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  1. Core\AI\SoundSenseData
  2. SoundSenseData.wtf 0x4CBC7FE1 0
  3. Core\Assets
  4. default_assembler_properties.wtf 0x4CBC7FE9 0
  5. default_Directional_Light.wtf 0x4CBC7FE9 0
  6. default_Directional_Light_inst.wtf 0x4CBC7FE9 0
  7. default_exteriorprop_LOD.wtf 0x4CBC7FE9 0
  8. default_Final_Color.wtf 0x4CBC7FE9 0
  9. default_FX.wtf 0x4CBC7FE9 0
  10. default_FX_inst.wtf 0x4CBC7FE9 0
  11. default_game_properties.wtf 0x4CBC7FE9 0
  12. default_global_properties.wtf 0x4CBC7FE9 0
  13. default_gps.wtf 0x4CBC7FE9 0
  14. default_group.wtf 0x4CBC7FE9 0
  15. default_instance.wtf 0x4CBC7FEA 0
  16. default_interiorprop_LOD.wtf 0x4CBC7FEA 0
  17. default_layer.wtf 0x4CBC7FEA 0
  18. default_light_environment.wtf 0x4CBC7FEA 0
  19. default_light_properties.wtf 0x4CBC7FEA 0
  20. default_LOD.wtf 0x4CBC7FE9 0
  21. default_new_LOD.wtf 0x4CBC7FEA 0
  22. default_Occluder.wtf 0x4CBC7FE9 0
  23. default_Occluder_inst.wtf 0x4CBC7FE9 0
  24. default_OldSpawnLoc.wtf 0x4CBC7FE9 0
  25. default_OldSpawnLoc_inst.wtf 0x4CBC7FE9 0
  26. default_physics.wtf 0x4CBC7FEA 0
  27. default_Point_Light.wtf 0x4CBC7FE9 0
  28. default_Point_Light_inst.wtf 0x4CBC7FE9 0
  29. default_prop_physics.wtf 0x4CBC7FEA 0
  30. default_scatter.sca 0x4CBC7FEA 0
  31. default_Sensor_inst.wtf 0x4CBC7FE9 0
  32. default_Skybox_inst.wtf 0x4CBC7FE9 0
  33. default_Sound_inst.wtf 0x4CBC7FE9 0
  34. default_Trigger_AreaOps_inst.wtf 0x4CBC7FE9 0
  35. default_Trigger_Audio_inst.wtf 0x4CBC7FE9 0
  36. default_Trigger_Cinematic_inst.wtf 0x4CBC7FE9 0
  37. default_Trigger_InOut_inst.wtf 0x4CBC7FE9 0
  38. default_Trigger_inst.wtf 0x4CBC7FE9 0
  39. default_Trigger_Kill_inst.wtf 0x4CBC7FE9 0
  40. default_Trigger_LookAt_inst.wtf 0x4CBC7FE9 0
  41. default_Trigger_Touch_inst.wtf 0x4CBC7FE9 0
  42. lod_template_swap.wtf 0x4CBC7FEA 0
  43. Core\Assets\_models
  44. pointlight_mesh.geo 0x4CBC7FE8 0
  45. Core\Assets\Arrays
  46. Anim.wtf 0x4CBC7FE1 0
  47. Cog_Event.wtf 0x4CBC7FE1 0
  48. Cog_Group.wtf 0x4CBC7FE1 0
  49. Cog_Location.wtf 0x4CBC7FE1 0
  50. Cog_Sensor.wtf 0x4CBC7FE1 0
  51. Cog_Spawn_Controller.wtf 0x4CBC7FE1 0
  52. Cog_Speeds.wtf 0x4CBC7FE1 0
  53. Data_Node.wtf 0x4CBC7FE1 0
  54. Data_Node_Ref.wtf 0x4CBC7FE1 0
  55. Location.wtf 0x4CBC7FE1 0
  56. Name.wtf 0x4CBC7FE1 0
  57. Next_Location.wtf 0x4CBC7FE1 0
  58. NPC.wtf 0x4CBC7FE1 0
  59. Spawn_Location.wtf 0x4CBC7FE2 0
  60. User.wtf 0x4CBC7FE2 0
  61. Core\Assets\Choices
  62. AI_Class_choices.wtf 0x4CBC7FE2 0
  63. AI_Initial_Order_choices.wtf 0x4CBC7FE2 0
