (HP if <150 spatk)
  263. - Milotic: SWx2
  264.  
  265. - In the repel menu after Wallace:
  266. > Remove Persim Berry if it didn't pop
  267. > Fly to Mossdeep
  268. - Mossdeep repel menu:
  269. > Max Repel
  270. > Equip Mystic Water on Kyogre
  271. > Teach Waterfall over Hydro Pump if you didn't teach it to either Kyogre or Swampert earlier
  272.  
  273. HOPE
  274. - Roselia: IB
  275.  
  276. SHANNON
  277. - Claydol: Surf/WF
  278.  
  279. JULIE
  280. - Sandslash: Surf/WF
  281. - Ninetales: Surf/WF
  282.  
  283. EDGAR
  284. - Cacturne: IB
  285.  
  286. WALLY
  287. - Altaria: IB
  288. - Magneton: Surf/WF
  289. - Roselia: IB
  290. - Delcatty: Surf/WF
  291. - Gardevoir: Surf/HP
  292. > Surf is guaranteed from 153 spatk
  293. > HP if <146 spatk (if you have it; if not, just have to YOLO)
  294. > If you miss the range and he CMs, just Surf/WFx2
  295. > Worst case scenario is DT+CM spam, so you could just die if you have bad stats and/or couldn't keep Hydro Pump (no zig)
  296.  
  297. SIDNEY
  298. - Mightyena: WF
  299. - Cacturne: IB
  300. - Sharpedo: SW/HP
  301. > HP if <160 spatk and you didn't have to teach Kyogre WF
  302. > SW is guaranteed from 165 spatk
  303. - Absol: WF (guaranteed from 137 spatk = 1IV-)
  304. - Shiftry: IB or SW+IB
  305. > IB is guaranteed from 160 spatk
  306. > SW+IB if <153 spatk
  307. > If <153 spatk, you have worse than a 75% range, so even if you get DT after SW, your odds to hit are still higher than the initial OHKO
  308.  
  309. PHOEBE
  310. - If you don't have WF (because you saved HP for Sharpedo), you need at least 7 Surf PP entering Phoebe; else Max Elixir first
  311. - Dusclops 1: Surf
  312. > Guaranteed from 154 spatk, 3/4 from 146 spatk
  313. > If you miss the range and get confused, heal and go for it again
  314. > If you miss the range and she curses, just sack a slave and continue
  315. - Banette 1: Surf/WF (WF guaranteed from 155 spatk)
  316. - Sableye: Surf/WF (WF at worst a 7/8 range on 0-1IV-)
  317. - Banette 2: Surf/WF (WF always guaranteed)
  318. - Dusclops 2: SW+Surf or WFx2
  319. > SW+Surf is guaranteed from 8IV~ (160 spatk); 97% on 2-7IV~ (157-159 spatk); 89% on 0-1IV~ (156 spatk); 71% on 24-31IV- (151-153 spatk)
  320. > WF does 74-88 on 150-153 spatk; if heal range is <25% (to test), then WF is 1/16 to knock into heal range (29HP)
  321. > Below 156 spatk, the SW+Surf range is pretty iffy, so you can WFx2 and even get a flinch
  322. > You can HP in a pinch (for example, if you miss a range and run out of Surf PP), but it's not ideal
  323. > HP is guaranteed from 6IV~ (159 spatk), 7/8 on 0-5IV~ (156-158 spatk)
  324.  
  325. GLACIA
  326. - Glalie 1:
  327. > As long as you outspeed (101 speed at L50), you want to go for the Surf OHKO
  328. > If you miss the range, you should get hail; just Surfx2 (or Surf+SW?)
  329. > Set up to +1, and if you don't get Light Screen, then go for Surf again (+1 in hail is slightly better than +0 in rain)
  330. > If you're outsped to begin with, then set up to +3, and SW+Surf
  331. - Sealeo 1:
  332. > If you OHKO'd Glalie outright, set up to +3 here, then SW (heal Body Slam para)
  333. > If you already set up on Glalie and Light Screen is up, SWx2 (or WFx2 on high +spatk?)
  334. - Sealeo 2:
  335. > SW(x2 if LS)
  336. - Glalie 2: WF (Light Screen should be down by now, but if it's up, WFx2?)
  337. - Walrein: SW (refer to ranges above, but you have to just go for it regardless)
  338.  
  339. DRAKE
  340. - Shelgon: IB (he could Protect, but it's fairly unlikely)
  341. - Altaria: (X Speed), IB
  342. > X Speed if <116 speed at L50
  343. - Flygon 1: IB (check Surf range)
  344. - Flygon 2: IB (check Surf range)
  345. - Salamence: IB
  346.  
  347. STEVEN
  348. - Skarmory:
  349. > X Special
  350. > X Speed if <96 speed at L52
  351. > Surf/WF
  352. - Aggron: Surf/WF
  353. - Cradily: Surf
  354. - Claydol: Surf/WF
  355. - Metagross: Surf
  356. - Armaldo: Surf/WF
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