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- Initialize engine version: 2019.2.17f1 (441)
- [XR] Discovering subsystems at path D:/_steam/steamapps/common/Subnautica/Subnautica_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor:
- VRAM: 4018 MB
- Driver: 30.0.14.9649
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.078 seconds
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: C:\plastic_workspace_unity\Runtime/Mono/MonoScriptCache.cpp Line: 355)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.464400 ms
- Initializing Steam services
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- QMOD ERR: something strange happened
- Object reference not set to an instance of an object
- [BetterScannerBlips] Patched
- [BlueprintTracker] Patched
- QMOD ERR: something strange happened
- Object reference not set to an instance of an object
- Fallback handler could not load library D:/_steam/steamapps/common/Subnautica/Subnautica_Data/Mono/data-00000229B3C14650.dll
- [EasyCraft] Patched
- QMOD ERR: something strange happened
- Object reference not set to an instance of an object
- QMOD ERR: Invoking the specified EntryMethod MoonpoolVehicleRepair.Main.Patch failed for MoonpoolVehicleRepair
- The type initializer for 'MoonpoolVehicleRepair.Main' threw an exception.
- [MoreQuickSlots] Patched
- [PrawnsuitLightswitch] Patched
- QMOD ERR: something strange happened
- Object reference not set to an instance of an object
- [SeaglideMapControls] Patched
- [SubnauticaMap] Patched
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\plastic_workspace_unity\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Object reference not set to an instance of an object
- [BetterScannerBlips] Adding CustomBlip to blip prefab
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\plastic_workspace_unity\Runtime/Shaders/Material.cpp Line: 1371)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\plastic_workspace_unity\Runtime/Shaders/Material.cpp Line: 1371)
- Loading game settings
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading asset bundle 'waterdisplacement' because it is no longer referenced
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Process name: Subnautica
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- changeset 68598, QualityLevel = 2
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK Running Win64
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Application version: 68598
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SystemInfo:
- deviceModel = System Product Name (System manufacturer)
- deviceName = MONSTER64
- deviceType = Desktop
- deviceUniqueIdentifier = 69c7af3c91bd7c3e0410191bb583e0f0bf1759f3
- graphicsDeviceID = 7298
- graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 4018
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 6
- processorFrequency = 3600
- processorType = Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16314
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Saving game settings
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
- UnloadTime: 6.435700 ms
- [SubnauticaMap] Loaded
- Unloading 2158 unused Assets to reduce memory usage. Loaded Objects now: 10760.
- Total: 14.707400 ms (FindLiveObjects: 0.558200 ms CreateObjectMapping: 0.476400 ms MarkObjects: 12.979400 ms DeleteObjects: 0.693000 ms)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: C:\plastic_workspace_unity\Modules/Physics/Rigidbody.cpp Line: 740)
- Heartbeat CSV, time s,16.72, GC.GetTotalMemory MB,36.33203, OctNodes MB,0, CompactOctrees MB,16.625, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,135, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- [MoreQuickSlots] QuickSlots Init
- [MoreQuickSlots] GameController Added
- [BlueprintTracker] Tracker Created
- 'Loading Essentials' took 0.22 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- failed parsing (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='5064 10 C:/Users/tommy/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/tommy/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= Das System kann die angegebene Datei nicht finden.
- at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
- at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
- at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
- at MonitorLauncher.Start () [0x00133] in <b20a3a5ada624fe2a1501d935cca65f7>:0
- (Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)
- Curl error 51: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_CN_MISMATCH
- (Filename: C:\plastic_workspace_unity\Modules/UnityWebRequest/Implementations/TransportCurl.cpp Line: 799)
- error sending request to sentry: Unknown Error
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cyclops::Awake frame 1026
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading Cyclops' took 0.94 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene Cyclops total ms: 940.8083 self ms: 940.8095
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab Cyclops frame 1026
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading Escape pod' took 0.20 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene EscapePod total ms: 201.9086 self ms: 201.9087
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab EscapePod frame 1040
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading Aurora' took 0.35 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading lightmapped prefab scene Aurora total ms: 353.3742 self ms: 353.3743
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded lightmapped prefab Aurora frame 1060
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'PreloadingBase' took 0.00 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::Initialize called - frame = 1060
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Preloading base' took 3.24 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PAXTerrainController::MountWorld frame 1256
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- builders ready, building world..
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading static world at 'D:/_steam/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18'.
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- World in D:/_steam/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18 is from version 39
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: Loading world. Frame 1258.
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Deinitialize called, frame 1258
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer::Initialize frame 1258
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Calling LoadPrefabDatabase frame 1258
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Initialize prefab database (WorldEntities) total ms: 5.5811 self ms: 5.5814
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: SaveLoadManager.Initialize total ms: 2.4403 self ms: 2.4403
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create octree compiler total ms: 2.3253 self ms: 2.3254
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L1: Create worker thread total ms: 0.6218 self ms: 0.6218
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Streamer initialize total ms: 30.3801 self ms: 18.2318
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: cellManager.ResetEntityDistributions total ms: 26.1695 self ms: 26.1696
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- initializing first time explosion
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RadiationHelmet'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/PropulsionCannon'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Battery'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Knife'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flashlight'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Beacon'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Welder'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/StasisRifle'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/PrecursorIonBattery'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Builder'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/LaserCutter'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Scanner'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/SeaGlide'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/FirstAidKit'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Caching tech types for 3322 prefabs
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/rebreather'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/ReinforcedDiveSuit'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/ReinforcedGloves'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/UltraGlideFins'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/MapRoomHudChip'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Compass'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/HighCapacityTank'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Food/FilteredWater'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Natural/nutrientblock'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/Flare'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Environment/Wrecks/poster_exosuit_01'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Fabricator'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/Radio'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'Submarine/Build/MedicalCabinet'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PumpCoroutine force syncing skippable request (UWE.SkippableLoadingPrefabRequest, 'Load prefab 'WorldEntities/Tools/RegenPowerCell'')
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadSceneObjects total ms: 160.5567 self ms: 160.5568
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: C:\plastic_workspace_unity\Modules/Physics/Rigidbody.cpp Line: 740)
- Adding missing component 'ToggleLights' (#0) to 'Exosuit(Clone)'
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: C:\plastic_workspace_unity\Modules/Physics/Rigidbody.cpp Line: 740)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: C:\plastic_workspace_unity\Modules/Physics/Rigidbody.cpp Line: 740)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: C:\plastic_workspace_unity\Modules/Physics/Rigidbody.cpp Line: 740)
- Kinematic body only supports Speculative Continuous collision detection
- (Filename: C:\plastic_workspace_unity\Modules/Physics/Rigidbody.cpp Line: 1715)
- Cyclops::Awake frame 1358
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- found existing map room functionality at cell 6,1,4
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: LoadGlobalRoot total ms: 1756.092 self ms: 1756.092
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading palette total ms: 85.5141 self ms: 85.5142
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- biome map downsample factor: 4
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Loading biome map total ms: 173.0255 self ms: 173.0256
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- LargeWorld: calling land.Rebuild frame 1361
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- L0: Rebuilding land total ms: 11.5071 self ms: 11.5072
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OK world mounted: D:/_steam/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets\SNUnmanagedData\Build18
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading world' took 2.48 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading world tiles
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- cam batch 11,18,9, loading bounds 10,17,8 -> 12,19,10, total 27
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- surface bounds 0,16,0 -> 26,20,26
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- awaiters 2677
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 'Loading low detail terrain' took 0.00 seconds
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loading 27 batches
- (Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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