  64. AI_Initial_State_choices.wtf 0x4CBC7FE2 0
  65. AI_Mood_choices.wtf 0x4CBC7FE2 0
  66. AI_Role_choices.wtf 0x4CBC7FE2 0
  67. AI_RoleType_choices.wtf 0x4CBC7FE2 0
  68. AI_Senses_choices.wtf 0x4CBC7FE2 0
  69. AI_Speed_choices.wtf 0x4CBC7FE2 0
  70. AI_ThreatLevel_choices.wtf 0x4CBC7FE2 0
  71. Bounding_choices.wtf 0x4CBC7FE2 0
  72. Faction_choices.wtf 0x4CBC7FE2 0
  73. Idle_Sort_choices.wtf 0x4CBC7FE2 0
  74. Look_At_Type_choices.wtf 0x4CBC7FE2 0
  75. Marine_Role_choices.wtf 0x4CBC7FE3 0
  76. Objective_Status_choices.wtf 0x4CBC7FE3 0
  77. Objective_Type_choices.wtf 0x4CBC7FE3 0
  78. Sensor_Type_choices.wtf 0x4CBC7FE3 0
  79. Sort_choices.wtf 0x4CBC7FE3 0
  80. Spawn_Type_choices.wtf 0x4CBC7FE3 0
  81. Tag_choices.wtf 0x4CBC7FE3 0
  82. Time_choices.wtf 0x4CBC7FE3 0
  83. Vehicle_Type_choices.wtf 0x4CBC7FE3 0
  84. Core\Assets\Data_Nodes
  85. default_Alert.wtf 0x4CBC7FE3 0
  86. default_Camera.wtf 0x4CBC7FE3 0
  87. default_Capture_Point.wtf 0x4CBC7FE3 0
  88. default_Defend.wtf 0x4CBC7FE3 0
  89. default_Extraction.wtf 0x4CBC7FE3 0
  90. default_Fireteam_Event.wtf 0x4CBC7FE3 0
  91. default_Flee.wtf 0x4CBC7FE3 0
  92. default_Idle.wtf 0x4CBC7FE3 0
  93. default_Location.wtf 0x4CBC7FE3 0
  94. default_LookAt.wtf 0x4CBC7FE3 0
  95. default_Music_Cue.wtf 0x4CBC7FE3 0
  96. default_Nav.wtf 0x4CBC7FE3 0
  97. default_NPC.wtf 0x4CBC7FE3 0
  98. default_Path.wtf 0x4CBC7FE3 0
  99. default_Patrol.wtf 0x4CBC7FE4 0
  100. default_Player_Start.wtf 0x4CBC7FE4 0
  101. default_POI.wtf 0x4CBC7FE3 0
  102. default_Rally_Point.wtf 0x4CBC7FE4 0
  103. default_Reverb.wtf 0x4CBC7FE4 0
  104. default_Scripted.wtf 0x4CBC7FE4 0
  105. default_Scripted_Camera.wtf 0x4CBC7FE4 0
  106. default_Sniper.wtf 0x4CBC7FE4 0
  107. default_Sniper_Group.wtf 0x4CBC7FE4 0
  108. default_Sound_Cue.wtf 0x4CBC7FE4 0
  109. default_Sound_Emitter.wtf 0x4CBC7FE4 0
  110. default_Spawn_Controller.wtf 0x4CBC7FE4 0
  111. default_Spawn_Location.wtf 0x4CBC7FE4 0
  112. default_Spawn_Node.wtf 0x4CBC7FE4 0
  113. default_Team_Base.wtf 0x4CBC7FE4 0
  114. default_Threat.wtf 0x4CBC7FE4 0
  115. default_Threat_Group.wtf 0x4CBC7FE4 0
  116. Core\Assets\Levels
  117. default_level_sdif.lvl 0x4CBC7FE5 0
  118. default_level_sdif.mii 0x4CBC7FE5 0
  119. EditModeEnvironment.lvl 0x4CBC7FE4 0
  120. Core\Assets\NPC
  121. Hostage.wtf 0x4CBC7FE5 0
  122. Human.wtf 0x4CBC7FE5 0
  123. Insurgent_Bomber.wtf 0x4CBC7FE5 0
  124. Insurgent_Gunner.wtf 0x4CBC7FE5 0
  125. Insurgent_LoadedMP.wtf 0x4CBC7FE5 0
  126. Insurgent_MercAGunner.wtf 0x4CBC7FE5 0
