kirky12

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Oct 5th, 2018
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  1. class CarShops {
  2. /*
  3. * ARRAY FORMAT:
  4. * 0: STRING (Classname)
  5. * 1: STRING (Condition)
  6. * FORMAT:
  7. * STRING (Conditions) - Must return boolean :
  8. * String can contain any amount of conditions, aslong as the entire
  9. * string returns a boolean. This allows you to check any levels, licenses etc,
  10. * in any combination. For example:
  11. * "call life_coplevel && license_civ_someLicense"
  12. * This will also let you call any other function.
  13. *
  14. * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
  15. * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
  16. * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
  17. * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
  18. */
  19. // Taxi
  20. class taksi_car {
  21. side = "civ";
  22. conditions = "license_civ_taksi";
  23. vehicles[] = {
  24. { "C_SUV_01_F", "" } // SUV
  25. };
  26. };
  27. // Civ
  28. class civ_car {
  29. side = "civ";
  30. conditions = "license_civ_driver";
  31. vehicles[] = {
  32. { "B_Quadbike_01_F", "" }, // B_Quadbike_01_F
  33. { "C_Hatchback_01_F", "" }, // Hatchback
  34. { "C_Offroad_01_F", "" }, // Offroad
  35. { "C_SUV_01_F", "" }, // SUV
  36. { "C_Hatchback_01_sport_F", "" }, // Hatchback (Sport)
  37. { "C_Van_01_transport_F", "" }, // Truck
  38. { "C_Offroad_02_unarmed_F", "" }, // MB 4WD
  39. { "C_Van_02_transport_F", "" }, // DLC Van Transport
  40. { "C_Van_02_vehicle_F", "" } // Van (Cargo)
  41.  
  42. };
  43. };
  44. class recovery_shop {
  45. side = "civ";
  46. conditions = "license_civ_recovery";
  47. vehicles[] = {
  48. { "C_Offroad_01_repair_F", "" },
  49. { "C_Van_01_transport_F", "" },
  50. { "SUV_01_base_black_F", "" }
  51. };
  52. };
  53. // Go-Kart
  54. class kart_shop {
  55. side = "civ";
  56. conditions = "";
  57. vehicles[] = {
  58. { "C_Kart_01_Blu_F", "" },
  59. { "C_Kart_01_Fuel_F", "" },
  60. { "C_Kart_01_Red_F", "" },
  61. { "C_Kart_01_Vrana_F", "" }
  62. };
  63. };
  64. // Tırlar
  65. class civ_truck {
  66. side = "civ";
  67. conditions = "license_civ_trucking";
  68. vehicles[] = {
  69. { "C_Van_01_box_F", "" }, // Truck Boxer
  70. { "I_Truck_02_transport_F", "" }, // Zamak Transport
  71. { "I_Truck_02_covered_F", "" }, // Zamak Transport (Covered)
  72. { "B_Truck_01_transport_F", "" }, // HEMTT Transport
  73. { "O_Truck_03_transport_F", "" }, // Tempest Transport
  74. { "O_Truck_03_covered_F", "" }, // Tempest Transport (Covered)
  75. { "B_Truck_01_box_F", "" }, // HEMTT Box
  76. { "O_Truck_03_device_F", "" }, // Tempest (Device)
  77. { "C_Van_01_fuel_F", "" }, // Fuel Truck
  78. { "I_Truck_02_fuel_F", "" }, // Zamak Fuel
  79. { "B_Truck_01_fuel_F", "" } // HEMTT Fuel
  80. };
  81. };
  82. // civ air
  83. class civ_air {
  84. side = "civ";
  85. conditions = "license_civ_pilot";
  86. vehicles[] = {
  87. { "B_Heli_Light_01_F", "" }, // MH-9 Hummingbird
  88. { "O_Heli_Light_02_unarmed_F", "" }, // PO-30 Orca (Unarmed)
  89. { "I_Heli_Transport_02_F", "" }, // CH-49 Mohawk
  90. { "B_Heli_Transport_03_unarmed_F", "" }, // CH-67 Huron (Unarmed)
  91. { "O_Heli_Transport_04_bench_F", "" }, // Mi-290 Taru (Bench)
  92. { "O_Heli_Transport_04_box_F", "" }, // Mi-290 Taru (Cargo)
  93. { "O_Heli_Transport_04_F", "" }, // Mi-290 Taru
  94. { "O_Heli_Transport_04_covered_F", "" }, // Mi-290 Taru (Transport)