  127. Insurgent_MercBomber.wtf 0x4CBC7FE5 0
  128. Insurgent_MercGunner.wtf 0x4CBC7FE5 0
  129. Insurgent_MercRifle.wtf 0x4CBC7FE6 0
  130. Insurgent_MercRPG.wtf 0x4CBC7FE5 0
  131. Insurgent_MercSniper.wtf 0x4CBC7FE6 0
  132. Insurgent_MilitiaBomber.wtf 0x4CBC7FE6 0
  133. Insurgent_MilitiaGunner.wtf 0x4CBC7FE6 0
  134. Insurgent_MilitiaRifle.wtf 0x4CBC7FE6 0
  135. Insurgent_MilitiaRPG.wtf 0x4CBC7FE6 0
  136. Insurgent_MilitiaSniper.wtf 0x4CBC7FE6 0
  137. Insurgent_Rifle.wtf 0x4CBC7FE6 0
  138. Insurgent_RPG.wtf 0x4CBC7FE6 0
  139. Insurgent_Sniper.wtf 0x4CBC7FE6 0
  140. Insurgent_Unarmed.wtf 0x4CBC7FE6 0
  141. Marine_AGunner.wtf 0x4CBC7FE6 0
  142. Marine_Gunner.wtf 0x4CBC7FE6 0
  143. Marine_Leader.wtf 0x4CBC7FE6 0
  144. Marine_LoadedMP.wtf 0x4CBC7FE6 0
  145. Marine_Rifle.wtf 0x4CBC7FE6 0
  146. Marine_Shotgun.wtf 0x4CBC7FE6 0
  147. Marine_SpecOps.wtf 0x4CBC7FE6 0
  148. Marine_VIP.wtf 0x4CBC7FE6 0
  149. Core\Assets\Old
  150. default_antiportal.wtf 0x4CBC7FE7 0
  151. default_building_physics.wtf 0x4CBC7FE7 0
  152. default_datanode_defend.wtf 0x4CBC7FE7 0
  153. default_datanode_fireteamevent.wtf 0x4CBC7FE7 0
  154. default_datanode_flee.wtf 0x4CBC7FE7 0
  155. default_datanode_music_cue.wtf 0x4CBC7FE7 0
  156. default_datanode_nav.wtf 0x4CBC7FE7 0
  157. default_datanode_poi.wtf 0x4CBC7FE7 0
  158. default_datanode_rallypoint.wtf 0x4CBC7FE7 0
  159. default_datanode_reverb.wtf 0x4CBC7FE7 0
  160. default_datanode_script.wtf 0x4CBC7FE7 0
  161. default_datanode_sound_cue.wtf 0x4CBC7FE7 0
  162. default_datanode_sound_emitter.wtf 0x4CBC7FE7 0
  163. default_datanode_spawncontroller.wtf 0x4CBC7FE7 0
  164. default_datanode_spawnlocation.wtf 0x4CBC7FE7 0
  165. default_datanode_spawnnode.wtf 0x4CBC7FE7 0
  166. default_dir_light.wtf 0x4CBC7FE7 0
  167. default_editor_properties.wtf 0x4CBC7FE7 0
  168. default_effect.wtf 0x4CBC7FE7 0
  169. default_exteriorprop.wtf 0x4CBC7FE7 0
  170. default_interiorprop.wtf 0x4CBC7FE7 0
  171. default_joint_d6.wtf 0x4CBC7FE7 0
  172. default_joint_fixed.wtf 0x4CBC7FE7 0
  173. default_joint_properties.wtf 0x4CBC7FE7 0
  174. default_joint_revolute.wtf 0x4CBC7FE7 0
  175. default_joint_sphere.wtf 0x4CBC7FE7 0
  176. default_light.wtf 0x4CBC7FE7 0
  177. default_object.wtf 0x4CBC7FE7 0
  178. default_sensor.wtf 0x4CBC7FE8 0
  179. default_skybox.wtf 0x4CBC7FE8 0
  180. default_sound.wtf 0x4CBC7FE8 0
  181. default_spawnloc.wtf 0x4CBC7FE8 0
  182. default_terrain.wtf 0x4CBC7FE8 0
  183. default_Trigger.wtf 0x4CBC7FE6 0
  184. default_Trigger_AreaOps.wtf 0x4CBC7FE6 0
  185. default_Trigger_Audio.wtf 0x4CBC7FE6 0
  186. default_Trigger_Cinematic.wtf 0x4CBC7FE6 0
  187. default_Trigger_InOut.wtf 0x4CBC7FE6 0
  188. default_Trigger_Kill.wtf 0x4CBC7FE6 0
  189. default_Trigger_LookAt.wtf 0x4CBC7FE6 0
  190. default_Trigger_Touch.wtf 0x4CBC7FE6 0
  191. Core\Assets\Spawn_Types
  192. default_spawn_type_list.wtf 0x4CBC7FE8 0
  193. Core\Assets\UI\_fonts
  194. ProggySquareTT.fnt 0x4CBC7FE8 0
  195. Core\DestructionData
  196. CollisionGroups.cgp 0x4CBC7FEA 0
  197. DamageData.dli 0x4CBC7FEA 0
  198. EffectsData.fli 0x4CBC7FEA 0
  199. PhysicsData.pli 0x4CBC7FEA 0
  200. Core\Gameplay
  201. FriendlyFireGlobals.ffr 0x4CBC7FEA 0
  202. Core\Input
  203. Config1.ipr 0x4CF89572 0
  204. Config2.ipr 0x4CF89572 0
  205. Config3.ipr 0x4CF89572 0
  206. default.ipr 0x4D09B8F2 0
  207. MountedWeaponCamera.ipr 0x4D2FF487 0
  208. mp_prototype.ipr 0x4CBC7FEE 0
  209. Core\Input\__SORT\AccuracyModels
  210. default.acm 0x4CBC7FEE 0
  211. Core\Input\DevSchemes
  212. AAR_Playback.ipr 0x4CBC7FEC 0
  213. BasicGroundVehicle.ipr 0x4CBC7FEC 0
  214. DataOverlay.ipr 0x4CBC7FED 0
  215. Debug.ipr 0x4CBC7FED 0
  216. edit_mode.ipr 0x4CBC7FED 0
  217. FallujahApp.ipr 0x4CFDDB73 0
  218. FallujahAppMultiplayer.ipr 0x4CBC7FED 0
  219. FreeCamera.ipr 0x4CBC7FED 0
  220. FreeCameraAAR.ipr 0x4CBC7FED 0
  221. Gamer.ipr 0x4D0BC0DA 0
  222. Helicopter.ipr 0x4CBC7FED 0
  223. mp_prototype_App.ipr 0x4CBC7FED 0
  224. mp_prototype_Gamer.ipr 0x4CBC7FED 0
  225. mp_prototype_OrbitCamera.ipr 0x4CBC7FED 0
  226. OrbitCamera.ipr 0x4CBC7FED 0
  227. ProfDataOverlay.ipr 0x4CBC7FED 0
  228. ScriptedCamera.ipr 0x4CBC7FED 0
  229. ShoulderCamera.ipr 0x4CBC7FED 0
  230. Core\Input\Mappers
  231. BasicGroundVehicle.mpr 0x4CBC7FEE 0
  232. DSHK.mpr 0x4CBC7FEE 0
  233. Helicopter.mpr 0x4CBC7FEE 0
  234. human.mpr 0x4CF743F1 0
  235. Core\InstanceData
  236. brick_instance.ins 0x4CBC7FEF 0
  237. inspoop.ins 0x4CBC7FEF 0
  238. justin_grass_yo.ins 0x4CBC7FEF 0
  239. Editor\bin\batch\XPR_temp
  240. ACPrefExample.luac 0x4D428059 0
  241. Agent.luac 0x4D42805A 0
  242. AIComponent.luac 0x4D42805A 0
  243. AIComponentDefinitionTemplate.luac 0x4D42805A 0
  244. AIManager.luac 0x4D42805A 0
  245. AppScripting.luac 0x4D428057 0
  246. CaptureGameCondition.luac 0x4D42805B 0
  247. CaptureScoringCondition.luac 0x4D42805B 0
  248. CleanSweep.luac 0x4D42805A 0
  249. ClientAgent.luac 0x4D428059 0
  250. Completer.luac 0x4D428057 0
  251. Conquest.luac 0x4D42805A 0
  252. Convoy.luac 0x4D42805A 0
  253. ConvoyGameCondition.luac 0x4D42805B 0