  95. { "C_Plane_Civil_01_F", "" }, // Caesar BTT
  96. { "C_Plane_Civil_01_racing_F", "" } // Caesar BTT (Racing)
  97. };
  98. };
  99. // Sivil Tekne
  100. class civ_ship {
  101. side = "civ";
  102. conditions = "license_civ_boat";
  103. vehicles[] = {
  104. { "C_Rubberboat", "" }, // Rescue Boat
  105. { "C_Boat_Civil_01_F", "" }, // Motorboat
  106. { "C_Boat_Transport_02_F", "" }, // RHIB
  107. { "C_Scooter_Transport_01_F", "" } // Water Scooter
  108. };
  109. };
  110. // Rebel
  111. class reb_car {
  112. side = "civ";
  113. conditions = "license_civ_rebel";
  114. vehicles[] = {
  115. { "B_Quadbike_01_F", "" }, // Quad Bike
  116. { "B_G_Offroad_01_F", "" }, // Offroad
  117. { "O_MRAP_02_F", "" }, // Ifrit
  118. { "B_Heli_Light_01_stripped_F", "" }, // MH-9 Hummingbird (Stripped)
  119. { "B_T_LSV_01_unarmed_F", "" }, // Prowler (Unarmed)
  120. { "O_T_LSV_02_unarmed_F", "" } // Qilin (Unarmed)
  121. };
  122. };
  123. // Bağışçı
  124. class don_car {
  125. side = "civ";
  126. conditions = "call life_donorlevel >= 1";
  127. vehicles[] = {
  128. { "B_Quadbike_01_F", "" }, // Quad Bike
  129. { "B_G_Offroad_01_F", "" }, // Offroad
  130. { "O_MRAP_02_F", "" }, // Ifrit
  131. { "B_Heli_Light_01_stripped_F", "" }, // MH-9 Hummingbird (Stripped)
  132. { "B_T_LSV_01_unarmed_F", "" }, // Prowler (Unarmed)
  133. { "O_T_LSV_02_unarmed_F", "" } // Qilin (Unarmed)
  134. };
  135. };
  136. // Doctor
  137. class med_shop {
  138. side = "med";
  139. conditions = "call life_mediclevel >= 1";
  140. vehicles[] = {
  141. { "B_GEN_Offroad_01_gen_F", "" },
  142. { "C_Van_02_medevac_F", "" }
  143. };
  144. };
  145. // Doktor Hava
  146. class med_air_hs {
  147. side = "med";
  148. conditions = "call life_mediclevel >= 3";
  149. vehicles[] = {
  150. { "C_Heli_Light_01_civil_F", "" }, // M-900
  151. { "O_Heli_Light_02_unarmed_F", "" } // PO-30 Orca (Unarmed)
  152. };
  153. };
  154. // Police
  155. class cop_car {
  156. side = "cop";
  157. conditions = "";
  158. vehicles[] = {
  159. { "C_SUV_01_F", "call life_coplevel >= 2" }, // SUV
  160. { "B_GEN_Offroad_01_gen_F", "call life_coplevel >= 2" },
  161. { "C_Hatchback_01_sport_F", "call life_coplevel >= 2" }, // Hatchback (Sport)
  162. { "B_GEN_Van_02_transport_F", "call life_coplevel >= 5" }, // Van Transport
  163. { "B_MRAP_01_F", "call life_coplevel >= 5" }, // Hunter
  164. { "C_Hatchback_01_F", "call life_coplevel >= 1" },
  165. { "B_Quadbike_01_F", "call life_coplevel >= 2"},
  166. };
  167. };
  168. // Polis Hava
  169. class cop_air {
  170. side = "cop";
  171. conditions = "call life_coplevel >= 4";
  172. vehicles[] = {
  173. { "B_Heli_Light_01_F", "call life_coplevel >= 4 && {license_cop_cAir}" }, // MH-9 Hummingbird
  174. { "O_Heli_Light_02_unarmed_F", "call life_coplevel >= 4 && {license_cop_cAir}" }, // PO-30 Orca (Unarmed)
  175. { "I_Heli_light_03_unarmed_F", "call life_coplevel >= 4 && {license_cop_cAir}" }, // WY-55 Hellcat (Unarmed)
  176. { "B_Heli_Transport_01_F", "call life_coplevel >= 5 && {license_cop_cAir}" }, // UH-80 Ghost Hawk
  177. };
  178. };
  179. // Polis Tekne
  180. class cop_ship {
  181. side = "cop";
  182. conditions = "call life_coplevel >= 4";
  183. vehicles[] = {
  184. { "B_Boat_Transport_01_F", "" }, // Assault Boat
  185. { "C_Boat_Civil_01_police_F", "" }, // Motorboat (Police)
  186. { "C_Boat_Transport_02_F", "" }, // RHIB
  187. { "B_Boat_Armed_01_minigun_F", "" }, // Speedboat Minigun
  188. { "B_SDV_01_F", "" } // SDV
  189. };
  190. };
  191. };
  192.  