  254. Core_bin.rgp 0x4D428069 0
  255. Core_pub.rgp.pub 0x4D428069 0
  256. DeathEndCondition.luac 0x4D42805B 0
  257. DeathGameCondition.luac 0x4D42805B 0
  258. Deathmatch.luac 0x4D42805A 0
  259. DeathScoringCondition.luac 0x4D42805B 0
  260. DebugDisplayInterface.luac 0x4D428059 0
  261. DebugDisplayObject.luac 0x4D428059 0
  262. DEBugRendering.luac 0x4D428058 0
  263. DebugWatcher.luac 0x4D428059 0
  264. DeclareAbstractClassTemplate.luac 0x4D42805A 0
  265. DeclareClassTemplate.luac 0x4D42805A 0
  266. DeclareInterfaceTemplate.luac 0x4D42805A 0
  267. DestructionEndCondition.luac 0x4D42805B 0
  268. DestructionScoringCondition.luac 0x4D42805B 0
  269. DGActiveCoverManager.luac 0x4D428058 0
  270. DGSpawnManager.luac 0x4D428058 0
  271. EndCondition.luac 0x4D42805B 0
  272. EntityManager.luac 0x4D428058 0
  273. Escort.luac 0x4D42805A 0
  274. FallujahClient.luac 0x4D428059 0
  275. GameCondition.luac 0x4D42805B 0
  276. GameInfo.luac 0x4D428059 0
  277. GameManager.luac 0x4D428058 0
  278. GameScript.luac 0x4D428058 0
  279. Gametype.luac 0x4D42805A 0
  280. Graph.luac 0x4D428058 0
  281. GraphManager.luac 0x4D428058 0
  282. GuiManager.luac 0x4D428058 0
  283. InGameEditor.luac 0x4D428059 0
  284. InGameGraphEditor.luac 0x4D428059 0
  285. LastManStanding.luac 0x4D42805A 0
  286. LevelStats.luac 0x4D428059 0
  287. MasterTags.luac 0x4D428059 0
  288. Math.luac 0x4D428059 0
  289. Matrix.luac 0x4D428059 0
  290. MedicGameCondition.luac 0x4D42805B 0
  291. NavigationComponent.luac 0x4D42805A 0
  292. ObjectOrientedParadigm.luac 0x4D428057 0
  293. ObjectPool.luac 0x4D428057 0
  294. Observation.luac 0x4D428058 0
  295. PlayerManager.luac 0x4D428058 0
  296. PlayersDeadEndCondition.luac 0x4D42805B 0
  297. PlayerSpawner.luac 0x4D428059 0
  298. PosQuat.luac 0x4D428059 0
  299. Rescue.luac 0x4D42805A 0
  300. Retrieval.luac 0x4D42805A 0
  301. RetrievalGameCondition.luac 0x4D42805B 0
  302. ScoreEndCondition.luac 0x4D42805B 0
  303. ScoringCondition.luac 0x4D42805B 0
  304. ScriptingUtility.luac 0x4D428057 0
  305. ScriptManager.luac 0x4D428058 0
  306. SensorManager.luac 0x4D428058 0
  307. Siege.luac 0x4D42805A 0
  308. SiegeEndCondition.luac 0x4D42805B 0
  309. SpawnManager.luac 0x4D428058 0
  310. Stronghold.luac 0x4D42805A 0
  311. Survival.luac 0x4D42805B 0
  312. TestCase.luac 0x4D428058 0
  313. TestReporter.luac 0x4D428058 0
  314. TestRunner.luac 0x4D428058 0
  315. ThreadManager.luac 0x4D428058 0
  316. TimeEndCondition.luac 0x4D42805B 0
  317. TimeGameCondition.luac 0x4D42805B 0
  318. TimeScoringCondition.luac 0x4D42805B 0
  319. Trace.luac 0x4D428058 0
  320. UserTags.luac 0x4D428059 0
  321. Vector.luac 0x4D428059 0
  322. VehicleComponent.luac 0x4D42805A 0
  323. VolumeScanner.luac 0x4D428059 0
  324. ZoneScoringCondition.luac 0x4D42805B 0
  325. Library\Audio\PSP
  326. Impacts_concrete.spd 0x4CBC8071 0
  327. Impacts_dirt.spd 0x4CBC8071 0
  328. Impacts_flesh.spd 0x4CBC8071 0
  329. Impacts_metal.spd 0x4CBC8071 0
  330. Impacts_wood.spd 0x4CBC8071 0
  331. Player.spd 0x4CBC8073 0
  332. Library\Audio\Sound
  333. Impact_bullet_concrete.cue 0x4CBC8077 0
  334. Impact_bullet_dirt.cue 0x4CBC8077 0
  335. Impact_bullet_flesh.cue 0x4CBC8077 0
  336. Impact_bullet_metal.cue 0x4CBC8077 0
  337. Impact_bullet_wood.cue 0x4CBC8077 0
  338. Step_concrete.cue 0x4CBC8077 0
  339. Step_dirt.cue 0x4CBC8077 0
  340. Step_grass.cue 0x4CBC8077 0
  341. Step_metal.cue 0x4CBC8077 0
  342. Step_wood.cue 0x4CBC8077 0
  343. Library\Audio\Templates
  344. soundblock-random.wtf 0x4CBC8077 0
  345. soundblock-sequential.wtf 0x4CBC8077 0
  346. soundblock-source.wtf 0x4CBC8077 0
  347. soundblock-speaker.wtf 0x4CBC8077 0
  348. Library\FX\__SORT\decal3d
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  350. Library\FX\_Common
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  352. Dirt_Puff_01.pen 0x4CBC8291 0
  353. Library\FX\_emitters\brick
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  355. fx_brick_chunks_02.pen 0x4CBC829B 0
  356. fx_brick_debris_01.pen 0x4CBC829B 0
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  359. fx_brick_debris_04.pen 0x4CBC829C 0
  360. fx_brick_hit.pen 0x4CBC829C 0
  361. fx_brick_spray_02.pen 0x4CBC829C 0
  362. Library\FX\_emitters\Clouds
  363. fx_snow_hit_01.pen 0x4CBC829B 0
  364. fx_snow_hit_02.pen 0x4CBC829B 0
  365. fx_step_snow.pen 0x4CBC829B 0
  366. Library\FX\_emitters\debris
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  368. Library\FX\_emitters\dust
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  370. fx_concrete_dust_02.pen 0x4CBC829C 0
  371. Library\FX\_emitters\wood
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  373. fx_wood_debris_02.pen 0x4CBC829E 0
  374. fx_wood_debris_03.pen 0x4CBC829E 0
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  376. fx_wood_debris_05.pen 0x4CBC829E 0
  377. fx_wood_debris_dust_01.pen 0x4CBC829E 0
  378. fx_wood_debris_dust_02.pen 0x4CBC829E 0
  379. Library\FX\Defaults\B1
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  381. Library\FX\Defaults\Default