  193. class LifeCfgVehicles {
  194. class Default {
  195. vItemSpace = -1;
  196. conditions = "";
  197. price = -1;
  198. textures[] = {};
  199. };
  200.  
  201. class Land_CargoBox_V1_F {
  202. vItemSpace = 5000;
  203. conditions = "";
  204. price = -1;
  205. textures[] = {};
  206. };
  207.  
  208. class Box_IND_Grenades_F {
  209. vItemSpace = 350;
  210. conditions = "";
  211. price = -1;
  212. textures[] = {};
  213. };
  214.  
  215. class B_supplyCrate_F {
  216. vItemSpace = 700;
  217. conditions = "";
  218. price = -1;
  219. textures[] = {};
  220. };
  221. // CH-67 Huron (Unarmed)
  222. class B_Heli_Transport_03_unarmed_F {
  223. vItemSpace = 1200;
  224. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  225. price = 8000000;
  226. textures[] = { };
  227. };
  228. // Mi-290 Taru (Transport)
  229. class O_Heli_Transport_04_covered_F {
  230. vItemSpace = 700;
  231. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  232. price = 3000000;
  233. textures[] = { };
  234. };
  235. // Mi-290 Taru (Bench)
  236. class O_Heli_Transport_04_bench_F {
  237. vItemSpace = 400;
  238. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  239. price = 2000000;
  240. textures[] = { };
  241. };
  242. // Mi-290 Taru (Cargo)
  243. class O_Heli_Transport_04_box_F {
  244. vItemSpace = 1000;
  245. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  246. price = 7000000;
  247. textures[] = { };
  248. };
  249. // Mi-290 Taru
  250. class O_Heli_Transport_04_F {
  251. vItemSpace = 300;
  252. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  253. price = 2000000;
  254. textures[] = { };
  255. };
  256. // CH-49 Mohawk
  257. class I_Heli_Transport_02_F {
  258. vItemSpace = 850;
  259. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  260. price = 4000000;
  261. textures[] = { };
  262. };
  263. // Van Transport
  264. class C_Van_02_transport_F {
  265. vItemSpace = 400;
  266. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  267. price = 500000;
  268. textures[] = { };
  269. };
  270. // Van (Cargo)
  271. class C_Van_02_vehicle_F {
  272. vItemSpace = 700;
  273. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  274. price = 850000;
  275. textures[] = { };
  276. };
  277. // RHIB
  278. class C_Boat_Transport_02_F {
  279. vItemSpace = 100;
  280. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  281. price = 22000;
  282. textures[] = {
  283. { "Civilian", "civ", {
  284. "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"
  285. }, "" },
  286. { "Black", "cop", {
  287. "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"
  288. }, "" }
  289. };
  290. };
  291.  
  292. class C_Offroad_01_repair_F {
  293. vItemSpace = 130;
  294. conditions = "license_civ_recovery || {!(playerSide isEqualTo civilian)}";
  295. price = 140000;
  296. textures[] = {
  297. { "Recovery", "civ", {
  298. "textures\recovery\heto_offroader.paa"
  299. },"" }
  300. };
  301. };
  302.  