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  386. GB1_tinybits.pen 0x4CBC828E 0
  387. Library\FX\Glass\GE1
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  389. GE1_tinybits.pen 0x4CBC828E 0
  390. Library\FX\Impacts\Brick
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  392. brick_ballistic_death2.pen 0x4CBC828F 0
  393. Library\FX\Impacts\Cinderblock
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  395. imp_e_cindeblock_debris_02.pen 0x4CBC828F 0
  396. Library\FX\Impacts\Concrete
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  398. imp_e_concrete_debris_02.pen 0x4CBC828F 0
  399. imp_e_concrete_debris_03.pen 0x4CBC828F 0
  400. Library\FX\Impacts\Metal
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  402. metal_sparks.pen 0x4CBC828F 0
  403. metal_sparks2.pen 0x4CBC828F 0
  404. Library\FX\Impacts\Stone
  405. stone_ballistic_death.pen 0x4CBC828F 0
  406. stone_ballistic_death2.pen 0x4CBC828F 0
  407. stone_ballistic_impact.pen 0x4CBC828F 0
  408. stone_explosive_death.pen 0x4CBC828F 0
  409. stone_explosive_death2.pen 0x4CBC828F 0
  410. Library\FX\Player
  411. bloodpuff_01.pen 0x4CBC8290 0
  412. bloodsquirt_01.pen 0x4CBC8290 0
  413. bloodsquirt_02.pen 0x4CBC8290 0
  414. step_dust.pen 0x4CBC8290 0
  415. Library\FX\Vegetation\VB1
  416. VB1_bits.pen 0x4CBC8290 0
  417. VB1_tinybits.pen 0x4CBC8290 0
  418. Library\FX\Vegetation\VB2
  419. VB2_bits.pen 0x4CBC8290 0
  420. VB2_tinybits.pen 0x4CBC8290 0
  421. Library\FX\Vegetation\VB_Dead
  422. VBDead_bits.pen 0x4CBC8290 0
  423. VBDead_tinybits.pen 0x4CBC8290 0
  424. Library\FX\Vegetation\VE1
  425. VE1_bits.pen 0x4CBC8290 0
  426. VE1_tinybits.pen 0x4CBC8290 0
  427. Library\FX\Vegetation\VE2
  428. VE2_bits.pen 0x4CBC8290 0
  429. VE2_tinybits.pen 0x4CBC8290 0
  430. Library\FX\Vegetation\VE_Dead
  431. VEDead_bits.pen 0x4CBC8290 0
  432. VEDead_tinybits.pen 0x4CBC8290 0
  433. Library\FX\Water\WB1
  434. WB1_bits.pen 0x4CBC8290 0
  435. WB1_tinybits.pen 0x4CBC8290 0
  436. Library\FX\Water\WB2
  437. WB2_bits.pen 0x4CBC8290 0
  438. WB2_tinybits.pen 0x4CBC8290 0
  439. Library\FX\Water\WB_Dead
  440. WBDead_bits.pen 0x4CBC8290 0
  441. WBDead_tinybits.pen 0x4CBC8290 0
  442. Library\FX\Water\WE1
  443. WE1_bits.pen 0x4CBC8290 0
  444. WE1_tinybits.pen 0x4CBC8290 0
  445. Library\FX\Water\WE2
  446. WE2_bits.pen 0x4CBC8290 0
  447. WE2_tinybits.pen 0x4CBC8290 0
  448. Library\FX\Water\WE_Dead
  449. WEDead_bits.pen 0x4CBC8290 0
  450. WEDead_tinybits.pen 0x4CBC8290 0
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