  303. class C_Offroad_02_unarmed_F {
  304. vItemSpace = 130;
  305. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  306. price = 140000;
  307. textures[] = {
  308. { "Black", "civ", {
  309. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"
  310. }, "" },
  311. { "Blue", "civ", {
  312. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"
  313. }, "" },
  314. { "Green", "civ", {
  315. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"
  316. }, "" },
  317. { "Orange", "civ", {
  318. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"
  319. }, "" },
  320. { "Red", "civ", {
  321. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"
  322. }, "" },
  323. { "White", "civ", {
  324. "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"
  325. }, "" }
  326. };
  327. };
  328. // Caesar BTT
  329. class C_Plane_Civil_01_F {
  330. vItemSpace = 50;
  331. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  332. price = 800000;
  333. textures[] = {
  334. { "Racing (Tan Interior)", "civ", {
  335. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  336. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  337. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  338. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  339. }, "" },
  340. { "Racing", "civ", {
  341. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  342. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  343. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  344. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  345. }, "" },
  346. { "Red Line (Tan Interior)", "civ", {
  347. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  348. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  349. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  350. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  351. }, "" },
  352. { "Red Line", "civ", {
  353. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  354. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  355. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  356. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  357. }, "" },
  358. { "Tribal (Tan Interior)", "civ", {
  359. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  360. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  361. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  362. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  363. }, "" },
  364. { "Tribal", "civ", {
  365. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  366. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  367. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  368. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  369. }, "" },
  370. { "Blue Wave (Tan Interior)", "civ", {
  371. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  372. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  373. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  374. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  375. }, "" },
  376. { "Blue Wave", "civ", {
  377. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  378. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  379. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  380. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  381. }, "" }
  382. };
  383. };
  384. // Caesar BTT (Racing)
  385. class C_Plane_Civil_01_racing_F {
  386. vItemSpace = 75;
  387. conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}";
  388. price = 1000000;
  389. textures[] = {
  390. { "Racing (Tan Interior)", "civ", {
  391. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  392. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  393. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  394. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  395. }, "" },
  396. { "Racing", "civ", {
  397. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
  398. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
  399. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  400. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  401. }, "" },
  402. { "Red Line (Tan Interior)", "civ", {
  403. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  404. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  405. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  406. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  407. }, "" },
  408. { "Red Line", "civ", {
  409. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
  410. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
  411. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  412. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  413. }, "" },
  414. { "Tribal (Tan Interior)", "civ", {
  415. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  416. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  417. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  418. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  419. }, "" },
  420. { "Tribal", "civ", {
  421. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
  422. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
  423. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  424. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  425. }, "" },
  426. { "Blue Wave (Tan Interior)", "civ", {
  427. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  428. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  429. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
  430. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
  431. }, "" },
  432. { "Blue Wave", "civ", {
  433. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
  434. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
  435. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
  436. "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
  437. }, "" }
  438. };
  439. };
  440. // Water Scooter
  441. class C_Scooter_Transport_01_F {
  442. vItemSpace = 30;
  443. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  444. price = 20000;
  445. textures[] = {
  446. { "Black", "civ", {
  447. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa",
  448. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa"
  449. }, "" },
  450. { "Blue", "civ", {
  451. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa",
  452. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"
  453. }, "" },
  454. { "Grey", "civ", {
  455. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa",
  456. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"
  457. }, "" },
  458. { "Green", "civ", {
  459. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa",
  460. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"
  461. }, "" },
  462. { "Red", "civ", {
  463. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa",
  464. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  465. }, "" },
  466. { "White", "civ", {
  467. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa",
  468. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
  469. }, "" },
  470. { "Yellow", "civ", {
  471. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa",
  472. "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"
  473. }, "" }
  474. };
  475. };
  476. // Qilin (Unarmed)
  477. class O_T_LSV_02_unarmed_F {
  478. vItemSpace = 150;
  479. conditions = "";
  480. price = 400000;
  481. textures[] = {
  482. { "Arid", "civ", {
  483. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",
  484. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",
  485. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"
  486. }, "" },
  487. { "Black", "civ", {
  488. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",
  489. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",
  490. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"
  491. }, "" },
  492. { "Green Hex", "civ", {
  493. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",
  494. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",
  495. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"
  496. }, "" }
  497. };
  498. };
  499. // Prowler (Unarmed)
  500. class B_T_LSV_01_unarmed_F {
  501. vItemSpace = 150;
  502. conditions = "";
  503. price = 450000;
  504. textures[] = {
  505. { "Arid", "civ", {
  506. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",
  507. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",
  508. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"
  509. }, "" },
  510. { "Black", "civ", {
  511. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",
  512. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",
  513. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"
  514. }, "" },
  515. { "Green Hex", "civ", {
  516. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",
  517. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",
  518. "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"
  519. }, "" }
  520. };
  521. };
  522. // Rescue Boat
  523. class C_Rubberboat {
  524. vItemSpace = 45;
  525. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  526. price = 5000;
  527. textures[] = { };
  528. };
  529. // UH-80 Ghost Hawk
  530. class B_Heli_Transport_01_F {
  531. vItemSpace = 200;
  532. conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}";
  533. price = 200000;
  534. textures[] = {
  535. // Polis
  536. { "Polis", "cop", {
  537. "textures\polis\arac\ghosthwk_1.jpg",
  538. "textures\polis\arac\ghosthwk_2.jpg"
  539. }, "license_cop_polis" },
  540. // Polis Özel Harekat
  541. { "Siyah", "cop", {
  542. "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
  543. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  544. }, "call life_coplevel >= 6" }
  545. };
  546. };
  547. // Speedboat Minigun
  548. class B_Boat_Armed_01_minigun_F {
  549. vItemSpace = 175;
  550. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  551. price = 75000;
  552. textures[] = { };
  553. };
  554. // Assault Boat
  555. class B_Boat_Transport_01_F {
  556. vItemSpace = 45;
  557. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  558. price = 3000;
  559. textures[] = { };
  560. };
  561. // Tempest Transport
  562. class O_Truck_03_transport_F {
  563. vItemSpace = 600;
  564. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  565. price = 1000000;
  566. textures[] = { };
  567. };
  568. // Polis Van Transport
  569. class B_GEN_Van_02_transport_F {
  570. vItemSpace = 285;
  571. conditions = "{!(playerSide isEqualTo west)}";
  572. price = 200000;
  573. textures[] = {
  574. // Polis
  575. { "Police", "cop", {
  576. "textures\polis\arac\pol_van.jpg"
  577. }, "license_cop_polis" },
  578. // Polis Özel Harekat
  579. { "Siyah", "cop", {
  580. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  581. }, "call life_coplevel >= 2" }
  582. };
  583. };
  584. // Tempest (Device)
  585. class O_Truck_03_device_F {
  586. vItemSpace = 1100;
  587. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  588. price = 6500000;
  589. textures[] = { };
  590. };
  591. // Offroad
  592. class B_G_Offroad_01_F {
  593. vItemSpace = 65;
  594. conditions = "";
  595. price = 12500;
  596. textures[] = { };
  597. };
  598. // Motorboat
  599. class C_Boat_Civil_01_F {
  600. vItemSpace = 85;
  601. conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
  602. price = 10000;
  603. textures[] = { };
  604. };
  605. // Motorboat (Police)
  606. class C_Boat_Civil_01_police_F {
  607. vItemSpace = 85;
  608. conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";
  609. price = 20000;
  610. textures[] = { };
  611. };
  612. // HEMTT Box
  613. class B_Truck_01_box_F {
  614. vItemSpace = 1500;
  615. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  616. price = 2000000;
  617. textures[] = { };
  618. };
  619. // HEMTT Transport
  620. class B_Truck_01_transport_F {
  621. vItemSpace = 500;
  622. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  623. price = 850000;
  624. textures[] = { };
  625. };
  626. // Ifrit
  627. class O_MRAP_02_F {
  628. vItemSpace = 150;
  629. conditions = "";
  630. price = 7500000;
  631. textures[] = { };
  632. };
  633. // Offroad
  634. class C_Offroad_01_F {
  635. vItemSpace = 65;
  636. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  637. price = 12500;
  638. textures[] = {
  639. { "Red", "civ", {
  640. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
  641. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
  642. }, "" },
  643. { "Yellow", "civ", {
  644. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
  645. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
  646. }, "" },
  647. { "White", "civ", {
  648. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
  649. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
  650. }, "" },
  651. { "Blue", "civ", {
  652. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
  653. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
  654. }, "" },
  655. { "Dark Red", "civ", {
  656. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
  657. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
  658. }, "" },
  659. { "Blue / White", "civ", {
  660. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
  661. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
  662. }, "" }
  663. };
  664. };
  665. // Polis Offroad
  666. class B_GEN_Offroad_01_gen_F {
  667. vItemSpace = 65;
  668. conditions = "{!(playerSide isEqualTo west)}";
  669. price = 12500;
  670. textures[] = {
  671. { "Red", "civ", {
  672. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
  673. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
  674. }, "" },
  675. { "Yellow", "civ", {
  676. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
  677. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
  678. }, "" },
  679. { "White", "civ", {
  680. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
  681. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
  682. }, "" },
  683. { "Blue", "civ", {
  684. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
  685. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
  686. }, "" },
  687. { "Dark Red", "civ", {
  688. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
  689. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
  690. }, "" },
  691. { "Blue / White", "civ", {
  692. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
  693. "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
  694. }, "" },
  695. // Doctor
  696. { "medic", "med", {
  697. "textures\paramedic\vehicles\Paramedic_Offroad.jpg"
  698. }, "" },
  699. //Police
  700. { "Polis", "cop", {
  701. "police\met_police_offroader.paa"
  702. }, "call life_coplevel >= 2" },
  703. };
  704. };
  705. // Kart (Bluking)
  706. class C_Kart_01_Blu_F {
  707. vItemSpace = 20;
  708. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  709. price = 15000;
  710. textures[] = {};
  711. };
  712. // Kart
  713. class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{};
  714. class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
  715. class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
  716. // Hatchback (Sport)
  717. class C_Hatchback_01_sport_F {
  718. vItemSpace = 150;
  719. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  720. price = 200000;
  721. textures[] = {
  722. { "Red", "civ", {
  723. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
  724. }, "" },
  725. { "Dark Blue", "civ", {
  726. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
  727. }, "" },
  728. { "Orange", "civ", {
  729. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
  730. }, "" },
  731. { "Black / White", "civ", {
  732. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
  733. }, "" },
  734. { "Beige", "civ", {
  735. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
  736. }, "" },
  737. { "Police", "cop", {
  738. "police\Police_White_hatch.paa"
  739. }, "" }
  740. };
  741. };
  742. // Quad Bike
  743. class B_Quadbike_01_F {
  744. vItemSpace = 25;
  745. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  746. price = 2500;
  747. textures[] = {
  748. { "Digi Desert", "reb", {
  749. "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
  750. }, "" },
  751. { "Black", "civ", {
  752. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
  753. }, "" },
  754. { "Blue", "civ", {
  755. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
  756. }, ""},
  757. { "White", "civ", {
  758. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
  759. }, "" },
  760. { "Digi Green", "civ", {
  761. "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
  762. }, "" },
  763. { "Hunter Camo", "civ", {
  764. "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  765. }, "" },
  766. { "Rebel Camo", "reb", {
  767. "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
  768. }, "" }
  769. };
  770. };
  771. // Zamak Transport (Covered)
  772. class I_Truck_02_covered_F {
  773. vItemSpace = 250;
  774. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  775. price = 100000;
  776. textures[] = {
  777. { "Orange", "civ", {
  778. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  779. "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  780. }, "" }
  781. };
  782. };
  783. // Zamak Transport
  784. class I_Truck_02_transport_F {
  785. vItemSpace = 200;
  786. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  787. price = 75000;
  788. textures[] = {
  789. { "Orange", "civ", {
  790. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  791. "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
  792. }, "" }
  793. };
  794. };
  795. // Tempest Transport (Covered)
  796. class O_Truck_03_covered_F {
  797. vItemSpace = 300;
  798. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  799. price = 250000;
  800. textures[] = {};
  801. };
  802. // Hatchback
  803. class C_Hatchback_01_F {
  804. vItemSpace = 40;
  805. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  806. price = 9500;
  807. textures[] = {
  808. { "Beige", "civ", {
  809. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
  810. }, "" },
  811. { "Green", "civ", {
  812. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
  813. }, "" },
  814. { "Blue", "civ", {
  815. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
  816. }, "" },
  817. { "Dark Blue", "civ", {
  818. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
  819. }, "" },
  820. { "Yellow", "civ", {
  821. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
  822. }, "" },
  823. { "White", "civ", {
  824. "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
  825. }, "" },
  826. { "police", "cop", {
  827. "police\met_police_shatchback.paa"
  828. }, "" },
  829. { "Police", "cop", {
  830. "police\Police_White_hatch.paa"
  831. }, "call life_coplevel >= 2" }
  832. };
  833. };
  834. class SUV_01_base_black_F {
  835. vItemSpace = 50;
  836. conditions = "license_civ_recovery || {!(playerSide isEqualTo civilian)}";
  837. price = 30000;
  838. textures[] = {
  839. { "Recovery", "civ", {
  840. "textures\recovery\heto_suv.paa"
  841. }, "" }
  842. };
  843. };
  844.  
  845. class C_SUV_01_F {
  846. vItemSpace = 50;
  847. conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
  848. price = 30000;
  849. textures[] = {
  850. { "Dark Red", "civ", {
  851. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
  852. }, "" },
  853. { "Silver", "civ", {
  854. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
  855. }, "" },
  856. { "Orange", "civ", {
  857. "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
  858. }, "" },
  859. // Police
  860. { "Police", "cop", {
  861. "police\met_police_suv_white.paa"
  862. }, "call life_coplevel >= 2" },
  863. // Taxi
  864. { "Taksi", "taksi", {
  865. "textures\taksi.jpg"
  866. }, "license_civ_taksi" },
  867. // Police
  868. { "Undercover", "cop", {
  869. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  870. }, "call life_coplevel >= 3" }
  871. };
  872. };
  873. // Truck
  874. class C_Van_01_transport_F {
  875. vItemSpace = 100;
  876. conditions = "license_civ_recovery || {!(playerSide isEqualTo civilian)}";
  877. price = 45000;
  878. textures[] = {
  879. { "Recovery", "civ", {
  880. "textures\recovery\HETO_Boxer_Front.paa",
  881. "textures\recovery\HETO_Boxer_Back.paa"
  882. }, "" }
  883. };
  884. };
  885. // Truck Boxer
  886. class C_Van_01_box_F {
  887. vItemSpace = 150;
  888. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  889. price = 60000;
  890. textures[] = {
  891. { "White", "civ", {
  892. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
  893. }, "" },
  894. { "Red", "civ", {
  895. "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
  896. }, "" }
  897. };
  898. };
  899. // Hunter
  900. class B_MRAP_01_F {
  901. vItemSpace = 65;
  902. conditions = "";
  903. price = 300000;
  904. textures[] = {
  905. // Polis
  906. { "Polis", "cop", {
  907. "textures\polis\arac\swat_hunter_1.jpg",
  908. "textures\polis\arac\swat_hunter_2.jpg"
  909. }, "" },
  910. // Polis Özel Harekat
  911. { "POH", "cop", {
  912. "textures\polis\arac\hunter1.jpg",
  913. "textures\polis\arac\hunter2.jpg"
  914. }, "call life_coplevel >= 3" }
  915. };
  916. };
  917. // MH-9 Hummingbird (Stripped)
  918. class B_Heli_Light_01_stripped_F {
  919. vItemSpace = 90;
  920. conditions = "";
  921. price = 750000;
  922. textures[] = {
  923. { "Rebel Digital", "reb", {
  924. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  925. }, "" }
  926. };
  927. };
  928. // MH-9 Hummingbird
  929. class B_Heli_Light_01_F {
  930. vItemSpace = 300;
  931. conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
  932. price = 600000;
  933. textures[] = {
  934. { "Sheriff", "civ", {
  935. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
  936. }, "" },
  937. { "Civ Blue", "civ", {
  938. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
  939. }, "" },
  940. { "Civ Red", "civ", {
  941. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
  942. }, "" },
  943. { "Blueline", "civ", {
  944. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
  945. }, "" },
  946. { "Elliptical", "civ", {
  947. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
  948. }, "" },
  949. { "Furious", "civ", {
  950. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
  951. }, "" },
  952. { "Jeans Blue", "civ", {
  953. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
  954. }, "" },
  955. { "Speedy Redline", "civ", {
  956. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
  957. }, "" },
  958. { "Sunset", "civ", {
  959. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
  960. }, "" },
  961. { "Vrana", "civ", {
  962. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
  963. }, "" },
  964. { "Waves Blue", "civ", {
  965. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
  966. }, "" },
  967. { "Rebel Digital", "reb", {
  968. "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
  969. }, "" },
  970. { "Digi Green", "reb", {
  971. "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
  972. }, "" },
  973. { "Doktor", "med", {
  974. "textures\doktor\arac\med_m900.jpg"
  975. }, "" },
  976. { "Polis", "cop", {
  977. "textures\police\helicopter\Police_Hummingbird.png"
  978. }, "license_cop_polis" },
  979. };
  980. };
  981. // M-900
  982. class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
  983. vItemSpace = 75;
  984. price = 245000;
  985. };
  986. // PO-30 Orca (Unarmed)
  987. class O_Heli_Light_02_unarmed_F {
  988. vItemSpace = 550;
  989. conditions = "license_civ_pilot || {license_med_mAir} || {(playerSide isEqualTo west)}";
  990. price = 1400000;
  991. textures[] = {
  992. { "White / Blue", "civ", {
  993. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
  994. }, "" },
  995. { "Digi Green", "civ", {
  996. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
  997. }, "" },
  998. { "Desert Digi", "reb", {
  999. "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
  1000. }, "" },
  1001. // Polis
  1002. { "Polis", "cop", {
  1003. "textures\polis\arac\pol_orca.jpg"
  1004. }, "license_cop_polis" },
  1005. // Polis Özel Harekat
  1006. { "Siyah", "cop", {
  1007. "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
  1008. }, "call life_coplevel >= 6" }
  1009. };
  1010. };
  1011. // SDV
  1012. class B_SDV_01_F {
  1013. vItemSpace = 50;
  1014. conditions = "license_civ_boat || {license_cop_cg} || {(playerSide isEqualTo independent)}";
  1015. price = 150000;
  1016. textures[] = {};
  1017. };
  1018. // Fuel Truck
  1019. class C_Van_01_fuel_F {
  1020. vItemSpace = 20;
  1021. vFuelSpace = 19500;
  1022. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  1023. price = 120000;
  1024. textures[] = {
  1025. { "White", "civ", {
  1026. "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
  1027. "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
  1028. }, "" },
  1029. { "Red", "civ", {
  1030. "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
  1031. "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
  1032. }, "" }
  1033. };
  1034. };
  1035. // Zamak Fuel
  1036. class I_Truck_02_fuel_F {
  1037. vItemSpace = 40;
  1038. vFuelSpace = 42000;
  1039. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  1040. price = 200000;
  1041. textures[] = {
  1042. { "White", "civ", {
  1043. "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
  1044. "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
  1045. }, "" }
  1046. };
  1047. };
  1048. // HEMTT Fuel
  1049. class B_Truck_01_fuel_F {
  1050. vItemSpace = 50;
  1051. vFuelSpace = 50000;
  1052. conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";
  1053. price = 250000;
  1054. textures[] = {};
  1055. };
  1056. // Van (Ambulance)
  1057. class C_Van_02_medevac_F {
  1058. vItemSpace = 400;
  1059. conditions = "";
  1060. price = 400000;
  1061. textures[] = {
  1062. { "Doktor", "med", {
  1063. "textures\doktor\arac\van_Ambulance.jpg"
  1064. }, "" }
  1065. };
  1066. };
  1067. // WY-55 Hellcat (Unarmed)
  1068. class I_Heli_light_03_unarmed_F {
  1069. vItemSpace = 50;
  1070. vFuelSpace = 50000;
  1071. conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}";
  1072. price = 250000;
  1073. textures[] = {
  1074. // Polis
  1075. { "Polis", "cop", {
  1076. "textures\police\helicopter\Police_HC_I99.png"
  1077. }, "license_cop_polis" }
  1078. };
  1079. };
  1080. };
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